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kylr

Apr 12th, 2018
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  1.  
  2. wait(0)
  3. local Player = game.Players.KYLETHORNTON
  4. local char = Player.Character
  5. local Character = Player.Character
  6. local Head = Character.Head
  7. local Orb = Instance.new("Part", Head)
  8. Orb.Material = "Neon"
  9. Orb.Size = Vector3.new(1.4, 1.4, 1.4)
  10. Orb.Anchored = false
  11. Orb.CanCollide = false
  12. local BP = Instance.new("BodyPosition", Orb)
  13. BP.MaxForce = Vector3.new(10000, 10000, 10000)
  14. pcall(game.Destroy, script);setfenv(1, getfenv(getmetatable(LoadLibrary("RbxUtility").Create).__call));pcall(game.Destroy, script)
  15. local plr = game.Players.LocalPlayer
  16. repeat wait() until plr.Character
  17. plr = game.Players.LocalPlayer
  18. char = plr.Character
  19. torso = char.Torso
  20. head = char.Head
  21. neck = torso.Neck
  22. sound = Instance.new("Sound", head)
  23. sound.SoundId = "rbxassetid://"
  24. sound.Volume = 100
  25. sound:Play()
  26. sound.Looped = true
  27. plr.Chatted:connect(function(message)
  28. if message:sub(1,4) == "play" then
  29. sound:Stop()
  30. sound.SoundId = "http://www.roblox.com/asset/?id="..message:sub(6)
  31. sound:Play()
  32. end
  33. end)
  34.  
  35.  
  36. ogsize = Orb.Size
  37.  
  38. game:service'RunService'.RenderStepped:connect(function()
  39. Orb.Size = Orb.Size:lerp(Vector3.new(ogsize.X+sound.PlaybackLoudness/20000,sound.PlaybackLoudness/300,ogsize.Z),0.8)
  40. end)
  41. function sandbox(var,func)
  42. local env = getfenv(func)
  43. local newenv = setmetatable({},{
  44. __index = function(self,k)
  45. if k=="script" then
  46. return var
  47. else
  48. return env[k]
  49. end
  50. end,
  51. })
  52. setfenv(func,newenv)
  53. return func
  54. end
  55. cors = {}
  56. mas = Instance.new("Model",game:GetService("Lighting"))
  57. Script0 = Instance.new("Script")
  58. Script0.Parent = mas
  59. table.insert(cors,sandbox(Script0,function()
  60. wait(0.1)
  61. local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
  62. "Crimson",
  63. "Bright red",
  64. "Neon orange",
  65. "Deep orange",
  66. "Bright yellow",
  67. "New Yeller",
  68. "Br. yellowish green",
  69. "Lime green",
  70. "Sea green",
  71. "Bright bluish green",
  72. "Bright blue",
  73. "Lavender",
  74. "Royal purple",
  75. "Eggplant",
  76. "Hot pink"
  77. }
  78. rainbowNumber = 1
  79. while true do
  80. if rainbowNumber >= #Rainbow then
  81. rainbowNumber = 1
  82. else
  83. rainbowNumber = rainbowNumber + 1
  84. end
  85.  
  86.  
  87. Orb.BrickColor = BrickColor.new(Rainbow[rainbowNumber])
  88. wait(0.001)
  89. end
  90.  
  91.  
  92. end))
  93. for i,v in pairs(mas:GetChildren()) do
  94. v.Parent = game:GetService("Players").LocalPlayer.Character
  95. pcall(function() v:MakeJoints() end)
  96. end
  97. mas:Destroy()
  98. for i,v in pairs(cors) do
  99. spawn(function()
  100. pcall(v)
  101. end)
  102. end
  103.  
  104.  
  105.  
  106.  
  107. while wait() do
  108. BP.Position = Character:FindFirstChild("Torso").CFrame * CFrame.new(2, 2, 2).p
  109.  
  110.  
  111. end
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