Advertisement
Guest User

Untitled

a guest
Jan 19th, 2019
90
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.84 KB | None | 0 0
  1. Trojan/Town Aligned Roles
  2.  
  3. Trojan Spy - There can be 1-2 Trojan Spies
  4. You are the Trojan Spy!
  5. Once per night, you can visit a player and determine if they side with the Trojans (town) or Greeks (mafia).
  6. However, you have a "sanity" assigned at the beginning of the game that you are unaware of. These sanities can be:
  7. - Sane: Your results come in normally
  8. - Insane: Your results come in the opposite of what they should be
  9. - Naive: You believe that everyone you visit is on the side of the Trojans
  10. - Paranoid: You believe that everyone you visit is on the side of the Greeks
  11. You win with the Trojans when all threats are eliminated
  12.  
  13. Medic - There can be 1-2 Medic
  14. You are the medic!
  15. Once per night, you can visit a player and protect them from a power that would normally kill the targetted player.
  16. You win with the Trojans when all threats are eliminated
  17.  
  18. Trojan Follower of Hermes - There can be 0-1 Trojan Followers of Hermes
  19. You are the Trojan Follower of Hermes.
  20. Once per game, you can deliver a package to another player at night. At any time, the player can open the package to receive the power of the medic.
  21. You win with the Trojans when all Greeks are eliminated
  22.  
  23. Radical Trojan Follower of Hermes - There can be 0-1 Radical Trojan Followers of Hermes
  24. You are the Radical Trojan Follower of Hermes.
  25. Once per game, you can deliver a package to another player at night. At any time, the player can open the package, and if they do they die.
  26. You win with the Trojans when all threats are eliminated
  27.  
  28. Paris/Helen of Troy - There can be 0-1 pair of these roles
  29. You are Paris/Helen of Troy!
  30. You will be put in a private chat with the other member of your pair. You can trust that that person is on the side of the trojans.
  31. You win with the Trojans when all threats are eliminated.
  32.  
  33. Hector - There can be 0-1 Hector
  34. You are Hector!
  35. Once per night, you can visit a player and kill them.
  36. You win with the Trojans when all threats are eliminated.
  37.  
  38. Aeneas - There can be 0-1 Aeneas
  39. You are Aeneas!
  40. If you are targetted to be killed at night, you will be saved by Aphrodite and survive! This can only occur once per game.
  41. You win with the Trojans when all threats are eliminated.
  42.  
  43. King Priam - There can be 0-1 King Priam
  44. You are King Priam!
  45. Satying the under the radar, you can't announce it but your influence reaches far. Your votes are secretly worth 2.
  46. You win with the Trojans when all threats are eliminated.
  47.  
  48. Trojan Gladiator - There can be 0-1 Greek Gladiators
  49. You are the Trojan Gladiator!
  50. Once per game, during the day, you can issue a challenge to someone else. For the rest of the day, only you and that person can be targetted in the lynch vote.
  51. You win with the Trojans when all threats are eliminated.
  52.  
  53. Trojan Citizen - The rest of the trojan population will be filled out by citizens.
  54. You are a Trojan Citizen!
  55. You don't have any particular skill set to aid the war effort, but your vote and particpation is still useful in rooting out the Greeks from the city in this trying time.
  56. You win with the Trojans when all threats are eliminated.
  57.  
  58. Third-Party Roles
  59.  
  60. Mad Nobleperson - There can be 0-1 Mad Nobleperson
  61. You are the Madnobleperson!
  62. Paranoid that everyone around you is a Greek spy, you have put matters in your own hands. Once per night, you can poison a person to die.
  63. You win when everyone else is dead, or you are one of two remaining.
  64.  
  65. Greek/Mafia Aligned Roles There will be 3-4 Greeks
  66.  
  67. Achilles - There can be 0-1 Achilles
  68. You are Achilles!
  69. That invulnerability on the battlefield sure is something, you cannot die from night kills! That said, if you get voted to be lynched, they'll get your by your heel and you will still die.
  70. You win with the Greeks, when the Greeks have a majority of the town, and no Mad Nobleperson remains.
  71.  
  72. Odysseus - There can be 0-1 Oddysseus
  73. You are Odysseus!
  74. Twice per game, you can target a player at night. If you do, then you will get hints as to that players flavour.
  75. You win with the Greeks, when the Greeks have a majority of the town, and no Mad Nobleperson remains.
  76.  
  77. Greek Trojan Follower of Hermes - There can be 0-1 Radical Trojan Followers of Hermes
  78. You are the Radical Trojan Follower of Hermes.
  79. Once per game, you can deliver a package to another player at night. At any time, the player can open the package, and if they do they die.
  80. You win with the Greeks, when the Greeks have a majority of the town, and no Mad Nobleperson remains.
  81.  
  82. King Menelaus - There can be 0-1 King Menelaus
  83. You are King Menelaus!
  84. Despite your undercover position, there are some sympathisers who will follow your lead. Your votes are secretly worth 2.
  85. You win with the Greeks, when the Greeks have a majority of the town, and no Mad Nobleperson remains.
  86.  
  87. Greek Gladiator - There can be 0-1 Greek Gladiators
  88. You are the Greek Gladiator!
  89. Once per game, during the day, you can issue a challenge to someone else. For the rest of the day, only you and that person can be targetted in the lynch vote.
  90. You win with the Greeks, when the Greeks have a majority of the town, and no Mad Nobleperson remains.
  91.  
  92. Greek Solider - The rest of the greek population will be filled out by soldiers.
  93. You are a Greek Citizen!
  94. You have come across with the rest of the Greek infiltrators to bring down the Trojans from the inside.
  95. You win with the Greeks, when the Greeks have a majority of the town.
  96.  
  97.  
  98. Elected Powers
  99.  
  100. Audience with the Oracle - Can ask one question about the setup, the question can only reveal information about the setup and not directly who inhabits the roles. The hosts will only give an answer that is yes, no, or a number. For instance, "How many inquisitors are there?", "Are there package delivering roles in the game?", etc.
  101.  
  102. Achilles' (could also do Ajax here) Armor - Provides protection to user the night it is used
  103.  
  104. Blessing of the Muses - Increased influence over the populace makes votes of this player count double
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement