Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 1241
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
- [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
- Object name: 'Texture2D'.
- at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
- at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
- [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
- at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
- [21:28:47 ERROR SMAPI] SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement