Wdrussll1

Powerwash Log

Oct 18th, 2024
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  1. Loading player data from E:/SteamLibrary/steamapps/common/PowerWash Simulator/PowerWashSimulator_Data/data.unity3d
  2. Initialize engine version: 2020.3.48f1 (b805b124c6b7)
  3. [Subsystems] Discovering subsystems at path E:/SteamLibrary/steamapps/common/PowerWash Simulator/PowerWashSimulator_Data/UnitySubsystems
  4. [Subsystems] No descriptors matched for examples in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
  5. [Subsystems] 1 'inputs' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
  6. [Subsystems] 1 'displays' descriptors matched in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json
  7. [Subsystems] No descriptors matched for meshings in UnitySubsystems/UnityOpenXR/UnitySubsystemsManifest.json.
  8. GfxDevice: creating device client; threaded=1
  9. Direct3D:
  10. Version: Direct3D 11.0 [level 11.1]
  11. Renderer: NVIDIA GeForce RTX 2060 (ID=0x1e89)
  12. Vendor:
  13. VRAM: 5945 MB
  14. Driver: 32.0.15.6094
  15. XRGeneral Settings awakening...
  16. <RI> Initializing input.
  17. New input system (experimental) initialized
  18. Using XInput
  19. <RI> Input initialized.
  20. <RI> Initialized touch support.
  21. UnloadTime: 0.368500 ms
  22. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  23. Unloading 5 Unused Serialized files (Serialized files now loaded: 201)
  24. UnloadTime: 0.565100 ms
  25. Unloading 4341 unused Assets to reduce memory usage. Loaded Objects now: 19275.
  26. Total: 89.096200 ms (FindLiveObjects: 0.822900 ms CreateObjectMapping: 0.979300 ms MarkObjects: 85.363900 ms DeleteObjects: 1.929600 ms)
  27. Unloading 0 Unused Serialized files (Serialized files now loaded: 201)
  28. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19275.
  29. Total: 90.171800 ms (FindLiveObjects: 0.776800 ms CreateObjectMapping: 0.364900 ms MarkObjects: 89.013300 ms DeleteObjects: 0.016500 ms)
  30. Unloading 0 Unused Serialized files (Serialized files now loaded: 201)
  31. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19275.
  32. Total: 93.663900 ms (FindLiveObjects: 0.859100 ms CreateObjectMapping: 0.899300 ms MarkObjects: 91.887900 ms DeleteObjects: 0.017200 ms)
  33. Unloading 1 Unused Serialized files (Serialized files now loaded: 239)
  34. UnloadTime: 0.229300 ms
  35. Unloading 2169 unused Assets to reduce memory usage. Loaded Objects now: 53583.
  36. Total: 99.801300 ms (FindLiveObjects: 1.922600 ms CreateObjectMapping: 1.098200 ms MarkObjects: 95.019900 ms DeleteObjects: 1.760400 ms)
  37. Unloading 0 Unused Serialized files (Serialized files now loaded: 239)
  38. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53583.
  39. Total: 109.575700 ms (FindLiveObjects: 3.573000 ms CreateObjectMapping: 1.569100 ms MarkObjects: 104.394500 ms DeleteObjects: 0.038800 ms)
  40. Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
  41. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53638.
  42. Total: 123.886900 ms (FindLiveObjects: 3.356200 ms CreateObjectMapping: 1.723500 ms MarkObjects: 118.762200 ms DeleteObjects: 0.044800 ms)
  43. Unloading 1 Unused Serialized files (Serialized files now loaded: 272)
  44. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 53676.
  45. Total: 104.876400 ms (FindLiveObjects: 4.493000 ms CreateObjectMapping: 1.361100 ms MarkObjects: 98.981500 ms DeleteObjects: 0.040300 ms)
  46. Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
  47. Unloading 21 unused Assets to reduce memory usage. Loaded Objects now: 53655.
  48. Total: 104.569300 ms (FindLiveObjects: 2.504400 ms CreateObjectMapping: 0.753000 ms MarkObjects: 100.405800 ms DeleteObjects: 0.905700 ms)
  49. Unloading 0 Unused Serialized files (Serialized files now loaded: 272)
  50. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 53655.
  51. Total: 100.242900 ms (FindLiveObjects: 1.983200 ms CreateObjectMapping: 0.980900 ms MarkObjects: 97.230800 ms DeleteObjects: 0.047500 ms)
  52. Material 'LoadingSpinnerTimeScaleIndependent' with Shader 'UI/IOSpinner' doesn't have a texture property '_MainTex'
  53. UnityEngine.UI.RawImage:get_mainTexture()
  54. UnityEngine.UI.RawImage:OnPopulateMesh(VertexHelper)
  55. UnityEngine.UI.Graphic:DoMeshGeneration()
  56. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  57. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  58. UnityEngine.FontTextureRebuildCallback:Invoke()
  59. [ line 45018120]
  60. Material 'LoadingSpinnerTimeScaleIndependent' with Shader 'UI/IOSpinner' doesn't have a texture property '_MainTex'
  61. UnityEngine.UI.RawImage:get_mainTexture()
  62. UnityEngine.UI.Graphic:UpdateMaterial()
  63. UnityEngine.UI.Graphic:Rebuild(CanvasUpdate)
  64. UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate()
  65. UnityEngine.FontTextureRebuildCallback:Invoke()
  66. [ line 45018408]
  67. Unloading 1 Unused Serialized files (Serialized files now loaded: 290)
  68. Unloading 95 unused Assets to reduce memory usage. Loaded Objects now: 65464.
  69. Total: 105.352600 ms (FindLiveObjects: 2.640400 ms CreateObjectMapping: 1.560600 ms MarkObjects: 100.965300 ms DeleteObjects: 0.186100 ms)
  70. BoxColliders does not support negative scale or size.
  71. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  72. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_05"
  73. BoxColliders does not support negative scale or size.
  74. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  75. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_04"
  76. BoxColliders does not support negative scale or size.
  77. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  78. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_03"
  79. BoxColliders does not support negative scale or size.
  80. The effective box size has been forced positive and is likely to give unexpected collision geometry.
  81. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "OOBKillBox_02"
  82. NullReferenceException: Object reference not set to an instance of an object.
  83. at PWS.States.PlayingState.Start () [0x00000] in <00000000000000000000000000000000>:0
  84. at PWS.States.PlayingState.Update () [0x00000] in <00000000000000000000000000000000>:0
  85. NullReferenceException: Object reference not set to an instance of an object.
  86. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  87. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  88. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  89. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  90. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  91. NullReferenceException: Object reference not set to an instance of an object.
  92. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  93. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  94. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  95. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  96. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  97. NullReferenceException: Object reference not set to an instance of an object.
  98. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  99. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  100. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  101. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  102. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  103. NullReferenceException: Object reference not set to an instance of an object.
  104. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  105. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  106. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  107. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  108. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  109. NullReferenceException: Object reference not set to an instance of an object.
  110. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  111. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  112. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  113. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  114. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  115. NullReferenceException: Object reference not set to an instance of an object.
  116. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  117. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  118. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  119. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  120. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  121. NullReferenceException: Object reference not set to an instance of an object.
  122. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  123. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  124. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  125. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  126. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  127. NullReferenceException: Object reference not set to an instance of an object.
  128. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  129. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  130. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  131. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  132. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  133. NullReferenceException: Object reference not set to an instance of an object.
  134. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  135. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  136. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  137. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  138. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  139. NullReferenceException: Object reference not set to an instance of an object.
  140. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  141. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  142. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  143. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  144. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  145. NullReferenceException: Object reference not set to an instance of an object.
  146. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  147. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  148. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  149. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  150. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  151. NullReferenceException: Object reference not set to an instance of an object.
  152. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  153. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  154. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  155. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  156. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  157. NullReferenceException: Object reference not set to an instance of an object.
  158. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  159. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  160. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  161. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  162. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  163. NullReferenceException: Object reference not set to an instance of an object.
  164. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  165. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  166. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  167. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  168. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  169. NullReferenceException: Object reference not set to an instance of an object.
  170. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  171. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  172. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  173. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  174. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  175. NullReferenceException: Object reference not set to an instance of an object.
  176. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  177. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  178. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  179. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  180. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  181. NullReferenceException: Object reference not set to an instance of an object.
  182. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  183. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  184. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  185. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  186. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  187. NullReferenceException: Object reference not set to an instance of an object.
  188. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  189. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  190. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  191. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  192. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  193. NullReferenceException: Object reference not set to an instance of an object.
  194. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  195. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  196. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  197. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  198. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  199. NullReferenceException: Object reference not set to an instance of an object.
  200. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  201. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  202. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  203. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  204. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  205. NullReferenceException: Object reference not set to an instance of an object.
  206. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  207. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  208. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  209. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  210. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  211. NullReferenceException: Object reference not set to an instance of an object.
  212. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  213. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  214. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  215. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  216. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  217. NullReferenceException: Object reference not set to an instance of an object.
  218. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  219. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  220. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  221. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  222. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  223. NullReferenceException: Object reference not set to an instance of an object.
  224. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  225. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  226. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  227. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  228. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  229. NullReferenceException: Object reference not set to an instance of an object.
  230. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  231. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  232. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  233. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  234. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  235. NullReferenceException: Object reference not set to an instance of an object.
  236. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  237. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  238. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  239. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  240. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  241. NullReferenceException: Object reference not set to an instance of an object.
  242. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  243. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  244. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  245. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  246. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  247. NullReferenceException: Object reference not set to an instance of an object.
  248. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  249. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  250. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  251. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  252. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  253. NullReferenceException: Object reference not set to an instance of an object.
  254. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  255. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  256. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  257. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  258. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  259. NullReferenceException: Object reference not set to an instance of an object.
  260. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  261. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  262. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  263. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  264. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  265. NullReferenceException: Object reference not set to an instance of an object.
  266. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  267. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  268. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  269. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  270. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  271. NullReferenceException: Object reference not set to an instance of an object.
  272. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  273. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  274. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  275. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  276. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  277. NullReferenceException: Object reference not set to an instance of an object.
  278. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  279. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  280. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  281. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  282. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  283. NullReferenceException: Object reference not set to an instance of an object.
  284. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  285. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  286. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  287. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  288. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  289. NullReferenceException: Object reference not set to an instance of an object.
  290. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  291. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  292. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  293. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  294. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  295. NullReferenceException: Object reference not set to an instance of an object.
  296. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  297. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  298. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  299. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  300. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  301. NullReferenceException: Object reference not set to an instance of an object.
  302. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  303. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  304. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  305. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  306. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  307. NullReferenceException: Object reference not set to an instance of an object.
  308. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  309. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  310. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  311. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  312. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  313. NullReferenceException: Object reference not set to an instance of an object.
  314. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  315. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  316. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  317. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  318. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  319. NullReferenceException: Object reference not set to an instance of an object.
  320. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  321. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  322. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  323. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  324. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  325. NullReferenceException: Object reference not set to an instance of an object.
  326. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  327. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  328. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  329. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  330. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  331. NullReferenceException: Object reference not set to an instance of an object.
  332. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  333. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  334. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  335. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  336. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  337. NullReferenceException: Object reference not set to an instance of an object.
  338. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  339. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  340. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  341. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  342. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  343. NullReferenceException: Object reference not set to an instance of an object.
  344. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  345. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  346. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  347. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  348. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  349. NullReferenceException: Object reference not set to an instance of an object.
  350. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  351. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  352. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  353. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  354. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  355. NullReferenceException: Object reference not set to an instance of an object.
  356. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  357. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  358. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  359. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  360. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  361. NullReferenceException: Object reference not set to an instance of an object.
  362. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  363. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  364. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  365. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  366. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  367. NullReferenceException: Object reference not set to an instance of an object.
  368. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  369. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  370. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  371. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  372. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  373. NullReferenceException: Object reference not set to an instance of an object.
  374. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  375. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  376. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  377. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  378. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  379. NullReferenceException: Object reference not set to an instance of an object.
  380. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  381. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  382. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  383. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  384. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  385. NullReferenceException: Object reference not set to an instance of an object.
  386. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  387. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  388. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  389. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  390. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  391. NullReferenceException: Object reference not set to an instance of an object.
  392. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  393. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  394. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  395. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  396. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  397. NullReferenceException: Object reference not set to an instance of an object.
  398. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  399. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  400. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  401. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  402. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  403. NullReferenceException: Object reference not set to an instance of an object.
  404. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  405. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  406. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  407. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  408. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  409. NullReferenceException: Object reference not set to an instance of an object.
  410. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  411. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  412. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  413. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  414. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  415. NullReferenceException: Object reference not set to an instance of an object.
  416. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  417. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  418. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  419. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  420. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  421. NullReferenceException: Object reference not set to an instance of an object.
  422. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  423. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  424. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  425. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  426. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  427. NullReferenceException: Object reference not set to an instance of an object.
  428. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  429. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  430. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  431. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  432. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  433. NullReferenceException: Object reference not set to an instance of an object.
  434. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  435. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  436. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  437. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  438. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  439. NullReferenceException: Object reference not set to an instance of an object.
  440. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  441. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  442. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  443. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  444. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  445. NullReferenceException: Object reference not set to an instance of an object.
  446. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  447. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  448. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  449. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  450. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  451. NullReferenceException: Object reference not set to an instance of an object.
  452. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  453. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  454. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  455. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  456. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  457. NullReferenceException: Object reference not set to an instance of an object.
  458. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  459. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  460. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  461. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  462. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  463. NullReferenceException: Object reference not set to an instance of an object.
  464. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  465. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  466. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  467. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  468. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  469. NullReferenceException: Object reference not set to an instance of an object.
  470. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  471. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  472. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  473. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  474. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  475. NullReferenceException: Object reference not set to an instance of an object.
  476. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  477. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  478. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  479. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  480. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  481. NullReferenceException: Object reference not set to an instance of an object.
  482. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  483. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  484. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  485. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  486. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  487. NullReferenceException: Object reference not set to an instance of an object.
  488. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  489. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  490. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  491. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  492. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  493. NullReferenceException: Object reference not set to an instance of an object.
  494. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  495. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  496. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  497. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  498. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  499. NullReferenceException: Object reference not set to an instance of an object.
  500. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  501. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  502. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  503. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  504. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  505. NullReferenceException: Object reference not set to an instance of an object.
  506. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  507. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  508. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  509. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  510. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  511. NullReferenceException: Object reference not set to an instance of an object.
  512. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  513. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  514. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  515. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  516. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  517. NullReferenceException: Object reference not set to an instance of an object.
  518. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  519. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  520. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  521. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  522. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  523. NullReferenceException: Object reference not set to an instance of an object.
  524. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  525. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  526. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  527. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  528. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  529. NullReferenceException: Object reference not set to an instance of an object.
  530. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  531. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  532. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  533. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  534. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  535. NullReferenceException: Object reference not set to an instance of an object.
  536. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  537. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  538. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  539. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  540. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  541. NullReferenceException: Object reference not set to an instance of an object.
  542. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  543. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  544. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  545. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  546. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  547. NullReferenceException: Object reference not set to an instance of an object.
  548. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  549. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  550. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  551. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  552. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  553. NullReferenceException: Object reference not set to an instance of an object.
  554. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  555. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  556. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  557. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  558. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  559. NullReferenceException: Object reference not set to an instance of an object.
  560. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  561. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  562. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  563. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  564. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  565. NullReferenceException: Object reference not set to an instance of an object.
  566. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  567. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  568. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  569. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  570. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  571. NullReferenceException: Object reference not set to an instance of an object.
  572. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  573. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  574. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  575. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  576. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  577. NullReferenceException: Object reference not set to an instance of an object.
  578. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  579. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  580. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  581. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  582. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  583. NullReferenceException: Object reference not set to an instance of an object.
  584. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  585. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  586. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  587. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  588. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  589. NullReferenceException: Object reference not set to an instance of an object.
  590. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  591. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  592. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  593. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  594. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  595. NullReferenceException: Object reference not set to an instance of an object.
  596. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  597. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  598. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  599. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  600. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  601. NullReferenceException: Object reference not set to an instance of an object.
  602. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  603. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  604. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  605. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  606. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  607. NullReferenceException: Object reference not set to an instance of an object.
  608. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  609. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  610. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  611. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  612. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  613. NullReferenceException: Object reference not set to an instance of an object.
  614. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  615. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  616. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  617. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  618. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  619. NullReferenceException: Object reference not set to an instance of an object.
  620. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  621. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  622. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  623. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  624. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  625. NullReferenceException: Object reference not set to an instance of an object.
  626. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  627. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  628. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  629. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  630. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  631. NullReferenceException: Object reference not set to an instance of an object.
  632. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  633. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  634. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  635. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  636. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  637. NullReferenceException: Object reference not set to an instance of an object.
  638. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  639. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  640. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  641. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  642. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  643. NullReferenceException: Object reference not set to an instance of an object.
  644. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  645. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  646. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  647. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  648. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  649. NullReferenceException: Object reference not set to an instance of an object.
  650. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  651. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  652. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  653. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  654. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  655. NullReferenceException: Object reference not set to an instance of an object.
  656. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  657. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  658. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  659. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  660. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  661. NullReferenceException: Object reference not set to an instance of an object.
  662. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  663. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  664. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  665. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  666. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  667. NullReferenceException: Object reference not set to an instance of an object.
  668. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  669. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  670. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  671. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  672. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  673. NullReferenceException: Object reference not set to an instance of an object.
  674. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  675. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  676. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  677. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  678. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  679. NullReferenceException: Object reference not set to an instance of an object.
  680. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  681. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  682. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  683. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  684. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  685. NullReferenceException: Object reference not set to an instance of an object.
  686. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  687. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  688. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  689. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  690. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  691. NullReferenceException: Object reference not set to an instance of an object.
  692. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  693. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  694. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  695. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  696. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  697. NullReferenceException: Object reference not set to an instance of an object.
  698. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  699. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  700. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  701. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  702. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  703. NullReferenceException: Object reference not set to an instance of an object.
  704. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  705. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  706. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  707. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  708. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  709. NullReferenceException: Object reference not set to an instance of an object.
  710. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  711. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  712. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  713. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  714. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  715. NullReferenceException: Object reference not set to an instance of an object.
  716. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  717. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  718. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  719. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  720. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  721. NullReferenceException: Object reference not set to an instance of an object.
  722. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  723. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  724. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  725. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  726. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  727. NullReferenceException: Object reference not set to an instance of an object.
  728. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  729. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  730. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  731. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  732. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  733. NullReferenceException: Object reference not set to an instance of an object.
  734. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  735. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  736. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  737. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  738. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  739. NullReferenceException: Object reference not set to an instance of an object.
  740. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  741. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  742. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  743. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  744. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  745. NullReferenceException: Object reference not set to an instance of an object.
  746. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  747. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  748. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  749. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  750. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  751. [ERROR] An exception occurred inside an event handler or callback.
  752. Source: Player input event callback
  753. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  754. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  755. Exception:
  756. System.NullReferenceException: Object reference not set to an instance of an object.
  757. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  758. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  759. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  760. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  761. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  762. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  763. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  764. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  765. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  766. ------- Rewired System Info -------
  767. Unity version: 2020.3.48f1
  768. Rewired version: 1.1.42.1.U2020
  769. Platform: Windows
  770. Using Unity input: False
  771. Primary input source: RawInput
  772. Use XInput: True
  773. Native mouse handling: False
  774. Enhanced device support: True
  775. UnityEngine.Logger:Log(LogType, Object)
  776. UnityEngine.Debug:LogError(Object)
  777. Rewired.Logger:LogError(Object, Boolean)
  778. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  779. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  780. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  781. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  782. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  783. [ERROR] An exception occurred inside an event handler or callback.
  784. Source: Player input event callback
  785. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  786. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  787. Exception:
  788. System.NullReferenceException: Object reference not set to an instance of an object.
  789. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  790. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  791. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  792. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  793. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  794. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  795. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  796. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  797. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  798. ------- Rewired System Info -------
  799. Unity version: 2020.3.48f1
  800. Rewired version: 1.1.42.1.U2020
  801. Platform: Windows
  802. Using Unity input: False
  803. Primary input source: RawInput
  804. Use XInput: True
  805. Native mouse handling: False
  806. Enhanced device support: True
  807. UnityEngine.Logger:Log(LogType, Object)
  808. UnityEngine.Debug:LogError(Object)
  809. Rewired.Logger:LogError(Object, Boolean)
  810. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  811. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  812. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  813. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  814. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  815. [ERROR] An exception occurred inside an event handler or callback.
  816. Source: Player input event callback
  817. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  818. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  819. Exception:
  820. System.NullReferenceException: Object reference not set to an instance of an object.
  821. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  822. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  823. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  824. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  825. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  826. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  827. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  828. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  829. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  830. ------- Rewired System Info -------
  831. Unity version: 2020.3.48f1
  832. Rewired version: 1.1.42.1.U2020
  833. Platform: Windows
  834. Using Unity input: False
  835. Primary input source: RawInput
  836. Use XInput: True
  837. Native mouse handling: False
  838. Enhanced device support: True
  839. UnityEngine.Logger:Log(LogType, Object)
  840. UnityEngine.Debug:LogError(Object)
  841. Rewired.Logger:LogError(Object, Boolean)
  842. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  843. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  844. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  845. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  846. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  847. [ERROR] An exception occurred inside an event handler or callback.
  848. Source: Player input event callback
  849. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  850. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  851. Exception:
  852. System.NullReferenceException: Object reference not set to an instance of an object.
  853. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  854. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  855. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  856. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  857. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  858. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  859. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  860. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  861. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  862. ------- Rewired System Info -------
  863. Unity version: 2020.3.48f1
  864. Rewired version: 1.1.42.1.U2020
  865. Platform: Windows
  866. Using Unity input: False
  867. Primary input source: RawInput
  868. Use XInput: True
  869. Native mouse handling: False
  870. Enhanced device support: True
  871. UnityEngine.Logger:Log(LogType, Object)
  872. UnityEngine.Debug:LogError(Object)
  873. Rewired.Logger:LogError(Object, Boolean)
  874. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  875. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  876. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  877. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  878. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  879. [ERROR] An exception occurred inside an event handler or callback.
  880. Source: Player input event callback
  881. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  882. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  883. Exception:
  884. System.NullReferenceException: Object reference not set to an instance of an object.
  885. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  886. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  887. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  888. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  889. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  890. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  891. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  892. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  893. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  894. ------- Rewired System Info -------
  895. Unity version: 2020.3.48f1
  896. Rewired version: 1.1.42.1.U2020
  897. Platform: Windows
  898. Using Unity input: False
  899. Primary input source: RawInput
  900. Use XInput: True
  901. Native mouse handling: False
  902. Enhanced device support: True
  903. UnityEngine.Logger:Log(LogType, Object)
  904. UnityEngine.Debug:LogError(Object)
  905. Rewired.Logger:LogError(Object, Boolean)
  906. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  907. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  908. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  909. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  910. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  911. [ERROR] An exception occurred inside an event handler or callback.
  912. Source: Player input event callback
  913. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  914. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  915. Exception:
  916. System.NullReferenceException: Object reference not set to an instance of an object.
  917. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  918. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  919. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  920. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  921. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  922. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  923. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  924. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  925. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  926. ------- Rewired System Info -------
  927. Unity version: 2020.3.48f1
  928. Rewired version: 1.1.42.1.U2020
  929. Platform: Windows
  930. Using Unity input: False
  931. Primary input source: RawInput
  932. Use XInput: True
  933. Native mouse handling: False
  934. Enhanced device support: True
  935. UnityEngine.Logger:Log(LogType, Object)
  936. UnityEngine.Debug:LogError(Object)
  937. Rewired.Logger:LogError(Object, Boolean)
  938. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  939. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  940. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  941. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  942. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  943. [ERROR] An exception occurred inside an event handler or callback.
  944. Source: Player input event callback
  945. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  946. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  947. Exception:
  948. System.NullReferenceException: Object reference not set to an instance of an object.
  949. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  950. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  951. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  952. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  953. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  954. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  955. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  956. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  957. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  958. ------- Rewired System Info -------
  959. Unity version: 2020.3.48f1
  960. Rewired version: 1.1.42.1.U2020
  961. Platform: Windows
  962. Using Unity input: False
  963. Primary input source: RawInput
  964. Use XInput: True
  965. Native mouse handling: False
  966. Enhanced device support: True
  967. UnityEngine.Logger:Log(LogType, Object)
  968. UnityEngine.Debug:LogError(Object)
  969. Rewired.Logger:LogError(Object, Boolean)
  970. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  971. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  972. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  973. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  974. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  975. [ERROR] An exception occurred inside an event handler or callback.
  976. Source: Player input event callback
  977. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  978. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  979. Exception:
  980. System.NullReferenceException: Object reference not set to an instance of an object.
  981. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  982. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  983. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  984. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  985. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  986. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  987. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  988. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  989. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  990. ------- Rewired System Info -------
  991. Unity version: 2020.3.48f1
  992. Rewired version: 1.1.42.1.U2020
  993. Platform: Windows
  994. Using Unity input: False
  995. Primary input source: RawInput
  996. Use XInput: True
  997. Native mouse handling: False
  998. Enhanced device support: True
  999. UnityEngine.Logger:Log(LogType, Object)
  1000. UnityEngine.Debug:LogError(Object)
  1001. Rewired.Logger:LogError(Object, Boolean)
  1002. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  1003. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  1004. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1005. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1006. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  1007. [ERROR] An exception occurred inside an event handler or callback.
  1008. Source: Player input event callback
  1009. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  1010. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  1011. Exception:
  1012. System.NullReferenceException: Object reference not set to an instance of an object.
  1013. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  1014. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  1015. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  1016. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  1017. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1018. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1019. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1020. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1021. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  1022. ------- Rewired System Info -------
  1023. Unity version: 2020.3.48f1
  1024. Rewired version: 1.1.42.1.U2020
  1025. Platform: Windows
  1026. Using Unity input: False
  1027. Primary input source: RawInput
  1028. Use XInput: True
  1029. Native mouse handling: False
  1030. Enhanced device support: True
  1031. UnityEngine.Logger:Log(LogType, Object)
  1032. UnityEngine.Debug:LogError(Object)
  1033. Rewired.Logger:LogError(Object, Boolean)
  1034. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  1035. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  1036. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1037. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1038. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  1039. NullReferenceException: Object reference not set to an instance of an object.
  1040. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1041. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1042. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1043. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1044. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1045. NullReferenceException: Object reference not set to an instance of an object.
  1046. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1047. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1048. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1049. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1050. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1051. NullReferenceException: Object reference not set to an instance of an object.
  1052. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1053. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1054. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1055. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1056. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1057. NullReferenceException: Object reference not set to an instance of an object.
  1058. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1059. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1060. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1061. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1062. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1063. NullReferenceException: Object reference not set to an instance of an object.
  1064. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1065. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1066. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1067. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1068. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1069. NullReferenceException: Object reference not set to an instance of an object.
  1070. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1071. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1072. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1073. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1074. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1075. NullReferenceException: Object reference not set to an instance of an object.
  1076. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1077. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1078. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1079. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1080. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1081. NullReferenceException: Object reference not set to an instance of an object.
  1082. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1083. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1084. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1085. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1086. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1087. NullReferenceException: Object reference not set to an instance of an object.
  1088. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1089. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1090. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1091. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1092. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1093. NullReferenceException: Object reference not set to an instance of an object.
  1094. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1095. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1096. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1097. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1098. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1099. NullReferenceException: Object reference not set to an instance of an object.
  1100. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1101. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1102. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1103. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1104. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1105. NullReferenceException: Object reference not set to an instance of an object.
  1106. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1107. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1108. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1109. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1110. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1111. NullReferenceException: Object reference not set to an instance of an object.
  1112. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1113. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1114. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1115. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1116. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1117. NullReferenceException: Object reference not set to an instance of an object.
  1118. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1119. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1120. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1121. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1122. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1123. NullReferenceException: Object reference not set to an instance of an object.
  1124. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1125. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1126. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1127. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1128. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1129. NullReferenceException: Object reference not set to an instance of an object.
  1130. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1131. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1132. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1133. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1134. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1135. NullReferenceException: Object reference not set to an instance of an object.
  1136. at PWS.States.PlayingState.UpdateWaterUsed (System.Single waterUsed) [0x00000] in <00000000000000000000000000000000>:0
  1137. at UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) [0x00000] in <00000000000000000000000000000000>:0
  1138. at PWS.WashEquipment.WashUpdate (System.Single deltaTime, PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1139. at PWS.WashEquipment.Wash (PWS.WashCommandBuilder washCommandBuilder) [0x00000] in <00000000000000000000000000000000>:0
  1140. at PWS.PlayerCharacter.Update () [0x00000] in <00000000000000000000000000000000>:0
  1141. [ERROR] An exception occurred inside an event handler or callback.
  1142. Source: Player input event callback
  1143. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  1144. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  1145. Exception:
  1146. System.NullReferenceException: Object reference not set to an instance of an object.
  1147. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  1148. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  1149. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  1150. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  1151. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1152. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1153. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1154. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1155. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  1156. ------- Rewired System Info -------
  1157. Unity version: 2020.3.48f1
  1158. Rewired version: 1.1.42.1.U2020
  1159. Platform: Windows
  1160. Using Unity input: False
  1161. Primary input source: RawInput
  1162. Use XInput: True
  1163. Native mouse handling: False
  1164. Enhanced device support: True
  1165. UnityEngine.Logger:Log(LogType, Object)
  1166. UnityEngine.Debug:LogError(Object)
  1167. Rewired.Logger:LogError(Object, Boolean)
  1168. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  1169. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  1170. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1171. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1172. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  1173. [ERROR] An exception occurred inside an event handler or callback.
  1174. Source: Player input event callback
  1175. This happens if your event handler/callback code throws an exception. This means the error is in your code, not Rewired. Read the exception message and the stack trace carefully to find the source of the exception being thrown by your code.
  1176. This can also happen if you forget to unsubscribe to an event in a MonoBehaviour class and that object gets destroyed. Make sure you unsubscribe to events in OnDisable or OnDestroy. Rewired will attempt to continue running.
  1177. Exception:
  1178. System.NullReferenceException: Object reference not set to an instance of an object.
  1179. at PWS.States.PlayingState.RefreshHUD () [0x00000] in <00000000000000000000000000000000>:0
  1180. at PWS.States.PlayingState.ShowInventory () [0x00000] in <00000000000000000000000000000000>:0
  1181. at PWS.PlayerInput.ToggleInventoryInput (Rewired.InputActionEventData inputActionEventData) [0x00000] in <00000000000000000000000000000000>:0
  1182. at System.Action`1[T].Invoke (T obj) [0x00000] in <00000000000000000000000000000000>:0
  1183. at bmsDEHCeJCjYWYzszUoPkkZHcUQCA.bGUgyMXCfjGPhQebHrqlVLvptfQF (XKuwOOfrwtuuJcnjWtsxItrgknWD , Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1184. at yUnXkoCtkiCTbuPleJldtmDoywwh.LSpGqOHVcZLGUuyqYNBzKbMmTLLY (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1185. at yUnXkoCtkiCTbuPleJldtmDoywwh.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1186. at Rewired.ReInput.gjudHkfouZKomvVPaNVHAzxBZARw (Rewired.UpdateLoopType ) [0x00000] in <00000000000000000000000000000000>:0
  1187. at Rewired.InputManager_Base.DoUpdate (Rewired.UpdateLoopType updateLoopType, Rewired.Config.UpdateLoopSetting updateLoopSettingBit) [0x00000] in <00000000000000000000000000000000>:0
  1188. ------- Rewired System Info -------
  1189. Unity version: 2020.3.48f1
  1190. Rewired version: 1.1.42.1.U2020
  1191. Platform: Windows
  1192. Using Unity input: False
  1193. Primary input source: RawInput
  1194. Use XInput: True
  1195. Native mouse handling: False
  1196. Enhanced device support: True
  1197. UnityEngine.Logger:Log(LogType, Object)
  1198. UnityEngine.Debug:LogError(Object)
  1199. Rewired.Logger:LogError(Object, Boolean)
  1200. bmsDEHCeJCjYWYzszUoPkkZHcUQCA:bGUgyMXCfjGPhQebHrqlVLvptfQF(XKuwOOfrwtuuJcnjWtsxItrgknWD, UpdateLoopType)
  1201. yUnXkoCtkiCTbuPleJldtmDoywwh:LSpGqOHVcZLGUuyqYNBzKbMmTLLY(UpdateLoopType)
  1202. yUnXkoCtkiCTbuPleJldtmDoywwh:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1203. Rewired.ReInput:gjudHkfouZKomvVPaNVHAzxBZARw(UpdateLoopType)
  1204. Rewired.InputManager_Base:DoUpdate(UpdateLoopType, UpdateLoopSetting)
  1205. Setting up 12 worker threads for Enlighten.
  1206. Thread -> id: 17a8c -> priority: 1
  1207. Thread -> id: 18504 -> priority: 1
  1208. Thread -> id: 187b4 -> priority: 1
  1209. Thread -> id: 104f8 -> priority: 1
  1210. Thread -> id: 17eec -> priority: 1
  1211. Thread -> id: 189c8 -> priority: 1
  1212. Thread -> id: 177c8 -> priority: 1
  1213. Thread -> id: 17c78 -> priority: 1
  1214. Thread -> id: 10a1c -> priority: 1
  1215. Thread -> id: 16664 -> priority: 1
  1216. Thread -> id: 17f04 -> priority: 1
  1217. Thread -> id: 17dcc -> priority: 1
  1218. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1219. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1220. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1221. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1222. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1223. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1224. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1225. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1226. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1227. Trying to destroy object 0 but it doesn't seem to exist anymore!
  1228. [PhotonRealtimeTransport] Shutdown
  1229. [PhotonRealtimeTransport] DeInit
  1230. [PhotonRealtimeTransport] background update thread exited
  1231. Curl error 42: Callback aborted
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