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- every minute:
- loop all players:
- add 1 to {Playtime::%loop-player%}
- on join:
- wipe player sidebar
- set name of sidebar of player to "&a&l<&b&lJaponja&a&l>"
- set score "&aUsername: &b%player%" in sidebar of player to 1
- set score "&aKills: &b%{totalkills.%player%}%" in sidebar of player to 2
- set score "&aDeaths: &b%{totaldeaths.%player%}%" in sidebar of player to 3
- set score "&aKillStreak: &b%{currentkillstreak.%player%}%" in sidebar of player to 4
- set score "&aBest KillStreak: &b%{bestkillstreak.%player%}%" in sidebar of player to 5
- set score "&aPlaytime: &b%{Playtime::%player%}% &aminutes" in sidebar of player to 6
- on death:
- victim is a player
- attacker is a player
- add 1 to {totalkills.%attacker%}
- add 1 to {totaldeaths.%victim%}
- add 1 to {currentkillstreak.%attacker%}
- send "&2You now have a killsteak of &a%{currentkillstreak.%attacker%}%" to attacker
- set {currentkillstreak.%victim%} to 0
- if {currentkillstreak.%attacker%} is greater than {bestkillstreak.%attacker%}:
- set {bestkillstreak.%attacker%} to {currentkillstreak.%attacker%}
- send "&2Your new best ks is &a%{bestkillstreak.%attacker%}% &2!" to attacker
- on first join:
- set {totalkills.%player%} to 0
- set {totaldeaths.%player%} to 0
- set {currentkillstreak.%player%} to 0
- set {bestkillstreak.%player%} to 0
- command /resetstats [<player>]:
- trigger:
- if player have permission "stats.reset":
- if arg 1 is not set:
- set {totalkills.%player%} to 0
- set {totaldeaths.%player%} to 0
- set {sessionkills.%player%} to 0
- set {sessiondeaths.%player%} to 0
- set {currentkillstreak.%player%} to 0
- set {bestkillstreak.%player%} to 0
- stop
- else:
- set {totalkills.%arg 1%} to 0
- set {totaldeaths.%arg 1%} to 0
- set {sessionkills.%arg 1%} to 0
- set {sessiondeaths.%arg 1%} to 0
- set {currentkillstreak.%arg 1%} to 0
- set {bestkillstreak.%arg 1%} to 0
- stop
- else:
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