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SquadTechGunship

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Oct 10th, 2014
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  1. TXT
  2. entityType "Squad"
  3. defaultAutoAttackRange "GravityWell"
  4. defaultAutoAttackOn TRUE
  5. prefersToFocusFire FALSE
  6. usesFighterAttack FALSE
  7. hudIcon "HUDICON_CORVETTE_TECH"
  8. smallHudIcon "MAINVIEWICON_CORVETTE_TECH"
  9. infoCardIcon "INFOCARDICON_CORVETTE_TECH"
  10. fighterEntityDef "FighterTechGunship"
  11. fighterIllusionEntityDef ""
  12. scuttleTime 10.000000
  13. fighterConstructionTime 22.000000
  14. decayWithoutOwnerRate 0.010000
  15. baseMaxNumFighters 3
  16. role "Combat"
  17. statCountType "SquadCombat"
  18. mainViewIcon "MAINVIEWICON_CORVETTE_TECH"
  19. picture "CORVETTEPICTURE_TECH_LOYALIST"
  20. launchIcon "HUDICONLAUNCH_SQUADTECHCOMBAT"
  21. dockIcon "HUDICONDOCK_SQUADTECHCOMBAT"
  22. nameStringID "IDS_SQUADTECHGUNSHIP_NAME"
  23. descriptionStringID "IDS_SQUADGUNSHIP_DESC"
  24. researchPrerequisites
  25. NumResearchPrerequisites 0
  26. RequiredFactionNameID ""
  27. RequiredCompletedResearchSubjects 0
  28. NumSoundsFor:ONATTACKORDERISSUED 2
  29. SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_0"
  30. SoundID "SQUAD_TECHCOMBAT_ONATTACKORDERISSUED_1"
  31. NumSoundsFor:ONCREATION 0
  32. NumSoundsFor:ONGENERALORDERISSUED 2
  33. SoundID "SQUAD_TECHCOMBAT_ONGENERALORDERISSUED_0"
  34. SoundID "SQUAD_TECHCOMBAT_ONGENERALORDERISSUED_1"
  35. NumSoundsFor:ONSELECTED 2
  36. SoundID "SQUAD_TECHCOMBAT_ONSELECTED_0"
  37. SoundID "SQUAD_TECHCOMBAT_ONSELECTED_1"
  38. NumSoundsFor:ONSTARTPHASEJUMP 0
  39. minShadow 0.000000
  40. maxShadow 0.000000
  41. ability:0 "AbilityDisruptEngines"
  42. ability:1 ""
  43. ability:2 ""
  44. ability:3 ""
  45. ability:4 ""
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