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- Haywire effects - effects triggered by a critical spell, granting it aditional properties. Usually manifests as a higher tier version of the spell.
- Proposed effects:
- Gelu:
- Testa Glacies
- Minor - causes a 3x3 blast of frost around the target, that deals 1d4 dmg, -10% acc and -1 movement for 2 turns
- Major - causes up to 3 aditional shards to split off and target nearby hostiles, deaing 1/2 of the primary shard's damage and effec
- Aldis:
- Ungula Scindum
- Minor - creates claws on both hands, instead of one, allowing to strike twice. Lasts 4 turns
- Major - the additional claw lasts longer. (6 turns)
- Alissa
- Unda Vis
- Minor - the shockwave becomes stronger dealing 1d7 knockback
- Major - the shockwave ripples out, creating 2 subsequent waves. 3x3->5x3>7x3
- Maceria momentum
- Minor - covers 3 squares for 2 turns instead of 1
- Major - covers 5 squares in an arc, for 4 turns
- Zona suppresio
- Minor - the zone lasts a turn longer
- Major - the zone's effect is stronger (-6, -6, -45%) for 2 turns, lasts 3 turns longer.
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