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Snoo's Omega Strict PoE2 Filter

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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 0.2.1
  5. # AUTHOR: NeverSink
  6. #
  7. # This is a mini-filter designed for early PoE2 EA gameplay. I will eventually replace it with a full-fledged filter
  8. # With FilterBlade.xyz support. This filter focuses more on highlighting loot, rather than hiding
  9. #
  10. # TWITTER: @NeverSinkDev
  11. # DISCORD: https://discord.gg/mye6xhF
  12. # TWITCH: https://www.twitch.tv/neversink
  13. # PATREON: https://www.patreon.com/Neversink
  14.  
  15. #--------------------------
  16. # Overrides - Uniques, Valuables
  17. #--------------------------
  18.  
  19. # S Grade: The most valuable uniques, ~25ex to infinity
  20. Show # $type->uniques $tier->t1
  21. Rarity Unique
  22. BaseType == "Ring" "Diamond" "Emerald Ring" "Gold Amulet" "Ultimate Mana Flask" "Utility Belt" "Incense Relic" "Smuggler Coat" "Sapphire" "Furtive Wraps" "Emerald" "Ultimate Life Flask" "Ornate Belt" "Vase Relic" "Time-Lost Diamond" "Ruby" "Armoured Cap" "Grand Regalia" "Stone Tower Shield" "Timeless Jewel" "Wyrm Quarterstaff" "Crucible Tower Shield" "Fine Bracers" "Conqueror Plate"
  23. SetFontSize 45
  24. SetTextColor 175 96 37 255
  25. SetBorderColor 175 96 37 255
  26. SetBackgroundColor 255 255 255 255
  27. PlayAlertSound 6 300
  28. PlayEffect Red
  29. MinimapIcon 0 Red Star
  30.  
  31. # A Grade: High value uniques, ~10ex to ~20ex
  32. Show # $type->uniques $tier->t2
  33. Rarity Unique
  34. BaseType == "Feathered Tiara" "Spiked Club" "Felt Cap" "Burnished Gauntlets" "Brimmed Helm" "Heavy Crown" "Altar Robe" "Dualstring Bow"
  35. SetFontSize 45
  36. SetTextColor 255 255 255 255
  37. SetBorderColor 255 255 255 255
  38. SetBackgroundColor 175 96 37 255
  39. PlayAlertSound 1 300
  40. PlayEffect Red
  41. MinimapIcon 0 Yellow Star
  42.  
  43. #------------------------------------
  44. # [4203] Exceptions #2
  45. #------------------------------------
  46.  
  47. # Valuable, unusual uniques with filterable attributes, currently none
  48.  
  49. #------------------------------------
  50. # [4204] Multi-Unique bases
  51. #------------------------------------
  52.  
  53. # Multiple uniques sharing the same base: very valuable uniques (S grade) AND cheap uniques. The filter can't say which one dropped. Always check these! There's a small chance for these to be very expensive
  54. Show # $type->uniques $tier->multispecialhigh
  55. Rarity Unique
  56. BaseType == "Heavy Belt" "Stellar Amulet" "Sapphire Ring" "Amethyst Ring" "Jade Amulet" "Tribal Mask" "Solar Amulet" "Azure Amulet" "Gold Ring"
  57. SetFontSize 45
  58. SetTextColor 0 0 0 255
  59. SetBorderColor 120 150 255 255
  60. SetBackgroundColor 175 96 37 255
  61. PlayAlertSound 3 300
  62. PlayEffect Blue
  63. MinimapIcon 1 Blue Star
  64.  
  65. # Multiple uniques sharing the same base: somewhat valuable uniques (A grade) AND cheap uniques.
  66. Show # $type->uniques $tier->multispecial
  67. Rarity Unique
  68. BaseType == "Topaz Ring" "Crimson Amulet" "Pearl Ring" "Lazuli Ring" "Amber Amulet"
  69. SetFontSize 40
  70. SetTextColor 0 0 0 255
  71. SetBorderColor 194 135 59
  72. SetBackgroundColor 175 96 37 255
  73. PlayAlertSound 2 300
  74. PlayEffect Blue
  75. MinimapIcon 2 Blue Star
  76.  
  77. #------------------------------------
  78. # [4205] Low tier exceptions
  79. #------------------------------------
  80.  
  81. # Show # %H5 $type->uniques $tier->earlyleague
  82. # Rarity Unique
  83. # SetFontSize 45
  84. # SetTextColor 175 96 37 255
  85. # SetBorderColor 175 96 37 255
  86. # SetBackgroundColor 10 30 45 255
  87. # PlayAlertSound 3 300
  88. # PlayEffect Brown
  89. # MinimapIcon 2 Brown Star
  90.  
  91. Show # %D5 $type->uniques $tier->enchanteduniques
  92. AnyEnchantment True
  93. Rarity Unique
  94. Class == "Amulets" "Rings" "Belts" "Charms" "Body Armours" "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps" "Quivers" "Shields" "Foci" "Life Flasks" "Mana Flasks" "Jewels"
  95. SetFontSize 45
  96. SetTextColor 175 96 37 255
  97. SetBorderColor 255 0 0 239
  98. SetBackgroundColor 53 13 13 255
  99. PlayEffect Red
  100. MinimapIcon 2 Red Star
  101. PlayAlertSound 3 300
  102.  
  103. Show # %D5 $type->uniques $tier->extra2socketuniques
  104. Sockets > 1
  105. Rarity Unique
  106. Class == "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Shields" "Foci"
  107. SetFontSize 45
  108. SetTextColor 175 96 37 255
  109. SetBorderColor 255 0 0 239
  110. SetBackgroundColor 53 13 13 255
  111. PlayEffect Red
  112. MinimapIcon 2 Red Star
  113. PlayAlertSound 3 300
  114.  
  115. Show # %D5 $type->uniques $tier->extra3socketuniques
  116. Corrupted True
  117. Sockets > 2
  118. Rarity Unique
  119. Class == "Body Armours" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps"
  120. SetFontSize 45
  121. SetTextColor 175 96 37 255
  122. SetBorderColor 255 0 0 239
  123. SetBackgroundColor 53 13 13 255
  124. PlayEffect Red
  125. MinimapIcon 2 Red Star
  126. PlayAlertSound 3 300
  127.  
  128. Show # %D5 $type->uniques $tier->noenchantnosocketuniques
  129. Corrupted True
  130. Rarity Unique
  131. Class == "Amulets" "Rings" "Belts" "Charms" "Body Armours" "Boots" "Gloves" "Helmets" "Claws" "Daggers" "Wands" "One Hand Swords" "One Hand Axes" "One Hand Maces" "Sceptres" "Spears" "Flails" "Bows" "Staves" "Two Hand Swords" "Two Hand Axes" "Two Hand Maces" "Quarterstaves" "Crossbows" "Traps" "Quivers" "Shields" "Foci" "Life Flasks" "Mana Flasks" "Jewels"
  132. SetFontSize 45
  133. SetTextColor 175 96 37 255
  134. SetBorderColor 255 0 0 239
  135. SetBackgroundColor 53 13 13 255
  136. PlayEffect Red
  137. MinimapIcon 2 Red Star
  138.  
  139. #------------------------------------
  140. # [4206] B and C Grade (Tier 3) uniques
  141. #------------------------------------
  142.  
  143. # An expensive unique version of this item drops ONLY from bosses! The global drop unique is low value! You can hide this tier, BUT remember to check the hidden items dropped by bosses if you're doing bosses!
  144. Show # %H5 $type->uniques $tier->t3boss
  145. Rarity Unique
  146. BaseType == "Silk Robe" "Omen Crest Shield" "Chain Tiara" "Linen Wraps" "Shrine Sceptre" "Explorer Armour"
  147. SetFontSize 45
  148. SetTextColor 175 96 37 255
  149. SetBorderColor 175 96 37 255
  150. SetBackgroundColor 53 13 13 255
  151.  
  152. # B Grade: Mid value uniques, ~2ex to ~9ex with average rolls
  153. Show # %H4 $type->uniques $tier->t3
  154. Rarity Unique
  155. BaseType == "Moulded Mitts" "Lattice Sandals" "Closed Helm" "Knight Armour" "Grand Manchettes" "Threaded Shoes" "Grand Visage" "Iron Ring" "Long Quarterstaff" "Spined Bracers" "Spired Greathelm" "Bloodstone Amulet" "Grand Cuisses" "Tattered Robe" "Chiming Staff" "Rope Cuffs" "Lace Hood" "Solid Mask" "Torment Club" "Garment" "Sigil Crest Shield" "Jewelled Gloves"
  156. SetFontSize 45
  157. SetTextColor 175 96 37 255
  158. SetBorderColor 175 96 37 255
  159. SetBackgroundColor 53 13 13 255
  160. PlayEffect Brown
  161. MinimapIcon 2 Brown Star
  162. PlayAlertSound 3 300
  163.  
  164. # C Grade: Low value uniques, 1ex or less, but worth more with good rolls
  165. Show # %H4 $type->uniques $tier->t4
  166. Rarity Unique
  167. BaseType == "Feathered Robe" "Pelage Targe" "Layered Gauntlets" "Velour Shoes" "Crude Bow" "Iron Crown" "Vaal Cuirass" "Lunar Amulet" "Gold Circlet" "Covert Hood" "Gauze Wraps" "Shortbow" "Pilgrim Vestments" "Goldcast Cuffs"
  168. SetFontSize 35
  169. SetTextColor 175 96 37 255
  170. SetBorderColor 175 96 37 255
  171. SetBackgroundColor 53 13 13 255
  172.  
  173. #------------------------------------
  174. # [4207] D Grade (Tier 4) uniques
  175. #------------------------------------
  176.  
  177. # D Grade High: Worthless uniques, but high drop rarity tier, can be slightly risky to hide in the scenario where they become meta suddenly
  178. Hide # %H3 $type->uniques $tier->hideable2
  179. Rarity Unique
  180. BaseType == "Seal Relic" "Spiritbone Crown" "Serpentscale Coat" "Tonal Focus" "Coffer Relic" "Effigial Tower Shield" "Martyr Crown" "Long Belt" "Raider Plate" "Secured Leggings" "Crumbling Maul" "Emblem Crest Shield" "Fine Belt" "Marabout Garb" "Champion Cuirass" "Trimmed Greaves" "Hunting Shoes" "Plated Mace" "Riveted Mitts" "Visored Helm" "Rampart Tower Shield" "Votive Raiment" "Ironclad Vestments" "Feathered Sandals" "Pathfinder Coat" "Oak Greathammer" "Fur Plate" "Gilded Vestments" "Amphora Relic" "Scale Mail" "Face Mask" "Tapestry Relic" "Studded Greatclub" "Sombre Gloves" "Doubled Gauntlets" "Pyrophyte Staff" "Braced Sabatons" "Crescent Quarterstaff" "Gelid Staff" "Visceral Quiver" "Wrapped Sandals" "Painted Tower Shield" "Cowled Helm" "Rawhide Belt" "Wide Belt" "Lapis Amulet" "Ruby Ring"
  181. SetFontSize 35
  182. SetTextColor 175 96 37 255
  183. SetBorderColor 175 96 37 255
  184. SetBackgroundColor 20 20 0 255
  185. DisableDropSound True
  186.  
  187. # D Grade Low: Worthless uniques, low drop rarity tier, very safe to hide
  188. Hide # %H3 $type->uniques $tier->hideable
  189. Rarity Unique
  190. BaseType == "Broadhead Quiver" "Keth Raiment" "Anchorite Garb" "Wayfarer Jacket" "Wicker Tiara" "Hewn Mask" "Scout's Vest" "Steel Plate" "Aged Cuffs" "Hexer's Robe" "Crystal Focus" "Shielded Helm" "Mail Belt" "Plate Belt" "Linen Belt" "Tense Crossbow" "Rogue Armour" "Mail Sabatons" "Steeltoe Boots" "Maraketh Cuirass" "Forge Maul" "Beaded Circlet" "Smithing Hammer" "Woven Focus" "Blazon Crest Shield" "Hermit Garb" "Hardwood Targe" "Veiled Mask" "Horned Crown" "Warrior Greathelm" "Iron Greaves" "Cultist Crown" "Hunter Hood" "Quilted Vest" "Shaman Mantle" "Hooded Mask" "Wrapped Quarterstaff" "Silk Slippers" "Vagabond Armour" "Recurve Bow" "Bronze Greaves" "Gothic Quarterstaff" "Rusted Cuirass" "Laced Boots" "Jingling Crest Shield" "Elite Greathelm" "Splintered Tower Shield" "Studded Vest" "Guarded Helm" "Soldier Greathelm" "Crescent Targe" "Mail Vestments" "Full Plate" "Suede Bracers" "Rhoahide Coat" "Leather Vest" "Engraved Focus" "Chain Mail" "Twig Circlet" "Braced Tower Shield" "Iron Cuirass" "Slim Mace" "Embossed Boots" "Waxed Jacket" "Shabby Hood" "Ringmail Gauntlets" "Stacked Sabatons" "Torn Gloves" "Bone Wand" "Rough Greaves" "Stone Greaves" "Wrapped Greathelm" "Wooden Club" "Leaden Greathammer" "Twig Focus" "Intricate Gloves" "Sectioned Bracers" "Straw Sandals" "Steelpoint Quarterstaff" "Bone Raiment" "Cloaked Mail" "Fire Quiver" "Lizardscale Boots" "Stitched Gloves" "Ashen Staff" "Voltaic Staff" "Volatile Wand" "Omen Sceptre" "Firm Bracers" "Felled Greatclub" "Attuned Wand" "Tempered Mitts" "Makeshift Crossbow" "Rattling Sceptre" "Rusted Greathelm"
  191. SetFontSize 35
  192. SetTextColor 175 96 37 255
  193. SetBorderColor 175 96 37 255
  194. SetBackgroundColor 20 20 0 255
  195. DisableDropSound True
  196.  
  197. Show # $type->uniques $tier->restex
  198. Rarity Unique
  199. SetFontSize 45
  200. SetTextColor 255 0 255 255
  201. SetBorderColor 255 0 255 255
  202. SetBackgroundColor 100 0 100 255
  203. PlayAlertSound 3 300
  204. PlayEffect Pink
  205. MinimapIcon 0 Pink Circle
  206.  
  207. ## Divine Orb Style
  208. Show
  209. Class "Currency"
  210. BaseType "Mirror" "Divine" "Perfect Jeweller's Orb"
  211. SetFontSize 45
  212. SetTextColor 255 0 0 255
  213. SetBorderColor 255 0 0 255
  214. SetBackgroundColor 255 255 255 255
  215. PlayAlertSound 6 300
  216. PlayEffect Red
  217. MinimapIcon 0 Red Star
  218.  
  219. Show
  220. BaseType == "Distilled Isolation" "Distilled Suffering"
  221. SetFontSize 45
  222. SetTextColor 255 0 0 255
  223. SetBorderColor 255 0 0 255
  224. SetBackgroundColor 255 255 255 255
  225. PlayAlertSound 6 300
  226. PlayEffect Red
  227. MinimapIcon 0 Red Star
  228.  
  229.  
  230. #--------------------------
  231. # Gold
  232. #--------------------------
  233.  
  234. Hide
  235. AreaLevel >= 70
  236. StackSize >= 1000
  237. BaseType == "Gold"
  238. SetTextColor 255 255 255
  239. SetBorderColor 255 255 255
  240. PlayEffect Orange Temp
  241.  
  242. Hide
  243. AreaLevel < 70
  244. StackSize >= 500
  245. BaseType == "Gold"
  246. SetTextColor 255 255 255
  247. SetBorderColor 255 255 255
  248. PlayEffect Orange Temp
  249.  
  250. Hide
  251. BaseType == "Gold"
  252. SetTextColor 180 180 180
  253. SetBorderColor 0 0 0 255
  254. SetBackgroundColor 0 0 0 180
  255.  
  256. #--------------------------
  257. # Uncut Gems
  258. #--------------------------
  259.  
  260. # Gems up to level 19 in late endgame are hidden
  261. Hide
  262. ItemLevel <= 19
  263. BaseType "Uncut Skill Gem" "Uncut Spirit Gem" "Uncut Support Gem"
  264.  
  265. # Level 20 gems are tinks
  266. Show
  267. ItemLevel >= 20
  268. BaseType "Uncut Skill Gem" "Uncut Spirit Gem"
  269. SetFontSize 45
  270. SetTextColor 20 240 240
  271. SetBorderColor 20 240 240
  272. SetBackgroundColor 255 255 255 255
  273. PlayAlertSound 6 300
  274. PlayEffect Red
  275. MinimapIcon 0 Red Star
  276.  
  277. #--------------------------
  278. # Socketables and Special Character Equipment
  279. #--------------------------
  280.  
  281. # Special A Tier - League specific socketables and jewels
  282. Show
  283. BaseType "Soul Core" "Timeless"
  284. SetTextColor 0 240 190
  285. SetBorderColor 0 240 190
  286. SetFontSize 45
  287. MinimapIcon 0 Cyan Diamond
  288. PlayAlertSound 2 300
  289. PlayEffect Cyan
  290.  
  291. # Special Highlight - Breach Rings
  292. Show
  293. Rarity Rare
  294. BaseType == "Breach Ring"
  295. SetTextColor 0 240 190
  296. SetBorderColor 0 240 190
  297. SetFontSize 40
  298. MinimapIcon 1 Cyan Diamond
  299. PlayEffect Cyan
  300. PlayAlertSound 2 300
  301.  
  302. Show
  303. ItemLevel >= 82
  304. Rarity <= Magic
  305. BaseType == "Breach Ring"
  306. SetTextColor 0 240 190
  307. SetFontSize 35
  308. MinimapIcon 2 Cyan Diamond
  309. PlayEffect Cyan Temp
  310.  
  311. # Special A Tier - Sanctum Relics
  312. Show
  313. Class "Relic"
  314. SetTextColor 0 240 190
  315. SetBorderColor 0 240 190
  316. SetFontSize 40
  317. MinimapIcon 1 Cyan Diamond
  318. PlayAlertSound 2 300
  319. PlayEffect Cyan
  320.  
  321. # Special A Tier - Rare Jewels
  322. Show
  323. Class "Jewel"
  324. Rarity <= Rare
  325. SetTextColor 0 240 190
  326. SetBorderColor 0 240 190
  327. SetFontSize 40
  328. MinimapIcon 1 Cyan Diamond
  329. PlayEffect Cyan
  330. PlayAlertSound 2 300
  331.  
  332. # Special B Tier - Any Runes and Charms
  333. Hide
  334. BaseType " Rune" " Charm"
  335. SetTextColor 0 240 190
  336. PlayEffect Cyan Temp
  337.  
  338. #--------------------------
  339. # Scroll of Wisdom High Level Hiding
  340. #--------------------------
  341.  
  342. Hide
  343. BaseType "Scroll of Wisdom"
  344. AreaLevel >= 65
  345. Rarity <= Magic
  346.  
  347. #--------------------------
  348. # Socketables and Special Character Equipment
  349. #--------------------------
  350.  
  351. # Currency Tier A: Gemcutter, Annullment
  352. Show
  353. Class "Currency"
  354. BaseType "Orb of Annulment" "Orb of Chance" "Greater Jeweller's Orb" "Distilled Fear" "Distilled Despair"
  355. SetTextColor 255 255 255 255
  356. SetBorderColor 255 255 255 255
  357. SetBackgroundColor 240 90 35
  358. PlayAlertSound 1 300
  359. PlayEffect White
  360. MinimapIcon 1 Yellow Circle
  361. SetFontSize 45
  362.  
  363. # Currency Tier B: Exalt
  364. Show
  365. Class "Currency"
  366. BaseType "Exotic Coinage" "Exalted Orb" "Chaos Orb" "Gemcutter's Prism" "Glassblower's Bauble" "Orb of Alchemy"
  367. SetTextColor 255 207 92
  368. SetBorderColor 255 207 92
  369. SetBackgroundColor 76 51 12
  370. PlayAlertSound 2 300
  371. PlayEffect Yellow
  372. MinimapIcon 1 Yellow Circle
  373. SetFontSize 45
  374.  
  375. Show
  376. BaseType "Gold Key" "Silver Key" "Bronze Key"
  377. SetTextColor 255 207 132
  378. SetBorderColor 255 207 132
  379. SetBackgroundColor 76 51 12
  380. PlayAlertSound 2 300
  381. PlayEffect White
  382. MinimapIcon 2 White Circle
  383. SetFontSize 40
  384.  
  385. # Currency Tier B: Regal, Vaal ...
  386. Hide
  387. Class "Currency"
  388. BaseType "Vaal Orb" "Lesser Jeweller's Orb" "Regal Orb" "Artificer's Orb" "Glassblower's Bauble" "Orb of Alchemy"
  389. SetTextColor 255 207 132
  390. SetBorderColor 255 207 132
  391. SetBackgroundColor 76 51 12
  392. SetFontSize 40
  393.  
  394. Show
  395. Class "Currency"
  396. BaseType "Simulacrum Splinter" " Artifact"
  397. SetTextColor 255 250 250
  398. SetBorderColor 255 250 250
  399. SetBackgroundColor 80 80 80
  400. PlayAlertSound 2 100
  401. PlayEffect White Temp
  402. MinimapIcon 1 White Kite
  403. SetFontSize 40
  404.  
  405. Show
  406. Class "Currency"
  407. StackSize >= 3
  408. BaseType "Breach Splinter"
  409. SetTextColor 255 207 255
  410. SetBorderColor 255 207 255
  411. SetBackgroundColor 65 20 80
  412. PlayAlertSound 2 100
  413. PlayEffect White Temp
  414. MinimapIcon 1 White Kite
  415. SetFontSize 35
  416.  
  417. Hide
  418. Class "Currency"
  419. StackSize <= 2
  420. BaseType "Breach Splinter"
  421.  
  422. Show
  423. Class "Omen"
  424. BaseType "Omen of"
  425. SetTextColor 255 207 132
  426. SetBorderColor 255 207 132
  427. SetBackgroundColor 76 51 12
  428. PlayAlertSound 2 300
  429. PlayEffect White
  430. MinimapIcon 2 White Circle
  431. SetFontSize 40
  432.  
  433. Show
  434. Class "Currency"
  435. BaseType "Distilled" "Essence of"
  436. SetTextColor 255 207 132
  437. SetBorderColor 255 207 132
  438. SetBackgroundColor 76 51 12
  439. PlayAlertSound 2 300
  440. PlayEffect White
  441. MinimapIcon 2 White Circle
  442. SetFontSize 40
  443.  
  444. Hide
  445. Class "Currency"
  446. BaseType "Neural Catalyst" "Tul's Catalyst" "Esh's Catalyst" "Chayula's Catalyst" "Reaver Catalyst"
  447. SetTextColor 255 207 255
  448. SetBorderColor 255 207 255
  449. SetBackgroundColor 0 80 16
  450.  
  451. Hide
  452. Class "Currency"
  453. BaseType "Catalyst" "Regal Shard
  454. SetFontSize 45
  455. SetTextColor 255 207 132
  456. SetBorderColor 255 207 132
  457. SetBackgroundColor 76 51 12
  458.  
  459. # Currency Tier C: Vaal, Chaos, Exalt, Exotic
  460. Hide
  461. AreaLevel >= 70
  462. Class "Currency"
  463. BaseType "Arcanist's Etcher" "Armourer's Scrap" "Blacksmith's Whetstone" "Orb of Augmentation" "Orb of Transmutation" "Regal Shard" "Chance Shard"
  464. SetTextColor 220 190 132
  465. SetFontSize 35
  466.  
  467. Show
  468. Class "Currency"
  469. BaseType "Scroll of Wisdom" "Shard"
  470.  
  471. # Unknown currency
  472. Show
  473. Class "Currency"
  474. SetTextColor 255 207 132
  475. SetBorderColor 255 207 132
  476. SetBackgroundColor 76 51 12
  477. PlayAlertSound 2 300
  478. PlayEffect Pink
  479. MinimapIcon 1 White Circle
  480.  
  481. Show
  482. Class "Pinnacle Keys"
  483. SetTextColor 255 207 255
  484. SetBorderColor 255 207 255
  485. SetBackgroundColor 65 20 80
  486. PlayAlertSound 2 300
  487. PlayEffect White
  488. MinimapIcon 1 Yellow Square
  489. SetFontSize 40
  490.  
  491. Show
  492. BaseType "Simulacrum" "Delirium Precursor" "Breach Precursor" "Expedition Precursor" "Ritual Precursor" "Breachstone" "Cowardly Fate" "Deadly Fate" "Victorious Fate" "Expedition Logbook" "Test of"
  493. SetTextColor 255 207 255
  494. SetBorderColor 255 207 255
  495. SetBackgroundColor 65 20 80
  496. PlayAlertSound 2 300
  497. PlayEffect Purple
  498. MinimapIcon 1 Purple Square
  499. SetFontSize 45
  500.  
  501. Hide
  502. BaseType "Precursor"
  503.  
  504. Hide
  505. BaseType "Barya" "Ultimatum"
  506.  
  507. #--------------------------
  508. # Waystones
  509. #--------------------------
  510.  
  511. Hide
  512. WaystoneTier < 15
  513. AreaLevel > 77
  514. BaseType "Waystone"
  515. Rarity <= Rare
  516. SetTextColor 255 255 255
  517. SetBorderColor 255 255 255
  518. SetFontSize 35
  519.  
  520. Hide
  521. WaystoneTier < 7
  522. AreaLevel > 74
  523. BaseType "Waystone"
  524. Rarity <= Rare
  525. SetTextColor 255 255 255
  526. SetBorderColor 255 255 255
  527. SetFontSize 35
  528.  
  529. Show
  530. BaseType "Waystone"
  531. Rarity <= Rare
  532. SetTextColor 255 255 255
  533. SetBorderColor 255 255 255
  534. PlayAlertSound 4 300
  535. PlayEffect White
  536. MinimapIcon 1 White Square
  537. SetFontSize 40
  538.  
  539. #--------------------------
  540. # Value Rares
  541. #--------------------------
  542.  
  543. Show
  544. Class "Rings" "Amulets" "Belts"
  545. Rarity Rare
  546. SetFontSize 40
  547. SetTextColor 233 206 75
  548. SetBorderColor 233 206 75
  549. PlayEffect Yellow
  550. MinimapIcon 1 Yellow Diamond
  551.  
  552. #Show the best Chance Orb base(s)
  553. Show
  554. ItemLevel >= 30
  555. BaseType == "Stellar Amulet"
  556. Rarity Normal
  557. SetTextColor 255 255 255
  558. SetBorderColor 255 255 255
  559. PlayAlertSound 4 300
  560. PlayEffect White
  561. MinimapIcon 1 White Square
  562. SetFontSize 40
  563.  
  564. #--------------------------
  565. # Rings, Amulets, Belts
  566. #--------------------------
  567.  
  568. Hide
  569. Rarity <= Magic
  570. AreaLevel > 70
  571. Class "Rings" "Amulets" "Belts"
  572.  
  573. #Show
  574. #Rarity Normal
  575. #Class "Rings" "Amulets" "Belts"
  576. #SetFontSize 40
  577.  
  578. #Show
  579. #Class "Rings" "Amulets" "Belts"
  580. #Rarity Magic
  581. #SetFontSize 40
  582.  
  583. #--------------------------
  584. # Salvagable Items
  585. #--------------------------
  586.  
  587. #Show
  588. #Sockets > 0
  589. #Rarity Normal
  590. #SetBorderColor 200 200 200
  591. #SetFontSize 35
  592.  
  593. #Show
  594. #Quality > 1
  595. #Rarity Normal
  596. #SetBorderColor 200 200 200
  597. #SetFontSize 35
  598.  
  599. #Show
  600. #Sockets > 0
  601. #Rarity Magic
  602. #SetBorderColor 0 0 200
  603. #SetFontSize 35
  604.  
  605. #Show
  606. #Quality > 1
  607. #Rarity Magic
  608. #SetBorderColor 0 0 200
  609. #SetFontSize 35
  610.  
  611. #--------------------------
  612. # Random Rares
  613. #--------------------------
  614.  
  615. ## Uncomment this rule to hide low level rares in high level zones
  616.  
  617. Hide
  618. Rarity Rare
  619. DropLevel < 50
  620. AreaLevel > 72
  621. SetFontSize 35
  622.  
  623. #Show
  624. #Rarity Rare
  625. #SetFontSize 35
  626.  
  627. #--------------------------
  628. # Hide Rules (only high level), super light edition
  629. #--------------------------
  630.  
  631. Hide
  632. Quality = 0
  633. AreaLevel > 70
  634. Rarity <= Magic
  635. Class "Flasks"
  636.  
  637. Hide
  638. AreaLevel >= 78
  639. Rarity <= Magic
  640. DropLevel < 70
  641. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  642.  
  643. Hide
  644. AreaLevel > 75
  645. Rarity <= Magic
  646. DropLevel < 64
  647. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  648.  
  649. Hide
  650. AreaLevel > 73
  651. Rarity <= Magic
  652. DropLevel < 60
  653. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  654.  
  655. Hide
  656. AreaLevel > 72
  657. Rarity <= Magic
  658. DropLevel < 55
  659. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  660.  
  661. # Quivers have some relevant bases at 50+ so we treat them different
  662. Hide
  663. AreaLevel > 74
  664. Rarity <= Magic
  665. DropLevel < 50
  666. Class "Quivers"
  667.  
  668. Hide
  669. AreaLevel > 70
  670. Rarity <= Normal
  671. DropLevel < 50
  672. Class "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Quarterstaves" "Bows" "Crossbows"
  673.  
  674. #--------------------------
  675. # OPTIONAL RULES
  676. #--------------------------
  677. # TO ENABLE RULES, REMOVE THE # AT THE START OF THE LINE
  678.  
  679. ### OPTIONAL RULE: Hide random bases
  680. # REMOVE THE BASES YOU --DO-- WANT TO SEE BEFORE SETTING TO HIDE
  681.  
  682. Hide
  683. Rarity <= Rare
  684. Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
  685. AreaLevel >= 65
  686.  
  687. ### OPTIONAL RULE: REDUCES BACKGROUND ON LOW LEVEL BASES
  688.  
  689. # Show
  690. # Rarity <= Magic
  691. # Class "Flasks" "Body Armours" "Helmets" "Boots" "Gloves" "Shields" "Foci" "Quivers" "One Hand Maces" "Two Hand Maces" "Staves" "Quarterstaves" "Bows" "Crossbows" "Wands" "Sceptres"
  692. # AreaLevel >= 65
  693. # DropLevel <= 50
  694. # SetBackgroundColor 0 0 0 125
  695.  
  696. #--------------------------
  697. # Meta
  698. #--------------------------
  699.  
  700. # If this thing crashes, time to update your filter!
  701. # This is here to prevent people to use this filter for AGES. Expert items will get removed eventually
  702. # Get a new filter from www.filterblade.xyz
  703.  
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