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- [10/14/2017 1:38:38 PM.990] Started new log on 10/14/2017 1:38:38 PM.990
- [10/14/2017 1:38:38 PM.991] ====================================================================================================
- [10/14/2017 1:38:38 PM.983] Log path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\RagePluginHook.log
- [10/14/2017 1:38:38 PM.991] Log verbosity: Trivial
- [10/14/2017 1:38:38 PM.992] Initializing input system
- [10/14/2017 1:38:38 PM.995] Initializing game console
- [10/14/2017 1:38:39 PM.004] Console key has been set to F4 (key code: 115)
- [10/14/2017 1:38:39 PM.059] Initializing console variable "ConsoleScrollAmount".
- [10/14/2017 1:38:39 PM.060] Type: System.Int32, Reading section: "Miscellaneous", key: ConsoleScrollAmount
- [10/14/2017 1:38:39 PM.064] Read value: <null>
- [10/14/2017 1:38:39 PM.065] Initializing console variable "DisableRenderVersionText".
- [10/14/2017 1:38:39 PM.065] Type: System.Boolean, Reading section: "Miscellaneous", key: DisableRenderVersionText
- [10/14/2017 1:38:39 PM.070] Read value: False
- [10/14/2017 1:38:39 PM.071] Setting value of console variable "DisableRenderVersionText" to stored value.
- [10/14/2017 1:38:39 PM.071] Initializing console variable "ConsoleKey".
- [10/14/2017 1:38:39 PM.071] Type: System.Windows.Forms.Keys, Reading section: "Miscellaneous", key: ConsoleKey
- [10/14/2017 1:38:39 PM.072] Read value: F4
- [10/14/2017 1:38:39 PM.072] Setting value of console variable "ConsoleKey" to stored value.
- [10/14/2017 1:38:39 PM.073] Console key has been set to F4 (key code: 115)
- [10/14/2017 1:38:39 PM.073] Initializing console variable "PluginTimeoutThreshold".
- [10/14/2017 1:38:39 PM.073] Type: System.Int32, Reading section: "Miscellaneous", key: PluginTimeoutThreshold
- [10/14/2017 1:38:39 PM.073] Read value: 10000
- [10/14/2017 1:38:39 PM.073] Setting value of console variable "PluginTimeoutThreshold" to stored value.
- [10/14/2017 1:38:39 PM.073] Initializing console variable "AlwaysShowConsoleOutput".
- [10/14/2017 1:38:39 PM.073] Type: System.Boolean, Reading section: "Miscellaneous", key: AlwaysShowConsoleOutput
- [10/14/2017 1:38:39 PM.074] Read value: <null>
- [10/14/2017 1:38:39 PM.074] Initializing console variable "ShowConsoleCommandInfoOnPluginLoad".
- [10/14/2017 1:38:39 PM.074] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowConsoleCommandInfoOnPluginLoad
- [10/14/2017 1:38:39 PM.074] Read value: False
- [10/14/2017 1:38:39 PM.074] Setting value of console variable "ShowConsoleCommandInfoOnPluginLoad" to stored value.
- [10/14/2017 1:38:39 PM.075] Initializing console variable "ShowOnScreenWarnings".
- [10/14/2017 1:38:39 PM.075] Type: System.Boolean, Reading section: "Miscellaneous", key: ShowOnScreenWarnings
- [10/14/2017 1:38:39 PM.075] Read value: <null>
- [10/14/2017 1:38:39 PM.075] Console initialized
- [10/14/2017 1:38:39 PM.075] Initializing forms manager
- [10/14/2017 1:38:39 PM.077] Version: RAGE Plugin Hook v0.57.1152.13084 PUBLIC ALPHA for Grand Theft Auto V
- [10/14/2017 1:38:39 PM.084] ================ RAGE Plugin Hook ================
- [10/14/2017 1:38:39 PM.088] Command line option -enableCustomLoadingBackgrounds is specified; enabling custom loading screen backgrounds.
- [10/14/2017 1:38:39 PM.090] Command line option -enableCounterMeasuresAgainstOnlineVehicleRemoval is specified; enabling counter measures against removal of online vehicles in singleplayer.
- [10/14/2017 1:38:39 PM.095] Detected Windows 10 Home (64-bit) (10.0.15063.0)!
- [10/14/2017 1:38:39 PM.096] Checking game support
- [10/14/2017 1:38:39 PM.227] Product name: Grand Theft Auto V
- [10/14/2017 1:38:39 PM.229] Product version: 1.0.1180.2
- [10/14/2017 1:38:39 PM.229] Is steam version: True
- [10/14/2017 1:38:39 PM.230] Initializing DirectX
- [10/14/2017 1:38:39 PM.233] Initializing Direct3D
- [10/14/2017 1:38:39 PM.233] Loading C:\WINDOWS\system32\d3d11.dll
- [10/14/2017 1:38:39 PM.234] Loaded at 0x7FFAED410000
- [10/14/2017 1:38:39 PM.234] D3D11CreateDeviceAndSwapChain at 0x7FFAED470980
- [10/14/2017 1:38:39 PM.234] Creating Direct3D 11 device and swap chain
- [10/14/2017 1:38:39 PM.285] Swap Chain created: 0x238991C42B0
- [10/14/2017 1:38:39 PM.290] Swap Chain VTable: 0x238991C42B0
- [10/14/2017 1:38:39 PM.291] Swap Chain VTable_2: 0x7FFAEEF30AA0
- [10/14/2017 1:38:39 PM.293] 0x575655F9C4CB35E9;0x5741564155415441;0xEC8148D9246C8D48
- [10/14/2017 1:38:39 PM.294] D3D11Present: 0x7FFAEEED3610
- [10/14/2017 1:38:39 PM.294] D3D11ResizeBuffers: 0x7FFAEEEE2130
- [10/14/2017 1:38:39 PM.294] D3D11ResizeTarget: 0x7FFAEEF286F0
- [10/14/2017 1:38:39 PM.295] D3D11SetFullscreenState: 0x7FFAEEEEAB90
- [10/14/2017 1:38:39 PM.305] Direct3D initialized
- [10/14/2017 1:38:39 PM.306] Initialized DirectX
- [10/14/2017 1:38:39 PM.306] Direct3D watcher thread spawned
- [10/14/2017 1:38:39 PM.790] Getting device
- [10/14/2017 1:38:39 PM.794] Retrieved device
- [10/14/2017 1:38:39 PM.795] Creating wrapper
- [10/14/2017 1:38:39 PM.866] Wrapper created
- [10/14/2017 1:38:39 PM.875] Effect created
- [10/14/2017 1:38:39 PM.876] Creating buffer
- [10/14/2017 1:38:39 PM.876] Created buffer
- [10/14/2017 1:38:39 PM.879] Creating blend state
- [10/14/2017 1:38:39 PM.880] Created blend state
- [10/14/2017 1:38:39 PM.880] Done with creation
- [10/14/2017 1:38:39 PM.928] Initializing texture system.
- [10/14/2017 1:38:39 PM.930] Initializing texture system; phase 1
- [10/14/2017 1:38:39 PM.931] Initializing texture system; phase 2
- [10/14/2017 1:38:39 PM.938] Initializing texture system; phase 3
- [10/14/2017 1:38:39 PM.941] Initializing texture system; phase 4
- [10/14/2017 1:38:39 PM.952] Initializing texture system; phase 5
- [10/14/2017 1:38:39 PM.954] Initializing texture system; phase 6
- [10/14/2017 1:38:39 PM.956] Initializing texture system; phase 7
- [10/14/2017 1:38:39 PM.959] Initializing texture system; phase 8
- [10/14/2017 1:38:39 PM.963] Initializing texture system; phase 9
- [10/14/2017 1:38:39 PM.964] Initializing texture system; phase 10
- [10/14/2017 1:38:39 PM.970] Pixel Shader 5.0 not supported. Falling back to 4.0.
- [10/14/2017 1:38:39 PM.974] Initializing texture system; phase 11
- [10/14/2017 1:38:39 PM.975] Initializing texture system; phase 12
- [10/14/2017 1:38:39 PM.978] Initializing texture system; phase 13
- [10/14/2017 1:38:39 PM.978] Initializing texture system; phase 14
- [10/14/2017 1:38:44 PM.307] Direct3D watcher thread ended
- [10/14/2017 1:39:11 PM.072] LoadingScreenMsg: Initializing game support
- [10/14/2017 1:39:11 PM.325] Initializing game support
- [10/14/2017 1:39:11 PM.941] LoadingScreenMsg: Velocity limit removed
- [10/14/2017 1:39:12 PM.345] LoadingScreenMsg: Fatal error
- [10/14/2017 1:39:15 PM.598] Compatibility level: 0
- [10/14/2017 1:39:15 PM.600] Supported version detected
- [10/14/2017 1:39:15 PM.601] ==================================================
- [10/14/2017 1:39:15 PM.601] LoadingScreenMsg: Patching code
- [10/14/2017 1:39:15 PM.852] LoadingScreenMsg: Waiting for game initialization
- [10/14/2017 1:39:16 PM.103] Waiting for game initialization
- [10/14/2017 1:39:16 PM.206] LoadingScreenMsg: Initializing core
- [10/14/2017 1:39:16 PM.458] Initializing hook
- [10/14/2017 1:39:16 PM.460] LoadingScreenMsg: Completing interoperability
- [10/14/2017 1:39:16 PM.712] Completing interoperability
- [10/14/2017 1:39:16 PM.714] Initialization code 1.
- [10/14/2017 1:39:16 PM.715] Initialization code 2.
- [10/14/2017 1:39:16 PM.716] Initialization code 3.
- [10/14/2017 1:39:16 PM.725] 1 Address: 0x00007FF631C71D18
- [10/14/2017 1:39:16 PM.725] Calling func 1
- [10/14/2017 1:39:16 PM.743] 2 Address: 0x00007FF6327804B2
- [10/14/2017 1:39:16 PM.745] 3 Address: 0x00007FF631275BE6
- [10/14/2017 1:39:16 PM.778] Address: 0x00007FF63278045C
- [10/14/2017 1:39:16 PM.780] Unknown var: 0x00007FF6336DB230
- [10/14/2017 1:39:16 PM.781] Initialization code 4.
- [10/14/2017 1:39:16 PM.782] Initialization code 5.
- [10/14/2017 1:39:16 PM.782] Completing interoperability, phase 1
- [10/14/2017 1:39:16 PM.783] Completing interoperability, phase 2
- [10/14/2017 1:39:16 PM.784] Completing interoperability, phase 3
- [10/14/2017 1:39:16 PM.785] Completing interoperability, phase 4
- [10/14/2017 1:39:16 PM.785] Completing interoperability, phase 5
- [10/14/2017 1:39:16 PM.785] Completing interoperability, phase 6
- [10/14/2017 1:39:16 PM.785] Completing interoperability, phase 7
- [10/14/2017 1:39:16 PM.786] LoadingScreenMsg:
- [10/14/2017 1:39:17 PM.036] LoadingScreenMsg: Loading Story Mode
- [10/14/2017 1:39:26 PM.209] LoadingScreenMsg: Loading and Populating Game World
- [10/14/2017 1:39:26 PM.463] LoadingScreenMsg:
- [10/14/2017 1:39:33 PM.900] Initializing console variable "IsDeveloperModeEnabled".
- [10/14/2017 1:39:33 PM.901] Type: System.Boolean, Reading section: "Miscellaneous", key: IsDeveloperModeEnabled
- [10/14/2017 1:39:33 PM.903] Read value: <null>
- [10/14/2017 1:39:33 PM.904] Initializing console variable "TimeScale".
- [10/14/2017 1:39:33 PM.904] Type: System.Single, Reading section: "Miscellaneous", key: TimeScale
- [10/14/2017 1:39:33 PM.905] Read value: <null>
- [10/14/2017 1:40:40 PM.344] Loading plugin from path: D:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\Plugins\LSPD First Response.dll
- [10/14/2017 1:40:42 PM.632] <UNLOADED PLUGIN>: Initializing input system
- [10/14/2017 1:40:42 PM.635] <UNLOADED PLUGIN>: Initializing game console
- [10/14/2017 1:40:42 PM.638] <UNLOADED PLUGIN>: Initializing forms manager
- [10/14/2017 1:40:42 PM.693] Plugin "LSPD First Response" was loaded from "LSPD First Response.dll".
- [10/14/2017 1:40:42 PM.972]
- [10/14/2017 1:40:42 PM.973] ==============================
- [10/14/2017 1:40:42 PM.976] UNHANDLED EXCEPTION DURING REMOTE PLUGIN TICK
- [10/14/2017 1:40:42 PM.976] ------------------------------
- [10/14/2017 1:40:42 PM.977] Origin: Rage.RemotePlugin
- [10/14/2017 1:40:42 PM.977] ------------------------------
- [10/14/2017 1:40:42 PM.977] Exception type: System.AccessViolationException
- [10/14/2017 1:40:42 PM.978] Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- [10/14/2017 1:40:42 PM.978] ------------------------------
- [10/14/2017 1:40:42 PM.978] Inner exceptions:
- [10/14/2017 1:40:42 PM.979] ------------------------------
- [10/14/2017 1:40:42 PM.979] Stack trace:
- [10/14/2017 1:40:42 PM.979] at Rage.RemotePlugin.Tick()
- [10/14/2017 1:40:42 PM.980] at Rage.RemotePlugin.Tick()
- [10/14/2017 1:40:42 PM.980] at Rage.Plugin.Tick()
- [10/14/2017 1:40:42 PM.980] ==============================
- [10/14/2017 1:40:42 PM.980]
- [10/14/2017 1:40:42 PM.997]
- [10/14/2017 1:40:43 PM.001] ==============================
- [10/14/2017 1:40:43 PM.002] UNHANDLED EXCEPTION DURING REMOTE PLUGIN TICK
- [10/14/2017 1:40:43 PM.002] ------------------------------
- [10/14/2017 1:40:43 PM.003] Origin: Rage.RemotePlugin
- [10/14/2017 1:40:43 PM.003] ------------------------------
- [10/14/2017 1:40:43 PM.004] Exception type: System.AccessViolationException
- [10/14/2017 1:40:43 PM.004] Exception message: Attempted to read or write protected memory. This is often an indication that other memory is corrupt.
- [10/14/2017 1:40:43 PM.005] ------------------------------
- [10/14/2017 1:40:43 PM.005] Inner exceptions:
- [10/14/2017 1:40:43 PM.005] ------------------------------
- [10/14/2017 1:40:43 PM.006] Stack trace:
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