Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local NetworkAccess = coroutine.create(function()
- settings().Physics.AllowSleep = false
- while true do game:GetService("RunService").RenderStepped:Wait()
- for _,Players in next, game:GetService("Players"):GetChildren() do
- if Players ~= game:GetService("Players").LocalPlayer then
- Players.MaximumSimulationRadius = 0.1 Players.SimulationRadius = 0 end end
- game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)
- game:GetService("Players").LocalPlayer.SimulationRadius = math.huge*math.huge end end)
- coroutine.resume(NetworkAccess)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement