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Aug 7th, 2017
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  1. Simple Fight
  2. • Attractive characters: Both Hero and Heroine
  3. o Characters that cross the “gender” stereotypes, a lanky old-style character with a couple of feminine attributes or colors
  4. • Respondent controls: keys give a satisfying response visually.
  5. • Music that stimulates the player and matches the emotion I want to be driven
  6. • Weapon MTX
  7. • A “partner” or “pet creature” should give some impact yet be rather small , an assistant pulls some minor agro which can serve as a somewhat predictive minor shield or a hotfoot-hold spot
  8. o (Switching places with this creature could also be rather fun, as well as allowing the player to
  9. o Select or even change its behavior. A temporary evolution too?)
  10. • Some constant gore, with greater gore with specific attacks for even more satisfaction
  11. • Destructible environments
  12. • Movement skills with charge systems
  13. • Melee / physical attacks get instant gratification knockbacks, while magic causes “slides” (because it’s concentrated energy, a force, while physical attacks are a component of gravity , which is a manifestation of space-time curvature)
  14. • Necromancers : because manipulating the undead is super gratifying
  15. • Mouse movement allows for inactive movement while key presses and skill targets …
  16. o It’s like getting to each fight in mortal combat, and getting to specifically place where some projectile spawn
  17. • No action should reduce damage by 25% as staying still the player should be assumed to “defend” themselves somewhat
  18. • Stamina should be usable as mana when mana reserve runs out, but should inflict mortal wounds that deal slow bleeding and cost a % of the player’s total stamina
  19. • Variance of weapon ranges
  20.  
  21.  
  22. Fighters with human-like builds but monster-like qualities face off in arena-style capture the flag where a base launcher must be destroyed that attacks those around it, along with a few defender creatures that are destroyed and can respawn. The goal is to destroy the enemy spawner, obtain their flag, and bring it back to your base as many times as possible before time is up.
  23.  
  24. There can be solo 1 vs 1 matches in small-scale arenas, or also just base team vs team combat (as opposed to the capture the flag / CoF)
  25.  
  26. There will be about 20 different fighters each with their own abilities, and base dash/teleport movement skills with cooldowns that all characters can make use of (as well as basic defensive tactics)
  27.  
  28. Each fighter will have its own set of moves that each can have a 3 second to 120 second cooldown. Each fighter will have four to six skills along with its main attack, dashes, minor power boost items that can be obtained, and can switch their weapon from an Attack to Defense mode, which will make them gain a new defensive ability and raise their defense and block chance. Some characters may have a 3rd Movement mode that is based on speed and attack, with a cost of defense in return, or a defensive Tank base with a cost in attack.
  29.  
  30. Weapon-Wielding Stance
  31. • Movement
  32. • Tank
  33. • Attack
  34. • Defense
  35.  
  36. Player Stats (Base values change for each class)
  37. • STRENGTH
  38. • CONSTITUTION
  39. • REFLEXES
  40. • SPECIAL ATTACK
  41. • SPECIAL DEFENSE
  42.  
  43. Game Modes:
  44. • MOBA Capture the Flag
  45. • All-out fight w/limited lives
  46. • Capture opposing base
  47.  
  48. Gear is customize-able before the game starts, and can be buffed / evolved/ changed before game-start as well.
  49.  
  50. The player can also customize the colors for each gear piece and their character as well, for more individuality . Custom-colored spells would also be cool. There could be a base spell color, with each spell being a blend of greys/black/white and then it could be changed to that, with an aura color around the player/a circle, to let other players know that that’s their ‘skill’ color they’ve chosen .
  51.  
  52.  
  53. Character Design Ideas
  54.  
  55. Torch-like character with bird-like arms , levitates (not my art, example from OpenGameArt)
  56.  
  57.  
  58. Tortoise that manipulates water to move that it creates through a photosynthesis-like plant amoeba on its back
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