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Hmm465_Gaming

glitch man

Mar 17th, 2018
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  1. local char = game.Players.LocalPlayer.Character
  2.  
  3. for i,v in pairs(char:GetChildren()) do
  4.         if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  5.             v:Remove()
  6.         end
  7.         if v.ClassName == "BodyColors" then
  8.             v.HeadColor = BrickColor.new("White")
  9.             v.LeftArmColor = BrickColor.new("Really black")
  10.             v.LeftLegColor = BrickColor.new("Really black")
  11.             v.RightArmColor = BrickColor.new("Really black")
  12.             v.RightLegColor = BrickColor.new("Really black")
  13.             v.TorsoColor = BrickColor.new("Really black")
  14.         end
  15.         end
  16.  
  17.        
  18. wait(5)
  19. Effects = { }
  20. local Player = game.Players.localPlayer
  21. local Mouse = Player:GetMouse()
  22. local Character = Player.Character
  23. local Humanoid = Character:findFirstChildOfClass("Humanoid")
  24. local Head = Character.Head
  25. local RootPart = Character.HumanoidRootPart
  26. local Torso = Character.Torso
  27. local LeftArm = Character["Left Arm"]
  28. local RightArm = Character["Right Arm"]
  29. local LeftLeg = Character["Left Leg"]
  30. local RightLeg = Character["Right Leg"]
  31. local Camera = game.Workspace.CurrentCamera
  32. local RootJoint = RootPart.RootJoint
  33. local Equipped = false
  34. local Attack = false
  35. local Anim = 'Idle'
  36. local Idle = 0
  37. local Combo = 1
  38. local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  39. local Velocity = RootPart.Velocity.y
  40. local Sine = 0
  41. local Change = 1
  42. local Animie = .3
  43. local Randomize = 0
  44. local Victim = nil
  45. local Delay = false
  46. local Delay2 = false
  47. local Rampage = "Normal"
  48. local Deed = false
  49.  
  50.  
  51. Humanoid.WalkSpeed = 14
  52. Humanoid.JumpPower = 50
  53. Humanoid.Animator.Parent = nil
  54. Character.Animate.Parent = nil
  55.  
  56. local newMotor = function(part0, part1, c0, c1)
  57.     local w = Instance.new('Motor', part0)
  58.     w.Part0 = part0
  59.     w.Part1 = part1
  60.     w.C0 = c0
  61.     w.C1 = c1
  62.     return w
  63. end
  64.  
  65. function clerp(a, b, t)
  66.     return a:lerp(b, t)
  67. end
  68.  
  69. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  70. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  71.  
  72. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  73. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  74. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  75. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  76. RootJoint.C1 = CFrame.new(0, 0, 0)
  77. RootJoint.C0 = CFrame.new(0, 0, 0)
  78. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  79. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  80.  
  81. local rarmc1 = RW.C1
  82. local larmc1 = LW.C1
  83. local rlegc1 = RH.C1
  84. local llegc1 = LH.C1
  85.  
  86. local resetc1 = false
  87.  
  88. function PlayAnimationFromTable(table, speed, bool)
  89.     RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  90.     Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  91.     RW.C0 = clerp(RW.C0, table[3], speed)
  92.     LW.C0 = clerp(LW.C0, table[4], speed)
  93.     RH.C0 = clerp(RH.C0, table[5], speed)
  94.     LH.C0 = clerp(LH.C0, table[6], speed)
  95.     if bool == true then
  96.         if resetc1 == false then
  97.             resetc1 = true
  98.             RootJoint.C1 = RootJoint.C1
  99.             Torso.Neck.C1 = Torso.Neck.C1
  100.             RW.C1 = rarmc1
  101.             LW.C1 = larmc1
  102.             RH.C1 = rlegc1
  103.             LH.C1 = llegc1
  104.         end
  105.     end
  106. end
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "Heartbeat"
  110.  
  111. script:WaitForChild("Heartbeat")
  112.  
  113. frame = 1 / 30
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.Heartbeat:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121.     tf = tf + s
  122.     if tf >= frame then
  123.         if allowframeloss then
  124.             script.Heartbeat:Fire()
  125.             lastframe = tick()
  126.         else
  127.             for i = 1, math.floor(tf / frame) do
  128.                 script.Heartbeat:Fire()
  129.             end
  130.             lastframe = tick()
  131.         end
  132.         if tossremainder then
  133.             tf = 0
  134.         else
  135.             tf = tf - frame * math.floor(tf / frame)
  136.         end
  137.     end
  138. end)
  139.  
  140. function swait(num)
  141.     if num == 0 or num == nil then
  142.         ArtificialHB.Event:wait()
  143.     else
  144.         for i = 0, num do
  145.             ArtificialHB.Event:wait()
  146.         end
  147.     end
  148. end
  149.  
  150. local RbxUtility = LoadLibrary("RbxUtility")
  151. local Create = RbxUtility.Create
  152.  
  153. local m = Create("Model"){
  154.     Parent = Character,
  155.     Name = "WeaponModel"
  156. }
  157.  
  158. spook = Create("Sound"){
  159.     Parent = Character,
  160.     SoundId = "rbxassetid://504871254",
  161.     Volume = 1.3,
  162.     PlaybackSpeed = 0.3,
  163.     Looped = true
  164. }
  165. spook2 = Create("PitchShiftSoundEffect"){
  166.     Parent = spook,
  167.     Octave = 1
  168. }
  169. spook:Play()
  170.  
  171. Billb = Create("BillboardGui"){
  172.     Name = "Targetted",
  173.     Parent = RootPart,
  174.     Adornee = nil,
  175.     LightInfluence = 0,
  176.     AlwaysOnTop = true,
  177.     Size = UDim2.new(5, 0, 5, 0)
  178. }
  179. D1 = Create("ImageLabel"){
  180.     Parent = Billb,
  181.     BackgroundTransparency = 1,
  182.     Position = UDim2.new(.5, 0, .5, 0),
  183.     Size = UDim2.new(1, 0, 1, 0),
  184.     AnchorPoint = Vector2.new(.5, .5),
  185.     Image = "rbxassetid://133820006",
  186.     ImageColor3 = Color3.new(165 / 255, 0, 0),
  187.     ImageTransparency = 1,
  188.     ScaleType = "Tile"
  189. }
  190. D2 = D1:Clone()
  191. D2.Parent = Billb
  192. D2.Size = UDim2.new(1.4, 0, 1.4, 0)
  193. D3 = D1:Clone()
  194. D3.Parent = Billb
  195. D3.Size = UDim2.new(.05, 0, .05, 0)
  196. D3.Image = "rbxassetid://1215682739"
  197. D3.Rotation = 45
  198.  
  199. function RemoveOutlines(part)
  200.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  201. end
  202.    
  203. CFuncs = { 
  204.     Part = {
  205.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  206.             local Part = Create("Part"){
  207.                 Parent = Parent,
  208.                 Reflectance = Reflectance,
  209.                 Transparency = Transparency,
  210.                 CanCollide = false,
  211.                 Locked = true,
  212.                 BrickColor = BrickColor.new(tostring(BColor)),
  213.                 Name = Name,
  214.                 Size = Size,
  215.                 Material = Material,
  216.             }
  217.             RemoveOutlines(Part)
  218.             if Size == Vector3.new(.2,.2,.2) then
  219.                 Part.Size = Vector3.new(0.2, 0.2, 0.2)
  220.             else
  221.                 Part.Size = Size
  222.             end
  223.             return Part
  224.         end;
  225.     };
  226.    
  227.     Mesh = {
  228.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  229.             local Msh = Create(Mesh){
  230.                 Parent = Part,
  231.                 Offset = OffSet,
  232.                 Scale = Scale,
  233.             }
  234.             if Mesh == "SpecialMesh" then
  235.                 Msh.MeshType = MeshType
  236.                 if MeshId ~= "" then
  237.                 Msh.MeshId =  "rbxassetid://" .. MeshId
  238.                 end
  239.             end
  240.             return Msh
  241.         end;
  242.     };
  243.  
  244.     Weld = {
  245.         Create = function(Parent, Part0, Part1, C0, C1)
  246.             local Weld = Create("Weld"){
  247.                 Parent = Parent,
  248.                 Part0 = Part0,
  249.                 Part1 = Part1,
  250.                 C0 = C0,
  251.                 C1 = C1,
  252.             }
  253.             return Weld
  254.         end;
  255.     };
  256.  
  257.     Sound = {
  258.         Create = function(id, par, vol, pit)
  259.             coroutine.resume(coroutine.create(function()
  260.                 local S = Create("Sound"){
  261.                     Volume = vol,
  262.                     Pitch = pit or 1,
  263.                     Parent = par or workspace,
  264.                 }
  265.                 if id ~= "" then
  266.                     S.SoundId = "rbxassetid://" .. id
  267.                 end
  268.                 swait()
  269.                 S:play()
  270.                 game:GetService("Debris"):AddItem(S, 10)
  271.             end))
  272.         end;
  273.     };
  274.    
  275.     ParticleEmitter = {
  276.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  277.             local Particle = Create("ParticleEmitter"){
  278.                 Parent = Parent,
  279.                 Color = ColorSequence.new(Color1, Color2),
  280.                 LightEmission = LightEmission,
  281.                 Size = Size,
  282.                 Texture = Texture,
  283.                 Transparency = Transparency,
  284.                 ZOffset = ZOffset,
  285.                 Acceleration = Accel,
  286.                 Drag = Drag,
  287.                 LockedToPart = LockedToPart,
  288.                 VelocityInheritance = VelocityInheritance,
  289.                 EmissionDirection = EmissionDirection,
  290.                 Enabled = Enabled,
  291.                 Lifetime = LifeTime,
  292.                 Rate = Rate,
  293.                 Rotation = Rotation,
  294.                 RotSpeed = RotSpeed,
  295.                 Speed = Speed,
  296.                 VelocitySpread = VelocitySpread,
  297.             }
  298.             return Particle
  299.         end;
  300.     };
  301.    
  302.     CreateTemplate = {
  303.        
  304.     };
  305. }
  306. FHead=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Head",Vector3.new(1, 1, 1))
  307. FHeadWeld=CFuncs.Weld.Create(m,Head,FHead,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  308. CFuncs.Mesh.Create("SpecialMesh",FHead,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(1.25, 1.25, 1.25))
  309. FHead.CanCollide = false
  310. Head.Transparency = 1
  311.  
  312. FT = CFuncs.Mesh.Create("SpecialMesh",Torso,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  313. RA = CFuncs.Mesh.Create("SpecialMesh",RightArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  314. LA = CFuncs.Mesh.Create("SpecialMesh",LeftArm,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  315. RL = CFuncs.Mesh.Create("SpecialMesh",RightLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  316. LL = CFuncs.Mesh.Create("SpecialMesh",LeftLeg,Enum.MeshType.FileMesh,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  317. FT.MeshId = "rbxasset://fonts/torso.mesh"
  318. RA.MeshId = "rbxasset://fonts/rightarm.mesh"
  319. LA.MeshId = "rbxasset://fonts/leftarm.mesh"
  320. RL.MeshId = "rbxasset://fonts/rightleg.mesh"
  321. LL.MeshId = "rbxasset://fonts/leftleg.mesh"
  322. FT.Parent = nil
  323. RA.Parent = nil
  324. LA.Parent = nil
  325. RL.Parent = nil
  326. LL.Parent = nil
  327.  
  328.  
  329. Handle=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  330. HandleWeld=CFuncs.Weld.Create(m,RightArm,Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  331. CFuncs.Mesh.Create("BlockMesh",Handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  332. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  333. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  334. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  335. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  336. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  337. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  338. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  339. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  340. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.0051, 0.550000012))
  341. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  342. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  343. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  344. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  345. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  346. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  347. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  348. ClipWeld=CFuncs.Weld.Create(m,Handle,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  349. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  350. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  351. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  352. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  353. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  354. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  355. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  356. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  357. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  358. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  359. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  360. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  361. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  362. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  363. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  364. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  365. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  366. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  367. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  368. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  369. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  370. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  371. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  372. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  373. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  374. Hole=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  375. HoleWeld=CFuncs.Weld.Create(m,Handle,Hole,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  376. CFuncs.Mesh.Create("CylinderMesh",Hole,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  377. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  378. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  379. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  380. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  381. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  382. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  383. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  384. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  385. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  386. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  387. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  388. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  389. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  390. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  391. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  392. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  393. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  394. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  395. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  396. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  397. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  398. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  399. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  400. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  401. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  402. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  403. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  404. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  405. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  406. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  407. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  408. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  409. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  410. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  411. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  412. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  413. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  414. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  415. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  416. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  417. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  418. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  419. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  420. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  421. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  422. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  423. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  424. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  425. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  426. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  427. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  428. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  429. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  430. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  431. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  432. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  433. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  434. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  435. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  436. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  437. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  438. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  439. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  440. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  441. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  442. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  443. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  444. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  445. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  446. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  447. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  448. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  449. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  450. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  451. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  452. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  453. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  454. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  455. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  456. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  457. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  458. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  459. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  460. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  461. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  462. PartWeld=CFuncs.Weld.Create(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  463. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  464.  
  465. Handle2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Handle2",Vector3.new(1.10000002, 0.200000003, 0.399999976))
  466. Handle2Weld=CFuncs.Weld.Create(m,LeftArm,Handle2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  467. CFuncs.Mesh.Create("BlockMesh",Handle2,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  468. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  469. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250002742, -0.450048923, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  470. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  471. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  472. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.980041981, 0, 0.820010304, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  473. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  474. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  475. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.820030928, 0, 0.82000649, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  476. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  477. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  478. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.409988165, 0, 0.250000358, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  479. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  480. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.49999997))
  481. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-06, -0.250000358, -9.53674316e-07, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  482. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  483. Clip=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Clip",Vector3.new(1, 0.200000003, 0.399999976))
  484. ClipWeld=CFuncs.Weld.Create(m,Handle2,Clip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.649999857, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  485. CFuncs.Mesh.Create("BlockMesh",Clip,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 0.99000001))
  486. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  487. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.40998876, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  488. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  489. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.0999999866))
  490. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.0999993086, 0.200025082, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  491. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  492. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999803, 0.300000012, 0.100000016))
  493. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.299974203, 0, 0.19999969, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  494. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  495. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  496. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.389988184, 0, 0.180001378, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  497. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  498. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  499. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0100200176, 0, 0.140003324, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  500. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.00999999, 0.550000012))
  501. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000003, 0.0999999866))
  502. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.800001383, -0.600008965, 0, 1, 0, 0, 0, 1, 1, 0, 0))
  503. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  504. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  505. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.639939666, 6.48498535e-05, 0.475003004, 0, 0, 1, 0, 1, 0, -1, 0, 0))
  506. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  507. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  508. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.700012088, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  509. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.99000001, 1))
  510. Hole2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Hole2",Vector3.new(0.200000003, 0.100000001, 0.200000003))
  511. Hole2Weld=CFuncs.Weld.Create(m,Handle2,Hole2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800039053, -1.50998962, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  512. CFuncs.Mesh.Create("CylinderMesh",Hole2,"","",Vector3.new(0, 0, 0),Vector3.new(0.550000012, 1, 0.550000012))
  513. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  514. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.30001092, 0, -0.239992976, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  515. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  516. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.499999911, 0.300000012, 1.20000005))
  517. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800009966, 0, -0.10000217, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  518. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  519. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.399999917))
  520. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80001092, 0, -0.899988532, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  521. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  522. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.199999988))
  523. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.649999976, -0.650010109, 0, -1, 0, 0, 0, -1, 1, 0, 0))
  524. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  525. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.200000003, 0.200000018, 0.200000003))
  526. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.800014019, -1.15998721, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0))
  527. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  528. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.199999988, 0.100000001, 0.199999988))
  529. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.81469727e-06, -0.250000358, -0.449951887, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  530. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  531. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.599999964, 0.300000012, 0.100000001))
  532. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.149971247, 0, -0.100001216, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  533. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  534. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999982, 0.100000001, 0.49999997))
  535. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.200006366, 0.100045919, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  536. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  537. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999928))
  538. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0180454254, 6.48498535e-05, -0.662756205, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388))
  539. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  540. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(1.0999999, 0.300000012, 0.200000018))
  541. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.100028992, 0, 0.0500020981, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  542. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  543. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.200000018, 0.299999982))
  544. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.700000167, 0.900013924, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  545. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.005))
  546. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.300000012, 0.099999927))
  547. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900032997, 0, 0.549990773, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  548. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.005, 1, 1))
  549. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  550. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  551. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  552. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.299999923, 0.100000001, 0.0999999866))
  553. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.750002623, 1.00003505, 0, -1, 0, 0, 0, 1, -1, 0, 0))
  554. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  555. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.300000012, 0.399999917))
  556. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.970019102, 0, -0.899986625, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  557. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  558. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.200000018, 0.199999928))
  559. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, 0.700013995, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  560. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  561. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.0999999866))
  562. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, -0.749999881, 1.17000389, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  563. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 0.400000006))
  564. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  565. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, -0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  566. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  567. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  568. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000294, 0.0699996948, 0.650015235, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  569. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  570. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  571. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0800056458, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  572. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  573. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  574. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02000904, 0, -0.949990749, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  575. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  576. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  577. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, 0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  578. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  579. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  580. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.09000492, -0.0699996948, -0.949989796, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  581. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.600000024, 1))
  582. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.199999988))
  583. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0799942017, 0.850004554, 1.01000404, 0, 1, 0, 0, 0, -1, -1, 0, 0))
  584. CFuncs.Mesh.Create("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  585. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  586. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, 0.0800018311, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  587. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  588. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.200000018, 0.099999927))
  589. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.10000801, 0, -0.349986911, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  590. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  591. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.099999927))
  592. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.17000198, -0.0799980164, -0.349988341, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  593. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 0.400000006, 1))
  594. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Really black","Part",Vector3.new(0.099999927, 0.100000001, 0.499999911))
  595. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499481201, 0, 0.455062389, 0.422881097, 0, 0.90618521, 0, 1, 0, -0.90618521, 0, 0.422881067))
  596. CFuncs.Mesh.Create("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.400000006, 1, 1))
  597. Part=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.300000012, 0.200000003))
  598. PartWeld=CFuncs.Weld.Create(m,Handle2,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.920023918, 0, -1.0199939, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  599. CFuncs.Mesh.Create("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.300000012, 1.005, 0.550000012))
  600.  
  601. Shush=CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"Really red","Shush",Vector3.new(0.200000003, 0.200000003, 0.200000003))
  602. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899963379, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  603. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  604. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Really black","Shush",Vector3.new(0.200000003, 0.200000003, 0.100000001))
  605. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.529996872, -0.240020752, -0.0899972916, 1.5871283e-08, 1.15818466e-12, 1, -2.55182385e-07, 1.00000012, -3.45529827e-10, -1.00000012, -2.79396772e-07, -1.58675455e-08))
  606. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1.20000005, 0.899999976, 0.800000012))
  607. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.300000012))
  608. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0699939728, -0.0600013733, 1.5871283e-08, 1.15818466e-12, 1, 1.00000012, 2.79396772e-07, 1.58675455e-08, -2.55182385e-07, 1.00000012, -3.45529827e-10))
  609. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  610. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.199999988))
  611. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.187038422, -0.0198893547, -1.5871283e-08, -1.15818466e-12, -1, -0.921719849, 0.387856632, -1.47594443e-08, 0.387856662, 0.921719849, 5.83585447e-09))
  612. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  613. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.26000002))
  614. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.232531548, 0.00673818588, -1.5871283e-08, -1.15818466e-12, -1, -0.833314717, 0.552799165, -1.3413664e-08, 0.552799165, 0.833314776, 8.48363335e-09))
  615. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  616. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.240000084))
  617. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.039185524, -0.109341145, -1.5871283e-08, -1.15818466e-12, -1, -0.981748402, -0.190185368, -1.55122226e-08, -0.190185368, 0.981748402, -3.35699379e-09))
  618. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  619. Shush=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  620. ShushWeld=CFuncs.Weld.Create(m,Head,Shush,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.0304012299, -0.15789032, -1.5871283e-08, -1.15818466e-12, -1, -0.902570128, -0.430543363, -1.41728069e-08, -0.430543363, 0.902570128, -7.14352622e-09))
  621. CFuncs.Mesh.Create("SpecialMesh",Shush,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  622.  
  623. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.120000012, 0.210000068))
  624. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499950409, 0.0232925415, 0.397506714, 5.17722219e-05, -0.000442385674, -1.00000036, 0.987985253, 0.154551089, -1.72778964e-05, 0.154551119, -0.987984896, 0.000445634127))
  625. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  626. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.140000001, 0.25000003))
  627. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, 0.247455597, -0.0262145996, -7.54790381e-06, -1.24275684e-05, 1.00000048, 0.767775178, -0.640720129, -1.78813934e-06, 0.640720248, 0.76777482, 1.39474869e-05))
  628. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  629. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.100000001, 0.120000094))
  630. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500003815, -0.256121635, 0.251476288, -4.41810116e-05, -4.7981739e-06, -1.00000048, 0.187089488, 0.982343197, -1.35600567e-05, 0.982343316, -0.187089384, -4.23565507e-05))
  631. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  632. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.109999992, 0.180000082))
  633. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, 0.190258026, 0.221046448, 1.83703378e-05, 2.40206718e-05, -1.00000048, 0.655323863, -0.755348384, -5.66244125e-06, -0.755348682, -0.655323744, -2.92360783e-05))
  634. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  635. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0999998376, 0.519999981))
  636. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499996185, 0.0484619141, 0.0416660309, 3.47616151e-07, -6.46710396e-06, 1.00000048, 0.991302073, 0.131609648, 4.54485416e-07, -0.131609663, 0.991301835, 5.93066216e-06))
  637. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  638. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.319999993))
  639. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499996185, -0.21938324, 0.038766861, 7.32019544e-07, 1.54972076e-06, -1.00000048, -0.749051094, 0.662512839, 0, 0.662512958, 0.749050856, 1.1920929e-06))
  640. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  641. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0799999982, 0.300000191))
  642. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499992371, 0.159481049, -0.0253829956, 2.09049322e-05, -9.53674316e-06, -1.00000048, -0.518668175, -0.854975939, -2.23517418e-06, -0.854976237, 0.518667936, -2.31266022e-05))
  643. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  644. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.0800000131, 0.210000068))
  645. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499977112, 0.108161926, 0.335229874, 6.95632771e-05, -0.000365644693, -1.00000036, 0.979239762, -0.202707946, 0.000142380595, -0.202708066, -0.979239345, 0.00034442544))
  646. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  647. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000033, 0.129999995, 0.369999975))
  648. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499992371, -0.229066849, 0.190048218, 7.13965856e-05, -7.77840614e-06, 1.00000036, -0.115747206, 0.993278861, 1.5437603e-05, -0.993279219, -0.115747198, 7.00615346e-05))
  649. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  650. Shush2=CFuncs.Part.Create(m,Enum.Material.SmoothPlastic,0,1,"Bright red","Shush2",Vector3.new(0.200000003, 0.090000011, 0.15000011))
  651. Shush2Weld=CFuncs.Weld.Create(m,Head,Shush2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.500125885, -0.188785553, 0.348403931, -0.000512038823, 0.000103473663, -1.00000024, 0.568686485, 0.822554708, -0.000206530094, 0.822554886, -0.568686366, -0.000479668379))
  652. CFuncs.Mesh.Create("SpecialMesh",Shush2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
  653.  
  654. function RayCast(Position, Direction, Range, Ignore)
  655.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  656. end
  657.  
  658. FindNearestTorso = function(pos)
  659.     local list = (game.Workspace:children())
  660.     local torso = nil
  661.     local dist = 1000
  662.     local temp, human, temp2 = nil, nil, nil
  663.     for x = 1, #list do
  664.         temp2 = list[x]
  665.         if temp2.className == "Model" and temp2.Name ~= Character.Name then
  666.             temp = temp2:findFirstChild("Head")
  667.             human = temp2:findFirstChildOfClass("Humanoid")
  668.             if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  669.                 local dohit = true
  670.                 if dohit == true then
  671.                     torso = temp
  672.                     dist = (temp.Position - pos).magnitude
  673.                 end
  674.             end
  675.         end
  676.     end
  677.     return torso, dist
  678. end
  679. function FindNearestTorso2(Position, Distance, SinglePlayer)
  680.     if SinglePlayer then
  681.         return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  682.     end
  683.     local List = {}
  684.     for i, v in pairs(workspace:GetChildren()) do
  685.         if v:IsA("Model") then
  686.             if v:findFirstChild("Head") then
  687.                 if v ~= Character then
  688.                     if (v:findFirstChild("Head").Position - Position).magnitude <= Distance then
  689.                         table.insert(List, v)
  690.                     end
  691.                 end
  692.             end
  693.         end
  694.     end
  695.     return List
  696. end
  697.             aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 3)})
  698.             bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  699.             local Blood = Create("ParticleEmitter"){
  700.             Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0)),
  701.             LightEmission = .1,
  702.             Size = NumberSequence.new(0.2),
  703.             Texture = "rbxassetid://771221224",
  704.             Transparency = bbb,
  705.             Size = aaa,
  706.             ZOffset = .8,
  707.             Acceleration = Vector3.new(0, -25, 0),
  708.             LockedToPart = false,
  709.             EmissionDirection = "Top",
  710.             Lifetime = NumberRange.new(.4, .6),
  711.             Rate = 1000,
  712.             Rotation = NumberRange.new(-100, 100),
  713.             RotSpeed = NumberRange.new(-100, 100),
  714.             Speed = NumberRange.new(20),
  715.             VelocitySpread = 1000,
  716.             Enabled = false,
  717.             Parent = Head
  718.             }
  719.  
  720.  
  721. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, Face, HitSound, HitPitch)
  722.     if hit.Parent == nil then
  723.         return
  724.     end
  725.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  726.     for _, v in pairs(hit.Parent:children()) do
  727.         if v:IsA("Humanoid") then
  728.             h = v
  729.         end
  730.     end
  731.     if hit.Parent:IsA("Accessory") or hit.Parent:IsA("Hat") then
  732.     hit = hit.Parent.Parent:FindFirstChild("Head")
  733.     end
  734.     if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
  735.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  736.             if hit.Parent.DebounceHit.Value == true then
  737.                 return
  738.             end
  739.         end
  740.         local c = Create("ObjectValue"){
  741.             Name = "creator",
  742.             Value = game:service("Players").LocalPlayer,
  743.             Parent = h,
  744.         }
  745.         game:GetService("Debris"):AddItem(c, .5)
  746.         if HitSound ~= nil and HitPitch ~= nil then
  747.             CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  748.         end
  749.         local Damage = math.random(minim, maxim)
  750.         local blocked = false
  751.         local block = hit.Parent:findFirstChild("Block")
  752.         if block ~= nil then
  753.             if block.className == "IntValue" then
  754.                 if block.Value > 0 then
  755.                     blocked = true
  756.                     block.Value = block.Value - 1
  757.                     print(block.Value)
  758.                 end
  759.             end
  760.         end
  761.        
  762.         if Type ~= "Blood" then
  763.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  764.         end
  765.         local HitHealth = h.Health
  766.         h.Health = h.Health - Damage
  767.         if Type == "Knockdown" then
  768.             local hum = hit.Parent.Humanoid
  769.             hum.PlatformStand = true
  770.             coroutine.resume(coroutine.create(function(HHumanoid)
  771.                 swait(1)
  772.                 HHumanoid.PlatformStand = false
  773.             end), hum)
  774.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  775.             local bodvol = Create("BodyVelocity"){
  776.                 velocity = angle * knockback,
  777.                 P = 5000,
  778.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  779.                 Parent = hit,
  780.             }
  781.             local rl = Create("BodyAngularVelocity"){
  782.                 P = 3000,
  783.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  784.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  785.                 Parent = hit,
  786.             }
  787.             game:GetService("Debris"):AddItem(bodvol, .5)
  788.             game:GetService("Debris"):AddItem(rl, .5)
  789.         elseif Type == "Normal" then
  790.             local vp = Create("BodyVelocity"){
  791.                 P = 500,
  792.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  793.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  794.             }
  795.             if knockback > 0 then
  796.                 vp.Parent = hit.Parent.Torso
  797.             end
  798.             game:GetService("Debris"):AddItem(vp, .5)
  799.         elseif Type == "Up" then
  800.             local bodyVelocity = Create("BodyVelocity"){
  801.                 velocity = Vector3.new(0, 20, 0),
  802.                 P = 5000,
  803.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  804.                 Parent = hit,
  805.             }
  806.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  807.         elseif Type == "DarkUp" then
  808.             coroutine.resume(coroutine.create(function()
  809.                 for i = 0, 1, 0.1 do
  810.                     swait()
  811.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  812.                 end
  813.             end))
  814.             local bodyVelocity = Create("BodyVelocity"){
  815.                 velocity = Vector3.new(0, 20, 0),
  816.                 P = 5000,
  817.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  818.                 Parent = hit,
  819.             }
  820.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  821.         elseif Type == "Blood" then
  822.             coroutine.resume(coroutine.create(function()
  823.                 if hit.Parent.Name == "Salvo_Starly" or hit.Parent.Name == "Nebula_Zorua" or hit.Parent.Name == "CKbackup" then
  824.                 CFuncs.Sound.Create("873911886", hit.Parent.Torso, .8, .8)
  825.                 Effects.Sphere.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  826.                 else
  827.                 local Blood2 = Blood:Clone()
  828.                 Blood2.Parent = hit
  829.                 Blood2.Enabled = true
  830.                 Blood2.EmissionDirection = Face
  831.                 local Hito = hit.Parent
  832.                 game:GetService("Debris"):AddItem(Blood2, 3)
  833.                 hit.Parent:BreakJoints()
  834.                 if hit.Parent:findFirstChild("AlreadyHit") == nil then
  835.                 local c = Create("BoolValue"){
  836.                     Name = "AlreadyHit",
  837.                     Value = true,
  838.                     Parent = Hito,
  839.                 }
  840.                 end
  841.                 swait(5)
  842.                 Blood2.Enabled = false
  843.                 swait(30)
  844.                 if Hito:findFirstChild("AlreadyHit") ~= nil and Hito:findFirstChild("Glitching") == nil then
  845.                 local s = Create("BoolValue"){
  846.                     Name = "Glitching",
  847.                     Value = true,
  848.                     Parent = Hito,
  849.                 }
  850.                 local FT2 = FT:Clone()
  851.                 if Hito:findFirstChild("Torso") ~= nil then
  852.                 FT2.Parent = Hito.Torso
  853.                 --[[RA2.Parent = Hito["Right Arm"]
  854.                 LA2.Parent = Hito["Left Arm"]
  855.                 RL2.Parent = Hito["Right Leg"]
  856.                 LL2.Parent = Hito["Left Leg"]]
  857.                 for _, v in pairs(Hito:children()) do
  858.                     if v:IsA("Part") and v.Name ~= "Torso" and v.Name ~= "Head" then
  859.                     local RA2 = RA:Clone()
  860.                     RA2.Name = "Shoos"
  861.                     RA2.Parent = v
  862.                     end
  863.                 end
  864.                 CFuncs.Sound.Create("155202884", Hito:findFirstChild("Torso"), 1, math.random(5, 15) / 10)
  865.                 else
  866.                 FT2.Parent = nil                   
  867.                 CFuncs.Sound.Create("155202884", Hito:findFirstChild("UpperTorso"), 1, math.random(5, 15) / 10)                
  868.                 end
  869.                 for i = 0, 1, math.random(1, 10)/30 do
  870.                 swait()
  871.                 for _, v in pairs(Hito:children()) do
  872.                     if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  873.                         v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  874.                     elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  875.                         v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  876.                     elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  877.                         v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  878.                     end
  879.                 end
  880.                 if Hito:findFirstChild("UpperTorso") ~= nil then
  881.                 for _, v in pairs(Hito:findFirstChildOfClass("Humanoid"):children()) do
  882.                     if v:IsA("NumberValue") then
  883.                         v.Value = math.random(1, 5) / 10
  884.                     end
  885.                 end
  886.                 end
  887.                 if Hito == nil then
  888.                     break
  889.                 end
  890.                 end
  891.                 if Hito ~= nil then
  892.                 Hito:Destroy()
  893.                 end
  894.                 end
  895.                 end
  896.             end))      
  897.         elseif Type == "Snare" then
  898.             local bp = Create("BodyPosition"){
  899.                 P = 2000,
  900.                 D = 100,
  901.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  902.                 position = hit.Parent.Torso.Position,
  903.                 Parent = hit.Parent.Torso,
  904.             }
  905.             game:GetService("Debris"):AddItem(bp, 1)
  906.         elseif Type == "Freeze" then
  907.             local BodPos = Create("BodyPosition"){
  908.                 P = 50000,
  909.                 D = 1000,
  910.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  911.                 position = hit.Parent.Torso.Position,
  912.                 Parent = hit.Parent.Torso,
  913.             }
  914.             local BodGy = Create("BodyGyro") {
  915.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  916.                 P = 20e+003,
  917.                 Parent = hit.Parent.Torso,
  918.                 cf = hit.Parent.Torso.CFrame,
  919.             }
  920.             hit.Parent.Torso.Anchored = true
  921.             coroutine.resume(coroutine.create(function(Part)
  922.                 swait(1.5)
  923.                 Part.Anchored = false
  924.             end), hit.Parent.Torso)
  925.             game:GetService("Debris"):AddItem(BodPos, 3)
  926.             game:GetService("Debris"):AddItem(BodGy, 3)
  927.         end
  928.         local debounce = Create("BoolValue"){
  929.             Name = "DebounceHit",
  930.             Parent = hit.Parent,
  931.             Value = true,
  932.         }
  933.         game:GetService("Debris"):AddItem(debounce, Delay)
  934.         c = Instance.new("ObjectValue")
  935.         c.Name = "creator"
  936.         c.Value = Player
  937.         c.Parent = h
  938.         game:GetService("Debris"):AddItem(c, .5)
  939.     end
  940. end
  941.  
  942. function ShowDamage(Pos, Text, Time, Color)
  943.     local Rate = (1 / 30)
  944.     local Pos = (Pos or Vector3.new(0, 0, 0))
  945.     local Text = (Text or "")
  946.     local Time = (Time or 2)
  947.     local Color = (Color or Color3.new(1, 0, 1))
  948.     local EffectPart = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  949.     EffectPart.Anchored = true
  950.     local BillboardGui = Create("BillboardGui"){
  951.         Size = UDim2.new(3, 0, 3, 0),
  952.         Adornee = EffectPart,
  953.         Parent = EffectPart,
  954.     }
  955.     local TextLabel = Create("TextLabel"){
  956.         BackgroundTransparency = 1,
  957.         Size = UDim2.new(1, 0, 1, 0),
  958.         Text = Text,
  959.         Font = "SciFi",
  960.         TextColor3 = Color,
  961.         TextScaled = true,
  962.         Parent = BillboardGui,
  963.     }
  964.     game.Debris:AddItem(EffectPart, (Time))
  965.     EffectPart.Parent = game:GetService("Workspace")
  966.     delay(0, function()
  967.         local Frames = (Time / Rate)
  968.         for Frame = 1, Frames do
  969.             wait(Rate)
  970.             local Percent = (Frame / Frames)
  971.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  972.             TextLabel.TextTransparency = Percent
  973.         end
  974.         if EffectPart and EffectPart.Parent then
  975.             EffectPart:Destroy()
  976.         end
  977.     end)
  978. end
  979.  
  980. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, Face, HitSound, HitPitch)
  981.     for _, c in pairs(workspace:children()) do
  982.         local hum = c:findFirstChildOfClass("Humanoid")
  983.         if hum ~= nil then
  984.             if c:findFirstChild("Torso") ~= nil then
  985.             local head = c:findFirstChild("Torso")
  986.                 if head ~= nil then
  987.                 local targ = head.Position - Part.Position
  988.                 local mag = targ.magnitude
  989.                 if mag <= Magnitude and c.Name ~= Player.Name then
  990.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  991.                 end
  992.             end
  993.             elseif c:findFirstChild("UpperTorso") ~= nil then
  994.             local head = c:findFirstChild("UpperTorso")
  995.             if head ~= nil then
  996.                 local targ = head.Position - Part.Position
  997.                 local mag = targ.magnitude
  998.                 if mag <= Magnitude and c.Name ~= Player.Name then
  999.                     Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .01, Face, HitSound, HitPitch)
  1000.                 end
  1001.                 end
  1002.             end
  1003.         end
  1004.     end
  1005. end
  1006.  
  1007. EffectModel = Instance.new("Model", Character)
  1008. EffectModel.Name = "Effects"
  1009.  
  1010. Effects = {
  1011.     Block = {
  1012.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part)
  1013.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1014.             prt.Anchored = true
  1015.             prt.CFrame = cframe
  1016.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1017.             game:GetService("Debris"):AddItem(prt, 10)
  1018.             if Type == 1 or Type == nil then
  1019.                 table.insert(Effects, {
  1020.                     prt,
  1021.                     "Block1",
  1022.                     delay,
  1023.                     x3,
  1024.                     y3,
  1025.                     z3,
  1026.                     msh
  1027.                 })
  1028.             elseif Type == 2 then
  1029.                 table.insert(Effects, {
  1030.                     prt,
  1031.                     "Block2",
  1032.                     delay,
  1033.                     x3,
  1034.                     y3,
  1035.                     z3,
  1036.                     msh
  1037.                 })
  1038.             elseif Type == 3 then
  1039.                 table.insert(Effects, {
  1040.                     prt,
  1041.                     "Block3",
  1042.                     delay,
  1043.                     x3,
  1044.                     y3,
  1045.                     z3,
  1046.                     msh,
  1047.                     Part
  1048.                 })
  1049.             elseif Type == 4 then
  1050.                 table.insert(Effects, {
  1051.                     prt,
  1052.                     "Block2Fire",
  1053.                     delay,
  1054.                     x3,
  1055.                     y3,
  1056.                     z3,
  1057.                     msh
  1058.                 })
  1059.             end
  1060.         end
  1061.     };
  1062.  
  1063.     Sphere = {
  1064.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent)
  1065.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1066.             prt.Anchored = true
  1067.             prt.CFrame = cframe
  1068.             if parent == nil then
  1069.                 prt.Parent = workspace
  1070.             else
  1071.                 prt.Parent = parent
  1072.             end
  1073.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1074.             game:GetService("Debris"):AddItem(prt, 10)
  1075.             table.insert(Effects, {
  1076.                 prt,
  1077.                 "Cylinder",
  1078.                 delay,
  1079.                 x3,
  1080.                 y3,
  1081.                 z3,
  1082.                 msh
  1083.             })
  1084.         end
  1085.     };
  1086.  
  1087.     Blood = {
  1088.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1089.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1090.             prt.Anchored = true
  1091.             prt.CFrame = cframe
  1092.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1093.             game:GetService("Debris"):AddItem(prt, 10)
  1094.             table.insert(Effects, {
  1095.                 prt,
  1096.                 "Blood",
  1097.                 delay,
  1098.                 x3,
  1099.                 y3,
  1100.                 z3,
  1101.                 msh
  1102.             })
  1103.         end
  1104.     };
  1105.  
  1106.     Blast = {
  1107.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part)
  1108.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1109.             prt.Anchored = true
  1110.             prt.CFrame = cframe
  1111.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1112.             game:GetService("Debris"):AddItem(prt, 10)
  1113.             table.insert(Effects, {
  1114.                 prt,
  1115.                 "Block4",
  1116.                 delay,
  1117.                 x3,
  1118.                 y3,
  1119.                 z3,
  1120.                 msh,
  1121.                 Part
  1122.             })
  1123.         end
  1124.     };
  1125.  
  1126.     Ring = {
  1127.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1129.             prt.Anchored = true
  1130.             prt.CFrame = cframe
  1131.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1132.             game:GetService("Debris"):AddItem(prt, 10)
  1133.             table.insert(Effects, {
  1134.                 prt,
  1135.                 "Cylinder",
  1136.                 delay,
  1137.                 x3,
  1138.                 y3,
  1139.                 z3,
  1140.                 msh
  1141.             })
  1142.         end
  1143.     };
  1144.  
  1145.     Cylinder = {
  1146.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1147.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1148.             prt.Anchored = true
  1149.             prt.CFrame = cframe
  1150.             local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1151.             game:GetService("Debris"):AddItem(prt, 10)
  1152.             table.insert(Effects, {
  1153.                 prt,
  1154.                 "Cylinder",
  1155.                 delay,
  1156.                 x3,
  1157.                 y3,
  1158.                 z3,
  1159.                 msh
  1160.             })
  1161.         end
  1162.     };
  1163.  
  1164.     Head = {
  1165.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1166.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1167.             prt.Anchored = true
  1168.             prt.CFrame = cframe
  1169.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1170.             game:GetService("Debris"):AddItem(prt, 10)
  1171.             table.insert(Effects, {
  1172.                 prt,
  1173.                 "Cylinder",
  1174.                 delay,
  1175.                 x3,
  1176.                 y3,
  1177.                 z3,
  1178.                 msh
  1179.             })
  1180.         end
  1181.     };
  1182.  
  1183.     Wave = {
  1184.         Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1185.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(.2,.2,.2))
  1186.             prt.Anchored = true
  1187.             prt.CFrame = cframe
  1188.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1189.             game:GetService("Debris"):AddItem(prt, 10)
  1190.             table.insert(Effects, {
  1191.                 prt,
  1192.                 "Cylinder",
  1193.                 delay,
  1194.                 x3,
  1195.                 y3,
  1196.                 z3,
  1197.                 msh
  1198.             })
  1199.         end
  1200.     };
  1201.  
  1202.     Break = {
  1203.         Create = function(brickcolor, cframe, x1, y1, z1)
  1204.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1205.             prt.Anchored = true
  1206.             prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1207.             game:GetService("Debris"):AddItem(prt, 10)
  1208.             local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1209.             local num = math.random(10, 50) / 1000
  1210.             table.insert(Effects, {
  1211.                 prt,
  1212.                 "Shatter",
  1213.                 num,
  1214.                 prt.CFrame,
  1215.                 math.random() - math.random(),
  1216.                 0,
  1217.                 math.random(50, 100) / 100
  1218.             })
  1219.         end
  1220.     };
  1221.  
  1222.     Elec = {
  1223.         Create = function(brickcolor, cff, x, y, z)
  1224.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1225.             prt.Anchored = true
  1226.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1227.             prt.CFrame = CFrame.new(prt.Position)
  1228.             game:GetService("Debris"):AddItem(prt, 10)
  1229.             xval = math.random() / 9
  1230.             yval = math.random() / 9
  1231.             zval = math.random() / 9
  1232.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1233.             eul1 = math.random(-50, 50)
  1234.             eul2 = math.random(-50, 50)
  1235.             eul3 = math.random(-50, 50)
  1236.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1237.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1238.             table.insert(Effects, {
  1239.                 prt,
  1240.                 "Elec",
  1241.                 .05,
  1242.                 x,
  1243.                 y,
  1244.                 z,
  1245.                 xval,
  1246.                 yval,
  1247.                 zval,
  1248.                 msh,
  1249.                 euld,
  1250.                 euld2
  1251.             })
  1252.         end
  1253.     };
  1254.  
  1255.     Elec2 = {
  1256.         Create = function(brickcolor, cff, x, y, z)
  1257.             local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1))
  1258.             prt.Anchored = true
  1259.             prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100)
  1260.             prt.CFrame = CFrame.new(prt.Position)
  1261.             game:GetService("Debris"):AddItem(prt, 10)
  1262.             xval = math.random() / 7
  1263.             yval = math.random() / 7
  1264.             zval = math.random() / 7
  1265.             msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  1266.             eul1 = math.random(-50, 50)
  1267.             eul2 = math.random(-50, 50)
  1268.             eul3 = math.random(-50, 50)
  1269.             euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3)
  1270.             euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3)
  1271.             table.insert(Effects, {
  1272.                 prt,
  1273.                 "Elec",
  1274.                 .1,
  1275.                 x,
  1276.                 y,
  1277.                 z,
  1278.                 xval,
  1279.                 yval,
  1280.                 zval,
  1281.                 msh,
  1282.                 euld,
  1283.                 euld2
  1284.             })
  1285.         end
  1286.     };
  1287.  
  1288.     Clone = {
  1289.         Create = function()
  1290.             for _, v in pairs(Torso.Parent:children()) do
  1291.                 if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  1292.                     local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
  1293.                     c.Anchored = true
  1294.                     c.CFrame = v.CFrame
  1295.                     game:GetService("Debris"):AddItem(c, 5)
  1296.                     local cmsh = nil
  1297.                     if v.Name == "Head" then
  1298.                         cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
  1299.                     else
  1300.                         cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
  1301.                     end
  1302.                     table.insert(Effects, {
  1303.                         c,
  1304.                         "Cylinder",
  1305.                         0.05,
  1306.                         0.1,
  1307.                         0.1,
  1308.                         0.1,
  1309.                         cmsh
  1310.                     })
  1311.                 end
  1312.             end
  1313.         end
  1314.     };
  1315.  
  1316.     EffectTemplate = {
  1317.  
  1318.     };
  1319. }
  1320.  
  1321. local Re = {'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z','`','1','2','3','4','5','6','7','8','9','0','-','=','~','!','@','#','$','%','^','&','*','(',')','_','+','[','{',']','}',',','<','>','.','/','?','"',"'",'|',';',':'}
  1322.  
  1323. Lag = {
  1324. "????: ",
  1325. "Kills: ",
  1326. "????: ",
  1327. "K l  : ",
  1328. " il s: ",
  1329. "   l : ",
  1330. "Ki  s: ",
  1331. "????????????????????????????????????????????: ",
  1332. " ?  : ",
  1333. "  ??: ",
  1334. "KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK: ",
  1335. "  ? : ",
  1336. "?  ?: ",
  1337. " ???: ",
  1338. "????????????????????????????????????????????: ",
  1339. "??????????????????????????????????????????????: ",
  1340. "?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\???????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\??????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????\?????????????????????????????????????????????: ",
  1341. "K\i\l\l\s\: ",
  1342. "??\????\??????\????????\??????????\????????????\??????????????\????????????????\??????????????????\????????????????????\??????????????????????\????????????????????????: ",
  1343. "     : ",
  1344. "    : ",
  1345. "?: ",
  1346. "K??ls: ",
  1347. ": ",
  1348. "Psychopath x Genocider",
  1349. }
  1350. --[[
  1351. function chatfunc(text)
  1352.     local chat = coroutine.wrap(function()
  1353.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1354.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1355.     end
  1356.     local Bill = Instance.new("BillboardGui",Character)
  1357.     Bill.Size = UDim2.new(0,100,0,40)
  1358.     Bill.StudsOffset = Vector3.new(0,3,0)
  1359.     Bill.Adornee = Character.Head
  1360.     Bill.Name = "TalkingBillBoard"
  1361.     local Hehe = Instance.new("TextLabel",Bill)
  1362.     Hehe.BackgroundTransparency = 1
  1363.     Hehe.BorderSizePixel = 0
  1364.     Hehe.Text = ""
  1365.     Hehe.Font = "Bodoni"
  1366.     Hehe.TextSize = 40
  1367.     Hehe.TextStrokeTransparency = 0
  1368.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1369.     coroutine.resume(coroutine.create(function()
  1370.         while Hehe ~= nil do
  1371.             swait()
  1372.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1373.             Hehe.Rotation = math.random(-5,5)
  1374.             Hehe.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1375.             Hehe.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
  1376.         end
  1377.     end))
  1378.     for i = 1,string.len(text),1 do
  1379.         swait()
  1380.         Hehe.Text = string.sub(text,1,i)
  1381.     end
  1382.     swait(90)--Re[math.random(1, 93)]
  1383.     for i = 0, 1, .025 do
  1384.         swait()
  1385.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1386.         Hehe.TextStrokeTransparency = i
  1387.         Hehe.TextTransparency = i
  1388.     end
  1389.     Bill:Destroy()
  1390.     end)
  1391. chat()
  1392. end
  1393.  
  1394. function onChatted(msg)
  1395.     chatfunc(msg)
  1396. end
  1397.  
  1398. Player.Chatted:connect(onChatted)
  1399. ]]
  1400. function Shoot(part, sp)
  1401.     local Spread = sp
  1402.     local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1403.     local MouseLook = CFrame.new((part.Position + Mouse.Hit.p) / 2, Mouse.Hit.p + epread)
  1404.     table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1405. end
  1406. function Shoot2(part, sp, target)
  1407.     local Spread = sp
  1408.     local epread = Vector3.new((math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread, (math.random(-1, 0) + math.random()) * Spread) * (part.Position - Mouse.Hit.p).magnitude / 100
  1409.     local MouseLook = CFrame.new((part.Position + target.Position)/2, target.Position)
  1410.     table.insert(Effects,{MouseLook.lookVector, "Shoot", 100 ,part.Position,8,12, math.random(10,20),2})
  1411. end
  1412.  
  1413. function Attackone()
  1414.     Attack = true
  1415.     for i = 0, 1, 0.1 do
  1416.         swait()
  1417.         PlayAnimationFromTable({
  1418.             CFrame.new(0, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1419.             CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1420.             CFrame.new(1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1421.             CFrame.new(-1.5, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1422.             CFrame.new(0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1423.             CFrame.new(-0.5, -2, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1424.         }, .3, false)
  1425.     end
  1426.     Attack = false
  1427. end
  1428. local Hold = false
  1429. function Broken_wing_bird()
  1430.     Attack = true
  1431.     Hold = true
  1432.     Humanoid.WalkSpeed = 5
  1433.     Humanoid.AutoRotate = false
  1434.     for i = 0, 1, 0.17 do
  1435.         swait()
  1436.         local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1437.         local direction = aim.lookVector
  1438.         local headingA = math.atan2(direction.x, direction.z)
  1439.         headingA = math.deg(headingA)
  1440.         RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1441.         PlayAnimationFromTable({
  1442.          CFrame.new(9.53674316e-07, -0.0336816609, -0.255211323, 1, 0, 0, 0, 0.971067786, 0.238803938, 0, -0.238803938, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1443.          CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1444.          CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1445.          CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1446.          CFrame.new(0.562389553, -1.96633184, -0.220747471, 0.997805655, -0.0662109777, 0, 0.0642953441, 0.96893692, -0.238803938, 0.0158114415, 0.238279924, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1447.          CFrame.new(-0.560589671, -1.96681178, -0.220865458, 0.998194873, 0.0600589924, 0, -0.058321353, 0.969314873, -0.238803938, -0.0143423239, 0.238372862, 0.971067786) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1448.         }, .45, false)
  1449.         HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104418173, -1.09499753, -0.00497820787, 4.66004713e-06, 1, 1.3038516e-08, -5.84172085e-07, 1.3038516e-08, -1.00000012, -1.00000012, 4.66004713e-06, 5.83939254e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1450.         Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104342066, -1.0949899, -0.00497933477, -1.08149834e-06, 1, 5.58793545e-08, -5.84870577e-07, 5.40167093e-08, -1.00000012, -1, -1.08149834e-06, 5.88595867e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1451.     end
  1452.     local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1453.     ref.Anchored = true
  1454.     while Hold == true do
  1455.     Shoot(Hole, 1.5)
  1456.     coroutine.resume(coroutine.create(function()
  1457.     swait(1.5)
  1458.     if Victim ~= nil then
  1459.     Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1460.     ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1461.     Shoot2(ref, 1, Victim.Torso)
  1462.     else
  1463.     Victim = nil
  1464.     end
  1465.     end))
  1466.     CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1467.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1468.     for i = 0, 1 do
  1469.         swait()
  1470.         local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1471.         local direction = aim.lookVector
  1472.         local headingA = math.atan2(direction.x, direction.z)
  1473.         headingA = math.deg(headingA)
  1474.         RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1475.         RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0),  1)
  1476.         LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1477.     end
  1478.     Shoot(Hole2, 1.5)
  1479.     coroutine.resume(coroutine.create(function()
  1480.     swait(1.5)
  1481.     if Victim ~= nil then
  1482.     Effects.Block.Create(BrickColor.new("New Yeller"), ref.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1483.     ref.CFrame = Victim.Torso.CFrame * CFrame.new(math.random(-200, 200), math.random(-200, 200), math.random(-200, 200))
  1484.     Shoot2(ref, 1, Victim.Torso)
  1485.     else
  1486.     Victim = nil
  1487.     end
  1488.     end))
  1489.     CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1490.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1491.     for i = 0, 1 do
  1492.         swait()
  1493.         local aim = CFrame.new(RootPart.Position, Mouse.Hit.p)
  1494.         local direction = aim.lookVector
  1495.         local headingA = math.atan2(direction.x, direction.z)
  1496.         headingA = math.deg(headingA)
  1497.         RootPart.CFrame = CFrame.new(RootPart.Position) * CFrame.Angles(math.rad(0), math.rad(headingA - 180), math.rad(0))
  1498.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.42541242, 0.0876473337, 1, 0, 0, 0, 0.97239244, -0.233351514, 0, 0.233351514, 0.97239244) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  1499.         RW.C0 = clerp(RW.C0, CFrame.new(1.37510991, 0.698206067, -0.824641049, 0.999785006, 0.020736089, 4.64693449e-06, 0.00501107331, -0.241390109, -0.970415294, -0.0201214943, 0.970206618, -0.241442129) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  .5)
  1500.         LW.C0 = clerp(LW.C0, CFrame.new(-1.22553766, 0.648294926, -0.861116946, 0.999652445, -0.0263630021, -1.06560663e-06, -0.00493114442, -0.186943203, -0.982358336, 0.0258977152, 0.982016921, -0.187008232) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1501.     end
  1502.     end
  1503.     game:GetService("Debris"):AddItem(ref, 1)
  1504.     swait(10)
  1505.     Humanoid.AutoRotate = true
  1506.     Humanoid.WalkSpeed = 14
  1507.     Attack = false
  1508. end
  1509.  
  1510. function Butterfly_on_the_ground()
  1511.     Attack = true
  1512.     Humanoid.WalkSpeed = 0
  1513.     Humanoid.JumpPower = 0
  1514.     for i = 0, 1, 0.11 do
  1515.         swait()
  1516.         PlayAnimationFromTable({
  1517.          CFrame.new(-0, -0.00924980082, -0.147094101, 1, 0, 0, 0, 0.998028755, 0.0627579838, 0, -0.0627579838, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1518.          CFrame.new(0, 1.49783361, -0.324239999, 1, 0, 0, 0, 0.859559119, 0.511036277, 0, -0.511036277, 0.859559119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1519.          CFrame.new(1.47537684, -0.0119673908, -0.486074328, 0.995289624, -0.0926431417, 0.0285649542, 0.0904912725, 0.782049656, -0.616611481, 0.0347856097, 0.616291881, 0.786749184) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1520.          CFrame.new(-1.57702017, 0.00502845645, -0.622533083, 0.987496614, 0.147014618, -0.0568970889, -0.146226123, 0.719407618, -0.679021835, -0.0588939339, 0.678851485, 0.731909931) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1521.          CFrame.new(0.582992077, -1.99089563, 0.0221938714, 0.998069108, -0.0621130057, 0, 0.0619905666, 0.996101677, -0.0627579838, 0.00389808696, 0.0626368076, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1522.          CFrame.new(-0.55340898, -1.99206996, 0.0221200362, 0.997222602, 0.0744800419, 0, -0.0743332207, 0.995256841, -0.0627579838, -0.0046742172, 0.0625836775, 0.998028755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1523.         }, .32, false)
  1524.         HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104349852, -1.09500027, -0.00498119649, 4.65661287e-08, 1.00000012, -3.59304249e-06, 9.83476639e-07, -3.59490514e-06, -1, -1, 4.65661287e-08, -1.01327896e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1525.         Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104328832, -1.09499168, -0.00498193316, -4.22075391e-06, 1.00000012, -2.68220901e-07, 8.04662704e-07, -2.38418579e-07, -1, -1, -4.21702862e-06, -7.74860382e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .32)
  1526.     end
  1527.     for i = 0, 1, 0.2 do
  1528.         swait()
  1529.         PlayAnimationFromTable({
  1530.          CFrame.new(-8.83230587e-06, -1.21326494, -0.585408747, 0.999996662, 1.76079993e-06, 1.71904196e-06, 2.44006287e-06, 0.779393435, 0.626534164, 2.42144097e-07, -0.626533806, 0.779394567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1531.          CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  
  1532.          CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1533.          CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1534.          CFrame.new(0.574780762, -1.89212012, 0.54934907, 0.998062849, -0.0490923077, -0.038172923, 0.0620655455, 0.824978769, 0.561744928, 0.00391620025, -0.563027501, 0.826429188) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1535.          CFrame.new(-0.572159648, -1.85852242, 0.532348573, 0.997223377, 0.0585144907, 0.0460263006, -0.0743010715, 0.820766509, 0.566410959, -0.00463189185, -0.56825918, 0.822836995) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1536.         }, .5, false)
  1537.         HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334829, -1.09498894, -0.00498536741, -6.70552254e-07, 1.00000012, -4.96208668e-06, -1.34110451e-06, -4.96767461e-06, -1.00000012, -1.00000012, -6.59376383e-07, 1.28149986e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1538.         Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104280468, -1.09498692, -0.0049786875, 3.11806798e-06, 1, 5.73322177e-06, 2.14576721e-06, 5.73694706e-06, -1.00000012, -1, 3.11806798e-06, -2.23517418e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1539.     end
  1540.  
  1541.     local hit = nil
  1542.     while hit == nil do
  1543.         swait()
  1544.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1545.         hit,pos=RayCast(RootPart.Position, (CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector, 4, Character)
  1546.     end
  1547.     CFuncs.Sound.Create("663164690", Hole, .3, .8)
  1548.     CFuncs.Sound.Create("663164690", Hole2, .3, .8)
  1549.     swait(5)
  1550.     local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1551.     ref.CFrame = CFrame.new(Mouse.Hit.p - Vector3.new(0, -.2, 0))
  1552.     ref.Anchored = true
  1553.     game:GetService("Debris"):AddItem(ref, 6)
  1554.     for i = 1, 20 do
  1555.     local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1556.     local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1557.     local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1558.     refs.Anchored = true
  1559.     refs.CFrame = CFrame.new(pos2)
  1560.     game:GetService("Debris"):AddItem(refs, 1)
  1561.     Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1562.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1563.     Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1564.     CFuncs.Sound.Create("340508929", refs, .8, .7)
  1565.     CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1566.     MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1567.     for i = 0, 1 do
  1568.         swait()
  1569.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1570.         RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0),  1)
  1571.         LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1572.     end
  1573.     local MouseLook = CFrame.new((ref.Position + Mouse.Hit.p) / 2, Mouse.Hit.p)
  1574.     local hit2, pos2 = RayCast(ref.Position, MouseLook.lookVector, 999, Character)
  1575.     local refs = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  1576.     refs.Anchored = true
  1577.     refs.CFrame = CFrame.new(pos2)
  1578.     game:GetService("Debris"):AddItem(refs, 1)
  1579.     Effects.Cylinder.Create(BrickColor.new("New Yeller"), refs.CFrame * CFrame.Angles(math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2)), math.rad(math.random(-2, 2))), .5, 20000, .5, 0, 0, 0, .13)
  1580.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1581.     Effects.Wave.Create(BrickColor.new("New Yeller"), CFrame.new(Hole2.Position + Vector3.new(0, .2, 0)) * CFrame.Angles(0, math.rad(math.random(-360,360)), 0), .1, .1, .1, .1, 0, .1, .16)
  1582.     CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1583.     CFuncs.Sound.Create("340508929", refs, .8, .7)
  1584.     MagnitudeDamage(refs, 3, 0, 0, 0, "Blood", "Top", "142858160", math.random(2, 5)/1.4)
  1585.     for i = 0, 1 do
  1586.         swait()
  1587.         Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(2.76084802e-06, 1.37720037, -0.459903181, 0.999998331, -2.89008483e-07, 1.28259637e-06, 8.30739737e-07, 0.534020782, 0.845471025, 7.89761543e-07, -0.845471621, 0.534020901) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1588.         RW.C0 = clerp(RW.C0, CFrame.new(1.45852637, 0.365505755, -0.795653403, 0.995879352, -0.0528275259, 0.0736907572, 0.0878442302, 0.360745877, -0.928517818, 0.0224694014, 0.931166887, 0.363901049) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),  .5)
  1589.         LW.C0 = clerp(LW.C0, CFrame.new(-1.50637293, 0.371033907, -0.893403471, 0.989684701, 0.0623151474, -0.128987223, -0.141957864, 0.305990666, -0.941391051, -0.0191923492, 0.949993253, 0.311681062) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1590.     end
  1591.     end
  1592.     swait(10)
  1593.     Humanoid.WalkSpeed = 14
  1594.     Humanoid.JumpPower = 50
  1595.     Attack = false
  1596. end
  1597.  
  1598. function Innocent_s_Tear()
  1599.     Attack = true
  1600.     for i = 0, 1, 0.17 do
  1601.         swait()
  1602.         PlayAnimationFromTable({
  1603.          CFrame.new(-0.0372427106, 0, -0.0254781954, 0.362814218, 0, -0.93186152, 0, 1, 0, 0.93186152, 0, 0.362814218) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1604.          CFrame.new(-0.0584814101, 1.48993742, -0.0233566761, 0.591825008, -0.146214843, 0.792694509, 0.0400200225, 0.987527847, 0.152273491, -0.805072486, -0.0583956167, 0.590295076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1605.          CFrame.new(1.41006351, -0.0804157257, -0.338553876, 0.670105577, -0.712319076, 0.208710641, 0.734884977, 0.597121656, -0.321542978, 0.104415536, 0.368846059, 0.923607171) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1606.          CFrame.new(-1.57609594, 0.0278623551, -0.341137588, 0.98150444, 0.191439465, 1.26063824e-05, -0.168087006, 0.861808777, -0.478573322, -0.0916287005, 0.469719768, 0.878047645) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1607.          CFrame.new(0.497831821, -1.99730384, -0.0567342639, 0.99926132, -0.00269644242, 0.0383348465, 0.00450899871, 0.998871744, -0.0472746976, -0.038164109, 0.0474126264, 0.998146176) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1608.          CFrame.new(-0.546293855, -1.99743998, -0.0205773562, 0.406115621, 0.0459335074, 0.912666559, 0, 0.998735905, -0.0502652861, -0.913821757, 0.0204135161, 0.405602247) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1609.         }, .4, false)
  1610.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104765799, -1.09500122, -0.00494370935, 4.23192978e-06, 1.00000012, -2.20537186e-06, 3.36766243e-06, -2.17556953e-06, -1, -1.00000012, 4.23192978e-06, -3.39746475e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1611.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0103758406, -1.09499943, -0.00501006888, -6.91413879e-06, 1, -3.57627869e-06, 2.86847353e-06, -3.57627869e-06, -1.00000012, -1.00000012, -6.94394112e-06, -2.92807817e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .4)
  1612.     end
  1613.     CFuncs.Sound.Create("200632211", Hole, .8, .6)
  1614.     local gg = nil
  1615.     for i = 0, 1, 0.18 do
  1616.         swait()
  1617.         for i, v in pairs(FindNearestTorso2(Head.CFrame.p, 8)) do
  1618.             if v:FindFirstChild('Head') then
  1619.                 if gg == nil then
  1620.                 CFuncs.Sound.Create("260430060", Hole, .8, .9)
  1621.                 end
  1622.                 gg = v
  1623.                 if v:findFirstChildOfClass("Humanoid") ~= nil then
  1624.                 v:findFirstChildOfClass("Humanoid").PlatformStand = true
  1625.                 end
  1626.                 v:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1627.             end
  1628.         end
  1629.         PlayAnimationFromTable({
  1630.          CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1631.          CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1632.          CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1633.          CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1634.          CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1635.          CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1636.         }, .45, false)
  1637.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1638.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1639.     end
  1640.     if gg ~= nil then
  1641.     Humanoid.WalkSpeed = 0
  1642.     Humanoid.JumpPower = 0
  1643.     for i = 0, 1, 0.16 do
  1644.         swait()
  1645.         if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1646.         gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1647.         end
  1648.         gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1649.         PlayAnimationFromTable({
  1650.          CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1651.          CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1652.          CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1653.          CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1654.          CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1655.          CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1656.         }, .4, false)
  1657.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1658.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1659.     if gg == nil then
  1660.         break
  1661.     end
  1662.     end
  1663.     if gg.Name == "Salvo_Starly" or gg.Name == "Nebula_Zorua" or gg.Name == "CKbackup" then
  1664.     for i = 0, 1, 0.04 do
  1665.         swait()
  1666.         if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1667.         gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1668.         end
  1669.         gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1670.         PlayAnimationFromTable({
  1671.          CFrame.new(0.0374694094, 2.61733879e-30, -0.020400811, 0.407043517, 0, 0.913408816, 0, 1, 1.00974196e-28, -0.913408816, -6.31088724e-30, 0.407043517) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1672.          CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1673.          CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1674.          CFrame.new(-1.73796976, 0.0046387054, -0.238446742, 0.714370131, 0.694597125, -0.0849137902, -0.68612498, 0.671421647, -0.280045629, -0.137505859, 0.258317709, 0.956223905) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1675.          CFrame.new(0.657334089, -1.97795868, -0.0180363506, 0.40234226, -0.084877342, -0.91154635, 0.0163200051, 0.996199667, -0.0855563283, 0.915344059, 0.0195464883, 0.402198404) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1676.          CFrame.new(-0.540840447, -2.00682497, -0.0355497524, 0.997884095, -0.000889146701, 0.0650128722, 0.00360199972, 0.999126911, -0.0416226797, -0.0649190843, 0.0417687893, 0.997016013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1677.         }, .4, false)
  1678.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1679.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .45)
  1680.     if gg == nil then
  1681.         break
  1682.     end
  1683.     end
  1684.     for i = 0, 1, 0.035 do
  1685.         swait()
  1686.         if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1687.         gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1688.         end
  1689.         gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1690.         PlayAnimationFromTable({
  1691.          CFrame.new(0.0390095115, 0, -0.0197144821, 0.407043844, 0, 0.913408697, 0, 1, 0, -0.913408697, 0, 0.407043815) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1692.          CFrame.new(0.05453711, 1.46327734, -0.152279198, 0.41739738, 0.107248709, -0.902373195, 0.0385060012, 0.990031779, 0.135478243, 0.907908022, -0.0912950337, 0.40910691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1693.          CFrame.new(1.8753885, 0.440661103, -0.547878385, 0.497761488, -0.867243707, 0.0110434555, 0.0789629743, 0.0326340236, -0.996343255, 0.863712072, 0.496813267, 0.0847240984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1694.          CFrame.new(-1.73796844, 0.00463971868, -0.238446265, 0.71437037, 0.694597006, -0.0849137902, -0.686124921, 0.671421766, -0.280045629, -0.137505859, 0.258317709, 0.956223965) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1695.          CFrame.new(0.657333732, -1.97795725, -0.018036887, 0.402342439, -0.0848773271, -0.91154623, 0.0163199995, 0.996199667, -0.0855563134, 0.915343881, 0.0195464976, 0.402198553) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1696.          CFrame.new(-0.540840566, -2.00682664, -0.0355517492, 0.997884095, -0.000889145769, 0.0650128722, 0.00360199902, 0.999126971, -0.041622676, -0.0649190247, 0.0417687856, 0.997016191) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1697.         }, .12, false)
  1698.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104334587, -1.09500504, -0.00500968238, 1.3609184e-05, 1.00000024, 3.65823507e-06, 3.64333391e-06, 3.67313623e-06, -1, -1, 1.35949813e-05, -3.64147127e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1699.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104610454, -1.09497094, -0.00493852887, -1.9043684e-05, 1.00000024, -2.35438347e-06, -8.43405724e-06, -2.35438347e-06, -1.00000012, -1, -1.9043684e-05, 8.5234642e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1700.     end
  1701.     else
  1702.     for i = 0, 10 do
  1703.     CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1704.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1705.     Damage(Hole, gg.Head, 0, 0, 0,  "Blood", gg, 0, "Top", "142858160", math.random(2, 5)/1.4)
  1706.     if gg:findFirstChildOfClass("Humanoid") ~= nil then
  1707.         gg:findFirstChildOfClass("Humanoid").PlatformStand = true
  1708.     end
  1709.     gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1710.     Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1711.     RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, .2, 0) * CFrame.Angles(0, 0, 0), 1)
  1712.     swait()
  1713.     gg:findFirstChild("Head").CFrame = Hole.CFrame * CFrame.Angles(math.rad(90), 0, -math.rad(90))
  1714.     Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(-0.0591441095, 1.44310308, -0.104489565, 0.38024953, -0.166558102, -0.909763098, 0.0455610156, 0.985830128, -0.161441401, 0.923761129, 0.0199382901, 0.382449985) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1715.     RW.C0 = clerp(RW.C0, CFrame.new(1.95842671, 0.950205386, -0.642317116, 0.497761637, -0.759324074, 0.419118613, 0.0789630339, -0.441555262, -0.893752694, 0.863711894, 0.47797066, -0.159830749) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .5)
  1716.     swait()
  1717.     if gg == nil then
  1718.         break
  1719.     end
  1720.     end
  1721.     end
  1722.     swait(10)
  1723.     end
  1724.     Attack = false
  1725.     Humanoid.WalkSpeed = 14
  1726.     Humanoid.JumpPower = 50
  1727. end
  1728.  
  1729.  
  1730. function Run()
  1731.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1732.     coroutine.resume(coroutine.create(function()
  1733.         if Victim ~= Mouse.Target.Parent then
  1734.         Victim = Mouse.Target.Parent
  1735.         Billb.Adornee = Victim.Torso
  1736.         Billb.Enabled = true
  1737.         CFuncs.Sound.Create("749189256", Mouse.Target.Parent, .8, math.random(5, 15) / 10)
  1738.             for i = 1, 0, -.05 do
  1739.             swait()
  1740.             D1.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1741.             D2.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1742.             D3.TileSize = UDim2.new(math.random(1, 15) / 7, 0, math.random(1, 15) / 7, 0)
  1743.             D3.Rotation = math.random(-360, 360)
  1744.             D1.Size = UDim2.new(3, i * math.random(5, 40), 3, i * math.random(5, 40))
  1745.             D2.Size = UDim2.new(2.4, i * math.random(5, 40), 2.4, i * math.random(5, 40))
  1746.             D3.Size = UDim2.new(.2, i * math.random(5, 40), .2, i * math.random(5, 40))
  1747.             D1.ImageTransparency = i
  1748.             D2.ImageTransparency = i
  1749.             D3.ImageTransparency = i
  1750.             end
  1751.             D1.TileSize = UDim2.new(1, 0, 1, 0)
  1752.             D2.TileSize = UDim2.new(1, 0, 1, 0)
  1753.             D3.TileSize = UDim2.new(1, 0, 1, 0)
  1754.             D3.Rotation = 45
  1755.         end
  1756.     end))
  1757.     end
  1758. end
  1759. function Hide_n_Seek()
  1760.     Delay2 = true
  1761.     for i = 0, 1, math.random(1, 2)/9 do   
  1762.     swait()
  1763.     CFuncs.Sound.Create("155202884", Head, .4, math.random(5, 15) / 5)
  1764.     FT.Parent = Torso
  1765.     RA.Parent = RightArm
  1766.     LA.Parent = LeftArm
  1767.     RL.Parent = RightLeg
  1768.     LL.Parent = LeftLeg
  1769.     D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1770.     D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1771.     D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1772.     D3.Rotation = math.random(-360, 360)
  1773.     for _, v in pairs(Character:children()) do
  1774.         if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1775.             v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1776.         elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1777.             v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1778.         end
  1779.         for _, v in pairs(m:children()) do
  1780.             if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1781.                 v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/6, math.random(-5, 5)/6, math.random(-5, 5)/6)
  1782.             end    
  1783.         end
  1784.     end
  1785.     end
  1786.     for _, v in pairs(Character:children()) do
  1787.         if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1788.             v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1789.         elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1790.             v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1791.         end
  1792.         for _, v in pairs(m:children()) do
  1793.             if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1794.                 v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1795.             end    
  1796.         end
  1797.     end
  1798.     if Victim:FindFirstChildOfClass("Humanoid") ~= nil then
  1799.     RootPart.CFrame = Victim.Head.CFrame * CFrame.new(0, 0, 6)
  1800.     else
  1801.     Victim = nil
  1802.     end
  1803.     D1.TileSize = UDim2.new(1, 0, 1, 0)
  1804.     D2.TileSize = UDim2.new(1, 0, 1, 0)
  1805.     D3.TileSize = UDim2.new(1, 0, 1, 0)
  1806.     D3.Rotation = 45
  1807.     FT.Parent = nil
  1808.     RA.Parent = nil
  1809.     LA.Parent = nil
  1810.     RL.Parent = nil
  1811.     LL.Parent = nil
  1812.     Delay2 = false
  1813. end
  1814.  
  1815. function Happy_Ending()
  1816.     Attack = true
  1817.     Humanoid.WalkSpeed = 0
  1818.     Humanoid.JumpPower = 0
  1819.     for i = 1, 0, -0.01 do
  1820.         swait()
  1821.         spook.Volume = i - .01
  1822.         PlayAnimationFromTable({
  1823.          CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1824.          CFrame.new(0, 1.48569643, -0.0892917216, 1, 0, 0, 0, 0.987443745, 0.15797095, 0, -0.15797095, 0.987443745) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1825.          CFrame.new(1.97623742, 0.437888026, -0.304436743, 0.406562924, -0.913622797, 3.01142649e-07, 0.281078935, 0.125080049, -0.951498568, 0.869310796, 0.386844128, 0.30765301) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1826.          CFrame.new(-1.88455427, 0.422001511, -0.176498562, 0.283520967, 0.957216203, 0.0579055212, -0.204488963, 0.119341888, -0.971566737, -0.936909854, 0.263618499, 0.229576096) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1827.          CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1828.          CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1829.         }, .12, false)
  1830.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0227924436, -1.07477307, -0.0921273902, 1.96695328e-06, -0.999339342, 0.0363452137, 5.51342964e-07, 0.0363451838, 0.999339283, -1.00000012, -1.93715096e-06, 6.10947609e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1831.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0169022772, -1.08894277, -0.167423859, -2.58535147e-05, -0.999802172, 0.0198903829, 7.16745853e-06, 0.019890368, 0.999802232, -1, 2.59876251e-05, 6.65336847e-06) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .12)
  1832.     end
  1833.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1834.     Effects.Block.Create(BrickColor.new("New Yeller"), Hole2.CFrame, .1, .1, .1, .25, .25, .25, .13)
  1835.     CFuncs.Sound.Create("259291804", Hole, 1.1, .8)
  1836.     CFuncs.Sound.Create("259291804", Hole2, 1.1, .8)
  1837.     CFuncs.Sound.Create("142858160", Head, 1.3, math.random(2, 5)/1.4)
  1838.  
  1839.     if Character.Name == "Salvo_Starly" or Character.Name == "Nebula_Zorua" or Character.Name == "CKbackup" then
  1840.     CFuncs.Sound.Create("873911886", RootPart, .8, .8)
  1841.     Effects.Sphere.Create(BrickColor.new("Royal purple"), RootPart.CFrame, 30, 30, 30, .5, .5, .5, 0.05)
  1842.     swait(55)
  1843.     for i = 0, 1, 0.01 do
  1844.         swait()
  1845.         spook.Volume = i + .01
  1846.         PlayAnimationFromTable({
  1847.          CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1848.          CFrame.new(-0.209060356, 1.4504354, -0.00869044848, 0.904006004, -0.421258777, 0.0728988647, 0.422152996, 0.906518221, 0.00342751318, -0.067528002, 0.0276759826, 0.997333467) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1849.          CFrame.new(1.52594924, -0.0116261244, -0.0164723098, 0.243770003, -0.733046055, -0.634995818, 0.0841329992, 0.668263078, -0.739152312, 0.966176987, 0.126759022, 0.224575877) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1850.          CFrame.new(-1.45059443, 0.0140549541, -0.030643627, 0.177682057, 0.705317974, 0.68626219, -0.09524104, 0.706409931, -0.701365948, -0.979468346, 0.0592598245, 0.192691579) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1851.          CFrame.new(0.5102005, -1.99953759, 0, 0.998996615, -0.0447849892, 0, 0.0447849855, 0.998996615, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1852.          CFrame.new(-0.554316103, -1.99676478, -0, 0.998235762, 0.0593759865, 0, -0.0593759865, 0.998235762, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1853.         }, .14, false)
  1854.     HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.023190137, -1.06343412, -0.0356665105, -0.00649303198, -0.999339521, 0.0357592702, -0.178101644, 0.0363439769, 0.983340681, -0.983990788, 1.60485506e-05, -0.178219959) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1855.     Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0250650737, -1.08305347, -0.131738186, 0.000606626272, -0.999983788, -0.00567625836, -0.112200432, -0.00570848584, 0.993669271, -0.993685484, 3.4108758e-05, -0.112201981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .14)
  1856.     end
  1857.     Attack = false
  1858.     Humanoid.WalkSpeed = 14
  1859.     Humanoid.JumpPower = 50
  1860.     else
  1861.     Deed = true
  1862.     Blood.Enabled = true
  1863.     m.Parent = workspace
  1864.     swait(1)
  1865.     Character:BreakJoints()
  1866.     swait(5)
  1867.     for _, v in pairs(m:children()) do
  1868.         if v:IsA("Part") and v.Name ~= "FHead" and v.Name ~= "Shush" and v.Name ~= "Shush2" then
  1869.             v.CanCollide = true
  1870.         end
  1871.     end
  1872.     game:GetService("Debris"):AddItem(m, 40)
  1873.     Blood.Enabled = false
  1874.     swait(30)
  1875.     CFuncs.Sound.Create("155202884", Torso, 1, math.random(5, 15) / 10)    
  1876.     FT.Parent = Torso
  1877.     RA.Parent = RightArm
  1878.     LA.Parent = LeftArm
  1879.     RL.Parent = RightLeg
  1880.     LL.Parent = LeftLeg
  1881.     for i = 0, 1, math.random(1, 10)/60 do
  1882.     swait()
  1883.     for _, v in pairs(Character:children()) do
  1884.             if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1885.                 v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1886.             elseif v:IsA("Part") and v:findFirstChild("Shoos") ~= nil then
  1887.                 v:findFirstChild("Shoos").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1888.             elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1889.                 v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1890.             end
  1891.         end
  1892.     end
  1893.     Character:Destroy()
  1894.     end
  1895. end
  1896.  
  1897. Mouse.Button1Down:connect(function()
  1898.     if Attack == false and Hold == false then
  1899.     Broken_wing_bird()
  1900.     end
  1901. end)
  1902. Mouse.Button1Up:connect(function()
  1903.     if Hold == true then
  1904.     Hold = false
  1905.     end
  1906. end)
  1907.  
  1908. Mouse.KeyDown:connect(function(Key)
  1909.     Key = Key:lower()
  1910.     if Attack == false and Key == 'q' then
  1911.     Run()
  1912.     elseif Attack == false and Key == 'e' and Delay2 == false and Victim ~= nil then
  1913.     Hide_n_Seek()
  1914.     elseif Attack == false and Key == 'z' and Hold == false then
  1915.     Innocent_s_Tear()
  1916.     elseif Attack == false and Key == 'x' then
  1917.     Butterfly_on_the_ground()
  1918.     elseif Key == "p" then
  1919.     Happy_Ending()
  1920.     elseif Key == "g" then
  1921.     end
  1922. end)
  1923.  
  1924. Mouse.KeyUp:connect(function(Key)
  1925. end)
  1926.  
  1927.  
  1928.  
  1929. coroutine.resume(coroutine.create(function()
  1930. while true do
  1931.     swait()
  1932.     if Delay == false then
  1933.     Randomize = math.random(0, 120)
  1934.     if Randomize == 1 then
  1935.     FT.Parent = Torso
  1936.     RA.Parent = RightArm
  1937.     LA.Parent = LeftArm
  1938.     RL.Parent = RightLeg
  1939.     LL.Parent = LeftLeg
  1940.     for i = 0, 1, math.random(1, 10)/20 do
  1941.     swait()
  1942.     spook2.Octave = math.random(1, 20) / 10
  1943.     spook.PlaybackSpeed = math.random(1, 20) / 12
  1944.     D1.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1945.     D2.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1946.     D3.TileSize = UDim2.new(math.random(1, 15) / 20, 0, math.random(1, 15) / 20, 0)
  1947.     D3.Rotation = math.random(-360, 360)
  1948.     for _, v in pairs(Character:children()) do
  1949.         if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1950.             v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1951.         elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1952.             v.Handle:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1953.         end
  1954.         for _, v in pairs(m:children()) do
  1955.             if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Shush2" or v.Name == "Head") then
  1956.                 v:findFirstChild("Mesh").Offset = Vector3.new(math.random(-5, 5)/10, math.random(-5, 5)/10, math.random(-5, 5)/10)
  1957.             end    
  1958.         end
  1959.     end
  1960.     end
  1961.     spook2.Octave = 1
  1962.     spook.PlaybackSpeed = .3
  1963.     D1.TileSize = UDim2.new(1, 0, 1, 0)
  1964.     D2.TileSize = UDim2.new(1, 0, 1, 0)
  1965.     D3.TileSize = UDim2.new(1, 0, 1, 0)
  1966.     D3.Rotation = 45
  1967.     for _, v in pairs(Character:children()) do
  1968.         if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil then
  1969.             v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1970.         elseif v:IsA("Accessory") and v.Handle:findFirstChild("Mesh") ~= nil then
  1971.             v.Handle:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1972.         end
  1973.         for _, v in pairs(m:children()) do
  1974.             if v:IsA("Part") and v:findFirstChild("Mesh") ~= nil and (v.Name == "Shush" or v.Name == "Head") then
  1975.                 v:findFirstChild("Mesh").Offset = Vector3.new(0, 0, 0)
  1976.             end    
  1977.         end
  1978.     end
  1979.     FT.Parent = nil
  1980.     RA.Parent = nil
  1981.     LA.Parent = nil
  1982.     RL.Parent = nil
  1983.     LL.Parent = nil
  1984.     end
  1985.     end
  1986.     end
  1987. end))
  1988.  
  1989. while true do
  1990.     swait()
  1991.     D1.Rotation = D1.Rotation - 2
  1992.     D2.Rotation = D2.Rotation + 4
  1993.     Animie = math.random(1, 5) / 10
  1994.     if Deed == false then
  1995.     Torso.Neck.C0 = clerp(Torso.Neck.C0, Torso.Neck.C0 * CFrame.Angles(math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20)), math.rad(math.random(-Animie * 20, Animie * 20))), .5)
  1996.     end
  1997.     if Head:findFirstChild("face") ~= nil then
  1998.         Head:findFirstChild("face"):Destroy()
  1999.     end
  2000.     if spook.Parent == nil then
  2001.         spook = Create("Sound"){
  2002.         Parent = Character,
  2003.         SoundId = "rbxassetid://504871254",
  2004.         Volume = 1.3,
  2005.         PlaybackSpeed = .3,
  2006.         Looped = true
  2007.         }
  2008.         spook2 = Create("PitchShiftSoundEffect"){
  2009.         Parent = spook,
  2010.         Octave = 1
  2011.         }
  2012.         spook:Play()
  2013.     end
  2014.     for i, v in pairs(Character:GetChildren()) do
  2015.         if v:IsA("Part") then
  2016.             v.Material = "SmoothPlastic"
  2017.         elseif v:IsA("Accessory") then
  2018.             v:WaitForChild("Handle").Material = "SmoothPlastic"
  2019.         end
  2020.     end
  2021.     if Victim ~= nil and Victim:FindFirstChildOfClass("Humanoid") == nil then
  2022.     Victim = nil
  2023.     Billb.Adornee = nil
  2024.     Billb.Enabled = false
  2025.     end
  2026.     Humanoid.MaxHealth = 11111110896723058319876184696208490496
  2027.     Humanoid.Health = 11111110896723058319876184696208490496
  2028.     Humanoid.Name = Re[math.random(1, 93)]..Re[math.random(1, 93)]..Re[math.random(1, 93)]
  2029.     TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  2030.     Velocity = RootPart.Velocity.y
  2031.     Sine = Sine + Change
  2032.     local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  2033.         if RootPart.Velocity.y > 1 and hit == nil then
  2034.             Anim = "Jump"
  2035.             if Attack == false then
  2036.                 Change = 1
  2037.             PlayAnimationFromTable({
  2038.                  CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2039.                  CFrame.new(0, 1.48630166, 0.0828605741, 1, 0, 0, 0, 0.986636221, -0.162939042, 0, 0.162939042, 0.986636221) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2040.                  CFrame.new(1.54998243, 0.0460062027, 0, 0.96711725, -0.254331052, 0, 0.254331052, 0.96711725, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2041.                  CFrame.new(-1.60585427, 0.120478928, -0, 0.945319474, 0.326146126, 0, -0.326146156, 0.945319474, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2042.                  CFrame.new(0.5, -1.98453414, 0.0931893736, 1, 0, 0, 0, 0.98649478, 0.163792953, 0, -0.163792953, 0.98649478) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2043.                  CFrame.new(-0.5, -1.98326659, 0.121506959, 1, 0, 0, 0, 0.99064213, 0.13648501, 0, -0.13648501, 0.99064213) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2044.             }, Animie, false)
  2045.             HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2046.             Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2047.             end
  2048.         elseif RootPart.Velocity.y < -1 and hit == nil then
  2049.             Anim = "Fall"
  2050.             if Attack == false then
  2051.                 Change = 1
  2052.             PlayAnimationFromTable({
  2053.                  CFrame.new(0, -0.00281290524, -0.110870562, 1, 0, 0, 0, 0.983663857, 0.180014983, 0, -0.180014983, 0.983663857) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2054.                  CFrame.new(0, 1.43970644, -0.17384778, 1, 0, 0, 0, 0.963594437, 0.267368227, 0, -0.267368197, 0.963594437) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2055.                  CFrame.new(1.87205124, 0.239569426, 1.33605636e-05, 0.610077322, -0.792341948, -3.13323631e-06, 0.792341888, 0.610077322, 6.70552254e-07, 1.38580799e-06, -2.90572643e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2056.                  CFrame.new(-1.88090944, 0.174126849, -0.0411957316, 0.636063814, 0.770755291, -0.0368679203, -0.771619737, 0.635008395, -0.0369789898, -0.00509031117, 0.0519690178, 0.998635769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2057.                  CFrame.new(0.611441433, -1.93454111, -0.205220982, 0.996495903, -0.0836423263, 9.74191153e-07, 0.0828808397, 0.987422228, -0.134641305, 0.0112607507, 0.134169608, 0.990894377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2058.                  CFrame.new(-0.570478976, -1.94810426, -0.143567681, 0.996611655, 0.0822507069, -1.19118874e-06, -0.0817528069, 0.99057734, -0.109877877, -0.00903635286, 0.109505668, 0.993945122) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2059.             }, Animie, false)
  2060.             HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.01043892, -1.09500229, -0.00497436523, 0, 1.00000012, 0, 0, 0, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2061.             Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.010425603, -1.09500909, -0.00497436523, 0, 1.00000024, 2.98023224e-08, 0, -2.98023224e-08, -1.00000024, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2062.             end
  2063.         elseif TorsoVelocity < 1 and hit ~= nil then
  2064.             Anim = "Idle"
  2065.             if Attack == false then
  2066.                 Change = 1
  2067.             PlayAnimationFromTable({
  2068.                 CFrame.new(0, 0.00304500386 - .1 * math.cos(Sine / 45), -0.25276947, 1, 0, 0, 0, 0.966956854, 0.254939973, 0, -0.254939973, 0.966956854) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2069.                 CFrame.new(0, 1.48396528, -0.184687465, 1, 0, 0, 0, 0.938511074, 0.345249116, 0, -0.345249116, 0.938511074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2070.                 CFrame.new(1.44362104, 0.0105986297, -0.173658058, 0.99780637, -0.0662000254, 0, 0.0640125647, 0.964835703, -0.254939973, 0.0168770328, 0.254380733, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 + 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2071.                 CFrame.new(-1.48667848, 0.0416535959, -0.221442789, 0.996128142, 0.0879139975, 0, -0.0850090459, 0.963212907, -0.254939973, -0.0224127937, 0.253952891, 0.966956854) * CFrame.new(0, 0 - .02 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15, 0) * CFrame.Angles(0, 0, math.rad(0 - 4 * math.cos(Sine / 45) + -math.sin(Sine / 45) / 15)),
  2072.                 CFrame.new(0.537495971, -1.99924409, -0.2656973, 0.998377502, -0.0569419749, 0, 0.0550604314, 0.96538794, -0.254939973, 0.0145167857, 0.254526347, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2073.                 CFrame.new(-0.544956386, -1.99696815, -0.265097141, 0.995043218, 0.0994440243, 0, -0.0961580798, 0.962163866, -0.254939973, -0.0253522564, 0.253676295, 0.966956854) * CFrame.new(0, 0 + .1 * math.cos(Sine / 45), 0) * CFrame.Angles(0, 0, 0),
  2074.             }, Animie, false)
  2075.             HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2076.             Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), Animie)
  2077.             end
  2078.         elseif TorsoVelocity > 2 and hit ~= nil then
  2079.             Anim = "Walk"
  2080.             if Attack == false then
  2081.                 Change = 3
  2082.             PlayAnimationFromTable({
  2083.                 CFrame.new(0, 0.0217996836, -0.15443182, 1, 0, 0, 0, 0.982294619, 0.187342957, 0, -0.187342942, 0.982294619) * CFrame.new(0, -.1 - .15 * math.cos(Sine / 6), 0) * CFrame.Angles(0, math.rad(0 - 15 * math.sin(Sine / 12) / 2), 0),  
  2084.                 CFrame.new(0, 1.50440693, -0.177497774, 1, 0, 0, 0, 0.98494184, 0.172886148, 0, -0.172886133, 0.9849419) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  2085.                 CFrame.new(1.51832783, -0.0136715584, -0.18358618, 0.99780637, -0.0662000254, 0, 0.0650279298, 0.980139852, -0.187342942, 0.0124021089, 0.186931998, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2086.                 CFrame.new(-1.51726496, 0.00152201951, -0.180036053, 0.996128142, 0.0879139975, 0, -0.086357452, 0.978491306, -0.187342942, -0.0164700691, 0.186617598, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + .5 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 40 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2087.                 CFrame.new(0.537497759, -2.01284766, -0.226675838, 0.998377502, -0.0569419749, 0, 0.0559337959, 0.98070085, -0.187342942, 0.010667678, 0.187038988, 0.982294619) * CFrame.new(0, .1 + .15 * math.sin(Sine / 12), 0 + 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 - 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2088.                 CFrame.new(-0.544956088, -2.01053548, -0.226234794, 0.995043218, 0.0994440243, 0, -0.0976833329, 0.977425575, -0.187342942, -0.0186301377, 0.186414331, 0.982294619) * CFrame.new(0, .1 - .15 * math.sin(Sine / 12), 0 - 1 * math.cos(Sine / 12)) * CFrame.Angles(math.rad(0 + 60 * math.cos(Sine / 12) + -math.sin(Sine / 12)), 0, 0),
  2089.             }, Animie, false)
  2090.             HandleWeld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104389191, -1.04402542, -0.00497436523, 0, 1, 0, 0, 0, -1, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2091.             Handle2Weld.C0 = clerp(HandleWeld.C0, CFrame.new(0.0104370201, -1.05964959, -0.00497436523, 0, 1.00000012, 7.4505806e-09, 0, -7.4505806e-09, -1.00000012, -1, 0, 0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), .3)
  2092.             end
  2093.         end
  2094.     if #Effects > 0 then
  2095.         for e = 1, #Effects do
  2096.             if Effects[e] ~= nil then
  2097.                 local Thing = Effects[e]
  2098.                 if Thing ~= nil then
  2099.                     local Part = Thing[1]
  2100.                     local Mode = Thing[2]
  2101.                     local Delay = Thing[3]
  2102.                     local IncX = Thing[4]
  2103.                     local IncY = Thing[5]
  2104.                     if Thing[2] == "Shoot" then
  2105.                     Look = Thing[1]
  2106.                     local hit, pos = RayCast(Thing[4], Look, 20, Character)
  2107.                     local mag = (Thing[4] - pos).magnitude
  2108.                     Effects.Cylinder.Create(BrickColor.new("New Yeller"),CFrame.new((Thing[4] + pos)/2, pos)*CFrame.Angles(1.57,0,0),.5,mag * 5,.5,0,0,0,0.14)
  2109.                     Thing[4]=Thing[4] + (Look * 20)
  2110.                     Thing[3]=Thing[3] - 1
  2111.                     if hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") ~= nil then
  2112.                     local ref = CFuncs.Part.Create(m,Enum.Material.Neon,0,1,"New Yeller","ref",Vector3.new(0.05,0.05,0.05))
  2113.                     ref.Anchored = true
  2114.                     ref.CFrame = CFrame.new(pos)
  2115.                     CFuncs.Sound.Create("1166474639", ref, 1.2, 1.1)
  2116.                     Damage(hit, hit, 0, 0, 0,  "Blood", hit, 0, "Top", "142858160", math.random(2, 5)/1.4)
  2117.                     game:GetService("Debris"):AddItem(ref, 1)
  2118.                     elseif hit ~= nil and hit.Parent:findFirstChildOfClass("Humanoid") == nil then
  2119.                     Thing[3] = 0
  2120.                     end
  2121.                     --MagnitudeDamage(ref, 2, 8, 9, 0, .2, "Normal")
  2122.                     end
  2123.                     if Thing[3] <= 0 then
  2124.                     table.remove(Effects, e)
  2125.                     end
  2126.                     end
  2127.                     if Thing[2] ~= "Shoot" then
  2128.                     if Thing[1].Transparency <= 1 then
  2129.                         if Thing[2] == "Block1" then
  2130.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2131.                             Mesh = Thing[7]
  2132.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2133.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2134.                         elseif Thing[2] == "Ice" then
  2135.                             if Thing[6] <= Thing[5] then
  2136.                                 Thing[6] = Thing[6] + .05
  2137.                                 Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0)
  2138.                             else
  2139.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2140.                             end
  2141.                         elseif Thing[2] == "Shatter" then
  2142.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2143.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2144.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2145.                             Thing[6] = Thing[6] + Thing[5]
  2146.                         elseif Thing[2] == "Block2" then
  2147.                             Thing[1].CFrame = Thing[1].CFrame
  2148.                             Mesh = Thing[7]
  2149.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2150.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2151.                         elseif Thing[2] == "Block3" then
  2152.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2153.                             Mesh = Thing[7]
  2154.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2155.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2156.                         elseif Thing[2] == "Block4" then
  2157.                             Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0)
  2158.                             Mesh = Thing[7]
  2159.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2160.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2161.                         elseif Thing[2] == "Block2Fire" then
  2162.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2163.                             Mesh = Thing[7]
  2164.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2165.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2166.                             if Thing[1].Transparency >= .3 then
  2167.                                 Thing[1].BrickColor = BrickColor.new("Bright red")
  2168.                             else
  2169.                                 Thing[1].BrickColor = BrickColor.new("Bright yellow")
  2170.                             end
  2171.                         elseif Thing[2] == "Cylinder" then
  2172.                             Mesh = Thing[7]
  2173.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2174.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2175.                         elseif Thing[2] == "Blood" then
  2176.                             Mesh = Thing[7]
  2177.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0)
  2178.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2179.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2180.                         elseif Thing[2] == "Elec" then
  2181.                             Mesh = Thing[10]
  2182.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2183.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2184.                             Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2)
  2185.                             Thing[1].Rotation = Vector3.new(0, 0, 0)
  2186.                         elseif Thing[2] == "Disappear" then
  2187.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2188.                         end
  2189.                     else
  2190.                         Part.Parent = nil
  2191.                         table.remove(Effects, e)
  2192.                     end
  2193.                 end
  2194.             end
  2195.         end
  2196.     end
  2197. end
  2198.  
  2199. --wat
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