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- 0x00 Potion ; Healing consumable block
- 0x01 Xpotion
- 0x02 📕Cure
- 0x03 Rod ; Out-of-combat status recovery consumable block
- 0x04 Needle
- 0x05 Symbol
- 0x06 Eyedrop
- 0x07 Revive
- 0x08 Elixir
- 0x09 ♥
- 0x0A Arcane
- 0x0B Door
- 0x0C Strong ; Stat booster block
- 0x0D Agility
- 0x0E HP200
- 0x0F HP400
- 0x10 HP600
- 0x11 🗡️King ; Key item block
- 0x12 👕King
- 0x13 🛡️King
- 0x14 Airseed
- 0x15 Red Orb
- 0x16 BlueOrb
- 0x17 Erase99
- 0x18 BlueKey
- 0x19 JailKey
- 0x1A WhitKey
- 0x1B Rock ; What are you doing here?
- 0x1C Light ; What in heaven are you two doing here?
- 0x1D Repent
- 0x1E ROM ; Back to key items
- 0x1F Board
- 0x20 Hammer ; Str weapon block, in mostly find order
- 0x21 🗡️Long
- 0x22 Axe
- 0x23 🗡️Battle
- 0x24 🗡️Katana
- 0x25 🗡️Silver ; Should be after Coral/Ogre, but its theming is earlier than them. Buffed and moved later in the game to not overlap too hard with the Katana?
- 0x26 🗡️Coral
- 0x27 🗡️Ogre
- 0x28 🗡️Dragon
- 0x29 🗡️Sun ; Most powerful and latest of the late-game elemental swords, but early in the list.
- 0x2A 🗡️Flame
- 0x2B 🗡️Ice
- 0x2C 🗡️Elec
- 0x2D Rapier ; Agi weapon block. In find order
- 0x2E Saber
- 0x2F L-Saber
- 0x30 CatCraw
- 0x31 P-Knife ; Mana weapon block. In find order, all two of them
- 0x32 P-Sword
- 0x33 Revenge ; Special formula weapon block
- 0x34 🗡️Vampic ; Technically Mana-scaling, but may have just done its FF2 thing at one point?
- 0x35 🗡️Defend
- 0x36 🗡️Rune
- 0x37 🗡️Xclbr
- 0x38 🗡️Glass ; Fixed damage weapon block. Except Rock escaped. In find order within their subcategories.
- 0x39 Masmune
- 0x3A Bow
- 0x3B Longbow
- 0x3C Gr. Bow
- 0x3D Colt ; Fixed damage, Str-scaling accuracy
- 0x3E Musket
- 0x3F Magnum
- 0x40 Whip ; Fixed damage, Agi-scaling accuracy
- 0x41 E-Whip
- 0x42 Saw ; barabara ni natta
- 0x43 SMG ; AoE fixed damage weapon block
- 0x44 Grenade
- 0x45 Bazooka
- 0x46 Balkan
- 0x47 Missile ; AoE fixed damage, ignores defense
- 0x48 N.Bomb ; AoE fixed damage, ignores defense
- 0x49 Laser ; ST fixed damage, ignores defense
- 0x4A Hyper ; AoE kill on non-bosses
- 0x4B 🛡️Bronze ; Shield block. In find order
- 0x4C 🛡️Gold
- 0x4D 🛡️Silver
- 0x4E 🛡️Flame
- 0x4F 🛡️Ice
- 0x50 🛡️Dragon
- 0x51 🛡️Aezis
- 0x52 🪖Bronze ; Helmet block. In find order
- 0x53 🪖Gold
- 0x54 🪖Silver
- 0x55 🪖Army
- 0x56 🪖Band
- 0x57 🪖Dragon
- 0x58 👕Bronze ; Chest armor block. In find order
- 0x59 👕Gold
- 0x5A 👕Silver
- 0x5B 👕Dragon
- 0x5C 👕Suit
- 0x5D 👕Arthur
- 0x5E 🥊Bronze ; Glove block. In find order
- 0x5F 🥊Gold
- 0x60 🥊Silver
- 0x61 🥊Giant
- 0x62 🥊Ninja
- 0x63 👟Hermes ; Shoe block. In find order
- 0x64 👟Geta
- 0x65 👟
- 0x66 👕Power ; Omniarmor "block"
- 0x67 Wand ; Mana weapon block
- 0x68 Staff
- 0x69 Book
- 0x6A 📕Fire ; Book-themed Mana weapon sub-block. In find order if Book isn't book-themed; out of order if it is. It's not a translation thing either, in JP they're all scrolls.
- 0x6B 📕Ice
- 0x6C 📕Elec
- 0x6D 📕Fog
- 0x6E 📕Flare
- 0x6F 📕Sleep ; Status book block
- 0x70 📕Stone
- 0x71 📕Death
- 0x72 Punch ; Direct damage martial arts block
- 0x73 Kick
- 0x74 Butt
- 0x75 X-Kick
- 0x76 Judo
- 0x77 Karate
- 0x78 Tempter ; Status/special martial arts block
- 0x79 Counter
- 0x7A Antdote ; In combat status recovery block
- 0x7B Bell
- 0x7C Pan
- 0x7D Shocker
- 0x7E Left ; Final boss attack. Has no battle text except damage readout, just strobes the screen. Works on players though!
- 0x7F Right ; Between fixed 7-byte uppercase strings and Nintendo, CREATOR kind of got thematically robbed. A translation with no format restrictions gives him the name GOD or YHWH, and attacks of Fiat Lux, Repent, Left Hand, and Right Hand--or to spell it out, the last two as Gabriel and Michael.
- 0x80 Honey ; Monster skill m-m-m-megablock. Utility sub-block within that.
- 0x81 Cure
- 0x82 Heal
- 0x83 Revive
- 0x84 Care
- 0x85 Raise
- 0x86 Telepor
- 0x87 Head ; Physical scaling sub-block
- 0x88 Nose
- 0x89 Pincer
- 0x8A Beak
- 0x8B Punch
- 0x8C Bite
- 0x8D Fin
- 0x8E Bone
- 0x8F Sword
- 0x90 Hari-Te
- 0x91 Bash
- 0x92 Saw ; Tucked in here alone, not with the status attacks
- 0x93 2Pincer ; Multihit sub-block
- 0x94 4Heads
- 0x95 Nail ; Except for this
- 0x96 8Legs
- 0x97 2Tusks
- 0x98 4Horns
- 0x99 2Swords
- 0x9A 6Arms
- 0x9B Poison ; Status attack sub-block. Status only, "Poison Needle".
- 0x9C Poison ; Status plus damage. "Poison Fang"
- 0x9D Tusk ; Another runaway
- 0x9E P-Fangs
- 0x9F Strict
- 0xA0 Petrify
- 0xA1 D-Fangs ; In retrospect, sounds worse than "Death Fang"
- 0xA2 Sl-Gaze
- 0xA3 Sleep
- 0xA4 Blind
- 0xA5 Flash
- 0xA6 Ink
- 0xA7 Horn ; Gives you wiiiings
- 0xA8 Gaze ; Curse version
- 0xA9 Gaze ; Confuse version
- 0xAA Riddle
- 0xAB Sing
- 0xAC Tail ; Did they just have too many attacks and replace the least-used special ones
- 0xAD Gaze ; Stone version
- 0xAE Gaze ; Death version
- 0xAF Drain ; Debuff block
- 0xB0 Stench ; lmfao, Stench is B0
- 0xB1 Sand
- 0xB2 Tremble
- 0xB3 Electro
- 0xB4 Bother
- 0xB5 Web
- 0xB6 Touch ; HP drain block
- 0xB7 Kiss
- 0xB8 Kick ; More random "just damage"
- 0xB9 Flame ; AoE sub-block
- 0xBA Ice
- 0xBB Thunder
- 0xBC Gas
- 0xBD Acid
- 0xBE Squirt
- 0xBF Quake
- 0xC0 Tornado
- 0xC1 Acid ; "Acid Cloud"
- 0xC2 Whirl
- 0xC3 Steal ; It doesn't crash the game, which is nice, but it's just a flat reduction to player GP total so
- 0xC4 Tentacl ; Just damage
- 0xC5 D-Beam ; "Murder Beam", not what your frat bro screams as he pees in the alley
- 0xC6 Fire ; Slightly weaker than the book versions
- 0xC7 Ice
- 0xC8 Elec
- 0xC9 Flare
- 0xCA Stop ; Actually "Death"
- 0xCB Sleep
- 0xCC Axe ; Single-target, you guessed it, raw damage
- 0xCD S-Skin ; Counterattack block
- 0xCE P-Skin ; "Paralyze"
- 0xCF P-Skin ; "Poison"
- 0xD0 Burning
- 0xD1 〇Fire ; Resists block. Mostly
- 0xD2 〇Ice
- 0xD3 〇Elec
- 0xD4 〇Poison
- 0xD5 〇Stone
- 0xD6 〇Para
- 0xD7 〇Weapon
- 0xD8 〇Quake
- 0xD9 Explode ; Instakill self/all enemies, can be resisted. Thankfully on a player-only monster. And sadly, in a random place, but that random place isn't 0xC4
- 0xDA 〇Change
- 0xDB 〇Damage
- 0xDC Stone ; Moving damaging attacks into the status block so we can move status attacks into the resists block
- 0xDD 〇Ice/WP
- 0xDE 〇All
- 0xDF ×Fire
- 0xE0 ×Elec ; Why Ice and Elec switch order here, I don't know
- 0xE1 ×Ice
- 0xE2 Shell ; Misc from here on. "Turtle Shell"
- 0xE3 Shell ; "Hide in Shell"
- 0xE4 Drink
- 0xE5 Chill
- 0xE6 Pollen
- 0xE7 Rocket
- 0xE8 Beam
- 0xE9 Melt
- 0xEA Sphere ; Byak-ko's attack. Doesn't seem to do anything as player
- 0xEB Mirror ; Mutant-exclusive skill block (except for Hypnos and 3Heads)
- 0xEC Kinesis
- 0xED P-Blast
- 0xEE Leech
- 0xEF Uncurse
- 0xF0 ESP
- 0xF1 Hypnos
- 0xF2 Barrier
- 0xF3 Mirror
- 0xF4 Power
- 0xF5 Armor
- 0xF6 Gaze ; Paralyze version
- 0xF7 3Heads ; Ashura's. Hits like a truck.
- 0xF8 〇Par/WP
- 0xF9 Stealth
- 0xFA Warning
- 0xFB Forseen
- 0xFC (blank and unusable)
- 0xFD (blank and unusable)
- 0xFE (Mutant slot visual placeholder; maybe they were planned to be movable? In the end game just overwrites slots 1-4 randomly no matter what they are)
- 0xFF Empty ; does not display use count
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