NoSloppy

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Feb 17th, 2021 (edited)
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  1. StylePtr<
  2.  
  3.  
  4. IgnitionDelayX<Scale<BladeAngle<>,Int<800>,Int<300>>,RetractionDelayX<Scale<BladeAngle<>,Int<800>,Int<200>>,
  5. Layers<
  6. StyleFire<BrownNoiseFlicker<RotateColorsX<Variation,Red>,RandomPerLEDFlicker<RotateColorsX<Variation,Rgb<25,0,0>>,RotateColorsX<Variation,Rgb<60,0,0>>>,300>,RotateColorsX<Variation,Rgb<80,0,0>>,0,6,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>,FireConfig<10,1000,2>>,
  7. TransitionEffectL<TrConcat<TrFade<400>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrDelay<30000>,Mix<SwingSpeed<400>,AudioFlickerL<Rgb<150,0,0>>,Red>,TrFade<800>>,EFFECT_FORCE>,
  8. AlphaL<Stripes<1000,-2000,RandomPerLEDFlicker<RotateColorsX<Variation,Red>,Black>,Black,RotateColorsX<Variation,Red>,Black>,Scale<IsLessThan<SwingSpeed<600>,Int<13600>>,Scale<SwingSpeed<600>,Int<-19300>,Int<32768>>,Int<0>>>,
  9. TransitionEffectL<TrWaveX<NavajoWhite,Int<400>,Int<100>,Int<400>,Int<0>>,EFFECT_LOCKUP_END>,
  10. ResponsiveLightningBlockL<AlphaL<Red,Int<0>>,TrConcat<TrInstant,AlphaL<White,Bump<Int<12000>,Int<18000>>>,TrFade<200>>,TrConcat<TrInstant,HumpFlickerL<AlphaL<White,Int<16000>>,30>,TrSmoothFade<600>>>,AlphaL<White,Bump<Int<0>,Int<8000>>>,
  11. ResponsiveBlastWaveL<NavajoWhite,Int<200>,Int<100>,Int<200>,Int<0>,Int<0>>,
  12. TransitionEffectL<TrWaveX<NavajoWhite,Int<400>,Int<100>,Int<400>,Int<0>>,EFFECT_CLASH>,
  13. TransitionEffectL<TrConcat<TrInstant,AudioFlickerL<White>,TrFade<800>>,EFFECT_IGNITION>,
  14. AlphaL<Black,SmoothStep<Scale<SlowNoise<Int<2400>>,Int<22000>,Int<40000>>,Int<22000>>>,
  15. InOutTrL<TrWipe<300>,TrWipeIn<500>,Black>,
  16. TransitionEffectL<TrConcat<TrInstant,AlphaL<White,Bump<Int<0>,Int<10000>>>,TrFade<3000>,AlphaL<Orange,Bump<Int<0>,Int<8000>>>,TrFade<3000>,AlphaL<Red,Bump<Int<0>,Int<6000>>>,TrFade<2000>>,EFFECT_RETRACTION>>>>>>>>()
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