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SpiritualDonut

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May 31st, 2018
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  1. warn("You're whitelisted, "..game:GetService("Players").LocalPlayer.Name.." :)")
  2.  
  3. local p = game:GetService("Players").LocalPlayer
  4. local char = p.Character
  5. local mouse = p:GetMouse()
  6. local larm = char:WaitForChild("Left Arm")
  7. local rarm = char:WaitForChild("Right Arm")
  8. local lleg = char:WaitForChild("Left Leg")
  9. local rleg = char:WaitForChild("Right Leg")
  10. local hed = char:WaitForChild("Head")
  11. local torso = char:WaitForChild("Torso")
  12. local root = char:WaitForChild("HumanoidRootPart")
  13. local hum = char:FindFirstChildOfClass("Humanoid")
  14. local debris = game:GetService("Debris")
  15. local input = game:GetService("UserInputService")
  16. local run = game:GetService("RunService")
  17. local rs = run.RenderStepped
  18. local wingpose = "Idle"
  19. local DebrisModel = Instance.new("Model",char)
  20. DebrisModel.Name = "Debris"
  21. repeat rs:wait() until p.CharacterAppearanceLoaded
  22.  
  23. noidle = false
  24. shift = false
  25. control = false
  26. no_nosound_able = false
  27. kills = 0
  28.  
  29. ----------------------------------------------------------------------------
  30.  
  31. function rswait(value)
  32. if value ~= nil and value ~= 0 then
  33. for i=1,value do
  34. rs:wait()
  35. end
  36. else
  37. rs:wait()
  38. end
  39. end
  40.  
  41. ----------------------------------------------------------------------------
  42.  
  43. local timeposition = 0
  44.  
  45. function music(id)
  46. if not torso:FindFirstChild("MusicRuin") then
  47. soundz = Instance.new("Sound",torso)
  48. end
  49. soundz.Volume = 10
  50. soundz.Name = "MusicRuin"
  51. soundz.Looped = true
  52. soundz.PlaybackSpeed = 1
  53. soundz.SoundId = "rbxassetid://"..id
  54. soundz:Stop()
  55. soundz:Play()
  56. if no_nosound_able == true then
  57. soundz.TimePosition = timeposition
  58. end
  59. end
  60.  
  61. ----------------------------------------------------------------------------
  62.  
  63. function lerp(a, b, t)
  64. return a + (b - a)*t
  65. end
  66.  
  67. ----------------------------------------------------------------------------
  68.  
  69. function Lerp(c1,c2,al)
  70. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  71. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  72. for i,v in pairs(com1) do
  73. com1[i] = v+(com2[i]-v)*al
  74. end
  75. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  76. end
  77.  
  78. ----------------------------------------------------------------------------
  79.  
  80. function slerp(a, b, t)
  81. dot = a:Dot(b)
  82. if dot > 0.99999 or dot < -0.99999 then
  83. return t <= 0.5 and a or b
  84. else
  85. r = math.acos(dot)
  86. return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  87. end
  88. end
  89.  
  90. ----------------------------------------------------------------------------
  91.  
  92. function clerp(c1,c2,al)
  93.  
  94. local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  95.  
  96. local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  97.  
  98. for i,v in pairs(com1) do
  99.  
  100. com1[i] = lerp(v,com2[i],al)
  101.  
  102. end
  103.  
  104. return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  105.  
  106. end
  107.  
  108. ----------------------------------------------------------------------------
  109.  
  110. function findAllNearestTorso(pos,dist)
  111. local list = workspace:children()
  112. local torso = {}
  113. local temp = nil
  114. local human = nil
  115. local temp2 = nil
  116. for x = 1, #list do
  117. temp2 = list[x]
  118. if (temp2.className == "Model") and (temp2 ~= char) then
  119. temp = temp2:findFirstChild("Torso")
  120. human = temp2:findFirstChildOfClass("Humanoid")
  121. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  122. if (temp.Position - pos).magnitude < dist then
  123. table.insert(torso,temp)
  124. dist = (temp.Position - pos).magnitude
  125. end
  126. end
  127. end
  128. end
  129. return torso
  130. end
  131.  
  132. ----------------------------------------------------------------------------
  133.  
  134. function checkIfNotPlayer(model)
  135. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  136. return true
  137. else
  138. return false
  139. end
  140. end
  141.  
  142. ----------------------------------------------------------------------------
  143.  
  144. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  145.  
  146. local wld = Instance.new("Weld", wp1)
  147.  
  148. wld.Part0 = wp0
  149.  
  150. wld.Part1 = wp1
  151.  
  152. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  153.  
  154. return wld
  155.  
  156. end
  157.  
  158. function weld(model)
  159. local parts,last = {}
  160. local function scan(parent)
  161. for _,v in pairs(parent:GetChildren()) do
  162. if (v:IsA("BasePart")) then
  163. if (last) then
  164. local w = Instance.new("Weld")
  165. w.Name = ("%s_Weld"):format(v.Name)
  166. w.Part0,w.Part1 = last,v
  167. w.C0 = last.CFrame:inverse()
  168. w.C1 = v.CFrame:inverse()
  169. w.Parent = last
  170. end
  171. last = v
  172. table.insert(parts,v)
  173. end
  174. scan(v)
  175. end
  176. end
  177. scan(model)
  178. for _,v in pairs(parts) do
  179. v.Anchored = false
  180. v.Locked = true
  181. v.Anchored = false
  182. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  183. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  184. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  185. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  186. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  187. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  188. v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  189. end
  190. end
  191.  
  192. ----------------------------------------------------------------------------
  193.  
  194. function calculate(part,asd)
  195. local Head = hed
  196. local RightShoulder = asd
  197. local RightArm = part
  198. local MousePosition = mouse.Hit.p
  199. local ToMouse = (MousePosition - Head.Position).unit
  200. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  201. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  202. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  203. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  204. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  205. if tostring(LateralAngle) == "-1.#IND" then
  206. LateralAngle = 0
  207. end
  208. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  209. if LateralAngle > (math.pi / 2) then
  210. LateralAngle = (math.pi / 2)
  211. local Torso = root
  212. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  213. if Point.Z > 0 then
  214. if Point.X > -0 and RightArm == rarm then
  215. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  216. elseif Point.X < 0 and RightArm == rarm then
  217. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  218. end
  219. end
  220. end
  221. if Cross.Y < 0 then
  222. LateralAngle = -LateralAngle
  223. end
  224. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  225. end
  226.  
  227. ----------------------------------------------------------------------------
  228.  
  229. function sound(id,position,vol,pitch,start,finish)
  230. coroutine.resume(coroutine.create(function()
  231.  
  232. local part = Instance.new("Part",workspace)
  233. part.Position = position
  234. part.Size = Vector3.new(0,0,0)
  235. part.CanCollide = false
  236. part.Transparency = 1
  237.  
  238. local sound = Instance.new("Sound",part)
  239.  
  240. sound.SoundId = "rbxassetid://"..id
  241.  
  242. repeat rs:wait() until sound.IsLoaded
  243.  
  244. if vol ~= nil then
  245. sound.Volume = vol
  246. end
  247.  
  248. if pitch ~= nil then
  249. sound.PlaybackSpeed = pitch
  250. end
  251.  
  252. if start ~= nil then
  253. sound.TimePosition = start
  254. end
  255.  
  256. if finish ~= nil then
  257. debris:AddItem(part,finish-start)
  258. else
  259. debris:AddItem(part,sound.TimeLength)
  260. end
  261.  
  262. sound:Play()
  263.  
  264. return sound
  265.  
  266. end))
  267. end
  268.  
  269. ----------------------------------------------------------------------------
  270.  
  271. function computeDirection(vec)
  272. local lenSquared = vec.magnitude * vec.magnitude
  273. local invSqrt = 1 / math.sqrt(lenSquared)
  274. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  275. end
  276.  
  277. ----------------------------------------------------------------------------
  278.  
  279. local shaking = 0
  280. function shake(num) if num > shaking then shaking = num end end
  281. game:GetService("RunService").RenderStepped:connect(function()
  282. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  283. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  284. end)
  285.  
  286. plr = game:GetService("Players").LocalPlayer
  287. DebrisModel = Instance.new("Model",plr.Character)
  288. DebrisModel.Name = "DebrisModel"
  289.  
  290. function Effect(mesh,size,transparency,material,color,position,rotation,sizechange,rotationchange,transparencychange,acceleration)
  291.  
  292. local part = Instance.new("Part",DebrisModel)
  293. part.Anchored = true
  294. part.CanCollide = false
  295. part.Size = Vector3.new(1,1,1)
  296. part.Transparency = transparency
  297. part.Material = material
  298. part.Color = color
  299. part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  300.  
  301. local partmesh = Instance.new("SpecialMesh",part)
  302. if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  303. partmesh.Scale = size
  304.  
  305. local pvalue = Instance.new("Vector3Value",part)
  306. pvalue.Name = "Position"
  307. pvalue.Value = part.Position
  308.  
  309. local svalue = Instance.new("Vector3Value",part)
  310. svalue.Name = "Size"
  311. svalue.Value = sizechange
  312.  
  313. local rvalue = Instance.new("Vector3Value",part)
  314. rvalue.Name = "Rotation"
  315. rvalue.Value = rotationchange
  316.  
  317. local tvalue = Instance.new("NumberValue",part)
  318. tvalue.Name = "Transparency"
  319. tvalue.Value = transparencychange
  320.  
  321. local avalue = Instance.new("NumberValue",part)
  322. avalue.Name = "Acceleration"
  323. avalue.Value = acceleration
  324.  
  325. part.Name = "EFFECT"
  326.  
  327. return part
  328.  
  329. end
  330.  
  331. game:GetService("RunService").RenderStepped:connect(function()
  332.  
  333.  
  334. if not plr.Character:FindFirstChild("DebrisModel") then
  335. DebrisModel = Instance.new("Model",plr.Character)
  336. DebrisModel.Name = "DebrisModel"
  337. end
  338.  
  339. for i,v in pairs(DebrisModel:GetChildren()) do
  340. if v:IsA("BasePart") and v.Name == "EFFECT" then
  341. local pvalue = v:FindFirstChild("Position").Value
  342. local svalue = v:FindFirstChild("Size").Value
  343. local rvalue = v:FindFirstChild("Rotation").Value
  344. local tvalue = v:FindFirstChild("Transparency").Value
  345. local avalue = v:FindFirstChild("Acceleration").Value
  346. local mesh = v:FindFirstChild("Mesh")
  347. mesh.Scale = mesh.Scale + svalue
  348. v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  349. v.Transparency = v.Transparency + tvalue
  350. v.CFrame = v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  351. if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  352. v:Destroy()
  353. end
  354. end
  355. end
  356.  
  357.  
  358. end)
  359.  
  360. ----------------------------------------------------------------------------
  361. skin_color = BrickColor.new("Light orange")
  362. p:ClearCharacterAppearance()
  363. --hed:WaitForChild("face"):Destroy()
  364.  
  365. ----------------------------------------------------------------------------
  366. music(992982093)
  367. equalizer = Instance.new("EqualizerSoundEffect",torso:FindFirstChild("MusicRuin"))
  368.  
  369. local size = 1
  370.  
  371. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  372. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  373. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  374. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  375. newWeld(torso, hed, 0, 1.5*size, 0)
  376. newWeld(torso, lleg, -0.5*size, -1, 0)
  377. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  378. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  379. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  380. newWeld(root, torso, 0, -1*size, 0)
  381. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  382.  
  383. emitters={}
  384. for i,v in pairs(char:GetChildren()) do
  385. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" then
  386. local emitter = Instance.new("ParticleEmitter",v)
  387. emitter.LightEmission = 1
  388. emitter.Transparency = NumberSequence.new(0.95,1)
  389. emitter.Size = NumberSequence.new(2,5)
  390. emitter.SpreadAngle = Vector2.new(360,360)
  391. emitter.Speed = NumberRange.new(1)
  392. emitter.Lifetime = NumberRange.new(0.75)
  393. emitter.Texture = "rbxassetid://133619974"
  394. emitter.Rate = 20
  395. emitter.Color = ColorSequence.new(Color3.new(1,0,0))
  396. emitter.LockedToPart = true
  397. table.insert(emitters,emitter)
  398. end
  399. end
  400. ----------------------------------------------------------------------------------------
  401. local Player = game:service'Players'.LocalPlayer
  402. repeat wait() until Player.Character
  403. local Character = Player.Character
  404. local Char, Plr = Character, Player
  405. local Mouse = Player:GetMouse()
  406.  
  407. Reaper2 = Instance.new("Model") --anime
  408. Reaper2.Parent = Player.Character
  409. Reaper2.Name = "Reaper2"
  410. rh2 = Instance.new("Part")
  411. rh2.Parent = Reaper2
  412. rh2.Locked = true
  413. rh2.CanCollide = false
  414. mesh2 = Instance.new("SpecialMesh")
  415. rh2.formFactor = "Symmetric"
  416. mesh2.MeshType = "FileMesh"
  417. mesh2.MeshId = "http://www.roblox.com/asset/?id=724902976"
  418. mesh2.TextureId = "http://www.roblox.com/asset/?id=539542641"
  419. mesh2.Scale = Vector3.new(0.7, 0.7, 0.7)
  420. mesh2.Parent = rh2
  421. local weld2 = Instance.new("Weld")
  422. weld2.Parent = rh2
  423. rh2.Transparency = 0
  424. weld2.Part0 = rh2
  425. weld2.Part1 = Player.Character.Head
  426. weld2.C0 = CFrame.new(-0, -0.2, 0.2)*CFrame.Angles(0, 216.7, 0)
  427.  
  428. --// Removers
  429. for i,v in pairs(Char:children()) do
  430. if v:IsA("Hat") then
  431. v:Destroy()
  432. end
  433. end
  434. for i,v in pairs(Char:children()) do
  435. if v:IsA("Accessory") then
  436. v:Destroy()
  437. end
  438. end
  439. for i,v in pairs(Char:children()) do
  440. if v:IsA("Hair") then
  441. v:Destroy()
  442. end
  443. end
  444.  
  445. local Char = Plr.Character
  446. local Hum = Char:FindFirstChildOfClass'Humanoid'
  447. local RArm = Char["Right Arm"]
  448. local LArm = Char["Left Arm"]
  449. local RLeg = Char["Right Leg"]
  450. local LLeg = Char["Left Leg"]
  451. local Root = Char:FindFirstChild'HumanoidRootPart'
  452. local Torso = Char.Torso
  453. local Head = Char.Head
  454.  
  455. for _,v in next, Char:children() do
  456. if(v:IsA'Accessory')then
  457. v:destroy()
  458. elseif(v:IsA'Shirt')then
  459. v.ShirtTemplate = "rbxassetid://1272320516"
  460. elseif(v:IsA'Pants')then
  461. v.PantsTemplate = "rbxassetid://129459076"
  462. elseif(v:IsA'CharacterMesh')then
  463. v:destroy()
  464. elseif(v:FindFirstChildOfClass'ShirtGraphic')then
  465. v:FindFirstChildOfClass'ShirtGraphic':destroy()
  466. end
  467. end
  468. ----------------------------------------------------------------------------
  469. HitBox = Instance.new("Part",DebrisModel)
  470. HitBox.Size = Vector3.new(0.5,0.5,2.45)
  471. HitBox.CanCollide = false
  472. HitBox:BreakJoints()
  473. HitBox.Transparency = 1
  474. newWeld(rarm,HitBox,0,-0.95,-1.9)
  475. atch0 = Instance.new("Attachment",HitBox)
  476. atch0.Position = Vector3.new(0,0,HitBox.Size.Z/2)
  477. atch1 = Instance.new("Attachment",HitBox)
  478. atch1.Position = Vector3.new(0,0,-HitBox.Size.Z/2)
  479. trail = Instance.new("Trail",HitBox)
  480. trail.Attachment0 = atch0
  481. trail.Attachment1 = atch1
  482. trail.Lifetime = 0.2
  483. trail.Enabled = true
  484. trail.LightEmission = 1
  485. trail.LightInfluence = 0
  486. trail.Color = ColorSequence.new(Color3.new(1,0,0))
  487. trail.Transparency = NumberSequence.new(0,1)
  488.  
  489. function ded(model)
  490. kills = kills + 1
  491. model.Archivable = true
  492. model.Head:ClearAllChildren()
  493. local clone = model:Clone()
  494. clone.Parent = workspace
  495. clone.Name = "DED"
  496. model:Destroy()
  497. clone:FindFirstChildOfClass("Humanoid"):Destroy()
  498. local emitters={}
  499. for i,v in pairs(clone:GetChildren()) do
  500. if v:IsA("Accoutrement") then
  501. v:Destroy()
  502. end
  503. if v:IsA("Part") then
  504. v.Anchored = true
  505. v.CanCollide = false
  506. v.Transparency = 1
  507. local emitter = Instance.new("ParticleEmitter",v)
  508. emitter.LightEmission = 1
  509. emitter.Transparency = NumberSequence.new(0,1)
  510. emitter.Size = NumberSequence.new(0,0.8)
  511. emitter.SpreadAngle = Vector2.new(360,360)
  512. emitter.Speed = NumberRange.new(0.5)
  513. emitter.Lifetime = NumberRange.new(0.75)
  514. emitter.Texture = "rbxassetid://744949545"
  515. emitter.Rate = 20
  516. emitter.Color = ColorSequence.new(Color3.new(1,1,1))
  517. emitter.LockedToPart = false
  518. table.insert(emitters,emitter)
  519. end
  520. end
  521. delay(1, function()
  522. sound(427025525,clone.Head.Position,10,1)
  523. for i,v in pairs(emitters) do
  524. v.Speed = NumberRange.new(4)
  525. v.Acceleration = Vector3.new(0,10,0)
  526. delay(0.5, function()
  527. v.Enabled = false
  528. debris:AddItem(clone,0.75)
  529. end)
  530. end
  531. end)
  532. end
  533.  
  534. local alreadytouched = {}
  535. HitBox.Touched:connect(function(ht)
  536. coroutine.resume(coroutine.create(function()
  537. local hit = ht.Parent
  538. if mode == "determination" and hit.Name ~= "DED" and attacking == true and checkIfNotPlayer(ht) and hit:FindFirstChildOfClass("Humanoid") and hit:FindFirstChildOfClass("Humanoid").Health > 0 then
  539. local hurt = true
  540. for i,v in pairs(alreadytouched) do if v == hit then hurt = false end end
  541. if hurt == true then
  542. table.insert(alreadytouched,hit)
  543. sound(388826051,ht.Position,10,1)
  544. ded(hit)
  545. end
  546. end
  547. end))
  548. end)
  549.  
  550. function createknife()
  551. Model0 = Instance.new("Model")
  552. Part1 = Instance.new("Part")
  553. BlockMesh2 = Instance.new("BlockMesh")
  554. Part3 = Instance.new("Part")
  555. BlockMesh4 = Instance.new("BlockMesh")
  556. Part5 = Instance.new("Part")
  557. Part6 = Instance.new("Part")
  558. BlockMesh7 = Instance.new("BlockMesh")
  559. Part8 = Instance.new("Part")
  560. Part9 = Instance.new("Part")
  561. Part10 = Instance.new("Part")
  562. SpecialMesh11 = Instance.new("SpecialMesh")
  563. Part12 = Instance.new("Part")
  564. Model0.Parent = char
  565. Part1.Parent = Model0
  566. Part1.Anchored = true
  567. Part1.CanCollide = false
  568. Part1.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  569. Part1.CFrame = CFrame.new(49.5, 20.7350044, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  570. Part1.BottomSurface = Enum.SurfaceType.Smooth
  571. Part1.TopSurface = Enum.SurfaceType.Smooth
  572. Part1.Position = Vector3.new(49.5, 20.7350044, 52.3199997)
  573. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  574. BlockMesh2.Parent = Part1
  575. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  576. BlockMesh2.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  577. Part3.Parent = Model0
  578. Part3.Anchored = true
  579. Part3.CanCollide = false
  580. Part3.Size = Vector3.new(0.220000014, 0.0500000007, 0.0500000007)
  581. Part3.CFrame = CFrame.new(49.5, 20.6250038, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  582. Part3.BottomSurface = Enum.SurfaceType.Smooth
  583. Part3.TopSurface = Enum.SurfaceType.Smooth
  584. Part3.Position = Vector3.new(49.5, 20.6250038, 53.6199989)
  585. Part3.Color = Color3.new(0.972549, 0.972549, 0.972549)
  586. BlockMesh4.Parent = Part3
  587. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  588. BlockMesh4.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  589. Part5.Parent = Model0
  590. Part5.Anchored = true
  591. Part5.CanCollide = false
  592. Part5.Size = Vector3.new(0.159999996, 0.400000006, 1.70000005)
  593. Part5.CFrame = CFrame.new(49.5, 20.5750046, 51.4300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  594. Part5.BottomSurface = Enum.SurfaceType.Smooth
  595. Part5.TopSurface = Enum.SurfaceType.Smooth
  596. Part5.Position = Vector3.new(49.5, 20.5750046, 51.4300003)
  597. Part5.Color = Color3.new(1, 0, 0)
  598. Part6.Parent = Model0
  599. Part6.Anchored = true
  600. Part6.CanCollide = false
  601. Part6.Size = Vector3.new(0.280000031, 0.0500000007, 0.0500000007)
  602. Part6.CFrame = CFrame.new(49.5, 20.4150047, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  603. Part6.BottomSurface = Enum.SurfaceType.Smooth
  604. Part6.TopSurface = Enum.SurfaceType.Smooth
  605. Part6.Position = Vector3.new(49.5, 20.4150047, 52.3199997)
  606. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  607. BlockMesh7.Parent = Part6
  608. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  609. BlockMesh7.Scale = Vector3.new(1, 0.399999797, 0.400000781)
  610. Part8.Name = "asd"
  611. Part8.Parent = Model0
  612. Part8.Anchored = true
  613. Part8.CanCollide = false
  614. Part8.Size = Vector3.new(0.200000003, 0.200000003, 1.30000007)
  615. Part8.CFrame = CFrame.new(49.5, 20.6250038, 52.9300003, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  616. Part8.BottomSurface = Enum.SurfaceType.Smooth
  617. Part8.TopSurface = Enum.SurfaceType.Smooth
  618. Part8.Position = Vector3.new(49.5, 20.6250038, 52.9300003)
  619. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  620. Part9.Parent = Model0
  621. Part9.Anchored = true
  622. Part9.CanCollide = false
  623. Part9.Size = Vector3.new(0.200000003, 0.25999999, 0.100000039)
  624. Part9.CFrame = CFrame.new(49.5, 20.595005, 53.6199989, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  625. Part9.BottomSurface = Enum.SurfaceType.Smooth
  626. Part9.TopSurface = Enum.SurfaceType.Smooth
  627. Part9.Position = Vector3.new(49.5, 20.595005, 53.6199989)
  628. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  629. Part10.Parent = Model0
  630. Part10.Rotation = Vector3.new(0, 0, 180)
  631. Part10.Anchored = true
  632. Part10.CanCollide = false
  633. Part10.Size = Vector3.new(0.159999996, 0.400000006, 0.800000012)
  634. Part10.CFrame = CFrame.new(49.5, 20.5750046, 50.1800003, -0.99999994, -8.74227766e-08, 3.82137093e-15, 8.74227695e-08, -1, 3.17865059e-08, 1.04250613e-15, 3.17865059e-08, 1)
  635. Part10.BottomSurface = Enum.SurfaceType.Smooth
  636. Part10.TopSurface = Enum.SurfaceType.Smooth
  637. Part10.Position = Vector3.new(49.5, 20.5750046, 50.1800003)
  638. Part10.Color = Color3.new(1, 0, 0)
  639. SpecialMesh11.Parent = Part10
  640. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  641. Part12.Parent = Model0
  642. Part12.Anchored = true
  643. Part12.CanCollide = false
  644. Part12.Size = Vector3.new(0.25999999, 0.460000008, 0.100000039)
  645. Part12.CFrame = CFrame.new(49.5, 20.5750046, 52.3199997, 0.99999994, 0, 0, 0, 1, -5.56362707e-08, 0, 5.56362707e-08, 1)
  646. Part12.BottomSurface = Enum.SurfaceType.Smooth
  647. Part12.TopSurface = Enum.SurfaceType.Smooth
  648. Part12.Position = Vector3.new(49.5, 20.5750046, 52.3199997)
  649. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  650. weld(Model0)
  651. for i,v in pairs(Model0:GetChildren()) do
  652. if v:IsA("Part") and v.Color == Color3.new(1,0,0) then
  653. v.Material = Enum.Material.Neon
  654. end
  655. end
  656. return Model0
  657. end
  658.  
  659. knife = createknife()
  660. newWeld(rarm,knife.asd,0,-1,0)
  661.  
  662. ----------------------------------------------------------------------------------------
  663.  
  664. function createpistol()
  665. Model0 = Instance.new("Model")
  666. Part1 = Instance.new("Part")
  667. BlockMesh2 = Instance.new("BlockMesh")
  668. Part3 = Instance.new("Part")
  669. Part4 = Instance.new("Part")
  670. Part5 = Instance.new("Part")
  671. Part6 = Instance.new("Part")
  672. Part7 = Instance.new("Part")
  673. Part8 = Instance.new("Part")
  674. Part9 = Instance.new("Part")
  675. Part10 = Instance.new("Part")
  676. Part11 = Instance.new("Part")
  677. Part12 = Instance.new("Part")
  678. Part13 = Instance.new("Part")
  679. Part14 = Instance.new("Part")
  680. Part15 = Instance.new("Part")
  681. Part16 = Instance.new("Part")
  682. Part17 = Instance.new("Part")
  683. Part18 = Instance.new("Part")
  684. Part19 = Instance.new("Part")
  685. Model0.Name = "Pistol"
  686. Model0.Parent = char
  687. Part1.Name = "ShootPos"
  688. Part1.Parent = Model0
  689. Part1.BrickColor = BrickColor.new("Really black")
  690. Part1.Anchored = true
  691. Part1.CanCollide = false
  692. Part1.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  693. Part1.CFrame = CFrame.new(-90, 10.5000019, 13.8957434, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  694. Part1.BottomSurface = Enum.SurfaceType.Smooth
  695. Part1.TopSurface = Enum.SurfaceType.Smooth
  696. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  697. Part1.Position = Vector3.new(-90, 10.5000019, 13.8957434)
  698. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  699. BlockMesh2.Parent = Part1
  700. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  701. BlockMesh2.Scale = Vector3.new(1, 1, 0.199999988)
  702. Part3.Parent = Model0
  703. Part3.BrickColor = BrickColor.new("Pearl")
  704. Part3.Anchored = true
  705. Part3.CanCollide = false
  706. Part3.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  707. Part3.CFrame = CFrame.new(-90.0999985, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  708. Part3.BottomSurface = Enum.SurfaceType.Smooth
  709. Part3.TopSurface = Enum.SurfaceType.Smooth
  710. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  711. Part3.Position = Vector3.new(-90.0999985, 10.3750019, 13.8757429)
  712. Part3.Color = Color3.new(0.905882, 0.905882, 0.92549)
  713. Part4.Parent = Model0
  714. Part4.BrickColor = BrickColor.new("Pearl")
  715. Part4.Anchored = true
  716. Part4.CanCollide = false
  717. Part4.Size = Vector3.new(0.300000012, 0.349999994, 0.0500000007)
  718. Part4.CFrame = CFrame.new(-90, 10.2750025, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  719. Part4.BottomSurface = Enum.SurfaceType.Smooth
  720. Part4.TopSurface = Enum.SurfaceType.Smooth
  721. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  722. Part4.Position = Vector3.new(-90, 10.2750025, 13.8757429)
  723. Part4.Color = Color3.new(0.905882, 0.905882, 0.92549)
  724. Part5.Parent = Model0
  725. Part5.BrickColor = BrickColor.new("Pearl")
  726. Part5.Rotation = Vector3.new(15, 0, 0)
  727. Part5.Anchored = true
  728. Part5.CanCollide = false
  729. Part5.Size = Vector3.new(0.200000003, 0.25, 0.150000006)
  730. Part5.CFrame = CFrame.new(-90, 10.4379425, 15.8274469, 1, 0, 0, 0, 0.965925753, -0.258819252, 0, 0.258819252, 0.965925753)
  731. Part5.BottomSurface = Enum.SurfaceType.Smooth
  732. Part5.TopSurface = Enum.SurfaceType.Smooth
  733. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  734. Part5.Position = Vector3.new(-90, 10.4379425, 15.8274469)
  735. Part5.Orientation = Vector3.new(15, 0, 0)
  736. Part5.Color = Color3.new(0.905882, 0.905882, 0.92549)
  737. Part6.Parent = Model0
  738. Part6.BrickColor = BrickColor.new("Pearl")
  739. Part6.Anchored = true
  740. Part6.CanCollide = false
  741. Part6.Size = Vector3.new(0.300000012, 0.550000012, 1.89999998)
  742. Part6.CFrame = CFrame.new(-90, 10.3750019, 14.8507433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  743. Part6.BottomSurface = Enum.SurfaceType.Smooth
  744. Part6.TopSurface = Enum.SurfaceType.Smooth
  745. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  746. Part6.Position = Vector3.new(-90, 10.3750019, 14.8507433)
  747. Part6.Color = Color3.new(0.905882, 0.905882, 0.92549)
  748. Part7.Parent = Model0
  749. Part7.BrickColor = BrickColor.new("Pearl")
  750. Part7.Anchored = true
  751. Part7.CanCollide = false
  752. Part7.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  753. Part7.CFrame = CFrame.new(-90.0999985, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  754. Part7.BottomSurface = Enum.SurfaceType.Smooth
  755. Part7.TopSurface = Enum.SurfaceType.Smooth
  756. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  757. Part7.Position = Vector3.new(-90.0999985, 10.6750021, 15.6257429)
  758. Part7.Color = Color3.new(0.905882, 0.905882, 0.92549)
  759. Part8.Parent = Model0
  760. Part8.BrickColor = BrickColor.new("Black")
  761. Part8.Rotation = Vector3.new(-15, 0, 0)
  762. Part8.Anchored = true
  763. Part8.CanCollide = false
  764. Part8.Size = Vector3.new(0.220000014, 0.5, 0.209999993)
  765. Part8.CFrame = CFrame.new(-90, 9.71499538, 15.4898481, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  766. Part8.BottomSurface = Enum.SurfaceType.Smooth
  767. Part8.TopSurface = Enum.SurfaceType.Smooth
  768. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  769. Part8.Position = Vector3.new(-90, 9.71499538, 15.4898481)
  770. Part8.Orientation = Vector3.new(-15, 0, 0)
  771. Part8.Color = Color3.new(0.105882, 0.164706, 0.207843)
  772. Part9.Parent = Model0
  773. Part9.BrickColor = BrickColor.new("Pearl")
  774. Part9.Anchored = true
  775. Part9.CanCollide = false
  776. Part9.Size = Vector3.new(0.100000001, 0.550000012, 0.0500000007)
  777. Part9.CFrame = CFrame.new(-89.9000015, 10.3750019, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  778. Part9.BottomSurface = Enum.SurfaceType.Smooth
  779. Part9.TopSurface = Enum.SurfaceType.Smooth
  780. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  781. Part9.Position = Vector3.new(-89.9000015, 10.3750019, 13.8757429)
  782. Part9.Color = Color3.new(0.905882, 0.905882, 0.92549)
  783. Part10.Parent = Model0
  784. Part10.BrickColor = BrickColor.new("Pearl")
  785. Part10.Anchored = true
  786. Part10.CanCollide = false
  787. Part10.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  788. Part10.CFrame = CFrame.new(-89.9000015, 10.6750021, 15.6257429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  789. Part10.BottomSurface = Enum.SurfaceType.Smooth
  790. Part10.TopSurface = Enum.SurfaceType.Smooth
  791. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  792. Part10.Position = Vector3.new(-89.9000015, 10.6750021, 15.6257429)
  793. Part10.Color = Color3.new(0.905882, 0.905882, 0.92549)
  794. Part11.Parent = Model0
  795. Part11.BrickColor = BrickColor.new("Pearl")
  796. Part11.Anchored = true
  797. Part11.CanCollide = false
  798. Part11.Size = Vector3.new(0.200000003, 0.150000006, 0.600000024)
  799. Part11.CFrame = CFrame.new(-90, 9.37500191, 15.6007433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  800. Part11.BottomSurface = Enum.SurfaceType.Smooth
  801. Part11.TopSurface = Enum.SurfaceType.Smooth
  802. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  803. Part11.Position = Vector3.new(-90, 9.37500191, 15.6007433)
  804. Part11.Color = Color3.new(0.905882, 0.905882, 0.92549)
  805. Part12.Parent = Model0
  806. Part12.BrickColor = BrickColor.new("Pearl")
  807. Part12.Rotation = Vector3.new(-30, 0, 0)
  808. Part12.Anchored = true
  809. Part12.CanCollide = false
  810. Part12.Size = Vector3.new(0.100000001, 0.150000006, 0.0500000007)
  811. Part12.CFrame = CFrame.new(-90, 9.97165203, 15.1132431, 1, 0, 0, 0, 0.866025448, 0.5, 0, -0.5, 0.866025448)
  812. Part12.BottomSurface = Enum.SurfaceType.Smooth
  813. Part12.TopSurface = Enum.SurfaceType.Smooth
  814. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  815. Part12.Position = Vector3.new(-90, 9.97165203, 15.1132431)
  816. Part12.Orientation = Vector3.new(-30, 0, 0)
  817. Part12.Color = Color3.new(0.905882, 0.905882, 0.92549)
  818. Part13.Parent = Model0
  819. Part13.BrickColor = BrickColor.new("Pearl")
  820. Part13.Anchored = true
  821. Part13.CanCollide = false
  822. Part13.Size = Vector3.new(0.300000012, 0.100000001, 0.0500000007)
  823. Part13.CFrame = CFrame.new(-90, 10.6000023, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  824. Part13.BottomSurface = Enum.SurfaceType.Smooth
  825. Part13.TopSurface = Enum.SurfaceType.Smooth
  826. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  827. Part13.Position = Vector3.new(-90, 10.6000023, 13.8757429)
  828. Part13.Color = Color3.new(0.905882, 0.905882, 0.92549)
  829. Part14.Parent = Model0
  830. Part14.BrickColor = BrickColor.new("Pearl")
  831. Part14.Rotation = Vector3.new(-30, 0, 0)
  832. Part14.Anchored = true
  833. Part14.CanCollide = false
  834. Part14.Size = Vector3.new(0.200000003, 0.100000001, 0.25)
  835. Part14.CFrame = CFrame.new(-90, 10.5216522, 15.9065447, 1, 0, 0, 0, 0.866025329, 0.49999997, 0, -0.49999997, 0.866025329)
  836. Part14.BottomSurface = Enum.SurfaceType.Smooth
  837. Part14.TopSurface = Enum.SurfaceType.Smooth
  838. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  839. Part14.Position = Vector3.new(-90, 10.5216522, 15.9065447)
  840. Part14.Orientation = Vector3.new(-30, 0, 0)
  841. Part14.Color = Color3.new(0.905882, 0.905882, 0.92549)
  842. Part15.Parent = Model0
  843. Part15.BrickColor = BrickColor.new("White")
  844. Part15.Rotation = Vector3.new(-105, 0, 0)
  845. Part15.Anchored = true
  846. Part15.CanCollide = false
  847. Part15.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  848. Part15.CFrame = CFrame.new(-90, 9.92812252, 15.2373915, 1, 0, 0, 0, -0.258819371, 0.965925813, 0, -0.965925813, -0.258819371)
  849. Part15.BottomSurface = Enum.SurfaceType.Smooth
  850. Part15.TopSurface = Enum.SurfaceType.Smooth
  851. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  852. Part15.Position = Vector3.new(-90, 9.92812252, 15.2373915)
  853. Part15.Orientation = Vector3.new(-75, 180, 180)
  854. Part15.Color = Color3.new(0.94902, 0.952941, 0.952941)
  855. Part16.Name = "asd"
  856. Part16.Parent = Model0
  857. Part16.BrickColor = BrickColor.new("Pearl")
  858. Part16.Rotation = Vector3.new(-15, 0, 0)
  859. Part16.Anchored = true
  860. Part16.CanCollide = false
  861. Part16.Size = Vector3.new(0.200000003, 1.14999998, 0.400000006)
  862. Part16.CFrame = CFrame.new(-90, 9.93709087, 15.5425692, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  863. Part16.BottomSurface = Enum.SurfaceType.Smooth
  864. Part16.TopSurface = Enum.SurfaceType.Smooth
  865. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  866. Part16.Position = Vector3.new(-90, 9.93709087, 15.5425692)
  867. Part16.Orientation = Vector3.new(-15, 0, 0)
  868. Part16.Color = Color3.new(0.905882, 0.905882, 0.92549)
  869. Part17.Parent = Model0
  870. Part17.BrickColor = BrickColor.new("Pearl")
  871. Part17.Anchored = true
  872. Part17.CanCollide = false
  873. Part17.Size = Vector3.new(0.100000001, 0.100000001, 0.0500000007)
  874. Part17.CFrame = CFrame.new(-90, 10.0500021, 15.0757437, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  875. Part17.BottomSurface = Enum.SurfaceType.Smooth
  876. Part17.TopSurface = Enum.SurfaceType.Smooth
  877. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  878. Part17.Position = Vector3.new(-90, 10.0500021, 15.0757437)
  879. Part17.Color = Color3.new(0.905882, 0.905882, 0.92549)
  880. Part18.Parent = Model0
  881. Part18.BrickColor = BrickColor.new("Pearl")
  882. Part18.Anchored = true
  883. Part18.CanCollide = false
  884. Part18.Size = Vector3.new(0.100000001, 0.0500000007, 0.0500000007)
  885. Part18.CFrame = CFrame.new(-90, 10.6750021, 13.8757429, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  886. Part18.BottomSurface = Enum.SurfaceType.Smooth
  887. Part18.TopSurface = Enum.SurfaceType.Smooth
  888. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  889. Part18.Position = Vector3.new(-90, 10.6750021, 13.8757429)
  890. Part18.Color = Color3.new(0.905882, 0.905882, 0.92549)
  891. Part19.Parent = Model0
  892. Part19.BrickColor = BrickColor.new("Pearl")
  893. Part19.Anchored = true
  894. Part19.CanCollide = false
  895. Part19.Size = Vector3.new(0.400000006, 0.200000003, 1.05000007)
  896. Part19.CFrame = CFrame.new(-90, 10.1500015, 14.4757433, 1, 0, 0, 0, 1, -2.08616257e-07, 0, 2.08616257e-07, 1)
  897. Part19.BottomSurface = Enum.SurfaceType.Smooth
  898. Part19.TopSurface = Enum.SurfaceType.Smooth
  899. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  900. Part19.Position = Vector3.new(-90, 10.1500015, 14.4757433)
  901. Part19.Color = Color3.new(0.905882, 0.905882, 0.92549)
  902. for i,v in pairs(Model0:GetChildren()) do
  903. if v:IsA("Part") then
  904. v.Color = Color3.new(1,1,0)
  905. v.Material = Enum.Material.Neon
  906. v.Transparency = 0
  907. v.CanCollide = false
  908. end
  909. end
  910. weld(Model0)
  911. return Model0
  912. end
  913.  
  914. mode = "determination"
  915. function justice()
  916. mode = "justice"
  917. for i=1,5 do rs:wait()
  918. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  919. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,1,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  920. end
  921. knife:Destroy()
  922. pistol = createpistol()
  923. newWeld(rarm,pistol.asd,0,-1,0)
  924. pistol.asd.Weld.C1 = CFrame.Angles(math.rad(110),0,0)
  925. end
  926.  
  927. function determination()
  928. mode = "determination"
  929. for i=1,5 do rs:wait()
  930. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  931. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1),0,Enum.Material.Neon,Color3.new(1,0,0),rarm.RightGripAttachment.WorldPosition+(asd*1),asd*360,Vector3.new(0.5,0.5,0.5),asd*1,0.1,0.0005)
  932. end
  933. pistol:Destroy()
  934. knife = createknife()
  935. newWeld(rarm,knife.asd,0,-1,0)
  936. end
  937.  
  938. debounce = false
  939. mouse.KeyDown:connect(function(key)
  940. if debounce == false then
  941. debounce = true
  942. if key == "e" then
  943. sound(462606062,root.Position,10,1)
  944. if mode == "determination" then
  945. justice()
  946. elseif mode == "justice" then
  947. determination()
  948. end
  949. end
  950. delay(0.3,function() debounce = false end)
  951. end
  952. end)
  953.  
  954. ----------------------------------------------------------------------------------------
  955.  
  956. function slash()
  957. local spd = 0.2
  958. for i=1,15 do rs:wait()
  959. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  960. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(-30),math.rad(0)), spd)
  961. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(-10)), spd)
  962. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(10)), spd)
  963. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(-50),math.rad(10)), spd)
  964. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(-10)), spd)
  965. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  966. end
  967. sound(357417055,root.Position,10,1)
  968. attacking = true
  969. local spd = 0.4
  970. for i=1,5 do rs:wait()
  971. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  972. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(0)), spd)
  973. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), spd)
  974. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  975. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(80),math.rad(-20)), spd)
  976. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  977. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-80),math.rad(20)), spd)
  978. end
  979. end
  980.  
  981. mouse.Button1Down:connect(function()
  982. if debounce == false and mode == "determination" then
  983. alreadytouched = {}
  984. noidle = true
  985. debounce = true
  986. slash()
  987. attacking = false
  988. noidle = false
  989. delay(0.05,function() debounce = false end)
  990. end
  991. end)
  992.  
  993. -----------------------------
  994. local jumped = false
  995. function boom()
  996. freeze = true
  997. sound(446961725,root.Position,10,1)
  998. local bg = Instance.new("BodyGyro",root)
  999. bg.Name = "lolnochara"
  1000. bg.P = 10000
  1001. bg.D = 100
  1002. bg.MaxTorque = Vector3.new(9e9,9e9,9e9)
  1003. if jumped == false then
  1004. root.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1005. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1006. else
  1007. root.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1008. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1009. end
  1010.  
  1011. local spd = 0.2
  1012. for i=1,20 do rs:wait()
  1013. if jumped == false then
  1014. bg.CFrame = CFrame.new(root.Position,Vector3.new(mouse.Hit.x,root.Position.Y,mouse.Hit.z))
  1015. else
  1016. bg.CFrame = CFrame.new(root.Position,mouse.Hit.p)
  1017. end
  1018. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1019. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1020. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1021. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(0),math.rad(90)), spd)
  1022. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1023. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1024. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1025. end
  1026.  
  1027. bg:Destroy()
  1028.  
  1029. sound(470245800,root.Position,10,1)
  1030.  
  1031. local Part0 = Instance.new("Part",DebrisModel)
  1032. Part0.Name = "Bullet"
  1033. Part0.Material = Enum.Material.Neon
  1034. Part0.Color = Color3.new(1,1,0)
  1035. Part0.Anchored = true
  1036. local mesh = Instance.new("SpecialMesh",Part0)
  1037. mesh.MeshType = Enum.MeshType.Brick
  1038. Part0.CanCollide = false
  1039. local Position = rarm.Position
  1040. local Target = mouse.Hit.p
  1041. local direction = Target - Position
  1042. local direction = computeDirection(direction)
  1043. local ray = Ray.new(Position, (Target-Position).unit*1048)
  1044. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1045. Part0.Size = Vector3.new(5,1,5)
  1046. mesh.Scale = Vector3.new(1,(Position-endPoint).magnitude+5,1)
  1047. local pos = Position + (direction * (mesh.Scale.Y/2))
  1048. Part0.CFrame = CFrame.new(pos, pos + direction) * CFrame.Angles((math.pi/2)+math.rad(180), 0, 0)
  1049. local loop = nil
  1050. local i = 0
  1051. rs:connect(function()
  1052. local lole = (i/10)
  1053. mesh.Scale = Vector3.new(lole,mesh.Scale.Y,lole)
  1054. Part0.Transparency = Part0.Transparency + 0.1
  1055. i = i + 1
  1056. if Part0.Transparency >= 1 then
  1057. Part0:Destroy()
  1058. end
  1059. end)
  1060.  
  1061. if part and part.Parent:FindFirstChildOfClass("Humanoid") and checkIfNotPlayer(part) == true then
  1062. coroutine.resume(coroutine.create(function()
  1063. sound(388826051,part.Position,10,1)
  1064. ded(part.Parent)
  1065. end))
  1066. end
  1067.  
  1068. local spd = 0.5
  1069. for i=1,10 do rs:wait()
  1070. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1071. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1072. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  1073. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0) *CFrame.Angles(math.rad(45),math.rad(40),math.rad(90)), spd)
  1074. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) *CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)), spd)
  1075. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(-5),math.rad(0)), spd)
  1076. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(-20),math.rad(0)), spd)
  1077. end
  1078.  
  1079. freeze = false
  1080.  
  1081. end
  1082.  
  1083. mouse.Button1Down:connect(function()
  1084. if debounce == false and mode == "justice" then
  1085. alreadytouched = {}
  1086. noidle = true
  1087. debounce = true
  1088. boom()
  1089. attacking = false
  1090. noidle = false
  1091. delay(0.05,function() debounce = false end)
  1092. end
  1093. end)
  1094.  
  1095. ----------------------------------------------------------------------------------------
  1096. velocityYFall=0
  1097. velocityYFall2=0
  1098. velocityYFall3=0
  1099. velocityYFall4=0
  1100. neckrotY=0
  1101. neckrotY2=0
  1102. torsorotY=0
  1103. torsorotY2=0
  1104. torsoY=0
  1105. torsoY2=0
  1106. colored = 0
  1107. sine = 0
  1108. change=0.4
  1109. movement=5
  1110. timeranim=0
  1111. running = false
  1112. glitched = false
  1113. backup = hed.Weld.C1
  1114. glitchedC1 = hed.Weld.C1
  1115.  
  1116. mouse.KeyDown:connect(function(key)
  1117. key = string.lower(key)
  1118. if string.byte(key) == 48 then
  1119. running = true
  1120. local keyup = mouse.KeyUp:connect(function(key)
  1121. if string.byte(key) == 48 then
  1122. running = false
  1123. end
  1124. end)
  1125. repeat rs:wait() until running == false
  1126. keyup:disconnect()
  1127. end
  1128. end)
  1129.  
  1130. icolor=1
  1131. imode=false
  1132.  
  1133. didjump = false
  1134. jumppower = 0
  1135. freeze = false
  1136. debounceimpact = false
  1137.  
  1138. function jumpimpact()
  1139. if debounceimpact == false then
  1140. debounceimpact = true
  1141. if jumppower < -150 then jumppower = -150 end
  1142. shake(-jumppower/5)
  1143. for i=1,-jumppower/20 do rs:wait()
  1144. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  1145. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  1146. end
  1147. debounceimpact = false
  1148. end
  1149. end
  1150.  
  1151. local sond = nil
  1152. rs:connect(function()
  1153.  
  1154. if not torso:FindFirstChild("STATICSOUND") then
  1155. sond=Instance.new("Sound",torso)
  1156. sond.Name = "STATICSOUND"
  1157. sond.SoundId = "rbxassetid://223103466"
  1158. sond.Looped = true
  1159. sond:Play()
  1160. end
  1161.  
  1162. if icolor > 1 then
  1163. imode = false
  1164. elseif icolor < 0 then
  1165. imode = true
  1166. end
  1167.  
  1168. if imode == true then
  1169. icolor = icolor + 0.01
  1170. else
  1171. icolor = icolor - 0.01
  1172. end
  1173.  
  1174. for i,v in pairs(emitters) do
  1175. v.Acceleration = root.CFrame.upVector*(666/100)
  1176. end
  1177.  
  1178. if p.Character.Parent == nil then
  1179. local model = Instance.new("Model")
  1180. model.Name = p.Name
  1181. p.Character = model
  1182. for i,v in pairs(char:GetChildren()) do
  1183. v.Parent = p.Character
  1184. end
  1185. end
  1186.  
  1187. char = p.Character
  1188. if p.Character.Parent ~= workspace then
  1189. p.Character.Parent = workspace
  1190. end
  1191. for i,v in pairs(char:GetChildren()) do
  1192. if v:IsA("Accoutrement") then
  1193. if v.Handle:FindFirstChild("Mesh") then
  1194. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  1195. v.Handle.Transparency = 0
  1196. end
  1197. elseif v:IsA("BasePart") then
  1198. v.Anchored = false
  1199. if v:FindFirstChildOfClass("BodyPosition") then
  1200. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  1201. end
  1202. if v:FindFirstChildOfClass("BodyVelocity") then
  1203. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  1204. end
  1205. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  1206. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  1207. end
  1208. if v:FindFirstChild("Mesh") then
  1209. v:FindFirstChild("Mesh").Offset = Vector3.new()
  1210. end
  1211. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  1212. local force = Instance.new("Part",DebrisModel)
  1213. force.Name = v.Name.."FORCEFIELD"
  1214. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  1215. force.CanCollide = false
  1216. force.Transparency = 1
  1217. newWeld(v,force,0,0,0)
  1218. else
  1219. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  1220. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  1221. end
  1222. end
  1223. if v.Name ~= "HumanoidRootPart" then
  1224. v.Transparency = 0
  1225. else
  1226. v.Transparency = 1
  1227. end
  1228. end
  1229. end
  1230.  
  1231. if mode == "determination" then
  1232. trail.Enabled = true
  1233. else
  1234. trail.Enabled = false
  1235. end
  1236.  
  1237. if freeze == false then
  1238. if running == false then
  1239. hum.WalkSpeed = 12*size
  1240. change=0.4
  1241. movement=5
  1242. else
  1243. hum.WalkSpeed = (666/10)*size
  1244. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5*size then
  1245. change=1
  1246. else
  1247. change=0.4
  1248. end
  1249. movement=15
  1250. end
  1251. else
  1252. hum.WalkSpeed = 1
  1253. change=0.4
  1254. movement=5
  1255. end
  1256.  
  1257. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  1258. velocityYFall = root.Velocity.Y/1.5
  1259. else
  1260. if -root.Velocity.Y/1.5 < -5 then
  1261. velocityYFall = 5
  1262. elseif -root.Velocity.Y/1.5 > 150 then
  1263. velocityYFall = -150
  1264. end
  1265. end
  1266.  
  1267. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  1268. velocityYFall2 = root.Velocity.Y/180
  1269. else
  1270. if -root.Velocity.Y/180 < 0 then
  1271. velocityYFall2 = 0
  1272. elseif -root.Velocity.Y/180 > 1.2 then
  1273. velocityYFall2 = -1.2
  1274. end
  1275. end
  1276.  
  1277. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  1278. velocityYFall3 = root.Velocity.Y/1.5
  1279. else
  1280. if -root.Velocity.Y/1.5 < -5 then
  1281. velocityYFall3 = 5
  1282. elseif -root.Velocity.Y/1.5 > 50 then
  1283. velocityYFall3 = -50
  1284. end
  1285. end
  1286.  
  1287. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  1288. velocityYFall4 = root.Velocity.Y/1.5
  1289. else
  1290. if -root.Velocity.Y/180 < -5 then
  1291. velocityYFall4 = 5
  1292. elseif -root.Velocity.Y/180 > 50 then
  1293. velocityYFall4 = -50
  1294. end
  1295. end
  1296.  
  1297. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  1298. neckrotY = root.RotVelocity.Y/6
  1299. else
  1300. if root.RotVelocity.Y/6 < -1 then
  1301. neckrotY = -1
  1302. elseif root.RotVelocity.Y/6 > 1 then
  1303. neckrotY = 1
  1304. end
  1305. end
  1306.  
  1307. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  1308. neckrotY2 = root.RotVelocity.Y/8
  1309. else
  1310. if root.RotVelocity.Y/8 < -0.6 then
  1311. neckrotY2 = -0.6
  1312. elseif root.RotVelocity.Y/8 > 0.6 then
  1313. neckrotY2 = 0.6
  1314. end
  1315. end
  1316.  
  1317. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  1318. torsorotY = root.RotVelocity.Y/6
  1319. else
  1320. if root.RotVelocity.Y/6 < -0.2 then
  1321. torsorotY = -0.2
  1322. elseif root.RotVelocity.Y/6 > 0.2 then
  1323. torsorotY = 0.2
  1324. end
  1325. end
  1326.  
  1327. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  1328. torsorotY2 = root.RotVelocity.Y/8
  1329. else
  1330. if root.RotVelocity.Y/8 < -0.2 then
  1331. torsorotY2 = -0.2
  1332. elseif root.RotVelocity.Y/8 > 0.2 then
  1333. torsorotY2 = 0.2
  1334. end
  1335. end
  1336.  
  1337. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  1338. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  1339.  
  1340. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1341. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  1342. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  1343. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  1344. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1345. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  1346. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  1347. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  1348. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  1349. local part, endPoint = workspace:FindPartOnRay(ray, char)
  1350.  
  1351. if part1 or part2 or part3 or part4 then jumped = false else endPoint = 0 jumped = true end
  1352.  
  1353. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1354. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  1355.  
  1356. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  1357. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  1358.  
  1359. if hum.Health > 0 and noidle == false then
  1360. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  1361. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new((change/5)*math.sin(sine/4), 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  1362. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/2)*math.sin(sine/4)), 0.1)
  1363. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1364. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1365. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.cos(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  1366. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1367. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  1368. elseif jumped == true then
  1369. didjump = true
  1370. jumppower = root.Velocity.Y
  1371. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  1372. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  1373. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  1374. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  1375. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  1376. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  1377. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  1378. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  1379. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  1380. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0.05*math.cos(sine/16)+0.15,0.05*math.cos(sine/32),0.01*math.cos(sine/32)), 0.1)
  1381. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(-5-5*math.cos(sine/16)),math.rad(-6+2*math.cos(sine/16))), 0.2)
  1382. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-2+4*math.cos(sine/16)),math.rad(5+5*math.cos(sine/16)),math.rad(6-2*math.cos(sine/16))), 0.2)
  1383. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, 0) * CFrame.Angles(math.rad(0-2*math.cos(sine/16)),math.rad(0), math.rad(0-1*math.cos(sine/32))), 0.1)
  1384. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(10+2*math.cos(sine/16)),math.rad(-5+1*math.cos(sine/32))), 0.2)
  1385. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(0+2*math.cos(sine/16)),math.rad(-10-2*math.cos(sine/16)),math.rad(5+1*math.cos(sine/32))), 0.2)
  1386. end
  1387. end
  1388. if didjump == true and jumped == false and jumppower < 0 then
  1389. didjump = false
  1390. jumpimpact()
  1391. end
  1392.  
  1393. local chance = math.random(0,10000)/100
  1394. if chance <= 5 + (kills/2) then
  1395. if glitched == false then
  1396. backup = hed.Weld.C1
  1397. end
  1398. if torso:FindFirstChild("MusicRuin") then
  1399. equalizer.HighGain = 0
  1400. equalizer.MidGain = -20
  1401. equalizer.LowGain = -80
  1402. end
  1403. hed.Weld.C1 = glitchedC1
  1404. local glitch_color = Color3.fromHSV(math.random(0,1000)/1000,1,1)
  1405. hed.Color = glitch_color
  1406. torso.Color = glitch_color
  1407. rarm.Color = glitch_color
  1408. larm.Color = glitch_color
  1409. rleg.Color = glitch_color
  1410. lleg.Color = glitch_color
  1411. shake(5)
  1412. glitched = true
  1413. hed.face.Texture = "rbxassetid://1174021160"
  1414. sond:Resume()
  1415. else
  1416. if glitched == true then
  1417. glitched = false
  1418. hed.Weld.C1 = backup
  1419. glitchedC1 = backup*CFrame.Angles(math.rad(math.random(-40,40)),math.rad(math.random(-40,40)),math.rad(math.random(-20,20)))
  1420. end
  1421. if torso:FindFirstChild("MusicRuin") then
  1422. equalizer.HighGain = 0
  1423. equalizer.MidGain = 0
  1424. equalizer.LowGain = 0
  1425. end
  1426. hed.BrickColor = skin_color
  1427. torso.BrickColor = skin_color
  1428. rarm.BrickColor = skin_color
  1429. larm.BrickColor = skin_color
  1430. rleg.BrickColor = skin_color
  1431. lleg.BrickColor = skin_color
  1432. hed.face.Texture = "rbxassetid://435233416"
  1433. sond:Pause()
  1434. end
  1435.  
  1436. timeposition = soundz.TimePosition
  1437. sine = sine + change
  1438. hum.Health = math.huge
  1439. hum.MaxHealth = math.huge
  1440. end)
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