Syura

Forbidden Memories 100% (Disc Swaps) FAQ

Sep 11th, 2021 (edited)
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  1. Q - What are you trying to accomplish?
  2. A - This is a "100%" speedrun of Yu-Gi-Oh! Forbidden Memories where the goal is to complete as much of the game as possible. This includes completing the full campaign, unlocking all duelists, and obtaining the maximum number of cards in the library. In this particular run, that number is 707 out of the 722 cards in the game.
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  4. Q - Why 707 cards? I thought the maximum was 689?
  5. A - I will be taking advantage of disc swaps in this run like I have in some any% attempts. I explain disc swaps pretty well in a different paste (https://pastebin.com/6LRpW825), and by using this, we can obtain many of the cards that normally cost max starchips, and thus are not normally collected in a 100% run. There are still 15 cards we can't obtain with current knowledge due to their card IDs being too low to convert using our disc swap method.
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  7. Q - How long will this run take? / What is the World Record?
  8. A - This run has never been done before so I do not have an estimate. This will obviously be done segmented as is also the case for normal 100% runs. However this run should be significantly faster than a standard 100% run.
  9.  
  10. Q - What makes this run so much faster?
  11. A - Many of the problem cards in a normal run are not an issue here, as we are able to convert for any card we don't win as long as its card ID is below 256. I also plan to skip A-TECs entirely which means duels will go by much faster. Here are a few examples of problem cards from normal 100% runs and how I plan to avoid them.
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  13. (#358) Seiyaryu - Normally costs 1700 starchips and is unobtainable as a drop. However we can win/buy Mask of Darkness (#102) and convert using a disc swap to skip needing the starchips.
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  15. (#386) Harpie's Pet Dragon - Cannot buy, normally you must win this as a drop from Heishin at a rate of 4/2048. However we can win/buy Weather Control (#130) and convert using a disc swap. All of Heishin's equally rare unique drops share this property, as none of their card IDs are 256 or below.
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  17. (#380) Blue-eyes Ultimate Dragon - Normally requires winning three copies of Blue-eyes White Dragon from Seto 3rd at a rate of around 26/2048 each, summoning all three to the field in the same duel, then fusing Ultimate Dragon using Dragon Treasure + Megamorph, and ritual summoning the monster. However we can win/buy Ancient Tool (#124) and convert using a disc swap.
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  19. (#653) Warrior Elimination - Normally only obtainable on the S/A-TEC rank. Kaiba and Kepura have the highest drop rates at 80/2048. However we can win/buy Leghul (#397) and convert using a disc swap. Since all Spell/Equip/Trap cards have a card ID above 256, this means nearly all cards that are A-TEC exclusive drops can be obtained via conversion, and we can use workarounds for many of the others.
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  21. Q - Which cards are actually difficult to obtain in this run?
  22. A - All cards with card ID 256 or below must be obtained in a normal way. This includes many cards that are not buyable with starchips, including several rares and exclusives. The most extreme of these are the three obtainable Exodia pieces which must be won at some point. I plan to focus on winning these cards by farming Heishin since he drops all three of them and has the highest combined drop rate, then moving on to farm other useful duelists who have a higher rate for individual pieces (Kaiba, Isis, Seto 2).
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  24. Other rare cards that cannot be obtained otherwise include (#001) Blue-eyes White Dragon, (#082) Red-eyes Black Dragon, (#103) Job-change Mirror, and (#147) Monster Egg. There are some other expensive cards we will aim to win, and then hopefully we will have enough starchips to buy the rest.
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  26. Q - Why do you enter the library at various points in the run?
  27. A - So the way the library updates in this game is quite odd. There are only three things that cause the library to update. The first time is when you receive your starting deck. All cards in your starting deck are added to the library at this point. The second time is whenever you make a fusion or ritual summon. The result of the fusion is added to the library as soon as the cards are put together, and the result of the ritual is added when the monster is summoned to the field.
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  29. The third time the library is updated is when you open the library itself. At this point, all cards in your chest are checked and added into the library. This means that cards are not added to the library once they are obtained, only when you actually check the library. Since we will be converting cards via #000, some cards will disappear from our chest forever and we will never get them back unless we obtain another copy. Due to this, we will need to check the library so that it updates and tracks the card before we convert it into something else. (Thanks to sg4e for help with resources that allowed me to confirm this)
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  31. Q - Where can I find more information?
  32. A - For more information, you can view my spreadsheet (https://rebrand.ly/hundo) or ask me any other questions you might have. I'm still experimenting with the route so I am going to be learning as I go, so it should be a fun time!
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