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- [INFO] [CORE]: Using content: D:\Emus\SG\Sonic The Hedgehog 3 (USA).zip.
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
- [INFO] [CORE]: Unloading core..
- [INFO] [CORE]: Unloading core symbols..
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] RetroArch 1.9.0 (Git 5e551dd92b)
- [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Sonic The Hedgehog 3 (USA).state".
- [INFO] === Build =======================================
- [INFO] CPU Model Name: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz
- [INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX
- [INFO] Built: Aug 7 2020
- [INFO] Version: 1.9.0
- [INFO] Git: 5e551dd92b
- [INFO] =================================================
- [INFO] [CORE]: Loading dynamic libretro core from: "D:\Retro\cores\picodrive_libretro.dll"
- [INFO] [Overrides]: Core-specific overrides found at D:\Retro\config\PicoDrive\PicoDrive.cfg.
- [INFO] [Overrides]: No content-dir-specific overrides found at D:\Retro\config\PicoDrive\SG.cfg.
- [INFO] [Overrides]: No game-specific overrides found at D:\Retro\config\PicoDrive\Sonic The Hedgehog 3 (USA).cfg.
- [INFO] Config: appending config "D:\Retro\config\PicoDrive\PicoDrive.cfg"
- [INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
- [INFO] [Environ]: GET_LANGUAGE: "0".
- [INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_INTL.
- [INFO] [Remaps]: remap directory: D:\Retro\config\remaps
- [INFO] [Overrides]: Redirecting save file to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
- [INFO] [Overrides]: Redirecting save state to "D:\Retro\states\Sonic The Hedgehog 3 (USA).state".
- [INFO] [Environ]: PERFORMANCE_LEVEL: 0.
- [INFO] [Environ]: GET_LOG_INTERFACE.
- [INFO] [Environ]: SET_DISK_CONTROL_INTERFACE.
- [INFO] [CONTENT LOAD]: Content loading skipped. Implementation will load it on its own.
- [INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
- [INFO] [Environ]: SYSTEM_DIRECTORY: "D:\Retro\system".
- [libretro WARN] warning: wanted to map @02000000, got 00000000101F0000
- [libretro INFO] 00000:000: couldn't open carthw.cfg!
- [libretro INFO] 00000:000: sram: 200000 - 2003ff; eeprom: 0
- [INFO] [Environ]: SET_INPUT_DESCRIPTORS:
- [INFO] [SRAM]: Skipping SRAM load..
- [INFO] Version of libretro API: 1
- [INFO] Compiled against API: 1
- [INFO] [Cheats]: Load game-specific cheatfile: D:\Retro\cheats\PicoDrive\Sonic The Hedgehog 3 (USA).cht
- [INFO] [Audio]: Set audio input rate to: 44100.00 Hz.
- [INFO] [Video]: Video @ fullscreen
- [INFO] [Vulkan]: Vulkan dynamic library loaded.
- [INFO] [Vulkan]: Found vulkan context: vk_w
- [INFO] [Vulkan]: Detecting screen resolution 1920x1080.
- [INFO] Setting fullscreen to 1920x1080 @ 144Hz on device \\.\DISPLAY1.
- [INFO] [Vulkan]: Found GPU at index 0: GeForce GTX 1080 Ti
- [INFO] [Vulkan]: Using GPU index 0.
- [INFO] [Vulkan]: Using GPU: GeForce GTX 1080 Ti
- [INFO] [Vulkan]: Queue family 0 supports 16 sub-queues.
- [INFO] [Vulkan]: Swapchain supports present mode: 2.
- [INFO] [Vulkan]: Swapchain supports present mode: 3.
- [INFO] [Vulkan]: Swapchain supports present mode: 1.
- [INFO] [Vulkan]: Swapchain supports present mode: 0.
- [INFO] [Vulkan]: Creating swapchain with present mode: 2
- [INFO] [Vulkan]: Using swapchain size 1920 x 1080.
- [INFO] [Vulkan]: Got 2 swapchain images.
- [INFO] [Vulkan]: Using resolution 1920x1080
- [INFO] [Vulkan]: Using RGB565 format.
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [Shaders]: Specific shader preset found at D:\Retro\shaders\presets\PicoDrive\PicoDrive.slangp.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\stock.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #1.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #3.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\fxaa.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\xsoft\shaders\4xsoft.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\sharpen\shaders\fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\deblur\shaders\deblur.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Building pass #0 (refpass)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #1 (scalefx_pass0)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #2 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 24 bytes.
- [INFO] [slang]: Building pass #3 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #4 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 20 bytes.
- [INFO] [slang]: Building pass #5 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #6 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #7 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #8 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #9 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #10 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #11 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #12 (N/A)
- [INFO] [Vulkan filter chain]: Not using frame history.
- [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
- [INFO] [XInput]: Found XInput v1.4.
- [INFO] [Joypad]: Found joypad driver: "xinput".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Video]: Found display server: win32
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\AA.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\Cbod.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT 3D - Slang.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bad TV.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel Pixie PVM.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel PVM GBA.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel PVM.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Bezel TEST.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Grade.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\CRT Pixie.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\Ken.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\NESGUY - Hylian.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\retroarch.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\ScaleFX.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\ScaleFXC.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p-3d.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 240p.slangp"
- [INFO] [Shaders]: Found shader "D:\Retro\shaders\Shenglong 480i.slangp"
- [INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
- [INFO] [Display]: Found display driver: "vulkan".
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [Font]: Using font rendering backend: freetype.
- [INFO] [MIDI]: Input disabled.
- [INFO] [MIDI]: Output disabled.
- [INFO] [MIDI]: Initialized "winmm" driver.
- [INFO] Disconnecting device from port 5.
- [INFO] Disconnecting device from port 6.
- [INFO] Disconnecting device from port 7.
- [INFO] Disconnecting device from port 8.
- [INFO] Disconnecting device from port 9.
- [INFO] Disconnecting device from port 10.
- [INFO] Disconnecting device from port 11.
- [INFO] Disconnecting device from port 12.
- [INFO] Disconnecting device from port 13.
- [INFO] Disconnecting device from port 14.
- [INFO] Disconnecting device from port 15.
- [INFO] Disconnecting device from port 16.
- [INFO] [Playlist]: Loading history file: [D:\Retro\content_history.lpl].
- [INFO] [Playlist]: Loading history file: [D:\Retro\content_music_history.lpl].
- [INFO] [Playlist]: Loading history file: [D:\Retro\content_video_history.lpl].
- [INFO] [Playlist]: Loading history file: [D:\Retro\content_image_history.lpl].
- [INFO] [Playlist]: Loading favorites file: [D:\Retro\content_favorites.lpl].
- [INFO] [Vulkan]: VSync => on
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [slang]: Building pass #0 (refpass)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #1 (scalefx_pass0)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #2 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 24 bytes.
- [INFO] [slang]: Building pass #3 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #4 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 20 bytes.
- [INFO] [slang]: Building pass #5 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #6 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #7 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #8 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #9 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #10 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #11 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #12 (N/A)
- [INFO] [Vulkan filter chain]: Not using frame history.
- [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
- [INFO] SET_GEOMETRY: 320x224, aspect: 1.429.
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
- [INFO] [Vulkan]: Do not need to re-create swapchain.
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [Vulkan]: GPU supports linear images as textures, but not DEVICE_LOCAL. Falling back to copy path.
- [INFO] [slang]: Building pass #0 (refpass)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #1 (scalefx_pass0)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #2 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 24 bytes.
- [INFO] [slang]: Building pass #3 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #4 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 20 bytes.
- [INFO] [slang]: Building pass #5 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #6 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #7 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #8 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #9 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #10 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 3072 x 3072 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #11 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1440 x 1080 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 64 bytes.
- [INFO] [slang]: Building pass #12 (N/A)
- [INFO] [Vulkan filter chain]: Not using frame history.
- [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 97).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 320 x 224 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 960 x 672 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
- [INFO] [Vulkan filter chain]: Updating framebuffer size 1920 x 1344 (format: 37).
- [INFO] [Vulkan]: VSync => on
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\dithering\shaders\cbod-v1\cbod-v1-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #0.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\dithering\shaders\cbod-v1\cbod-v1-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #1.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass0.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #2.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass1.slang".
- [INFO] [slang]: Using render target format R16G16B16A16_SFLOAT for pass output #3.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass2.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #4.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass3.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #5.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\scalefx\shaders\scalefx-pass4.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #6.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass0.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #7.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\reverse-aa-post3x\reverse-aa-post3x-pass1.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #8.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\anti-aliasing\shaders\fxaa.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #9.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\xsoft\shaders\4xsoft.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #10.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\sharpen\shaders\fast-sharpen.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #11.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\deblur\shaders\deblur.slang".
- [INFO] [slang]: Using render target format R8G8B8A8_UNORM for pass output #12.
- [INFO] [slang]: Compiling shader "D:\Retro\shaders\shaders_slang\misc\image-adjustment.slang".
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #1 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 52 bytes.
- [INFO] [slang]: Building pass #2 (scalefx_pass0)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #3 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 24 bytes.
- [INFO] [slang]: Building pass #4 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 16 bytes.
- [INFO] [slang]: Building pass #5 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 512 x 512 (max 1 level(s)).
- [INFO] [Vulkan]: Push Constant Block: 20 bytes.
- [INFO] [slang]: Building pass #6 (N/A)
- [INFO] [Vulkan filter chain]: Creating framebuffer 1536 x 1536 (max 1 level(s)).
- [ERROR] [slang]: Non-semantic textures not supported yet, Probably a texture name or pass alias is not found.
- [ERROR] [slang]: Failed to reflect SPIR-V. Resource usage is inconsistent with expectations.
- [ERROR] [Vulkan]: Failed to create preset: "D:\Retro\shaders\ScaleFXC.slangp".
- [ERROR] [Vulkan]: Failed to create filter chain: "D:\Retro\shaders\ScaleFXC.slangp". Falling back to stock.
- [INFO] [slang]: Building pass #0 (N/A)
- [INFO] [Vulkan filter chain]: Not using frame history.
- [INFO] [Vulkan filter chain]: Not using framebuffer feedback.
- [INFO] [Vulkan]: VSync => on
- [INFO] [Vulkan]: VSync => on
- [INFO] [Overrides]: Configuration overrides unloaded, original configuration restored.
- [INFO] [Cheats]: Save game-specific cheatfile: D:\Retro\cheats\PicoDrive\Sonic The Hedgehog 3 (USA).cht
- [INFO] [SRAM]: Saving RAM type #0 to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
- [INFO] [SRAM]: Saved successfully to "D:\Retro\saves\Sonic The Hedgehog 3 (USA).srm".
- [INFO] Content ran for a total of: 00 hours, 00 minutes, 02 seconds.
- [INFO] Saving runtime log file: D:\Retro\playlists\logs\PicoDrive\Sonic The Hedgehog 3 (USA).lrtl
- [INFO] Saving runtime log file: D:\Retro\playlists\logs\Sonic The Hedgehog 3 (USA).lrtl
- [INFO] [CORE]: Unloading game..
- [INFO] [CORE]: Unloading core..
- [INFO] [CORE]: Unloading core symbols..
- [INFO] [Core Options]: Saved core options file to "D:\Retro\config\PicoDrive\PicoDrive.opt"
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- [INFO] [CONTENT LOAD]: Removing temporary content file: D:\Emus\SG\Sonic The Hedgehog 3 (USA).md.
- [INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
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