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- =======================================
- LITV2-1.16.5 1.31 --> LITV2-1.16.5 1.32
- =======================================
- Added:
- - Alex's Delight
- - Cultural Delights
- - Valhelsia Structures
- Updated:
- AppleSkin (appleskin-forge-mc1.16.x-2.3.0.jar --> appleskin-forge-mc1.16.x-2.4.0.jar):
- Architectury API (Forge) ([Forge 1.16.4/5] v1.28.48 --> [Forge 1.16.4/5] v1.30.55):
- Better Animals Plus (Better Animals Plus 1.16.5-11.0.4 [Forge] --> Better Animals Plus 1.16.5-11.0.5 [Forge]):
- Better Animals Plus 1.16.5-11.0.5 [Forge]:
- 11.0.5
- * Fixed bug where the goose pickup blocklist did not work
- * Revised text for punch a bear to death advancement in light of recent world events
- * 1.16 Forge: Fixed capes not animating when worn in the back slot
- Better Animals Plus 1.16.5-11.0.5 [Fabric]:
- 11.0.5
- * Fixed bug where the goose pickup blocklist did not work
- * Revised text for punch a bear to death advancement in light of recent world events
- * 1.16 Forge: Fixed capes not animating when worn in the back slot
- Clumps (Clumps-6.0.0.27.jar --> Clumps-6.0.0.28.jar):
- Collective (Forge) (collective-1.16.5-4.7.jar --> collective-1.16.5-4.25.jar):
- Comforts (Forge) (comforts-forge-1.16.5-4.0.1.4.jar --> comforts-forge-1.16.5-4.0.1.5.jar):
- Curios API (Forge) (curios-forge-1.16.5-4.0.8.0.jar --> curios-forge-1.16.5-4.0.8.1.jar):
- FTB Quests (Forge) (ftb-quests-forge-1605.3.6-build.76.jar --> ftb-quests-forge-1605.3.6-build.98.jar):
- ftb-quests-forge-1605.3.6-build.98.jar:
- * Merge branch 'dev' into main - Max
- * Fix StructureTask only recognising structures found in BuiltinRegistries (#42) - Max
- FancyMenu [Forge] (FancyMenu [Forge] v2.6.3 MC 1.16.2-1.16.5 --> FancyMenu [Forge] v2.6.4 MC 1.16.2-1.16.5):
- FancyMenu [Forge] v2.6.4 MC 1.16.2-1.16.5:
- CHANGELOG | FANCYMENU v2.6.4
- * Added full support for MC 1.18.2 (1.18.2 needs an extra build, but will try to keep the 1.18.1 version updated for some more weeks, until .2 got more popular)
- * Improved: Menu Background API
- Human Companions (humancompanions-1.16.5-1.3.0.jar --> humancompanions-1.16.5-1.4.3.jar):
- humancompanions-1.16.5-1.4.3.jar:
- * Companions now spawn with different health amounts between 16 and 24, with the average being 20.
- humancompanions-1.16.5-1.4.2.jar:
- * Added clear target button in inventory for when it gets stuck attacking
- humancompanions-1.16.5-1.4.1.jar:
- * Added an inventory sidebar showing class and health info
- humancompanions-1.16.5-1.4.0.jar:
- * Crossbowman aka an arbalist added
- * New terracotta and more desert houses added
- * Taming takes 5 attempts max
- * Patrolling feature added. Use new button in inventory to set to follow, patrol, or guard
- JourneyMap (journeymap-1.16.5-5.8.0beta15 --> journeymap-1.16.5-5.8.0):
- journeymap-1.16.5-5.8.0:
- JourneyMap 1.16.5-5.8.0 for Minecraft 1.16.5
- Requirements:
- * Java 8
- * Minecraft 1.16.5
- * Forge 1.16.5-36.2.22
- General Information:
- * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
- * See [http://journeymap.info/Support]() for information on getting technical support.
- * Implements [JourneyMap API v1.16.5-1.8-SNAPSHOT](https://github.com/TeamJM/journeymap-api)
- CHANGELOG (2022-03-17-09:23:05):
- New in 1.16.5-5.8.0
- * IMPORTANT: Minimum forge version 36.2.20 required for log4j security issues.
- * Added: Waypoint Crud events for api.
- * Added: Waypoint accessors for api.
- * Added: Multiplayer Option so users can hide themselves on the map when expanded radar is enabled.
- * Added: Temporary waypoints that disappear on approach.
- * Added: Fullscreen hotkey to hide buttons, default key:h
- * Added: Option to disable strikethrough of disabled waypoints on the waypoint manager.
- * Added: Map Data Caching, solves a lot of teleport and waypoint creation issues when out of render range.
- * Added: DataFixer for automapping old worlds
- * Added: Many webmap enhancements.
- * Added: New option for self scale on map so it is no longer tied to player entity scale.
- * Added: Server Option to set max map render distance.
- * Added: Server Option to hide underground players.
- * Added: Addons can create mouse over tooltips for entities on the fullscreen map.
- * Added: Event for addons to hook into displayed entities.
- * Added: Event for addons to create their own info slots.
- * Added: Ability for addons to get JM data path.
- * Added: Hooks for API addons to add items to the Options screen.
- * Added: Hooks for API to add buttons and toolbars to fullscreen map.
- * Added: Api labels can also be i18n keys.
- * Added: Right Click menu on fullscreen map with full API(1.8) support!
- * Added: New Api events for fullscreen mouse_click, mouse_drag, and mouse_move.
- * Added: New Biome Map Type
- * Added: Position Button in Minimap Bottom Bar for minimap and effects moving.
- * Added: Cartography option to map water colors based on biome. Default: False
- * Added: Version packet for use by bukkit/spigot/sponge servers. See our discord for details.
- * Added: Info Slot Background opacity option.
- * Added: Moon Phase info slot.
- * Updated: Fixed old icons and added icons for new mobs. Thanks Sandriell
- * Updated: Default Scaling settings updated from .5 to 1(Self, Player, Mob).
- * Updated: Chunk Data Caching - Fixes all memory issues, but new format all current chunk cache is invalid.
- * Updated: zh_ch language by Nightsharp.
- * Updated: Fullscreen double click time between clicks reduced to trigger a double click from 450ms to 250ms.
- * Updated: Many textbox improvements and fixes.
- * Updated: Version check logic to use new cfwidget urls.
- * Updated: Major optimizations to polygon overlay rendering.
- * Updated: Radar can handle non-specific mob types from mods.
- * Updated: Journeymap API 1.8 Snapshot
- * Updated: Polygon triangulation logic, MUCH better now, holes work! Thanks to Mirality(uecasm)
- * Updated: Region Data Caching optimizations.
- * Changed: Options Screen layout.
- * Changed: Screens to use new flat button styles.
- * Changed: Custom fullscreen entityTooltips to take a list.
- * Changed: Keybinding loading.
- * Changed: Waypoint Icon texture loading/saving in prep for custom waypoint icons.
- * Changed: Mod initialization load order so i18n is loaded before configs are generated.
- * Changed: Entities with Custom Names label display now respect text formatting.
- * Changed: Cartography render distances default to video setting render distance.
- * Changed: CustomNamed Entity labels renders a better when display is set to dots.
- * Changed: Entity icons are now much shaper when upscaled.
- * Changed: Potion effects have a zone where they will also shift when in custom option now.
- * Changed: Entity icons are now much shaper when upscaled.
- * Changed: Click through buttons are now dropdowns.
- * Changed: InfoSlot data update time lowered.
- * Changed: Textbox logic to be smoother and cleaner when clicking and highlighting
- * Mod Compat: TFC: Better mapping in TerraFirmaCraft world.
- * Removed: Old entity icon lookup code to clean up init error logs.
- * Removed: ModInfo tracking since MC removed the snooper settings.
- * Removed: Server sided biome logic, no longer needed with data caching.
- * Fixed: Villager profession icons.
- * Fixed: Powered creeper icons.
- * Fixed: OpenGL errors when minecraft is minimized when on fullscreen map.
- * Fixed: Possible issue with text on the minimap when resource packs change the font.
- * Fixed: Invalid file names breaking map saver.
- * Fixed: Odd error logs from data caching.
- * Fixed: Waypoint api fixes.
- * Fixed: Moonphase off by 1.
- * Fixed: Cave slider smoothness.
- * Fixed: Addon waypoints doing weird things.
- * Fixed: Media keys causing opengl error.
- * Fixed: WorldId issues.
- * Fixed: Possible exploit in gaining access to server admin.
- * Fixed: Fullscreen button tooltips rendering when a new screen layer is on top.
- * Fixed: Chat Waypoint not clearing last chat.
- * Fixed: Memory issues with data caching.
- * Fixed: Polygon Title Text displaying on minimap.
- * Fixed: Polygon names on minimap 1.16
- * Fixed: Waypoint name column expands for long waypoint names.
- * Fixed: Better biome detection.
- * Fixed: OSX display scale issues with mouse on fullscreen map.
- * Fixed: Waypoint custom teleport command textbox issues.
- * Fixed: Text box set to 32 chars.
- * Fixed: Mod Compat JEI crash with chat in fullscreen
- * Fixed: Some logging issues
- * Fixed: Issues with player names rendering far off minimap.
- * Fixed: Webmap freezing.
- * Fixed: Addon overlay titles drawing when not supposed to.
- * Fixed: Villagers not showing up on map.
- * Fixed: Issue with getting model data.
- * Fixed: Overlay text box so it renders behind the text.
- * Fixed: '/jm' without args crashes the game.
- * Fixed: Empty popup menu crash.
- * Fixed: Dragging Effect Icons only worked in when minimap is in top right position.
- * Fixed: Webmap loading issues.
- * Fixed: Loading timer NaN issue.
- * Fixed: Invisible players no longer appear on map.
- * Fixed: Textbox options menu sizing.
- * Fixed: Weirdness with options screen when resource packs change fonts.
- * Fixed: Keybinds not sticking on restart. Due to JM load ordering change.
- * Fixed: Overlay text on minimap.
- * Fixed: Waypoint teleporting in the nether.
- * Fixed: Dropdown loading for addons.
- * Fixed: Minimap position option window sizing.
- * Fixed: Too much metadata saved for addon properties.
- * Fixed: Issue when clicking outside of the dropdown.
- * Fixed: Jetty META-INF maven trash removed to avoid module conflicts with dynmap.
- * Fixed: Cave slider click issues.
- * Fixed: Empty scaled entity texture
- * Fixed: Waypoint teleporting in the nether.
- * Fixed: nether and end automapping
- * Fixed: Scaling and mod interaction issues with moving potion effects.
- * Fixed: getting correct Level ambient sky color(fixes end darkness)
- * Fixed: Waypoint manager Russian language issues.
- * Fixed: Mod dimensions with same path as vanilla mods overwriting vanilla dims.
- * Fixed: Minimap preset number displaying over minimap on preset switch.
- * Fixed: Automap for mod dims
- * Fixed: More dimension naming issues.
- * Fixed: Dropdown Translations.
- * Fixed: Cave Map disabling issues
- * Fixed: Api stroke opacity
- * Fixed: Most mod interactions with effect icon moving.
- JourneyMap Integration (jmi-1.16.5-0.8-45.jar --> jmi-1.16.5-0.8.1-47.jar):
- jmi-1.16.5-0.8.1-47.jar:
- * [c5914c8](http://github.com/frank89722/JourneyMapIntegration/commit/c5914c862a4c8de855bea633326ec343faf92bec) - update to JM-5.8.0
- Just Enough Items (JEI) (jei-1.16.5-7.7.1.150.jar --> jei-1.16.5-7.7.1.152.jar):
- Macaw's Bridges ([2.0.1 / 1.16.5] Macaw's Bridges --> v2.0.2 / mc1.16.5 - Forge):
- v2.0.2 / mc1.16.5 - Forge:
- Added:
- * Wooden/Bamboo bridges/stairs/piers can be used as fuel in furnaces
- Fixed:
- * Cant place torch if you only have 1 in hand
- * Bottom of the bridge turns invisible when a platform is placed below
- * Bridge stair cullface messed up a bit
- * Bridge stair are messing up next to stairs
- * Walkways go invisible when solid block on top of them
- Macaw's Doors ([1.0.5 / 1.16.5] Macaw's Doors --> v1.0.6 / mc1.16.5 - Forge):
- v1.0.6 / mc1.16.5 - Forge:
- Added :
- * pt_br by clustermage
- * pl_pl by Vakarian89
- * Wooden Doors/Prints can now be used as fuel in furnace
- Changed:
- * Barn Door recipe adjusted (Glass no longer needed)
- Macaw's Fences and Walls ([1.0.2 / 1.16.5] Macaw's Fences and Walls --> v1.0.3 / mc1.16.5 - Forge):
- v1.0.3 / mc1.16.5 - Forge:
- Added : Wooden Fences/Gates work as furnace fuel
- Macaw's Lights and Lamps ([1.0.2 / 1.16.5] Macaw's Lights and Lamps --> v1.0.3 / mc1.16.5 - Forge):
- v1.0.3 / mc1.16.5 - Forge:
- Fixed : Wrong texture on turned off Lime Lamp
- Fixed : Server crashing
- Added : Wooden/Wool Lamps can be used as fuel in furnace
- Macaw's Paintings ([1.0.2 / 1.16.5-1.16.4] Macaw's Paintings --> v1.0.3 / mc1.16.5 - Forge):
- v1.0.3 / mc1.16.5 - Forge:
- * Added 13 new paintings
- Macaw's Roofs ([2.1.0 / 1.16.5] Macaw's Roofs --> v2.1.1 / mc1.16.5 - Forge):
- v2.1.1 / mc1.16.5 - Forge:
- Added:
- * Wooden/Wool roofs can now be used as furnace fuel
- Changed:
- * Upper Steep Roofs Renamed to Top Steep Roofs
- * Lower Roofs Renamed to Base Lower Roofs
- * Cube Roof Recipe (Conflict with Tinkers Construct Pattern)
- Fixed Issues:
- * Game crash when right click on rain gutter with a full bucket
- * Hammer no longer works on some roofs
- * Some roofs are cullfacing stairs next to them
- * Top and Lower Roofs are cullfacing slabs next to them
- Macaw's Trapdoors ([1.0.4 / 1.16.5] Macaw's Trapdoors --> v1.0.5 / mc1.16.5 - Forge):
- v1.0.5 / mc1.16.5 - Forge:
- Fixed : Four Panel Trapdoors have mirrored texture
- Fixed : Wooden Trapdoors now break faster
- Added : Wooden Trapdoors and Trapdoor prints now work as fuel for furnace
- Changed: Trapdoor print tooltip can now be changed in .lang file
- MineColonies (minecolonies-1.16.5-1.0.443-BETA.jar --> minecolonies-1.16.5-1.0.507-BETA.jar):
- minecolonies-1.16.5-1.0.507-BETA.jar:
- Changes:
- * fix supplycamp/ship crash
- * add movement
- minecolonies-1.16.5-1.0.506-ALPHA.jar:
- Changes:
- * fix supplycamp/ship crash
- minecolonies-1.16.5-1.0.505-ALPHA.jar:
- Changes:
- * add movement
- minecolonies-1.16.5-1.0.503-BETA.jar:
- Changes:
- * hotfix 8143
- and bump structurize * hotfix 8140
- minecolonies-1.16.5-1.0.501-ALPHA.jar:
- Changes:
- * hotfix 8143
- and bump structurize
- minecolonies-1.16.5-1.0.500-ALPHA.jar:
- Changes:
- * hotfix 8140
- minecolonies-1.16.5-1.0.497-BETA.jar:
- Changes:
- * Add inside corner (#8136)
- Adds stone wall inside corner schem, made by @SivartMcDorf * fix 8121 (#8126) * Bunch of stuff (#8125)
- Make reactivate building message fit Allow disabling recipes Allow shift sorting recipes Allow individually adjusting assignment mode in citizen huts Protect quarry Improved grave position finding * Fix Compost Barrel logic to not void excess when extracting compost (#8119)
- Fix Compost Barrel logic to not void excess when extracting compost Also changed the method of dispensing finished compost: If a side is given (the clicked side of the barrel), finished compost is spawned as an item entity moving in the direction of the indicated side. If null side is given, fixed old logic is invoked inserting results directly into the player's inventory with overflow being spawned on top of the barrel with no velocity. * Small impro (#8112)
- Druid only throws potions at player that were recently in combat. Restaurant filters out deactivated recipes from counter. Add a nice way to document the different jobs and skill influences. (the last part needs definitely double checking by the wiki people and other devs Fixes deserialization of hiring modes * Netherminer (#7884)
- First off, we have a new building/worker pair, in the Nether Miner and Nether Mine Wooden themed Nether Mine buildings level 1-5 Skins and models for the NetherMine hut block, and the Nether Miner Research to unlock the building Tweaks all over the place to make things work. Added transparency layer support to hut blocks Added support for invisible workers, to suppress many 'normal' behaviors while invisible. Added support to recipe fulfillment to return the list of generated items without populating the worker's inventory. Built a rudimentary 'simulation' capability based off of items generated from loottables. Loot table generates tokens with information about the encounter a battle is simulated, with ~50% chance to hit on either side. For the duration of the simulation, the worker wears the armor/weapon, so damage is taken, and reduced. Rounds continue to the death Loot table also generates loot Blocks are 'mined' with the appropriate tool, applying damage to the tool, and converting the blocks to the blocks loottable. Number of items returned affects how long the overall simulation lasts. * JM and Tinkers version checks weren't correct (#8111)
- Makes 1.16 actually check for the right min versions of JourneyMap and Tinkers Construct
- minecolonies-1.16.5-1.0.495-ALPHA.jar:
- Changes:
- * Add inside corner (#8136)
- Adds stone wall inside corner schem, made by @SivartMcDorf
- minecolonies-1.16.5-1.0.493-ALPHA.jar:
- Changes:
- * fix 8121 (#8126)
- minecolonies-1.16.5-1.0.492-ALPHA.jar:
- Changes:
- * Bunch of stuff (#8125)
- Make reactivate building message fit Allow disabling recipes Allow shift sorting recipes Allow individually adjusting assignment mode in citizen huts Protect quarry Improved grave position finding * Fix Compost Barrel logic to not void excess when extracting compost (#8119)
- Fix Compost Barrel logic to not void excess when extracting compost Also changed the method of dispensing finished compost: If a side is given (the clicked side of the barrel), finished compost is spawned as an item entity moving in the direction of the indicated side. If null side is given, fixed old logic is invoked inserting results directly into the player's inventory with overflow being spawned on top of the barrel with no velocity.
- minecolonies-1.16.5-1.0.480-ALPHA.jar:
- Changes:
- * Small impro (#8112)
- Druid only throws potions at player that were recently in combat. Restaurant filters out deactivated recipes from counter. Add a nice way to document the different jobs and skill influences. (the last part needs definitely double checking by the wiki people and other devs Fixes deserialization of hiring modes
- minecolonies-1.16.5-1.0.475-ALPHA.jar:
- Changes:
- * Netherminer (#7884)
- First off, we have a new building/worker pair, in the Nether Miner and Nether Mine Wooden themed Nether Mine buildings level 1-5 Skins and models for the NetherMine hut block, and the Nether Miner Research to unlock the building Tweaks all over the place to make things work. Added transparency layer support to hut blocks Added support for invisible workers, to suppress many 'normal' behaviors while invisible. Added support to recipe fulfillment to return the list of generated items without populating the worker's inventory. Built a rudimentary 'simulation' capability based off of items generated from loottables. Loot table generates tokens with information about the encounter a battle is simulated, with ~50% chance to hit on either side. For the duration of the simulation, the worker wears the armor/weapon, so damage is taken, and reduced. Rounds continue to the death Loot table also generates loot Blocks are 'mined' with the appropriate tool, applying damage to the tool, and converting the blocks to the blocks loottable. Number of items returned affects how long the overall simulation lasts.
- minecolonies-1.16.5-1.0.474-ALPHA.jar:
- Changes:
- * JM and Tinkers version checks weren't correct (#8111)
- Makes 1.16 actually check for the right min versions of JourneyMap and Tinkers Construct
- minecolonies-1.16.5-1.0.473-BETA.jar:
- Changes:
- * adjust cook and druid potions (#8108)
- Null check in potion entity better cook preparation * Tags and Recipes datagen (#8079)
- Moves tags to datagen Moves non-crafter recipes to datagen Makes tags use standard loading mechanism to reduce complexity This does reintroduce some glitches in the tag contents when used on a server and enabling/disabling a datapack while live, but a /reload fixes it (may require a double reload on edit). And presumably other mods suffer similar fates, so this shouldn't be too surprising. Works as expected in SP and when first connecting to an MP server, as far as I can tell (but not extensively tested) Recipes now have unlock conditions, so will work in the vanilla recipe book Most recipes are unlocked by having a build tool and sometimes another item in the inventory. Some of these might be a bit too harsh (e.g. farm won't unlock until you craft and hold a wooden hoe, which you might never do if you've already advanced beyond that) so possibly could be wound back a bit. But I did want to try to avoid unlocking absolutely everything on getting the build tool. (And of course the unlocks only matter if you're playing with doLimitedCrafting enabled, which is not the default.) Some small tweaks to the tag contents Enables smoking and campfire cooking recipes for mcol foods (from dough) ... not too likely to be used, since the baker will usually do the full round using the smelting recipe, but seemed useful for consistency. * Feature/witch (#8084)
- Add Druid Guard Type Improve archer guard positioning * Basic lectern placement (#8089) * more graceful food handling (#8095)
- Only requests food if they have less than 6 stacks of the particular type. Only request food that has a min nutrition of building level -1 (i.e. citizen tolerate up to getting building level) Only displays food in the Ui that follows the same rules List enchanter targets correctly
- minecolonies-1.16.5-1.0.469-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.469-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * adjust cook and druid potions (#8108)
- Null check in potion entity better cook preparation
- minecolonies-1.16.5-1.0.465-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.465-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Tags and Recipes datagen (#8079)
- Moves tags to datagen Moves non-crafter recipes to datagen Makes tags use standard loading mechanism to reduce complexity This does reintroduce some glitches in the tag contents when used on a server and enabling/disabling a datapack while live, but a /reload fixes it (may require a double reload on edit). And presumably other mods suffer similar fates, so this shouldn't be too surprising. Works as expected in SP and when first connecting to an MP server, as far as I can tell (but not extensively tested) Recipes now have unlock conditions, so will work in the vanilla recipe book Most recipes are unlocked by having a build tool and sometimes another item in the inventory. Some of these might be a bit too harsh (e.g. farm won't unlock until you craft and hold a wooden hoe, which you might never do if you've already advanced beyond that) so possibly could be wound back a bit. But I did want to try to avoid unlocking absolutely everything on getting the build tool. (And of course the unlocks only matter if you're playing with doLimitedCrafting enabled, which is not the default.) Some small tweaks to the tag contents Enables smoking and campfire cooking recipes for mcol foods (from dough) ... not too likely to be used, since the baker will usually do the full round using the smelting recipe, but seemed useful for consistency.
- minecolonies-1.16.5-1.0.462-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.462-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Feature/witch (#8084)
- Add Druid Guard Type Improve archer guard positioning
- minecolonies-1.16.5-1.0.459-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.459-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Basic lectern placement (#8089)
- * more graceful food handling (#8095)
- Only requests food if they have less than 6 stacks of the particular type. Only request food that has a min nutrition of building level -1 (i.e. citizen tolerate up to getting building level) Only displays food in the Ui that follows the same rules List enchanter targets correctly
- minecolonies-1.16.5-1.0.456-BETA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.456-BETA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix 8092
- * small adjustment
- * issue template update (#8088)
- * Update config.yml
- Update wording * Revert "Add copper ore to the default lucky ore list (#8081)"
- This reverts commit 297fc72cd398146ee8d711bf0b0218fdc331430f. * attempt to fix #7963 (#8055)
- Should fix the mineshaft issues, still needs a bit of testing * Add copper ore to the default lucky ore list (#8081)
- Add copper ore to the default lucky ore list with a weight of 48
- minecolonies-1.16.5-1.0.454-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.454-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * fix 8092
- minecolonies-1.16.5-1.0.450-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.450-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * issue template update (#8088)
- minecolonies-1.16.5-1.0.449-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.449-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Update config.yml
- Update wording
- minecolonies-1.16.5-1.0.447-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.447-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Revert "Add copper ore to the default lucky ore list (#8081)"
- This reverts commit 297fc72cd398146ee8d711bf0b0218fdc331430f.
- minecolonies-1.16.5-1.0.446-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.446-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * attempt to fix #7963 (#8055)
- Should fix the mineshaft issues, still needs a bit of testing
- minecolonies-1.16.5-1.0.445-ALPHA.jar:
- Minecolonies Changelog
- Version: 1.16.5-1.0.445-ALPHA
- Required Dependencies:
- * Structurize: 1.16.5-1.0.343-RELEASE (exactly)
- Optional Dependencies
- * JEI: 1.16.5:7.6.4.90 (or above)
- * Resourceful Bees: 1.16.5-0.6.1b (or above)
- * Tinkers Construct: 1.16.5-3.0.4.197 (or above)
- * Mantle: 1.16.5-1.6.108 (or above)
- * Dynamic Trees: 0.10.0-Beta15 (or above)
- * Journeymap: 1.16.5-5.8.0beta11 (or above)
- Changes:
- * Add copper ore to the default lucky ore list (#8081)
- Add copper ore to the default lucky ore list with a weight of 48
- OAuth (oauth-1.1.12-1.16.jar --> oauth-1.1.13-1.16.jar):
- oauth-1.1.13-1.16.jar:
- Fixed SSL issues for bundled jre. Removed mojang login since it's no longer usable.
- Polymorph (Forge) (polymorph-forge-1.16.5-0.39.jar --> polymorph-forge-1.16.5-0.40.jar):
- polymorph-forge-1.16.5-0.40.jar:
- Added
- * Added uk_ua.json localization (thanks Sushomeister!)
- * Added Extended Crafting Basic Table and Basic Auto Table compatibility [#144](https://github.com/TheIllusiveC4/Polymorph/issues/144)
- Changed
- * Optimized performance issues with tile entities [#149](https://github.com/TheIllusiveC4/Polymorph/issues/149)
- Fixed
- * Fixed NPE crash with Refined Storage integration [#150](https://github.com/TheIllusiveC4/Polymorph/issues/150)
- Simple Storage Network (SimpleStorageNetwork-1.16.5-1.5.1.jar --> SimpleStorageNetwork-1.16.5-1.5.2.jar):
- SimpleStorageNetwork-1.16.5-1.5.2.jar:
- Fix #416 remotes not saving options settings.
- Fixed Network Collector Remote Void Items #414.
- Crafting remote no longer saves crafting grid data, drops 3x3 on close (Fixes #434 and other isses).
- This allows a new feature where the Crafting Remote can go into the ender chest or Curios slot and be opened by the key binding (i default).
- Patched some stackOverflow errors, please report if more come up.
- Fix #254 Import Cables stuck on not importable items.
- Structurize (structurize-1.16.5-1.0.343-RELEASE.jar --> structurize-1.16.5-1.0.355-ALPHA.jar):
- Generated using [ChangelogGenerator 2.0.0-pre5](https://github.com/TheRandomLabs/ChangelogGenerator).
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