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  1. [INFO] [CORE]: Using content: D:\Emus\SG\Sonic The Hedgehog 3 (USA).zip.
  2. [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
  3. [INFO] [CORE]: Unloading core..
  4. [INFO] [CORE]: Unloading core symbols..
  5. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  6. [INFO] RetroArch 1.9.0 (Git 5e551dd92b)
  7. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
  8. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Sonic The Hedgehog 3 (USA).state".
  9. [INFO] === Build =======================================
  10. [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
  11. [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
  12. [INFO] Built: Aug 7 2020
  13. [INFO] Version: 1.9.0
  14. [INFO] Git: 5e551dd92b
  15. [INFO] =================================================
  16. [INFO] [CORE]: Loading dynamic libretro core from: "D:\Retro\cores\picodrive_libretro.dll"
  17. [INFO] [Overrides]: Core-specific overrides found at D:\Retro\config\PicoDrive\PicoDrive.cfg.
  18. [INFO] [Overrides]: No content-dir-specific overrides found at D:\Retro\config\PicoDrive\SG.cfg.
  19. [INFO] [Overrides]: No game-specific overrides found at D:\Retro\config\PicoDrive\Sonic The Hedgehog 3 (USA).cfg.
  20. [INFO] Config: appending config "D:\Retro\config\PicoDrive\PicoDrive.cfg"
  21. [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
  22. [INFO] [Environ]: GET_LANGUAGE: "0".
  23. [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
  24. [INFO] [Remaps]: remap directory: D:\Retro\config\remaps
  25. [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
  26. [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Sonic The Hedgehog 3 (USA).state".
  27. [INFO] [Environ]: PERFORMANCE_LEVEL: 0.
  28. [INFO] [Environ]: GET_LOG_INTERFACE.
  29. [INFO] [Environ]: SET_DISK_CONTROL_INTERFACE.
  30. [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
  31. [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
  32. [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\Retro\system".
  33. [libretro WARN] warning: wanted to map @02000000, got 00000000101F0000
  34. [libretro INFO] 00000:000: couldn't open carthw.cfg!
  35. [libretro INFO] 00000:000: sram: 200000 - 2003ff; eeprom: 0
  36. [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
  37. [INFO] [SRAM]: Skipping SRAM load..
  38. [INFO] Version of libretro API: 1
  39. [INFO] Compiled against API: 1
  40. [INFO] [Cheats]: Load game-specific cheatfile: D:\Retro\cheats\PicoDrive\Sonic The Hedgehog 3 (USA).cht
  41. [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
  42. [INFO] [Video]: Video @ fullscreen
  43. [INFO] [Vulkan]: Vulkan dynamic library loaded.
  44. [INFO] [Vulkan]: Found vulkan context: vk_w
  45. [INFO] [Vulkan]: Detecting screen resolution 1920x1080.
  46. [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
  47. [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1080 Ti
  48. [INFO] [Vulkan]: Using GPU index 0.
  49. [INFO] [Vulkan]: Using GPU: GeForce GTX 1080 Ti
  50. [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
  51. [INFO] [Vulkan]: Swapchain supports present mode: 2.
  52. [INFO] [Vulkan]: Swapchain supports present mode: 3.
  53. [INFO] [Vulkan]: Swapchain supports present mode: 1.
  54. [INFO] [Vulkan]: Swapchain supports present mode: 0.
  55. [INFO] [Vulkan]: Creating swapchain with present mode: 2
  56. [INFO] [Vulkan]: Using swapchain size 1920 x 1080.
  57. [INFO] [Vulkan]: Got 2 swapchain images.
  58. [INFO] [Vulkan]: Using resolution 1920x1080
  59. [INFO] [Vulkan]: Using RGB565 format.
  60. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  61. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  62. [INFO] [Shaders]: Specific shader preset found at D:\Retro\shaders\presets\PicoDrive\PicoDrive.slangp.
  63. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
  64. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  65. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  66. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
  67. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass1.slang".
  68. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  69. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass2.slang".
  70. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
  71. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass3.slang".
  72. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  73. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass4.slang".
  74. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  75. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass0.slang".
  76. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  77. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass1.slang".
  78. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  79. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\fxaa.slang".
  80. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  81. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\xsoft\shaders\4xsoft.slang".
  82. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  83. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\sharpen\shaders\fast-sharpen.slang".
  84. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  85. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\deblur\shaders\deblur.slang".
  86. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  87. [INFO] [slang]: Building pass #0 (refpass)
  88. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  89. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  90. [INFO] [slang]: Building pass #1 (scalefx_pass0)
  91. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  92. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  93. [INFO] [slang]: Building pass #2 (N/A)
  94. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  95. [INFO] [Vulkan]: Push Constant Block: 24 bytes.
  96. [INFO] [slang]: Building pass #3 (N/A)
  97. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  98. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  99. [INFO] [slang]: Building pass #4 (N/A)
  100. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  101. [INFO] [Vulkan]: Push Constant Block: 20 bytes.
  102. [INFO] [slang]: Building pass #5 (N/A)
  103. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  104. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  105. [INFO] [slang]: Building pass #6 (N/A)
  106. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  107. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  108. [INFO] [slang]: Building pass #7 (N/A)
  109. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  110. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  111. [INFO] [slang]: Building pass #8 (N/A)
  112. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  113. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  114. [INFO] [slang]: Building pass #9 (N/A)
  115. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  116. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  117. [INFO] [slang]: Building pass #10 (N/A)
  118. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  119. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  120. [INFO] [slang]: Building pass #11 (N/A)
  121. [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
  122. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  123. [INFO] [slang]: Building pass #12 (N/A)
  124. [INFO] [Vulkan filter chain]: Not using frame history.
  125. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  126. [INFO] [XInput]: Found XInput v1.4.
  127. [INFO] [Joypad]: Found joypad driver: "xinput".
  128. [INFO] [Font]: Using font rendering backend: freetype.
  129. [INFO] [Video]: Found display server: win32
  130. [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
  131. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Cbod.slangp"
  132. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
  133. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
  134. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel Pixie PVM.slangp"
  135. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel PVM GBA.slangp"
  136. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel PVM.slangp"
  137. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel TEST.slangp"
  138. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
  139. [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Pixie.slangp"
  140. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
  141. [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY - Hylian.slangp"
  142. [INFO] [Shaders]: Found shader "D:\Retro\shaders\retroarch.slangp"
  143. [INFO] [Shaders]: Found shader "D:\Retro\shaders\ScaleFX.slangp"
  144. [INFO] [Shaders]: Found shader "D:\Retro\shaders\ScaleFXC.slangp"
  145. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
  146. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
  147. [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
  148. [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
  149. [INFO] [Display]: Found display driver: "vulkan".
  150. [INFO] [Font]: Using font rendering backend: freetype.
  151. [INFO] [Font]: Using font rendering backend: freetype.
  152. [INFO] [Font]: Using font rendering backend: freetype.
  153. [INFO] [Font]: Using font rendering backend: freetype.
  154. [INFO] [Font]: Using font rendering backend: freetype.
  155. [INFO] [MIDI]: Input disabled.
  156. [INFO] [MIDI]: Output disabled.
  157. [INFO] [MIDI]: Initialized "winmm" driver.
  158. [INFO] Disconnecting device from port 5.
  159. [INFO] Disconnecting device from port 6.
  160. [INFO] Disconnecting device from port 7.
  161. [INFO] Disconnecting device from port 8.
  162. [INFO] Disconnecting device from port 9.
  163. [INFO] Disconnecting device from port 10.
  164. [INFO] Disconnecting device from port 11.
  165. [INFO] Disconnecting device from port 12.
  166. [INFO] Disconnecting device from port 13.
  167. [INFO] Disconnecting device from port 14.
  168. [INFO] Disconnecting device from port 15.
  169. [INFO] Disconnecting device from port 16.
  170. [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
  171. [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
  172. [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
  173. [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
  174. [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
  175. [INFO] [Vulkan]: VSync => on
  176. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  177. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  178. [INFO] [slang]: Building pass #0 (refpass)
  179. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  180. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  181. [INFO] [slang]: Building pass #1 (scalefx_pass0)
  182. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  183. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  184. [INFO] [slang]: Building pass #2 (N/A)
  185. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  186. [INFO] [Vulkan]: Push Constant Block: 24 bytes.
  187. [INFO] [slang]: Building pass #3 (N/A)
  188. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  189. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  190. [INFO] [slang]: Building pass #4 (N/A)
  191. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  192. [INFO] [Vulkan]: Push Constant Block: 20 bytes.
  193. [INFO] [slang]: Building pass #5 (N/A)
  194. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  195. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  196. [INFO] [slang]: Building pass #6 (N/A)
  197. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  198. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  199. [INFO] [slang]: Building pass #7 (N/A)
  200. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  201. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  202. [INFO] [slang]: Building pass #8 (N/A)
  203. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  204. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  205. [INFO] [slang]: Building pass #9 (N/A)
  206. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  207. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  208. [INFO] [slang]: Building pass #10 (N/A)
  209. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  210. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  211. [INFO] [slang]: Building pass #11 (N/A)
  212. [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
  213. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  214. [INFO] [slang]: Building pass #12 (N/A)
  215. [INFO] [Vulkan filter chain]: Not using frame history.
  216. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  217. [INFO] SET_GEOMETRY: 320x224, aspect: 1.429.
  218. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  219. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
  220. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
  221. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  222. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  223. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  224. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  225. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  226. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  227. [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
  228. [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
  229. [INFO] [Vulkan]: Do not need to re-create swapchain.
  230. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  231. [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
  232. [INFO] [slang]: Building pass #0 (refpass)
  233. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  234. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  235. [INFO] [slang]: Building pass #1 (scalefx_pass0)
  236. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  237. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  238. [INFO] [slang]: Building pass #2 (N/A)
  239. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  240. [INFO] [Vulkan]: Push Constant Block: 24 bytes.
  241. [INFO] [slang]: Building pass #3 (N/A)
  242. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  243. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  244. [INFO] [slang]: Building pass #4 (N/A)
  245. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  246. [INFO] [Vulkan]: Push Constant Block: 20 bytes.
  247. [INFO] [slang]: Building pass #5 (N/A)
  248. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  249. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  250. [INFO] [slang]: Building pass #6 (N/A)
  251. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  252. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  253. [INFO] [slang]: Building pass #7 (N/A)
  254. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  255. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  256. [INFO] [slang]: Building pass #8 (N/A)
  257. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  258. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  259. [INFO] [slang]: Building pass #9 (N/A)
  260. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  261. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  262. [INFO] [slang]: Building pass #10 (N/A)
  263. [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
  264. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  265. [INFO] [slang]: Building pass #11 (N/A)
  266. [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
  267. [INFO] [Vulkan]: Push Constant Block: 64 bytes.
  268. [INFO] [slang]: Building pass #12 (N/A)
  269. [INFO] [Vulkan filter chain]: Not using frame history.
  270. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  271. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  272. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
  273. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
  274. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  275. [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
  276. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  277. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  278. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  279. [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
  280. [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
  281. [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
  282. [INFO] [Vulkan]: VSync => on
  283. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\dithering\shaders\cbod-v1\cbod-v1-pass1.slang".
  284. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
  285. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\dithering\shaders\cbod-v1\cbod-v1-pass2.slang".
  286. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
  287. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
  288. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
  289. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass1.slang".
  290. [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #3.
  291. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass2.slang".
  292. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
  293. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass3.slang".
  294. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
  295. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass4.slang".
  296. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
  297. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass0.slang".
  298. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
  299. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass1.slang".
  300. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
  301. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\fxaa.slang".
  302. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
  303. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\xsoft\shaders\4xsoft.slang".
  304. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
  305. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\sharpen\shaders\fast-sharpen.slang".
  306. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
  307. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\deblur\shaders\deblur.slang".
  308. [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
  309. [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\misc\image-adjustment.slang".
  310. [INFO] [slang]: Building pass #0 (N/A)
  311. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  312. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  313. [INFO] [slang]: Building pass #1 (N/A)
  314. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  315. [INFO] [Vulkan]: Push Constant Block: 52 bytes.
  316. [INFO] [slang]: Building pass #2 (scalefx_pass0)
  317. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  318. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  319. [INFO] [slang]: Building pass #3 (N/A)
  320. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  321. [INFO] [Vulkan]: Push Constant Block: 24 bytes.
  322. [INFO] [slang]: Building pass #4 (N/A)
  323. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  324. [INFO] [Vulkan]: Push Constant Block: 16 bytes.
  325. [INFO] [slang]: Building pass #5 (N/A)
  326. [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
  327. [INFO] [Vulkan]: Push Constant Block: 20 bytes.
  328. [INFO] [slang]: Building pass #6 (N/A)
  329. [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
  330. [ERROR] [slang]: Non-semantic textures not supported yet, Probably a texture name or pass alias is not found.
  331. [ERROR] [slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.
  332. [ERROR] [Vulkan]: Failed to create preset: "D:\Retro\shaders\ScaleFXC.slangp".
  333. [ERROR] [Vulkan]: Failed to create filter chain: "D:\Retro\shaders\ScaleFXC.slangp". Falling back to stock.
  334. [INFO] [slang]: Building pass #0 (N/A)
  335. [INFO] [Vulkan filter chain]: Not using frame history.
  336. [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
  337. [INFO] [Vulkan]: VSync => on
  338. [INFO] [Vulkan]: VSync => on
  339. [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
  340. [INFO] [Cheats]: Save game-specific cheatfile: D:\Retro\cheats\PicoDrive\Sonic The Hedgehog 3 (USA).cht
  341. [INFO] [SRAM]: Saving RAM type #0 to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
  342. [INFO] [SRAM]: Saved successfully to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
  343. [INFO] Content ran for a total of: 00 hours, 00 minutes, 02 seconds.
  344. [INFO] Saving runtime log file: D:\Retro\playlists\logs\PicoDrive\Sonic The Hedgehog 3 (USA).lrtl
  345. [INFO] Saving runtime log file: D:\Retro\playlists\logs\Sonic The Hedgehog 3 (USA).lrtl
  346. [INFO] [CORE]: Unloading game..
  347. [INFO] [CORE]: Unloading core..
  348. [INFO] [CORE]: Unloading core symbols..
  349. [INFO] [Core Options]: Saved core options file to "D:\Retro\config\PicoDrive\PicoDrive.opt"
  350. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  351. [INFO] [CONTENT LOAD]: Removing temporary content file: D:\Emus\SG\Sonic The Hedgehog 3 (USA).md.
  352. [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
  353.  
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