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- $cd "C:\Users\David\Desktop\WiP\NVA"
- $modelname "ATP/NVA/infantry.mdl"
- $model "hands" "hands.smd"
- $model "body" "body_new.smd"
- $model "male_05" "male_05_reference.smd" {
- flexfile "mdldecompiler_expressions.vta" {
- flex "upper_right" frame 1
- flex "lower_right" frame 2
- flex "upper_left" frame 3
- flex "lower_left" frame 4
- flex "AU42" frame 5
- flexpair "AU1" 1.0 frame 6
- flexpair "AU2" 1.0 frame 7
- flexpair "AU4" 1.0 frame 8
- flexpair "AU1AU2" 1.0 frame 9
- flexpair "AU12" 1.0 frame 10
- flex "AU12AU25" frame 11
- flexpair "AU15" 1.0 frame 12
- flexpair "AU17" 1.0 frame 13
- flexpair "AU10" 1.0 frame 14
- flex "AU16" frame 15
- flexpair "AU6" 1.0 frame 16
- flexpair "AU9" 1.0 frame 17
- flexpair "AU25" 1.0 frame 18
- flexpair "AU18" 1.0 frame 19
- flexpair "AU22" 1.0 frame 20
- flexpair "AU20" 1.0 frame 21
- flex "AU32" frame 22
- flex "AU24" frame 23
- flex "AU38" frame 24
- flex "AU31" frame 25
- flexpair "AU26" 1.0 frame 26
- flexpair "AU27" 1.0 frame 27
- flexpair "AU26Z" 1.0 frame 28
- flexpair "AU27Z" 1.0 frame 29
- }
- eyeball righteye ValveBiped.Bip01_Head1 -1.230 -3.747 67.362 eyeball_r 1.000 4.000 ted_facemap 0.630
- eyeball lefteye ValveBiped.Bip01_Head1 1.420 -3.747 67.339 eyeball_l 1.000 -4.000 ted_facemap 0.630
- // If you uncomment the following lines the eyes will be closed
- // I'm including it anyway in case anyone wants to experiment
- // eyelid upper_right "mdldecompiler_expressions.vta" lowerer 33 -1.000000 neutral 33 0.000000 raiser 33 1.000000 split 0.1 eyeball righteye
- // eyelid lower_right "mdldecompiler_expressions.vta" lowerer 33 -1.000000 neutral 33 0.000000 raiser 33 1.000000 split 0.1 eyeball righteye
- // If you uncomment the following lines the eyes will be closed
- // I'm including it anyway in case anyone wants to experiment
- // eyelid upper_left "mdldecompiler_expressions.vta" lowerer 33 -1.000000 neutral 33 0.000000 raiser 33 1.000000 split -0.1 eyeball lefteye
- // eyelid lower_left "mdldecompiler_expressions.vta" lowerer 33 -1.000000 neutral 33 0.000000 raiser 33 1.000000 split -0.1 eyeball lefteye
- mouth 0 "mouth" ValveBiped.Bip01_Head1 0.000 1.000 0.000
- flexcontroller eyelid right_lid_raiser "range" 0.000 1.000
- flexcontroller eyelid left_lid_raiser "range" 0.000 1.000
- flexcontroller eyelid right_lid_tightener "range" 0.000 1.000
- flexcontroller eyelid left_lid_tightener "range" 0.000 1.000
- flexcontroller eyelid right_lid_droop "range" 0.000 1.000
- flexcontroller eyelid left_lid_droop "range" 0.000 1.000
- flexcontroller eyelid right_lid_closer "range" 0.000 1.000
- flexcontroller eyelid left_lid_closer "range" 0.000 1.000
- flexcontroller eyelid half_closed "range" 0.000 1.000
- flexcontroller eyelid blink "range" 0.000 1.000
- flexcontroller brow right_inner_raiser "range" 0.000 1.000
- flexcontroller brow left_inner_raiser "range" 0.000 1.000
- flexcontroller brow right_outer_raiser "range" 0.000 1.000
- flexcontroller brow left_outer_raiser "range" 0.000 1.000
- flexcontroller brow right_lowerer "range" 0.000 1.000
- flexcontroller brow left_lowerer "range" 0.000 1.000
- flexcontroller nose right_cheek_raiser "range" 0.000 1.000
- flexcontroller nose left_cheek_raiser "range" 0.000 1.000
- flexcontroller nose wrinkler "range" 0.000 1.000
- flexcontroller nose dilator "range" 0.000 1.000
- flexcontroller mouth right_upper_raiser "range" 0.000 1.000
- flexcontroller mouth left_upper_raiser "range" 0.000 1.000
- flexcontroller mouth right_corner_puller "range" 0.000 1.000
- flexcontroller mouth left_corner_puller "range" 0.000 1.000
- flexcontroller mouth right_corner_depressor "range" 0.000 1.000
- flexcontroller mouth left_corner_depressor "range" 0.000 1.000
- flexcontroller mouth chin_raiser "range" 0.000 1.000
- flexcontroller phoneme right_part "range" 0.000 1.000
- flexcontroller phoneme left_part "range" 0.000 1.000
- flexcontroller phoneme right_puckerer "range" 0.000 1.000
- flexcontroller phoneme left_puckerer "range" 0.000 1.000
- flexcontroller phoneme right_funneler "range" 0.000 1.000
- flexcontroller phoneme left_funneler "range" 0.000 1.000
- flexcontroller phoneme right_stretcher "range" 0.000 1.000
- flexcontroller phoneme left_stretcher "range" 0.000 1.000
- flexcontroller phoneme bite "range" 0.000 1.000
- flexcontroller phoneme presser "range" 0.000 1.000
- flexcontroller phoneme tightener "range" 0.000 1.000
- flexcontroller phoneme jaw_clencher "range" 0.000 1.000
- flexcontroller phoneme jaw_drop "range" 0.000 1.000
- flexcontroller phoneme right_mouth_drop "range" 0.000 1.000
- flexcontroller phoneme left_mouth_drop "range" 0.000 1.000
- flexcontroller mouth smile "range" 0.000 1.000
- flexcontroller mouth lower_lip "range" 0.000 1.000
- flexcontroller head head_rightleft "range" 0.000 1.000
- flexcontroller head head_updown "range" 0.000 1.000
- flexcontroller head head_tilt "range" 0.000 1.000
- flexcontroller eyes eyes_updown "range" 0.000 1.000
- flexcontroller eyes eyes_rightleft "range" 0.000 1.000
- flexcontroller body body_rightleft "range" 0.000 1.000
- flexcontroller chest chest_rightleft "range" 0.000 1.000
- flexcontroller head head_forwardback "range" 0.000 1.000
- flexcontroller gesture gesture_updown "range" 0.000 1.000
- flexcontroller gesture gesture_rightleft "range" 0.000 1.000
- localvar upper_right_raiser
- %upper_right_raiser = ( right_lid_raiser * (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
- localvar upper_right_neutral
- %upper_right_neutral = (( 1.000 - ( right_lid_droop * 0.800)) * (( 1.000 - right_lid_raiser) * (( 1.000 - right_lid_closer) * ( 1.000 - blink))))
- localvar upper_right_lowerer
- %upper_right_lowerer = ( right_lid_closer + ( blink * ( 1.000 - right_lid_closer)))
- localvar upper_left_raiser
- %upper_left_raiser = ( left_lid_raiser * (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
- localvar upper_left_neutral
- %upper_left_neutral = (( 1.000 - ( left_lid_droop * 0.800)) * (( 1.000 - left_lid_raiser) * (( 1.000 - left_lid_closer) * ( 1.000 - blink))))
- localvar upper_left_lowerer
- %upper_left_lowerer = ( left_lid_closer + ( blink * ( 1.000 - left_lid_closer)))
- localvar lower_right_raiser
- %lower_right_raiser = ( right_lid_closer + ( blink * ( 0.500 * ( 1.000 - right_lid_closer))))
- localvar lower_right_neutral
- %lower_right_neutral = (( 1.000 - right_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( right_lid_tightener * 0.500)) * ( 1.000 - ( right_cheek_raiser * 0.250)))))
- localvar lower_right_lowerer
- %lower_right_lowerer = 0.000
- localvar lower_left_raiser
- %lower_left_raiser = ( left_lid_closer + ( blink * ( 0.500 * ( 1.000 - left_lid_closer))))
- localvar lower_left_neutral
- %lower_left_neutral = (( 1.000 - left_lid_closer) * (( 1.000 - ( 0.500 * blink)) * (( 1.000 - ( left_lid_tightener * 0.500)) * ( 1.000 - ( left_cheek_raiser * 0.250)))))
- localvar lower_left_lowerer
- %lower_left_lowerer = 0.000
- %AU1R = ( right_inner_raiser * (( 1.000 - right_outer_raiser) * ( 1.000 - right_lowerer)))
- %AU1L = ( left_inner_raiser * (( 1.000 - left_outer_raiser) * ( 1.000 - left_lowerer)))
- %AU2R = ( right_outer_raiser * (( 1.000 - right_inner_raiser) * ( 1.000 - right_lowerer)))
- %AU2L = ( left_outer_raiser * (( 1.000 - left_inner_raiser) * ( 1.000 - left_lowerer)))
- %AU1AU2R = ( right_inner_raiser * ( right_outer_raiser * ( 1.000 - right_lowerer)))
- %AU1AU2L = ( left_inner_raiser * ( left_outer_raiser * ( 1.000 - left_lowerer)))
- %AU4R = right_lowerer
- %AU4L = left_lowerer
- %AU6R = right_cheek_raiser
- %AU6L = left_cheek_raiser
- %AU9R = wrinkler
- %AU9L = wrinkler
- %AU38 = dilator
- localvar right_open
- %right_open = ( smile + (( right_part * ( 1.000 - smile)) + ( right_puckerer + ( right_funneler + (( right_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
- localvar left_open
- %left_open = ( smile + (( left_part * ( 1.000 - smile)) + ( left_puckerer + ( left_funneler + (( left_upper_raiser * 0.500) + ( lower_lip * 0.500))))))
- localvar right_lip_suppressor
- %right_lip_suppressor = (( 1.000 / %right_open) * (( 1.000 - presser) * ( 1.000 - bite)))
- localvar left_lip_suppressor
- %left_lip_suppressor = (( 1.000 / %left_open) * (( 1.000 - presser) * ( 1.000 - bite)))
- %AU10R = ( right_upper_raiser * ( right_upper_raiser * ( 0.500 * %right_lip_suppressor)))
- %AU10L = ( left_upper_raiser * ( left_upper_raiser * ( 0.500 * %left_lip_suppressor)))
- %AU25R = ( right_part * (( right_part * %right_lip_suppressor) * ( 1.000 - smile)))
- %AU25L = ( left_part * (( left_part * %left_lip_suppressor) * ( 1.000 - smile)))
- %AU12AU25 = ( smile * ( smile * ( 0.500 * ( %right_lip_suppressor + %left_lip_suppressor))))
- %AU18R = ( right_puckerer * ( right_puckerer * %right_lip_suppressor))
- %AU18L = ( left_puckerer * ( left_puckerer * %left_lip_suppressor))
- %AU22R = ( right_funneler * ( right_funneler * %right_lip_suppressor))
- %AU22L = ( left_funneler * ( left_funneler * %left_lip_suppressor))
- %AU17R = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25R + ( %AU18R + %AU22R)))) * ( 1.000 - smile)))))
- %AU17L = ( chin_raiser * (( 1.000 - ( jaw_drop * 0.500)) * (( 1.000 - bite) * (( 1.000 - ( 0.600 * ( %AU25L + ( %AU18L + %AU22L)))) * ( 1.000 - smile)))))
- localvar right_depressor_suppressor
- %right_depressor_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
- localvar left_depressor_suppressor
- %left_depressor_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - ( smile * 0.500))))
- %AU15R = ( right_corner_depressor * ( right_corner_depressor * %right_depressor_suppressor))
- %AU15L = ( left_corner_depressor * ( left_corner_depressor * %left_depressor_suppressor))
- localvar right_corner_suppressor
- %right_corner_suppressor = (( 1.000 / (( %AU18R * 0.800) + (( %AU22R * 0.800) + ( %AU17R + ( bite + ( right_corner_puller + ( right_stretcher + right_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
- localvar left_corner_suppressor
- %left_corner_suppressor = (( 1.000 / (( %AU18L * 0.800) + (( %AU22L * 0.800) + ( %AU17L + ( bite + ( left_corner_puller + ( left_stretcher + left_corner_depressor))))))) * (( 1.000 - ( jaw_drop * 0.500)) * ( 1.000 - smile)))
- %AU12R = ( right_corner_puller * ( right_corner_puller * %right_corner_suppressor))
- %AU12L = ( left_corner_puller * ( left_corner_puller * %left_corner_suppressor))
- %AU20R = ( right_stretcher * ( right_stretcher * %right_corner_suppressor))
- %AU20L = ( left_stretcher * ( left_stretcher * %left_corner_suppressor))
- %AU32 = bite
- %AU24 = ( presser + (( 1.000 - presser) * tightener))
- %AU31 = ( jaw_clencher * ( jaw_clencher / ( jaw_clencher + jaw_drop)))
- localvar right_drop_suppressor
- %right_drop_suppressor = (( 1.000 / (( 0.500 * %right_open) + right_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
- localvar left_drop_suppressor
- %left_drop_suppressor = (( 1.000 / (( 0.500 * %left_open) + left_mouth_drop)) * (( 1.000 - presser) * ( 1.000 - bite)))
- localvar right_drop
- %right_drop = ( right_mouth_drop * ( right_mouth_drop * %right_drop_suppressor))
- localvar left_drop
- %left_drop = ( left_mouth_drop * ( left_mouth_drop * %left_drop_suppressor))
- %AU26R = ( jaw_drop * (( 1.000 - %right_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
- %AU26L = ( jaw_drop * (( 1.000 - %left_drop) * ( jaw_drop / ( jaw_clencher + jaw_drop))))
- %AU27R = ( jaw_drop * ( %right_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
- %AU27L = ( jaw_drop * ( %left_drop * ( jaw_drop / ( jaw_clencher + jaw_drop))))
- %AU16 = ( lower_lip * (( lower_lip * ( 0.250 * ( %right_lip_suppressor + %left_lip_suppressor))) * ( 1.000 - ( 0.500 * ( %AU27R + %AU27L)))))
- localvar mouth
- %mouth = (( %AU27R * 0.500) + (( %AU27L * 0.500) + (( %AU22R * 0.350) + (( %AU22L * 0.350) + (( %AU18R * 0.250) + (( %AU18L * 0.250) + (( %AU25R * 0.350) + (( %AU25L * 0.350) + (( %AU32 * 0.500) + ( %AU12AU25 + ((( %AU27ZR + %AU27ZL) * ( 0.500 * 0.700)) + ( %AU16 * 0.400))))))))))))
- }
- $bodygroup Gear
- {
- studio "gear_1.smd"
- studio "gear_2.smd"
- studio "gear_3.smd"
- studio "gear_4.smd"
- studio "gear_5.smd"
- studio "gear_6.smd"
- blank
- }
- $cdmaterials "models\ATP\NVA\"
- $cdmaterials "models\bloocobalt\northviet\"
- $cdmaterials "models\bloocobalt\northviet\facemaps\"
- $texturegroup skinfamilies
- {
- {"art_facemap"}
- {"art_facemap2"}
- {"art_facemap3"}
- {"art_facemap4"}
- }
- $hboxset "default"
- $hbox 1 "ValveBiped.Bip01_Head1" -1.250 -6.500 -3.190 8.250 3.500 3.310
- $hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000 -2.750 -2.750 12.510 1.750 2.250
- $hbox 4 "ValveBiped.Bip01_L_Forearm" 0.000 -2.190 -2.380 13.000 1.810 1.620
- $hbox 4 "ValveBiped.Bip01_L_Hand" 0.060 -2.000 -1.500 4.060 1.000 2.500
- $hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000 -3.000 -2.250 12.390 2.000 2.750
- $hbox 5 "ValveBiped.Bip01_R_Forearm" -0.500 -2.200 -1.550 12.500 1.800 2.450
- $hbox 5 "ValveBiped.Bip01_R_Hand" 0.060 -2.000 -2.500 4.060 1.000 1.500
- $hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
- $hbox 6 "ValveBiped.Bip01_L_Calf" 0.000 -3.510 -3.280 15.640 3.490 2.720
- $hbox 6 "ValveBiped.Bip01_L_Foot" -1.070 -2.000 -2.840 5.040 5.000 2.160
- $hbox 6 "ValveBiped.Bip01_L_Toe0" -0.500 -3.000 -2.190 2.500 0.000 2.460
- $hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000 -3.750 -3.250 17.850 3.750 3.250
- $hbox 7 "ValveBiped.Bip01_R_Calf" 0.000 -3.510 -2.820 15.640 3.490 3.180
- $hbox 7 "ValveBiped.Bip01_R_Foot" -1.060 -2.010 -2.280 5.050 4.990 2.720
- $hbox 7 "ValveBiped.Bip01_R_Toe0" -0.500 -3.000 -2.600 2.500 0.000 2.100
- $hbox 3 "ValveBiped.Bip01_Pelvis" -7.500 -5.500 -6.000 7.500 8.500 5.000
- $hbox 2 "ValveBiped.Bip01_Spine2" -2.500 -2.500 -7.000 14.500 7.500 7.000
- // Model uses material "art_facemap.vmt"
- // Model uses material "mouth.vmt"
- // Model uses material "eyeball_r.vmt"
- // Model uses material "eyeball_l.vmt"
- // Model uses material "rus_rifleman_tunic.vmt"
- // Model uses material "pin.vmt"
- // Model uses material "char_rus_redshirtbody2_1_c.vmt"
- // Model uses material "char_rus_gear1_c.vmt"
- // Model uses material "char_rus_gear2_c.vmt"
- // Model uses material "char_rus_guard_commissar_body_c.vmt"
- // Model uses material "arms.vmt"
- // Model uses material "art_facemap2.vmt"
- // Model uses material "art_facemap3.vmt"
- // Model uses material "art_facemap4.vmt"
- $attachment "eyes" "ValveBiped.Bip01_Head1" 3.50 -3.98 -0.10 rotate -0.00 -80.10 -90.00
- $attachment "mouth" "ValveBiped.Bip01_Head1" 0.80 -5.80 -0.15 rotate -0.00 -80.00 -90.00
- $attachment "chest" "ValveBiped.Bip01_Spine2" 5.00 4.00 0.00 rotate 0.00 90.00 90.00
- $attachment "forward" "ValveBiped.forward" 0.00 -0.00 -0.00 rotate 0.00 0.00 0.00
- $attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
- $attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" -0.00 0.00 -0.00 rotate -90.00 -90.00 0.00
- $attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" 0.00 0.00 0.00 rotate -90.00 -90.00 0.00
- $sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
- $includemodel "humans/male_shared.mdl"
- $includemodel "humans/male_ss.mdl"
- $includemodel "humans/male_gestures.mdl"
- $includemodel "humans/male_postures.mdl"
- $surfaceprop "flesh"
- $eyeposition -0.000 -0.000 70.000
- $illumposition -0.000 0.637 35.954
- $ikchain rhand ValveBiped.Bip01_R_Hand knee 0.707 0.707 0.000
- $ikchain lhand ValveBiped.Bip01_L_Hand knee 0.707 0.707 0.000
- $ikchain rfoot ValveBiped.Bip01_R_Foot knee 0.707 -0.707 0.000
- $ikchain lfoot ValveBiped.Bip01_L_Foot knee 0.707 -0.707 0.000
- $collisionjoints "phymodel.smd" {
- $mass 90.0
- $inertia 10.00
- $damping 0.01
- $rotdamping 1.50
- $rootbone "valvebiped.bip01_pelvis"
- $jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"
- $jointconstrain "valvebiped.bip01_l_thigh" x limit -12.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_l_thigh" y limit -73.00 6.00 0.00
- $jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.00
- $jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.00
- $jointconstrain "valvebiped.bip01_r_thigh" x limit -12.00 12.00 0.00
- $jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 75.00 0.00
- $jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.00
- $jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.00
- $jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_foot" y limit -25.00 6.00 0.00
- $jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.00
- $jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 0.00
- $jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.00
- $jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.00
- $jointconstrain "valvebiped.bip01_l_upperarm" x limit -30.00 30.00 0.00
- $jointconstrain "valvebiped.bip01_l_upperarm" y limit -95.00 84.00 0.00
- $jointconstrain "valvebiped.bip01_l_upperarm" z limit -86.00 26.00 0.00
- $jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_forearm" z limit -149.00 4.00 0.00
- $jointconstrain "valvebiped.bip01_r_upperarm" x limit -39.00 39.00 0.00
- $jointconstrain "valvebiped.bip01_r_upperarm" y limit -79.00 95.00 0.00
- $jointconstrain "valvebiped.bip01_r_upperarm" z limit -93.00 23.00 0.00
- $jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 4.00 0.00
- $jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.00
- $jointconstrain "valvebiped.bip01_r_hand" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.00
- $jointconstrain "valvebiped.bip01_head1" x limit -20.00 20.00 0.00
- $jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.00
- $jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.00
- $jointconstrain "valvebiped.bip01_l_hand" x limit -37.00 37.00 0.00
- $jointconstrain "valvebiped.bip01_l_hand" y limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 59.00 0.00
- $jointconstrain "valvebiped.bip01_l_foot" x limit 0.00 0.00 0.00
- $jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.00
- $jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.00
- $animatedfriction 1.000 400.000 0.500 0.000 0.300
- }
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