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- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- ---------------------------
- --Created by DJwaffle2005--
- ---------------------------
- wait(0.1)
- player = owner
- workspacePlayer = owner
- local ff = Instance.new("ForceField") --Creates forcefield
- ff.Parent = workspacePlayer
- workspacePlayer.Humanoid.WalkSpeed = 30
- local tool1 = Instance.new("HopperBin") --Gives the player a grab tool.
- tool1.Name = "Grab"
- tool1.Parent = player.Backpack
- tool1.BinType = "Grab"
- print("Gave grab tool")
- local tool2 = Instance.new("HopperBin") --Gives the player a clone tool.
- tool2.Name = "Clone"
- tool2.Parent = player.Backpack
- tool2.BinType = "Clone"
- print("Gave clone tool")
- local tool3 = Instance.new("HopperBin") --Gives the player a destroy tool.
- tool3.Name = "Hammer"
- tool3.Parent = player.Backpack
- tool3.BinType = "Hammer"
- print("Gave delete tool")
- local tool4 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool4.Name = "New Part"
- tool4.Parent = player.Backpack
- tool4.BinType = "Script"
- print("Gave new part tool")
- local tool5 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool5.Name = "Paint"
- tool5.Parent = player.Backpack
- tool5.BinType = "Script"
- print("Gave paint tool")
- local tool6 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool6.Name = "Anchor"
- tool6.Parent = player.Backpack
- tool6.BinType = "Script"
- print("Gave anchor tool")
- local tool7 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool7.Name = "Un-Anchor"
- tool7.Parent = player.Backpack
- tool7.BinType = "Script"
- print("Gave un-anchor tool")
- local tool8 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool8.Name = "Lock"
- tool8.Parent = player.Backpack
- tool8.BinType = "Script"
- print("Gave lock tool")
- local tool9 = Instance.new("HopperBin") --Gives the player a tool where it spawns a part.
- tool9.Name = "Unlock"
- tool9.Parent = player.Backpack
- tool9.BinType = "Script"
- print("Gave unlock tool")
- playerMouse = owner
- --Functions--
- function lock()
- playerMouse.Target.Locked = true
- print("Locked "..playerMouse.Target.Name)
- end
- function unlock()
- playerMouse.Target.Locked = false
- print("Unlocked "..playerMouse.Target.Name)
- end
- function anchor()
- playerMouse.Target.Anchored = true
- print("Anchored "..playerMouse.Target.Name)
- end
- function unanchor()
- playerMouse.Target.Anchored = false
- print("Un-anchored "..playerMouse.Target.Name)
- end
- function paint()
- playerMouse.Target.BrickColor = BrickColor.Random()
- end
- function create(mouse)
- local part = Instance.new("Part")
- part.Parent = game.Workspace
- part.Position = player.Head.Position
- part.Anchored = true
- part.Locked = false
- print("Created a new part.")
- end
- ------------------------
- --Events-
- tool4.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(create)
- end)
- tool5.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(paint)
- end)
- tool6.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(anchor)
- end)
- tool7.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(unanchor)
- end)
- tool8.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(lock)
- end)
- tool9.Selected:connect(function(mouse)
- print("Selected.")
- mouse.Button1Down:connect(unlock)
- end)
- print("Gave tools to "..player.Name..".")
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