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- while true do
- wait()
- local children = game.Workspace:GetChildren()
- for _, child in pairs(children) do
- for _, child in pairs(child:GetChildren()) do
- table.insert(children, child)
- end
- if child:IsA("BasePart") and child.Name == "Coin_Server" then
- wait(1) --Remove this line for instant coins(laggy)
- child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
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