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- <?xml version="1.0" ?>
- <spellcast xmlns="http://www.windower.net/spellcast/"
- xmlns:xi="http://www.w3.org/2001/XInclude"
- xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
- xsi:schemaLocation="http://www.windower.net/spellcast/ spellcast.xsd">
- <!-- Last modified: 1/18/2013 2:53:23 PM -->
- <!--This is a work in progress (WIP) and does not fully function yet.-->
- <config Debug="false"
- ShowGearSwaps="false"
- ShowSpellInfo="false"
- RequireVersion="2.30"
- />
- <variables clear="true">
- <!-- General configuration -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='ConfigurationVars']/*" />
- <!-- Configuration var overrides. -->
- <var name="CritWS">Jishnu's Radiance</var>
- <var name="MagicalWS">Wildfire|Leaden Salute|Earth Crusher|Sunburst|Aeolian Edge</var>
- <var name="Options.DefenseModes">PDT</var>
- <var name="Options.OffenseModes">Normal|Acc</var>
- <var name="Options.WSModes">Default|Acc|Mod</var>
- <!-- General utility -->
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='UtilityVars']/*" />
- <xi:include href="Mote-Config-Include.xml" xpointer="/includes/include[@name='RecastDurations']/*" />
- <!-- Define weapons to be used -->
- <var name="Guns">Annihilator|Armageddon</var>
- <var name="Bows">Yoichinoyumi</var>
- <!-- Default starting weapon -->
- <var name="RangedWeapon">Armageddon</var>
- <var name="TPWeapon">Gun</var>
- <!-- Define ammo to be used in various situations -->
- <var name="UnlimitedShotAmmos">Aeolus Arrow|Adaman Bullet</var>
- <var name="DefaultBowAmmo">Antlion Arrow</var>
- <var name="DefaultGunAmmo">Silver Bullet</var>
- <var name="BarrageFlag">None</var>
- <var name="BarrageBowAmmo">Antlion Arrow</var>
- <var name="BarrageGunAmmo">Silver Bullet</var>
- </variables>
- <sets>
- <group name="Outside-Group" default="true">
- <set name="None">
- </set>
- <set name="Kite|Move">
- <feet>Fajin Boots</feet>
- </set>
- <set name="Idle-Town-Normal">
- </set>
- <set name="Idle-Field-Normal" BaseSet="Idle-Town-Normal|Regen">
- </set>
- <set name="Regen">
- <head>Ocelomeh Headpiece +1</head>
- <neck>Wiglen Gorget</neck>
- <lring>Sheltered Ring</lring>
- <rring>Paguroidea Ring</rring>
- </set>
- <!-- TP Sets -->
- <set name="TP-Bow-Normal-Normal">
- </set>
- <set name="TP-Bow-Normal-Acc" BaseSet="TP-Bow-Normal-Normal">
- </set>
- <set name="TP-Bow-Barrage-Normal" BaseSet="TP-Bow-Normal-Normal">
- </set>
- <set name="TP-Bow-Barrage-Acc" BaseSet="TP-Bow-Barrage-Normal">
- </set>
- <set name="TP-Gun-Normal-Normal">
- </set>
- <set name="TP-Gun-Normal-Acc" BaseSet="TP-Gun-Normal-Normal">
- </set>
- <set name="TP-Gun-Barrage-Normal" BaseSet="TP-Gun-Normal-Normal">
- </set>
- <set name="TP-Gun-Barrage-Acc" BaseSet="TP-Gun-Barrage-Normal">
- </set>
- <set name="TP-*">
- </set>
- <!-- WS Sets -->
- <!-- Namas Arrow 40% STR | 40% AGI -->
- <set name="WS-Namas Arrow-Normal">
- </set>
- <set name="WS-Namas Arrow-Acc" BaseSet="WS-Namas Arrow-Normal">
- </set>
- <set name="WS-Namas Arrow-Mod" BaseSet="WS-Namas Arrow-Normal">
- </set>
- <!--Coronach 40% DEX | 40%AGI -->
- <set name="WS-Coronach-Normal">
- </set>
- <set name="WS-Coronach-Acc" BaseSet="WS-Coronach-Normal">
- </set>
- <set name="WS-Coronach-Mod" BaseSet="WS-Coronach-Normal">
- </set>
- <!--Jishnu's Radiance 60% DEX-->
- <set name="WS-Jishnu's Radiance-Normal">
- </set>
- <set name="WS-Jishnu's Radiance-Acc" BaseSet="WS-Jishnu's Radiance-Normal">
- </set>
- <set name="WS-Jishnu's Radiance-Mod" BaseSet="WS-Jishnu's Radiance-Normal">
- </set>
- <!-- Sidewinder 16% STR | 25% AGI-->
- <set name="WS-Sidewinder-Normal">
- </set>
- <set name="WS-Sidewinder-Acc" BaseSet="WS-Sidewinder-Normal">
- </set>
- <set name="WS-Sidewinder-Mod" BaseSet="WS-Sidewinder-Normal">
- </set>
- <!--Wildfire 60% AGI | MAB-->
- <set name="WS-Wildfire">
- </set>
- <!-- catch-all for any other weaponskills -->
- <set name="WS-*">
- </set>
- <!-- JA sets -->
- <!--PreShot|Snapshot -->
- <set name="Snapshot">
- </set>
- <!--Eagle Eye Shot-->
- <set name="EagleEyeShot">
- </set>
- <set name="WeakSet">
- </set>
- </group>
- <group name="Abyssea-Group" inherit="Outside-Group">
- <!--Wildfire 60% AGI | MAB-->
- <!-- Add Brew implementation -->
- <set name="WS-Wildfire-Brew">
- </set>
- <set name="WS-Wildfire">
- </set>
- </group>
- <group name="Campaign-Group" inherit="Outside-Group" />
- <group name="Voidwatch-Group" inherit="Outside-Group" />
- </sets>
- <rules>
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='RunFirstUpdate']/*" />
- <!-- Make sure locks are in place before auto-changing gear. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='EquipmentLockRules']/*" />
- <!-- Auto-change gear call via Aftercast to limit lag. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ChangeGearAftercast']/*" />
- <!-- Other general imports. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='LevelRequirement']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='ReturnRules']/*" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='CleanTransportation']/*" />
- <!-- First: Adjust values based on status checks. -->
- <!--Set Ranged Weapon -->
- <if NotEquipRange="$RangedWeapon">
- <if EquipRange="$Bow">
- <var cmd="set RangedWeapon %EquipRange" />
- <var cmd="set TPWeapon Bow" />
- </if>
- <elseif EquipRange="$Guns">
- <var cmd="set RangedWeapon %EquipRange" />
- <var cmd="set TPWeapon Gun" />
- </elseif>
- <else>
- <addtochat>Unknown ranged weapon: %EquipRange</addtochat>
- <var cmd="set TPWeapon Unknown" />
- </else>
- </if>
- <!-- Make sure we don't have Unlimited Shot-type ammo left equipped. -->
- <if EquipRange="$UnlimitedShotAmmos">
- <if advanced='"$TPWeapon"="Bow"'>
- <equip when="precast">
- <ammo>$DefaultBowAmmo</ammo>
- </equip>
- </if>
- <elseif advanced='"$TPWeapon"="Gun"'>
- <equip when="precast">
- <ammo>$DefaultGunAmmo</ammo>
- </equip>
- </elseif>
- <else>
- <equip when="precast">
- <ammo>remove</ammo>
- </equip>
- </else>
- </if>
- <!-- Check for weakness -->
- <if BuffActive="Weakness">
- <var cmd="set WeaknessArmor WeakSet" />
- </if>
- <!-- Second: Update certain values when their status may drop, or when autoset changes. -->
- <if spell="Update|autoset">
- <xi:include href="Mote-Rules-Include.xml" xpointer="//include[@name='AreaRules']/*" />
- <if status="Engaged" advanced='"$Movement"="Move"'>
- <var cmd="set Movement None" />
- </if>
- <elseif status="Idle">
- <var cmd="set Movement Move" />
- </elseif>
- <!-- On a manual update, report our current configuration. -->
- <if SpellTargetRaw=".Manual">
- <addtochat>Update gear. $TPWeapon - $OffenseMode/$DefenseMode, PD:$PhysicalDefense, MD:$MagicalDefense, $Movement</addtochat>
- </if>
- </if>
- <!-- Third: Adjust configurations based on action/trigger. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='UniversalTriggerRules']/*" />
- <!-- Fourth: Compile all adjustments into the final gear set. -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='DefineBaseLayer']/*" />
- <!-- Compile all subsets into a single final set -->
- <var cmd="set CurrentSet $BaseLayer|$WeaknessArmor|$PhysicalDefense|$MagicalDefense|$Movement" />
- <!-- And assign to appropriate sets for idle/aftercast/etc -->
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='HandleEquippingGear']/*" />
- <!-- ************************************************************************ -->
- <!-- The following sections are solely for setting precast/midcast equipment, -->
- <!-- and should not be changing any configuration options. -->
- <!-- ************************************************************************ -->
- <if spell="Ranged">
- <!-- in case of area lag, this delay is needed. For no lag area, this delay can be close to 0-->
- <castdelay delay=".1"/>
- <!--how long after initating ranged attack before switching to stp/-enmity gear?-->
- <midcastdelay delay=".6"/>
- <!-- how long since intiating ranged attack you will swap back the idle gear-->
- <aftercastdelay delay="3.2" />
- <equip when="precast" set="RapidSnap" />
- <command when="precast">input /echo RapidSnap set</command>
- <equip when="midcast" set="TP-$TPWeapon-$BarrageFlag-$OffenseMode"/>
- <command when="midcast">input /echo $TPWeapon ($BarrageFlag) shooting set</command>
- <if advanced='"$BarrageFlag"=="Barrage"'>
- <addtochat>Barrage on, changing ammo to $Barrage$TPWeaponAmmo.</addtochat>
- <equip when="precast|midcast">
- <ammo>$Barrage$TPWeaponAmmo</ammo>
- </equip>
- <var cmd="set BarrageSet Normal" />
- </if>
- <else>
- <equip when="precast|midcast">
- <ammo>$Default$TPWeaponAmmo</ammo>
- </equip>
- </else>
- </if>
- <elseif type="Weaponskill">
- <castdelay delay="0.05" />
- <xi:include href="Mote-Rules-Include.xml" xpointer="/includes/include[@name='DefineWeaponskillSet']/*" />
- <equip when="Precast" set="$WSSet" />
- <if BuffActive="Unlimited Shot">
- <addtochat>Unlimited Shot is active</addtochat>
- <if advanced='"$TPWeapon"="Bow"'>
- <equip when="precast">
- <ammo>Aeolus Arrow</ammo>
- </equip>
- <equip when="aftercast">
- <ammo>remove</ammo>
- </equip>
- </if>
- <elseif advanced='"$TPWeapon"="Gun"'>
- <equip when="precast">
- <ammo>Adaman Bullet</ammo>
- </equip>
- <equip when="aftercast">
- <ammo>remove</ammo>
- </equip>
- </elseif>
- </if>
- </elseif>
- <elseif type="JobAbility">
- <if spell="Bounty Shot">
- <equip when="precast">
- <hands>Syl. Glvltte. +2</hands>
- </equip>
- </if>
- <elseif spell="Sharpshot">
- <equip when="precast">
- <legs>Htr. Braccae +1</legs>
- </equip>
- </elseif>
- <elseif spell="Barrage">
- <var cmd="set BarrageFlag Barrage" />
- </elseif>
- <elseif spell="Eagle Eye Shot">
- <equip when="precast" set="EagleEyeShot" />
- </elseif>
- </elseif>
- <elseif type="Ninjutsu">
- <if Spell="Utsusemi*">
- <CastDelay delay="0.05" />
- <AftercastDelay delay="0.5" />
- <equip when="Precast" set="Utsusemi" />
- <equip when="Midcast" set="Utsusemi|Haste" />
- </if>
- </elseif>
- <elseif skill="*Magic">
- <equip when="Precast" set="FastCast" />
- </elseif>
- </rules>
- </spellcast>
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