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GaspArt

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Dec 30th, 2014
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C++ 1.51 KB | None | 0 0
  1. //neutral tools
  2. class Category_1020 {
  3. class ItemMap {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  4. class ItemCompass {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  5. class ItemWatch {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  6. class ItemFlashlight {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  7. class ItemFlashlightRed {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  8. class ItemGPS {type = "trade_weapons";buy[] ={200,"Coins"};sell[] ={100,"Coins"};};
  9. class ItemMatchbox_DZE {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  10. class ItemKnife {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  11. class ItemToolbox {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  12. class ItemEtool {type = "trade_weapons";buy[] = {300,"Coins"};sell[] ={150,"Coins"};};
  13. class ItemHatchet_DZE {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  14. class ItemCrowbar {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  15. class ItemMachete {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  16. class ItemRadio {type = "trade_weapons";buy[] ={200,"Coins"};sell[] ={100,"Coins"};};
  17. class Binocular {type = "trade_weapons";buy[] ={100,"Coins"};sell[] ={50,"Coins"};};
  18. class Binocular_Vector {type = "trade_weapons";buy[] ={200,"Coins"};sell[] ={100,"Coins"};};
  19. class NVGoggles {type = "trade_weapons";buy[] ={400,"Coins"};sell[] ={200,"Coins"};};
  20. };
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