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- [CENTER][B][SIZE=5] All I Want for Christmas is Mew! [/SIZE][/B]
- pokemon image | pokemon image | pokemon image | pokemon image | pokemon image | pokemon image
- [B][SIZE=5]Introduction[/SIZE][/B]
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- [B][SIZE=5]Teambuilding Process[/SIZE][/B]
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- [B][SIZE=5]The Team[/SIZE][/B]
- RIP SANIC (Deoxys-Speed) @ Focus Sash
- Ability: Pressure
- EVs: 152 HP / 144 Atk / 212 Spe
- Jolly Nature
- - Taunt
- - Spikes
- - Stealth Rock
- - Superpower
- I decided to use Deoxys-Speed since it's access to both spikes and stealth rock is amazing, as well as taunt to stop any other hazard setter leads. Deoxys' role on the team is simple, get up hazards and maybe some chip damage, and then die. With it's amazing speed stat, deoxys-s also allows me to outspeed and beat almost all other leads aside from magic bounce users, such as espeon. Superpower is to weaken other mons before this thing dies, so that they can go down to another member of my team's attacks, and it also lets me severely damage the likes of any ice/steel types coming in, especially excadrill's on the switch from hippowdon, and with my 144 attack stat deoxys has a 50% chance of OHKO'ing exca on the switch after just 1 spike, which is great since my team is very weak to being swept by excadrill.
- There Is No Spoon (Alakazam) @ Focus Sash
- Ability: Magic Guard
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid/Modest Nature
- IVs: 0 Atk
- - Focus Blast
- - Shadow Ball
- - Dazzling Gleam
- - Psyshock
- I decided to use alakazam because of it's amazing movepool and access to many different moves, aswell as it having an amazingly high speed stat and a pretty "modest" special attack stat. It's my only sash user that I try to keep alive, incase of potential setup sweepers, as with access to magic guard, it's a guaranteed sash and that helps this team alot more than you may think, especially against the likes of bisharp + volcarona, although focus blast isn't always the most reliable of moves. Right now, a timid nature lets me outspeed threats such as keldeo and scarf tyranitar, however a modest nature lets me hit harder and do alot more damage to volcarona, which I do have a very bad problem with.
- Drop The Mic (Meloetta) @ Assault Vest
- Ability: Serene Grace
- EVs: 252 HP / 44 SpA / 212 SpD
- Calm Nature
- IVs: 0 Atk
- - Charge Beam
- - Shadow Ball
- - Dazzling Gleam
- - Psyshock
- I decided to use meloetta because I really needed a normal type in order to deal with sweeping/scarf ghost mons, such as aegislash/doublade and gengar. It also deals with pretty much any special attacker that wants to come in on it, and with it's assault vest, pretty much no special attacker can deal with meloetta 1v1. Because this was my go-to ghost counter alot of the time, I gave it shadow ball in order to hit them hard, dazzling gleam to deal with the annoying mega-sableye that want to come in on it, and also charge beam that can allow it to beat calm mind mega sableye and setup so that it can OHKO mons the other team that I couldn't usually deal with, such as weakness policy aegislash.
- Mew Gusta (Mew) @ Expert Belt
- Ability: Synchronize
- EVs: 4 HP / 252 SpA / 252 Spe
- Timid Nature
- - Aura Sphere
- - Flamethrower
- - Thunderbolt
- - Ice Beam
- V for Vanguard (Victini) @ Choice Scarf
- Ability: Victory Star
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - V-create
- - Bolt Strike
- - U-turn
- - Zen Headbutt
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- Baggy Pants (Medicham-Mega) @ Medichamite
- Ability: Pure Power
- EVs: 252 Atk / 4 SpD / 252 Spe
- Jolly Nature
- - Fake Out
- - High Jump Kick
- - Zen Headbutt
- - Bullet Punch
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- [B][SIZE=5]Conclusion[/SIZE][/B]
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