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Matchmaking TF2 Config

Jun 21st, 2016
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  1. //Helps with fancy lighting
  2. mat_debug_autoexposure 0
  3. mat_debug_bloom 0
  4. mat_specular 0
  5. mat_fastspecular 1
  6. mat_hdr_level 0
  7. mat_hdr_enabled 0
  8. mat_disable_lightwarp 1
  9. mat_disable_ps_patch 1
  10. mat_disable_fancy_blending 1
  11. mat_autoexposure_max 0
  12. mat_autoexposure_min 0
  13. mat_filterlightmaps 0
  14. mat_disable_bloom 1
  15. mat_bloomscale 0
  16. mat_force_bloom 0
  17. mat_parallaxmap 0
  18. r_dynamic 0
  19. r_lightaverage 0
  20. r_worldlightmin 0
  21. r_worldlights 0
  22. r_maxdlights 0
  23. r_PhysPropStaticLighting 0
  24. r_dopixelvisibility 0
  25. r_ambientboost 0
  26. r_ambientfactor 1
  27. r_dopixelvisibility 0
  28. cl_new_impact_effects 0
  29. mat_phong 0
  30. mat_bumpmap 0
  31. r_occlusion 0
  32. mat_colorcorrection 0
  33. mat_motion_blur_enabled 0
  34.  
  35. //Toggle viewmodel script
  36. //The lighting on the viewmodels can sometimes cause lag. The light settings above can help that, though.
  37. //By turning viewmodels off, it can improve some FPS in DX9
  38. bindtoggle "t" "r_drawviewmodel" //You can change T to any button you want, that will be your toggle viewmodel key.
  39.  
  40. //Water
  41. mat_wateroverlaysize 0
  42. r_waterforceexpensive 0
  43. r_waterforcereflectentities 0
  44. r_WaterDrawReflection 0
  45. r_WaterDrawRefraction 0
  46. r_cheapwaterend 1
  47. r_cheapwaterstart 1
  48. r_forcewaterleaf 0
  49. cl_show_splashes 0
  50.  
  51. //Weather (helps on maps like Viaduct, where snow is prominent)
  52. tf_particles_disable_weather 1
  53. r_pixelfog 0
  54.  
  55. //Shadows/Shaders
  56. mat_reducefillrate 1
  57. r_shadowrendertotexture 0
  58.  
  59. //Antialiasing
  60. mat_antialias 0
  61. mat_aaquality 0
  62.  
  63. //Texture/Model Details
  64. r_rootlod 2
  65. r_lod 2
  66. //Potentially working?
  67. mat_picmip 2 //I found no difference in FPS by using -1 and 2, so I set it to 2
  68. mat_filterlightmaps "0"
  69. mat_filtertextures "0"
  70. mp_usehwmmodels 0
  71. mp_usehwmvcds 0
  72. r_newproplighting 0
  73.  
  74. //Shadows
  75. r_shadowdist 0
  76. r_shadowlod 2
  77. r_shadowmaxrendered 1
  78. r_shadows 0
  79.  
  80. //Gibs/Ragdoll Settings
  81. cl_burninggibs 0
  82. cl_ragdoll_collide 0
  83. violence_ablood 0
  84. violence_hblood 0
  85.  
  86. //Sound
  87. //Wasn't really expecting to add this section, but oh well
  88. dsp_slow_cpu 1 //DECREASES SOUND QUALITY FOR BETTER PERORMANCE
  89.  
  90. //Some particle effects
  91. mp_decals 0 //Setting this to 9 is just enough to see the spread of a scattergun
  92. r_decals 0
  93. cl_ejectbrass 0 //Bullet casings being ejected
  94. mat_clipz 1 // Reduces some things that go flying around
  95.  
  96. //Turns 3D rendering of the skybox off, improves game sometimes on big maps
  97. r_3dsky 0
  98.  
  99. //Windows Aero Effects
  100. mat_disable_d3d9ex 1
  101.  
  102.  
  103. // NOTICE //
  104. // TO GET THIS TO RUN IN GAME, TYPE "exec MatchmakingTF2Config"
  105. // This config is made with commands that are allowed in TF2 Matchmaking.
  106. // It's designed to help your FPS while running on DX9 (which you are forced to do)
  107. // This is designed to be executed in-game. So after you get matched up.
  108. // Don't forget to double-check your advanced video settings to make sure everything is at low
  109. // Lowering your resolution could also give you better FPS
  110.  
  111. // LAUNCH OPTIONS
  112. // To pull up launch options, right click the game in your library and click on Properties, then Launch Options
  113. // Copy and paste all of the following in to the text box: +violence_hblood 0 -lv
  114.  
  115. echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
  116. echo "| TF2 Matchmaking Improvement Script Loaded |"
  117. echo "~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"
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