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- function getplrsname()
- for i,v in pairs(game:GetChildren()) do
- if v.ClassName == "Players" then
- return v.Name
- end
- end
- end
- local players = getplrsname()
- local plr = game[players].LocalPlayer
- coroutine.resume(coroutine.create(function()
- while wait(1) do
- coroutine.resume(coroutine.create(function()
- for _,v in pairs(game[players]:GetPlayers()) do
- if v.Name ~= plr.Name and v.Character then
- v.Character.HeadHB.CanCollide = false
- v.Character.HeadHB.Transparency = 10
- v.Character.HeadHB.Size = Vector3.new(100,100,100)
- v.Character.HumanoidRootPart.CanCollide = false
- v.Character.HumanoidRootPart.Transparency = 10
- v.Character.HumanoidRootPart.Size = Vector3.new(100,100,100)
- end
- end
- end))
- end
- end))
- function CreateSG(name,parent,face)
- local SurfaceGui = Instance.new("SurfaceGui",parent)
- SurfaceGui.Parent = parent
- SurfaceGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- SurfaceGui.Face = Enum.NormalId[face]
- SurfaceGui.LightInfluence = 0
- SurfaceGui.ResetOnSpawn = false
- SurfaceGui.Name = name
- SurfaceGui.AlwaysOnTop = true
- local Frame = Instance.new("Frame",SurfaceGui)
- Frame.BackgroundColor3 = Color3.fromRGB(85, 170, 255)
- Frame.Size = UDim2.new(1,0,1,0)
- end
- while wait(1) do
- for i,v in pairs (game:GetService("Players"):GetPlayers()) do
- if v ~= game:GetService("Players").LocalPlayer and v.Character ~= nil and
- v.Character:FindFirstChild("LowerTorso") and v.Character.LowerTorso:FindFirstChild("cham") == nil then
- for i,v in pairs (v.Character:GetChildren()) do
- if v:IsA("MeshPart") or v.Name == "LowerTorso" then
- CreateSG("cham",v,"Back")
- CreateSG("cham",v,"Front")
- CreateSG("cham",v,"Left")
- CreateSG("cham",v,"Right")
- CreateSG("cham",v,"Right")
- CreateSG("cham",v,"Top")
- CreateSG("cham",v,"Bottom")
- end
- end
- end
- end
- end
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