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  1. // ACE Arsenał
  2. force force ace_arsenal_allowDefaultLoadouts = false;
  3. force force ace_arsenal_allowSharedLoadouts = false;
  4. force force ace_arsenal_camInverted = false;
  5. force force ace_arsenal_enableIdentityTabs = false;
  6. force force ace_arsenal_enableModIcons = true;
  7. force force ace_arsenal_EnableRPTLog = false;
  8. force force ace_arsenal_fontHeight = 4.5;
  9.  
  10. // ACE Artyleria
  11. force ace_artillerytables_advancedCorrections = false;
  12. force ace_artillerytables_disableArtilleryComputer = false;
  13. force force ace_mk6mortar_airResistanceEnabled = false;
  14. force force ace_mk6mortar_allowCompass = true;
  15. force force ace_mk6mortar_allowComputerRangefinder = true;
  16. force force ace_mk6mortar_useAmmoHandling = false;
  17.  
  18. // ACE Broń
  19. force force ace_common_persistentLaserEnabled = true;
  20. force force ace_laserpointer_enabled = true;
  21. force force ace_reload_displayText = true;
  22. ace_reload_showCheckAmmoSelf = false;
  23. force force ace_weaponselect_displayText = true;
  24.  
  25. // ACE Celowniki optyczne
  26. force force ace_scopes_correctZeroing = true;
  27. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
  28. force force ace_scopes_defaultZeroRange = 100;
  29. force force ace_scopes_enabled = true;
  30. force ace_scopes_forceUseOfAdjustmentTurrets = false;
  31. force force ace_scopes_overwriteZeroRange = false;
  32. force force ace_scopes_simplifiedZeroing = false;
  33. ace_scopes_useLegacyUI = false;
  34. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  35. force force ace_scopes_zeroReferenceHumidity = 0;
  36. force force ace_scopes_zeroReferenceTemperature = 15;
  37.  
  38. // ACE Crew Served Weapons
  39. force force ace_csw_ammoHandling = 1;
  40. force force ace_csw_defaultAssemblyMode = false;
  41. force force ace_csw_dragAfterDeploy = true;
  42. force force ace_csw_handleExtraMagazines = true;
  43. force force ace_csw_progressBarTimeCoefficent = 1;
  44.  
  45. // ACE Gesty na mapie
  46. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  47. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  48. force force ace_map_gestures_enabled = true;
  49. force force ace_map_gestures_interval = 0.03;
  50. force force ace_map_gestures_maxRange = 7;
  51. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  52.  
  53. // ACE Gogle
  54. force force ace_goggles_effects = 2;
  55. ace_goggles_showClearGlasses = false;
  56. force force ace_goggles_showInThirdPerson = false;
  57.  
  58. // ACE Interakcja
  59. force force ace_interaction_disableNegativeRating = false;
  60. force force ace_interaction_enableMagazinePassing = true;
  61. force force ace_interaction_enableTeamManagement = true;
  62.  
  63. // ACE Interfejs uĹĽytkownika
  64. force force ace_ui_allowSelectiveUI = true;
  65. force force ace_ui_ammoCount = false;
  66. force force ace_ui_ammoType = true;
  67. force force ace_ui_commandMenu = true;
  68. force force ace_ui_firingMode = true;
  69. force force ace_ui_groupBar = true;
  70. force force ace_ui_gunnerAmmoCount = false;
  71. force force ace_ui_gunnerAmmoType = true;
  72. force force ace_ui_gunnerFiringMode = true;
  73. force force ace_ui_gunnerLaunchableCount = true;
  74. force force ace_ui_gunnerLaunchableName = true;
  75. force force ace_ui_gunnerMagCount = true;
  76. force force ace_ui_gunnerWeaponLowerInfoBackground = true;
  77. force force ace_ui_gunnerWeaponName = true;
  78. force force ace_ui_gunnerWeaponNameBackground = true;
  79. force force ace_ui_gunnerZeroing = true;
  80. force force ace_ui_magCount = false;
  81. force force ace_ui_soldierVehicleWeaponInfo = true;
  82. force force ace_ui_staminaBar = true;
  83. force force ace_ui_stance = true;
  84. force force ace_ui_throwableCount = false;
  85. force force ace_ui_throwableName = true;
  86. force force ace_ui_vehicleAltitude = true;
  87. force force ace_ui_vehicleCompass = true;
  88. force force ace_ui_vehicleDamage = true;
  89. force force ace_ui_vehicleFuelBar = true;
  90. force force ace_ui_vehicleInfoBackground = true;
  91. force force ace_ui_vehicleName = true;
  92. force force ace_ui_vehicleNameBackground = true;
  93. force force ace_ui_vehicleRadar = true;
  94. force force ace_ui_vehicleSpeed = true;
  95. force force ace_ui_weaponLowerInfoBackground = true;
  96. force force ace_ui_weaponName = true;
  97. force force ace_ui_weaponNameBackground = true;
  98. force force ace_ui_zeroing = true;
  99.  
  100. // ACE Jeńcy
  101. force force ace_captives_allowHandcuffOwnSide = false;
  102. force force ace_captives_allowSurrender = true;
  103. force force ace_captives_requireSurrender = 0;
  104. force force ace_captives_requireSurrenderAi = false;
  105.  
  106. // ACE Logistyka
  107. force force ace_cargo_enable = true;
  108. force ace_cargo_loadTimeCoefficient = 5;
  109. force force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force ace_rearm_distance = 20;
  111. force force ace_rearm_level = 2;
  112. force force ace_rearm_supply = 1;
  113. force force ace_refuel_hoseLength = 12;
  114. force force ace_refuel_rate = 1;
  115. force force ace_repair_addSpareParts = true;
  116. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  117. force force ace_repair_consumeItem_toolKit = 0;
  118. force force ace_repair_displayTextOnRepair = true;
  119. force force ace_repair_engineerSetting_fullRepair = 1;
  120. force force ace_repair_engineerSetting_repair = 0;
  121. force force ace_repair_engineerSetting_wheel = 0;
  122. force force ace_repair_fullRepairLocation = 3;
  123. force ace_repair_fullRepairRequiredItems = ["ToolKit"];
  124. force ace_repair_miscRepairRequiredItems = ["ToolKit"];
  125. force force ace_repair_repairDamageThreshold = 0.6;
  126. force force ace_repair_repairDamageThreshold_engineer = 0.1;
  127. force force ace_repair_wheelRepairRequiredItems = [];
  128.  
  129. // ACE Mapa
  130. force force ace_map_BFT_Enabled = false;
  131. force force ace_map_BFT_HideAiGroups = false;
  132. force force ace_map_BFT_Interval = 0;
  133. force force ace_map_BFT_ShowPlayerNames = false;
  134. force force ace_map_DefaultChannel = 5;
  135. force force ace_map_mapGlow = true;
  136. force force ace_map_mapIllumination = true;
  137. force force ace_map_mapLimitZoom = false;
  138. force force ace_map_mapShake = true;
  139. force force ace_map_mapShowCursorCoordinates = true;
  140. ace_markers_moveRestriction = -1;
  141.  
  142. // ACE Mat. wybuchowe
  143. force force ace_explosives_explodeOnDefuse = true;
  144. force force ace_explosives_punishNonSpecialists = true;
  145. force force ace_explosives_requireSpecialist = true;
  146.  
  147. // ACE Menu interakcji
  148. force force ace_gestures_showOnInteractionMenu = 2;
  149. force force ace_interact_menu_actionOnKeyRelease = true;
  150. force force ace_interact_menu_addBuildingActions = false;
  151. force force ace_interact_menu_alwaysUseCursorInteraction = true;
  152. force force ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  153. force force ace_interact_menu_colorShadowMax = [0,0,0,1];
  154. force force ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  155. force force ace_interact_menu_colorTextMax = [1,1,1,1];
  156. force force ace_interact_menu_colorTextMin = [1,1,1,0.25];
  157. force force ace_interact_menu_cursorKeepCentered = false;
  158. force force ace_interact_menu_cursorKeepCenteredSelfInteraction = false;
  159. force force ace_interact_menu_menuAnimationSpeed = 0;
  160. force force ace_interact_menu_menuBackground = 0;
  161. force force ace_interact_menu_menuBackgroundSelf = 0;
  162. force force ace_interact_menu_selectorColor = [1,0,0];
  163. force force ace_interact_menu_shadowSetting = 2;
  164. force force ace_interact_menu_textSize = 2;
  165. force force ace_interact_menu_useListMenu = true;
  166. force force ace_interact_menu_useListMenuSelf = true;
  167.  
  168. // ACE Narzędzia nawigacyjne
  169. ace_maptools_drawStraightLines = true;
  170. ace_maptools_rotateModifierKey = 1;
  171.  
  172. // ACE Noktowizja
  173. force force ace_nightvision_aimDownSightsBlur = 0;
  174. force force ace_nightvision_disableNVGsWithSights = false;
  175. force force ace_nightvision_effectScaling = 0.4;
  176. force force ace_nightvision_fogScaling = 0.4;
  177. force force ace_nightvision_noiseScaling = 0.4;
  178. force force ace_nightvision_shutterEffects = true;
  179.  
  180. // ACE Odrodzenie
  181. force force ace_respawn_removeDeadBodiesDisconnected = false;
  182. force force ace_respawn_savePreDeathGear = true;
  183.  
  184. // ACE OgĂłlne
  185. force force ace_common_allowFadeMusic = true;
  186.  
  187. // ACE OgĂłlny
  188. force force ace_common_checkPBOsAction = 0;
  189. force force ace_common_checkPBOsCheckAll = true;
  190. force force ace_common_checkPBOsWhitelist = "[]";
  191. ace_common_displayTextColor = [0,0,0,0.1];
  192. ace_common_displayTextFontColor = [1,1,1,1];
  193. ace_common_settingFeedbackIcons = 1;
  194. ace_common_settingProgressBarLocation = 0;
  195. force force ace_noradio_enabled = true;
  196. ace_parachute_hideAltimeter = true;
  197.  
  198. // ACE Ogranicznik zasięgu widzenia
  199. force force ace_viewdistance_enabled = true;
  200. force force ace_viewdistance_limitViewDistance = 10000;
  201. force force ace_viewdistance_objectViewDistanceCoeff = 0;
  202. force force ace_viewdistance_viewDistanceAirVehicle = 0;
  203. force force ace_viewdistance_viewDistanceLandVehicle = 0;
  204. force force ace_viewdistance_viewDistanceOnFoot = 0;
  205.  
  206. // ACE Opcje medyczne
  207. force force ace_medical_ai_enabledFor = 2;
  208. force force ace_medical_AIDamageThreshold = 0.55;
  209. force force ace_medical_bleedingCoefficient = 1;
  210. force force ace_medical_blood_bloodLifetime = 120;
  211. force force ace_medical_blood_enabledFor = 0;
  212. force force ace_medical_blood_maxBloodObjects = 100;
  213. force force ace_medical_fatalDamageSource = 2;
  214. force force ace_medical_feedback_painEffectType = 1;
  215. force force ace_medical_fractures = 1;
  216. force force ace_medical_gui_enableActions = 0;
  217. force force ace_medical_gui_enableMedicalMenu = 1;
  218. force force ace_medical_gui_enableSelfActions = true;
  219. force force ace_medical_gui_maxDistance = 3;
  220. force force ace_medical_gui_openAfterTreatment = true;
  221. force force ace_medical_ivFlowRate = 1.2;
  222. force force ace_medical_limping = 2;
  223. force force ace_medical_painCoefficient = 1;
  224. force force ace_medical_playerDamageThreshold = 1.2;
  225. force force ace_medical_spontaneousWakeUpChance = 0.6;
  226. force force ace_medical_spontaneousWakeUpEpinephrineBoost = 1;
  227. force force ace_medical_statemachine_AIUnconsciousness = true;
  228. force force ace_medical_statemachine_cardiacArrestTime = 480;
  229. force force ace_medical_statemachine_fatalInjuriesAI = 0;
  230. force force ace_medical_statemachine_fatalInjuriesPlayer = 1;
  231. force force ace_medical_treatment_advancedBandages = true;
  232. force force ace_medical_treatment_advancedDiagnose = true;
  233. force force ace_medical_treatment_advancedMedication = true;
  234. force force ace_medical_treatment_allowLitterCreation = true;
  235. force force ace_medical_treatment_allowSelfIV = 0;
  236. force force ace_medical_treatment_allowSelfStitch = 0;
  237. force force ace_medical_treatment_allowSharedEquipment = 1;
  238. force force ace_medical_treatment_clearTraumaAfterBandage = false;
  239. force force ace_medical_treatment_consumePAK = 1;
  240. force force ace_medical_treatment_consumeSurgicalKit = 0;
  241. force force ace_medical_treatment_convertItems = 0;
  242. force force ace_medical_treatment_cprSuccessChance = 0.4;
  243. force force ace_medical_treatment_holsterRequired = 0;
  244. force force ace_medical_treatment_litterCleanupDelay = 60;
  245. force force ace_medical_treatment_locationEpinephrine = 0;
  246. force force ace_medical_treatment_locationPAK = 0;
  247. force force ace_medical_treatment_locationsBoostTraining = true;
  248. force force ace_medical_treatment_locationSurgicalKit = 0;
  249. force force ace_medical_treatment_maxLitterObjects = 50;
  250. force force ace_medical_treatment_medicEpinephrine = 0;
  251. force force ace_medical_treatment_medicPAK = 2;
  252. force force ace_medical_treatment_medicSurgicalKit = 1;
  253. force force ace_medical_treatment_timeCoefficientPAK = 2;
  254. force force ace_medical_treatment_woundReopening = true;
  255.  
  256. // ACE Pogoda
  257. force force ace_weather_enabled = false;
  258. ace_weather_showCheckAirTemperature = true;
  259. force force ace_weather_updateInterval = 300;
  260. force force ace_weather_windSimulation = false;
  261.  
  262. // ACE Pojazdy
  263. ace_vehicles_hideEjectAction = true;
  264. force ace_vehicles_keepEngineRunning = false;
  265.  
  266. // ACE Przełącz Jednostki
  267. force force ace_switchunits_enableSafeZone = false;
  268. force force ace_switchunits_enableSwitchUnits = true;
  269. force force ace_switchunits_safeZoneRadius = 100;
  270. force force ace_switchunits_switchToCivilian = false;
  271. force force ace_switchunits_switchToEast = false;
  272. force force ace_switchunits_switchToIndependent = false;
  273. force force ace_switchunits_switchToWest = false;
  274.  
  275. // ACE Przegrzewanie
  276. force force ace_overheating_displayTextOnJam = false;
  277. force force ace_overheating_enabled = true;
  278. force force ace_overheating_overheatingDispersion = true;
  279. force force ace_overheating_showParticleEffects = true;
  280. force force ace_overheating_showParticleEffectsForEveryone = true;
  281. force force ace_overheating_unJamFailChance = 0.1;
  282. force force ace_overheating_unJamOnreload = false;
  283.  
  284. // ACE Przepakowywanie magazynkĂłw
  285. force force ace_magazinerepack_timePerAmmo = 1.5;
  286. force force ace_magazinerepack_timePerBeltLink = 8;
  287. force force ace_magazinerepack_timePerMagazine = 2;
  288.  
  289. // ACE SĹ‚uch
  290. force force ace_hearing_autoAddEarplugsToUnits = true;
  291. force force ace_hearing_disableEarRinging = false;
  292. force force ace_hearing_earplugsVolume = 0.5;
  293. force force ace_hearing_enableCombatDeafness = true;
  294. force force ace_hearing_enabledForZeusUnits = false;
  295. force force ace_hearing_unconsciousnessVolume = 0;
  296.  
  297. // ACE Samozapłon
  298. force force ace_cookoff_ammoCookoffDuration = 1;
  299. force force ace_cookoff_enable = 0;
  300. force force ace_cookoff_enableAmmobox = true;
  301. force force ace_cookoff_enableAmmoCookoff = true;
  302. force force ace_cookoff_probabilityCoef = 1;
  303.  
  304. // ACE Symulacja fragmentacji
  305. force force ace_frag_enabled = true;
  306. force force ace_frag_maxTrack = 16;
  307. force force ace_frag_maxTrackPerFrame = 16;
  308. force force ace_frag_reflectionsEnabled = true;
  309. force force ace_frag_spallEnabled = true;
  310.  
  311. // ACE Szybkie wsiadanie
  312. force force ace_quickmount_distance = 3;
  313. force ace_quickmount_enabled = true;
  314. force force ace_quickmount_enableMenu = 3;
  315. force force ace_quickmount_priority = 3;
  316. force force ace_quickmount_speed = 18;
  317.  
  318. // ACE Uncategorized
  319. force force ace_fastroping_requireRopeItems = true;
  320. force force ace_gforces_enabledFor = 2;
  321. force force ace_hitreactions_minDamageToTrigger = 0.1;
  322. force force ace_inventory_inventoryDisplaySize = 0;
  323. force force ace_laser_dispersionCount = 2;
  324. force force ace_microdagr_mapDataAvailable = 2;
  325. force force ace_microdagr_waypointPrecision = 3;
  326. force force ace_optionsmenu_showNewsOnMainMenu = true;
  327. force force ace_overpressure_distanceCoefficient = 1;
  328. ace_tagging_quickTag = 1;
  329.  
  330. // ACE Ustawienia imion
  331. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  332. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  333. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  334. ace_nametags_nametagColorMain = [1,1,1,1];
  335. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  336. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  337. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  338. force force ace_nametags_playerNamesViewDistance = 5;
  339. force force ace_nametags_showCursorTagForVehicles = false;
  340. force force ace_nametags_showNamesForAI = false;
  341. force force ace_nametags_showPlayerNames = 2;
  342. force force ace_nametags_showPlayerRanks = true;
  343. force force ace_nametags_showSoundWaves = 1;
  344. force force ace_nametags_showVehicleCrewInfo = true;
  345. force force ace_nametags_tagSize = 3;
  346.  
  347. // ACE Wpływ wiatru
  348. force force ace_winddeflection_enabled = true;
  349. force force ace_winddeflection_simulationInterval = 0.05;
  350. force force ace_winddeflection_vehicleEnabled = true;
  351.  
  352. // ACE Wskazywanie
  353. force force ace_finger_enabled = true;
  354. force force ace_finger_indicatorColor = [0.83,0.68,0.681818,1];
  355. force force ace_finger_indicatorForSelf = true;
  356. force force ace_finger_maxRange = 10;
  357.  
  358. // ACE Zaawansowana balistyka
  359. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  360. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  361. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  362. force force ace_advanced_ballistics_enabled = false;
  363. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  364. force force ace_advanced_ballistics_simulationInterval = 0.2;
  365.  
  366. // ACE Zaawansowane rzucanie
  367. force force ace_advanced_throwing_enabled = true;
  368. force force ace_advanced_throwing_enablePickUp = true;
  369. force force ace_advanced_throwing_enablePickUpAttached = true;
  370. force force ace_advanced_throwing_showMouseControls = true;
  371. force force ace_advanced_throwing_showThrowArc = true;
  372.  
  373. // ACE Zaawansowane Zmęczenie
  374. force force ace_advanced_fatigue_enabled = true;
  375. force force ace_advanced_fatigue_enableStaminaBar = true;
  376. ace_advanced_fatigue_fadeStaminaBar = true;
  377. force force ace_advanced_fatigue_loadFactor = 0.7;
  378. force force ace_advanced_fatigue_performanceFactor = 2;
  379. force force ace_advanced_fatigue_recoveryFactor = 5;
  380. force force ace_advanced_fatigue_swayFactor = 0.7;
  381. force force ace_advanced_fatigue_terrainGradientFactor = 0.7;
  382.  
  383. // ACE Zamknięcie Pojazdu
  384. force force ace_vehiclelock_defaultLockpickStrength = 10;
  385. force force ace_vehiclelock_lockVehicleInventory = true;
  386. force force ace_vehiclelock_vehicleStartingLockState = -1;
  387.  
  388. // ACE Zeus
  389. force force ace_zeus_autoAddObjects = true;
  390. force force ace_zeus_canCreateZeus = 0;
  391. force force ace_zeus_radioOrdnance = false;
  392. force force ace_zeus_remoteWind = false;
  393. force force ace_zeus_revealMines = 0;
  394. force force ace_zeus_zeusAscension = false;
  395. force force ace_zeus_zeusBird = false;
  396.  
  397. // ACRE2
  398. force force acre_sys_core_automaticAntennaDirection = true;
  399. acre_sys_core_defaultRadioVolume = 0.8;
  400. force force acre_sys_core_fullDuplex = true;
  401. force force acre_sys_core_ignoreAntennaDirection = true;
  402. force force acre_sys_core_interference = true;
  403. force force acre_sys_core_postmixGlobalVolume = 1;
  404. force force acre_sys_core_premixGlobalVolume = 1;
  405. force force acre_sys_core_revealToAI = 1;
  406. force force acre_sys_core_spectatorVolume = 1;
  407. force force acre_sys_core_terrainLoss = 1;
  408. force force acre_sys_core_ts3ChannelName = "Gramy Coopa [LIVE]";
  409. force force acre_sys_core_ts3ChannelPassword = "";
  410. force force acre_sys_core_ts3ChannelSwitch = true;
  411. force force acre_sys_core_unmuteClients = true;
  412. force force acre_sys_signal_signalModel = 0;
  413.  
  414. // ACRE2 UI
  415. acre_sys_gui_volumeColorScale = [[1,1,0,0.5],[1,0.83,0,0.5],[1,0.65,0,0.5],[1,0.44,0,0.5],[1,0,0,0.5]];
  416. acre_sys_list_CycleRadiosColor = [0.66,0.05,1,1];
  417. acre_sys_list_DefaultPTTColor = [1,0.8,0,1];
  418. acre_sys_list_HintBackgroundColor = [0,0,0,0.8];
  419. acre_sys_list_HintTextFont = "RobotoCondensed";
  420. acre_sys_list_LanguageColor = [1,0.29,0.16,1];
  421. acre_sys_list_PTT1Color = [1,0.8,0,1];
  422. acre_sys_list_PTT2Color = [1,0.8,0,1];
  423. acre_sys_list_PTT3Color = [1,0.8,0,1];
  424. acre_sys_list_SwitchChannelColor = [0.66,0.05,1,1];
  425. acre_sys_list_ToggleHeadsetColor = [0.66,0.05,1,1];
  426.  
  427. // ACRE2 Zeus
  428. acre_sys_zeus_zeusCanSpectate = true;
  429. acre_sys_zeus_zeusCommunicateViaCamera = true;
  430. acre_sys_zeus_zeusDefaultVoiceSource = false;
  431.  
  432. // CBA Bronie
  433. force force cba_disposable_dropUsedLauncher = 2;
  434. force force cba_disposable_replaceDisposableLauncher = true;
  435. cba_events_repetitionMode = 1;
  436. cba_optics_usePipOptics = true;
  437.  
  438. // CBA UI
  439. cba_ui_notifyLifetime = 4;
  440. cba_ui_StorePasswords = 1;
  441.  
  442. // CF_BAI
  443. force force CF_BAI_subskills_maximum_aimingAccuracy = 0.7;
  444. force force CF_BAI_subskills_maximum_aimingShake = 1;
  445. force force CF_BAI_subskills_maximum_aimingSpeed = 0.9;
  446. force force CF_BAI_subskills_maximum_commanding = 1;
  447. force force CF_BAI_subskills_maximum_courage = 1;
  448. force force CF_BAI_subskills_maximum_general = 1;
  449. force force CF_BAI_subskills_maximum_reloadSpeed = 0.9;
  450. force force CF_BAI_subskills_maximum_spotDistance = 0.8;
  451. force force CF_BAI_subskills_maximum_spotTime = 0.7;
  452. force force CF_BAI_subskills_minimum_aimingAccuracy = 0.6;
  453. force force CF_BAI_subskills_minimum_aimingShake = 1;
  454. force force CF_BAI_subskills_minimum_aimingSpeed = 0.5;
  455. force force CF_BAI_subskills_minimum_commanding = 1;
  456. force force CF_BAI_subskills_minimum_courage = 0.9;
  457. force force CF_BAI_subskills_minimum_general = 1;
  458. force force CF_BAI_subskills_minimum_reloadSpeed = 0.9;
  459. force force CF_BAI_subskills_minimum_spotDistance = 0.65;
  460. force force CF_BAI_subskills_minimum_spotTime = 0.5;
  461. force force CF_BAI_subskills_sleep = 60;
  462. force force CF_BAI_subskills_terrain_maximum_default = 30;
  463. force force CF_BAI_subskills_terrain_maximum_world_code = "[[""pja310"",25],[""Panthera3"",25]]";
  464. force force CF_BAI_subskills_terrain_range = 25;
  465.  
  466. // CF_BAI_boost
  467. force force CF_BAI_boost_bulletsToMaxBoost = 5;
  468. force force CF_BAI_boost_disableBoost = false;
  469. force force CF_BAI_boost_maxBoost = 1.1;
  470. force force CF_BAI_boost_minimumShotDistance = 300;
  471. force force CF_BAI_boost_minimumShotInterval = 2;
  472. force force CF_BAI_boost_targetChangeSleepTime = 0.25;
  473. force force CF_BAI_boost_toleranceRange = 50;
  474.  
  475. // CF_BAI_detect
  476. force force CF_BAI_detect_disableDetect = false;
  477. force force CF_BAI_detect_playerVisibility_crouch_chance = 0.5;
  478. force force CF_BAI_detect_playerVisibility_crouch_knowledge = 0.75;
  479. force force CF_BAI_detect_playerVisibility_movement = 0.5;
  480. force force CF_BAI_detect_playerVisibility_movement_knowledge = 1;
  481. force force CF_BAI_detect_playerVisibility_prone_chance = 0.1;
  482. force force CF_BAI_detect_playerVisibility_prone_knowledge = 0.5;
  483. force force CF_BAI_detect_playerVisibility_standing_chance = 1;
  484. force force CF_BAI_detect_playerVisibility_standing_knowledge = 1;
  485. force force CF_BAI_detect_playerVisibility_terrain_count = 4;
  486.  
  487. // CF_BAI_suppression
  488. force force CF_BAI_suppression_aimingAccuracy = 0.2;
  489. force force CF_BAI_suppression_aimingShake = 0.2;
  490. force force CF_BAI_suppression_aimingSpeed = 0.2;
  491. force force CF_BAI_suppression_bulletImpact = 0.1;
  492. force force CF_BAI_suppression_commanding = 0.2;
  493. force force CF_BAI_suppression_courage = 0.2;
  494. force force CF_BAI_suppression_decay = 0.003;
  495. force force CF_BAI_suppression_disableSuppression = false;
  496. force force CF_BAI_suppression_general = 0.5;
  497. force force CF_BAI_suppression_heldTime = 20;
  498. force force CF_BAI_suppression_reloadSpeed = 0.5;
  499. force force CF_BAI_suppression_spotDistance = 0.5;
  500. force force CF_BAI_suppression_spotTime = 0.5;
  501.  
  502. // DUI - Radar druĹĽyny - GĹ‚Ăłwny
  503. force force diwako_dui_ace_hide_interaction = false;
  504. force force diwako_dui_colors = "standard";
  505. force force diwako_dui_font = "RobotoCondensed";
  506. force force diwako_dui_icon_style = "standard";
  507. force force diwako_dui_main_hide_ui_by_default = false;
  508. diwako_dui_main_squadBlue = [0,0,1,1];
  509. diwako_dui_main_squadGreen = [0,1,0,1];
  510. diwako_dui_main_squadMain = [1,1,1,1];
  511. diwako_dui_main_squadRed = [1,0,0,1];
  512. diwako_dui_main_squadYellow = [1,1,0,1];
  513.  
  514. // DUI - Radar druĹĽyny - Radar
  515. force force diwako_dui_compass_hide_alone_group = false;
  516. force force diwako_dui_compass_hide_blip_alone_group = false;
  517. force force diwako_dui_compass_icon_scale = 1;
  518. force force diwako_dui_compass_opacity = 1;
  519. force force diwako_dui_compass_style = ["\z\diwako_dui\addons\radar\UI\compass_styles\bi\compass_limited.paa","\z\diwako_dui\addons\radar\UI\compass_styles\bi\compass.paa"];
  520. force force diwako_dui_compassRange = 35;
  521. force force diwako_dui_compassRefreshrate = 0;
  522. force force diwako_dui_dir_showMildot = false;
  523. force force diwako_dui_dir_size = 1.25;
  524. force force diwako_dui_distanceWarning = 3;
  525. force force diwako_dui_enable_compass = true;
  526. force force diwako_dui_enable_compass_dir = 1;
  527. force force diwako_dui_enable_occlusion = true;
  528. force force diwako_dui_enable_occlusion_cone = 360;
  529. force force diwako_dui_hudScaling = 1.15;
  530. force force diwako_dui_namelist = true;
  531. force force diwako_dui_namelist_bg = 0;
  532. force force diwako_dui_namelist_only_buddy_icon = false;
  533. force force diwako_dui_namelist_size = 1;
  534. force force diwako_dui_namelist_text_shadow = 2;
  535. force force diwako_dui_namelist_width = 215;
  536. diwako_dui_radar_ace_finger = true;
  537. diwako_dui_radar_group_by_vehicle = false;
  538. diwako_dui_radar_leadingZeroes = false;
  539. diwako_dui_radar_namelist_hideWhenLeader = false;
  540. force force diwako_dui_radar_namelist_vertical_spacing = 1;
  541. force force diwako_dui_radar_occlusion_fade_time = 10;
  542. diwako_dui_radar_pointer_color = [1,0.5,0,1];
  543. diwako_dui_radar_pointer_style = "standard";
  544. force diwako_dui_radar_sortType = "none";
  545. force diwako_dui_radar_sqlFirst = false;
  546. force force diwako_dui_radar_trackingColor = [0.93,0.26,0.93,1];
  547. force force diwako_dui_reset_ui_pos = false;
  548. force force diwako_dui_use_layout_editor = false;
  549.  
  550. // DUI - Radar druĹĽyny - Znaczniki
  551. diwako_dui_indicators_fov_scale = false;
  552. diwako_dui_indicators_icon_buddy = true;
  553. diwako_dui_indicators_icon_leader = true;
  554. diwako_dui_indicators_icon_medic = true;
  555. diwako_dui_indicators_range = 20;
  556. diwako_dui_indicators_range_scale = false;
  557. diwako_dui_indicators_show = true;
  558. diwako_dui_indicators_size = 1;
  559. diwako_dui_indicators_style = "standard";
  560. diwako_dui_indicators_useACENametagsRange = true;
  561.  
  562. // Goko Ballistic Impact
  563. force force gokobi_var_AllowedCaliber = 1.6;
  564. force force gokobi_var_debug = false;
  565. force force gokobi_var_onoffswitch = true;
  566.  
  567. // GRAD Trenches
  568. force force grad_trenches_functions_allowBigEnvelope = true;
  569. force force grad_trenches_functions_allowCamouflage = true;
  570. force force grad_trenches_functions_allowDigging = true;
  571. grad_trenches_functions_allowGiantEnvelope = true;
  572. force force grad_trenches_functions_allowShortEnvelope = true;
  573. force force grad_trenches_functions_allowSmallEnvelope = true;
  574. force force grad_trenches_functions_allowVehicleEnvelope = true;
  575. force force grad_trenches_functions_bigEnvelopeDigTime = 40;
  576. force force grad_trenches_functions_buildFatigueFactor = 0;
  577. force force grad_trenches_functions_camouflageRequireEntrenchmentTool = false;
  578. force force grad_trenches_functions_enableAutomaticFilePath = false;
  579. grad_trenches_functions_giantEnvelopeDigTime = 90;
  580. force force grad_trenches_functions_shortEnvelopeDigTime = 20;
  581. force force grad_trenches_functions_smallEnvelopeDigTime = 30;
  582. force force grad_trenches_functions_stopBuildingAtFatigueMax = false;
  583. force force grad_trenches_functions_vehicleEnvelopeDigTime = 120;
  584.  
  585. // Obserwator ACE
  586. force force ace_spectator_enableAI = true;
  587. ace_spectator_maxFollowDistance = 5;
  588. force force ace_spectator_restrictModes = 0;
  589. force force ace_spectator_restrictVisions = 0;
  590.  
  591. // Pylony ACE
  592. force force ace_pylons_enabledForZeus = true;
  593. force force ace_pylons_enabledFromAmmoTrucks = true;
  594. force force ace_pylons_rearmNewPylons = true;
  595. force force ace_pylons_requireEngineer = false;
  596. force force ace_pylons_requireToolkit = true;
  597. force force ace_pylons_searchDistance = 15;
  598. force force ace_pylons_timePerPylon = 5;
  599.  
  600. // Tactical Position Ready Options
  601. Animation for automatic wall avoidance = 0;
  602. Change the position recovery from left click to right click. = false;
  603. Enable automatic wall avoidance. = true;
  604. Lookahead for corner detection (in m) = "0.2";
  605.  
  606. // VET_Unflipping
  607. force vet_unflipping_require_serviceVehicle = false;
  608. force vet_unflipping_require_toolkit = false;
  609. force vet_unflipping_time = 5;
  610. force vet_unflipping_unit_man_limit = 7;
  611. force vet_unflipping_unit_mass_limit = 3000;
  612. force vet_unflipping_vehicle_mass_limit = 100000;
  613.  
  614. // Zeus Enhanced
  615. zen_camera_adaptiveSpeed = true;
  616. zen_camera_defaultSpeedCoef = 1;
  617. zen_camera_fastSpeedCoef = 1;
  618. zen_camera_followTerrain = true;
  619. force force zen_common_autoAddObjects = true;
  620. force force zen_common_darkMode = false;
  621. force force zen_common_disableGearAnim = true;
  622. force force zen_common_preferredArsenal = 0;
  623. force force zen_context_menu_enabled = 2;
  624. force force zen_editor_declutterEmptyTree = true;
  625. force force zen_editor_disableLiveSearch = true;
  626. force force zen_editor_moveDisplayToEdge = true;
  627. force zen_editor_parachuteSounds = true;
  628. force force zen_editor_previews_enabled = true;
  629. force force zen_editor_removeWatermark = true;
  630. force force zen_editor_unitRadioMessages = 0;
  631. force force zen_visibility_enabled = true;
  632. zen_vision_enableBlackHot = false;
  633. zen_vision_enableBlackHotGreenCold = false;
  634. zen_vision_enableBlackHotRedCold = false;
  635. zen_vision_enableGreenHotCold = false;
  636. zen_vision_enableNVG = true;
  637. zen_vision_enableRedGreenThermal = false;
  638. zen_vision_enableRedHotCold = false;
  639. zen_vision_enableWhiteHot = true;
  640. zen_vision_enableWhiteHotRedCold = false;
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