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tanninit

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Aug 14th, 2016
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  1. Medicham @ Medichamite
  2. Ability: Pure Power
  3. EVs: 252 Atk / 4 Def / 252 Spe
  4. Adamant Nature
  5. - High Jump Kick
  6. - Fake Out
  7. - Ice Punch
  8. - Thunder Punch
  9.  
  10. Nidoking (M) @ Life Orb
  11. Ability: Sheer Force
  12. IVs: 0 Atk
  13. - Sludge Wave
  14. - Earth Power
  15. - Ice Beam
  16. - Flamethrower
  17.  
  18. Rotom-Wash @ Leftovers
  19. Ability: Levitate
  20. EVs: 248 HP / 40 Def / 220 Spe
  21. Bold Nature
  22. IVs: 0 Atk
  23. - Volt Switch
  24. - Hydro Pump
  25. - Will-O-Wisp
  26. - Pain Split
  27.  
  28. Landorus-Therian (M) @ Rocky Helmet
  29. Ability: Intimidate
  30. EVs: 204 HP / 252 Def / 52 Spe
  31. Impish Nature
  32. - U-turn
  33. - Stealth Rock
  34. - Toxic
  35. - Earthquake
  36.  
  37. Latios (M) @ Life Orb
  38. Ability: Levitate
  39. EVs: 252 SpA / 4 SpD / 252 Spe
  40. Timid Nature
  41. IVs: 0 Atk
  42. - Calm Mind
  43. - Psyshock
  44. - Draco Meteor
  45. - Roost
  46.  
  47. Clefable @ Leftovers
  48. Ability: Magic Guard
  49. EVs: 248 HP / 252 Def / 8 Spe
  50. Bold Nature
  51. IVs: 0 Atk
  52. - Soft-Boiled
  53. - Moonblast
  54. - Calm Mind
  55. - Thunder Wave
  56.  
  57. went with nido+medi and voltturn. fast rotom offers checks a check to bisharp as it can get off a wisp before being knocked off, also gives a secondary bird resist, a tornadus counter, and something to bait in chansey/clef for medi/nido respectively. next up went with standard defensive lando to give the team an answer to zardx, set rocks, and a real ground immunity, it also beats sand and is a general physical sponge for the team; another reason i used it was for uturn into stuff such as skarmory and ferrothorn, which both medi and nidoking eat up, toxic is used over stone edge to lure in fat waters for mega medi and to hit rotom on the switch. next up the team needed a keldeo check so i went with latios, didnt feel the team needed hazard removal overall so i went with calm mind to break down fatter stuff and lure in clefable for the 2hko. at this point, the team was looking really weavile and mega medicham weak so i threw on mex def clefable as a sponge for those and to act as an annoying stallbreaker with calm mind. notable threats include mega diancie and mega alakazam from what i can see, both of which must be played around very carefully. try to para mega alakazam with clef or not let latios take damage to the point where shadow ball from mega alakazam will kill. mega diancie could be worked around by running bullet punch over thunderpunch on mega medicham but i have a seething hatred for that set, change it up if you want though. enjoy and pm me if u have questions.
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