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Dec 19th, 2025
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  1. #include <a_samp>
  2. #include <omp_npc>
  3.  
  4. main(){}
  5.  
  6. new npc_car;
  7.  
  8. public OnGameModeInit()
  9. {
  10.     AddPlayerClass(0, 1954.0790, -2451.3960, 13.5391, 7.6344, 0, 0, 0, 0, 0, 0);
  11.     npc_car = CreateVehicle(542, 1960.1898, -2489.5659, 13.5391, 87.2660, 130, 138, -1);
  12.     return 1;
  13. }
  14.  
  15. new my_npc, npc_pickup;
  16.  
  17. public OnPlayerCommandText(playerid, cmdtext[])
  18. {
  19.     if (!strcmp("/npc", cmdtext, true))
  20.     {
  21.         my_npc = NPC_Create("Josh");
  22.         NPC_Spawn(my_npc);
  23.         NPC_SetSkin(my_npc, 104);
  24.         NPC_SetPos(my_npc, 1953.6671, -2444.9656, 13.5391);
  25.         NPC_SetFacingAngle(my_npc, 185.6094);
  26.         NPC_PutInVehicle(my_npc, npc_car, 0);
  27.         return 1;
  28.     }
  29.     if (!strcmp("/gethim", cmdtext, true))
  30.     {
  31.         DestroyPickup(npc_pickup);
  32.         new Float:x, Float:y, Float:z, Float:angle;
  33.         GetPlayerPos(playerid, x, y, z);
  34.         GetPlayerFacingAngle(playerid, angle);
  35.         x += (6.0 * floatsin(-angle, degrees));
  36.         y += (6.0 * floatcos(-angle, degrees));
  37.         NPC_SetPos(my_npc, x, y, z);
  38.         NPC_SetFacingAngle(my_npc, angle);
  39.         npc_pickup = CreatePickup(2998, 1, x, y, z, -1);
  40.         return 1;
  41.     }
  42.     return 0;
  43. }
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