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iiDev_Script

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Jun 21st, 2020
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  1. local NetworkAccess = coroutine.create(function()
  2. settings().Physics.AllowSleep = false
  3. while true do game:GetService("RunService").RenderStepped:Wait()
  4. for _,Players in next, game:GetService("Players"):GetChildren() do
  5. if Players ~= game:GetService("Players").LocalPlayer then
  6. Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end
  7. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
  8. game:GetService("Players").LocalPlayer.SimulationRadius = math.huge*math.huge end end)
  9. coroutine.resume(NetworkAccess)
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