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- if (ImGui::Button("MediumQualityJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityJewellery4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityJewellery4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MediumQualityJewellery5")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MediumQualityJewellery5" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TygerClawsJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TygerClawsJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Jacket")) {
- if (ImGui::Button("Jacket_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_04_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_04_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_05_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_05_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_09_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_09_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_10_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_10_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_11_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_11_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_12_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_12_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_13_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_13_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_14_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_14_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_14_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_14_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_14_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_14_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_14_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_14_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_14_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_14_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_15_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_15_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_15_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_15_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_15_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_15_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_15_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_15_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_16_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_16_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_16_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_16_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_16_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_16_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_16_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_16_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_16_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_16_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jacket_17_rich_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jacket_17_rich_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("MQ017_Samerai_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.MQ017_Samerai_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("mq017_SameraiJacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.mq017_SameraiJacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Jumpsuit")) {
- if (ImGui::Button("Jumpsuit_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Jumpsuit_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Jumpsuit_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("LooseShirt")) {
- if (ImGui::Button("LooseShirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("LooseShirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.LooseShirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Mask")) {
- if (ImGui::Button("Mask_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Mask_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Mask_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Corpo Other")) {
- if (ImGui::Button("Q000_Corpo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Corpo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Corpo_FormalJacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Corpo_FormalJacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Corpo_FormalPants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Corpo_FormalPants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Corpo_FormalShoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Corpo_FormalShoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_Corpo")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_Corpo" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_Nomad")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_Nomad" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_half_StreetKid")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_half_StreetKid" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_Boots")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_Boots" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_noPatch")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_noPatch" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_noPatch_Vest")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_noPatch_Vest" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_Nomad_Vest")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_Nomad_Vest" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q000_StreetKid_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q000_StreetKid_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q001_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q001_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q001_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q001_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q001_temp_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q001_temp_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q001_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q001_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q004_slippers")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q004_slippers" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Glasses")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Glasses" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Johnny_Shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Johnny_Shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_militech_blazer")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_militech_blazer" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_militech_pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_militech_pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q005_militech_shoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q005_militech_shoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Militech_Suit")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Militech_Suit" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Militech_Suit_Dirty")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Militech_Suit_Dirty" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Militech_Suit_Filthy")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Militech_Suit_Filthy" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Steel_Dragons_Coat")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Steel_Dragons_Coat" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Yorinobu_FormalPants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Yorinobu_FormalPants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q005_Yorinobu_FormalShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q005_Yorinobu_FormalShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q101_Recovery_Bandage_Outfit")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q101_Recovery_Bandage_Outfit" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q101_Tracksuit_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q101_Tracksuit_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q101_Tracksuit_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q101_Tracksuit_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q114_Aldecaldo_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q114_Aldecaldo_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q114_Cyberspace_Jumpsuit")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q114_Cyberspace_Jumpsuit" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q115_Afterlife_Netrunner")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q115_Afterlife_Netrunner" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_armor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_armor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q115_Custom_Predator_Armor")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q115_Custom_Predator_Armor" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q115_Custom_Predator_Boots")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q115_Custom_Predator_Boots" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_thrusters")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_thrusters" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_thrusters_rogue")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_thrusters_rogue" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q115_thrusters_weyland")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q115_thrusters_weyland" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q201_SpaceHospitalPants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q201_SpaceHospitalPants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q201_SpaceHospitalShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q201_SpaceHospitalShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q202_Epilogue_Boots")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q202_Epilogue_Boots" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q202_Epilogue_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q202_Epilogue_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Epilogue_Boots")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Epilogue_Boots" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Epilogue_Glasses")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Epilogue_Glasses" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Epilogue_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Epilogue_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Epilogue_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Epilogue_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_folded_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_folded_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q203_pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q203_pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q203_samurai_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q203_samurai_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Spacesuit_Helmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Spacesuit_Helmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Spacesuit_Outfit_NoHelmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Spacesuit_Outfit_NoHelmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q203_Spacesuit_Outfit_WithHelmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q203_Spacesuit_Outfit_WithHelmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q204_Epilogue_Boots")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q204_Epilogue_Boots" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q204_Epilogue_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q204_Epilogue_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Q204_Epilogue_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Q204_Epilogue_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("q204_samurai_jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.q204_samurai_jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SamuraiWorldTour_TShirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SamuraiWorldTour_TShirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Scarf")) {
- if (ImGui::Button("Scarf_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Scarf_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Scarf_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Shirt 2")) {
- if (ImGui::Button("Shirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shirt_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shirt_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Shorts")) {
- if (ImGui::Button("Shorts_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_04_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_04_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_05_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_05_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Shorts_05_old_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Shorts_05_old_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Other")) {
- if (ImGui::Button("SQ004_RaffenShiv_Mask")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ004_RaffenShiv_Mask" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ012_Shirt_VoteForPeralez")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ012_Shirt_VoteForPeralez" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ021_Lab_Costume")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ021_Lab_Costume" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq021_lab_costume_folded")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq021_lab_costume_folded" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ021_Wraiths_Vest")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ021_Wraiths_Vest" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq021_wraiths_vest_folded")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq021_wraiths_vest_folded" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ023_Joshua_Prisonwear")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ023_Joshua_Prisonwear" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq023_prisonwear_folded")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq023_prisonwear_folded" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq023_switchblade_folded")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq023_switchblade_folded" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ023_Switchblade_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ023_Switchblade_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ023_Switchblade_Shirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ023_Switchblade_Shirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ029_Police_Suit")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ029_Police_Suit" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ029_River_Romance_Shirt")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ029_River_Romance_Shirt" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_Diving_Suit")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_Diving_Suit" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_diving_suit_female")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_diving_suit_female" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq030_diving_suit_male")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq030_diving_suit_male" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_Diving_Suit_NoShoes")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_Diving_Suit_NoShoes" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Chest")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Chest" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Helmet")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Helmet" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ030_MaxTac_Pants")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ030_MaxTac_Pants" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("SQ031_Samurai_Jacket")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.SQ031_Samurai_Jacket" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("sq032_dogtags")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.sq032_dogtags" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Tech")) {
- if (ImGui::Button("Tech_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Tech_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Tech_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Tight")) {
- if (ImGui::Button("TightJumpsuit_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TightJumpsuit_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TightJumpsuit_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("TShirt")) {
- if (ImGui::Button("TShirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_01_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_01_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_02_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_02_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_03_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_03_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_04_old_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_04_old_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_05_old_06")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_05_old_06" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_08_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_08_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_09_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_09_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_09_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_09_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_09_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_09_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_09_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_09_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("TShirt_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.TShirt_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Under")) {
- if (ImGui::Button("Undershirt_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Undershirt_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Undershirt_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Underwear_Basic_01_Bottom")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Underwear_Basic_01_Bottom" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Valentinos")) {
- if (ImGui::Button("ValentinosJewellery1")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJewellery1" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJewellery2")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJewellery2" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJewellery3")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJewellery3" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("ValentinosJewellery4")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.ValentinosJewellery4" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Vest")) {
- if (ImGui::Button("Vest_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_01_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_01_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_01_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_01_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_01_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_03_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_03_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_04_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_04_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_06_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_06_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_07_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_07_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_08_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_08_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_10_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_10_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_11_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_11_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_12_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_12_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_13_rich_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_13_rich_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_14_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_14_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_15_old_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_15_old_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_16_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_16_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_16_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_16_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_16_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_16_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_16_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_16_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_16_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_16_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_17_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_17_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_17_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_17_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_17_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_17_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_17_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_17_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_18_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_18_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_18_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_18_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_18_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_18_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_18_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_18_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_18_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_18_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_19_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_19_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_19_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_19_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_19_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_19_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_19_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_19_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_19_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_19_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Vest_20_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Vest_20_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- if (ImGui::TreeNode("Visor")) {
- if (ImGui::Button("Visor_01_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_04")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_04" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_01_basic_05")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_01_basic_05" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_basic_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_basic_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_old_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_old_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_01")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_01" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_02")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_02" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- if (ImGui::Button("Visor_02_rich_03")) {
- std::string doublequote = "\"";
- std::string power = "Game.AddToInventory(" + doublequote;
- std::string ofdark = "Items.Visor_02_rich_03" + doublequote;
- std::string ofdarkside = power + ofdark;
- std::string powerof = ofdarkside + ", 1)";
- char* commandline = new char[powerof.length() + 1];
- strcpy(commandline, powerof.c_str());
- Scripting::Get().ExecuteLua(commandline);
- std::memset(commandline, 0, sizeof(commandline));
- }
- ImGui::TreePop();
- }
- ImGui::TreePop();
- }
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