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- Medicham @ Medichamite
- Ability: Pure Power
- EVs: 252 Atk / 4 Def / 252 Spe
- Adamant Nature
- - High Jump Kick
- - Fake Out
- - Ice Punch
- - Thunder Punch
- Nidoking (M) @ Life Orb
- Ability: Sheer Force
- IVs: 0 Atk
- - Sludge Wave
- - Earth Power
- - Ice Beam
- - Flamethrower
- Rotom-Wash @ Leftovers
- Ability: Levitate
- EVs: 248 HP / 40 Def / 220 Spe
- Bold Nature
- IVs: 0 Atk
- - Volt Switch
- - Hydro Pump
- - Will-O-Wisp
- - Pain Split
- Landorus-Therian (M) @ Rocky Helmet
- Ability: Intimidate
- EVs: 204 HP / 252 Def / 52 Spe
- Impish Nature
- - U-turn
- - Stealth Rock
- - Toxic
- - Earthquake
- Latios (M) @ Life Orb
- Ability: Levitate
- EVs: 252 SpA / 4 SpD / 252 Spe
- Timid Nature
- IVs: 0 Atk
- - Calm Mind
- - Psyshock
- - Draco Meteor
- - Roost
- Clefable @ Leftovers
- Ability: Magic Guard
- EVs: 248 HP / 252 Def / 8 Spe
- Bold Nature
- IVs: 0 Atk
- - Soft-Boiled
- - Moonblast
- - Calm Mind
- - Thunder Wave
- went with nido+medi and voltturn. fast rotom offers checks a check to bisharp as it can get off a wisp before being knocked off, also gives a secondary bird resist, a tornadus counter, and something to bait in chansey/clef for medi/nido respectively. next up went with standard defensive lando to give the team an answer to zardx, set rocks, and a real ground immunity, it also beats sand and is a general physical sponge for the team; another reason i used it was for uturn into stuff such as skarmory and ferrothorn, which both medi and nidoking eat up, toxic is used over stone edge to lure in fat waters for mega medi and to hit rotom on the switch. next up the team needed a keldeo check so i went with latios, didnt feel the team needed hazard removal overall so i went with calm mind to break down fatter stuff and lure in clefable for the 2hko. at this point, the team was looking really weavile and mega medicham weak so i threw on mex def clefable as a sponge for those and to act as an annoying stallbreaker with calm mind. notable threats include mega diancie and mega alakazam from what i can see, both of which must be played around very carefully. try to para mega alakazam with clef or not let latios take damage to the point where shadow ball from mega alakazam will kill. mega diancie could be worked around by running bullet punch over thunderpunch on mega medicham but i have a seething hatred for that set, change it up if you want though. enjoy and pm me if u have questions.
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