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*strong* W.D gaster

May 11th, 2018
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  1. --[[
  2. This script will change your shirt and pants ^-^
  3. Change the shirt and pants ID to the one you like
  4. If your using this script, do it as a local script ^-^
  5. ]]
  6.  
  7. local part = game.Players.LocalPlayer.Character
  8. local basetemplate = "http://www.roblox.com/asset/?id="
  9. local shirt = 415270465
  10. local pants = 380670039
  11. local h = part:findFirstChild("Shirt")
  12. if h ~= nil then
  13. h.ShirtTemplate = basetemplate..shirt
  14. else
  15. local i = Instance.new("Shirt")
  16. i.Name = "Shirt"
  17. i.ShirtTemplate = basetemplate..shirt
  18. i.Parent = part
  19. end
  20. local p = part:findFirstChild("Pants")
  21. if p ~= nil then
  22. p.PantsTemplate = basetemplate..pants
  23. else
  24. local np = Instance.new("Pants")
  25. np.PantsTemplate = basetemplate..pants
  26. np.Name = "Pants"
  27. np.Parent = part
  28. end
  29. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  30. maincolor = BrickColor.new("White") -----------------------change this for edits
  31. secondcolor = "White"
  32. wait(0.016666666666666666)
  33. Effects = {}
  34. local Player = game.Players.localPlayer
  35. local Character = Player.Character
  36. local Humanoid = Character.Humanoid
  37. local mouse = Player:GetMouse()
  38. local LeftArm = Character["Left Arm"]
  39. local RightArm = Character["Right Arm"]
  40. local LeftLeg = Character["Left Leg"]
  41. local RightLeg = Character["Right Leg"]
  42. local Head = Character.Head
  43. local Torso = Character.Torso
  44. local cam = game.Workspace.CurrentCamera
  45. local RootPart = Character.HumanoidRootPart
  46. local RootJoint = RootPart.RootJoint
  47. local equipped = true
  48. local attack = false
  49. local Anim = "Idle"
  50. local idle = 0
  51. local attacktype = 1
  52. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  53. local velocity = RootPart.Velocity.y
  54. local sine = 0
  55. local change = 1
  56. local grabbed = false
  57. local cn = CFrame.new
  58. local mr = math.rad
  59. local angles = CFrame.Angles
  60. local ud = UDim2.new
  61. local c3 = Color3.new
  62. local dir = {
  63. w = 0,
  64. s = 0,
  65. a = 0,
  66. d = 0
  67. }
  68. Climbanim = false
  69. Runkey = false
  70. firemode = false
  71. inair = false
  72. blocking = false
  73. humHsave = 0
  74. humDsave = 0
  75. extralock = true
  76. lasthit = nil
  77. elementmode = "Mode 1"
  78. local BCsave = Character["Body Colors"]:Clone()
  79. local BC = Character["Body Colors"]
  80. function New(Object, Parent, Name, Data)
  81. local Object = Instance.new(Object)
  82. for Index, Value in pairs(Data or {}) do
  83. Object[Index] = Value
  84. end
  85. Object.Parent = Parent
  86. Object.Name = Name
  87. return Object
  88. end
  89. Model = New("Model", Workspace, "PowerGlow", {})
  90. Part = New("Part", Model, "Part", {
  91. BrickColor = maincolor,
  92. Material = Enum.Material.Neon,
  93. FormFactor = Enum.FormFactor.Custom,
  94. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  95. CFrame = CFrame.new(-15.4243536, 2.56596589, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  96. Anchored = true,
  97. CanCollide = false,
  98. BottomSurface = Enum.SurfaceType.Smooth,
  99. TopSurface = Enum.SurfaceType.Smooth,
  100. Color = Color3.new(1, 0, 0)
  101. })
  102. Mesh = New("BlockMesh", Part, "Mesh", {
  103. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  104. })
  105. Part = New("Part", Model, "Part", {
  106. BrickColor = maincolor,
  107. Material = Enum.Material.Neon,
  108. FormFactor = Enum.FormFactor.Custom,
  109. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  110. CFrame = CFrame.new(-15.4243536, 2.56596589, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  111. Anchored = true,
  112. CanCollide = false,
  113. BottomSurface = Enum.SurfaceType.Smooth,
  114. TopSurface = Enum.SurfaceType.Smooth,
  115. Color = Color3.new(1, 0, 0)
  116. })
  117. Mesh = New("BlockMesh", Part, "Mesh", {
  118. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  119. })
  120. Part = New("Part", Model, "Part", {
  121. BrickColor = BrickColor.new("White"),
  122. Material = Enum.Material.SmoothPlastic,
  123. FormFactor = Enum.FormFactor.Custom,
  124. Size = Vector3.new(1.08000004, 0.950000048, 0.200000033),
  125. CFrame = CFrame.new(-14.7160664, 3.91589618, -77.7635422, -1.13133467E-8, -0.258819193, 0.965925574, -4.22219522E-8, -0.965925694, -0.258819163, 0.99999994, -4.37113847E-8, 0),
  126. Anchored = true,
  127. CanCollide = false,
  128. BottomSurface = Enum.SurfaceType.Smooth,
  129. TopSurface = Enum.SurfaceType.Smooth,
  130. Color = Color3.new(0.388235, 0.372549, 0.384314)
  131. })
  132. Part = New("Part", Model, "Part", {
  133. BrickColor = maincolor,
  134. Material = Enum.Material.Neon,
  135. FormFactor = Enum.FormFactor.Custom,
  136. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  137. CFrame = CFrame.new(-15.3176498, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  138. Anchored = true,
  139. CanCollide = false,
  140. BottomSurface = Enum.SurfaceType.Smooth,
  141. TopSurface = Enum.SurfaceType.Smooth,
  142. Color = Color3.new(1, 0, 0)
  143. })
  144. Mesh = New("BlockMesh", Part, "Mesh", {
  145. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  146. })
  147. Part = New("Part", Model, "Part", {
  148. Material = Enum.Material.SmoothPlastic,
  149. FormFactor = Enum.FormFactor.Custom,
  150. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  151. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  152. Anchored = true,
  153. CanCollide = false,
  154. BottomSurface = Enum.SurfaceType.Smooth,
  155. TopSurface = Enum.SurfaceType.Smooth
  156. })
  157. Mesh = New("CylinderMesh", Part, "Mesh", {
  158. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  159. })
  160. Part = New("Part", Model, "Part", {
  161. BrickColor = BrickColor.new("White"),
  162. Material = Enum.Material.SmoothPlastic,
  163. FormFactor = Enum.FormFactor.Custom,
  164. Size = Vector3.new(1.10000002, 0.73999995, 0.220000014),
  165. CFrame = CFrame.new(-15.1012945, 3.79362583, -77.7635422, 3.78551768E-8, 0.866025448, 0.499999523, -2.18556764E-8, -0.499999583, 0.866025388, 0.99999994, -4.37113847E-8, 0),
  166. Anchored = true,
  167. CanCollide = false,
  168. BottomSurface = Enum.SurfaceType.Smooth,
  169. TopSurface = Enum.SurfaceType.Smooth,
  170. Color = Color3.new(0.929412, 0.917647, 0.917647)
  171. })
  172. Part = New("Part", Model, "Part", {
  173. Material = Enum.Material.SmoothPlastic,
  174. FormFactor = Enum.FormFactor.Custom,
  175. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  176. CFrame = CFrame.new(-15.4412384, 2.74341011, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  177. Anchored = true,
  178. CanCollide = false,
  179. BottomSurface = Enum.SurfaceType.Smooth,
  180. TopSurface = Enum.SurfaceType.Smooth
  181. })
  182. Mesh = New("CylinderMesh", Part, "Mesh", {
  183. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  184. })
  185. Part = New("Part", Model, "Part", {
  186. Material = Enum.Material.SmoothPlastic,
  187. FormFactor = Enum.FormFactor.Custom,
  188. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  189. CFrame = CFrame.new(-14.4219961, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  190. Anchored = true,
  191. CanCollide = false,
  192. BottomSurface = Enum.SurfaceType.Smooth,
  193. TopSurface = Enum.SurfaceType.Smooth
  194. })
  195. Mesh = New("BlockMesh", Part, "Mesh", {
  196. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  197. })
  198. Part = New("Part", Model, "Part", {
  199. BrickColor = BrickColor.new("White"),
  200. Material = Enum.Material.SmoothPlastic,
  201. FormFactor = Enum.FormFactor.Custom,
  202. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  203. CFrame = CFrame.new(-15.171958, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  204. Anchored = true,
  205. CanCollide = false,
  206. BottomSurface = Enum.SurfaceType.Smooth,
  207. TopSurface = Enum.SurfaceType.Smooth,
  208. Color = Color3.new(0.388235, 0.372549, 0.384314)
  209. })
  210. Mesh = New("CylinderMesh", Part, "Mesh", {
  211. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  212. })
  213. Part = New("Part", Model, "Part", {
  214. BrickColor = maincolor,
  215. Material = Enum.Material.Neon,
  216. FormFactor = Enum.FormFactor.Custom,
  217. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  218. CFrame = CFrame.new(-15.3223877, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  219. Anchored = true,
  220. CanCollide = false,
  221. BottomSurface = Enum.SurfaceType.Smooth,
  222. TopSurface = Enum.SurfaceType.Smooth,
  223. Color = Color3.new(1, 0, 0)
  224. })
  225. Mesh = New("BlockMesh", Part, "Mesh", {
  226. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  227. })
  228. Part = New("Part", Model, "Part", {
  229. Material = Enum.Material.SmoothPlastic,
  230. FormFactor = Enum.FormFactor.Custom,
  231. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  232. CFrame = CFrame.new(-14.8567038, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  233. Anchored = true,
  234. CanCollide = false,
  235. BottomSurface = Enum.SurfaceType.Smooth,
  236. TopSurface = Enum.SurfaceType.Smooth
  237. })
  238. Mesh = New("CylinderMesh", Part, "Mesh", {
  239. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  240. })
  241. Part = New("Part", Model, "Part", {
  242. Material = Enum.Material.SmoothPlastic,
  243. FormFactor = Enum.FormFactor.Custom,
  244. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  245. CFrame = CFrame.new(-14.5614405, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  246. Anchored = true,
  247. CanCollide = false,
  248. BottomSurface = Enum.SurfaceType.Smooth,
  249. TopSurface = Enum.SurfaceType.Smooth
  250. })
  251. Mesh = New("CylinderMesh", Part, "Mesh", {
  252. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  253. })
  254. Part = New("Part", Model, "Part", {
  255. BrickColor = maincolor,
  256. Material = Enum.Material.Neon,
  257. FormFactor = Enum.FormFactor.Custom,
  258. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  259. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  260. Anchored = true,
  261. CanCollide = false,
  262. BottomSurface = Enum.SurfaceType.Smooth,
  263. TopSurface = Enum.SurfaceType.Smooth,
  264. Color = Color3.new(1, 0, 0)
  265. })
  266. Mesh = New("BlockMesh", Part, "Mesh", {
  267. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  268. })
  269. Part = New("Part", Model, "Part", {
  270. Material = Enum.Material.SmoothPlastic,
  271. FormFactor = Enum.FormFactor.Custom,
  272. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  273. CFrame = CFrame.new(-15.171958, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  274. Anchored = true,
  275. CanCollide = false,
  276. BottomSurface = Enum.SurfaceType.Smooth,
  277. TopSurface = Enum.SurfaceType.Smooth
  278. })
  279. Mesh = New("CylinderMesh", Part, "Mesh", {
  280. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  281. })
  282. Part = New("Part", Model, "Part", {
  283. BrickColor = BrickColor.new("White"),
  284. Material = Enum.Material.SmoothPlastic,
  285. FormFactor = Enum.FormFactor.Custom,
  286. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  287. CFrame = CFrame.new(-14.5614405, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  288. Anchored = true,
  289. CanCollide = false,
  290. BottomSurface = Enum.SurfaceType.Smooth,
  291. TopSurface = Enum.SurfaceType.Smooth,
  292. Color = Color3.new(0.388235, 0.372549, 0.384314)
  293. })
  294. Mesh = New("CylinderMesh", Part, "Mesh", {
  295. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  296. })
  297. Part = New("Part", Model, "Part", {
  298. Material = Enum.Material.SmoothPlastic,
  299. FormFactor = Enum.FormFactor.Custom,
  300. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  301. CFrame = CFrame.new(-15.171958, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  302. Anchored = true,
  303. CanCollide = false,
  304. BottomSurface = Enum.SurfaceType.Smooth,
  305. TopSurface = Enum.SurfaceType.Smooth
  306. })
  307. Mesh = New("CylinderMesh", Part, "Mesh", {
  308. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  309. })
  310. Part = New("Part", Model, "Part", {
  311. BrickColor = BrickColor.new("White"),
  312. Material = Enum.Material.SmoothPlastic,
  313. FormFactor = Enum.FormFactor.Custom,
  314. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  315. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  316. Anchored = true,
  317. CanCollide = false,
  318. BottomSurface = Enum.SurfaceType.Smooth,
  319. TopSurface = Enum.SurfaceType.Smooth,
  320. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  321. })
  322. Mesh = New("BlockMesh", Part, "Mesh", {
  323. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  324. })
  325. Part = New("Part", Model, "Part", {
  326. BrickColor = BrickColor.new("White"),
  327. Material = Enum.Material.SmoothPlastic,
  328. FormFactor = Enum.FormFactor.Custom,
  329. Size = Vector3.new(1.08000004, 0.0500000007, 0.200000033),
  330. CFrame = CFrame.new(-15.026329, 2.95079517, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  331. Anchored = true,
  332. CanCollide = false,
  333. BottomSurface = Enum.SurfaceType.Smooth,
  334. TopSurface = Enum.SurfaceType.Smooth,
  335. Color = Color3.new(0.388235, 0.372549, 0.384314)
  336. })
  337. Part = New("Part", Model, "Part", {
  338. BrickColor = BrickColor.new("White"),
  339. Material = Enum.Material.SmoothPlastic,
  340. FormFactor = Enum.FormFactor.Custom,
  341. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  342. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  343. Anchored = true,
  344. CanCollide = false,
  345. BottomSurface = Enum.SurfaceType.Smooth,
  346. TopSurface = Enum.SurfaceType.Smooth,
  347. Color = Color3.new(0.388235, 0.372549, 0.384314)
  348. })
  349. Mesh = New("CylinderMesh", Part, "Mesh", {
  350. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  351. })
  352. Part = New("Part", Model, "Part", {
  353. BrickColor = BrickColor.new("White"),
  354. Material = Enum.Material.SmoothPlastic,
  355. FormFactor = Enum.FormFactor.Custom,
  356. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  357. CFrame = CFrame.new(-15.3137436, 2.54138398, -77.4251709, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  358. Anchored = true,
  359. CanCollide = false,
  360. BottomSurface = Enum.SurfaceType.Smooth,
  361. TopSurface = Enum.SurfaceType.Smooth,
  362. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  363. })
  364. Mesh = New("BlockMesh", Part, "Mesh", {
  365. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  366. })
  367. Part = New("Part", Model, "Part", {
  368. BrickColor = maincolor,
  369. Material = Enum.Material.Neon,
  370. FormFactor = Enum.FormFactor.Custom,
  371. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  372. CFrame = CFrame.new(-15.0171576, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  373. Anchored = true,
  374. CanCollide = false,
  375. BottomSurface = Enum.SurfaceType.Smooth,
  376. TopSurface = Enum.SurfaceType.Smooth,
  377. Color = Color3.new(1, 0, 0)
  378. })
  379. Mesh = New("BlockMesh", Part, "Mesh", {
  380. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  381. })
  382. Part = New("Part", Model, "Part", {
  383. BrickColor = BrickColor.new("White"),
  384. Material = Enum.Material.SmoothPlastic,
  385. FormFactor = Enum.FormFactor.Custom,
  386. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  387. CFrame = CFrame.new(-15.1691818, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  388. Anchored = true,
  389. CanCollide = false,
  390. BottomSurface = Enum.SurfaceType.Smooth,
  391. TopSurface = Enum.SurfaceType.Smooth,
  392. Color = Color3.new(0.388235, 0.372549, 0.384314)
  393. })
  394. Mesh = New("CylinderMesh", Part, "Mesh", {
  395. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  396. })
  397. Part = New("Part", Model, "Part", {
  398. BrickColor = maincolor,
  399. Material = Enum.Material.Neon,
  400. FormFactor = Enum.FormFactor.Custom,
  401. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  402. CFrame = CFrame.new(-14.4300385, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  403. Anchored = true,
  404. CanCollide = false,
  405. BottomSurface = Enum.SurfaceType.Smooth,
  406. TopSurface = Enum.SurfaceType.Smooth,
  407. Color = Color3.new(1, 0, 0)
  408. })
  409. Mesh = New("BlockMesh", Part, "Mesh", {
  410. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  411. })
  412. Part = New("Part", Model, "Part", {
  413. Material = Enum.Material.SmoothPlastic,
  414. FormFactor = Enum.FormFactor.Custom,
  415. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  416. CFrame = CFrame.new(-14.8567038, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  417. Anchored = true,
  418. CanCollide = false,
  419. BottomSurface = Enum.SurfaceType.Smooth,
  420. TopSurface = Enum.SurfaceType.Smooth
  421. })
  422. Mesh = New("CylinderMesh", Part, "Mesh", {
  423. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  424. })
  425. Part = New("Part", Model, "Part", {
  426. Material = Enum.Material.SmoothPlastic,
  427. FormFactor = Enum.FormFactor.Custom,
  428. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  429. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  430. Anchored = true,
  431. CanCollide = false,
  432. BottomSurface = Enum.SurfaceType.Smooth,
  433. TopSurface = Enum.SurfaceType.Smooth
  434. })
  435. Mesh = New("CylinderMesh", Part, "Mesh", {
  436. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  437. })
  438. Part = New("Part", Model, "Part", {
  439. BrickColor = BrickColor.new("White"),
  440. Material = Enum.Material.SmoothPlastic,
  441. FormFactor = Enum.FormFactor.Custom,
  442. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  443. CFrame = CFrame.new(-14.7080917, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  444. Anchored = true,
  445. CanCollide = false,
  446. BottomSurface = Enum.SurfaceType.Smooth,
  447. TopSurface = Enum.SurfaceType.Smooth,
  448. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  449. })
  450. Mesh = New("BlockMesh", Part, "Mesh", {
  451. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  452. })
  453. Part = New("Part", Model, "Part", {
  454. Material = Enum.Material.SmoothPlastic,
  455. FormFactor = Enum.FormFactor.Custom,
  456. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  457. CFrame = CFrame.new(-15.3188915, 2.42498994, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  458. Anchored = true,
  459. CanCollide = false,
  460. BottomSurface = Enum.SurfaceType.Smooth,
  461. TopSurface = Enum.SurfaceType.Smooth
  462. })
  463. Mesh = New("BlockMesh", Part, "Mesh", {
  464. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  465. })
  466. Part = New("Part", Model, "Part", {
  467. BrickColor = BrickColor.new("White"),
  468. Material = Enum.Material.SmoothPlastic,
  469. FormFactor = Enum.FormFactor.Custom,
  470. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  471. CFrame = CFrame.new(-14.5560598, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  472. Anchored = true,
  473. CanCollide = false,
  474. BottomSurface = Enum.SurfaceType.Smooth,
  475. TopSurface = Enum.SurfaceType.Smooth,
  476. Color = Color3.new(0.388235, 0.372549, 0.384314)
  477. })
  478. Mesh = New("CylinderMesh", Part, "Mesh", {
  479. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  480. })
  481. Part = New("Part", Model, "Part", {
  482. BrickColor = maincolor,
  483. Material = Enum.Material.Neon,
  484. FormFactor = Enum.FormFactor.Custom,
  485. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  486. CFrame = CFrame.new(-14.3643541, 2.56596589, -77.7840576, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  487. Anchored = true,
  488. CanCollide = false,
  489. BottomSurface = Enum.SurfaceType.Smooth,
  490. TopSurface = Enum.SurfaceType.Smooth,
  491. Color = Color3.new(1, 0, 0)
  492. })
  493. Mesh = New("BlockMesh", Part, "Mesh", {
  494. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  495. })
  496. Part = New("Part", Model, "Part", {
  497. Material = Enum.Material.SmoothPlastic,
  498. FormFactor = Enum.FormFactor.Custom,
  499. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  500. CFrame = CFrame.new(-15.318634, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  501. Anchored = true,
  502. CanCollide = false,
  503. BottomSurface = Enum.SurfaceType.Smooth,
  504. TopSurface = Enum.SurfaceType.Smooth
  505. })
  506. Mesh = New("BlockMesh", Part, "Mesh", {
  507. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  508. })
  509. Part = New("Part", Model, "Part", {
  510. Material = Enum.Material.SmoothPlastic,
  511. FormFactor = Enum.FormFactor.Custom,
  512. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  513. CFrame = CFrame.new(-15.3213959, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  514. Anchored = true,
  515. CanCollide = false,
  516. BottomSurface = Enum.SurfaceType.Smooth,
  517. TopSurface = Enum.SurfaceType.Smooth
  518. })
  519. Mesh = New("BlockMesh", Part, "Mesh", {
  520. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  521. })
  522. Part = New("Part", Model, "Part", {
  523. Material = Enum.Material.SmoothPlastic,
  524. FormFactor = Enum.FormFactor.Custom,
  525. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  526. CFrame = CFrame.new(-14.3547363, 2.41636896, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  527. Anchored = true,
  528. CanCollide = false,
  529. BottomSurface = Enum.SurfaceType.Smooth,
  530. TopSurface = Enum.SurfaceType.Smooth
  531. })
  532. Mesh = New("CylinderMesh", Part, "Mesh", {
  533. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  534. })
  535. Part = New("Part", Model, "Part", {
  536. BrickColor = BrickColor.new("White"),
  537. Material = Enum.Material.SmoothPlastic,
  538. FormFactor = Enum.FormFactor.Custom,
  539. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  540. CFrame = CFrame.new(-14.4300385, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  541. Anchored = true,
  542. CanCollide = false,
  543. BottomSurface = Enum.SurfaceType.Smooth,
  544. TopSurface = Enum.SurfaceType.Smooth,
  545. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  546. })
  547. Mesh = New("BlockMesh", Part, "Mesh", {
  548. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  549. })
  550. Part = New("Part", Model, "Part", {
  551. Material = Enum.Material.SmoothPlastic,
  552. FormFactor = Enum.FormFactor.Custom,
  553. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  554. CFrame = CFrame.new(-15.0161581, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  555. Anchored = true,
  556. CanCollide = false,
  557. BottomSurface = Enum.SurfaceType.Smooth,
  558. TopSurface = Enum.SurfaceType.Smooth
  559. })
  560. Mesh = New("BlockMesh", Part, "Mesh", {
  561. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  562. })
  563. Part = New("Part", Model, "Part", {
  564. BrickColor = BrickColor.new("White"),
  565. Material = Enum.Material.SmoothPlastic,
  566. FormFactor = Enum.FormFactor.Custom,
  567. Size = Vector3.new(1.10000002, 0.159999892, 0.99999994),
  568. CFrame = CFrame.new(-15.0029793, 4.39438772, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  569. Anchored = true,
  570. CanCollide = false,
  571. BottomSurface = Enum.SurfaceType.Smooth,
  572. TopSurface = Enum.SurfaceType.Smooth,
  573. Color = Color3.new(0.929412, 0.917647, 0.917647)
  574. })
  575. Part = New("Part", Model, "Part", {
  576. Material = Enum.Material.SmoothPlastic,
  577. FormFactor = Enum.FormFactor.Custom,
  578. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  579. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.2649994, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  580. Anchored = true,
  581. CanCollide = false,
  582. BottomSurface = Enum.SurfaceType.Smooth,
  583. TopSurface = Enum.SurfaceType.Smooth
  584. })
  585. Mesh = New("CylinderMesh", Part, "Mesh", {
  586. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  587. })
  588. Part = New("Part", Model, "Part", {
  589. Material = Enum.Material.SmoothPlastic,
  590. FormFactor = Enum.FormFactor.Custom,
  591. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  592. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  593. Anchored = true,
  594. CanCollide = false,
  595. BottomSurface = Enum.SurfaceType.Smooth,
  596. TopSurface = Enum.SurfaceType.Smooth
  597. })
  598. Mesh = New("BlockMesh", Part, "Mesh", {
  599. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  600. })
  601. Part = New("Part", Model, "Part", {
  602. BrickColor = BrickColor.new("White"),
  603. Material = Enum.Material.SmoothPlastic,
  604. FormFactor = Enum.FormFactor.Custom,
  605. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  606. CFrame = CFrame.new(-15.3137436, 2.54138398, -78.0972214, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  607. Anchored = true,
  608. CanCollide = false,
  609. BottomSurface = Enum.SurfaceType.Smooth,
  610. TopSurface = Enum.SurfaceType.Smooth,
  611. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  612. })
  613. Mesh = New("BlockMesh", Part, "Mesh", {
  614. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  615. })
  616. Part = New("Part", Model, "Part", {
  617. Material = Enum.Material.SmoothPlastic,
  618. FormFactor = Enum.FormFactor.Custom,
  619. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  620. CFrame = CFrame.new(-14.5614405, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  621. Anchored = true,
  622. CanCollide = false,
  623. BottomSurface = Enum.SurfaceType.Smooth,
  624. TopSurface = Enum.SurfaceType.Smooth
  625. })
  626. Mesh = New("CylinderMesh", Part, "Mesh", {
  627. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  628. })
  629. Part = New("Part", Model, "Part", {
  630. BrickColor = BrickColor.new("White"),
  631. Material = Enum.Material.SmoothPlastic,
  632. FormFactor = Enum.FormFactor.Custom,
  633. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  634. CFrame = CFrame.new(-14.7046661, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  635. Anchored = true,
  636. CanCollide = false,
  637. BottomSurface = Enum.SurfaceType.Smooth,
  638. TopSurface = Enum.SurfaceType.Smooth,
  639. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  640. })
  641. Mesh = New("BlockMesh", Part, "Mesh", {
  642. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  643. })
  644. Part = New("Part", Model, "Part", {
  645. Material = Enum.Material.SmoothPlastic,
  646. FormFactor = Enum.FormFactor.Custom,
  647. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  648. CFrame = CFrame.new(-14.4698181, 2.70039511, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  649. Anchored = true,
  650. CanCollide = false,
  651. BottomSurface = Enum.SurfaceType.Smooth,
  652. TopSurface = Enum.SurfaceType.Smooth
  653. })
  654. Mesh = New("BlockMesh", Part, "Mesh", {
  655. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  656. })
  657. Part = New("Part", Model, "Part", {
  658. BrickColor = maincolor,
  659. Material = Enum.Material.Neon,
  660. FormFactor = Enum.FormFactor.Custom,
  661. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  662. CFrame = CFrame.new(-14.7122498, 2.32805109, -78.1807938, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  663. Anchored = true,
  664. CanCollide = false,
  665. BottomSurface = Enum.SurfaceType.Smooth,
  666. TopSurface = Enum.SurfaceType.Smooth,
  667. Color = Color3.new(1, 0, 0)
  668. })
  669. Mesh = New("BlockMesh", Part, "Mesh", {
  670. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  671. })
  672. Part = New("Part", Model, "Part", {
  673. BrickColor = maincolor,
  674. Material = Enum.Material.Neon,
  675. FormFactor = Enum.FormFactor.Custom,
  676. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  677. CFrame = CFrame.new(-14.7046738, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  678. Anchored = true,
  679. CanCollide = false,
  680. BottomSurface = Enum.SurfaceType.Smooth,
  681. TopSurface = Enum.SurfaceType.Smooth,
  682. Color = Color3.new(1, 0, 0)
  683. })
  684. Mesh = New("BlockMesh", Part, "Mesh", {
  685. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  686. })
  687. Part = New("Part", Model, "Part", {
  688. Material = Enum.Material.SmoothPlastic,
  689. FormFactor = Enum.FormFactor.Custom,
  690. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  691. CFrame = CFrame.new(-14.3411398, 2.74341011, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  692. Anchored = true,
  693. CanCollide = false,
  694. BottomSurface = Enum.SurfaceType.Smooth,
  695. TopSurface = Enum.SurfaceType.Smooth
  696. })
  697. Mesh = New("CylinderMesh", Part, "Mesh", {
  698. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  699. })
  700. Part = New("Part", Model, "Part", {
  701. BrickColor = maincolor,
  702. Material = Enum.Material.Neon,
  703. FormFactor = Enum.FormFactor.Custom,
  704. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  705. CFrame = CFrame.new(-14.4229956, 2.56596589, -78.3108215, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  706. Anchored = true,
  707. CanCollide = false,
  708. BottomSurface = Enum.SurfaceType.Smooth,
  709. TopSurface = Enum.SurfaceType.Smooth,
  710. Color = Color3.new(1, 0, 0)
  711. })
  712. Mesh = New("BlockMesh", Part, "Mesh", {
  713. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  714. })
  715. Part = New("Part", Model, "Part", {
  716. BrickColor = BrickColor.new("White"),
  717. Material = Enum.Material.SmoothPlastic,
  718. FormFactor = Enum.FormFactor.Custom,
  719. Size = Vector3.new(0.239707053, 0.356012672, 0.327865243),
  720. CFrame = CFrame.new(-15.3217621, 2.53892994, -77.7649002, -2.80526753E-21, -3.37120127E-7, -0.99999994, 2.89002344E-7, 1, -3.37120156E-7, 0.99999994, -2.89002372E-7, 2.87535776E-21),
  721. Anchored = true,
  722. CanCollide = false,
  723. BottomSurface = Enum.SurfaceType.Smooth,
  724. TopSurface = Enum.SurfaceType.Smooth,
  725. Color = Color3.new(0.803922, 0.803922, 0.803922)
  726. })
  727. Part = New("Part", Model, "Part", {
  728. Material = Enum.Material.SmoothPlastic,
  729. FormFactor = Enum.FormFactor.Custom,
  730. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  731. CFrame = CFrame.new(-14.3411398, 2.41636896, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  732. Anchored = true,
  733. CanCollide = false,
  734. BottomSurface = Enum.SurfaceType.Smooth,
  735. TopSurface = Enum.SurfaceType.Smooth
  736. })
  737. Mesh = New("CylinderMesh", Part, "Mesh", {
  738. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  739. })
  740. Part = New("Part", Model, "Part", {
  741. BrickColor = BrickColor.new("White"),
  742. Material = Enum.Material.SmoothPlastic,
  743. FormFactor = Enum.FormFactor.Custom,
  744. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  745. CFrame = CFrame.new(-14.4749603, 2.54138398, -77.4805908, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  746. Anchored = true,
  747. CanCollide = false,
  748. BottomSurface = Enum.SurfaceType.Smooth,
  749. TopSurface = Enum.SurfaceType.Smooth,
  750. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  751. })
  752. Mesh = New("BlockMesh", Part, "Mesh", {
  753. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  754. })
  755. Part = New("Part", Model, "Part", {
  756. Material = Enum.Material.SmoothPlastic,
  757. FormFactor = Enum.FormFactor.Custom,
  758. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  759. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  760. Anchored = true,
  761. CanCollide = false,
  762. BottomSurface = Enum.SurfaceType.Smooth,
  763. TopSurface = Enum.SurfaceType.Smooth
  764. })
  765. Mesh = New("CylinderMesh", Part, "Mesh", {
  766. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  767. })
  768. Part = New("Part", Model, "Part", {
  769. BrickColor = maincolor,
  770. Material = Enum.Material.Neon,
  771. FormFactor = Enum.FormFactor.Custom,
  772. Size = Vector3.new(0.150000006, 0.1199999, 0.339999944),
  773. CFrame = CFrame.new(-15.584116, 4.23808193, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  774. Anchored = true,
  775. CanCollide = false,
  776. BottomSurface = Enum.SurfaceType.Smooth,
  777. TopSurface = Enum.SurfaceType.Smooth,
  778. Color = Color3.new(1, 0, 0)
  779. })
  780. Part = New("Part", Model, "Part", {
  781. BrickColor = BrickColor.new("White"),
  782. Material = Enum.Material.SmoothPlastic,
  783. FormFactor = Enum.FormFactor.Custom,
  784. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  785. CFrame = CFrame.new(-14.3411398, 2.59506392, -78.2349701, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  786. Anchored = true,
  787. CanCollide = false,
  788. BottomSurface = Enum.SurfaceType.Smooth,
  789. TopSurface = Enum.SurfaceType.Smooth,
  790. Color = Color3.new(0.388235, 0.372549, 0.384314)
  791. })
  792. Mesh = New("CylinderMesh", Part, "Mesh", {
  793. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  794. })
  795. Part = New("Part", Model, "Part", {
  796. BrickColor = BrickColor.new("White"),
  797. Material = Enum.Material.SmoothPlastic,
  798. FormFactor = Enum.FormFactor.Custom,
  799. Size = Vector3.new(1.08000004, 0.149999961, 0.100000046),
  800. CFrame = CFrame.new(-15.0022106, 3.1973877, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  801. Anchored = true,
  802. CanCollide = false,
  803. BottomSurface = Enum.SurfaceType.Smooth,
  804. TopSurface = Enum.SurfaceType.Smooth,
  805. Color = Color3.new(0.388235, 0.372549, 0.384314)
  806. })
  807. Part = New("Part", Model, "Part", {
  808. BrickColor = BrickColor.new("White"),
  809. Material = Enum.Material.SmoothPlastic,
  810. FormFactor = Enum.FormFactor.Custom,
  811. Size = Vector3.new(1.08000004, 0.349999964, 0.100000046),
  812. CFrame = CFrame.new(-14.8763285, 3.00079513, -77.7635345, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  813. Anchored = true,
  814. CanCollide = false,
  815. BottomSurface = Enum.SurfaceType.Smooth,
  816. TopSurface = Enum.SurfaceType.Smooth,
  817. Color = Color3.new(0.388235, 0.372549, 0.384314)
  818. })
  819. Part = New("Part", Model, "Part", {
  820. Material = Enum.Material.SmoothPlastic,
  821. FormFactor = Enum.FormFactor.Custom,
  822. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  823. CFrame = CFrame.new(-15.318634, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  824. Anchored = true,
  825. CanCollide = false,
  826. BottomSurface = Enum.SurfaceType.Smooth,
  827. TopSurface = Enum.SurfaceType.Smooth
  828. })
  829. Mesh = New("BlockMesh", Part, "Mesh", {
  830. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  831. })
  832. Part = New("Part", Model, "Part", {
  833. BrickColor = BrickColor.new("White"),
  834. Material = Enum.Material.SmoothPlastic,
  835. FormFactor = Enum.FormFactor.Custom,
  836. Size = Vector3.new(1.08000004, 0.0500000007, 0.300000042),
  837. CFrame = CFrame.new(-15.0964251, 3.27579474, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  838. Anchored = true,
  839. CanCollide = false,
  840. BottomSurface = Enum.SurfaceType.Smooth,
  841. TopSurface = Enum.SurfaceType.Smooth,
  842. Color = Color3.new(0.388235, 0.372549, 0.384314)
  843. })
  844. Part = New("Part", Model, "Part", {
  845. BrickColor = BrickColor.new("White"),
  846. Material = Enum.Material.SmoothPlastic,
  847. FormFactor = Enum.FormFactor.Custom,
  848. Size = Vector3.new(1.10000002, 0.169999897, 0.339999944),
  849. CFrame = CFrame.new(-15.5664377, 4.16182661, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  850. Anchored = true,
  851. CanCollide = false,
  852. BottomSurface = Enum.SurfaceType.Smooth,
  853. TopSurface = Enum.SurfaceType.Smooth,
  854. Color = Color3.new(0.929412, 0.917647, 0.917647)
  855. })
  856. Part = New("Part", Model, "Part", {
  857. BrickColor = BrickColor.new("White"),
  858. Material = Enum.Material.SmoothPlastic,
  859. FormFactor = Enum.FormFactor.Custom,
  860. Size = Vector3.new(1.10000002, 0.349999905, 0.100000009),
  861. CFrame = CFrame.new(-15.3763304, 3.00079513, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  862. Anchored = true,
  863. CanCollide = false,
  864. BottomSurface = Enum.SurfaceType.Smooth,
  865. TopSurface = Enum.SurfaceType.Smooth,
  866. Color = Color3.new(0.929412, 0.917647, 0.917647)
  867. })
  868. Part = New("Part", Model, "Part", {
  869. BrickColor = BrickColor.new("White"),
  870. Material = Enum.Material.SmoothPlastic,
  871. FormFactor = Enum.FormFactor.Custom,
  872. Size = Vector3.new(1.10000002, 0.200000063, 1.10000002),
  873. CFrame = CFrame.new(-14.8763256, 2.37579489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  874. Anchored = true,
  875. CanCollide = false,
  876. BottomSurface = Enum.SurfaceType.Smooth,
  877. TopSurface = Enum.SurfaceType.Smooth,
  878. Color = Color3.new(0.929412, 0.917647, 0.917647)
  879. })
  880. Part = New("Part", Model, "Part", {
  881. Material = Enum.Material.SmoothPlastic,
  882. FormFactor = Enum.FormFactor.Custom,
  883. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  884. CFrame = CFrame.new(-14.4698181, 2.42498994, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  885. Anchored = true,
  886. CanCollide = false,
  887. BottomSurface = Enum.SurfaceType.Smooth,
  888. TopSurface = Enum.SurfaceType.Smooth
  889. })
  890. Mesh = New("BlockMesh", Part, "Mesh", {
  891. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  892. })
  893. Part = New("Part", Model, "Part", {
  894. BrickColor = BrickColor.new("Dark stone grey"),
  895. Material = Enum.Material.SmoothPlastic,
  896. FormFactor = Enum.FormFactor.Custom,
  897. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  898. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.6300049, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  899. Anchored = true,
  900. CanCollide = false,
  901. BottomSurface = Enum.SurfaceType.Smooth,
  902. TopSurface = Enum.SurfaceType.Smooth,
  903. Color = Color3.new(0.388235, 0.372549, 0.384314)
  904. })
  905. Mesh = New("CylinderMesh", Part, "Mesh", {
  906. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  907. })
  908. Part = New("Part", Model, "Part", {
  909. Material = Enum.Material.SmoothPlastic,
  910. FormFactor = Enum.FormFactor.Custom,
  911. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  912. CFrame = CFrame.new(-14.3333502, 2.74341011, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  913. Anchored = true,
  914. CanCollide = false,
  915. BottomSurface = Enum.SurfaceType.Smooth,
  916. TopSurface = Enum.SurfaceType.Smooth
  917. })
  918. Mesh = New("CylinderMesh", Part, "Mesh", {
  919. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  920. })
  921. Part = New("Part", Model, "Part", {
  922. BrickColor = BrickColor.new("White"),
  923. Material = Enum.Material.SmoothPlastic,
  924. FormFactor = Enum.FormFactor.Custom,
  925. Size = Vector3.new(1.10000002, 0.819999993, 0.170000002),
  926. CFrame = CFrame.new(-14.7231722, 3.88893676, -77.7635422, -1.13133209E-8, -0.258818597, 0.965925694, -4.22219593E-8, -0.965925813, -0.258818567, 0.99999994, -4.37113847E-8, 0),
  927. Anchored = true,
  928. CanCollide = false,
  929. BottomSurface = Enum.SurfaceType.Smooth,
  930. TopSurface = Enum.SurfaceType.Smooth,
  931. Color = Color3.new(0.929412, 0.917647, 0.917647)
  932. })
  933. Part = New("Part", Model, "Part", {
  934. Material = Enum.Material.SmoothPlastic,
  935. FormFactor = Enum.FormFactor.Custom,
  936. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  937. CFrame = CFrame.new(-15.1691818, 2.41636896, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  938. Anchored = true,
  939. CanCollide = false,
  940. BottomSurface = Enum.SurfaceType.Smooth,
  941. TopSurface = Enum.SurfaceType.Smooth
  942. })
  943. Mesh = New("CylinderMesh", Part, "Mesh", {
  944. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  945. })
  946. Part = New("Part", Model, "Part", {
  947. Material = Enum.Material.SmoothPlastic,
  948. FormFactor = Enum.FormFactor.Custom,
  949. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  950. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  951. Anchored = true,
  952. CanCollide = false,
  953. BottomSurface = Enum.SurfaceType.Smooth,
  954. TopSurface = Enum.SurfaceType.Smooth
  955. })
  956. Mesh = New("CylinderMesh", Part, "Mesh", {
  957. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  958. })
  959. Part = New("Part", Model, "Part", {
  960. Material = Enum.Material.SmoothPlastic,
  961. FormFactor = Enum.FormFactor.Custom,
  962. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  963. CFrame = CFrame.new(-14.7036819, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  964. Anchored = true,
  965. CanCollide = false,
  966. BottomSurface = Enum.SurfaceType.Smooth,
  967. TopSurface = Enum.SurfaceType.Smooth
  968. })
  969. Mesh = New("BlockMesh", Part, "Mesh", {
  970. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  971. })
  972. Part = New("Part", Model, "Part", {
  973. Material = Enum.Material.SmoothPlastic,
  974. FormFactor = Enum.FormFactor.Custom,
  975. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  976. CFrame = CFrame.new(-15.1691818, 2.74341011, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  977. Anchored = true,
  978. CanCollide = false,
  979. BottomSurface = Enum.SurfaceType.Smooth,
  980. TopSurface = Enum.SurfaceType.Smooth
  981. })
  982. Mesh = New("CylinderMesh", Part, "Mesh", {
  983. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  984. })
  985. Part = New("Part", Model, "Part", {
  986. BrickColor = maincolor,
  987. Material = Enum.Material.Neon,
  988. FormFactor = Enum.FormFactor.Custom,
  989. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  990. CFrame = CFrame.new(-14.3643541, 2.56596589, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  991. Anchored = true,
  992. CanCollide = false,
  993. BottomSurface = Enum.SurfaceType.Smooth,
  994. TopSurface = Enum.SurfaceType.Smooth,
  995. Color = Color3.new(1, 0, 0)
  996. })
  997. Mesh = New("BlockMesh", Part, "Mesh", {
  998. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  999. })
  1000. Part = New("Part", Model, "Part", {
  1001. Material = Enum.Material.SmoothPlastic,
  1002. FormFactor = Enum.FormFactor.Custom,
  1003. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1004. CFrame = CFrame.new(-15.0161581, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1005. Anchored = true,
  1006. CanCollide = false,
  1007. BottomSurface = Enum.SurfaceType.Smooth,
  1008. TopSurface = Enum.SurfaceType.Smooth
  1009. })
  1010. Mesh = New("BlockMesh", Part, "Mesh", {
  1011. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1012. })
  1013. Part = New("Part", Model, "Part", {
  1014. BrickColor = BrickColor.new("White"),
  1015. Material = Enum.Material.SmoothPlastic,
  1016. FormFactor = Enum.FormFactor.Custom,
  1017. Size = Vector3.new(1.10000002, 0.479999989, 0.25999999),
  1018. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1019. Anchored = true,
  1020. CanCollide = false,
  1021. BottomSurface = Enum.SurfaceType.Smooth,
  1022. TopSurface = Enum.SurfaceType.Smooth,
  1023. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1024. })
  1025. Part = New("Part", Model, "Part", {
  1026. BrickColor = BrickColor.new("White"),
  1027. Material = Enum.Material.SmoothPlastic,
  1028. FormFactor = Enum.FormFactor.Custom,
  1029. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1030. CFrame = CFrame.new(-14.8513403, 2.59506392, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1031. Anchored = true,
  1032. CanCollide = false,
  1033. BottomSurface = Enum.SurfaceType.Smooth,
  1034. TopSurface = Enum.SurfaceType.Smooth,
  1035. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1036. })
  1037. Mesh = New("CylinderMesh", Part, "Mesh", {
  1038. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1039. })
  1040. Part = New("Part", Model, "Part", {
  1041. BrickColor = BrickColor.new("White"),
  1042. Material = Enum.Material.SmoothPlastic,
  1043. FormFactor = Enum.FormFactor.Custom,
  1044. Size = Vector3.new(1.10000002, 0.199999884, 1.30000007),
  1045. CFrame = CFrame.new(-15.0405703, 4.20417261, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1046. Anchored = true,
  1047. CanCollide = false,
  1048. BottomSurface = Enum.SurfaceType.Smooth,
  1049. TopSurface = Enum.SurfaceType.Smooth,
  1050. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1051. })
  1052. Part = New("Part", Model, "Part", {
  1053. BrickColor = BrickColor.new("White"),
  1054. Material = Enum.Material.SmoothPlastic,
  1055. FormFactor = Enum.FormFactor.Custom,
  1056. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1057. CFrame = CFrame.new(-15.0171423, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1058. Anchored = true,
  1059. CanCollide = false,
  1060. BottomSurface = Enum.SurfaceType.Smooth,
  1061. TopSurface = Enum.SurfaceType.Smooth,
  1062. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1063. })
  1064. Mesh = New("BlockMesh", Part, "Mesh", {
  1065. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1066. })
  1067. Part = New("Part", Model, "Part", {
  1068. Material = Enum.Material.SmoothPlastic,
  1069. FormFactor = Enum.FormFactor.Custom,
  1070. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1071. CFrame = CFrame.new(-15.4412384, 2.41636896, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1072. Anchored = true,
  1073. CanCollide = false,
  1074. BottomSurface = Enum.SurfaceType.Smooth,
  1075. TopSurface = Enum.SurfaceType.Smooth
  1076. })
  1077. Mesh = New("CylinderMesh", Part, "Mesh", {
  1078. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1079. })
  1080. Part = New("Part", Model, "Part", {
  1081. Material = Enum.Material.SmoothPlastic,
  1082. FormFactor = Enum.FormFactor.Custom,
  1083. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1084. CFrame = CFrame.new(-14.5560598, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1085. Anchored = true,
  1086. CanCollide = false,
  1087. BottomSurface = Enum.SurfaceType.Smooth,
  1088. TopSurface = Enum.SurfaceType.Smooth
  1089. })
  1090. Mesh = New("CylinderMesh", Part, "Mesh", {
  1091. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1092. })
  1093. Part = New("Part", Model, "Part", {
  1094. BrickColor = BrickColor.new("White"),
  1095. Material = Enum.Material.SmoothPlastic,
  1096. FormFactor = Enum.FormFactor.Custom,
  1097. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1098. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1099. Anchored = true,
  1100. CanCollide = false,
  1101. BottomSurface = Enum.SurfaceType.Smooth,
  1102. TopSurface = Enum.SurfaceType.Smooth,
  1103. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1104. })
  1105. Mesh = New("CylinderMesh", Part, "Mesh", {
  1106. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1107. })
  1108. Part = New("Part", Model, "Part", {
  1109. BrickColor = BrickColor.new("White"),
  1110. Material = Enum.Material.SmoothPlastic,
  1111. FormFactor = Enum.FormFactor.Custom,
  1112. Size = Vector3.new(0.25, 0.449999988, 0.300000012),
  1113. CFrame = CFrame.new(-15.3963308, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1114. Anchored = true,
  1115. CanCollide = false,
  1116. BottomSurface = Enum.SurfaceType.Smooth,
  1117. TopSurface = Enum.SurfaceType.Smooth,
  1118. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1119. })
  1120. Part = New("Part", Model, "Part", {
  1121. Material = Enum.Material.SmoothPlastic,
  1122. FormFactor = Enum.FormFactor.Custom,
  1123. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1124. CFrame = CFrame.new(-14.7090759, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1125. Anchored = true,
  1126. CanCollide = false,
  1127. BottomSurface = Enum.SurfaceType.Smooth,
  1128. TopSurface = Enum.SurfaceType.Smooth
  1129. })
  1130. Mesh = New("BlockMesh", Part, "Mesh", {
  1131. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1132. })
  1133. Part = New("Part", Model, "Part", {
  1134. Material = Enum.Material.SmoothPlastic,
  1135. FormFactor = Enum.FormFactor.Custom,
  1136. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1137. CFrame = CFrame.new(-14.5560598, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1138. Anchored = true,
  1139. CanCollide = false,
  1140. BottomSurface = Enum.SurfaceType.Smooth,
  1141. TopSurface = Enum.SurfaceType.Smooth
  1142. })
  1143. Mesh = New("CylinderMesh", Part, "Mesh", {
  1144. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1145. })
  1146. Part = New("Part", Model, "Part", {
  1147. Material = Enum.Material.SmoothPlastic,
  1148. FormFactor = Enum.FormFactor.Custom,
  1149. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1150. CFrame = CFrame.new(-15.4412384, 2.74341011, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1151. Anchored = true,
  1152. CanCollide = false,
  1153. BottomSurface = Enum.SurfaceType.Smooth,
  1154. TopSurface = Enum.SurfaceType.Smooth
  1155. })
  1156. Mesh = New("CylinderMesh", Part, "Mesh", {
  1157. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1158. })
  1159. Part = New("Part", Model, "Part", {
  1160. Material = Enum.Material.SmoothPlastic,
  1161. FormFactor = Enum.FormFactor.Custom,
  1162. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1163. CFrame = CFrame.new(-14.4219961, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1164. Anchored = true,
  1165. CanCollide = false,
  1166. BottomSurface = Enum.SurfaceType.Smooth,
  1167. TopSurface = Enum.SurfaceType.Smooth
  1168. })
  1169. Mesh = New("BlockMesh", Part, "Mesh", {
  1170. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1171. })
  1172. Part = New("Part", Model, "Part", {
  1173. BrickColor = BrickColor.new("White"),
  1174. Material = Enum.Material.SmoothPlastic,
  1175. FormFactor = Enum.FormFactor.Custom,
  1176. Size = Vector3.new(0.100000001, 0.169999897, 0.389999956),
  1177. CFrame = CFrame.new(-15.584115, 4.24414873, -77.7635422, 3.09086161E-8, 0.707106709, 0.70710665, -3.09086161E-8, -0.707106709, 0.70710665, 0.99999994, -4.37113847E-8, 0),
  1178. Anchored = true,
  1179. CanCollide = false,
  1180. BottomSurface = Enum.SurfaceType.Smooth,
  1181. TopSurface = Enum.SurfaceType.Smooth,
  1182. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1183. })
  1184. Part = New("Part", Model, "Part", {
  1185. BrickColor = maincolor,
  1186. Material = Enum.Material.Neon,
  1187. FormFactor = Enum.FormFactor.Custom,
  1188. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1189. CFrame = CFrame.new(-15.4316874, 2.58891606, -77.7711258, 0, 0, -0.99999994, 0, 1, 0, 0.99999994, 0, 0),
  1190. Anchored = true,
  1191. CanCollide = false,
  1192. BottomSurface = Enum.SurfaceType.Smooth,
  1193. TopSurface = Enum.SurfaceType.Smooth,
  1194. Color = Color3.new(1, 0, 0)
  1195. })
  1196. Mesh = New("BlockMesh", Part, "Mesh", {
  1197. Scale = Vector3.new(0.194377586, 0.630986929, 0.435548395)
  1198. })
  1199. Part = New("Part", Model, "Part", {
  1200. Material = Enum.Material.SmoothPlastic,
  1201. FormFactor = Enum.FormFactor.Custom,
  1202. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1203. CFrame = CFrame.new(-15.0143118, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1204. Anchored = true,
  1205. CanCollide = false,
  1206. BottomSurface = Enum.SurfaceType.Smooth,
  1207. TopSurface = Enum.SurfaceType.Smooth
  1208. })
  1209. Mesh = New("BlockMesh", Part, "Mesh", {
  1210. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1211. })
  1212. Part = New("Part", Model, "Part", {
  1213. Material = Enum.Material.SmoothPlastic,
  1214. FormFactor = Enum.FormFactor.Custom,
  1215. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1216. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.7830658, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1217. Anchored = true,
  1218. CanCollide = false,
  1219. BottomSurface = Enum.SurfaceType.Smooth,
  1220. TopSurface = Enum.SurfaceType.Smooth
  1221. })
  1222. Mesh = New("BlockMesh", Part, "Mesh", {
  1223. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1224. })
  1225. Part = New("Part", Model, "Part", {
  1226. Material = Enum.Material.SmoothPlastic,
  1227. FormFactor = Enum.FormFactor.Custom,
  1228. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1229. CFrame = CFrame.new(-15.3188915, 2.42498994, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1230. Anchored = true,
  1231. CanCollide = false,
  1232. BottomSurface = Enum.SurfaceType.Smooth,
  1233. TopSurface = Enum.SurfaceType.Smooth
  1234. })
  1235. Mesh = New("BlockMesh", Part, "Mesh", {
  1236. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1237. })
  1238. Part = New("Part", Model, "Part", {
  1239. Material = Enum.Material.SmoothPlastic,
  1240. FormFactor = Enum.FormFactor.Custom,
  1241. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1242. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1243. Anchored = true,
  1244. CanCollide = false,
  1245. BottomSurface = Enum.SurfaceType.Smooth,
  1246. TopSurface = Enum.SurfaceType.Smooth
  1247. })
  1248. Mesh = New("CylinderMesh", Part, "Mesh", {
  1249. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1250. })
  1251. Part = New("Part", Model, "Part", {
  1252. Material = Enum.Material.SmoothPlastic,
  1253. FormFactor = Enum.FormFactor.Custom,
  1254. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1255. CFrame = CFrame.new(-14.4698181, 2.42498994, -77.4798431, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1256. Anchored = true,
  1257. CanCollide = false,
  1258. BottomSurface = Enum.SurfaceType.Smooth,
  1259. TopSurface = Enum.SurfaceType.Smooth
  1260. })
  1261. Mesh = New("BlockMesh", Part, "Mesh", {
  1262. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1263. })
  1264. Part = New("Part", Model, "Part", {
  1265. BrickColor = maincolor,
  1266. Material = Enum.Material.Neon,
  1267. FormFactor = Enum.FormFactor.Custom,
  1268. Size = Vector3.new(0.150000006, 0.209999889, 0.99999994),
  1269. CFrame = CFrame.new(-14.9994497, 4.42768335, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1270. Anchored = true,
  1271. CanCollide = false,
  1272. BottomSurface = Enum.SurfaceType.Smooth,
  1273. TopSurface = Enum.SurfaceType.Smooth,
  1274. Color = Color3.new(1, 0, 0)
  1275. })
  1276. Part = New("Part", Model, "Part", {
  1277. BrickColor = BrickColor.new("White"),
  1278. Material = Enum.Material.SmoothPlastic,
  1279. FormFactor = Enum.FormFactor.Custom,
  1280. Size = Vector3.new(1.10000002, 0.100000009, 1.10000002),
  1281. CFrame = CFrame.new(-14.8763256, 2.77579546, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1282. Anchored = true,
  1283. CanCollide = false,
  1284. BottomSurface = Enum.SurfaceType.Smooth,
  1285. TopSurface = Enum.SurfaceType.Smooth,
  1286. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1287. })
  1288. Part = New("Part", Model, "Part", {
  1289. BrickColor = BrickColor.new("White"),
  1290. Material = Enum.Material.SmoothPlastic,
  1291. FormFactor = Enum.FormFactor.Custom,
  1292. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1293. CFrame = CFrame.new(-14.3547363, 2.59506392, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1294. Anchored = true,
  1295. CanCollide = false,
  1296. BottomSurface = Enum.SurfaceType.Smooth,
  1297. TopSurface = Enum.SurfaceType.Smooth,
  1298. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1299. })
  1300. Mesh = New("CylinderMesh", Part, "Mesh", {
  1301. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1302. })
  1303. Part = New("Part", Model, "Part", {
  1304. BrickColor = BrickColor.new("White"),
  1305. Material = Enum.Material.SmoothPlastic,
  1306. FormFactor = Enum.FormFactor.Custom,
  1307. Size = Vector3.new(0.100000001, 0.159999892, 1.00999999),
  1308. CFrame = CFrame.new(-14.9978085, 4.49309349, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1309. Anchored = true,
  1310. CanCollide = false,
  1311. BottomSurface = Enum.SurfaceType.Smooth,
  1312. TopSurface = Enum.SurfaceType.Smooth,
  1313. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1314. })
  1315. Part = New("Part", Model, "Part", {
  1316. BrickColor = maincolor,
  1317. Material = Enum.Material.Neon,
  1318. FormFactor = Enum.FormFactor.Custom,
  1319. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1320. CFrame = CFrame.new(-14.7080917, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1321. Anchored = true,
  1322. CanCollide = false,
  1323. BottomSurface = Enum.SurfaceType.Smooth,
  1324. TopSurface = Enum.SurfaceType.Smooth,
  1325. Color = Color3.new(1, 0, 0)
  1326. })
  1327. Mesh = New("BlockMesh", Part, "Mesh", {
  1328. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1329. })
  1330. Part = New("Part", Model, "Part", {
  1331. BrickColor = BrickColor.new("White"),
  1332. Material = Enum.Material.SmoothPlastic,
  1333. FormFactor = Enum.FormFactor.Custom,
  1334. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1335. CFrame = CFrame.new(-15.3223877, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1336. Anchored = true,
  1337. CanCollide = false,
  1338. BottomSurface = Enum.SurfaceType.Smooth,
  1339. TopSurface = Enum.SurfaceType.Smooth,
  1340. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1341. })
  1342. Mesh = New("BlockMesh", Part, "Mesh", {
  1343. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1344. })
  1345. SwHandle = New("Part", Model, "Handle", {
  1346. BrickColor = BrickColor.new("White"),
  1347. Material = Enum.Material.SmoothPlastic,
  1348. FormFactor = Enum.FormFactor.Custom,
  1349. Size = Vector3.new(1.04999995, 2.04999995, 1.04999995),
  1350. CFrame = CFrame.new(-14.8763285, 3.25079489, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1351. Anchored = true,
  1352. CanCollide = false,
  1353. BottomSurface = Enum.SurfaceType.Smooth,
  1354. TopSurface = Enum.SurfaceType.Smooth,
  1355. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1356. })
  1357. Part = New("Part", Model, "Part", {
  1358. BrickColor = BrickColor.new("White"),
  1359. Material = Enum.Material.SmoothPlastic,
  1360. FormFactor = Enum.FormFactor.Custom,
  1361. Size = Vector3.new(1.08000004, 0.549999952, 0.300000042),
  1362. CFrame = CFrame.new(-14.8763285, 3.40079522, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1363. Anchored = true,
  1364. CanCollide = false,
  1365. BottomSurface = Enum.SurfaceType.Smooth,
  1366. TopSurface = Enum.SurfaceType.Smooth,
  1367. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1368. })
  1369. Part = New("Part", Model, "Part", {
  1370. BrickColor = BrickColor.new("White"),
  1371. Material = Enum.Material.SmoothPlastic,
  1372. FormFactor = Enum.FormFactor.Custom,
  1373. Size = Vector3.new(1.08000004, 0.25, 0.800000012),
  1374. CFrame = CFrame.new(-15.0897255, 3.78739715, -77.7635422, -2.18556995E-8, -0.500000119, 0.86602515, -3.78551661E-8, -0.866025269, -0.50000006, 0.99999994, -4.37113847E-8, 0),
  1375. Anchored = true,
  1376. CanCollide = false,
  1377. BottomSurface = Enum.SurfaceType.Smooth,
  1378. TopSurface = Enum.SurfaceType.Smooth,
  1379. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1380. })
  1381. Part = New("Part", Model, "Part", {
  1382. Material = Enum.Material.SmoothPlastic,
  1383. FormFactor = Enum.FormFactor.Custom,
  1384. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1385. CFrame = CFrame.new(-14.7036819, 2.70039511, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1386. Anchored = true,
  1387. CanCollide = false,
  1388. BottomSurface = Enum.SurfaceType.Smooth,
  1389. TopSurface = Enum.SurfaceType.Smooth
  1390. })
  1391. Mesh = New("BlockMesh", Part, "Mesh", {
  1392. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1393. })
  1394. Part = New("Part", Model, "Part", {
  1395. BrickColor = BrickColor.new("White"),
  1396. Material = Enum.Material.SmoothPlastic,
  1397. FormFactor = Enum.FormFactor.Custom,
  1398. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1399. CFrame = CFrame.new(-14.8567038, 2.59506392, -78.3277054, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1400. Anchored = true,
  1401. CanCollide = false,
  1402. BottomSurface = Enum.SurfaceType.Smooth,
  1403. TopSurface = Enum.SurfaceType.Smooth,
  1404. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1405. })
  1406. Mesh = New("CylinderMesh", Part, "Mesh", {
  1407. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1408. })
  1409. Part = New("Part", Model, "Part", {
  1410. BrickColor = BrickColor.new("White"),
  1411. Material = Enum.Material.SmoothPlastic,
  1412. FormFactor = Enum.FormFactor.Custom,
  1413. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1414. CFrame = CFrame.new(-14.3333502, 2.59506392, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1415. Anchored = true,
  1416. CanCollide = false,
  1417. BottomSurface = Enum.SurfaceType.Smooth,
  1418. TopSurface = Enum.SurfaceType.Smooth,
  1419. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1420. })
  1421. Mesh = New("CylinderMesh", Part, "Mesh", {
  1422. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1423. })
  1424. Part = New("Part", Model, "Part", {
  1425. Material = Enum.Material.SmoothPlastic,
  1426. FormFactor = Enum.FormFactor.Custom,
  1427. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1428. CFrame = CFrame.new(-14.8513403, 2.74341011, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1429. Anchored = true,
  1430. CanCollide = false,
  1431. BottomSurface = Enum.SurfaceType.Smooth,
  1432. TopSurface = Enum.SurfaceType.Smooth
  1433. })
  1434. Mesh = New("CylinderMesh", Part, "Mesh", {
  1435. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1436. })
  1437. Part = New("Part", Model, "Part", {
  1438. BrickColor = maincolor,
  1439. Material = Enum.Material.Neon,
  1440. FormFactor = Enum.FormFactor.Custom,
  1441. Size = Vector3.new(0.300000012, 0.5, 0.300000012),
  1442. CFrame = CFrame.new(-15.3863306, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1443. Anchored = true,
  1444. CanCollide = false,
  1445. BottomSurface = Enum.SurfaceType.Smooth,
  1446. TopSurface = Enum.SurfaceType.Smooth,
  1447. Color = Color3.new(1, 0, 0)
  1448. })
  1449. Part = New("Part", Model, "Part", {
  1450. BrickColor = BrickColor.new("White"),
  1451. Material = Enum.Material.SmoothPlastic,
  1452. FormFactor = Enum.FormFactor.Custom,
  1453. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1454. CFrame = CFrame.new(-15.4412384, 2.59506392, -77.5747604, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1455. Anchored = true,
  1456. CanCollide = false,
  1457. BottomSurface = Enum.SurfaceType.Smooth,
  1458. TopSurface = Enum.SurfaceType.Smooth,
  1459. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1460. })
  1461. Mesh = New("CylinderMesh", Part, "Mesh", {
  1462. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1463. })
  1464. Part = New("Part", Model, "Part", {
  1465. Material = Enum.Material.SmoothPlastic,
  1466. FormFactor = Enum.FormFactor.Custom,
  1467. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1468. CFrame = CFrame.new(-14.3333502, 2.41636896, -77.9314957, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1469. Anchored = true,
  1470. CanCollide = false,
  1471. BottomSurface = Enum.SurfaceType.Smooth,
  1472. TopSurface = Enum.SurfaceType.Smooth
  1473. })
  1474. Mesh = New("CylinderMesh", Part, "Mesh", {
  1475. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1476. })
  1477. Part = New("Part", Model, "Part", {
  1478. Material = Enum.Material.SmoothPlastic,
  1479. FormFactor = Enum.FormFactor.Custom,
  1480. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1481. CFrame = CFrame.new(-14.8513403, 2.41636896, -77.2193756, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1482. Anchored = true,
  1483. CanCollide = false,
  1484. BottomSurface = Enum.SurfaceType.Smooth,
  1485. TopSurface = Enum.SurfaceType.Smooth
  1486. })
  1487. Mesh = New("CylinderMesh", Part, "Mesh", {
  1488. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1489. })
  1490. Part = New("Part", Model, "Part", {
  1491. BrickColor = BrickColor.new("White"),
  1492. Material = Enum.Material.SmoothPlastic,
  1493. FormFactor = Enum.FormFactor.Custom,
  1494. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1495. CFrame = CFrame.new(-15.4412384, 2.59506392, -78.2658386, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1496. Anchored = true,
  1497. CanCollide = false,
  1498. BottomSurface = Enum.SurfaceType.Smooth,
  1499. TopSurface = Enum.SurfaceType.Smooth,
  1500. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1501. })
  1502. Mesh = New("CylinderMesh", Part, "Mesh", {
  1503. Scale = Vector3.new(0.484865308, 0.798505366, 0.269369364)
  1504. })
  1505. Part = New("Part", Model, "Part", {
  1506. BrickColor = maincolor,
  1507. Material = Enum.Material.Neon,
  1508. FormFactor = Enum.FormFactor.Custom,
  1509. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1510. CFrame = CFrame.new(-15.0133123, 2.56596589, -77.2362442, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1511. Anchored = true,
  1512. CanCollide = false,
  1513. BottomSurface = Enum.SurfaceType.Smooth,
  1514. TopSurface = Enum.SurfaceType.Smooth,
  1515. Color = Color3.new(1, 0, 0)
  1516. })
  1517. Mesh = New("BlockMesh", Part, "Mesh", {
  1518. Scale = Vector3.new(0.172041759, 0.217774242, 0.435548395)
  1519. })
  1520. Part = New("Part", Model, "Part", {
  1521. Material = Enum.Material.SmoothPlastic,
  1522. FormFactor = Enum.FormFactor.Custom,
  1523. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1524. CFrame = CFrame.new(-15.3188915, 2.70039511, -78.0982056, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1525. Anchored = true,
  1526. CanCollide = false,
  1527. BottomSurface = Enum.SurfaceType.Smooth,
  1528. TopSurface = Enum.SurfaceType.Smooth
  1529. })
  1530. Mesh = New("BlockMesh", Part, "Mesh", {
  1531. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1532. })
  1533. Part = New("Part", Model, "Part", {
  1534. BrickColor = BrickColor.new("White"),
  1535. Material = Enum.Material.SmoothPlastic,
  1536. FormFactor = Enum.FormFactor.Custom,
  1537. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1538. CFrame = CFrame.new(-14.4229803, 2.54138398, -78.2002182, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1539. Anchored = true,
  1540. CanCollide = false,
  1541. BottomSurface = Enum.SurfaceType.Smooth,
  1542. TopSurface = Enum.SurfaceType.Smooth,
  1543. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1544. })
  1545. Mesh = New("BlockMesh", Part, "Mesh", {
  1546. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1547. })
  1548. Part = New("Part", Model, "Part", {
  1549. Material = Enum.Material.SmoothPlastic,
  1550. FormFactor = Enum.FormFactor.Custom,
  1551. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1552. CFrame = CFrame.new(-14.4698181, 2.70039511, -78.0765381, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1553. Anchored = true,
  1554. CanCollide = false,
  1555. BottomSurface = Enum.SurfaceType.Smooth,
  1556. TopSurface = Enum.SurfaceType.Smooth
  1557. })
  1558. Mesh = New("BlockMesh", Part, "Mesh", {
  1559. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1560. })
  1561. Part = New("Part", Model, "Part", {
  1562. Material = Enum.Material.SmoothPlastic,
  1563. FormFactor = Enum.FormFactor.Custom,
  1564. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1565. CFrame = CFrame.new(-14.431016, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1566. Anchored = true,
  1567. CanCollide = false,
  1568. BottomSurface = Enum.SurfaceType.Smooth,
  1569. TopSurface = Enum.SurfaceType.Smooth
  1570. })
  1571. Mesh = New("BlockMesh", Part, "Mesh", {
  1572. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1573. })
  1574. Part = New("Part", Model, "Part", {
  1575. Material = Enum.Material.SmoothPlastic,
  1576. FormFactor = Enum.FormFactor.Custom,
  1577. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1578. CFrame = CFrame.new(-15.3213959, 2.42498994, -78.205368, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1579. Anchored = true,
  1580. CanCollide = false,
  1581. BottomSurface = Enum.SurfaceType.Smooth,
  1582. TopSurface = Enum.SurfaceType.Smooth
  1583. })
  1584. Mesh = New("BlockMesh", Part, "Mesh", {
  1585. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1586. })
  1587. Part = New("Part", Model, "Part", {
  1588. Material = Enum.Material.SmoothPlastic,
  1589. FormFactor = Enum.FormFactor.Custom,
  1590. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1591. CFrame = CFrame.new(-15.0143118, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1592. Anchored = true,
  1593. CanCollide = false,
  1594. BottomSurface = Enum.SurfaceType.Smooth,
  1595. TopSurface = Enum.SurfaceType.Smooth
  1596. })
  1597. Mesh = New("BlockMesh", Part, "Mesh", {
  1598. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1599. })
  1600. Part = New("Part", Model, "Part", {
  1601. Material = Enum.Material.SmoothPlastic,
  1602. FormFactor = Enum.FormFactor.Custom,
  1603. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1604. CFrame = CFrame.new(-15.4412384, 2.41636896, -77.9560776, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1605. Anchored = true,
  1606. CanCollide = false,
  1607. BottomSurface = Enum.SurfaceType.Smooth,
  1608. TopSurface = Enum.SurfaceType.Smooth
  1609. })
  1610. Mesh = New("CylinderMesh", Part, "Mesh", {
  1611. Scale = Vector3.new(0.484865308, 0.41879645, 0.269369364)
  1612. })
  1613. Part = New("Part", Model, "Part", {
  1614. BrickColor = BrickColor.new("White"),
  1615. Material = Enum.Material.SmoothPlastic,
  1616. FormFactor = Enum.FormFactor.Custom,
  1617. Size = Vector3.new(1.10000002, 0.379999995, 0.100000001),
  1618. CFrame = CFrame.new(-14.8763304, 3.34079528, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1619. Anchored = true,
  1620. CanCollide = false,
  1621. BottomSurface = Enum.SurfaceType.Smooth,
  1622. TopSurface = Enum.SurfaceType.Smooth,
  1623. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1624. })
  1625. Part = New("Part", Model, "Part", {
  1626. Material = Enum.Material.SmoothPlastic,
  1627. FormFactor = Enum.FormFactor.Custom,
  1628. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1629. CFrame = CFrame.new(-14.431016, 2.42498994, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1630. Anchored = true,
  1631. CanCollide = false,
  1632. BottomSurface = Enum.SurfaceType.Smooth,
  1633. TopSurface = Enum.SurfaceType.Smooth
  1634. })
  1635. Mesh = New("BlockMesh", Part, "Mesh", {
  1636. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1637. })
  1638. Part = New("Part", Model, "Part", {
  1639. BrickColor = BrickColor.new("White"),
  1640. Material = Enum.Material.SmoothPlastic,
  1641. FormFactor = Enum.FormFactor.Custom,
  1642. Size = Vector3.new(1.08000004, 0.370000094, 0.099999994),
  1643. CFrame = CFrame.new(-15.1763277, 3.01079535, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1644. Anchored = true,
  1645. CanCollide = false,
  1646. BottomSurface = Enum.SurfaceType.Smooth,
  1647. TopSurface = Enum.SurfaceType.Smooth,
  1648. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1649. })
  1650. Part = New("Part", Model, "Part", {
  1651. BrickColor = BrickColor.new("White"),
  1652. Material = Enum.Material.SmoothPlastic,
  1653. FormFactor = Enum.FormFactor.Custom,
  1654. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1655. CFrame = CFrame.new(-14.4749603, 2.54138398, -78.0775299, 0, 0, 0.999999881, 0, 1, 0, -0.999999881, 0, 0),
  1656. Anchored = true,
  1657. CanCollide = false,
  1658. BottomSurface = Enum.SurfaceType.Smooth,
  1659. TopSurface = Enum.SurfaceType.Smooth,
  1660. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1661. })
  1662. Mesh = New("BlockMesh", Part, "Mesh", {
  1663. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1664. })
  1665. Part = New("Part", Model, "Part", {
  1666. BrickColor = BrickColor.new("White"),
  1667. Material = Enum.Material.SmoothPlastic,
  1668. FormFactor = Enum.FormFactor.Custom,
  1669. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1670. CFrame = CFrame.new(-15.3176498, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1671. Anchored = true,
  1672. CanCollide = false,
  1673. BottomSurface = Enum.SurfaceType.Smooth,
  1674. TopSurface = Enum.SurfaceType.Smooth,
  1675. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1676. })
  1677. Mesh = New("BlockMesh", Part, "Mesh", {
  1678. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1679. })
  1680. Part = New("Part", Model, "Part", {
  1681. BrickColor = maincolor,
  1682. Material = Enum.Material.Neon,
  1683. FormFactor = Enum.FormFactor.Custom,
  1684. Size = Vector3.new(1.11000001, 0.300000012, 0.100000001),
  1685. CFrame = CFrame.new(-14.8763304, 3.39079523, -77.7635422, 8.8817842E-15, 2.08616257E-7, 0.999999762, -4.37113847E-8, -0.999999881, 2.08616257E-7, 0.99999994, -4.37113847E-8, 0),
  1686. Anchored = true,
  1687. CanCollide = false,
  1688. BottomSurface = Enum.SurfaceType.Smooth,
  1689. TopSurface = Enum.SurfaceType.Smooth,
  1690. Color = Color3.new(1, 0, 0)
  1691. })
  1692. Part = New("Part", Model, "Part", {
  1693. Material = Enum.Material.SmoothPlastic,
  1694. FormFactor = Enum.FormFactor.Custom,
  1695. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1696. CFrame = CFrame.new(-14.7090759, 2.70039511, -77.3417206, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1697. Anchored = true,
  1698. CanCollide = false,
  1699. BottomSurface = Enum.SurfaceType.Smooth,
  1700. TopSurface = Enum.SurfaceType.Smooth
  1701. })
  1702. Mesh = New("BlockMesh", Part, "Mesh", {
  1703. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1704. })
  1705. Part = New("Part", Model, "Part", {
  1706. BrickColor = BrickColor.new("White"),
  1707. Material = Enum.Material.SmoothPlastic,
  1708. FormFactor = Enum.FormFactor.Custom,
  1709. Size = Vector3.new(1.10000002, 0.849999905, 0.300000012),
  1710. CFrame = CFrame.new(-15.3763304, 3.55079508, -77.7635422, 1.13133387E-8, 0.258819014, 0.965925634, -4.22219557E-8, -0.965925753, 0.258818984, 0.99999994, -4.37113847E-8, 0),
  1711. Anchored = true,
  1712. CanCollide = false,
  1713. BottomSurface = Enum.SurfaceType.Smooth,
  1714. TopSurface = Enum.SurfaceType.Smooth,
  1715. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1716. })
  1717. Part = New("Part", Model, "Part", {
  1718. Material = Enum.Material.SmoothPlastic,
  1719. FormFactor = Enum.FormFactor.Custom,
  1720. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1721. CFrame = CFrame.new(-15.3188915, 2.70039511, -77.4261551, 0, 0, -0.999999881, 0, 1, 0, 0.999999881, 0, 0),
  1722. Anchored = true,
  1723. CanCollide = false,
  1724. BottomSurface = Enum.SurfaceType.Smooth,
  1725. TopSurface = Enum.SurfaceType.Smooth
  1726. })
  1727. Mesh = New("BlockMesh", Part, "Mesh", {
  1728. Scale = Vector3.new(0.513724029, 0.558395326, 1)
  1729. })
  1730. Part = New("Part", Model, "Part", {
  1731. BrickColor = BrickColor.new("White"),
  1732. Material = Enum.Material.SmoothPlastic,
  1733. FormFactor = Enum.FormFactor.Custom,
  1734. Size = Vector3.new(0.293578118, 0.293578744, 0.327865988),
  1735. CFrame = CFrame.new(-15.0133123, 2.54138398, -77.3468628, 0.999999881, 0, 0, 0, 1, 0, 0, 0, 0.999999881),
  1736. Anchored = true,
  1737. CanCollide = false,
  1738. BottomSurface = Enum.SurfaceType.Smooth,
  1739. TopSurface = Enum.SurfaceType.Smooth,
  1740. Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1741. })
  1742. Mesh = New("BlockMesh", Part, "Mesh", {
  1743. Scale = Vector3.new(0.441132545, 0.558395326, 1)
  1744. })
  1745. Part = New("Part", Model, "Part", {
  1746. Material = Enum.Material.SmoothPlastic,
  1747. FormFactor = Enum.FormFactor.Custom,
  1748. Size = Vector3.new(0.293578118, 0.293578744, 0.293578714),
  1749. CFrame = CFrame.new(-14.3547363, 2.74341011, -77.3155441, -0.999999881, 0, 0, 0, 1, 0, 0, 0, -0.999999881),
  1750. Anchored = true,
  1751. CanCollide = false,
  1752. BottomSurface = Enum.SurfaceType.Smooth,
  1753. TopSurface = Enum.SurfaceType.Smooth
  1754. })
  1755. Mesh = New("CylinderMesh", Part, "Mesh", {
  1756. Scale = Vector3.new(0.484865308, 0.234526023, 0.269369364)
  1757. })
  1758. Part = New("Part", Model, "Part", {
  1759. BrickColor = BrickColor.new("White"),
  1760. Material = Enum.Material.SmoothPlastic,
  1761. FormFactor = Enum.FormFactor.Custom,
  1762. Size = Vector3.new(1.08000004, 0.0599999726, 1.08000004),
  1763. CFrame = CFrame.new(-14.8763285, 2.24579477, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1764. Anchored = true,
  1765. CanCollide = false,
  1766. BottomSurface = Enum.SurfaceType.Smooth,
  1767. TopSurface = Enum.SurfaceType.Smooth,
  1768. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1769. })
  1770. Part = New("Part", Model, "Part", {
  1771. BrickColor = BrickColor.new("Lily white"),
  1772. Material = Enum.Material.SmoothPlastic,
  1773. FormFactor = Enum.FormFactor.Custom,
  1774. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1775. CFrame = CFrame.new(-15.5471468, 4.27926397, -77.7635422, -2.1855703E-8, -0.500000179, 0.866025209, -3.7855159E-8, -0.866025209, -0.500000179, 0.99999994, -4.37113847E-8, 0),
  1776. Anchored = true,
  1777. CanCollide = false,
  1778. BottomSurface = Enum.SurfaceType.Smooth,
  1779. TopSurface = Enum.SurfaceType.Smooth,
  1780. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1781. })
  1782. Part = New("Part", Model, "Part", {
  1783. BrickColor = BrickColor.new("White"),
  1784. Material = Enum.Material.SmoothPlastic,
  1785. FormFactor = Enum.FormFactor.Custom,
  1786. Size = Vector3.new(0.899999976, 0.0599999987, 0.899999976),
  1787. CFrame = CFrame.new(-14.8763285, 2.22579479, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1788. Anchored = true,
  1789. CanCollide = false,
  1790. BottomSurface = Enum.SurfaceType.Smooth,
  1791. TopSurface = Enum.SurfaceType.Smooth,
  1792. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1793. })
  1794. Part = New("Part", Model, "Part", {
  1795. BrickColor = BrickColor.new("White"),
  1796. Material = Enum.Material.SmoothPlastic,
  1797. FormFactor = Enum.FormFactor.Custom,
  1798. Size = Vector3.new(0.0900000036, 0.509999812, 0.209999979),
  1799. CFrame = CFrame.new(-15.29809, 4.35893965, -77.7635422, 4.22219522E-8, 0.965925694, 0.258818924, -1.13133378E-8, -0.258818924, 0.965925694, 0.99999994, -4.37113847E-8, 0),
  1800. Anchored = true,
  1801. CanCollide = false,
  1802. BottomSurface = Enum.SurfaceType.Smooth,
  1803. TopSurface = Enum.SurfaceType.Smooth,
  1804. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1805. })
  1806. Part = New("Part", Model, "Part", {
  1807. BrickColor = BrickColor.new("White"),
  1808. Material = Enum.Material.SmoothPlastic,
  1809. FormFactor = Enum.FormFactor.Custom,
  1810. Size = Vector3.new(1, 0.0599999987, 1),
  1811. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1812. Anchored = true,
  1813. CanCollide = false,
  1814. BottomSurface = Enum.SurfaceType.Smooth,
  1815. TopSurface = Enum.SurfaceType.Smooth,
  1816. Color = Color3.new(0.388235, 0.372549, 0.384314)
  1817. })
  1818. Part = New("Part", Model, "Part", {
  1819. BrickColor = BrickColor.new("White"),
  1820. Material = Enum.Material.SmoothPlastic,
  1821. FormFactor = Enum.FormFactor.Custom,
  1822. Size = Vector3.new(0.0900000036, 0.259999871, 0.75999999),
  1823. CFrame = CFrame.new(-15.0625782, 4.56317425, -77.7635422, -2.18556693E-8, -0.499999553, -0.866025507, 3.78551803E-8, 0.866025507, -0.499999553, 0.99999994, -4.37113847E-8, 0),
  1824. Anchored = true,
  1825. CanCollide = false,
  1826. BottomSurface = Enum.SurfaceType.Smooth,
  1827. TopSurface = Enum.SurfaceType.Smooth,
  1828. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1829. })
  1830. Part = New("Part", Model, "Part", {
  1831. BrickColor = maincolor,
  1832. Material = Enum.Material.Neon,
  1833. FormFactor = Enum.FormFactor.Custom,
  1834. Size = Vector3.new(0.949999988, 0.0700000003, 0.949999988),
  1835. CFrame = CFrame.new(-14.8763285, 2.23579478, -77.7635422, 0, 0, 0.999999821, -4.37113847E-8, -0.99999994, 0, 0.99999994, -4.37113847E-8, 0),
  1836. Anchored = true,
  1837. CanCollide = false,
  1838. BottomSurface = Enum.SurfaceType.Smooth,
  1839. TopSurface = Enum.SurfaceType.Smooth,
  1840. Color = Color3.new(1, 0, 0)
  1841. })
  1842. Part = New("Part", Model, "Part", {
  1843. BrickColor = BrickColor.new("White"),
  1844. Material = Enum.Material.SmoothPlastic,
  1845. FormFactor = Enum.FormFactor.Custom,
  1846. Size = Vector3.new(0.0900000036, 0.459999859, 0.209999979),
  1847. CFrame = CFrame.new(-14.627532, 4.49887943, -77.7635422, -1.42108547E-14, -2.38418579E-7, 0.999999881, -4.37113812E-8, -0.999999881, -2.38418579E-7, 0.99999994, -4.37113847E-8, 0),
  1848. Anchored = true,
  1849. CanCollide = false,
  1850. BottomSurface = Enum.SurfaceType.Smooth,
  1851. TopSurface = Enum.SurfaceType.Smooth,
  1852. Color = Color3.new(0.929412, 0.917647, 0.917647)
  1853. })
  1854. maincolor = game.Players.LocalPlayer.Character.Torso.BrickColor
  1855. ArmorColorParts = {}
  1856. NeonColorParts = {}
  1857. NeonColorParts2 = {}
  1858. Eye = New("Part", Character, "Eye", {
  1859. BrickColor = BrickColor.new("White"),
  1860. Size = Vector3.new(0.879999995, 0.699999976, 1.0999999),
  1861. CFrame = CFrame.new(48.0200577, 1.00104618, 0.0799999982, 0.99999994, -1.93715096E-7, 0, 1.93715096E-7, 0.99999994, 0, 0, 0, 1),
  1862. Anchored = false,
  1863. BottomSurface = Enum.SurfaceType.Smooth,
  1864. TopSurface = Enum.SurfaceType.Smooth
  1865. })
  1866. Mesh = New("SpecialMesh", Eye, "Mesh", {
  1867. Scale = Vector3.new(1.29999995, 1.25, 1.29999995)
  1868. })
  1869. test = -0.0200577000000024
  1870. test2 = -0.001045229999999897
  1871. print("" .. test)
  1872. test3 = 0.0499999968
  1873. print("" .. test2)
  1874. print("" .. test3)
  1875. local all, last = {}, nil
  1876. function scan(p)
  1877. for _, v in pairs(p:GetChildren()) do
  1878. if v:IsA("BasePart") then
  1879. if v.BrickColor == BrickColor.new("White") then
  1880. table.insert(ArmorColorParts, v)
  1881. end
  1882. if v.BrickColor == BrickColor.new("White") then
  1883. table.insert(NeonColorParts, v)
  1884. table.insert(NeonColorParts2, v)
  1885. end
  1886. if last then
  1887. local w = Instance.new("Weld")
  1888. w.Part0, w.Part1 = last, v
  1889. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  1890. w.Parent = last
  1891. end
  1892. table.insert(all, v)
  1893. last = v
  1894. end
  1895. scan(v)
  1896. end
  1897. end
  1898. scan(Model)
  1899. for _, v in pairs(all) do
  1900. v.Anchored = false
  1901. v.CanCollide = false
  1902. end
  1903. Model.Parent = Character
  1904. local eye1 = Instance.new("Part")
  1905. eye1.Parent = Character
  1906. eye1.Size = Vector3.new(0.2, 0.2, 0.2)
  1907. eye1.Archivable = true
  1908. eye1.Transparency = 0
  1909. eye1.Shape = "Ball"
  1910. eye1.BrickColor = maincolor
  1911. eye1.Material = "Neon"
  1912. eye1.CanCollide = false
  1913. local mesh = Instance.new("SpecialMesh", eye1)
  1914. mesh.MeshType = "Sphere"
  1915. mesh.Scale = Vector3.new(1.2, 1.2, 1)
  1916. local weld1en = Instance.new("Weld")
  1917. weld1en.Parent = Character.Head
  1918. weld1en.Part0 = Character.Head
  1919. weld1en.Part1 = eye1
  1920. weld1en.C1 = CFrame.new(-0.18, -0.16, 0.5175)
  1921. table.insert(NeonColorParts, eye1)
  1922. for i, v in pairs(NeonColorParts) do
  1923. v.BrickColor = maincolor
  1924. end
  1925. local Services = {
  1926. SoundService = game:GetService("SoundService"),
  1927. Players = game:GetService("Players"),
  1928. Debris = game:GetService("Debris"),
  1929. Workspace = game:GetService("Workspace"),
  1930. Lighting = game:GetService("Lighting"),
  1931. HttpService = game:GetService("HttpService"),
  1932. InsertService = game:GetService("InsertService")
  1933. }
  1934. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  1935. Humanoid.Animator:Destroy()
  1936. Character.Animate:Destroy()
  1937. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  1938. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  1939. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  1940. EyeW = Instance.new("Weld")
  1941. EyeW.Name = "EyeW"
  1942. EyeW.Parent = Head
  1943. EyeW.Part0 = Eye
  1944. EyeW.C1 = cn(-test, test2 + 0.145, -test3)
  1945. EyeW.Part1 = Head
  1946. SWW = Instance.new("Weld")
  1947. SWW.Name = "SWW"
  1948. SWW.Part0 = RightArm
  1949. SWW.C0 = cn(0, 0, 0) * angles(math.rad(180), math.rad(-90), math.rad(0))
  1950. SWW.C1 = cn(0, 0, 0)
  1951. SWW.Part1 = SwHandle
  1952. SWW.Parent = RightArm
  1953. RSH, LSH = nil, nil
  1954. RW = Instance.new("Weld")
  1955. LW = Instance.new("Weld")
  1956. RH = Torso["Right Hip"]
  1957. LH = Torso["Left Hip"]
  1958. RSH = Torso["Right Shoulder"]
  1959. LSH = Torso["Left Shoulder"]
  1960. RSH.Parent = nil
  1961. LSH.Parent = nil
  1962. RW.Name = "RW"
  1963. RW.Part0 = Torso
  1964. RW.C0 = cn(1.5, 0.5, 0)
  1965. RW.C1 = cn(0, 0.5, 0)
  1966. RW.Part1 = RightArm
  1967. RW.Parent = Torso
  1968. LW.Name = "LW"
  1969. LW.Part0 = Torso
  1970. LW.C0 = cn(-1.5, 0.5, 0)
  1971. LW.C1 = cn(0, 0.5, 0)
  1972. LW.Part1 = LeftArm
  1973. LW.Parent = Torso
  1974. function clerp(a, b, t)
  1975. local qa = {
  1976. QuaternionFromCFrame(a)
  1977. }
  1978. local qb = {
  1979. QuaternionFromCFrame(b)
  1980. }
  1981. local ax, ay, az = a.x, a.y, a.z
  1982. local bx, by, bz = b.x, b.y, b.z
  1983. local _t = 1 - t
  1984. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1985. end
  1986. function QuaternionFromCFrame(cf)
  1987. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1988. local trace = m00 + m11 + m22
  1989. if trace > 0 then
  1990. local s = math.sqrt(1 + trace)
  1991. local recip = 0.5 / s
  1992. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1993. else
  1994. local i = 0
  1995. if m00 < m11 then
  1996. i = 1
  1997. end
  1998. if m22 > (i == 0 and m00 or m11) then
  1999. i = 2
  2000. end
  2001. if i == 0 then
  2002. local s = math.sqrt(m00 - m11 - m22 + 1)
  2003. local recip = 0.5 / s
  2004. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  2005. elseif i == 1 then
  2006. local s = math.sqrt(m11 - m22 - m00 + 1)
  2007. local recip = 0.5 / s
  2008. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  2009. elseif i == 2 then
  2010. local s = math.sqrt(m22 - m00 - m11 + 1)
  2011. local recip = 0.5 / s
  2012. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  2013. end
  2014. end
  2015. end
  2016. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2017. local xs, ys, zs = x + x, y + y, z + z
  2018. local wx, wy, wz = w * xs, w * ys, w * zs
  2019. local xx = x * xs
  2020. local xy = x * ys
  2021. local xz = x * zs
  2022. local yy = y * ys
  2023. local yz = y * zs
  2024. local zz = z * zs
  2025. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  2026. end
  2027. function QuaternionSlerp(a, b, t)
  2028. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  2029. local startInterp, finishInterp
  2030. if cosTheta >= 1.0E-4 then
  2031. if 1 - cosTheta > 1.0E-4 then
  2032. local theta = math.acos(cosTheta)
  2033. local invSinTheta = 1 / math.sin(theta)
  2034. startInterp = math.sin((1 - t) * theta) * invSinTheta
  2035. finishInterp = math.sin(t * theta) * invSinTheta
  2036. else
  2037. startInterp = 1 - t
  2038. finishInterp = t
  2039. end
  2040. elseif 1 + cosTheta > 1.0E-4 then
  2041. local theta = math.acos(-cosTheta)
  2042. local invSinTheta = 1 / math.sin(theta)
  2043. startInterp = math.sin((t - 1) * theta) * invSinTheta
  2044. finishInterp = math.sin(t * theta) * invSinTheta
  2045. else
  2046. startInterp = t - 1
  2047. finishInterp = t
  2048. end
  2049. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  2050. end
  2051. function swait(num)
  2052. if num == 0 or num == nil then
  2053. game:service("RunService").RenderStepped:wait(0)
  2054. else
  2055. for i = 0, num do
  2056. game:service("RunService").RenderStepped:wait(0)
  2057. end
  2058. end
  2059. end
  2060. local RbxUtility = LoadLibrary("RbxUtility")
  2061. local Create = RbxUtility.Create
  2062. function RemoveOutlines(part)
  2063. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2064. end
  2065. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2066. local Part = Create("Part")({
  2067. formFactor = FormFactor,
  2068. Parent = Parent,
  2069. Reflectance = Reflectance,
  2070. Transparency = Transparency,
  2071. CanCollide = false,
  2072. Locked = true,
  2073. BrickColor = BrickColor.new(tostring(BColor)),
  2074. Name = Name,
  2075. Size = Size,
  2076. Material = Material
  2077. })
  2078. RemoveOutlines(Part)
  2079. return Part
  2080. end
  2081. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2082. local Msh = Create(Mesh)({
  2083. Parent = Part,
  2084. Offset = OffSet,
  2085. Scale = Scale
  2086. })
  2087. if Mesh == "SpecialMesh" then
  2088. Msh.MeshType = MeshType
  2089. Msh.MeshId = MeshId
  2090. end
  2091. return Msh
  2092. end
  2093. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2094. local Weld = Create("Weld")({
  2095. Parent = Parent,
  2096. Part0 = Part0,
  2097. Part1 = Part1,
  2098. C0 = C0,
  2099. C1 = C1
  2100. })
  2101. return Weld
  2102. end
  2103. function rayCast(Position, Direction, Range, Ignore)
  2104. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  2105. end
  2106. function CreateSound(id, par, vol, pit)
  2107. coroutine.resume(coroutine.create(function()
  2108. local sou = Instance.new("Sound", par or workspace)
  2109. sou.Volume = vol
  2110. sou.Pitch = pit or 1
  2111. sou.SoundId = id
  2112. wait()
  2113. sou:play()
  2114. game:GetService("Debris"):AddItem(sou, 6)
  2115. end))
  2116. end
  2117. function CreateSong(id, par, vol, pit)
  2118. coroutine.resume(coroutine.create(function()
  2119. sou2 = Instance.new("Sound", par or workspace)
  2120. sou2.Volume = vol
  2121. sou2.Pitch = 1
  2122. sou2.SoundId = id
  2123. wait()
  2124. sou2:play()
  2125. sou2.Looped = true
  2126. end))
  2127. end
  2128. local function getclosest(obj, distance)
  2129. local last, lastx = distance + 1, nil
  2130. for i, v in pairs(workspace:GetChildren()) do
  2131. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  2132. local t = v.Torso
  2133. local dist = (t.Position - obj.Position).magnitude
  2134. if distance >= dist and last > dist then
  2135. last = dist
  2136. lastx = v
  2137. end
  2138. end
  2139. end
  2140. return lastx
  2141. end
  2142. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2143. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2144. prt.Anchored = true
  2145. prt.CFrame = cframe
  2146. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2147. game:GetService("Debris"):AddItem(prt, 10)
  2148. if Type == 1 or Type == nil then
  2149. table.insert(Effects, {
  2150. prt,
  2151. "Block1",
  2152. delay,
  2153. x3,
  2154. y3,
  2155. z3,
  2156. msh
  2157. })
  2158. elseif Type == 2 then
  2159. table.insert(Effects, {
  2160. prt,
  2161. "Block2",
  2162. delay,
  2163. x3,
  2164. y3,
  2165. z3,
  2166. msh
  2167. })
  2168. elseif Type == 3 then
  2169. table.insert(Effects, {
  2170. prt,
  2171. "Block3",
  2172. delay,
  2173. x3,
  2174. y3,
  2175. z3,
  2176. msh
  2177. })
  2178. end
  2179. end
  2180. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2181. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2182. prt.Anchored = true
  2183. prt.CFrame = cframe
  2184. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2185. game:GetService("Debris"):AddItem(prt, 10)
  2186. table.insert(Effects, {
  2187. prt,
  2188. "Cylinder",
  2189. delay,
  2190. x3,
  2191. y3,
  2192. z3,
  2193. msh
  2194. })
  2195. end
  2196. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2197. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2198. prt.Anchored = true
  2199. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  2200. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2201. game:GetService("Debris"):AddItem(prt, 10)
  2202. table.insert(Effects, {
  2203. prt,
  2204. "Cylinder",
  2205. delay,
  2206. x3,
  2207. y3,
  2208. z3,
  2209. msh
  2210. })
  2211. end
  2212. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2213. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2214. prt.Anchored = true
  2215. prt.CFrame = cframe
  2216. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2217. game:GetService("Debris"):AddItem(prt, 10)
  2218. table.insert(Effects, {
  2219. prt,
  2220. "Cylinder",
  2221. delay,
  2222. x3,
  2223. y3,
  2224. z3,
  2225. msh
  2226. })
  2227. end
  2228. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2229. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2230. prt.Anchored = true
  2231. prt.CFrame = cframe
  2232. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "264766957", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2233. game:GetService("Debris"):AddItem(prt, 10)
  2234. table.insert(Effects, {
  2235. prt,
  2236. "Cylinder",
  2237. delay,
  2238. x3,
  2239. y3,
  2240. z3,
  2241. msh
  2242. })
  2243. end
  2244. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2245. local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2246. prt.Anchored = true
  2247. prt.CFrame = cframe
  2248. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2249. game:GetService("Debris"):AddItem(prt, 10)
  2250. table.insert(Effects, {
  2251. prt,
  2252. "Cylinder",
  2253. delay,
  2254. x3,
  2255. y3,
  2256. z3,
  2257. msh
  2258. })
  2259. end
  2260. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  2261. local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2262. prt.Anchored = true
  2263. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2264. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2265. local num = math.random(10, 50) / 1000
  2266. game:GetService("Debris"):AddItem(prt, 10)
  2267. table.insert(Effects, {
  2268. prt,
  2269. "Shatter",
  2270. num,
  2271. prt.CFrame,
  2272. math.random() - math.random(),
  2273. 0,
  2274. math.random(50, 100) / 100
  2275. })
  2276. end
  2277. for i = 0, 1, 0.05 do
  2278. swait()
  2279. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  2280. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  2281. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.3)
  2283. if Torsovelocity.y > 2 then
  2284. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-50 * math.cos(sine / 4)), math.rad(0), math.rad(4 * math.cos(sine / 4))), 0.2)
  2285. RH.C0 = clerp(RH.C0, cn(1, -1 + 0.1 * math.cos(sine / 5), 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2286. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.1 * math.cos(sine / 5), 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(30 * math.cos(sine / 4))), 0.3)
  2287. elseif Torsovelocity.y < 1 then
  2288. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.1)
  2289. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2290. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(5), math.rad(0)), 0.1)
  2291. end
  2292. end
  2293. attack = false
  2294. game:GetService("RunService").Stepped:connect(function()
  2295. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  2296. velocity = RootPart.Velocity.y
  2297. sine = sine + change
  2298. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  2299. if equipped == true or equipped == false then
  2300. if RootPart.Velocity.y > -1 and hit == nil then
  2301. Anim = "Jump"
  2302. inair = true
  2303. if attack == false then
  2304. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-9), math.rad(0), math.rad(0)), 0.1)
  2305. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2306. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(25), math.rad(0), math.rad(40)), 0.1)
  2307. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(45), math.rad(0), math.rad(-70)), 0.1)
  2308. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.5) * RHCF * angles(math.rad(3), math.rad(0), math.rad(0)), 0.3)
  2309. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.1) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0)), 0.3)
  2310. end
  2311. elseif RootPart.Velocity.y < -1 and hit == nil then
  2312. Anim = "Fall"
  2313. inair = true
  2314. if attack == false then
  2315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  2317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.05)
  2318. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.3, 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1)
  2319. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2320. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.3) * LHCF * angles(math.rad(-5), math.rad(0), math.rad(0)), 0.1)
  2321. end
  2322. elseif (Torso.Velocity).magnitude < 1 and hit ~= nil then
  2323. Anim = "Idle"
  2324. inair = false
  2325. if attack == false then
  2326. Humanoid.JumpPower = 50
  2327. if elementmode == "Mode 1" then
  2328. change = 0.8
  2329. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2330. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2331. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-50)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(70)), 0.1)
  2333. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2334. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2335. elseif elementmode == "Mode 2" then
  2336. change = 0.8
  2337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(25)), 0.1)
  2338. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-25)), 0.1)
  2339. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(10)), 0.1)
  2340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(5 - 1 * math.cos(sine / 8)), math.rad(-7), math.rad(-10)), 0.1)
  2341. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2342. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(sine / 25))), 0.1)
  2343. elseif elementmode == "Mode 3" then
  2344. change = 0.8
  2345. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(1), math.rad(35)), 0.1)
  2346. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(9 + 1 * math.cos(sine / 25)), math.rad(-10), math.rad(-35)), 0.1)
  2347. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 1 * math.cos(sine / 8)), math.rad(15), math.rad(45)), 0.1)
  2348. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.4, -0.3) * angles(math.rad(45 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(45)), 0.1)
  2349. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.02 * math.cos(sine / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-5 + 0.05 * math.cos(sine / 25))), 0.1)
  2350. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.02 * math.cos(sine / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2351. elseif elementmode == "Mode 4" then
  2352. change = 0.6
  2353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5 + 0.02 * math.cos(sine / 2)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2354. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(19 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2355. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(math.rad(90 - 2 * math.cos(sine / 1)), math.rad(0), math.rad(-50)), 0.1)
  2356. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(math.rad(70 + 2 * math.cos(sine / 1)), math.rad(-7), math.rad(70)), 0.1)
  2357. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  2358. LH.C0 = clerp(LH.C0, cn(-1, -0.5 - 0.02 * math.cos(sine / 2), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 + 0.05 * math.cos(sine / 25))), 0.1)
  2359. elseif elementmode == "Mode 5" then
  2360. change = 0.8
  2361. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  2362. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  2363. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2364. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  2365. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  2366. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  2367. elseif elementmode == "Mode 6" then
  2368. change = 0.5
  2369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(-2), math.rad(1), math.rad(15)), 0.1)
  2370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-15)), 0.1)
  2371. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2372. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2373. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-25 + 2 * math.cos(sine / 8))), 0.1)
  2374. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(10 - 1 * math.cos(sine / 8))), 0.1)
  2375. end
  2376. end
  2377. elseif (Torso.Velocity).magnitude < 50 and hit ~= nil then
  2378. Anim = "Walk"
  2379. inair = false
  2380. if attack == false and Runkey == false then
  2381. if elementmode == "Mode 1" then
  2382. change = 0.9
  2383. Humanoid.WalkSpeed = 22
  2384. Humanoid.JumpPower = 50
  2385. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2386. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2387. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2388. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2389. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2390. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2391. elseif elementmode == "Mode 2" then
  2392. change = 1.4
  2393. Humanoid.WalkSpeed = 14
  2394. Humanoid.JumpPower = 60
  2395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2396. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2397. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2399. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2400. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2401. elseif elementmode == "Mode 3" then
  2402. change = 0.9
  2403. Humanoid.WalkSpeed = 22
  2404. Humanoid.JumpPower = 60
  2405. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.15 * math.cos(sine / 3)) * angles(math.rad(15), math.rad(0) + RootPart.RotVelocity.Y / 30, math.rad(10 * math.cos(sine / 4))), 0.3)
  2406. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-3), math.rad(0), math.rad(-8.5 * math.cos(sine / 4)) + RootPart.RotVelocity.Y / 12), 0.2)
  2407. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10 + -75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(2 + 10 * math.cos(sine / 4))), 0.2)
  2408. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10 + 75 * math.cos(sine / 4)), math.rad(5 + -35 * math.cos(sine / 4)), math.rad(-2 + 10 * math.cos(sine / 4))), 0.2)
  2409. RH.C0 = clerp(RH.C0, cn(1, -1 - -0.3 * math.cos(sine / 4), -0.1 - 0.1 * math.cos(sine / 4)) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10 + 60 * math.cos(sine / 4))), 0.3)
  2410. LH.C0 = clerp(LH.C0, cn(-1, -1 + -0.3 * math.cos(sine / 4), -0.1 + 0.1 * math.cos(sine / 4)) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10 + 60 * math.cos(sine / 4))), 0.3)
  2411. elseif elementmode == "Mode 4" then
  2412. change = 1.1
  2413. Humanoid.WalkSpeed = 9
  2414. Humanoid.JumpPower = 60
  2415. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.2)
  2416. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(0 + 1.5 * math.cos(sine / 3.5)), math.rad(0 - 0 * math.cos(sine / 3.5)), math.rad(-10 * math.cos(sine / 7)) + RootPart.RotVelocity.Y / 12), 0.2)
  2417. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(25 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.2)
  2418. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(0), math.rad(-10)), 0.2)
  2419. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2420. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2421. elseif elementmode == "Mode 5" then
  2422. change = 1
  2423. Humanoid.WalkSpeed = 9
  2424. Humanoid.JumpPower = 100
  2425. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, -0.175 + 0.025 * math.cos(sine / 3.5) + -math.sin(sine / 3.5) / 7) * angles(math.rad(5 - 2.5 * math.cos(sine / 3.5)), math.rad(0), math.rad(10 * math.cos(sine / 7))), 0.15)
  2426. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * CFrame.new(0, 0, 0 + 0.025 * math.cos(sine / 3.5)) * angles(math.rad(6 - 2.5 * math.cos(sine / 3.5)), math.rad(10 - 0.5 * math.cos(sine / 3.5)), math.rad(10 - 10 * math.cos(sine / 7))), 0.15)
  2427. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(0), math.rad(10)), 0.1)
  2428. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.3) * angles(math.rad(150 - 5.5 * math.cos(sine / 3.5)), math.rad(0 - 0.5 * math.cos(sine / 3.5)), math.rad(25 - -5 * math.cos(sine / 7))), 0.2)
  2429. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 15 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2430. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 15 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 10 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.2)
  2431. elseif elementmode == "Mode 6" then
  2432. BlockEffect(BrickColor.new("Gold"), RightArm.CFrame * cn(0, 0, 0.2), 19, 39, 19, 0, 0, 0, 0.15, 2)
  2433. change = 0.9
  2434. Humanoid.WalkSpeed = 42
  2435. Humanoid.JumpPower = 80
  2436. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 1.2 + 0.2 * math.cos(sine / 8)) * angles(math.rad(15), math.rad(1), math.rad(0)), 0.1)
  2437. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0)), 0.1)
  2438. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(15 - 2 * math.cos(sine / 8))), 0.1)
  2439. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10 - 1 * math.cos(sine / 8)), math.rad(0), math.rad(-15 + 2 * math.cos(sine / 8))), 0.1)
  2440. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.02 * math.cos(sine / 8), -0.3) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(-35 + 5 * math.cos(sine / 8))), 0.1)
  2441. LH.C0 = clerp(LH.C0, cn(-1, -0.8 - 0.02 * math.cos(sine / 8), -0.2) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(20 - 5 * math.cos(sine / 8))), 0.1)
  2442. end
  2443. end
  2444. function onClimbing(speed)
  2445. if attack == false then
  2446. attack = true
  2447. Climbanim = true
  2448. Humanoid.WalkSpeed = 14
  2449. while Climbanim == true do
  2450. for i = 0, 0, 0.1 do
  2451. swait()
  2452. change = 3
  2453. if RootPart.Velocity.y > 0.01 then
  2454. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2455. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2)
  2456. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 70 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2457. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 70 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2458. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.5 * math.cos(sine / 25), -0.2 + 0.1 * math.cos(sine / 25)) * RHCF * angles(math.rad(3), math.rad(0), math.rad(5 - 15 * math.cos(sine / 25))), 0.2)
  2459. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0.5 * math.cos(sine / 25), -0.2 - 0.1 * math.cos(sine / 25)) * LHCF * angles(math.rad(3), math.rad(0), math.rad(-5 - 15 * math.cos(sine / 25))), 0.2)
  2460. end
  2461. if RootPart.Velocity.y < 0.5 and RootPart.Velocity.y > -0.5 then
  2462. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.1, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.3)
  2463. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  2464. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(5)), 0.2)
  2465. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-5)), 0.2)
  2466. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0 * math.cos(sine / 25), -0.2 + 0 * math.cos(sine / 25)) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(5 - 0 * math.cos(sine / 25))), 0.2)
  2467. LH.C0 = clerp(LH.C0, cn(-1, -0.5 + 0 * math.cos(sine / 25), -0.2 - 0 * math.cos(sine / 25)) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-5 - 0 * math.cos(sine / 25))), 0.2)
  2468. end
  2469. if RootPart.Velocity.y < -1 then
  2470. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.2)
  2471. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  2472. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, -0.1) * angles(math.rad(90 + 0 * math.cos(sine / 25)), math.rad(0), math.rad(20)), 0.2)
  2473. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4, -0.1) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20)), 0.2)
  2474. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2475. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.2)
  2476. end
  2477. end
  2478. if Torsovelocity.y > 1 then
  2479. Climbanim = false
  2480. end
  2481. end
  2482. attack = false
  2483. end
  2484. end
  2485. Humanoid.Climbing:connect(onClimbing)
  2486. end
  2487. end
  2488. if 0 < #Effects then
  2489. for e = 1, #Effects do
  2490. if Effects[e] ~= nil then
  2491. local Thing = Effects[e]
  2492. if Thing ~= nil then
  2493. local Part = Thing[1]
  2494. local Mode = Thing[2]
  2495. local Delay = Thing[3]
  2496. local IncX = Thing[4]
  2497. local IncY = Thing[5]
  2498. local IncZ = Thing[6]
  2499. if 1 >= Thing[1].Transparency then
  2500. if Thing[2] == "Block1" then
  2501. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2502. local Mesh = Thing[1].Mesh
  2503. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2504. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2505. elseif Thing[2] == "Block2" then
  2506. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2507. local Mesh = Thing[7]
  2508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2510. elseif Thing[2] == "Block3" then
  2511. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2512. local Mesh = Thing[7]
  2513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2515. elseif Thing[2] == "Cylinder" then
  2516. local Mesh = Thing[1].Mesh
  2517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2519. elseif Thing[2] == "Blood" then
  2520. local Mesh = Thing[7]
  2521. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2522. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2524. elseif Thing[2] == "Elec" then
  2525. local Mesh = Thing[1].Mesh
  2526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2528. elseif Thing[2] == "Disappear" then
  2529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2530. elseif Thing[2] == "Shatter" then
  2531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2532. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2533. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2534. Thing[6] = Thing[6] + Thing[5]
  2535. end
  2536. else
  2537. Part.Parent = nil
  2538. table.remove(Effects, e)
  2539. end
  2540. end
  2541. end
  2542. end
  2543. end
  2544. end)
  2545. local BlackHole1 = Create("ParticleEmitter")({
  2546. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2547. Transparency = NumberSequence.new(0.8, 1),
  2548. Size = NumberSequence.new(3, 6),
  2549. Texture = "rbxassetid://153700391",
  2550. Lifetime = NumberRange.new(2),
  2551. Rate = 30,
  2552. VelocitySpread = 0,
  2553. Rotation = NumberRange.new(0),
  2554. RotSpeed = NumberRange.new(10),
  2555. Speed = NumberRange.new(0),
  2556. LightEmission = 0,
  2557. LockedToPart = true,
  2558. Acceleration = Vector3.new(0, 0, 0),
  2559. EmissionDirection = "Bottom"
  2560. })
  2561. Effects = {
  2562. Block = {
  2563. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2564. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2565. prt.Anchored = true
  2566. prt.CFrame = cframe
  2567. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2568. game:GetService("Debris"):AddItem(prt, 10)
  2569. if Type == 1 or Type == nil then
  2570. table.insert(Effects, {
  2571. prt,
  2572. "Block1",
  2573. delay,
  2574. x3,
  2575. y3,
  2576. z3,
  2577. msh
  2578. })
  2579. elseif Type == 2 then
  2580. table.insert(Effects, {
  2581. prt,
  2582. "Block2",
  2583. delay,
  2584. x3,
  2585. y3,
  2586. z3,
  2587. msh
  2588. })
  2589. else
  2590. table.insert(Effects, {
  2591. prt,
  2592. "Block3",
  2593. delay,
  2594. x3,
  2595. y3,
  2596. z3,
  2597. msh
  2598. })
  2599. end
  2600. end
  2601. },
  2602. Sphere = {
  2603. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2604. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2605. prt.Anchored = true
  2606. prt.CFrame = cframe
  2607. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2608. game:GetService("Debris"):AddItem(prt, 10)
  2609. table.insert(Effects, {
  2610. prt,
  2611. "Cylinder",
  2612. delay,
  2613. x3,
  2614. y3,
  2615. z3,
  2616. msh
  2617. })
  2618. end
  2619. },
  2620. Cylinder = {
  2621. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2622. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2623. prt.Anchored = true
  2624. prt.CFrame = cframe
  2625. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2626. game:GetService("Debris"):AddItem(prt, 10)
  2627. table.insert(Effects, {
  2628. prt,
  2629. "Cylinder",
  2630. delay,
  2631. x3,
  2632. y3,
  2633. z3,
  2634. msh
  2635. })
  2636. end
  2637. },
  2638. Wave = {
  2639. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2640. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2641. prt.Anchored = true
  2642. prt.CFrame = cframe
  2643. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://431164262", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2644. game:GetService("Debris"):AddItem(prt, 10)
  2645. table.insert(Effects, {
  2646. prt,
  2647. "Cylinder",
  2648. delay,
  2649. x3 / 60,
  2650. y3 / 60,
  2651. z3 / 60,
  2652. msh
  2653. })
  2654. end
  2655. },
  2656. Ring = {
  2657. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2658. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2659. prt.Anchored = true
  2660. prt.CFrame = cframe
  2661. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2662. game:GetService("Debris"):AddItem(prt, 10)
  2663. table.insert(Effects, {
  2664. prt,
  2665. "Cylinder",
  2666. delay,
  2667. x3,
  2668. y3,
  2669. z3,
  2670. msh
  2671. })
  2672. end
  2673. },
  2674. Break = {
  2675. Create = function(brickcolor, cframe, x1, y1, z1)
  2676. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2677. prt.Anchored = true
  2678. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2679. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2680. local num = math.random(10, 50) / 1000
  2681. game:GetService("Debris"):AddItem(prt, 10)
  2682. table.insert(Effects, {
  2683. prt,
  2684. "Shatter",
  2685. num,
  2686. prt.CFrame,
  2687. math.random() - math.random(),
  2688. 0,
  2689. math.random(50, 100) / 100
  2690. })
  2691. end
  2692. }
  2693. }
  2694. function RemoveOutlines(part)
  2695. part.TopSurface = 10
  2696. end
  2697. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2698. local Part = Create("Part")({
  2699. Parent = Parent,
  2700. Reflectance = Reflectance,
  2701. Transparency = Transparency,
  2702. CanCollide = false,
  2703. Locked = true,
  2704. BrickColor = BrickColor.new(tostring(BColor)),
  2705. Name = Name,
  2706. Size = Size,
  2707. Material = Material
  2708. })
  2709. RemoveOutlines(Part)
  2710. return Part
  2711. end
  2712. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2713. local Msh = Create(Mesh)({
  2714. Parent = Part,
  2715. Offset = OffSet,
  2716. Scale = Scale
  2717. })
  2718. if Mesh == "SpecialMesh" then
  2719. Msh.MeshType = MeshType
  2720. Msh.MeshId = MeshId
  2721. end
  2722. return Msh
  2723. end
  2724. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2725. local Weld = Create("Weld")({
  2726. Parent = Parent,
  2727. Part0 = Part0,
  2728. Part1 = Part1,
  2729. C0 = C0,
  2730. C1 = C1
  2731. })
  2732. return Weld
  2733. end
  2734. WSHM = {
  2735. "White",
  2736. "Pastel light red"
  2737. }
  2738. WSH = WSHM[math.random(1, #WSHM)]
  2739. function IcePartFunk(HPart, aria, Min, Max)
  2740. IcePart = Instance.new("Part", HPart)
  2741. IcePart.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2742. IcePart.CanCollide = false
  2743. IuW = Instance.new("Weld")
  2744. IuW.Name = "GuW"
  2745. IuW.Part0 = HPart
  2746. IuW.C0 = cn(math.random(-aria, aria), math.random(-aria, aria), math.random(-aria, aria)) * angles(math.random(-180, 180), math.random(-180, 180), math.random(-180, 180))
  2747. IuW.C1 = cn(0, math.random(-aria / 2, aria / 2), 0)
  2748. IuW.Part1 = IcePart
  2749. IuW.Parent = HPart
  2750. IcePart.Transparency = 0.9
  2751. IcePart.Material = "Neon"
  2752. WSH = WSHM[math.random(1, #WSHM)]
  2753. IcePart.BrickColor = BrickColor.new("" .. WSH)
  2754. RemoveOutlines(IcePart)
  2755. game:GetService("Debris"):AddItem(IuW, 4)
  2756. game:GetService("Debris"):AddItem(IcePart, 6)
  2757. end
  2758. function GroundPartFunk2(Hit, HPart, color, aria, Min, Max, num)
  2759. IcePart2 = Instance.new("Part", HPart)
  2760. IcePart2.Size = Vector3.new(math.random(Min, Max), math.random(Min, Max), math.random(Min, Max))
  2761. IcePart2.CanCollide = false
  2762. RemoveOutlines(IcePart2)
  2763. IcePart2.Anchored = true
  2764. game:GetService("Debris"):AddItem(IcePart2, 0.4)
  2765. IcePart2.Transparency = 0.95
  2766. IcePart2.Material = "Neon"
  2767. IcePart2.BrickColor = BrickColor.new("Really black")
  2768. IcePart2.CFrame = CFrame.new(Hit.Position + Vector3.new(math.random(-aria, aria), math.random(-aria, 0), math.random(-aria, aria))) * angles(math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45)))
  2769. for i = 0, num do
  2770. if num > 1 then
  2771. GroundPartFunk2(Hit, HPart, color, aria, Min, Max, 0)
  2772. end
  2773. end
  2774. end
  2775. SpikeMeshId = 1033714
  2776. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  2777. local Part = Instance.new("Part", Parent)
  2778. Part.Name = Name
  2779. Part.BrickColor = BrickColor.new(Color)
  2780. Part.Size = Size
  2781. Part.Material = Material
  2782. Part.Transparency = Transparency
  2783. Part.CanCollide = false
  2784. RemoveOutlines(Part)
  2785. local Mesh = Instance.new("SpecialMesh", Part)
  2786. Mesh.MeshType = "Sphere"
  2787. Mesh.Scale = Scale
  2788. return Mesh and Part
  2789. end
  2790. CFuncs = {
  2791. Part = {
  2792. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2793. local Part = Create("Part")({
  2794. Parent = Parent,
  2795. Reflectance = Reflectance,
  2796. Transparency = Transparency,
  2797. CanCollide = false,
  2798. Locked = true,
  2799. BrickColor = BrickColor.new(tostring(BColor)),
  2800. Name = Name,
  2801. Size = Size,
  2802. Material = Material
  2803. })
  2804. RemoveOutlines(Part)
  2805. return Part
  2806. end
  2807. },
  2808. Mesh = {
  2809. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2810. local Msh = Create(Mesh)({
  2811. Parent = Part,
  2812. Offset = OffSet,
  2813. Scale = Scale
  2814. })
  2815. if Mesh == "SpecialMesh" then
  2816. Msh.MeshType = MeshType
  2817. Msh.MeshId = MeshId
  2818. end
  2819. return Msh
  2820. end
  2821. },
  2822. Mesh = {
  2823. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2824. local Msh = Create(Mesh)({
  2825. Parent = Part,
  2826. Offset = OffSet,
  2827. Scale = Scale
  2828. })
  2829. if Mesh == "SpecialMesh" then
  2830. Msh.MeshType = MeshType
  2831. Msh.MeshId = MeshId
  2832. end
  2833. return Msh
  2834. end
  2835. },
  2836. Weld = {
  2837. Create = function(Parent, Part0, Part1, C0, C1)
  2838. local Weld = Create("Weld")({
  2839. Parent = Parent,
  2840. Part0 = Part0,
  2841. Part1 = Part1,
  2842. C0 = C0,
  2843. C1 = C1
  2844. })
  2845. return Weld
  2846. end
  2847. },
  2848. Sound = {
  2849. Create = function(id, par, vol, pit)
  2850. coroutine.resume(coroutine.create(function()
  2851. local S = Create("Sound")({
  2852. Volume = vol,
  2853. Pitch = pit or 1,
  2854. SoundId = id,
  2855. Parent = par or workspace
  2856. })
  2857. wait()
  2858. S:play()
  2859. game:GetService("Debris"):AddItem(S, 6)
  2860. end))
  2861. end
  2862. },
  2863. ParticleEmitter = {
  2864. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2865. local fp = Create("ParticleEmitter")({
  2866. Parent = Parent,
  2867. Color = ColorSequence.new(Color1, Color2),
  2868. LightEmission = LightEmission,
  2869. Size = Size,
  2870. Texture = Texture,
  2871. Transparency = Transparency,
  2872. ZOffset = ZOffset,
  2873. Acceleration = Accel,
  2874. Drag = Drag,
  2875. LockedToPart = LockedToPart,
  2876. VelocityInheritance = VelocityInheritance,
  2877. EmissionDirection = EmissionDirection,
  2878. Enabled = Enabled,
  2879. Lifetime = LifeTime,
  2880. Rate = Rate,
  2881. Rotation = Rotation,
  2882. RotSpeed = RotSpeed,
  2883. Speed = Speed,
  2884. VelocitySpread = VelocitySpread
  2885. })
  2886. return fp
  2887. end
  2888. }
  2889. }
  2890. function Snow(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2891. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2892. prt.Anchored = true
  2893. prt.CFrame = cframe
  2894. prt.Material = "Neon"
  2895. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2896. game:GetService("Debris"):AddItem(prt, 10)
  2897. coroutine.resume(coroutine.create(function(Part, Mesh)
  2898. local SnowTiltX = math.random(-1, 1)
  2899. local SnowTiltY = math.random(-1, 1)
  2900. local SnowTiltZ = math.random(-1, 1)
  2901. for i = 0, 6, delay do
  2902. swait()
  2903. Part.Transparency = i
  2904. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2905. Part.CFrame = Part.CFrame * angles(math.rad(SnowTiltX), math.rad(SnowTiltY), math.rad(SnowTiltZ)) + Vector3.new(0, -0.11, 0)
  2906. end
  2907. Part.Parent = nil
  2908. end), prt, msh)
  2909. end
  2910. function BlockLaser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2911. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2912. prt.Anchored = true
  2913. prt.CFrame = cframe
  2914. prt.Material = "Neon"
  2915. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2916. game:GetService("Debris"):AddItem(prt, 10)
  2917. coroutine.resume(coroutine.create(function(Part, Mesh)
  2918. for i = 0, 6, delay do
  2919. swait()
  2920. Part.Transparency = i
  2921. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  2922. end
  2923. Part.Parent = nil
  2924. end), prt, msh)
  2925. end
  2926. function ShadArm(mouse, partt, SpreadAmount)
  2927. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  2928. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  2929. local MainPos2 = mouse + SpreadVectors
  2930. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  2931. local speed = 1000
  2932. local num = 0
  2933. coroutine.resume(coroutine.create(function()
  2934. repeat
  2935. swait()
  2936. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  2937. local mag = (MainPos - pos).magnitude
  2938. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0.5, -0.421, 0, -0.021, 0.1)
  2939. MainPos = MainPos + MouseLook.lookVector * speed
  2940. num = num - 1
  2941. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  2942. if hit ~= nil then
  2943. num = 0
  2944. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2945. refpart.Anchored = true
  2946. refpart.CFrame = CFrame.new(pos)
  2947. game:GetService("Debris"):AddItem(refpart, 2)
  2948. end
  2949. if num <= 0 then
  2950. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  2951. refpart.Anchored = true
  2952. refpart.CFrame = CFrame.new(pos)
  2953. if hit ~= nil then
  2954. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  2955. end
  2956. game:GetService("Debris"):AddItem(refpart, 0)
  2957. end
  2958. until num <= 0
  2959. end))
  2960. end
  2961. function Lightning(Part0, Part1, Times, Offset, Color, Thickness, Trans, SizeAdd)
  2962. local magz = (Part0 - Part1).magnitude
  2963. local curpos = Part0
  2964. local trz = {
  2965. -Offset,
  2966. Offset
  2967. }
  2968. for i = 1, Times do
  2969. local li = Instance.new("Part", Torso)
  2970. li.Name = "Lightning"
  2971. li.TopSurface = 0
  2972. li.Material = "Neon"
  2973. li.BottomSurface = 0
  2974. li.Anchored = true
  2975. li.Locked = true
  2976. li.Transparency = 0
  2977. li.BrickColor = Color
  2978. li.formFactor = "Custom"
  2979. li.CanCollide = false
  2980. li.Size = Vector3.new(Thickness, Thickness, magz / Times)
  2981. local Offzet = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  2982. local trolpos = CFrame.new(curpos, Part1) * CFrame.new(0, 0, magz / Times).p + Offzet
  2983. if Times == i then
  2984. local magz2 = (curpos - Part1).magnitude
  2985. li.Size = Vector3.new(Thickness, Thickness, magz2)
  2986. li.CFrame = CFrame.new(curpos, Part1) * CFrame.new(0, 0, -magz2 / 2)
  2987. else
  2988. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / Times / 2)
  2989. end
  2990. curpos = li.CFrame * CFrame.new(0, 0, magz / Times / 2).p
  2991. game.Debris:AddItem(li, 0.01)
  2992. BlockEffect(Color, li.CFrame, li.Size.X * 20, li.Size.Y * 20, li.Size.Z * 20, SizeAdd, SizeAdd, 0, 0.07, 2)
  2993. end
  2994. end
  2995. function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2996. if hit.Parent == nil then
  2997. return
  2998. end
  2999. local h = hit.Parent:FindFirstChild("Humanoid")
  3000. for _, v in pairs(hit.Parent:children()) do
  3001. if v:IsA("Humanoid") then
  3002. h = v
  3003. end
  3004. end
  3005. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3006. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3007. return
  3008. end
  3009. local c = Create("ObjectValue")({
  3010. Name = "creator",
  3011. Value = game:service("Players").LocalPlayer,
  3012. Parent = h
  3013. })
  3014. game:GetService("Debris"):AddItem(c, 0.5)
  3015. if HitSound ~= nil and HitPitch ~= nil then
  3016. CreateSound(HitSound, hit, 1, HitPitch)
  3017. end
  3018. local Damage = math.random(minim, maxim)
  3019. local blocked = false
  3020. local block = hit.Parent:findFirstChild("Block")
  3021. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  3022. blocked = true
  3023. block.Value = block.Value - 1
  3024. print(block.Value)
  3025. end
  3026. if blocked == false then
  3027. h.Health = h.Health - Damage
  3028. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3029. else
  3030. h.Health = h.Health - Damage / 2
  3031. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  3032. end
  3033. if Type == "Knockdown" then
  3034. local hum = hit.Parent.Humanoid
  3035. hum.PlatformStand = true
  3036. coroutine.resume(coroutine.create(function(HHumanoid)
  3037. swait(0.2)
  3038. HHumanoid.PlatformStand = false
  3039. end), hum)
  3040. local angle = hit.Position - Property.Position + Vector3.new(0, 0, 0).unit
  3041. local bodvol = Create("BodyVelocity")({
  3042. velocity = angle * knockback,
  3043. P = 50,
  3044. maxForce = Vector3.new(80000, 80000, 80000),
  3045. Parent = hit
  3046. })
  3047. local rl = Create("BodyAngularVelocity")({
  3048. P = 3000,
  3049. maxTorque = Vector3.new(5000, 5000, 5000) * 50,
  3050. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3051. Parent = hit
  3052. })
  3053. game:GetService("Debris"):AddItem(bodvol, 0.1)
  3054. game:GetService("Debris"):AddItem(rl, 0.1)
  3055. elseif Type == "Normal" then
  3056. local vp = Create("BodyVelocity")({
  3057. P = 500,
  3058. maxForce = Vector3.new(math.huge, 0, math.huge),
  3059. velocity = Property.CFrame.lookVector * knockback
  3060. })
  3061. if knockback > 0 then
  3062. vp.Parent = hit.Parent.Torso
  3063. end
  3064. game:GetService("Debris"):AddItem(vp, 0.5)
  3065. elseif Type == "Impale" then
  3066. local Spike = CreateSpike(Services.Workspace, "Ice Spike", "Really red", Vector3.new(1, 2, 1), "Neon", 0.2, Vector3.new(0.5, 25, 0.5))
  3067. Spike.Anchored = true
  3068. Spike.Rotation = Vector3.new(math.random(-45, 45), 0, math.random(-45, 45))
  3069. Spike.Position = hit.Parent.Torso.Position
  3070. Services.Debris:AddItem(Spike, 4)
  3071. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=268249319", Spike, 0.8, 2)
  3072. hit.Parent.Humanoid.PlatformStand = true
  3073. swait(1)
  3074. hit.Parent.Humanoid.PlatformStand = false
  3075. elseif Type == "Stalk" then
  3076. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3077. lasthit = hit.Parent.Torso
  3078. end
  3079. local bp = Create("BodyPosition")({
  3080. P = 900,
  3081. D = 1000,
  3082. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3083. position = hit.Parent.Torso.Position,
  3084. Parent = hit.Parent.Torso
  3085. })
  3086. game:GetService("Debris"):AddItem(bp, 5)
  3087. elseif Type == "Up" then
  3088. local bodyVelocity = Create("BodyVelocity")({
  3089. velocity = Vector3.new(0, 20, 0),
  3090. P = 5000,
  3091. maxForce = Vector3.new(8000, 8000, 8000),
  3092. Parent = hit
  3093. })
  3094. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3095. local bodyVelocity = Create("BodyVelocity")({
  3096. velocity = Vector3.new(0, 20, 0),
  3097. P = 5000,
  3098. maxForce = Vector3.new(8000, 8000, 8000),
  3099. Parent = hit
  3100. })
  3101. game:GetService("Debris"):AddItem(bodyVelocity, 0.1)
  3102. elseif Type == "Drag" then
  3103. coroutine.resume(coroutine.create(function()
  3104. for i = 1, 10 do
  3105. ShadArm(hit.Parent.Torso.Position, RootPart, 0)
  3106. Effects.Sphere.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame * cn(0, 0, 0), -100, -0.5, -50, -1, 0, -1, 0.05)
  3107. local ShadeArmDrag = Create("BodyPosition")({
  3108. P = 9000,
  3109. D = 1000,
  3110. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3111. position = RootPart.Position + RootPart.CFrame.lookVector * 6,
  3112. Parent = hit.Parent.Torso
  3113. })
  3114. game:GetService("Debris"):AddItem(ShadeArmDrag, 0.2)
  3115. wait()
  3116. end
  3117. end))
  3118. elseif Type == "UltSlice" then
  3119. do
  3120. local BHE = BlackHole1:Clone()
  3121. local bp2 = Create("BodyPosition")({
  3122. P = 900,
  3123. D = 1000,
  3124. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3125. position = hit.Parent.Head.Position,
  3126. Parent = hit.Parent.Torso
  3127. })
  3128. game:GetService("Debris"):AddItem(bp2, 5)
  3129. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3130. coroutine.resume(coroutine.create(function()
  3131. BHE.Parent = hit.Parent.Torso
  3132. game:GetService("Debris"):AddItem(BHE, 5)
  3133. wait(3)
  3134. BHE.Rate = 0
  3135. end))
  3136. end
  3137. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3138. for i = 1, 30 do
  3139. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3140. end
  3141. end
  3142. end
  3143. elseif Type == "Slice" then
  3144. local bp2 = Create("BodyPosition")({
  3145. P = 900,
  3146. D = 1000,
  3147. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3148. position = hit.Parent.Head.Position,
  3149. Parent = hit.Parent.Torso
  3150. })
  3151. game:GetService("Debris"):AddItem(bp2, 1)
  3152. if hit.Parent:FindFirstChild("HumanoidRootPart") ~= nil then
  3153. for i = 1, 10 do
  3154. Effects.Break.Create(maincolor, hit.Parent.HumanoidRootPart.CFrame, 10, 0.5, 0.5)
  3155. end
  3156. end
  3157. elseif Type == "Snare" then
  3158. local bp = Create("BodyPosition")({
  3159. P = 900,
  3160. D = 1000,
  3161. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3162. position = hit.Parent.Torso.Position,
  3163. Parent = hit.Parent.Torso
  3164. })
  3165. game:GetService("Debris"):AddItem(bp, 1)
  3166. elseif Type == "Slowness" then
  3167. local SpeedSave = hit.Parent.Humanoid.WalkSpeed
  3168. if SpeedSave > 6 then
  3169. if elementmode == "Mode 4" then
  3170. coroutine.resume(coroutine.create(function()
  3171. for i = 1, 10 do
  3172. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.5
  3173. wait()
  3174. end
  3175. end))
  3176. wait(1)
  3177. coroutine.resume(coroutine.create(function()
  3178. for i = 1, 10 do
  3179. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.5
  3180. wait()
  3181. end
  3182. end))
  3183. else
  3184. coroutine.resume(coroutine.create(function()
  3185. for i = 1, 10 do
  3186. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed - 0.25
  3187. wait()
  3188. end
  3189. end))
  3190. wait(1)
  3191. coroutine.resume(coroutine.create(function()
  3192. for i = 1, 10 do
  3193. hit.Parent.Humanoid.WalkSpeed = hit.Parent.Humanoid.WalkSpeed + 0.25
  3194. wait()
  3195. end
  3196. end))
  3197. end
  3198. end
  3199. elseif Type == "Firedmg" then
  3200. coroutine.resume(coroutine.create(function()
  3201. for i = 1, 10 do
  3202. if hit.Parent:FindFirstChild("Torso") ~= nil then
  3203. BlockEffect(BrickColor.new("Really black"), hit.Parent.Head.CFrame, 0, 0, 0, 2, 2, 2, 0.035, 1)
  3204. wait()
  3205. end
  3206. end
  3207. end))
  3208. elseif Type == "Freeze" then
  3209. local bp = Create("BodyPosition")({
  3210. P = 1000,
  3211. D = 1000,
  3212. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3213. position = hit.Parent.Torso.Position,
  3214. Parent = hit.Parent.Torso
  3215. })
  3216. game:GetService("Debris"):AddItem(bp, 4)
  3217. coroutine.resume(coroutine.create(function()
  3218. for i = 1, 35 do
  3219. IcePartFunk(hit.Parent.Torso, 0.6, 1, 1.5)
  3220. end
  3221. hit.Parent.Torso.Anchored = true
  3222. wait(4)
  3223. hit.Parent.Torso.Anchored = false
  3224. end))
  3225. coroutine.resume(coroutine.create(function()
  3226. for i = 1, 10 do
  3227. Snow(maincolor, hit.Parent.Torso.CFrame * cn(math.random(-3, 3), math.random(4, 6), math.random(-3, 3)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  3228. wait(0.4)
  3229. end
  3230. end))
  3231. elseif Type == "Freeze2" then
  3232. local BodPos = Create("BodyPosition")({
  3233. P = 50000,
  3234. D = 1000,
  3235. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3236. position = hit.Parent.Torso.Position,
  3237. Parent = hit.Parent.Torso
  3238. })
  3239. local BodGy = Create("BodyGyro")({
  3240. maxTorque = Vector3.new(400000, 400000, 400000) * math.huge,
  3241. P = 20000,
  3242. Parent = hit.Parent.Torso,
  3243. cframe = hit.Parent.Torso.CFrame
  3244. })
  3245. hit.Parent.Torso.Anchored = true
  3246. coroutine.resume(coroutine.create(function(Part)
  3247. swait(1.5)
  3248. Part.Anchored = false
  3249. end), hit.Parent.Torso)
  3250. game:GetService("Debris"):AddItem(BodPos, 3)
  3251. game:GetService("Debris"):AddItem(BodGy, 3)
  3252. end
  3253. local debounce = Create("BoolValue")({
  3254. Name = "DebounceHit",
  3255. Parent = hit.Parent,
  3256. Value = true
  3257. })
  3258. game:GetService("Debris"):AddItem(debounce, Delay)
  3259. c = Instance.new("ObjectValue")
  3260. c.Name = "creator"
  3261. c.Value = Player
  3262. c.Parent = h
  3263. game:GetService("Debris"):AddItem(c, 0.5)
  3264. end
  3265. end
  3266. function ShowDamage(Pos, Text, Time, Color)
  3267. local Rate = 0.033333333333333
  3268. if not Pos then
  3269. local Pos = Vector3.new(0, 0, 0)
  3270. end
  3271. local Text = Text or ""
  3272. local Time = Time or 2
  3273. if not Color then
  3274. local Color = Color3.new(1, 0, 1)
  3275. end
  3276. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  3277. EffectPart.Anchored = true
  3278. local BillboardGui = Create("BillboardGui")({
  3279. Size = UDim2.new(3, 0, 3, 0),
  3280. Adornee = EffectPart,
  3281. Parent = EffectPart
  3282. })
  3283. local TextLabel = Create("TextLabel")({
  3284. BackgroundTransparency = 1,
  3285. Size = UDim2.new(1, 0, 1, 0),
  3286. Text = Text,
  3287. TextColor3 = Color,
  3288. TextScaled = true,
  3289. Font = Enum.Font.ArialBold,
  3290. Parent = BillboardGui
  3291. })
  3292. game.Debris:AddItem(EffectPart, Time + 0.1)
  3293. EffectPart.Parent = game:GetService("Workspace")
  3294. delay(0, function()
  3295. local Frames = Time / Rate
  3296. for Frame = 1, Frames do
  3297. wait(Rate)
  3298. local Percent = Frame / Frames
  3299. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  3300. TextLabel.TextTransparency = Percent
  3301. end
  3302. if EffectPart and EffectPart.Parent then
  3303. EffectPart:Destroy()
  3304. end
  3305. end)
  3306. end
  3307. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  3308. for _, c in pairs(workspace:children()) do
  3309. local hum = c:findFirstChild("Humanoid")
  3310. if hum ~= nil then
  3311. local head = c:findFirstChild("Head")
  3312. if head ~= nil then
  3313. local targ = head.Position - Part.Position
  3314. local mag = targ.magnitude
  3315. if magni >= mag and c.Name ~= Player.Name then
  3316. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  3317. end
  3318. end
  3319. end
  3320. end
  3321. end
  3322. function MagniKILL(Part, magni, knock, Type)
  3323. for _, c in pairs(workspace:children()) do
  3324. local hum = c:findFirstChild("Humanoid")
  3325. if hum ~= nil then
  3326. local head = c:findFirstChild("Head")
  3327. if head ~= nil then
  3328. local targ = head.Position - Part.Position
  3329. local mag = targ.magnitude
  3330. if magni >= mag and c.Name ~= Player.Name then
  3331. hum.Health = 0
  3332. end
  3333. end
  3334. end
  3335. end
  3336. end
  3337.  
  3338. ---rip cloths---
  3339. ---myface!1---
  3340.  
  3341.  
  3342.  
  3343. EffectModel = Instance.new("Model", Character)
  3344. EffectModel.Name = "Effects"
  3345. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3346. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3347. prt.Anchored = true
  3348. prt.CFrame = cframe
  3349. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3350. game:GetService("Debris"):AddItem(prt, 10)
  3351. if Type == 1 or Type == nil then
  3352. table.insert(Effects, {
  3353. prt,
  3354. "Block1",
  3355. delay,
  3356. x3,
  3357. y3,
  3358. z3,
  3359. msh
  3360. })
  3361. elseif Type == 2 then
  3362. table.insert(Effects, {
  3363. prt,
  3364. "Block2",
  3365. delay,
  3366. x3,
  3367. y3,
  3368. z3,
  3369. msh
  3370. })
  3371. elseif Type == 3 then
  3372. table.insert(Effects, {
  3373. prt,
  3374. "Block3",
  3375. delay,
  3376. x3,
  3377. y3,
  3378. z3,
  3379. msh
  3380. })
  3381. end
  3382. end
  3383. function CreateSound(id, par, vol, pit)
  3384. coroutine.resume(coroutine.create(function()
  3385. local sou = Instance.new("Sound", par or workspace)
  3386. sou.Volume = vol
  3387. sou.Pitch = pit or 1
  3388. sou.SoundId = id
  3389. swait()
  3390. sou:play()
  3391. game:GetService("Debris"):AddItem(sou, 6)
  3392. end))
  3393. end
  3394. function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3395. local prt = CreatePart(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3396. prt.Anchored = true
  3397. prt.CFrame = cframe
  3398. prt.Material = "Neon"
  3399. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3400. game:GetService("Debris"):AddItem(prt, 10)
  3401. coroutine.resume(coroutine.create(function(Part, Mesh)
  3402. for i = 0, 6, delay do
  3403. swait()
  3404. Part.Transparency = i
  3405. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  3406. end
  3407. Part.Parent = nil
  3408. end), prt, msh)
  3409. end
  3410. function shoottraildd(mouse, partt, SpreadAmount)
  3411. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount / 10, SpreadAmount / 10), math.random(-SpreadAmount, SpreadAmount))
  3412. local MainPos = mouse + Vector3.new(0, 6, 0) + RootPart.CFrame.lookVector * -2
  3413. local MainPos2 = mouse + SpreadVectors
  3414. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3415. local speed = 100
  3416. local num = 1
  3417. coroutine.resume(coroutine.create(function()
  3418. repeat
  3419. swait()
  3420. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3421. local mag = (MainPos - pos).magnitude
  3422. Laser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3423. MainPos = MainPos + MouseLook.lookVector * speed
  3424. num = num - 1
  3425. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3426. if hit ~= nil then
  3427. num = 0
  3428. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3429. refpart.Anchored = true
  3430. refpart.CFrame = CFrame.new(pos)
  3431. game:GetService("Debris"):AddItem(refpart, 2)
  3432. end
  3433. if num <= 0 then
  3434. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3435. refpart.Anchored = true
  3436. refpart.CFrame = CFrame.new(pos)
  3437. if hit ~= nil then
  3438. GroundPartFunk2(refpart, EffectModel, "Really black", 1, 0.05, 0.05, 10)
  3439. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -10, 0, -10, 0.15)
  3440. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 2.97, 0), 60, 60, 60, -10, -10, -10, 0.15)
  3441. MagniDamage(refpart, 6, 30, 45, 0, "Slice")
  3442. end
  3443. game:GetService("Debris"):AddItem(refpart, 0)
  3444. end
  3445. until num <= 0
  3446. end))
  3447. end
  3448. function shoottraildd2(mouse, partt, SpreadAmount)
  3449. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3450. local MainPos = partt.Position + RootPart.CFrame.lookVector * 1.5
  3451. local MainPos2 = mouse + SpreadVectors
  3452. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3453. local speed = 1000
  3454. local num = 0
  3455. coroutine.resume(coroutine.create(function()
  3456. repeat
  3457. swait()
  3458. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3459. local mag = (MainPos - pos).magnitude
  3460. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 1, -0.475, 0, -0.475, 0.14)
  3461. BlockLaser(BrickColor.new("Really red"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.475, 0, -0.475, 0.14)
  3462. MainPos = MainPos + MouseLook.lookVector * speed
  3463. num = num - 1
  3464. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3465. if hit ~= nil then
  3466. num = 0
  3467. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3468. refpart.Anchored = true
  3469. refpart.CFrame = CFrame.new(pos)
  3470. game:GetService("Debris"):AddItem(refpart, 2)
  3471. end
  3472. if num <= 0 then
  3473. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3474. refpart.Anchored = true
  3475. refpart.CFrame = CFrame.new(pos)
  3476. if hit ~= nil then
  3477. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3478. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 2.5, 2.5, 2.5, 0.08, 3)
  3479. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3480. BlockEffect(maincolor, refpart.CFrame, 1, 1, 1, 2, 2, 2, 0.08)
  3481. BlockEffect(BrickColor.new("Really red"), refpart.CFrame, 1, 1, 1, 3, 3, 3, 0.1)
  3482. MagniDamage(refpart, 6, 2, 5, 0, "Slowness")
  3483. end
  3484. game:GetService("Debris"):AddItem(refpart, 0)
  3485. end
  3486. until num <= 0
  3487. end))
  3488. end
  3489. function shoottraildd3(mouse, partt, SpreadAmount, dmg)
  3490. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3491. local MainPos = mouse + Vector3.new(0, 500, 0) + SpreadVectors
  3492. local MainPos2 = mouse + SpreadVectors + Vector3.new(0, -110, 0)
  3493. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3494. local speed = 1000000
  3495. local num = 5
  3496. coroutine.resume(coroutine.create(function()
  3497. repeat
  3498. swait()
  3499. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3500. local mag = (MainPos - pos).magnitude
  3501. BlockLaser(maincolor, CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0.5, mag * (speed / (speed / 2)), 0.5, -0.275, 0, -0.275, 0.35)
  3502. MainPos = MainPos + MouseLook.lookVector * speed
  3503. num = num - 1
  3504. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3505. if hit ~= nil then
  3506. num = 0
  3507. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3508. refpart.Anchored = true
  3509. refpart.CFrame = CFrame.new(pos)
  3510. game:GetService("Debris"):AddItem(refpart, 2)
  3511. end
  3512. if num <= 0 then
  3513. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3514. refpart.Anchored = true
  3515. refpart.CFrame = CFrame.new(pos)
  3516. if hit ~= nil then
  3517. Effects.Sphere.Create(BrickColor.new("Really black"), refpart.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, 0, -60, 0.1)
  3518. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 1, 10, 1, 15, 40, 15, 0.1)
  3519. Effects.Sphere.Create(maincolor, refpart.CFrame * cn(0, 1.97, 0), 10, 0.05, 10, 15, 0, 15, 0.1)
  3520. MagniDamage(refpart, 14, 15, 15, 0, "Slice")
  3521. end
  3522. game:GetService("Debris"):AddItem(refpart, 0)
  3523. end
  3524. until num <= 0
  3525. end))
  3526. end
  3527. function shoottraildd4(mouse, partt, SpreadAmount)
  3528. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3529. local MainPos = partt.Position
  3530. local MainPos2 = mouse + SpreadVectors
  3531. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3532. local speed = 150
  3533. local num = 0
  3534. coroutine.resume(coroutine.create(function()
  3535. repeat
  3536. swait()
  3537. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3538. local mag = (MainPos - pos).magnitude
  3539. Laser(BrickColor.new("Gold"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 0, mag * (speed / (speed / 2)), 0, 0, 0, 0, 10)
  3540. MainPos = MainPos + MouseLook.lookVector * speed
  3541. num = num - 1
  3542. MouseLook = MouseLook * angles(math.rad(-1), 0, 0)
  3543. if hit ~= nil then
  3544. num = 0
  3545. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3546. refpart.Anchored = true
  3547. refpart.CFrame = CFrame.new(pos)
  3548. game:GetService("Debris"):AddItem(refpart, 2)
  3549. end
  3550. if num <= 0 then
  3551. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3552. refpart.Anchored = true
  3553. refpart.CFrame = CFrame.new(pos)
  3554. if hit ~= nil then
  3555. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3556. MagniDamage(refpart, 3, 0.001, 0.01, 0, "Stalk")
  3557. end
  3558. game:GetService("Debris"):AddItem(refpart, 0)
  3559. end
  3560. until num <= 0
  3561. end))
  3562. end
  3563. function shoottraildd5(mouse, partt, SpreadAmount)
  3564. local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount))
  3565. local MainPos = partt.Position + RootPart.CFrame.lookVector * 2.5
  3566. local MainPos2 = mouse + SpreadVectors
  3567. local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2)
  3568. local speed = 3
  3569. local num = 50
  3570. coroutine.resume(coroutine.create(function()
  3571. repeat
  3572. swait()
  3573. local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, RootPart.Parent)
  3574. local mag = (MainPos - pos).magnitude
  3575. BlockLaser(BrickColor.new("Really black"), CFrame.new((MainPos + pos) / 2, pos) * angles(1.57, 0, 0), 1, mag * (speed / (speed / 2)), 0.1, 0.175, 0, 0.175, 0.14)
  3576. MainPos = MainPos + MouseLook.lookVector * speed
  3577. num = num - 1
  3578. MouseLook = MouseLook * angles(math.rad(0), 0, 0)
  3579. if hit ~= nil then
  3580. num = 0
  3581. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3582. refpart.Anchored = true
  3583. refpart.CFrame = CFrame.new(pos)
  3584. game:GetService("Debris"):AddItem(refpart, 2)
  3585. end
  3586. if num <= 0 then
  3587. local refpart = CreatePart(EffectModel, "Neon", 0, 1, BrickColor.new("Really black"), "Effect", Vector3.new())
  3588. refpart.Anchored = true
  3589. refpart.CFrame = CFrame.new(pos)
  3590. if hit ~= nil then
  3591. CreateSound("http://www.roblox.com/asset/?id=514867425", refpart, 2, 1)
  3592. BlockEffect(BrickColor.new("Really black"), refpart.CFrame, 1, 1, 1, 5, 5, 5, 0.1)
  3593. MagniDamage(refpart, 8, 3, 15, 0, "Drag")
  3594. end
  3595. game:GetService("Debris"):AddItem(refpart, 1)
  3596. end
  3597. until num <= 0
  3598. end))
  3599. end
  3600. local Blood1 = Create("ParticleEmitter")({
  3601. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3602. Transparency = NumberSequence.new(0.1, 1),
  3603. Size = NumberSequence.new(0.5, 0),
  3604. Texture = "rbxassetid://602578593",
  3605. Lifetime = NumberRange.new(0.8),
  3606. Rate = 255,
  3607. VelocitySpread = 40,
  3608. Rotation = NumberRange.new(100),
  3609. Speed = NumberRange.new(5),
  3610. LightEmission = 0,
  3611. LockedToPart = false,
  3612. Acceleration = Vector3.new(0, -10, 0),
  3613. EmissionDirection = "Bottom"
  3614. })
  3615. local Blood2 = Create("ParticleEmitter")({
  3616. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  3617. Transparency = NumberSequence.new(0.1, 1),
  3618. Size = NumberSequence.new(0.3, 0),
  3619. Texture = "rbxassetid://602578593",
  3620. Lifetime = NumberRange.new(0.8),
  3621. Rate = 255,
  3622. VelocitySpread = 180,
  3623. Rotation = NumberRange.new(100),
  3624. Speed = NumberRange.new(2),
  3625. LightEmission = 0.1,
  3626. LockedToPart = false,
  3627. Acceleration = Vector3.new(0, -5, 0),
  3628. EmissionDirection = "Bottom"
  3629. })
  3630. function HitpartFunk3(HPart3, Xv, Yv, Zv)
  3631. Hitpart3 = Instance.new("Part", EffectModel)
  3632. RemoveOutlines(Hitpart3)
  3633. Hitpart3.Size = Vector3.new(1, 1, 1)
  3634. Hitpart3.CanCollide = false
  3635. HuW3 = Instance.new("Weld")
  3636. HuW3.Name = "GuW"
  3637. HuW3.Part0 = HPart3
  3638. HuW3.C0 = cn(Xv, Yv, Zv)
  3639. HuW3.C1 = cn(0, 0, 0)
  3640. HuW3.Part1 = Hitpart3
  3641. HuW3.Parent = HPart3
  3642. Hitpart3.Transparency = 1
  3643. game:GetService("Debris"):AddItem(Hitpart3, 20)
  3644. end
  3645. function HitpartFunk2(HPart2, Xv, Yv, Zv)
  3646. Hitpart2 = Instance.new("Part", EffectModel)
  3647. RemoveOutlines(Hitpart2)
  3648. Hitpart2.Size = Vector3.new(1, 1, 1)
  3649. Hitpart2.CanCollide = false
  3650. HuW2 = Instance.new("Weld")
  3651. HuW2.Name = "GuW"
  3652. HuW2.Part0 = HPart2
  3653. HuW2.C0 = cn(Xv, Yv, Zv)
  3654. HuW2.C1 = cn(0, 0, 0)
  3655. HuW2.Part1 = Hitpart2
  3656. HuW2.Parent = HPart2
  3657. Hitpart2.Transparency = 1
  3658. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3659. end
  3660. function HitpartFunk(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3661. Hitpart = Instance.new("Part", EffectModel)
  3662. RemoveOutlines(Hitpart)
  3663. Hitpart.Size = Vector3.new(1, 1, 1)
  3664. Hitpart.CanCollide = false
  3665. HuW = Instance.new("Weld")
  3666. HuW.Name = "GuW"
  3667. HuW.Part0 = HPart
  3668. HuW.C0 = cn(Xv, Yv, Zv)
  3669. HuW.C1 = cn(0, 0, 0)
  3670. HuW.Part1 = Hitpart
  3671. HuW.Parent = HPart
  3672. Hitpart.Transparency = 1
  3673. game:GetService("Debris"):AddItem(Hitpart2, 20)
  3674. MagniDamage(Hitpart, 4.5, Min, Max, kb, atype)
  3675. end
  3676. function HitpartFunk4(HPart, Min, Max, Xv, Yv, Zv, atype, kb)
  3677. Hitpart4 = Instance.new("Part", EffectModel)
  3678. RemoveOutlines(Hitpart4)
  3679. Hitpart4.Size = Vector3.new(1, 1, 1)
  3680. Hitpart4.CanCollide = false
  3681. HuW4 = Instance.new("Weld")
  3682. HuW4.Name = "HuW4"
  3683. HuW4.Part0 = HPart
  3684. HuW4.C0 = cn(Xv, Yv, Zv)
  3685. HuW4.C1 = cn(0, 0, 0)
  3686. HuW4.Part1 = Hitpart4
  3687. HuW4.Parent = HPart
  3688. Hitpart4.Transparency = 1
  3689. game:GetService("Debris"):AddItem(Hitpart4, 1)
  3690. MagniDamage(Hitpart4, 6.5, Min, Max, kb, atype)
  3691. end
  3692. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3693. Hitboxpart = Instance.new("Part", EffectModel)
  3694. RemoveOutlines(Hitboxpart)
  3695. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3696. Hitboxpart.CanCollide = false
  3697. Hitboxpart.Transparency = 1
  3698. Hitboxpart.Anchored = true
  3699. Hitboxpart.CFrame = Pose
  3700. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3701. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3702. end
  3703. wait2 = false
  3704. combo = 1
  3705. mouse.Button1Down:connect(function(key)
  3706. if attack == false then
  3707. attack = true
  3708. Humanoid.WalkSpeed = 3.01
  3709. if combo == 1 and wait2 == false then
  3710. wait2 = true
  3711. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", LeftArm, 1, 0.8)
  3712. for i = 0, 1, 0.1 do
  3713. swait()
  3714. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  3715. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(35)), 0.1)
  3716. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, 0.8) * angles(math.rad(90), math.rad(-10), math.rad(90)), 0.1)
  3717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3718. RH.C0 = clerp(RH.C0, cn(1, -1, -0.2) * RHCF * angles(math.rad(0), math.rad(25), math.rad(-10)), 0.3)
  3719. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3720. end
  3721. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3722. for i = 0, 1, 0.1 do
  3723. swait()
  3724. BlockEffect(maincolor, SwHandle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3725. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3726. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3727. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.7, -0.8) * angles(math.rad(120), math.rad(0), math.rad(0)), 0.4)
  3728. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(0)), 0.3)
  3729. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3730. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3731. end
  3732. combo = 2
  3733. end
  3734. if combo == 2 and wait2 == false then
  3735. wait2 = true
  3736. for i = 0, 1, 0.1 do
  3737. swait()
  3738. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.3)
  3739. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3740. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.3, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3741. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.1)
  3742. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3743. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3744. end
  3745. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3746. for i = 0, 0.5, 0.1 do
  3747. swait()
  3748. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(4), math.rad(0), math.rad(45)), 0.3)
  3749. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  3750. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  3751. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3752. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  3753. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  3754. end
  3755. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260435136", SwHandle, 2, 0.9)
  3756. BlockEffect(maincolor, Hitboxpart.CFrame, 11, 11, 11, 10, 10, 10, 0.08, 2)
  3757. for i = 0, 0.8, 0.1 do
  3758. swait()
  3759. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Normal")
  3760. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(-16), math.rad(0), math.rad(-45)), 0.3)
  3761. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(35)), 0.1)
  3762. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, -0.4) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5)
  3763. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.3)
  3764. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(0), math.rad(45), math.rad(0)), 0.3)
  3765. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(25), math.rad(50)), 0.3)
  3766. end
  3767. combo = 3
  3768. end
  3769. if combo == 3 and wait2 == false then
  3770. wait2 = true
  3771. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=608537390", SwHandle, 1, 0.8)
  3772. for i = 0, 1, 0.1 do
  3773. swait()
  3774. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(-90)), 0.3)
  3775. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2)
  3776. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(95 + 0 * math.cos(sine / 25)), math.rad(95 + 1 * math.cos(sine / 25))), 0.4)
  3777. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45 + 1 * math.cos(sine / 25))), 0.2)
  3778. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(10 + 2 * math.cos(sine / 25))), 0.2)
  3779. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * LHCF * angles(math.rad(-2 + 1 * math.cos(sine / 25)), math.rad(50), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  3780. end
  3781. HitboxFunction(RootPart.CFrame * cn(0, 0, -2), 0.1, 1, 1, 1, 5, 10, 20, 3, "Normal")
  3782. for i = 0, 1, 0.1 do
  3783. swait()
  3784. BlockEffect(maincolor, RightArm.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3785. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3786. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3787. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3788. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3789. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3790. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3791. end
  3792. for i = 0, 0.5, 0.1 do
  3793. swait()
  3794. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(5), math.rad(45)), 0.3)
  3795. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.2)
  3796. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.2) * angles(math.rad(0 + 1 * math.cos(sine / 25)), math.rad(45 + 0 * math.cos(sine / 25)), math.rad(90 + 1 * math.cos(sine / 25))), 0.4)
  3797. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(45), math.rad(0), math.rad(20 + 1 * math.cos(sine / 25))), 0.3)
  3798. RH.C0 = clerp(RH.C0, cn(0.9, -1 - 0.1 * math.cos(sine / 25), 0.4) * RHCF * angles(math.rad(5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(8 + 1 * math.cos(sine / 25))), 0.2)
  3799. LH.C0 = clerp(LH.C0, cn(-0.9, -1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-5 + 1 * math.cos(sine / 25)), math.rad(-50), math.rad(20 + 1 * math.cos(sine / 25))), 0.2)
  3800. end
  3801. combo = 1
  3802. end
  3803. Humanoid.WalkSpeed = 16
  3804. wait2 = false
  3805. attack = false
  3806. end
  3807. end)
  3808. local s = Instance.new("Sound", Torso)
  3809. s.Name = "BGMusic"
  3810. s.SoundId = "http://www.roblox.com/asset/?id=359388710"
  3811. s.Pitch = 1
  3812. s.Volume = 70
  3813. s.Looped = true
  3814. s.archivable = false
  3815. s:play()
  3816. function resetmode()
  3817. for i, v in pairs(ArmorColorParts) do
  3818. v.BrickColor = BrickColor.new("White")
  3819. v.Material = "Metal"
  3820. v.Transparency = 0
  3821. end
  3822. for i, v in pairs(NeonColorParts) do
  3823. maincolor = BrickColor.new("White")
  3824. v.BrickColor = maincolor
  3825. v.Material = "Neon"
  3826. v.Transparency = 0
  3827. end
  3828. s.SoundId = "http://www.roblox.com/asset/?id=592337949"
  3829. s:play()
  3830. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=382064532"
  3831. Character.Head.face.Transparency = 0
  3832. Eye.BrickColor = BrickColor.new("White")
  3833. Eye.Transparency = 0
  3834. s.Volume = 1.7
  3835. end
  3836. elementwait = false
  3837. mouse.KeyDown:connect(function(key)
  3838. if attack == false then
  3839. if key == "q" and elementmode == "Mode 1" then
  3840. elementmode = "Mode 2"
  3841. s.SoundId = "http://www.roblox.com/asset/?id=442034869"
  3842. s:play()
  3843. RoHead = Instance.new("Part")
  3844. RoHead.Parent = Character
  3845. RoHead.Size = Vector3.new(0.2, 0.2, 0.2)
  3846. RoHead.Archivable = true
  3847. RoHead.Transparency = 0
  3848. RoHead.Shape = "Ball"
  3849. RoHead.BrickColor = BrickColor.new("White")
  3850. RoHead.Material = "SmoothPlastic"
  3851. RoHead.CanCollide = false
  3852. local mesh = Instance.new("SpecialMesh", RoHead)
  3853. mesh.MeshId = "rbxassetid://1098615373"
  3854. mesh.Scale = Vector3.new(1, 1, 1)
  3855. local weld2en = Instance.new("Weld")
  3856. weld2en.Parent = Character.Head
  3857. weld2en.Part0 = Character.Head
  3858. weld2en.Part1 = RoHead
  3859. weld2en.C1 = cn(0, -0.01, 0) * angles(math.rad(0), math.rad(180), math.rad(0))
  3860. local eye2 = Instance.new("Part")
  3861. eye2.Parent = RoHead
  3862. eye2.Size = Vector3.new(0.2, 0.2, 0.2)
  3863. eye2.Archivable = true
  3864. eye2.Transparency = 0
  3865. eye2.Shape = "Ball"
  3866. eye2.BrickColor = maincolor
  3867. eye2.Material = "Neon"
  3868. eye2.CanCollide = false
  3869. local mesh = Instance.new("SpecialMesh", eye2)
  3870. mesh.MeshType = "Sphere"
  3871. mesh.Scale = Vector3.new(0.7, 0.7, 0.7)
  3872. local weld3en = Instance.new("Weld")
  3873. weld3en.Parent = Character.Head
  3874. weld3en.Part0 = Character.Head
  3875. weld3en.Part1 = eye2
  3876. weld3en.C1 = CFrame.new(-0.48, -0.2, 0.3275)
  3877. table.insert(NeonColorParts, eye2)
  3878. BC.HeadColor = BrickColor.new("White")
  3879. for i, v in pairs(ArmorColorParts) do
  3880. v.BrickColor = BrickColor.new("White")
  3881. v.Material = "Metal"
  3882. v.Transparency = 0
  3883. end
  3884. for i, v in pairs(NeonColorParts) do
  3885. maincolor = BrickColor.new("White")
  3886. v.BrickColor = maincolor
  3887. v.Material = "Neon"
  3888. v.Transparency = 0
  3889. end
  3890. elseif key == "q" and elementmode == "Mode 2" then
  3891. elementmode = "Mode 1"
  3892. resetmode()
  3893. BC.HeadColor = BCsave.HeadColor
  3894. RoHead:Destroy()
  3895. end
  3896. if key == "e" and elementmode == "Mode 1" then
  3897. elementmode = "Mode 3"
  3898. s.SoundId = "http://www.roblox.com/asset/?id=863979846"
  3899. s:play()
  3900. for i, v in pairs(ArmorColorParts) do
  3901. v.BrickColor = BrickColor.new("White")
  3902. v.Material = "Plastic"
  3903. v.Transparency = 0
  3904. end
  3905. for i, v in pairs(NeonColorParts) do
  3906. maincolor = BrickColor.new("White")
  3907. v.BrickColor = maincolor
  3908. v.Material = "Neon"
  3909. v.Transparency = 0
  3910. end
  3911. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=382064532"
  3912. elseif key == "e" and elementmode == "Mode 3" then
  3913. elementmode = "Mode 1"
  3914. resetmode()
  3915. end
  3916. if key == "r" and elementmode == "Mode 1" then
  3917. elementmode = "Mode 4"
  3918. s.SoundId = "http://www.roblox.com/asset/?id=648405528"
  3919. s:play()
  3920. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=382064532"
  3921. Character.Head.face.Transparency = 1
  3922. for i, v in pairs(ArmorColorParts) do
  3923. v.BrickColor = BrickColor.new("White")
  3924. v.Material = "Granite"
  3925. v.Transparency = 0.2
  3926. end
  3927. for i, v in pairs(NeonColorParts) do
  3928. maincolor = BrickColor.new("White")
  3929. v.BrickColor = maincolor
  3930. v.Material = "Neon"
  3931. v.Transparency = 0
  3932. end
  3933. elseif key == "r" and elementmode == "Mode 4" then
  3934. elementmode = "Mode 1"
  3935. resetmode()
  3936. end
  3937. if key == "t" and elementmode == "Mode 1" then
  3938. elementmode = "Mode 5"
  3939. s.SoundId = "http://www.roblox.com/asset/?id=156879167"
  3940. s:play()
  3941. for i, v in pairs(ArmorColorParts) do
  3942. v.BrickColor = BrickColor.new("White")
  3943. v.Material = "Slate"
  3944. v.Transparency = 0.01
  3945. end
  3946. for i, v in pairs(NeonColorParts) do
  3947. maincolor = BrickColor.new("White")
  3948. v.BrickColor = maincolor
  3949. v.Material = "Neon"
  3950. v.Transparency = 0
  3951. end
  3952. eye1.Material = "Neon"
  3953. eye1.BrickColor = BrickColor.new("White")
  3954. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=382064532"
  3955. elseif key == "t" and elementmode == "Mode 5" then
  3956. elementmode = "Mode 1"
  3957. resetmode()
  3958. end
  3959. if key == "y" and elementmode == "Mode 1" then
  3960. elementmode = "Mode 6"
  3961. s.SoundId = "http://www.roblox.com/asset/?id=649630245"
  3962. s:play()
  3963. for i, v in pairs(ArmorColorParts) do
  3964. v.BrickColor = BrickColor.new("White")
  3965. v.Material = "Neon"
  3966. v.Transparency = 0
  3967. end
  3968. for i, v in pairs(NeonColorParts) do
  3969. maincolor = BrickColor.new("White")
  3970. v.BrickColor = maincolor
  3971. v.Material = "Neon"
  3972. v.Transparency = 0
  3973. end
  3974. s.Volume = 2
  3975. elseif key == "y" and elementmode == "Mode 6" then
  3976. elementmode = "Mode 1"
  3977. resetmode()
  3978. end
  3979. end
  3980. end)
  3981. attackz = false
  3982. attackx = false
  3983. attackc = false
  3984. mouse.KeyDown:connect(function(key)
  3985. if elementmode == "Mode 2" then
  3986. if key == "z" and attack == false and attackz == false then
  3987. attack = true
  3988. attackz = true
  3989. local bg2 = Instance.new("BodyGyro", game.Players.LocalPlayer.Character.HumanoidRootPart)
  3990. Humanoid.WalkSpeed = 4
  3991. for i = 0, 2, 0.1 do
  3992. swait()
  3993. bg2.D = 500
  3994. bg2.P = 9999
  3995. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  3996. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  3997. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  3998. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.2)
  3999. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, -0.2) * angles(math.rad(140), math.rad(0), math.rad(5)), 0.2)
  4000. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.1)
  4001. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.3)
  4002. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.3)
  4003. end
  4004. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698823472", SwHandle, 1, 1.1)
  4005. Humanoid.WalkSpeed = 2
  4006. for i = 0, 3, 0.1 do
  4007. swait()
  4008. bg2.D = 500
  4009. bg2.P = 9999
  4010. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4011. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4013. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4014. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.2)
  4015. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.2)
  4016. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4017. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4018. end
  4019. game:GetService("Debris"):AddItem(bg2, 1.5)
  4020. for i = 0, 17 do
  4021. Humanoid.WalkSpeed = 0
  4022. bg2.D = 50
  4023. bg2.P = 9999
  4024. bg2.maxTorque = Vector3.new(100000, 1, 100000) * math.huge
  4025. bg2.CFrame = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(game.Players.LocalPlayer:GetMouse().hit.p.x, game.Players.LocalPlayer.Character.HumanoidRootPart.Position.y, game.Players.LocalPlayer:GetMouse().hit.p.z))
  4026. for i = 0, 0.3, 0.1 do
  4027. swait()
  4028. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4029. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4030. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, -0.2) * angles(math.rad(90), math.rad(0), math.rad(25)), 0.4)
  4031. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.2) * angles(math.rad(90), math.rad(0), math.rad(45)), 0.4)
  4032. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4033. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4034. end
  4035. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=397307108", RightArm, 1.4, 1.2)
  4036. shoottraildd2(mouse.Hit.p, RightArm, 0.55)
  4037. BlockEffect(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 2, 2, 2, 0.05, 1)
  4038. BlockEffect(BrickColor.new("White"), RightArm.CFrame * cn(0, -1.5, 0), 2, 2, 2, 1, 1, 1, 0.06, 1)
  4039. Effects.Sphere.Create(BrickColor.new("Really red"), RightArm.CFrame * cn(0, -1, 0), 10, 0.01, 10, 3, 0, 3, 0.05)
  4040. for i = 0, 0.1, 0.1 do
  4041. swait()
  4042. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4043. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4044. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(120), math.rad(0), math.rad(25)), 0.2)
  4045. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(120), math.rad(0), math.rad(45)), 0.2)
  4046. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4047. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4048. end
  4049. end
  4050. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=698824317", SwHandle, 1, 1.1)
  4051. for i = 0, 2, 0.1 do
  4052. swait()
  4053. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, -0.5, -1) * angles(math.rad(0), math.rad(0), math.rad(25)), 0.1)
  4054. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(-25), math.rad(-25)), 0.1)
  4055. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(40), math.rad(0), math.rad(25)), 0.2)
  4056. LW.C0 = clerp(LW.C0, CFrame.new(-0.6, 0.5, -0.3) * angles(math.rad(40), math.rad(0), math.rad(45)), 0.2)
  4057. RH.C0 = clerp(RH.C0, cn(1.1, -0.2, -0.3) * RHCF * angles(math.rad(0), math.rad(-25), math.rad(0)), 0.1)
  4058. LH.C0 = clerp(LH.C0, cn(-0.9, -1.5, -0.8) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(90)), 0.1)
  4059. end
  4060. attack = false
  4061. Humanoid.WalkSpeed = 16
  4062. wait(1.5)
  4063. attackz = false
  4064. end
  4065. if key == "x" and attack == false and attackx == false then
  4066. Effects.Sphere.Create(BrickColor.new("Really red"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4067. BlockEffect(BrickColor.new("White"), RightLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4068. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame * cn(0, -1.5, 0), 23, 23, 23, 17, 17, 17, 0.1, 1)
  4069. attack = true
  4070. attackx = true
  4071. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=874376217", Torso, 2, 1)
  4072. local bodyVelocity = Create("BodyVelocity")({
  4073. velocity = Vector3.new(0, 200, 0) + RootPart.CFrame.lookVector * 40,
  4074. P = 5000,
  4075. maxForce = Vector3.new(80000, 80000, 80000),
  4076. Parent = RootPart
  4077. })
  4078. game:GetService("Debris"):AddItem(bodyVelocity, 0.2)
  4079. for i = 0, 2, 0.1 do
  4080. swait()
  4081. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4082. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4083. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4084. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4085. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4086. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4087. end
  4088. for i = 0, 1, 0.1 do
  4089. swait()
  4090. local bodyVelocity2 = Create("BodyVelocity")({
  4091. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4092. P = 5000,
  4093. maxForce = Vector3.new(8000, 8000, 8000),
  4094. Parent = RootPart
  4095. })
  4096. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4097. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0 + 360 * i), math.rad(0), math.rad(0)), 0.5)
  4098. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4099. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.4) * angles(math.rad(80), math.rad(0 * math.cos(sine / 25)), math.rad(-45)), 0.2)
  4100. LW.C0 = clerp(LW.C0, CFrame.new(-1.1, 0.5, -0.4) * angles(math.rad(70), math.rad(0), math.rad(55)), 0.2)
  4101. RH.C0 = clerp(RH.C0, cn(1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4102. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.2)
  4103. end
  4104. for i = 0, 20 do
  4105. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=287142895", Torso, 1, 0.8)
  4106. local targeto1 = RootPart.Position
  4107. shoottraildd3(targeto1, RootPart, 15)
  4108. for i = 0, 0.5, 0.1 do
  4109. swait()
  4110. local bodyVelocity2 = Create("BodyVelocity")({
  4111. velocity = Vector3.new(0, -10, 0) + RootPart.CFrame.lookVector * 50,
  4112. P = 5000,
  4113. maxForce = Vector3.new(8000, 8000, 8000),
  4114. Parent = RootPart
  4115. })
  4116. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4117. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4118. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4119. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7, 0) * angles(math.rad(0), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.5)
  4120. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5)
  4121. RH.C0 = clerp(RH.C0, cn(1, -0.6 - 0.01 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 2 * math.cos(sine / 25))), 0.2)
  4122. LH.C0 = clerp(LH.C0, cn(-1, -1 - 0.01 * math.cos(sine / 25), -0.2) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(5 + 1 * math.cos(sine / 25))), 0.2)
  4123. end
  4124. end
  4125. while inair == true do
  4126. swait()
  4127. local bodyVelocity2 = Create("BodyVelocity")({
  4128. velocity = Vector3.new(0, -130, 0) + RootPart.CFrame.lookVector * 30,
  4129. P = 5000,
  4130. maxForce = Vector3.new(8000, 8000, 8000),
  4131. Parent = RootPart
  4132. })
  4133. game:GetService("Debris"):AddItem(bodyVelocity2, 0.01)
  4134. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4135. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4136. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40), math.rad(0 * math.cos(sine / 25)), math.rad(90)), 0.05)
  4137. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.05)
  4138. RH.C0 = clerp(RH.C0, cn(1, -0.5 - 0.1 * math.cos(sine / 25), -0.4) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 1 * math.cos(sine / 25))), 0.05)
  4139. LH.C0 = clerp(LH.C0, cn(-1, -0.1 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 2 * math.cos(sine / 25))), 0.05)
  4140. end
  4141. MagniDamage(Torso, 12, 40, 60, 10, "Normal")
  4142. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Torso, 2, 2)
  4143. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -20, 4, -20, 0.05)
  4144. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -40, 3, -40, 0.05)
  4145. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -60, 2, -60, 0.05)
  4146. Effects.Sphere.Create(BrickColor.new("Really black"), RootPart.CFrame * cn(0, -2.97, 0), 60, 0.1, 60, -80, 1, -80, 0.05)
  4147. for i = 0, 2, 0.1 do
  4148. swait()
  4149. local bodyVelocity3 = Create("BodyVelocity")({
  4150. velocity = Vector3.new(0, 0, 0) + RootPart.CFrame.lookVector * 0,
  4151. P = 5000,
  4152. maxForce = Vector3.new(8000, 8000, 8000),
  4153. Parent = RootPart
  4154. })
  4155. game:GetService("Debris"):AddItem(bodyVelocity3, 0.1)
  4156. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1 + 0.1 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
  4157. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45), math.rad(0), math.rad(0)), 0.1)
  4158. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0 * math.cos(sine / 25)), math.rad(10)), 0.2)
  4159. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
  4160. RH.C0 = clerp(RH.C0, cn(1, 0 - 0.1 * math.cos(sine / 25), -0.6) * RHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 2 * math.cos(sine / 25))), 0.2)
  4161. LH.C0 = clerp(LH.C0, cn(-1, -1.5 - 0.1 * math.cos(sine / 25), -0.6) * LHCF * angles(math.rad(-1 + 1 * math.cos(sine / 25)), math.rad(0), math.rad(90 + 1 * math.cos(sine / 25))), 0.2)
  4162. end
  4163. attack = false
  4164. attackx = false
  4165. end
  4166. if key == "c" and attack == false and attackc == false then
  4167. attack = true
  4168. attackc = true
  4169. Humanoid.WalkSpeed = 0.1
  4170. for i = 0, 1, 0.1 do
  4171. swait()
  4172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  4173. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.3)
  4174. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110 - 0 * math.cos(sine / 25)), math.rad(45), math.rad(90 + 0 * math.cos(sine / 25))), 0.3)
  4175. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(0 - 0 * math.cos(sine / 25))), 0.3)
  4176. RH.C0 = clerp(RH.C0, cn(1, -0.9, -0.6) * RHCF * angles(math.rad(0), math.rad(20), math.rad(20)), 0.3)
  4177. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(20), math.rad(10)), 0.3)
  4178. end
  4179. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=178452241", RightArm, 2, 2)
  4180. for i = 0, 1, 0.1 do
  4181. swait()
  4182. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1 - i * 5, 0 + i * 5), 10 + i * 15, 10 + i * 15, 10 + i * 15, 6 + i * 3, 6 + i * 3, 6 + i * 3, 0.2 - i / 6)
  4183. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4184. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(0)), 0.1)
  4185. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-15 + 0 * math.cos(sine / 25))), 0.3)
  4186. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4187. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4188. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4189. end
  4190. local Hitboxpart2 = Instance.new("Part", EffectModel)
  4191. RemoveOutlines(Hitboxpart2)
  4192. Hitboxpart2.Size = Vector3.new(1, 1, 1)
  4193. Hitboxpart2.CanCollide = false
  4194. Hitboxpart2.Transparency = 1
  4195. Hitboxpart2.Anchored = true
  4196. Hitboxpart2.CFrame = RootPart.CFrame * cn(0, 0, 0)
  4197. game:GetService("Debris"):AddItem(Hitboxpart2, 6)
  4198. for i = 0, 1, 0.1 do
  4199. swait()
  4200. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.2, -0.15) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4201. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  4202. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(20 + 0 * math.cos(sine / 25))), 0.05)
  4203. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0 - 0 * math.cos(sine / 25)), math.rad(0), math.rad(-20 - 0 * math.cos(sine / 25))), 0.1)
  4204. RH.C0 = clerp(RH.C0, cn(1, -1, -0.4) * RHCF * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  4205. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  4206. end
  4207. local targetV1 = RootPart.Position + RootPart.CFrame.lookVector * 2
  4208. attack = false
  4209. Humanoid.WalkSpeed = 16
  4210. for i = 0, 5, 0.1 do
  4211. swait()
  4212. targetV1 = targetV1 + Hitboxpart2.CFrame.lookVector * i
  4213. shoottraildd(targetV1, RootPart, 0)
  4214. end
  4215. attackc = false
  4216. end
  4217. end
  4218. if elementmode == "Mode 4" and key == "z" and attack == false and attackz == false then
  4219. attack = true
  4220. attackz = true
  4221. Humanoid.WalkSpeed = 1
  4222. for i = 0, 3, 0.1 do
  4223. swait()
  4224. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4225. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(-25)), 0.1)
  4226. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -0.4) * angles(math.rad(20), math.rad(0), math.rad(-5)), 0.1)
  4227. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.1)
  4228. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4229. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4230. end
  4231. coroutine.resume(coroutine.create(function()
  4232. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=168513088", SwHandle, 1, 0.8)
  4233. wait(0.4)
  4234. HitboxFunction(RootPart.CFrame * cn(0, 0, -3), 0.5, 1, 1, 1, 10, 10, 20, 3, "Freeze")
  4235. BlockEffect(maincolor, Hitboxpart.CFrame, 55, 55, 55, -5, -5, -5, 0.08, 3)
  4236. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -7, -7, -7, 0.08, 3)
  4237. wait()
  4238. BlockEffect(maincolor, Hitboxpart.CFrame, 77, 77, 77, -30, -30, -30, 0.08, 1)
  4239. end))
  4240. for i = 0, 3.5, 0.1 do
  4241. swait()
  4242. BlockEffect(maincolor, RightArm.CFrame * cn(0, -1.5, 0), -8, -8, -8, -1, -1, -1, 0.08, 3)
  4243. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(45)), 0.1)
  4244. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5), math.rad(0), math.rad(-25)), 0.01)
  4245. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(75)), 0.05)
  4246. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.3, -0.3) * angles(math.rad(50), math.rad(0), math.rad(45)), 0.3)
  4247. RH.C0 = clerp(RH.C0, cn(1, -1, 0.2) * RHCF * angles(math.rad(0), math.rad(-45), math.rad(0)), 0.1)
  4248. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(0), math.rad(-25), math.rad(10)), 0.1)
  4249. end
  4250. Humanoid.WalkSpeed = 16
  4251. attack = false
  4252. wait(1)
  4253. attackz = false
  4254. end
  4255. if elementmode == "Mode 5" then
  4256. if key == "z" and attack == false and attackz == false then
  4257. attack = true
  4258. attackz = true
  4259. coroutine.resume(coroutine.create(function()
  4260. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=565207203", RightArm, 5, 0.6)
  4261. shoottraildd5(mouse.hit.p, RootPart, 0)
  4262. end))
  4263. attack = false
  4264. wait(10)
  4265. attackz = false
  4266. end
  4267. if key == "x" and attack == false and attackx == false then
  4268. attack = true
  4269. attackc = true
  4270. Humanoid.WalkSpeed = 0.1
  4271. for i = 0, 2, 0.1 do
  4272. swait()
  4273. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4274. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.1)
  4275. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4276. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4277. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4278. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4279. end
  4280. for i = 0, 4, 0.1 do
  4281. swait()
  4282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4283. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(30)), 0.1)
  4284. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.1)
  4285. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4286. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4287. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4288. end
  4289. do
  4290. local ModelArm02 = New("Model", Character, "Arm", {})
  4291. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  4292. local Arm02 = LeftArm:Clone()
  4293. LeftArm.Transparency = 1
  4294. Arm02.Parent = ModelArm02
  4295. for i, v in pairs(Arm02:GetChildren()) do
  4296. v:Destroy()
  4297. end
  4298. local weldArm02 = Instance.new("Weld")
  4299. weldArm02.Parent = Arm02
  4300. weldArm02.Part0 = LeftArm
  4301. weldArm02.Part1 = Arm02
  4302. weldArm02.C1 = CFrame.new(0, 0, 0)
  4303. for i, v in pairs(Character:GetChildren()) do
  4304. if v:IsA("Shirt") then
  4305. v:clone().Parent = ModelArm02
  4306. end
  4307. end
  4308. local BE1 = Blood1:Clone()
  4309. BE1.Parent = LeftArm
  4310. game:GetService("Debris"):AddItem(BE1, 3)
  4311. BE1.Rate = 0
  4312. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=180083298", Arm02, 3, 0.4)
  4313. for i = 0, 2, 0.1 do
  4314. swait()
  4315. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4316. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.05)
  4317. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(-70)), 0.1)
  4318. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.1)
  4319. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4320. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4321. end
  4322. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=704141469", Arm02, 3, 0.8)
  4323. BE1.Rate = 255
  4324. weldArm02.Part0 = RightArm
  4325. weldArm02.C1 = CFrame.new(1.5, -0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90))
  4326. for i = 0, 2, 0.1 do
  4327. swait()
  4328. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4329. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.05)
  4330. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(91), math.rad(0), math.rad(0)), 0.05)
  4331. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4332. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4333. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4334. end
  4335. for i = 0, 2, 0.1 do
  4336. swait()
  4337. BE1.Rate = BE1.Rate - i * 10
  4338. weldArm02.C1 = clerp(weldArm02.C1, CFrame.new(0, 0.5, -1.5) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  4339. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(-40)), 0.3)
  4340. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-10)), 0.05)
  4341. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(200), math.rad(0), math.rad(40)), 0.05)
  4342. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-90)), 1)
  4343. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(20), math.rad(20)), 0.1)
  4344. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(20), math.rad(10)), 0.1)
  4345. end
  4346. BE1.Rate = 0
  4347. for i = 0, 0.2, 0.1 do
  4348. swait()
  4349. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4350. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4351. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4352. LW.C0 = clerp(LW.C0, CFrame.new(0, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-90)), 0.1)
  4353. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4354. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4355. end
  4356. weldArm02:Destroy()
  4357. Arm02.CanCollide = true
  4358. local bodyVelocity2 = Create("BodyVelocity")({
  4359. velocity = Vector3.new(0, 10, 0) + RootPart.CFrame.lookVector * 50,
  4360. P = 5000,
  4361. maxForce = Vector3.new(8000, 8000, 8000),
  4362. Parent = Arm02
  4363. })
  4364. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4365. for i = 0, 2, 0.1 do
  4366. swait()
  4367. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.3)
  4368. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.1)
  4369. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.51, 0.3) * angles(math.rad(45), math.rad(0), math.rad(-40)), 0.4)
  4370. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1)
  4371. RH.C0 = clerp(RH.C0, cn(1, -1, 0.3) * RHCF * angles(math.rad(-2), math.rad(-40), math.rad(20)), 0.3)
  4372. LH.C0 = clerp(LH.C0, cn(-1, -0.9, -0.3) * LHCF * angles(math.rad(-2), math.rad(-40), math.rad(10)), 0.3)
  4373. end
  4374. for i = 0, 3, 0.1 do
  4375. swait()
  4376. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4377. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4378. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4379. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  4380. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4381. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4382. end
  4383. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", LeftArm, 2, 2)
  4384. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0.5, 1, 0.5, 0.03, 2)
  4385. LeftArm.Transparency = 0
  4386. for i = 0, 4, 0.1 do
  4387. swait()
  4388. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4389. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(15)), 0.1)
  4390. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(21), math.rad(0), math.rad(0)), 0.1)
  4391. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.1)
  4392. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.1)
  4393. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.4) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.1)
  4394. end
  4395. coroutine.resume(coroutine.create(function()
  4396. ModelArm02.Parent = workspace
  4397. wait(0.7)
  4398. if ModelArm02 ~= nil then
  4399. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), 60, 0.05, 60, -60, -10, -60, 0.088)
  4400. Effects.Sphere.Create(maincolor, Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -55, -55, -55, 0.09)
  4401. Effects.Sphere.Create(BrickColor.new("Really black"), Arm02.CFrame * cn(0, 0, 0), -55, -55, -55, -56, -56, -56, 0.04)
  4402. MagniDamage(Arm02, 20, 45, 45, 0, "UltSlice")
  4403. Arm02.Transparency = 1
  4404. Arm02.CanCollide = false
  4405. Arm02.Anchored = true
  4406. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=174580476", Arm02, 5, 0.7)
  4407. end
  4408. end))
  4409. game:GetService("Debris"):AddItem(ModelArm02, 4)
  4410. Humanoid.WalkSpeed = 16
  4411. LeftArm.Transparency = 0
  4412. attack = false
  4413. attackc = false
  4414. end
  4415. end
  4416. if key == "c" and attack == false and attackc == false then
  4417. attack = true
  4418. attackc = true
  4419. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 6, -0.1, -0.1, -0.1, 0.1, 1)
  4420. Humanoid.WalkSpeed = 5
  4421. shoottraildd4(mouse.Hit.p, RightArm, 0)
  4422. wait()
  4423. if lasthit ~= nil then
  4424. print("hit")
  4425. local lastplace = RootPart.CFrame
  4426. local tp1 = lasthit.CFrame + lasthit.CFrame.lookVector * -4
  4427. BlockEffect(BrickColor.new("Really red"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4428. BlockEffect(BrickColor.new("Really black"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4429. BlockEffect(BrickColor.new("Really black"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4430. BlockEffect(BrickColor.new("Really black"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4431. BlockEffect(BrickColor.new("Really black"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4432. BlockEffect(BrickColor.new("Really black"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4433. BlockEffect(BrickColor.new("Really black"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4434. RootPart.CFrame = tp1
  4435. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=301928691", Torso, 3, 0.5)
  4436. for i = 0, 3, 0.1 do
  4437. swait()
  4438. RootPart.CFrame = tp1
  4439. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4440. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4441. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(50), math.rad(0), math.rad(0)), 0.2)
  4442. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4443. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4444. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4445. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4446. end
  4447. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=649634100", Torso, 7, 0.5)
  4448. for i = 0, 1, 0.1 do
  4449. swait()
  4450. RootPart.CFrame = tp1
  4451. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  4453. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(20), math.rad(0)), 0.05)
  4454. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  4455. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.1)
  4456. RH.C0 = clerp(RH.C0, cn(1, -1, -0.3) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.3)
  4457. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10)), 0.3)
  4458. end
  4459. for i = 0, 3, 0.1 do
  4460. swait()
  4461. RootPart.CFrame = tp1
  4462. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4463. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4464. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(0)), 0.05)
  4465. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4466. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4467. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4468. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4469. end
  4470. for i = 0, 8, 0.1 do
  4471. swait()
  4472. RootPart.CFrame = tp1
  4473. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4474. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.05)
  4475. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(20), math.rad(40)), 0.05)
  4476. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.05)
  4477. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4478. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4479. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(20)), 0.05)
  4480. end
  4481. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=444667859", RightArm, 2, 1)
  4482. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=144884872", RightArm, 2, 1)
  4483. for i = 0, 0.1, 0.1 do
  4484. swait()
  4485. RootPart.CFrame = tp1
  4486. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4487. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4488. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4489. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4490. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4491. RH.C0 = clerp(RH.C0, cn(1, -0.7, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4492. LH.C0 = clerp(LH.C0, cn(-1, -0.7, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4493. end
  4494. local BloodColor = Color3.new(1, 0, 0)
  4495. local PE1 = Blood1:Clone()
  4496. local PE2 = Blood2:Clone()
  4497. local OrbHeart = Instance.new("Part")
  4498. OrbHeart.Parent = workspace
  4499. OrbHeart.Size = Vector3.new(1, 1, 1)
  4500. OrbHeart.Archivable = true
  4501. OrbHeart.Transparency = 0
  4502. OrbHeart.BrickColor = BrickColor.new("Really red")
  4503. OrbHeart.Material = "Granite"
  4504. OrbHeart.CanCollide = true
  4505. local mesh = Instance.new("SpecialMesh", OrbHeart)
  4506. mesh.MeshType = "Sphere"
  4507. mesh.Scale = Vector3.new(1, 1, 1)
  4508. local weld1OrbHeart = Instance.new("Weld")
  4509. weld1OrbHeart.Parent = RightArm
  4510. weld1OrbHeart.Part0 = RightArm
  4511. weld1OrbHeart.Part1 = OrbHeart
  4512. weld1OrbHeart.C1 = CFrame.new(0, 1.2, 0)
  4513. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=131038747", Torso, 7, 1)
  4514. PE1.Parent = RightArm
  4515. PE2.Parent = OrbHeart
  4516. game:GetService("Debris"):AddItem(PE1, 3)
  4517. game:GetService("Debris"):AddItem(weld1OrbHeart, 1.5)
  4518. game:GetService("Debris"):AddItem(OrbHeart, 8)
  4519. for i = 0, 8, 0.1 do
  4520. swait()
  4521. RootPart.CFrame = tp1
  4522. lasthit.CFrame = tp1 + lasthit.CFrame.lookVector * 4
  4523. lasthit.Anchored = true
  4524. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -2.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(40)), 1)
  4525. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(10), math.rad(-40)), 1)
  4526. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 1)
  4527. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 1)
  4528. RH.C0 = clerp(RH.C0, cn(1, -0.8, -0.4) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4529. LH.C0 = clerp(LH.C0, cn(-1, -0.8, -0.2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 1)
  4530. end
  4531. MagniKILL(RightArm, 4, 999, 999, 0, "Normal")
  4532. PE1.Rate = 0
  4533. for i = 0, 8, 0.1 do
  4534. swait()
  4535. RootPart.CFrame = tp1
  4536. lasthit.Anchored = false
  4537. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(1.2, -1.5, -0.2) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4538. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(20), math.rad(-30)), 0.05)
  4539. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.51, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.05)
  4540. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
  4541. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4542. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(0)), 0.05)
  4543. end
  4544. lasthit = nil
  4545. for i = 0, 4, 0.1 do
  4546. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -1.1 + 0.02 * math.cos(sine / 8)) * angles(math.rad(10), math.rad(1), math.rad(0)), 0.1)
  4547. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(45 + 1 * math.cos(sine / 1)), math.rad(0), math.rad(5 * math.cos(sine / 1))), 0.1)
  4548. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(10 - 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4549. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, 0) * angles(math.rad(110 + 4 * math.cos(sine / 1)), math.rad(0), math.rad(30)), 0.1)
  4550. RH.C0 = clerp(RH.C0, cn(1, -0.2 - 0.02 * math.cos(sine / 8), -0.2) * RHCF * angles(math.rad(0), math.rad(0), math.rad(40 + 0.05 * math.cos(sine / 25))), 0.1)
  4551. LH.C0 = clerp(LH.C0, cn(-1, -0.2 - 0.02 * math.cos(sine / 8), -0.5) * LHCF * angles(math.rad(0), math.rad(0), math.rad(20 + 0.05 * math.cos(sine / 25))), 0.1)
  4552. end
  4553. BlockEffect(BrickColor.new("White"), eye1.CFrame, 6, 6, 2, 0, 0, 0, 0.006, 2)
  4554. BlockEffect(BrickColor.new("White"), Head.CFrame, 21, 21, 21, 0, 0, 0, 0.005, 2)
  4555. BlockEffect(BrickColor.new("White"), Torso.CFrame, 41, 41, 21, 0, 0, 0, 0.005, 2)
  4556. BlockEffect(BrickColor.new("White"), RightArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4557. BlockEffect(BrickColor.new("White"), LeftArm.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4558. BlockEffect(BrickColor.new("White"), RightLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4559. BlockEffect(BrickColor.new("White"), LeftLeg.CFrame, 21, 41, 21, 0, 0, 0, 0.005, 2)
  4560. RootPart.CFrame = lastplace
  4561. end
  4562. attack = false
  4563. attackc = false
  4564. end
  4565. end
  4566. end)
  4567. coroutine.resume(coroutine.create(function()
  4568. BillboardGui0 = Instance.new("BillboardGui")
  4569. ImageLabel1 = Instance.new("ImageLabel")
  4570. BillboardGui0.Name = "Healthbar"
  4571. BillboardGui0.Size = UDim2.new(2, 0, 0.4, 0)
  4572. BillboardGui0.AlwaysOnTop = true
  4573. BillboardGui0.StudsOffset = Vector3.new(0, 5, 0)
  4574. ImageLabel1.Parent = BillboardGui0
  4575. ImageLabel1.Transparency = 1
  4576. ImageLabel1.Size = UDim2.new(1, 0, 5, 0)
  4577. ImageLabel1.BackgroundColor3 = Color3.new(1, 1, 1)
  4578. ImageLabel1.BackgroundTransparency = 1
  4579. ImageLabel1.ImageTransparency = 1
  4580. ImageLabel1.Image = "rbxassetid://278806942"
  4581. BillboardGui0.Parent = Torso
  4582. end))
  4583. humHsave = Humanoid.Health
  4584. function GainCharge(Humanoid)
  4585. if Humanoid.Health == 0 then
  4586. equipped = false
  4587. end
  4588. if blocking == true then
  4589. humDsave = Humanoid.Health
  4590. humDsave = humHsave - humDsave
  4591. if humDsave > 0.01 then
  4592. CFuncs.Sound.Create("http://www.roblox.com/asset/?id=260433850", Torso, 1, 0.5)
  4593. BlockEffect(maincolor, Torso.CFrame, 42, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4594. BlockEffect(maincolor, RightArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4595. BlockEffect(maincolor, LeftArm.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4596. BlockEffect(maincolor, RightLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4597. BlockEffect(maincolor, LeftLeg.CFrame, 22, 42, 22, 0.1, 0.1, 0.1, 0.02, 2)
  4598. humDsave = humDsave / 3
  4599. end
  4600. if 0 > humDsave then
  4601. Effects.Sphere.Create(BrickColor.new("Lime green"), RootPart.CFrame * cn(0, -2.97, 0), 10, 5, 10, 15, -0.1, 15, 0.05)
  4602. humDsave = humDsave * 2.5
  4603. end
  4604. humHsave = humHsave - humDsave
  4605. end
  4606. end
  4607. Humanoid.HealthChanged:connect(function()
  4608. GainCharge(Humanoid)
  4609. end)
  4610. function OnDeath()
  4611. equipped = false
  4612. end
  4613. Humanoid.Died:connect(function()
  4614. OnDeath(Character)
  4615. end)
  4616. Removeface = false
  4617. function newface()
  4618. Character.Head.face.Texture = "http://www.roblox.com/asset/?id=192316062"
  4619. if Removeface == true then
  4620. Character.Head.face:Destroy()
  4621. end
  4622. end
  4623.  
  4624. resetmode()
  4625. newface()
  4626. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  4627. ff.Visible = false
  4628. Humanoid.Name = "God Mode"
  4629. Humanoid.MaxHealth = 1.0E298
  4630. Humanoid.Health = 1.0E298
  4631. game:GetService("RunService"):BindToRenderStep("ew", 0, function()
  4632. if Humanoid.Health > 0.1 and Humanoid.Health < 1.0E298 then
  4633. Humanoid.MaxHealth = 1.0E298
  4634. Humanoid.Health = 1.0E298
  4635. end
  4636. end)
  4637. BodyParts = {}
  4638. for _, v in pairs(Character:GetChildren()) do
  4639. if v:IsA("Part") then
  4640. table.insert(BodyParts, v)
  4641. end
  4642. end
  4643. Bounding = {}
  4644. for _, v in pairs(BodyParts) do
  4645. local temp = {
  4646. X = nil,
  4647. Y = nil,
  4648. Z = nil
  4649. }
  4650. temp.X = v.Size.X / 2 * 35
  4651. temp.Y = v.Size.Y / 2 * 35
  4652. temp.Z = v.Size.Z / 2 * 35
  4653. Bounding[v.Name] = temp
  4654. end
  4655. coroutine.resume(coroutine.create(function()
  4656. while wait(0.1) do
  4657. if elementmode == "Mode 4" and attack == false then
  4658. Snow(maincolor, Torso.CFrame * cn(math.random(-10, 10), math.random(5, 7), math.random(-10, 10)), 0.3, 0.2, 0.3, 0, 0, 0, 0.01)
  4659. ImageLabel1.ImageTransparency = 0.5
  4660. else
  4661. ImageLabel1.ImageTransparency = 1
  4662. end
  4663. end
  4664. end))
  4665. coroutine.resume(coroutine.create(function()
  4666. while wait(0.3) do
  4667. if elementmode == "Mode 4" and attack == false then
  4668. coroutine.resume(coroutine.create(function()
  4669. HitboxFunction(RootPart.CFrame * cn(0, -1, 0), 0, 1, 1, 1, 11, 0.6, 1, 3, "Slowness")
  4670. end))
  4671. end
  4672. if elementmode == "Mode 3" and attack == false then
  4673. local Body1 = NeonColorParts2[math.random(#NeonColorParts2)]
  4674. local Body2 = ArmorColorParts[math.random(#ArmorColorParts)]
  4675. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4676. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4677. local SPos1 = Body1.Position + Pos1
  4678. local SPos2 = Body2.Position + Pos2
  4679. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.1, 0.05, -0.15)
  4680. end
  4681. if elementmode == "Mode 6" then
  4682. local Body1 = BodyParts[math.random(#BodyParts)]
  4683. local Body2 = BodyParts[math.random(#BodyParts)]
  4684. local Pos1 = Vector3.new(math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X) / 55, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y) / 55, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z) / 55)
  4685. local Pos2 = Vector3.new(math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X) / 55, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y) / 55, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z) / 55)
  4686. local SPos1 = Body1.Position + Pos1
  4687. local SPos2 = Body2.Position + Pos2
  4688. Lightning(SPos1, SPos2, 4, 3, maincolor, 0.05, 0.05, -0.1)
  4689. end
  4690. end
  4691. end))
  4692. print("")
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