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a guest Jun 18th, 2019 67 Never
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  1. Urbanise Building Roadmap to Completion:
  2.  
  3. (1)Finish Terrain:
  4.     1. Airfield/Secret Bunker/Luxury grass/lake terrain
  5.     2. Wasteland/Wartorn Terrain (decision on terrain color/type) then cleanup
  6.     3. Airfield/Secret Bunker & Wasteland/Wartorn Mountains
  7.     4. Begin bounding mountains surrounding map
  8.     5. Large Detail + adjust large terrain changes where desired
  9.  
  10. (2)Road Mapping:
  11.     1. Create standard road style to match/blend with terrain
  12.     2. Create bridges to standardize max road size/set standard for city design
  13.     3. Fully determine district boundaries
  14.     4. Decision on how roads will connect districts
  15.     5. Create additional terrain where roads/intended design (ie dips and slopes in terrain) is desired
  16.     6. Build/Connect roads with buildings in mind
  17.  
  18. ------------------------------------------------------------------------------------------------------------------------------
  19.         PLAN OUT OBJECTIVES, EVENTS, AND OTHER IDEAS AT THIS POINT, OTHERWISE IT WILL BE TOO DIFFICULT LATER
  20. ------------------------------------------------------------------------------------------------------------------------------
  21.  
  22. (3)Buildings/the City (all parts):
  23.     1. Use roads as size limits for max building sizes and space limitations
  24.     2. List off building ideas to create, reducing the amount of empty space in the city
  25.     3. Create buildings used to take up real estate in the city
  26.     4. Position buildings where it makes the most sense either aesthetically or functionally
  27.  
  28. (4)Other:
  29.     1. Vehicle speed changes
  30.     2. Strategic placement for a dynamic environment with assets (bombable walls, functioning special areas, etc)
  31.     3. Detail to the entire place, plants, trees, minor terrain details, small structures + assets, etc.
  32.     4. Whatever else buildingwise
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