Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- {
- "global environment": {
- "firesignal": {
- "label": "firesignal(Signal, Args);",
- "type": "Method",
- "description": "Fires all the connections connected to the signal Signal with Args.",
- "insert": "firesignal"
- },
- "getsenv": {
- "label": "getsenv(localscript);",
- "type": "Method",
- "description": "Returns the global environment table of LocalScript script.",
- "insert": "getsenv"
- },
- "setrawmetatable": {
- "label": "setrawmetatable(o, mt)",
- "type": "Method",
- "description": "Sets o's metatable to mt even if the __metatable field exists in o's metatable",
- "insert": "setrawmetatable"
- },
- "checkcaller": {
- "label": "checkcaller();",
- "type": "Method",
- "description": "Returns true if the current thread is a Zeus thread.\nNote: Checkcaller does NOT check the call stack of the function, if you call a game function then it calls out to checkcaller, the result will be true! Be careful.",
- "insert": "checkcaller"
- },
- "queue_on_teleport": {
- "label": "queue_on_teleport(code);",
- "type": "Method",
- "description": "Executes code after player is teleported.",
- "insert": "queue_on_teleport"
- },
- "setsimulationradius": {
- "label": "checkcaller();",
- "type": "Method",
- "description": "Returns true if the current thread is a Zeus thread.\nNote: Checkcaller does NOT check the call stack of the function, if you call a game function then it calls out to checkcaller, the result will be true! Be careful.",
- "insert": "checkcaller"
- },
- "gethwid": {
- "label": "gethwid();",
- "type": "Method",
- "description": "Returns the User's HWID, changes between PCs.",
- "insert": "gethwid"
- },
- "message": {
- "label": "message(text);",
- "type": "Method",
- "description": "Creates a message box with parameters text",
- "insert": "message"
- },
- "setfflag": {
- "label": "setfflag(FFlag, Value);",
- "type": "Method",
- "description": "Sets FFlag with Value. Must be run before the game loads, auto execute recommended.",
- "insert": "setfflag"
- },
- "getinstances": {
- "label": "getinstances();",
- "type": "Method",
- "description": "Returns a list of all instances within the game.",
- "insert": "getinstances"
- },
- "getcallingscript": {
- "label": "checkcaller();",
- "type": "Method",
- "description": "Gets the script that is calling this function.",
- "insert": "getcallingscript"
- },
- "firetouchinterest": {
- "label": "firetouchinterest(Part, ToTouch, Toggle);",
- "type": "Method",
- "description": "Fakes a .Touched event to ToTouch with Part.\nThe Toggle argument must be either 0 or 1 (for fire/un-fire).",
- "insert": "firetouchinterest"
- },
- "getrenv": {
- "label": "getrenv();",
- "type": "Method",
- "description": "Returns the global environment for the LocalScript state.",
- "insert": "getrenv"
- },
- "newcclosure": {
- "label": "newcclosure(lclosure);",
- "type": "Method",
- "description": "Takes an lclosure (Lua function) and returns a new cclosure (C function).\nThis is commonly used when setting the metamethods of a Roblox userdata such as game.",
- "insert": "newcclosure"
- },
- "randomstring": {
- "label": "randomstring(num);",
- "type": "Method",
- "description": "Return a random string with num length.",
- "insert": "randomstring"
- },
- "request": {
- "label": "request(options);",
- "type": "Method",
- "description": "Sends a http request with parameters in options.",
- "insert": "request"
- },
- "readfile": {
- "label": "readfile(file);",
- "type": "Method",
- "description": "Returns the content of the file. ",
- "insert": "readfile"
- },
- "isluau": {
- "label": "isluau();",
- "type": "Method",
- "description": "Returns a boolean that tells you whether a game has the new Luau VM enabled (true) or not (false).\nNow that all games use Luau, this function will always return true and just exists for legacy purposes.",
- "insert": "isluau"
- },
- "setnamecallmethod": {
- "label": "setnamecallmethod(name);",
- "type": "Method",
- "description": "Sets the current method name to name.",
- "insert": "setnamecallmethod"
- },
- "loadstring": {
- "label": "loadstring(chunk, chunk_name);",
- "type": "Method",
- "description": "Loads chunk as a Lua function with optional chunk_name and returns it if compilation is successful.\nOtherwise, if an error has occurred during compilation, nil followed by the error message will be returned.",
- "insert": "loadstring"
- },
- "setthreadcontext": {
- "label": "setthreadcontext(level);",
- "type": "Method",
- "description": "Sets the current thread’s context level to level.",
- "insert": "setthreadcontext"
- },
- "getthreadcontext": {
- "label": "getthreadcontext();",
- "type": "Method",
- "description": "Returns the current thread’s security context level.",
- "insert": "getthreadcontext"
- },
- "mousescroll": {
- "label": "mousescroll(px);",
- "type": "Method",
- "description": "Scrolls the mouse wheel virtually by px pixels.",
- "insert": "mousescroll"
- },
- "getnamecallmethod": {
- "label": "getnamecallmethod();",
- "type": "Method",
- "description": "Returns the namecall method if the function is called in an __namecall metatable hook.",
- "insert": "getnamecallmethod"
- },
- "hookfunction": {
- "label": "hookfunction(old, hook);",
- "type": "Method",
- "description": "Hooks function old, replacing it with the function hook.\nThe old function is returned, you must use this function in order to call the original function.",
- "insert": "hookfunction"
- },
- "listfiles": {
- "label": "listfiles(folder);",
- "type": "Method",
- "description": "Returns a table of files in folder.",
- "insert": "listfiles"
- },
- "keyrelease": {
- "label": "keyrelease();",
- "type": "Method",
- "description": "Releases key on the keyboard. You can access the key values from the link below.\n https://docs.microsoft.com/en-us/windows/win32/inputdev/virtual-key-codes",
- "insert": "keyrelease"
- },
- "keytap": {
- "label": "keytap(keycode);",
- "type": "Method",
- "description": "Simulates a button tap for the specified keycode. Only works when roblox is focused.",
- "insert": "keytap"
- },
- "rconsoleinfo": {
- "label": "rconsoleinfo(msg);",
- "type": "Method",
- "description": "Prints msg into the console, with a info text before it.",
- "insert": "rconsoleinfo"
- },
- "rconsolename": {
- "label": "rconsolename(title);",
- "type": "Method",
- "description": "Sets the currently allocated console title to title.",
- "insert": "rconsolename"
- },
- "getfpscap": {
- "label": "getfpscap();",
- "type": "Method",
- "description": "Returns the fps cap.",
- "insert": "getfpscap"
- },
- "mouse1release": {
- "label": "mouse1release();",
- "type": "Method",
- "description": "Simulates the left mouse button being released. Commonly used after calling mouse1press().",
- "insert": "mouse1release"
- },
- "getnilinstances": {
- "label": "getnilinstances();",
- "type": "Method",
- "description": "Returns all the nil instances in the game.",
- "insert": "getnilinstances"
- },
- "islclosure": {
- "label": "islclosure(f);",
- "type": "Method",
- "description": "Returns true if f is an LClosure. Otherwise returns false.",
- "insert": "islclosure"
- },
- "rconsolewarn": {
- "label": "rconsolewarn(msg);",
- "type": "Method",
- "description": "Prints msg into the console, with a warning text before it.",
- "insert": "rconsolewarn"
- },
- "mouse1click": {
- "label": "mouse1click();",
- "type": "Method",
- "description": "Simulates the left mouse button being clicked one time.",
- "insert": "mouse1click"
- },
- "mouse2press": {
- "label": "mouse2press();",
- "type": "Method",
- "description": "Clicks down on the right mouse button.",
- "insert": "mouse2press"
- },
- "sethiddenproperty": {
- "label": "sethiddenproperty(Object, Property, Value);",
- "type": "Method",
- "description": "Sets the hidden property Property with Value from Object. Errors if the property does not exist.",
- "insert": "sethiddenproperty"
- },
- "saveinstance": {
- "label": "saveinstance();",
- "type": "Method",
- "description": "Saves the game as a roblox studio file, can be found in the workspace folder.",
- "insert": "saveinstance"
- },
- "gethiddenproperty": {
- "label": "gethiddenproperty(object, property);",
- "type": "Method",
- "description": "Returns the hidden property Property from Object. Errors if the property does not exist.",
- "insert": "gethiddenproperty"
- },
- "rconsoleclear": {
- "label": "rconsoleclear();",
- "type": "Method",
- "description": "Clears the console.",
- "insert": "rconsoleclear"
- },
- "getgenv": {
- "label": "getgenv();",
- "type": "Method",
- "description": "Returns the environment that will be applied to each script ran by Zeus.",
- "insert": "getgenv"
- },
- "rconsoleprint": {
- "label": "rconsoleprint();",
- "type": "Method",
- "description": "Prints message into the console. Does not supports colors.",
- "insert": "rconsoleprint"
- },
- "rconsoleerr": {
- "label": "rconsoleerr();",
- "type": "Method",
- "description": "Errors message into the console.",
- "insert": "rconsoleerr"
- },
- "getgc": {
- "label": "getgc();",
- "type": "Method",
- "description": "Returns a table containing Lua’s garbage collector.",
- "insert": "getgc"
- },
- "mousemoverel": {
- "label": "mousemoverel(x, y);",
- "type": "Method",
- "description": "Moves the mouse by x and y relative to the mouse’s current position.\nKeep in mind that a positive y value moves the mouse down.",
- "insert": "mousemoverel"
- },
- "iscclosure": {
- "label": "iscclosure(closure);",
- "type": "Method",
- "description": "Returns a boolean that tells you if closure is a C closure (true) or a Lua closure (false)",
- "insert": "iscclosure"
- },
- "keypress": {
- "label": "keypress(keycode);",
- "type": "Method",
- "description": "Continuously presses the key indicated by keycode until keyrelease is called with the same keycode.",
- "insert": "keypress"
- },
- "setfpscap": {
- "label": "setfpscap();",
- "type": "Method",
- "description": "Sets roblox's fps cap.",
- "insert": "setfpscap"
- },
- "mouse1press": {
- "label": "mouse1press();",
- "type": "Method",
- "description": "Simulates a left mouse button press without releasing it.",
- "insert": "mouse1press"
- },
- "isrbxactive": {
- "label": "isrbxactive();",
- "type": "Method",
- "description": "Returns true if roblox is focused, otherwise returns false.",
- "insert": "isrbxactive"
- },
- "getconnections": {
- "label": "getconnections(event);",
- "type": "Method",
- "description": "Returns the functions connected to event as a table.\nEach entry in the returned table is a table with Enable and Disable methods.\nYou can call those methods to enable/disable connections.",
- "insert": "getconnections"
- },
- "is_zeus_function": {
- "label": "is_zeus_function(f);",
- "type": "Method",
- "description": "returns true if f is a Zeus function.",
- "insert": "is_zeus_function"
- },
- "setreadonly": {
- "label": "setreadonly(t, b);",
- "type": "Method",
- "description": "Sets t's readonly value to b.",
- "insert": "setreadonly"
- },
- "fireclickdetector": {
- "label": "fireclickdetector(d);",
- "type": "Method",
- "description": "Simulates a click on ClickDetector d.",
- "insert": "fireclickdetector"
- },
- "mouse2release": {
- "label": "mouse2release();",
- "type": "Method",
- "description": "Simulates the right mouse button being released. This is commonly used after calling mouse2press().",
- "insert": "mouse2release"
- },
- "getrawmetatable": {
- "label": "getrawmetatable(t);",
- "type": "Method",
- "description": "Gets the metatable of table or userdata t and returns it without invoking __metatable and sets the readonly value of the metatable to false.",
- "insert": "getrawmetatable"
- },
- "isreadonly": {
- "label": "isreadonly(t);",
- "type": "Method",
- "description": "Returns t's read-only condition.",
- "insert": "isreadonly"
- },
- "mouse2click": {
- "label": "mouse2click();",
- "type": "Method",
- "description": "Simulates the right mouse button being clicked one time.",
- "insert": "mouse2click"
- },
- "writefile": {
- "label": "writefile(filename, data);",
- "type": "Method",
- "description": "Writes data to a file called filename in the workspace folder.\n If the file already exists, the file is overwritten. This function is restricted to the workspace folder.",
- "insert": "writefile"
- },
- "getreg": {
- "label": "getreg();",
- "type": "Method",
- "description": "Returns the Lua registry table.",
- "insert": "getreg"
- },
- "setclipboard": {
- "label": "setclipboard(data);",
- "type": "Method",
- "description": "Copies data to the clipboard.",
- "insert": "setclipboard"
- }
- },
- "debug_library": {
- "debug": {
- "label": "debug",
- "type": "Class",
- "description": "Debug Library",
- "insert": "debug"
- },
- "debug.getupvalues": {
- "label": "debug.getupvalues(f);",
- "type": "Method",
- "description": "Returns a table containing all of the upvalues at function or stack level f.",
- "insert": "debug.getupvalues"
- },
- "debug.getupvalue": {
- "label": "debug.getupvalue(f, idx);",
- "type": "Method",
- "description": "Returns the upvalue at index idx in function or stack level f.",
- "insert": "debug.getupvalue"
- },
- "debug.getconstants": {
- "label": "debug.getconstants(f);",
- "type": "Method",
- "description": "Returns a table containing all of the constants at function or stack level f.",
- "insert": "debug.getconstants"
- },
- "debug.setmetatable": {
- "label": "debug.setmetatable(val);",
- "type": "Method",
- "description": "Retrieve the metatable of value irregardless of value's metatable's __metatable field. Returns nil if it doesn't exist.",
- "insert": "debug.setmetatable"
- },
- "debug.getprotos": {
- "label": "debug.getprotos(f);",
- "type": "Method",
- "description": "Returns a table containing the protos (local functions) of function f.",
- "insert": "debug.getprotos"
- },
- "debug.getproto": {
- "label": "debug.getproto(f, index, b);",
- "type": "Method",
- "description": "Gets the proto (local function) at index index of function f.\nIf b is provided and set to true, a table is returned containing all instances of the local function at index index.",
- "insert": "debug.getproto"
- },
- "debug.getmetatable": {
- "label": "debug.getmetatable(val);",
- "type": "Method",
- "description": "Retrieve the metatable of value irregardless of value's metatable's __metatable field. Returns nil if it doesn't exist.",
- "insert": "debug.getmetatable"
- },
- "debug.profileend": {
- "label": "debug.profileend();",
- "type": "Method",
- "description": "Stops a profile created with debug.profilebegin.",
- "insert": "debug.profileend"
- },
- "debug.profilebegin": {
- "label": "debug.profilebegin(label);",
- "type": "Method",
- "description": "Starts a profiler under the label label.",
- "insert": "debug.profilebegin"
- },
- "debug.getconstant": {
- "label": "debug.getconstant(f, idx, value);",
- "type": "Method",
- "description": "Sets the constant at index idx in function or stack level f to value.",
- "insert": "debug.getconstant"
- },
- "debug.traceback": {
- "label": "debug.traceback(message, level);",
- "type": "Method",
- "description": "Returns a string with a traceback of the call stack at level (stack level 1 if not provided).\nYou can also include a message to append to the start of the traceback with the message argument.",
- "insert": "debug.traceback"
- },
- "debug.getinfo": {
- "label": "debug.getinfo(f);",
- "type": "Method",
- "description": "Returns a table containing the following information about the function:\n + source - The name of the script the function was defined in\n+ what - Where the function originates from (Lua or C/C++)\n+ func - The passed in function\n+ short_src - The name of the script in a format that can be used in error messages\n+ name - The name of the function\n+ nups - The number of upvalues in the function\nAlthough more information is given, that information is pointless since it has the same values for every function.",
- "insert": "debug.getinfo"
- },
- "debug.setupvalue": {
- "label": "debug.setupvalue(f, idx, value);",
- "type": "Method",
- "description": "Sets the upvalue at index idx in function or stack level f to value.",
- "insert": "debugsetupvalue."
- },
- "debug.setconstant": {
- "label": "debug.setconstant(f, idx, value);",
- "type": "Method",
- "description": "Sets the constant at index idx in function or stack level f to value.",
- "insert": "debug.setconstant"
- },
- "debug.getregistry": {
- "label": "debug.getregistry();",
- "type": "Method",
- "description": "Returns the Lua registry table.",
- "insert": "debug.getregistry"
- }
- },
- "drawing_library": {
- "Drawing.new": {
- "label": "Drawing.new(type);",
- "type": "Method",
- "description": "Creates a new drawing object with type. Returns the object.",
- "insert": "Drawing.new"
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement