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  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Kraex\Desktop\surf map\surfarena10.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jan 19 2016)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  9. Loading C:\Users\Kraex\Desktop\surf map\surfarena10.vmf
  10. fixing up env_cubemap materials on brush sides...
  11. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  12. **** leaked ****
  13. Entity info_teleport_destination (0.00 0.00 4.00) leaked!
  14.  
  15. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3879.0 4143.0 1252.0)
  16. Leaf 0 contents: CONTENTS_SOLID
  17. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  18. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  19. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  20. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  21. Candidate brush IDs: Brush 55450:
  22.  
  23.  
  24. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3905.0 4105.0 1252.0)
  25. Leaf 0 contents: CONTENTS_SOLID
  26. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  27. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  28. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  29. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  30. Candidate brush IDs: Brush 55450:
  31.  
  32.  
  33. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3909.8 4096.0 1252.0)
  34. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  35. Leaf 1 contents: CONTENTS_SOLID
  36. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  37. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  38. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  39. Candidate brush IDs: Brush 55450:
  40.  
  41.  
  42. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3841.0 4169.0 1252.0)
  43. Leaf 0 contents: CONTENTS_SOLID
  44. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  45. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  46. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  47. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  48. Candidate brush IDs: Brush 55450:
  49.  
  50.  
  51. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3851.5 4145.5 1252.0)
  52. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  53. Leaf 1 contents: CONTENTS_SOLID
  54. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  55. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  56. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  57. Candidate brush IDs: Brush 55450:
  58.  
  59.  
  60. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3514.2 4096.0 1252.0)
  61. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  62. Leaf 1 contents: CONTENTS_SOLID
  63. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  64. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  65. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  66. Candidate brush IDs: Brush 55450:
  67.  
  68.  
  69. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3519.0 4105.0 1252.0)
  70. Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  71. Leaf 1 contents: CONTENTS_SOLID
  72. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  73. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  74. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  75. Candidate brush IDs: Brush 55450:
  76.  
  77.  
  78. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3879.0 3809.0 1252.0)
  79. Leaf 0 contents: CONTENTS_SOLID
  80. Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
  81. viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
  82. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
  83. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
  84. Candidate brush IDs: Brush 55450:
  85.  
  86. *** Suppressing further FindPortalSide errors.... ***
  87. Processing areas...done (0)
  88. Building Faces...done (0)
  89. Chop Details...done (0)
  90. Find Visible Detail Sides...
  91. Merged 584 detail faces...done (0)
  92. Merging details...done (0)
  93. FixTjuncs...
  94. PruneNodes...
  95. WriteBSP...
  96. done (1)
  97. Creating default LDR cubemaps for env_cubemap using skybox materials:
  98. skybox/mpa110*.vmt
  99. ! Run buildcubemaps in the engine to get the correct cube maps.
  100. Creating default HDR cubemaps for env_cubemap using skybox materials:
  101. skybox/mpa110*.vmt
  102. ! Run buildcubemaps in the engine to get the correct cube maps.
  103. Finding displacement neighbors...
  104. Finding lightmap sample positions...
  105. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  106. Building Physics collision data...
  107. done (1) (569299 bytes)
  108. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  109. Water found with no water_lod_control entity, creating a default one.
  110. Compacting texture/material tables...
  111. Reduced 2550 texinfos to 1665
  112. Reduced 26 texdatas to 22 (753 bytes to 530)
  113. Writing C:\Users\Kraex\Desktop\surf map\surfarena10.bsp
  114. Wrote ZIP buffer, estimated size 166034, actual size 165016
  115. 3 seconds elapsed
  116.  
  117. ** Executing...
  118. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vvis.exe"
  119. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -fast "C:\Users\Kraex\Desktop\surf map\surfarena10"
  120.  
  121. Valve Software - vvis.exe (Jan 19 2016)
  122. fastvis = true
  123. 4 threads
  124. reading c:\users\kraex\desktop\surf map\surfarena10.bsp
  125. reading c:\users\kraex\desktop\surf map\surfarena10.prt
  126. LoadPortals: couldn't read c:\users\kraex\desktop\surf map\surfarena10.prt
  127.  
  128.  
  129. ** Executing...
  130. ** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vrad.exe"
  131. ** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" -noextra "C:\Users\Kraex\Desktop\surf map\surfarena10"
  132.  
  133. Valve Software - vrad.exe SSE (Jan 19 2016)
  134.  
  135. Valve Radiosity Simulator
  136. 4 threads
  137. [Reading texlights from 'lights.rad']
  138. unknown light specifier type - lights
  139.  
  140. [56 texlights parsed from 'lights.rad']
  141.  
  142. Loading c:\users\kraex\desktop\surf map\surfarena10.bsp
  143. No vis information, direct lighting only.
  144. Setting up ray-trace acceleration structure... Done (1.53 seconds)
  145. 11839 faces
  146. 167 degenerate faces
  147. 25316282 square feet [3645544448.00 square inches]
  148. 0 Displacements
  149. 0 Square Feet [0.00 Square Inches]
  150. 0 direct lights
  151. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (1)
  152. Build Patch/Sample Hash Table(s).....Done<0.0614 sec>
  153. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  154. FinalLightFace Done
  155. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  156. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (90)
  157. Writing leaf ambient...done
  158. Ready to Finish
  159.  
  160. Object names Objects/Maxobjs Memory / Maxmem Fullness
  161. ------------ --------------- --------------- --------
  162. models 32/1024 1536/49152 ( 3.1%)
  163. brushes 1389/8192 16668/98304 (17.0%)
  164. brushsides 23320/65536 186560/524288 (35.6%)
  165. planes 31724/65536 634480/1310720 (48.4%)
  166. vertexes 18254/65536 219048/786432 (27.9%)
  167. nodes 9541/65536 305312/2097152 (14.6%)
  168. texinfos 1665/12288 119880/884736 (13.5%)
  169. texdata 22/2048 704/65536 ( 1.1%)
  170. dispinfos 0/0 0/0 ( 0.0%)
  171. disp_verts 0/0 0/0 ( 0.0%)
  172. disp_tris 0/0 0/0 ( 0.0%)
  173. disp_lmsamples 0/0 0/0 ( 0.0%)
  174. faces 11839/65536 662984/3670016 (18.1%)
  175. hdr faces 0/65536 0/3670016 ( 0.0%)
  176. origfaces 5108/65536 286048/3670016 ( 7.8%)
  177. leaves 9574/65536 306368/2097152 (14.6%)
  178. leaffaces 14762/65536 29524/131072 (22.5%)
  179. leafbrushes 5778/65536 11556/131072 ( 8.8%)
  180. areas 2/256 16/2048 ( 0.8%)
  181. surfedges 83561/512000 334244/2048000 (16.3%)
  182. edges 46820/256000 187280/1024000 (18.3%)
  183. LDR worldlights 0/8192 0/720896 ( 0.0%)
  184. HDR worldlights 0/8192 0/720896 ( 0.0%)
  185. leafwaterdata 5/32768 60/393216 ( 0.0%)
  186. waterstrips 2174/32768 21740/327680 ( 6.6%)
  187. waterverts 0/65536 0/786432 ( 0.0%)
  188. waterindices 35262/65536 70524/131072 (53.8%)
  189. cubemapsamples 0/1024 0/16384 ( 0.0%)
  190. overlays 0/512 0/180224 ( 0.0%)
  191. LDR lightdata [variable] 8093388/0 ( 0.0%)
  192. HDR lightdata [variable] 0/0 ( 0.0%)
  193. visdata [variable] 0/16777216 ( 0.0%)
  194. entdata [variable] 9923/393216 ( 2.5%)
  195. LDR ambient table 9574/65536 38296/262144 (14.6%)
  196. HDR ambient table 9574/65536 38296/262144 (14.6%)
  197. LDR leaf ambient 5848/65536 163744/1835008 ( 8.9%)
  198. HDR leaf ambient 9574/65536 268072/1835008 (14.6%)
  199. occluders 0/0 0/0 ( 0.0%)
  200. occluder polygons 0/0 0/0 ( 0.0%)
  201. occluder vert ind 0/0 0/0 ( 0.0%)
  202. detail props [variable] 1/12 ( 8.3%)
  203. static props [variable] 1/380 ( 0.3%)
  204. pakfile [variable] 165016/0 ( 0.0%)
  205. physics [variable] 569299/4194304 (13.6%)
  206. physics terrain [variable] 2/1048576 ( 0.0%)
  207.  
  208. Level flags = 0
  209.  
  210. Total triangle count: 38391
  211. Writing c:\users\kraex\desktop\surf map\surfarena10.bsp
  212. 1 minute, 37 seconds elapsed
  213.  
  214. ** Executing...
  215. ** Command: Copy File
  216. ** Parameters: "C:\Users\Kraex\Desktop\surf map\surfarena10.bsp" "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\maps\surfarena10.bsp"
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