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- Loading player data from E:/SteamLibrary/steamapps/common/PowerWash Simulator/PowerWashSimulator_Data/data.unity3d
- Initialize engine version: 2020.3.48f1 (b805b124c6b7)
- [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/PowerWash Simulator/PowerWashSimulator_Data/UnitySubsystems
- [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
- [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89)
- Vendor:
- VRAM: 5945 MB
- Driver: 32.0.15.6094
- XRGeneral Settings awakening...
- <RI> Initializing input.
- New input system (experimental) initialized
- Using XInput
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.368500 ms
- DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
- Unloading 5 Unused Serialized files (Serialized files now loaded: 201)
- UnloadTime: 0.565100 ms
- Unloading 4341 unused Assets to reduce memory usage. Loaded Objects now: 19275.
- Total: 89.096200 ms (FindLiveObjects: 0.822900 ms CreateObjectMapping: 0.979300 ms MarkObjects: 85.363900 ms DeleteObjects: 1.929600 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 201)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19275.
- Total: 90.171800 ms (FindLiveObjects: 0.776800 ms CreateObjectMapping: 0.364900 ms MarkObjects: 89.013300 ms DeleteObjects: 0.016500 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 201)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19275.
- Total: 93.663900 ms (FindLiveObjects: 0.859100 ms CreateObjectMapping: 0.899300 ms MarkObjects: 91.887900 ms DeleteObjects: 0.017200 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 239)
- UnloadTime: 0.229300 ms
- Unloading 2169 unused Assets to reduce memory usage. Loaded Objects now: 53583.
- Total: 99.801300 ms (FindLiveObjects: 1.922600 ms CreateObjectMapping: 1.098200 ms MarkObjects: 95.019900 ms DeleteObjects: 1.760400 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 239)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53583.
- Total: 109.575700 ms (FindLiveObjects: 3.573000 ms CreateObjectMapping: 1.569100 ms MarkObjects: 104.394500 ms DeleteObjects: 0.038800 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53638.
- Total: 123.886900 ms (FindLiveObjects: 3.356200 ms CreateObjectMapping: 1.723500 ms MarkObjects: 118.762200 ms DeleteObjects: 0.044800 ms)
- Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
- Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 53676.
- Total: 104.876400 ms (FindLiveObjects: 4.493000 ms CreateObjectMapping: 1.361100 ms MarkObjects: 98.981500 ms DeleteObjects: 0.040300 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
- Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 53655.
- Total: 104.569300 ms (FindLiveObjects: 2.504400 ms CreateObjectMapping: 0.753000 ms MarkObjects: 100.405800 ms DeleteObjects: 0.905700 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53655.
- Total: 100.242900 ms (FindLiveObjects: 1.983200 ms CreateObjectMapping: 0.980900 ms MarkObjects: 97.230800 ms DeleteObjects: 0.047500 ms)
- Material 'LoadingSpinnerTimeScaleIndependent' with Shader 'UI/IOSpinner' doesn't have a texture property '_MainTex'
- UnityEngine.UI.RawImage:get_mainTexture()
- UnityEngine.UI.RawImage:OnPopulateMesh(VertexHelper)
- UnityEngine.UI.Graphic:DoMeshGeneration()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- UnityEngine.FontTextureRebuildCallback:Invoke()
- [ line 45018120]
- Material 'LoadingSpinnerTimeScaleIndependent' with Shader 'UI/IOSpinner' doesn't have a texture property '_MainTex'
- UnityEngine.UI.RawImage:get_mainTexture()
- UnityEngine.UI.Graphic:UpdateMaterial()
- UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
- UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
- UnityEngine.FontTextureRebuildCallback:Invoke()
- [ line 45018408]
- Unloading 1 Unused Serialized files (Serialized files now loaded: 290)
- Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 65464.
- Total: 105.352600 ms (FindLiveObjects: 2.640400 ms CreateObjectMapping: 1.560600 ms MarkObjects: 100.965300 ms DeleteObjects: 0.186100 ms)
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_05"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_04"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_03"
- BoxColliders does not support negative scale or size.
- The effective box size has been forced positive and is likely to give unexpected collision geometry.
- If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_02"
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.Start () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
- at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- [ERROR] An exception occurred inside an event handler or callback.
- Source: Player input event callback
- This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
- This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
- Exception:
- System.NullReferenceException: Object reference not set to an instance of an object.
- at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
- at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
- at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
- at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
- at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
- ------- Rewired System Info -------
- Unity version: 2020.3.48f1
- Rewired version: 1.1.42.1.U2020
- Platform: Windows
- Using Unity input: False
- Primary input source: RawInput
- Use XInput: True
- Native mouse handling: False
- Enhanced device support: True
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Rewired.Logger:LogError(Object, Boolean)
- bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
- yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
- Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
- Setting up 12 worker threads for Enlighten.
- Thread -> id: 17a8c -> priority: 1
- Thread -> id: 18504 -> priority: 1
- Thread -> id: 187b4 -> priority: 1
- Thread -> id: 104f8 -> priority: 1
- Thread -> id: 17eec -> priority: 1
- Thread -> id: 189c8 -> priority: 1
- Thread -> id: 177c8 -> priority: 1
- Thread -> id: 17c78 -> priority: 1
- Thread -> id: 10a1c -> priority: 1
- Thread -> id: 16664 -> priority: 1
- Thread -> id: 17f04 -> priority: 1
- Thread -> id: 17dcc -> priority: 1
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- Trying to destroy object 0 but it doesn't seem to exist anymore!
- [PhotonRealtimeTransport] Shutdown
- [PhotonRealtimeTransport] DeInit
- [PhotonRealtimeTransport] background update thread exited
- Curl error 42: Callback aborted
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