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- Cobb Crash Logger Version 3.0.0, build 0.
- If this file is empty, then your game didn't crash! Probably!
- Exception C0000005 caught!
- Calltrace:
- Error initializing symbol store
- 0x00E8C00D ==> ¯\(°_o)/¯ (Corrupt stack or heap?) (0x0019F088)
- 0x00E768DA ==> ¯\(°_o)/¯ (Corrupt stack or heap?) (0x0019F0BC)
- 0x00E8BFC4 ==> ¯\(°_o)/¯ (Corrupt stack or heap?) (0x00000000)
- Instruction pointer (EIP): 00E8C00D
- REG | VALUE
- eax | 00000000
- ebx | 00000000
- ecx | 340FA300
- edx | 00000000
- edi | 000A4688
- esi | 340FA300
- ebp | 170FF058
- 0x000A4688 | 0x0019F088 | 0x00000000 | 0x00000000
- 0x00000000 | 0x145CC760 | 0x340FA300 | 0x00E768DA
- 0x00000000 | 0x00000000 | 0x000A4688 | 0x00000000
- 0x2322EF20 | 0x22D1B440 | 0x00000000 | 0x00000FFF
- 0x145CC760 | 0x00002489 | 0x5E425F40 | 0x00000000
- 0x00E8BFC4 | 0x00000020 | 0x2322EF20 | 0x00000001
- 0x00AA22E2 | 0x145CC760 | 0x00AA1480 | 0x145CC760
- 0x00000003 | 0x00000020 | 0x00E722C6 | 0x22D1B440
- 0x00000000 | 0x00000000 | 0x00000FFF | 0x00000000
- 0x00000001 | 0x00000000 | 0x00000000 | 0x00000000
- 0x540F6000 | 0x00000000 | 0x00000000 | 0x15426FA8
- 0x888EF000 | 0x540F6000 | 0x00003CDE | 0x0000144A
- 0x00000000 | 0x00000001 | 0x7796E760 | 0x00002489
- LISTING MODULE BASES ...
- UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.
- This can occur if the crashing instruction is located in the vanilla address space,
- but it can also occur if there are too many DLLs for us to list, and if the crash
- occurred in one of their address spaces. Please note that even if the crash occurred
- in vanilla code, that does not necessarily mean that it is a vanilla problem. The
- vanilla code may have been supplied bad data or program state as the result of an
- issue in a loaded DLL.
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