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- Destinies
- http://ddodestiny.info/#d/magister/s/c3,e,i3,j,n3,o,r,s3,x3,cc
- http://ddodestiny.info/#d/draconic_incarnation/s/a3,e,f3,j,m3,p3,r3,w,z,aa
- http://ddodestiny.info/#d/fatesinger/s/b3,d3,g3,k3,m,n3,p3,v2,bb
- http://ddodestiny.info/#d/shadowdancer/s/a,b3,e,j,k,l2,o,t,u,x,y,z
- http://ddodestiny.info/#d/grandmaster_of_flowers/s/a,b,c3,g3,h3,k,m,n3,q,s3,u,x3
- http://ddodestiny.info/#d/legendary_dreadnought/s/c3,e,h,j,l3,o,r,t,y,z,dd
- http://ddodestiny.info/#d/unyielding_sentinel/s/a,c2,e,f3,j,o,t,u,v3,y,z
- http://ddodestiny.info/#d/divine_crusader/s/a,b2,c,g3,h3,l,m,p,q,u,v,aa3
- http://ddodestiny.info/#d/exalted_angel/s/b3,c3,d3,l,m3,q,r3,x,aa,bb
- http://ddodestiny.info/#d/shiradi_champion/s/a,b3,c,f,h,i3,k,p,s2,v,x3,aa
- http://ddodestiny.info/#d/fury_of_the_wild/s/b3,c3,e,i3,j,n3,o,t,v,y
- http://ddodestiny.info/#d/primal_avatar/s/b3,c3,d,l2,m,q,r,s,v3,w,bb
- Item types that I need:
- Intelligence
- Speed
- Spell Penetration
- Mana item (power wizardry magi archmagi)
- spell craft
- heal
- spell power (nullification, spell powers of choice)
- spell focus (evocation, enchantment, necromancy)
- false life
- con
- vitality
- fortification
- dodge
- A way to fit all that into the few spots that I have
- Death Spells
- Finger of Death : Go to Single Target Death Spell
- Circle of Death: Go to Small Area of Effect Death Spell (slight delay)
- Wail of the Banshee: 8 targets area focused on self, great fun!
- Power Word Kill: No save death spell (stupid blue shields!)
- Area Spells
- Cloudkill: Deals Con damage to enemies lowering fort saves along with slight acid damage. Kills low CR enemies
- Acid Rain: Large amounts of AOE acid damage, short duration
- Wall of Fire: its a wall of flame! what more could you ask for
- Otto's Sphere of Dance: Causes living targets with a mind to dance, go go disco
- Web: highly effective on all sorts of enemies, stupid spiders
- Direct Damage Spells
- Magic Missiles: Go to small scale damage spell extremely cheap!
- Chain Missiles: Much more powerful than Magic Missiles, still pretty cheap!
- Necrotic Bolt: Decent damage to a single living enemy. Costs HP to use!
- Necrotic Blast: Decent area of effect damage to living targets. Costs HP to use!
- Necrotic Ray: Astounding single target damage to living target for cheap mana, causes a negative level.
- Polar Ray: Astounding single target cold damage to single target, mediocre mana cost.
- Frost Lance: Slight cold damage to target for cheap. Hits multiple times!
- Fireball: Its a freaking ball of flame that explodes! what more to tell?
- Meteor Swarm: I just chucked 5 METEORS at your face, deals fire damage and blunt damage to multiple enemies in a small area. Large mana cost.
- Niac's Biting Cold: Damage over time spell, cast on large health targets that can not be instantly slain. Cast me twice then cast my empowered version every time off cool down until target dies or you run out of mana.
- Disintegrate: Heaviest hitter on the list hands down. Problem is it uses a HEAVY toll of mana and on save deals VERY little.
- Cone Spells
- Cone of Cold: Mediocre cold damage to large amounts of enemies in front of me, Mediocre mana cost
- Prismatic Spray: Random effects of the following in a cone in front of you
- Red Ray: 4*caster level fire damage, a successful Reflex save reduces the damage dealt by half
- Orange Ray: 5*caster level acid damage, a successful Reflex save reduces the damage dealt by half
- Yellow Ray: 6*caster level electrical damage, a successful Reflex save reduces the damage dealt by half
- Green Ray: Instant Death (Ignores Death immunity.), deals Constitution damage on a successful Fortitude save (Poison effect)
- Blue Ray: Turns victim to stone, Fortitude save negates
- Indigo: Victim is stricken with Fear status, Will save negates
- Violet: Sends victim to another plane (Instant Death, ignores Death Immunity.), Will save negates.
- Prismatic Spray is a conical version of Prismatic Ray so area of effect and able to strike multiple targets. You do not choose which color of beam hits your selected target. In chat text it will tell you which one hit. Occasionally, a target will be hit by two beams. Note that Spell Resistance does not protect against any of these effects, including the non-damaging ones.
- Healing Spells
- Lesser Death Aura: Small healing over time
- Death Aura: larger healing over time
- Negative Energy Burst: Huge burst heal, large mana cost
- BUFFS OF MANY VARIETIES!
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