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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Cannon : MonoBehaviour
- {
- GameObject source;
- public AudioClip clip;
- public bool cannon1Activated = false;
- // Start is called before the first frame update
- void Start()
- {
- }
- // Update is called once per frame
- void Update()
- {
- }
- private void OnTriggerEnter(Collider other)
- {
- if (cannon1Activated == false)
- {
- NewPlayerMovement player = other.GetComponent<NewPlayerMovement>();
- if (player && cannon1Activated == false)
- {
- cannon1Activated = true;
- source = Resources.Load<GameObject>("Audio Object");
- GameObject ao = Instantiate(source, transform.position, Quaternion.identity);
- ao.GetComponent<AudioObject>().Setup(clip, transform);
- }
- }
- }
- }
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