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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 0.2.1
- # AUTHOR: NeverSink
- #
- # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
- # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
- #
- # TWITTER: @NeverSinkDev
- # DISCORD: https://discord.gg/mye6xhF
- # TWITCH: https://www.twitch.tv/neversink
- # PATREON: https://www.patreon.com/Neversink
- #--------------------------
- # Overrides - Uniques, Valuables
- #--------------------------
- # S Grade: The most valuable uniques, ~25ex to infinity
- Show # $type->uniques $tier->t1
- Rarity Unique
- BaseType == "Ring" "Diamond" "Emerald Ring" "Gold Amulet" "Ultimate Mana Flask" "Utility Belt" "Incense Relic" "Smuggler Coat" "Sapphire" "Furtive Wraps" "Emerald" "Ultimate Life Flask" "Ornate Belt" "Vase Relic" "Time-Lost Diamond" "Ruby" "Armoured Cap" "Grand Regalia" "Stone Tower Shield" "Timeless Jewel" "Wyrm Quarterstaff" "Crucible Tower Shield" "Fine Bracers" "Conqueror Plate"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- # A Grade: High value uniques, ~10ex to ~20ex
- Show # $type->uniques $tier->t2
- Rarity Unique
- BaseType == "Feathered Tiara" "Spiked Club" "Felt Cap" "Burnished Gauntlets" "Brimmed Helm" "Heavy Crown" "Altar Robe" "Dualstring Bow"
- SetFontSize 45
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 175 96 37 255
- PlayAlertSound 1 300
- PlayEffect Red
- MinimapIcon 0 Yellow Star
- #------------------------------------
- # [4203] Exceptions #2
- #------------------------------------
- # Valuable, unusual uniques with filterable attributes, currently none
- #------------------------------------
- # [4204] Multi-Unique bases
- #------------------------------------
- # Multiple uniques sharing the same base: very valuable uniques (S grade) AND cheap uniques. The filter can't say which one dropped. Always check these! There's a small chance for these to be very expensive
- Show # $type->uniques $tier->multispecialhigh
- Rarity Unique
- BaseType == "Heavy Belt" "Stellar Amulet" "Sapphire Ring" "Amethyst Ring" "Jade Amulet" "Tribal Mask" "Solar Amulet" "Azure Amulet" "Gold Ring"
- SetFontSize 45
- SetTextColor 0 0 0 255
- SetBorderColor 120 150 255 255
- SetBackgroundColor 175 96 37 255
- PlayAlertSound 3 300
- PlayEffect Blue
- MinimapIcon 1 Blue Star
- # Multiple uniques sharing the same base: somewhat valuable uniques (A grade) AND cheap uniques.
- Show # $type->uniques $tier->multispecial
- Rarity Unique
- BaseType == "Topaz Ring" "Crimson Amulet" "Pearl Ring" "Lazuli Ring" "Amber Amulet"
- SetFontSize 40
- SetTextColor 0 0 0 255
- SetBorderColor 194 135 59
- SetBackgroundColor 175 96 37 255
- PlayAlertSound 2 300
- PlayEffect Blue
- MinimapIcon 2 Blue Star
- #------------------------------------
- # [4205] Low tier exceptions
- #------------------------------------
- # Show # %H5 $type->uniques $tier->earlyleague
- # Rarity Unique
- # SetFontSize 45
- # SetTextColor 175 96 37 255
- # SetBorderColor 175 96 37 255
- # SetBackgroundColor 10 30 45 255
- # PlayAlertSound 3 300
- # PlayEffect Brown
- # MinimapIcon 2 Brown Star
- Show # %D5 $type->uniques $tier->enchanteduniques
- AnyEnchantment True
- Rarity Unique
- Class == "Amulets" "Rings" "Belts" "Charms" "Body Armours" "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps" "Quivers" "Shields" "Foci" "Life Flasks" "Mana Flasks" "Jewels"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 255 0 0 239
- SetBackgroundColor 53 13 13 255
- PlayEffect Red
- MinimapIcon 2 Red Star
- PlayAlertSound 3 300
- Show # %D5 $type->uniques $tier->extra2socketuniques
- Sockets > 1
- Rarity Unique
- Class == "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Shields" "Foci"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 255 0 0 239
- SetBackgroundColor 53 13 13 255
- PlayEffect Red
- MinimapIcon 2 Red Star
- PlayAlertSound 3 300
- Show # %D5 $type->uniques $tier->extra3socketuniques
- Corrupted True
- Sockets > 2
- Rarity Unique
- Class == "Body Armours" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 255 0 0 239
- SetBackgroundColor 53 13 13 255
- PlayEffect Red
- MinimapIcon 2 Red Star
- PlayAlertSound 3 300
- Show # %D5 $type->uniques $tier->noenchantnosocketuniques
- Corrupted True
- Rarity Unique
- Class == "Amulets" "Rings" "Belts" "Charms" "Body Armours" "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps" "Quivers" "Shields" "Foci" "Life Flasks" "Mana Flasks" "Jewels"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 255 0 0 239
- SetBackgroundColor 53 13 13 255
- PlayEffect Red
- MinimapIcon 2 Red Star
- #------------------------------------
- # [4206] B and C Grade (Tier 3) uniques
- #------------------------------------
- # An expensive unique version of this item drops ONLY from bosses! The global drop unique is low value! You can hide this tier, BUT remember to check the hidden items dropped by bosses if you're doing bosses!
- Show # %H5 $type->uniques $tier->t3boss
- Rarity Unique
- BaseType == "Silk Robe" "Omen Crest Shield" "Chain Tiara" "Linen Wraps" "Shrine Sceptre" "Explorer Armour"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 53 13 13 255
- # B Grade: Mid value uniques, ~2ex to ~9ex with average rolls
- Show # %H4 $type->uniques $tier->t3
- Rarity Unique
- BaseType == "Moulded Mitts" "Lattice Sandals" "Closed Helm" "Knight Armour" "Grand Manchettes" "Threaded Shoes" "Grand Visage" "Iron Ring" "Long Quarterstaff" "Spined Bracers" "Spired Greathelm" "Bloodstone Amulet" "Grand Cuisses" "Tattered Robe" "Chiming Staff" "Rope Cuffs" "Lace Hood" "Solid Mask" "Torment Club" "Garment" "Sigil Crest Shield" "Jewelled Gloves"
- SetFontSize 45
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 53 13 13 255
- PlayEffect Brown
- MinimapIcon 2 Brown Star
- PlayAlertSound 3 300
- # C Grade: Low value uniques, 1ex or less, but worth more with good rolls
- Show # %H4 $type->uniques $tier->t4
- Rarity Unique
- BaseType == "Feathered Robe" "Pelage Targe" "Layered Gauntlets" "Velour Shoes" "Crude Bow" "Iron Crown" "Vaal Cuirass" "Lunar Amulet" "Gold Circlet" "Covert Hood" "Gauze Wraps" "Shortbow" "Pilgrim Vestments" "Goldcast Cuffs"
- SetFontSize 35
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 53 13 13 255
- #------------------------------------
- # [4207] D Grade (Tier 4) uniques
- #------------------------------------
- # D Grade High: Worthless uniques, but high drop rarity tier, can be slightly risky to hide in the scenario where they become meta suddenly
- Hide # %H3 $type->uniques $tier->hideable2
- Rarity Unique
- BaseType == "Seal Relic" "Spiritbone Crown" "Serpentscale Coat" "Tonal Focus" "Coffer Relic" "Effigial Tower Shield" "Martyr Crown" "Long Belt" "Raider Plate" "Secured Leggings" "Crumbling Maul" "Emblem Crest Shield" "Fine Belt" "Marabout Garb" "Champion Cuirass" "Trimmed Greaves" "Hunting Shoes" "Plated Mace" "Riveted Mitts" "Visored Helm" "Rampart Tower Shield" "Votive Raiment" "Ironclad Vestments" "Feathered Sandals" "Pathfinder Coat" "Oak Greathammer" "Fur Plate" "Gilded Vestments" "Amphora Relic" "Scale Mail" "Face Mask" "Tapestry Relic" "Studded Greatclub" "Sombre Gloves" "Doubled Gauntlets" "Pyrophyte Staff" "Braced Sabatons" "Crescent Quarterstaff" "Gelid Staff" "Visceral Quiver" "Wrapped Sandals" "Painted Tower Shield" "Cowled Helm" "Rawhide Belt" "Wide Belt" "Lapis Amulet" "Ruby Ring"
- SetFontSize 35
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 20 20 0 255
- DisableDropSound True
- # D Grade Low: Worthless uniques, low drop rarity tier, very safe to hide
- Hide # %H3 $type->uniques $tier->hideable
- Rarity Unique
- BaseType == "Broadhead Quiver" "Keth Raiment" "Anchorite Garb" "Wayfarer Jacket" "Wicker Tiara" "Hewn Mask" "Scout's Vest" "Steel Plate" "Aged Cuffs" "Hexer's Robe" "Crystal Focus" "Shielded Helm" "Mail Belt" "Plate Belt" "Linen Belt" "Tense Crossbow" "Rogue Armour" "Mail Sabatons" "Steeltoe Boots" "Maraketh Cuirass" "Forge Maul" "Beaded Circlet" "Smithing Hammer" "Woven Focus" "Blazon Crest Shield" "Hermit Garb" "Hardwood Targe" "Veiled Mask" "Horned Crown" "Warrior Greathelm" "Iron Greaves" "Cultist Crown" "Hunter Hood" "Quilted Vest" "Shaman Mantle" "Hooded Mask" "Wrapped Quarterstaff" "Silk Slippers" "Vagabond Armour" "Recurve Bow" "Bronze Greaves" "Gothic Quarterstaff" "Rusted Cuirass" "Laced Boots" "Jingling Crest Shield" "Elite Greathelm" "Splintered Tower Shield" "Studded Vest" "Guarded Helm" "Soldier Greathelm" "Crescent Targe" "Mail Vestments" "Full Plate" "Suede Bracers" "Rhoahide Coat" "Leather Vest" "Engraved Focus" "Chain Mail" "Twig Circlet" "Braced Tower Shield" "Iron Cuirass" "Slim Mace" "Embossed Boots" "Waxed Jacket" "Shabby Hood" "Ringmail Gauntlets" "Stacked Sabatons" "Torn Gloves" "Bone Wand" "Rough Greaves" "Stone Greaves" "Wrapped Greathelm" "Wooden Club" "Leaden Greathammer" "Twig Focus" "Intricate Gloves" "Sectioned Bracers" "Straw Sandals" "Steelpoint Quarterstaff" "Bone Raiment" "Cloaked Mail" "Fire Quiver" "Lizardscale Boots" "Stitched Gloves" "Ashen Staff" "Voltaic Staff" "Volatile Wand" "Omen Sceptre" "Firm Bracers" "Felled Greatclub" "Attuned Wand" "Tempered Mitts" "Makeshift Crossbow" "Rattling Sceptre" "Rusted Greathelm"
- SetFontSize 35
- SetTextColor 175 96 37 255
- SetBorderColor 175 96 37 255
- SetBackgroundColor 20 20 0 255
- DisableDropSound True
- Show # $type->uniques $tier->restex
- Rarity Unique
- SetFontSize 45
- SetTextColor 255 0 255 255
- SetBorderColor 255 0 255 255
- SetBackgroundColor 100 0 100 255
- PlayAlertSound 3 300
- PlayEffect Pink
- MinimapIcon 0 Pink Circle
- ## Divine Orb Style
- Show
- Class "Currency"
- BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- Show
- BaseType == "Distilled Isolation" "Distilled Suffering"
- SetFontSize 45
- SetTextColor 255 0 0 255
- SetBorderColor 255 0 0 255
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- #--------------------------
- # Gold
- #--------------------------
- Hide
- AreaLevel >= 70
- StackSize >= 1000
- BaseType == "Gold"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayEffect Orange Temp
- Hide
- AreaLevel < 70
- StackSize >= 500
- BaseType == "Gold"
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayEffect Orange Temp
- Hide
- BaseType == "Gold"
- SetTextColor 180 180 180
- SetBorderColor 0 0 0 255
- SetBackgroundColor 0 0 0 180
- #--------------------------
- # Uncut Gems
- #--------------------------
- # Gems up to level 19 in late endgame are hidden
- Hide
- ItemLevel <= 19
- BaseType "Uncut Skill Gem" "Uncut Spirit Gem" "Uncut Support Gem"
- # Level 20 gems are tinks
- Show
- ItemLevel >= 20
- BaseType "Uncut Skill Gem" "Uncut Spirit Gem"
- SetFontSize 45
- SetTextColor 20 240 240
- SetBorderColor 20 240 240
- SetBackgroundColor 255 255 255 255
- PlayAlertSound 6 300
- PlayEffect Red
- MinimapIcon 0 Red Star
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Special A Tier - League specific socketables and jewels
- Show
- BaseType "Soul Core" "Timeless"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 45
- MinimapIcon 0 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- # Special Highlight - Breach Rings
- Show
- Rarity Rare
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- Show
- ItemLevel >= 82
- Rarity <= Magic
- BaseType == "Breach Ring"
- SetTextColor 0 240 190
- SetFontSize 35
- MinimapIcon 2 Cyan Diamond
- PlayEffect Cyan Temp
- # Special A Tier - Sanctum Relics
- Show
- Class "Relic"
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayAlertSound 2 300
- PlayEffect Cyan
- # Special A Tier - Rare Jewels
- Show
- Class "Jewel"
- Rarity <= Rare
- SetTextColor 0 240 190
- SetBorderColor 0 240 190
- SetFontSize 40
- MinimapIcon 1 Cyan Diamond
- PlayEffect Cyan
- PlayAlertSound 2 300
- # Special B Tier - Any Runes and Charms
- Hide
- BaseType " Rune" " Charm"
- SetTextColor 0 240 190
- PlayEffect Cyan Temp
- #--------------------------
- # Scroll of Wisdom High Level Hiding
- #--------------------------
- Hide
- BaseType "Scroll of Wisdom"
- AreaLevel >= 65
- Rarity <= Magic
- #--------------------------
- # Socketables and Special Character Equipment
- #--------------------------
- # Currency Tier A: Gemcutter, Annullment
- Show
- Class "Currency"
- BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
- SetTextColor 255 255 255 255
- SetBorderColor 255 255 255 255
- SetBackgroundColor 240 90 35
- PlayAlertSound 1 300
- PlayEffect White
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- # Currency Tier B: Exalt
- Show
- Class "Currency"
- BaseType "Exotic Coinage" "Exalted Orb" "Chaos Orb" "Gemcutter's Prism" "Glassblower's Bauble" "Orb of Alchemy"
- SetTextColor 255 207 92
- SetBorderColor 255 207 92
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Yellow
- MinimapIcon 1 Yellow Circle
- SetFontSize 45
- Show
- BaseType "Gold Key" "Silver Key" "Bronze Key"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- # Currency Tier B: Regal, Vaal ...
- Hide
- Class "Currency"
- BaseType "Vaal Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Simulacrum Splinter" " Artifact"
- SetTextColor 255 250 250
- SetBorderColor 255 250 250
- SetBackgroundColor 80 80 80
- PlayAlertSound 2 100
- PlayEffect White Temp
- MinimapIcon 1 White Kite
- SetFontSize 40
- Show
- Class "Currency"
- StackSize >= 3
- BaseType "Breach Splinter"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 100
- PlayEffect White Temp
- MinimapIcon 1 White Kite
- SetFontSize 35
- Hide
- Class "Currency"
- StackSize <= 2
- BaseType "Breach Splinter"
- Show
- Class "Omen"
- BaseType "Omen of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Show
- Class "Currency"
- BaseType "Distilled" "Essence of"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 2 White Circle
- SetFontSize 40
- Hide
- Class "Currency"
- BaseType "Neural Catalyst" "Tul's Catalyst" "Esh's Catalyst" "Chayula's Catalyst" "Reaver Catalyst"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 0 80 16
- Hide
- Class "Currency"
- BaseType "Catalyst" "Regal Shard
- SetFontSize 45
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- # Currency Tier C: Vaal, Chaos, Exalt, Exotic
- Hide
- AreaLevel >= 70
- Class "Currency"
- BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
- SetTextColor 220 190 132
- SetFontSize 35
- Show
- Class "Currency"
- BaseType "Scroll of Wisdom" "Shard"
- # Unknown currency
- Show
- Class "Currency"
- SetTextColor 255 207 132
- SetBorderColor 255 207 132
- SetBackgroundColor 76 51 12
- PlayAlertSound 2 300
- PlayEffect Pink
- MinimapIcon 1 White Circle
- Show
- Class "Pinnacle Keys"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect White
- MinimapIcon 1 Yellow Square
- SetFontSize 40
- Show
- BaseType "Simulacrum" "Delirium Precursor" "Breach Precursor" "Expedition Precursor" "Ritual Precursor" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
- SetTextColor 255 207 255
- SetBorderColor 255 207 255
- SetBackgroundColor 65 20 80
- PlayAlertSound 2 300
- PlayEffect Purple
- MinimapIcon 1 Purple Square
- SetFontSize 45
- Hide
- BaseType "Precursor"
- Hide
- BaseType "Barya" "Ultimatum"
- #--------------------------
- # Waystones
- #--------------------------
- Hide
- WaystoneTier < 15
- AreaLevel > 77
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Hide
- WaystoneTier < 7
- AreaLevel > 74
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- SetFontSize 35
- Show
- BaseType "Waystone"
- Rarity <= Rare
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 4 300
- PlayEffect White
- MinimapIcon 1 White Square
- SetFontSize 40
- #--------------------------
- # Value Rares
- #--------------------------
- Show
- Class "Rings" "Amulets" "Belts"
- Rarity Rare
- SetFontSize 40
- SetTextColor 233 206 75
- SetBorderColor 233 206 75
- PlayEffect Yellow
- MinimapIcon 1 Yellow Diamond
- #Show the best Chance Orb base(s)
- Show
- ItemLevel >= 30
- BaseType == "Stellar Amulet"
- Rarity Normal
- SetTextColor 255 255 255
- SetBorderColor 255 255 255
- PlayAlertSound 4 300
- PlayEffect White
- MinimapIcon 1 White Square
- SetFontSize 40
- #--------------------------
- # Rings, Amulets, Belts
- #--------------------------
- Hide
- Rarity <= Magic
- AreaLevel > 70
- Class "Rings" "Amulets" "Belts"
- #Show
- #Rarity Normal
- #Class "Rings" "Amulets" "Belts"
- #SetFontSize 40
- #Show
- #Class "Rings" "Amulets" "Belts"
- #Rarity Magic
- #SetFontSize 40
- #--------------------------
- # Salvagable Items
- #--------------------------
- #Show
- #Sockets > 0
- #Rarity Normal
- #SetBorderColor 200 200 200
- #SetFontSize 35
- #Show
- #Quality > 1
- #Rarity Normal
- #SetBorderColor 200 200 200
- #SetFontSize 35
- #Show
- #Sockets > 0
- #Rarity Magic
- #SetBorderColor 0 0 200
- #SetFontSize 35
- #Show
- #Quality > 1
- #Rarity Magic
- #SetBorderColor 0 0 200
- #SetFontSize 35
- #--------------------------
- # Random Rares
- #--------------------------
- ## Uncomment this rule to hide low level rares in high level zones
- Hide
- Rarity Rare
- DropLevel < 50
- AreaLevel > 72
- SetFontSize 35
- #Show
- #Rarity Rare
- #SetFontSize 35
- #--------------------------
- # Hide Rules (only high level), super light edition
- #--------------------------
- Hide
- Quality = 0
- AreaLevel > 70
- Rarity <= Magic
- Class "Flasks"
- Hide
- AreaLevel >= 78
- Rarity <= Magic
- DropLevel < 70
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 75
- Rarity <= Magic
- DropLevel < 64
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 73
- Rarity <= Magic
- DropLevel < 60
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- Hide
- AreaLevel > 72
- Rarity <= Magic
- DropLevel < 55
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- # Quivers have some relevant bases at 50+ so we treat them different
- Hide
- AreaLevel > 74
- Rarity <= Magic
- DropLevel < 50
- Class "Quivers"
- Hide
- AreaLevel > 70
- Rarity <= Normal
- DropLevel < 50
- Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
- #--------------------------
- # OPTIONAL RULES
- #--------------------------
- # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
- ### OPTIONAL RULE: Hide random bases
- # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
- Hide
- Rarity <= Rare
- Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
- AreaLevel >= 65
- ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
- # Show
- # Rarity <= Magic
- # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
- # AreaLevel >= 65
- # DropLevel <= 50
- # SetBackgroundColor 0 0 0 125
- #--------------------------
- # Meta
- #--------------------------
- # If this thing crashes, time to update your filter!
- # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
- # Get a new filter from www.filterblade.xyz
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