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  1. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.ObjectDisposedException: Cannot access a disposed object.
  2. Object name: 'Texture2D'.
  3. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  4. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  5. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  6. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  7. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  8. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 1241
  9. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  10. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  11. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  12. Object name: 'Texture2D'.
  13. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  14. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  15. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  16. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  17. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  18. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  19. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  20. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  21. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  22. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  23. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  24. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  25. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  26. Object name: 'Texture2D'.
  27. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  28. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  29. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  30. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  31. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  32. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  33. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  34. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  35. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  36. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  37. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  38. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  39. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  40. Object name: 'Texture2D'.
  41. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  42. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  43. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  44. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  45. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  46. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  47. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  48. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  49. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  50. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  51. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  52. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  53. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  54. Object name: 'Texture2D'.
  55. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  56. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  57. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  58. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  59. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  60. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  61. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  62. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  63. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  64. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  65. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  66. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  67. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  68. Object name: 'Texture2D'.
  69. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  70. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  71. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  72. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  73. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  74. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  75. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  76. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  77. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  78. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  79. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  80. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  81. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  82. Object name: 'Texture2D'.
  83. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  84. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  85. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  86. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  87. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  88. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  89. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  90. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  91. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  92. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  93. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  94. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  95. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  96. Object name: 'Texture2D'.
  97. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  98. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  99. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  100. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  101. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  102. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  103. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  104. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  105. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  106. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  107. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  108. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  109. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  110. Object name: 'Texture2D'.
  111. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  112. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  113. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  114. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  115. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  116. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  117. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  118. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  119. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  120. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  121. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  122. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  123. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  124. Object name: 'Texture2D'.
  125. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  126. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  127. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  128. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  129. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  130. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  131. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  132. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  133. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  134. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  135. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  136. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  137. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  138. Object name: 'Texture2D'.
  139. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  140. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  141. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  142. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  143. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  144. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  145. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  146. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  147. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  148. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  149. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  150. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  151. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  152. Object name: 'Texture2D'.
  153. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  154. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  155. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  156. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  157. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  158. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  159. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  160. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  161. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  162. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  163. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  164. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  165. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  166. Object name: 'Texture2D'.
  167. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  168. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  169. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  170. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  171. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  172. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  173. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  174. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  175. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  176. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  177. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  178. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  179. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  180. Object name: 'Texture2D'.
  181. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  182. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  183. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  184. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  185. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  186. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  187. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  188. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  189. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  190. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  191. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  192. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  193. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  194. Object name: 'Texture2D'.
  195. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  196. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  197. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  198. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  199. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  200. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  201. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  202. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  203. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  204. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  205. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  206. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  207. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  208. Object name: 'Texture2D'.
  209. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  210. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  211. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  212. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  213. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  214. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  215. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  216. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  217. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  218. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  219. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  220. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  221. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  222. Object name: 'Texture2D'.
  223. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  224. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  225. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  226. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  227. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  228. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  229. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  230. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  231. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  232. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  233. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  234. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  235. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  236. Object name: 'Texture2D'.
  237. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  238. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  239. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  240. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  241. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  242. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  243. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  244. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  245. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  246. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  247. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  248. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  249. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  250. Object name: 'Texture2D'.
  251. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  252. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  253. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  254. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  255. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  256. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  257. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  258. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  259. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  260. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  261. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  262. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  263. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  264. Object name: 'Texture2D'.
  265. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  266. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  267. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  268. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  269. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  270. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  271. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  272. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  273. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  274. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  275. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  276. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  277. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  278. Object name: 'Texture2D'.
  279. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  280. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  281. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  282. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  283. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  284. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  285. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  286. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  287. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  288. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  289. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  290. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  291. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  292. Object name: 'Texture2D'.
  293. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  294. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  295. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  296. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  297. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  298. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  299. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  300. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  301. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  302. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  303. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  304. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  305. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  306. Object name: 'Texture2D'.
  307. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  308. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  309. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  310. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  311. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  312. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  313. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  314. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  315. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  316. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  317. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  318. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  319. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  320. Object name: 'Texture2D'.
  321. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  322. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  323. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  324. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  325. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  326. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  327. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  328. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  329. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  330. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  331. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  332. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  333. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  334. Object name: 'Texture2D'.
  335. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  336. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  337. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  338. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  339. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  340. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  341. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  342. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  343. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  344. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  345. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  346. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  347. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  348. Object name: 'Texture2D'.
  349. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  350. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  351. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  352. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  353. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  354. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  355. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  356. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  357. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  358. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  359. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  360. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  361. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  362. Object name: 'Texture2D'.
  363. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  364. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  365. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  366. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  367. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  368. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  369. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  370. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  371. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  372. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  373. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  374. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  375. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  376. Object name: 'Texture2D'.
  377. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  378. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  379. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  380. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  381. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  382. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  383. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  384. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  385. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  386. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  387. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  388. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  389. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  390. Object name: 'Texture2D'.
  391. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  392. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  393. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  394. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  395. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  396. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  397. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  398. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  399. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  400. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  401. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  402. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  403. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  404. Object name: 'Texture2D'.
  405. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  406. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  407. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  408. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  409. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  410. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  411. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  412. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  413. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  414. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  415. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  416. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  417. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  418. Object name: 'Texture2D'.
  419. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  420. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  421. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  422. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  423. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  424. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  425. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  426. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  427. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  428. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  429. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  430. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  431. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  432. Object name: 'Texture2D'.
  433. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  434. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  435. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  436. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  437. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  438. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  439. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  440. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  441. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  442. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  443. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  444. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  445. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  446. Object name: 'Texture2D'.
  447. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  448. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  449. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  450. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  451. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  452. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  453. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  454. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  455. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  456. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  457. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  458. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  459. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  460. Object name: 'Texture2D'.
  461. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  462. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  463. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  464. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  465. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  466. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  467. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  468. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  469. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  470. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  471. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  472. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  473. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  474. Object name: 'Texture2D'.
  475. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  476. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  477. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  478. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  479. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  480. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  481. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  482. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  483. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  484. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  485. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  486. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  487. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  488. Object name: 'Texture2D'.
  489. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  490. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  491. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  492. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  493. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  494. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  495. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  496. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  497. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  498. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  499. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  500. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  501. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  502. Object name: 'Texture2D'.
  503. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  504. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  505. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  506. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  507. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  508. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  509. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  510. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  511. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  512. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  513. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  514. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  515. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  516. Object name: 'Texture2D'.
  517. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  518. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  519. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  520. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  521. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  522. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  523. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  524. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  525. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  526. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  527. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  528. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  529. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  530. Object name: 'Texture2D'.
  531. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  532. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  533. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  534. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  535. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  536. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  537. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  538. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  539. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  540. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  541. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  542. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  543. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  544. Object name: 'Texture2D'.
  545. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  546. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  547. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  548. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  549. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  550. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  551. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  552. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  553. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  554. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  555. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  556. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  557. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  558. Object name: 'Texture2D'.
  559. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  560. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  561. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  562. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  563. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  564. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  565. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  566. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  567. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  568. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  569. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  570. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  571. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  572. Object name: 'Texture2D'.
  573. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  574. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  575. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  576. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  577. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  578. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  579. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  580. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  581. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  582. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  583. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  584. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  585. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  586. Object name: 'Texture2D'.
  587. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  588. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  589. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  590. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  591. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  592. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  593. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  594. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  595. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  596. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  597. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  598. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  599. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  600. Object name: 'Texture2D'.
  601. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  602. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  603. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  604. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  605. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  606. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  607. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  608. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  609. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  610. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  611. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  612. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  613. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  614. Object name: 'Texture2D'.
  615. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  616. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  617. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  618. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  619. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  620. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  621. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  622. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  623. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  624. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  625. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  626. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  627. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  628. Object name: 'Texture2D'.
  629. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  630. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  631. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  632. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  633. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  634. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  635. [21:28:46 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  636. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  637. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  638. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  639. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  640. [21:28:46 TRACE SMAPI] Recovering sprite batch from error...
  641. [21:28:46 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  642. Object name: 'Texture2D'.
  643. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  644. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  645. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  646. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  647. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  648. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  649. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  650. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  651. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  652. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  653. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  654. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  655. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  656. Object name: 'Texture2D'.
  657. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  658. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  659. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  660. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  661. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  662. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  663. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  664. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  665. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  666. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  667. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  668. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  669. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  670. Object name: 'Texture2D'.
  671. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  672. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  673. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  674. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  675. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  676. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  677. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  678. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  679. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  680. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  681. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  682. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  683. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  684. Object name: 'Texture2D'.
  685. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  686. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  687. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  688. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  689. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  690. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  691. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  692. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  693. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  694. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  695. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  696. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  697. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  698. Object name: 'Texture2D'.
  699. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  700. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  701. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  702. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  703. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  704. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  705. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  706. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  707. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  708. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  709. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  710. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  711. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  712. Object name: 'Texture2D'.
  713. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  714. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  715. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  716. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  717. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  718. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  719. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  720. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  721. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  722. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  723. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  724. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  725. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  726. Object name: 'Texture2D'.
  727. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  728. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  729. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  730. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  731. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  732. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  733. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  734. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  735. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  736. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  737. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  738. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  739. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  740. Object name: 'Texture2D'.
  741. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  742. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  743. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  744. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  745. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  746. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  747. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  748. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  749. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  750. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  751. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  752. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  753. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  754. Object name: 'Texture2D'.
  755. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  756. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  757. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  758. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  759. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  760. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  761. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  762. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  763. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  764. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  765. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  766. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  767. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  768. Object name: 'Texture2D'.
  769. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  770. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  771. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  772. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  773. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  774. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  775. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  776. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  777. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  778. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  779. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  780. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  781. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  782. Object name: 'Texture2D'.
  783. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  784. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  785. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  786. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  787. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  788. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  789. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  790. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  791. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  792. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  793. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  794. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  795. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  796. Object name: 'Texture2D'.
  797. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  798. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  799. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  800. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  801. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  802. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  803. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  804. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  805. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  806. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  807. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  808. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  809. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  810. Object name: 'Texture2D'.
  811. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  812. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  813. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  814. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  815. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  816. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  817. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  818. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  819. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  820. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  821. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  822. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  823. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  824. Object name: 'Texture2D'.
  825. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  826. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  827. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  828. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  829. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  830. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  831. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  832. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  833. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  834. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  835. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  836. [21:28:47 TRACE SMAPI] Recovering sprite batch from error...
  837. [21:28:47 ERROR SMAPI] Could not recover sprite batch state: System.ObjectDisposedException: Cannot access a disposed object.
  838. Object name: 'Texture2D'.
  839. at Microsoft.Xna.Framework.Helpers.CheckDisposed(Object obj, IntPtr pComPtr)
  840. at Microsoft.Xna.Framework.Graphics.TextureCollection.set_Item(Int32 index, Texture value)
  841. at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
  842. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Flush()
  843. at Microsoft.Xna.Framework.Graphics.SpriteBatch.End()
  844. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 593
  845. [21:28:47 ERROR SMAPI] An error occured in the overridden draw loop: System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
  846. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
  847. at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
  848. at StardewModdingAPI.Framework.SGame.DrawImpl(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 823
  849. at StardewModdingAPI.Framework.SGame.Draw(GameTime gameTime) in D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:line 572
  850. [21:28:47 ERROR SMAPI] SMAPI requested an immediate game shutdown: the game crashed when drawing, and SMAPI was unable to recover the game.
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