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- 08/28/2018 19:35:46.118: dxgi.log created (Special K 0.9.24.31, Aug 28 2018)
- -------------------------------------------------------------------------------------------
- 08/28/2018 19:35:46.131: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
- 08/28/2018 19:35:46.131: Loading user preferences from dxgi.ini... done! ( 7.26 ms)
- -------------------------------------------------------------------------------------------
- 08/28/2018 19:35:46.144: Working Directory: F:\SteamLibrary\steamapps\common\Monster Hunter World
- 08/28/2018 19:35:46.144: System Directory: C:\WINDOWS\system32
- 08/28/2018 19:35:46.144: Loading default dxgi.dll: (C:\WINDOWS\system32\dxgi.dll)
- -------------------------------------------------------------------------------------------
- 08/28/2018 19:35:46.147: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
- 08/28/2018 19:35:46.147: [ D3D 11 ] =========================================
- 08/28/2018 19:35:46.148: [ D3D 11 ] D3D11CreateDevice: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15800h { Hooked }
- 08/28/2018 19:35:46.148: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\WINDOWS\SYSTEM32\d3d11.dll ) + 15950h { Hooked }
- 08/28/2018 19:35:46.153: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
- 08/28/2018 19:35:46.153: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
- 08/28/2018 19:35:46.162: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
- 08/28/2018 19:35:46.162: [ SpecialK ] * Loading Early Custom Import Derp.dll... 08/28/2018 19:35:46.167: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
- 08/28/2018 19:35:46.167: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
- success!
- 08/28/2018 19:35:46.477: [ DXGI ] Importing CreateDXGIFactory{1|2}
- 08/28/2018 19:35:46.477: [ DXGI ] ================================
- 08/28/2018 19:35:46.477: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\WINDOWS\system32\dxgi.dll ) + 9de0h
- 08/28/2018 19:35:46.477: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\WINDOWS\system32\dxgi.dll ) + a200h
- 08/28/2018 19:35:46.477: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\WINDOWS\system32\dxgi.dll ) + 9a20h
- 08/28/2018 19:35:46.505: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' oo2core_5_win64.dll' < LoadLibraryA> { 'AK::IAkStreamMgr::m_pStreamMgr' }
- 08/28/2018 19:35:46.506: [ DXGI ] Installing DXGI Hooks
- 08/28/2018 19:35:46.508: [ Timing ] Kernel resolution.: 0.999600 ms
- 08/28/2018 19:35:46.509: [ Timing ] New resolution....: 0.499100 ms
- -------------------------------------------------------------------------------------------
- 08/28/2018 19:35:46.511: [ SpecialK ] === Initialization Finished! === (392.31 ms)
- -------------------------------------------------------------------------------------------
- 08/28/2018 19:35:46.558: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { 'skModuleRegistry::LoadLibraryW' }
- 08/28/2018 19:35:46.581: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
- 08/28/2018 19:35:46.587: [DLL Loader] ( Derp.dll ) loaded ' D3DCOMPILER_47.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:35:46.587: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0686f3d8h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3254 ]
- 08/28/2018 19:35:46.594: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/28/2018 19:35:46.594: [ Input ] Game uses DirectInput 8, installing input hooks...
- 08/28/2018 19:35:46.595: [ Input ] Game uses XInput, installing input hooks...
- 08/28/2018 19:35:46.595: [ Input ] >> Hooking XInput9_1_0
- 08/28/2018 19:35:46.596: [ NvAPI ] NvAPI Init { Success }
- 08/28/2018 19:35:46.607: [ NvAPI ] >> NVIDIA Driver Version: 399.07
- 08/28/2018 19:35:46.607: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1060 6GB' }
- 08/28/2018 19:35:46.607: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
- 08/28/2018 19:35:46.607: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
- ===========================================================================================
- 08/28/2018 19:35:46.709: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
- 08/28/2018 19:35:46.711: [ D3D 11 ] Hooking D3D11
- 08/28/2018 19:35:46.727: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
- 08/28/2018 19:35:46.727: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
- 08/28/2018 19:35:46.801: [DLL Loader] ( steam_api64.dll ) loaded ' C:\Games\Steam\steamclient64.dll' <LoadLibraryExW> { 'SteamAPI_SetTryCatchCallbacks' }
- 08/28/2018 19:35:46.810: [FrameLimit] Sleep called from GUI thread: 25 ms!
- 08/28/2018 19:35:46.810: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
- 08/28/2018 19:36:01.585: [Window Mgr] [!] > First Call: NtUserGetForegroundWindow_Detour
- 08/28/2018 19:36:03.565: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
- 08/28/2018 19:36:03.566: [Window Mgr] [!] > First Call: NtUserSetWindowPos_Detour
- 08/28/2018 19:36:03.570: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
- 08/28/2018 19:36:03.575: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
- 08/28/2018 19:36:03.576: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
- 08/28/2018 19:36:03.676: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ Derp.dll < D3D11CreateDeviceAndSwapChain>, tid=0x0424 ]
- 08/28/2018 19:36:03.676: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
- 08/28/2018 19:36:03.676: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 06bde278h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x0424 ]
- 08/28/2018 19:36:03.678: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/28/2018 19:36:03.678: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (07689380h, 0, 06bdde80h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x0424 ]
- 08/28/2018 19:36:03.678: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
- 08/28/2018 19:36:03.679: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1060 6GB' (LUID: 00000000:0000C5BB) <Hardware>
- 08/28/2018 19:36:03.710: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
- 08/28/2018 19:36:03.710: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (077c7fd0h, 06bdf290h, 06bdf628h) -- [ Derp.dll < D3D11CreateDeviceAndSwapChain>, tid=0x0424 ]
- 08/28/2018 19:36:03.710: [Swap Chain]
- +-------------+-------------------------------------------------------------------------+
- | Resolution. | 1920x1080 @ 0.00 Hz |
- | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
- | Buffers.... | 3 |
- | MSAA....... | Not Used (or Offscreen) |
- | Mode....... | Windowed |
- | Scaling.... | Unspecified |
- | Scanlines.. | Unspecified |
- | Flags...... | 0x0002 |
- | SwapEffect. | Discard |
- +-------------+-------------------------------------------------------------------------+
- 08/28/2018 19:36:03.710: [ DXGI 1.5 ] >> Tearing Option: Enable
- 08/28/2018 19:36:03.710: [ DXGI ] >> Refresh Override (Requested: 0.000000, Using: 144)
- 08/28/2018 19:36:03.710: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: Yes - 15 ms]
- 08/28/2018 19:36:03.711: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
- 08/28/2018 19:36:03.711: [Swap Chain]
- +-----------------+---------------------
- | Bits Per Color. | 8
- | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
- | Red Primary.... | 0.650891, 0.329602
- | Green Primary.. | 0.331555, 0.622570
- | Blue Primary... | 0.151867, 0.053234
- | White Point.... | 0.313977, 0.329602
- | Min Luminance.. | 0.500000
- | Max Luminance.. | 270.000000
- | " FullFrame.. | 270.000000
- +-----------------+---------------------
- 08/28/2018 19:36:04.797: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_ce4bc0d792611bc3db8a8b6ebd3ccb77>::operator () >
- 08/28/2018 19:36:04.797: [ DXGI ] Setting Swapchain Frame Latency: 4
- 08/28/2018 19:36:04.797: [ DXGI ] Setting Device Frame Latency: 4
- 08/28/2018 19:36:04.797: [ DXGI ] + SwapChain <IDXGISwapChain> (07c740a0h) wrapped
- 08/28/2018 19:36:04.802: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList (07f3d8a0h, 28, 00, NumModes=436, 282700a0h)) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x0424 ]
- 08/28/2018 19:36:04.805: [ DXGI ] >> 436 modes (387 removed)
- 08/28/2018 19:36:04.944: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
- 08/28/2018 19:36:04.952: [Hook Cache] Hook for 'IDXGIFactory_CreateSwapChain' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\Derp.dll', will not cache!
- 08/28/2018 19:36:04.953: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\Derp.dll', will not cache!
- 08/28/2018 19:36:04.953: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'F:\SteamLibrary\steamapps\common\Monster Hunter World\Derp.dll', will not cache!
- 08/28/2018 19:36:04.955: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
- 08/28/2018 19:36:04.955: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
- 08/28/2018 19:36:04.955: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
- 08/28/2018 19:36:04.955: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
- 08/28/2018 19:36:04.957: [ CEGUI ] Enabling CEGUI: (C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
- 08/28/2018 19:36:04.961: [DLL Loader] ( Derp.dll ) loaded ' CEGUIBase-0.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:04.966: [DLL Loader] ( Derp.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:04.967: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(151910)" * 6006c)
- 08/28/2018 19:36:04.967: [Window Mgr] $ ClassProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 1e0aa60h
- 08/28/2018 19:36:04.967: [Window Mgr] $ WndProc: ( F:\SteamLibrary\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 841220h
- 08/28/2018 19:36:04.967: [Window Mgr] >> Hooking was impossible; installing new Window procedure instead (this may be undone by other software).
- 08/28/2018 19:36:04.967: [Window Mgr] [!] > First Call: NtUserPeekMessage_Detour
- 08/28/2018 19:36:04.967: [Window Mgr] [!] > First Call: NtUserClipCursor_Detour
- 08/28/2018 19:36:04.969: [Window Mgr] [!] > First Call: NtUserDispatchMessage_Detour
- 08/28/2018 19:36:04.989: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
- 08/28/2018 19:36:05.003: [DLL Loader] ( Derp.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:05.007: [DLL Loader] ( Derp.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:05.024: [DLL Loader] ( Derp.dll ) loaded ' C:\Users\*****\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:05.109: [RenderBack] SwapChain Presentation Thread has Priority=15
- 08/28/2018 19:36:05.112: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 06bdead8h) -- [ dxgi.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x0424 ]
- 08/28/2018 19:36:05.113: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
- 08/28/2018 19:36:05.114: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x2710
- 08/28/2018 19:36:05.119: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000b4c, cookie=1
- 08/28/2018 19:36:05.120: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
- 08/28/2018 19:36:05.120: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 2723 MiB - Budget: 30 / 5144 MiB)
- 08/28/2018 19:36:05.120: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 3 / 7345 MiB)
- 08/28/2018 19:36:07.556: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ Derp.dll < CreateDXGIFactory2>, tid=0x0424 ]
- 08/28/2018 19:36:09.066: [FrameLimit] Sleep called from render thread: 1 ms!
- 08/28/2018 19:36:10.547: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f912ba8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x0424 ]
- 08/28/2018 19:36:10.549: [DLL Loader] ( Derp.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:10.549: [ Input ] Game uses HID, installing input hooks...
- 08/28/2018 19:36:10.563: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
- 08/28/2018 19:36:10.584: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
- 08/28/2018 19:36:10.584: [Input Mgr.] [!] > First Call: XInputGetCapabilities9_1_0_Detour
- 08/28/2018 19:36:12.957: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f8bc6c8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x0424 ]
- 08/28/2018 19:36:12.957: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
- 08/28/2018 19:36:12.957: [ Input ] Calling original function: (ret=S_OK)
- 08/28/2018 19:36:12.968: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
- 08/28/2018 19:36:12.969: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=7f8cc4d8h, 00000000h) -- [ MonsterHunterWorld.exe < Ordinal292>, tid=0x0424 ]
- 08/28/2018 19:36:12.969: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
- 08/28/2018 19:36:12.969: [ Input ] Calling original function: (ret=S_OK)
- 08/28/2018 19:36:14.944: [DLL Loader] ( Derp.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' Direct3DCreate9Ex' }
- 08/28/2018 19:36:22.922: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
- 08/28/2018 19:36:22.922: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
- 08/28/2018 19:36:24.095: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,1920,1080,fmt=28,0x00000002) -- [ Derp.dll < CreateDXGIFactory2>, tid=0x0424 ]
- 08/28/2018 19:36:26.166: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
- 08/28/2018 19:36:32.289: [Input Mgr.] [!] > First Call: XInputSetState9_1_0_Detour
- 08/28/2018 19:36:35.363: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
- 08/28/2018 19:36:50.998: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
- 08/28/2018 19:36:58.288: [ D3D 11 ] [!] > First Call: D3D11_DispatchIndirect_Override
- 08/28/2018 19:36:58.288: [ D3D 11 ] [!] > First Call: D3D11_DrawInstancedIndirect_Override
- 08/28/2018 19:37:17.416: [Input Mgr.] [!] > First Call: SetCursorPos_Detour
- 08/28/2018 19:37:43.951: [ImGui Font] Unprintable Character: '?' (U+3f)
- ================================================================== (List Unloads) ==================================================================
- 08/28/2018 19:39:39.583: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FFC643A0000) : (0x00007FFC643C4000) ]
- 08/28/2018 19:39:39.584: [00] * Ver.: Resource Policy Client 10.0.17134.1 (WinBuild.160101.0800)
- ================================================================== (End Unloads) ==================================================================
- 08/28/2018 19:39:39.586: [ SpecialK ] *** Initiating DLL Shutdown ***
- 08/28/2018 19:39:39.586: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
- 08/28/2018 19:39:39.607: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
- 08/28/2018 19:39:39.623: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 2 ms)
- -------------------------[ Free Lib ] success! ( 42 ms)
- 08/28/2018 19:39:39.667: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
- 08/28/2018 19:39:39.667: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
- 08/28/2018 19:39:39.667: [ SpecialK ] Custom dxgi.dll Detached (pid=0x37e4)
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