proff001

weapons_glock17

Jul 11th, 2021
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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <CWeaponInfoBlob>
  3.   <SlotNavigateOrder>
  4.     <Item>
  5.       <WeaponSlots>
  6.         <Item>
  7.           <OrderNumber value="600" />
  8.           <Entry>SLOT_GLOCK17</Entry>
  9.         </Item>
  10.       </WeaponSlots>
  11.     </Item>
  12.     <Item>
  13.       <WeaponSlots>
  14.         <Item>
  15.           <OrderNumber value="610" />
  16.           <Entry>SLOT_GLOCK17</Entry>
  17.         </Item>
  18.       </WeaponSlots>
  19.     </Item>
  20.   </SlotNavigateOrder>
  21.   <SlotBestOrder>
  22.     <WeaponSlots>
  23.       <Item>
  24.           <OrderNumber value="605" />
  25.           <Entry>SLOT_GLOCK17</Entry>
  26.         </Item>
  27.     </WeaponSlots>
  28.   </SlotBestOrder>
  29.   <TintSpecValues />
  30.   <FiringPatternAliases />
  31.   <UpperBodyFixupExpressionData />
  32.   <AimingInfos />
  33.   <Infos>
  34.     <Item>
  35.       <Infos />
  36.     </Item>
  37.     <Item>
  38.       <Infos>
  39.         <!-- Glock 17 -->
  40.         <Item type="CWeaponInfo">
  41.           <Name>WEAPON_GLOCK17</Name>
  42.           <Model>w_pi_glock17</Model>
  43.           <Audio>AUDIO_ITEM_PISTOL</Audio>
  44.           <Slot>SLOT_GLOCK17</Slot>
  45.           <DamageType>BULLET</DamageType>
  46.           <Explosion>
  47.             <Default>DONTCARE</Default>
  48.             <HitCar>DONTCARE</HitCar>
  49.             <HitTruck>DONTCARE</HitTruck>
  50.             <HitBike>DONTCARE</HitBike>
  51.             <HitBoat>DONTCARE</HitBoat>
  52.             <HitPlane>DONTCARE</HitPlane>
  53.           </Explosion>
  54.           <FireType>INSTANT_HIT</FireType>
  55.           <WheelSlot>WHEEL_PISTOL</WheelSlot>
  56.           <Group>GROUP_PISTOL</Group>
  57.           <AmmoInfo ref="AMMO_PISTOL" />
  58.           <AimingInfo ref="PISTOL_2H_BASE_STRAFE" />
  59.           <ClipSize value="17" />
  60.           <AccuracySpread value="1.500000" />
  61.           <AccurateModeAccuracyModifier value="0.500000" />
  62.           <RunAndGunAccuracyModifier value="2.000000" />
  63.           <RunAndGunAccuracyMinOverride value="-1.000000" />
  64.           <RecoilAccuracyMax value="1.000000" />
  65.           <RecoilErrorTime value="3.300000" />
  66.           <RecoilRecoveryRate value="1.000000" />
  67.           <RecoilAccuracyToAllowHeadShotAI value="1000.000000" />
  68.           <MinHeadShotDistanceAI value="1000.000000" />
  69.           <MaxHeadShotDistanceAI value="1000.000000" />
  70.           <HeadShotDamageModifierAI value="1000.000000" />
  71.           <RecoilAccuracyToAllowHeadShotPlayer value="0.175000" />
  72.           <MinHeadShotDistancePlayer value="5.000000" />
  73.           <MaxHeadShotDistancePlayer value="40.000000" />
  74.           <HeadShotDamageModifierPlayer value="20.000000" />
  75.           <Damage value="26.000000" />
  76.           <DamageTime value="0.000000" />
  77.           <DamageTimeInVehicle value="0.000000" />
  78.           <DamageTimeInVehicleHeadShot value="0.000000" />
  79.           <HitLimbsDamageModifier value="0.500000" />
  80.           <NetworkHitLimbsDamageModifier value="0.800000" />
  81.           <LightlyArmouredDamageModifier value="0.750000" />
  82.           <Force value="50.000000" />
  83.           <ForceHitPed value="125.000000" />
  84.           <ForceHitVehicle value="750.000000" />
  85.           <ForceHitFlyingHeli value="750.000000" />
  86.           <OverrideForces>
  87.             <Item>
  88.               <BoneTag>BONETAG_HEAD</BoneTag>
  89.               <ForceFront value="100.000000" />
  90.               <ForceBack value="80.000000" />
  91.             </Item>
  92.             <Item>
  93.               <BoneTag>BONETAG_NECK</BoneTag>
  94.               <ForceFront value="60.000000" />
  95.               <ForceBack value="70.000000" />
  96.             </Item>
  97.             <Item>
  98.               <BoneTag>BONETAG_L_THIGH</BoneTag>
  99.               <ForceFront value="40.000000" />
  100.               <ForceBack value="1.000000" />
  101.             </Item>
  102.             <Item>
  103.               <BoneTag>BONETAG_R_THIGH</BoneTag>
  104.               <ForceFront value="40.000000" />
  105.               <ForceBack value="1.000000" />
  106.             </Item>
  107.             <Item>
  108.               <BoneTag>BONETAG_L_CALF</BoneTag>
  109.               <ForceFront value="70.000000" />
  110.               <ForceBack value="80.000000" />
  111.             </Item>
  112.             <Item>
  113.               <BoneTag>BONETAG_R_CALF</BoneTag>
  114.               <ForceFront value="60.000000" />
  115.               <ForceBack value="100.000000" />
  116.             </Item>
  117.           </OverrideForces>
  118.           <ForceMaxStrengthMult value="1.000000" />
  119.           <ForceFalloffRangeStart value="0.000000" />
  120.           <ForceFalloffRangeEnd value="50.000000" />
  121.           <ForceFalloffMin value="1.000000" />
  122.           <ProjectileForce value="0.000000" />
  123.           <FragImpulse value="250.000000" />
  124.           <Penetration value="0.010000" />
  125.           <VerticalLaunchAdjustment value="0.000000" />
  126.           <DropForwardVelocity value="0.000000" />
  127.           <Speed value="2000.000000" />
  128.           <BulletsInBatch value="1" />
  129.           <BatchSpread value="0.000000" />
  130.           <ReloadTimeMP value="-1.000000" />
  131.           <ReloadTimeSP value="-1.000000" />
  132.           <VehicleReloadTime value="1.000000" />
  133.           <AnimReloadRate value="1.000000" />
  134.           <BulletsPerAnimLoop value="1" />
  135.           <TimeBetweenShots value="0.370000" />
  136.           <TimeLeftBetweenShotsWhereShouldFireIsCached value="0.250000" />
  137.           <SpinUpTime value="0.000000" />
  138.           <SpinTime value="0.000000" />
  139.           <SpinDownTime value="0.000000" />
  140.           <AlternateWaitTime value="-1.000000" />
  141.           <BulletBendingNearRadius value="0.000000" />
  142.           <BulletBendingFarRadius value="0.750000" />
  143.           <BulletBendingZoomedRadius value="0.375000" />
  144.           <FirstPersonBulletBendingNearRadius value="0.000000" />
  145.           <FirstPersonBulletBendingFarRadius value="0.750000" />
  146.           <FirstPersonBulletBendingZoomedRadius value="0.375000" />
  147.           <Fx>
  148.             <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_SMALL</EffectGroup>
  149.             <FlashFx>muz_pistol</FlashFx>
  150.             <FlashFxAlt />
  151.             <FlashFxFP>muz_pistol_fp</FlashFxFP>
  152.             <FlashFxAltFP />
  153.             <MuzzleSmokeFx>muz_smoking_barrel</MuzzleSmokeFx>
  154.             <MuzzleSmokeFxFP>muz_smoking_barrel_fp</MuzzleSmokeFxFP>
  155.             <MuzzleSmokeFxMinLevel value="0.300000" />
  156.             <MuzzleSmokeFxIncPerShot value="0.100000" />
  157.             <MuzzleSmokeFxDecPerSec value="0.275000" />
  158.             <ShellFx>eject_pistol</ShellFx>
  159.             <ShellFxFP>eject_pistol_fp</ShellFxFP>
  160.             <TracerFx>bullet_tracer</TracerFx>
  161.             <PedDamageHash>BulletSmall</PedDamageHash>
  162.             <TracerFxChanceSP value="0.200000" />
  163.             <TracerFxChanceMP value="0.750000" />
  164.             <FlashFxChanceSP value="1.000000" />
  165.             <FlashFxChanceMP value="1.000000" />
  166.             <FlashFxAltChance value="0.000000" />
  167.             <FlashFxScale value="0.800000" />
  168.             <FlashFxLightEnabled value="true" />
  169.             <FlashFxLightCastsShadows value="false" />
  170.             <FlashFxLightOffsetDist value="0.000000" />
  171.             <FlashFxLightRGBAMin x="255.000000" y="93.000000" z="25.000000" />
  172.             <FlashFxLightRGBAMax x="255.000000" y="100.000000" z="50.000000" />
  173.             <FlashFxLightIntensityMinMax x="1.000000" y="2.000000" />
  174.             <FlashFxLightRangeMinMax x="2.000000" y="2.500000" />
  175.             <FlashFxLightFalloffMinMax x="1024.000000" y="1536.000000" />
  176.             <GroundDisturbFxEnabled value="false" />
  177.             <GroundDisturbFxDist value="5.000000" />
  178.             <GroundDisturbFxNameDefault />
  179.             <GroundDisturbFxNameSand />
  180.             <GroundDisturbFxNameDirt />
  181.             <GroundDisturbFxNameWater />
  182.             <GroundDisturbFxNameFoliage />
  183.           </Fx>
  184.           <InitialRumbleDuration value="150" />
  185.           <InitialRumbleIntensity value="0.300000" />
  186.           <InitialRumbleIntensityTrigger value="0.850000" />
  187.           <RumbleDuration value="80" />
  188.           <RumbleIntensity value="0.200000" />
  189.           <RumbleIntensityTrigger value="0.800000" />
  190.           <RumbleDamageIntensity value="1.000000" />
  191.           <InitialRumbleDurationFps value="120" />
  192.           <InitialRumbleIntensityFps value="0.600000" />
  193.           <RumbleDurationFps value="80" />
  194.           <RumbleIntensityFps value="0.600000" />
  195.           <NetworkPlayerDamageModifier value="1.000000" />
  196.           <NetworkPedDamageModifier value="1.000000" />
  197.           <NetworkHeadShotPlayerDamageModifier value="2.000000" />
  198.           <LockOnRange value="55.000000" />
  199.           <WeaponRange value="120.000000" />
  200.           <BulletDirectionOffsetInDegrees value="0.000000" />
  201.           <AiSoundRange value="-1.000000" />
  202.           <AiPotentialBlastEventRange value="-1.000000" />
  203.           <DamageFallOffRangeMin value="40.000000" />
  204.           <DamageFallOffRangeMax value="120.000000" />
  205.           <DamageFallOffModifier value="0.300000" />
  206.           <VehicleWeaponHash />
  207.           <DefaultCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_CAMERA</DefaultCameraHash>
  208.           <CoverCameraHash>DEFAULT_THIRD_PERSON_PED_AIM_IN_COVER_CAMERA</CoverCameraHash>
  209.           <CoverReadyToFireCameraHash />
  210.           <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
  211.           <CinematicShootingCameraHash>DEFAULT_THIRD_PERSON_PED_CINEMATIC_SHOOTING_CAMERA</CinematicShootingCameraHash>
  212.           <AlternativeOrScopedCameraHash />
  213.           <RunAndGunAlternativeOrScopedCameraHash />
  214.           <CinematicShootingAlternativeOrScopedCameraHash />
  215.           <CameraFov value="45.000000" />
  216.           <FirstPersonScopeFov value="30.00000" />
  217.           <FirstPersonRNGOffset x="0.000000" y="0.000000" z="0.000000" />
  218.           <FirstPersonRNGRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  219.           <FirstPersonLTOffset x="0.000000" y="0.000000" z="0.000000" />
  220.           <FirstPersonLTRotationOffset x="0.000000" y="0.000000" z="0.000000" />
  221.           <FirstPersonScopeOffset x="0.00000" y="0.0000" z="0.0000" />
  222.           <FirstPersonScopeAttachmentOffset x="0.00000" y="0.0000" z="0.0000" />
  223.           <FirstPersonScopeRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  224.           <FirstPersonScopeAttachmentRotationOffset x="0.00000" y="0.0000" z="0.0000" />
  225.           <FirstPersonAsThirdPersonIdleOffset x="0.075" y="0.000000" z="0.000000" />
  226.           <FirstPersonAsThirdPersonRNGOffset x="-0.0300" y="-0.000" z="0.010" />
  227.           <FirstPersonAsThirdPersonLTOffset x="0.050" y="0.000" z="0.000" />
  228.           <FirstPersonAsThirdPersonScopeOffset x="0.070" y="0.000000" z="0.00" />
  229.           <FirstPersonAsThirdPersonWeaponBlockedOffset x="000000" y="0.000000" z="000000" />
  230.           <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.025000" />
  231.           <FirstPersonDofMaxNearInFocusDistance value="0.000000" />
  232.           <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.300000" />
  233.           <ZoomFactorForAccurateMode value="1.300000" />
  234.           <RecoilShakeHash>PISTOL_RECOIL_SHAKE</RecoilShakeHash>
  235.           <RecoilShakeHashFirstPerson>FPS_PISTOL_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
  236.           <AccuracyOffsetShakeHash />
  237.           <MinTimeBetweenRecoilShakes value="150" />
  238.           <RecoilShakeAmplitude value="1.000000" />
  239.           <ExplosionShakeAmplitude value="-1.000000" />
  240.           <IkRecoilDisplacement value="0.01" />
  241.           <IkRecoilDisplacementScope value="0.005" />
  242.           <IkRecoilDisplacementScaleBackward value="1.0" />
  243.           <IkRecoilDisplacementScaleVertical value="0.4" />
  244.           <ReticuleHudPosition x="0.000000" y="0.000000" />
  245.           <AimOffsetMin x="0.200000" y="0.100000" z="0.600000" />
  246.           <AimProbeLengthMin value="0.300000" />
  247.           <AimOffsetMax x="0.175000" y="-0.200000" z="0.500000" />
  248.           <AimProbeLengthMax value="0.275000" />
  249.           <AimOffsetMinFPSIdle x="0.178000" y="0.392000" z="0.135000" />
  250.           <AimOffsetMedFPSIdle x="0.169000" y="0.312000" z="0.420000" />
  251.           <AimOffsetMaxFPSIdle x="0.187000" y="0.064000" z="0.649000" />
  252.           <AimOffsetMinFPSLT x="0.009000" y="0.334000" z="0.555000" />
  253.           <AimOffsetMaxFPSLT x="0.062000" y="-0.164000" z="0.588000" />
  254.           <AimOffsetMinFPSRNG x="0.114000" y="0.390000" z="0.485000" />
  255.           <AimOffsetMaxFPSRNG x="0.113000" y="-0.263000" z="0.586000" />
  256.           <AimOffsetMinFPSScope x="0.009000" y="0.421000" z="0.462000" />
  257.           <AimOffsetMaxFPSScope x="0.037000" y="-0.224000" z="0.639000" />
  258.           <AimOffsetEndPosMinFPSIdle x="0.208000" y="0.700000" z="0.003000" />
  259.           <AimOffsetEndPosMedFPSIdle x="0.203000" y="0.604000" z="0.553000" />
  260.           <AimOffsetEndPosMaxFPSIdle x="0.207000" y="-0.040000" z="0.942000" />
  261.           <TorsoAimOffset x="-1.300000" y="0.550000" />
  262.           <TorsoCrouchedAimOffset x="0.200000" y="0.050000" />
  263.           <LeftHandIkOffset x="0.000000" y="0.000000" z="0.000000" />
  264.           <ReticuleMinSizeStanding value="0.650000" />
  265.           <ReticuleMinSizeCrouched value="0.550000" />
  266.           <ReticuleScale value="0.300000" />
  267.           <ReticuleStyleHash>WEAPON_PISTOL</ReticuleStyleHash>
  268.           <FirstPersonReticuleStyleHash />
  269.           <PickupHash>PICKUP_WEAPON_PISTOL</PickupHash>
  270.           <MPPickupHash>PICKUP_AMMO_BULLET_MP</MPPickupHash>
  271.           <HumanNameHash>WT_PIST_GLOCK17</HumanNameHash>
  272.           <MovementModeConditionalIdle>MMI_1Handed</MovementModeConditionalIdle>
  273.           <StatName>PISTOL</StatName>
  274.           <KnockdownCount value="3" />
  275.           <KillshotImpulseScale value="1.000000" />
  276.           <NmShotTuningSet>Normal</NmShotTuningSet>
  277.           <AttachPoints>
  278.             <Item>
  279.               <AttachBone>WAPClip</AttachBone>
  280.               <Components>
  281.                 <Item>
  282.                   <Name>COMPONENT_GLOCK17_CLIP_01</Name>
  283.                   <Default value="true" />
  284.                 </Item>
  285.               </Components>
  286.             </Item>
  287.             <Item>
  288.               <AttachBone>WAPFlshLasr</AttachBone>
  289.               <Components>
  290.                 <Item>
  291.                   <Name>COMPONENT_AT_PI_FLSH</Name>
  292.                   <Default value="false" />
  293.                 </Item>
  294.               </Components>
  295.             </Item>
  296.           </AttachPoints>
  297.           <GunFeedBone />
  298.           <TargetSequenceGroup>PISTOL</TargetSequenceGroup>
  299.           <WeaponFlags>CarriedInHand Gun CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload AnimCrouchFire UsableOnFoot UsableClimbing UsableInCover AllowCloseQuarterKills HasLowCoverReloads HasLowCoverSwaps QuitTransitionToIdleIntroOnWeaponChange DisableLeftHandIkWhenOnFoot TorsoIKForWeaponBlock UseFPSAimIK UseFPSSecondaryMotion</WeaponFlags>
  300.           <TintSpecValues ref="TINT_DEFAULT" />
  301.           <FiringPatternAliases ref="FIRING_PATTERN_PISTOL" />
  302.           <ReloadUpperBodyFixupExpressionData ref="default" />
  303.           <AmmoDiminishingRate value="3" />
  304.           <AimingBreathingAdditiveWeight value="1.000000" />
  305.           <FiringBreathingAdditiveWeight value="1.000000" />
  306.           <StealthAimingBreathingAdditiveWeight value="1.000000" />
  307.           <StealthFiringBreathingAdditiveWeight value="1.000000" />
  308.           <AimingLeanAdditiveWeight value="1.000000" />
  309.           <FiringLeanAdditiveWeight value="1.000000" />
  310.           <StealthAimingLeanAdditiveWeight value="1.000000" />
  311.           <StealthFiringLeanAdditiveWeight value="1.000000" />
  312.           <ExpandPedCapsuleRadius value="0.000000" />
  313.           <AudioCollisionHash />
  314.           <HudDamage value="26" />
  315.           <HudSpeed value="40" />
  316.           <HudCapacity value="10" />
  317.           <HudAccuracy value="40" />
  318.           <HudRange value="25" />
  319.         </Item>
  320.       </Infos>
  321.     </Item>
  322.     <Item>
  323.       <Infos />
  324.     </Item>
  325.     <Item>
  326.       <Infos />
  327.     </Item>
  328.   </Infos>
  329.   <VehicleWeaponInfos />
  330.   <WeaponGroupDamageForArmouredVehicleGlass />
  331.   <Name>Glock 17</Name>
  332. </CWeaponInfoBlob>
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