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- Let's make a game!
- The Dashnet idle game
- by 1234abcdcba4321
- //add ocd upgrades, cash is for gaining code, rep is hard to get, add really cool "wall-breaks" occasionally (but mostly just stick with the forum level system)
- Settings :
- resources are visible by default
- clickables are hidden by default
- buildings are hidden by default
- upgrades are hidden by default
- achievements are hidden by default
- Resources :
- *aforum
- abstract
- named Forum room
- *pop
- named Site Popularity
- *money
- named $
- displayed as $%a
- *code
- named Code
- *rep
- named Site Reputation
- *whoa
- named WHOA point|WHOA points
- *menutoggle
- displayed as =====TOGGLEABLES=====
- classed big
- *2popb1r
- displayed as Population Explosion: %a
- Clickables :
- *begin
- visible
- gives 1 forum
- gives 299 aforum
- gives 10 rep
- unlocks forum
- unlocks repb1
- picture : http://www.clker.com/cliparts/0/5/e/d/1194985614534001410pulsante_02_architetto_f_01.svg.hi.png
- *repclick
- gives 0.001 rep
- picture : http://www.psdgraphics.com/file/thumbs-up-icon.jpg
- *convertwhoa
- gives 1 whoa for 1e300 rep, 1e300 pop, 1e300 cash, 1e300 code
- picture : http://www.stopsignsandmore.com/images/Product/medium/434.gif
- on failure says You don't have enough stuff!
- unlocks at 300 forum
- *2popb1c1
- named Enable Population Explosion
- gives 1 2popb1r
- unlocks 2popb1c2
- locks 2popb1c1
- *2popb1c2
- named Disable Population Explosion
- takes 1 2popb1r
- unlocks 2popb1c1
- locks 2popb1c2
- Buildings :
- *convertwhoa2
- builds 1 convertwhoa3
- costs 1 whoa
- unlocks at 1 whoa
- named WHOA point converter
- "gives you WHOA points automatically. The rate increases overtime!!!<br>Still costs the same amount as normal.<br><i>But sir, you're going to drain everything we have at this rate!</i>"
- *convertwhoa3
- gives 1 whoa for 1e300 rep, 1e300 pop, 1e300 cash, 1e300 code
- gains 10% per convertwhoa2
- gains 1e-50% per convertwhoa3
- gains 1e-250% per whoa
- *forum
- named Forum Level
- price increases by 800%
- costs 200 pop, 100 code, 50 rep
- takes up 1 aforum
- "By upgrading the forum, you allow more reputation to come in, allowing you to gain more stuff!<br><b>Max forum level is 300.</b><br><i>Let's make a site!</i>"
- *popb1d
- destroys 0.1 popb1
- starts at 1
- gains 1e-26% per rep
- gains 5% per mod
- gains 5% per mod
- gains 5% per mod
- gains -99.99999999999999999999% per 2popb1r
- *popb1
- named obligatory spam account
- price increases by 100.2%
- gives 0.11 pop
- costs 1 pop
- "Gives <b>0.11</b> base population.<br><b>0.1</b> get destroyed every second at base.<br><i>An account from a spambot that joins your forum. Usually doesn't stay for long.</i>"
- gains 200% per 2popb1r
- destroys 0.001 popb3v1
- destroys 3e-4 popb4v1
- destroys 1e-4 popb5v1
- *popb2d
- destroys 0.01 popb2
- starts at 1
- gains 4e-27% per rep
- gains 4% per mod
- gains 4% per mod
- gains 4% per mod
- *popb2
- named troll
- price increases by 103%
- gives 1 pop
- costs 25 pop
- unlocks at 3 popb1, 25 pop
- gains 0.03% per popb1
- gains 0.1% per popb3
- "Gives <b>1</b> base population.<br><b>0.01</b> get destroyed every second at base.<br><i>A big fat troll who spams your forum. Annoys normal users a lot.</i>"
- destroys 0.001 popb3v1
- destroys 5e-4 popb4v1
- destroys 2e-4 popb5v1
- *popb3v1d
- named .
- destroys 1e-4 popb3v1
- gains 1% per popb3v1
- gains 2% per popb4v1
- gains 4% per popb5v1
- *popb3v1
- named "Normal" user
- price increases by 112%
- gives 1 pop
- gives 1e-6 rep
- costs 250 pop
- unlocks at 3 popb2, 250 pop, 299 aforum
- "Gives <b>1</b> base population and <b>0.000001</b> base reputation.<br>Some get destroyed per troll/spam account you have.<br><i>Hey look, people are starting to like your forum!</i>"
- *popb4v1
- named Good User
- price increases by 116%
- gives 1.5 pop
- gives 1e-4 rep
- costs 500 pop, 2e-4 rep
- unlocks at 3 popb3v1, 750 pop, 3e-4 rep, 299 aforum
- "Gives <b>1.5</b> population and <b>0.0001</b> reputation at base.<br>Note, all users slowly go down per troll/spam account you have.<br><i>These users are going to be great for improving the forum!</i>"
- *popb5v1
- named Better User
- price increases by 119%
- gives 2 pop
- gives 0.002 rep
- costs 700 pop, 0.01 rep
- unlocks at 3 popb4v1, 2500 pop, 0.02 rep, 299 aforum
- "Gives 2 pop and 0.002 rep blah blah.<br><i>Too bad these users are of such short supply...</i><br><b>Focus on upgrades to upgrade the forum, allowing you to get more users!</b>"
- gains -1e-6% per popb1
- gains -1e-7% per popb2
- *code1
- named Throwaway Dude
- "Produces 1 code for 10 money, 1000 popularity, and 1 reputation. Base is 0.01 code/sec."
- gives 0.01 code for 0.1 money, 10 pop, 0.01 rep
- costs 3 money, 300 pop, 0.3 rep
- *moneyprov
- named MONEY MAKER
- gives 0.01 money for 3 pop, 0.01 rep
- gains 1% per code1
- Upgrades :
- *info
- named Information!
- "Most buildings get influenced by other buildings and some resources even at base before upgrades.<br>Press the big blue button whenever possible. you'll kinda want to.<br>This upgrade doesn't do anything; buy it for 100% completion!<br><i>Huh? What does this scroll say? I can't read it!</i>"
- costs 1e300 whoa
- visible
- *unlockmoney
- unlocks at 2 popb5v1, 4 popb4v1, 4000 pop, 0.1 rep
- named Begin making money!
- costs -1 moneyprov, 1 popb4v1, 1000 pop, 0.2 rep
- unlocks code1
- "Gives you a very minimal amount of money for the cost of 3 population and 0.01 reputation per second."
- *moneyupg1
- unlocks at 1 code1, 8000 pop
- named Better moneymaking
- costs 4 popb3v1, 2 popb4v1, 1 popb5v1, 4000 pop, 1 rep
- multiplies efficiency of moneyprov by 300%
- multiplies efficiency of moneyprov by 20% per code1
- multiplies efficiency of popb3v1 by 96%
- "Produce money faster! Doesn't reduce the code per money though!"
- *moneyupg2
- unlocks at 2 code1, 16000 pop
- named Code = Money
- costs 8 popb2, 6 popb3v1, 4 popb4v1, 2 popb5v1, 8000 pop, 3 rep
- multiplies efficiency of moneyprov by 300%
- multiplies efficiency of moneyprov by 20% per code1
- multiplies efficiency of code1 by 150%
- multiplies efficiency of popb2 by 98%
- multiplies efficiency of popb3v1d by 110%
- multiplies efficiency of popb3v1 by 86%
- multiplies efficiency of popb4v1 by 90%
- multiplies efficiency of popb5v1 by 95%
- "Produce money even faster! Also increases the production rate of code. Makes certain users weaker."
- *moneyupg3
- unlocks at 4 code1, 32000 pop, 5 rep
- named Unhappy users?
- costs 1 popb1, 12 popb2, 9 popb3v1, 6 popb4v1, 3 popb5v1, 16000 pop, 1.5 rep, -1 popb3v1d
- multiplies efficiency of moneyprov by 300%
- multiplies efficiency of moneyprov by 20% per code1
- multiplies efficiency of code1 by 150%
- multiplies efficiency of popb2d by 110%
- multiplies efficiency of popb2 by 97.5%
- multiplies efficiency of popb3v1 by 89%
- multiplies efficiency of popb4v1 by 91%
- multiplies efficiency of popb5v1 by 93%
- "increase the rate of money (and code), but greatly reduce the happiness of users - enough to make normal users occasionally leave!<br><i>This isn't good...</i>"
- *repclick1
- named Happier Users
- "Allows you to do manual moderation, making users happier!<br><i>Happy users or many users? I pick happy.</i>"
- unlocks repclick
- costs 1e5 pop
- unlocks at 0.1 rep, 3 popb4v1
- *repclick2
- named Improved Moderation
- "Take user feedback to know what the users want and don't!<br><i>Uh guys, this idea is great!</i>"
- multiplies efficiency of repclick by 400%
- costs 1e6 pop
- unlocks at 1 rep, 3 popb5v1
- *repclick3
- named Improved Moderation, MK II
- "blah blah blah.<br><i>more detail pls</i>"
- multiplies efficiency of repclick by 400%
- costs 5e6 pop
- unlocks at 10 rep, 9 popb4v1, 6 popb5v1
- *1popb1
- named spam attraction
- "Obligatory spam accounts go away <b>10% slower</b> and give <b>10% more</b> population.<br><i>By attracting more spam, we'll reach the top charts eventually!</i>"
- multiplies efficiency of popb1d by 90%
- multiplies efficiency of popb1 by 110%
- unlocks at 1 popb1
- costs 5 pop
- *2popb1u
- named Population master
- "Trade an extreme increase in population for an extreme decrease in reputation. <b>Toggleable.</b><br><i>I don't think this is the best idea...</i>"
- costs 1e6 rep, -50 popb1
- unlocks at 1e8 pop, 50 popb1
- unlocks 2popb1c1
- *1popb2
- named Superior Trolling
- "Trolls give twice as population.<br><i>More trolling=more page views=more people coming to our website!</i>"
- costs 100 pop
- unlocks at 1 popb2
- multiplies efficiency of popb2 by 200%
- *2popb2
- named Come to our crap site
- "Trolls give twice population.<br><i>More page views are always nice, right?</i>"
- costs 500 pop
- unlocks at 10 popb2
- multiplies efficiency of popb2 by 200%
- *3popb2
- named Hold your trolling
- "Trolls population thrice.<br>Has another secret bonus.<br><i>The grammar of these trolls are just terrifle!</i>"
- costs 2000 pop
- unlocks at 50 popb2
- multiplies efficiency of popb2 by 300%
- multiplies efficiency of popb2d by 75%
- *1popb3
- named Abig boost
- "Normal users are <b><i>alot</i></b> better.<br><i>alot isn't a word!!!!!</i>"
- costs 3000 pop
- unlocks at 5 popb3v1
- multiplies efficiency of popb3v1 by 400%
- *2popb3
- named A reggiB tsooB
- "Normal users are alot better.<br><i>I t'nac daer siht txet rof emos nosare!</i>"
- costs 1e5 pop, 500 rep
- unlocks at 25 popb3v1
- multiplies efficiency of popb3v1 by 400%
- Achievements :
- *whoaa1
- unlocks at 1 whoa
- named WHOA!!!!!
- "You got a WHOA point! Good job!<br><i>I invented something new! I don't know what it does, though...</i>"
- *whoaa2
- unlocks at 1000 whoa
- named WHOA! (x1000)
- "Whoa*10^3<br><i>These things are so rare, can I have one?</i>"
- *whoaa3
- unlocks at 1.4e8 whoa
- named Infinity!
- "You've passed the infinity mark!<br><i>WHOA! So many!</i>"
- *whoaa4
- unlocks at 1e9 whoa
- named And beyond!
- "I think this is a bit much...<br><i>You have a crowd of people waiting outside your door looking for one.</i>"
- *whoaa5
- unlocks at 1e12 whoa
- named Overload
- "<i>You have enough to supply everyone, no?</i>"
- *whoaa6
- unlocks at 1e21 whoa
- named 321
- "300+21=321.<br><i>I can do maths~!</i>
- *whoaa7
- unlocks at 1e33 whoa
- named 333
- "300+33=333.<br><i>We know how to do addition already!</i>"
- *whoaa8
- unlocks at 1e45 whoa
- named 345
- "300+45=345.<br><i>...................</i>"
- *whoaa9
- unlocks at 1e50 whoa
- named Milestone 1
- "<i>yay, thanks for giving us one!</i>"
- *whoaa10
- unlocks at 6e66 whoa
- named Devil's Advocate
- "Hey, why are you siding with satan?<br><i>BURN HIM TO THE GROUND! BURN! BURN TO THE GROUND!!!</i>"
- *whoaa11
- unlocks at 7777777e77 whoa
- named Lucky sevens!
- "Who's side are you on exactly?<br><i>TO THE-------<br>What, you joined the other side now?</i>"
- *whoaa12
- unlocks at 1e100 whoa
- named Milestone 2
- "Now you're going places!<br><i>Oh, everyone gets one?</i>"
- *whoaa13
- unlocks at 1e125 whoa
- named Milestone 2.33333...
- "2.33333...=2+1/3.<i>Did you know?</i>"
- *whoaa14
- unlocks at 1e150 whoa
- named Halfway there!
- "Not exactly a milestone...<br><i>But it adds to the achievement count!</i>"
- *whoaa15
- unlocks at 1e175 whoa
- named Milestone 2.66666...
- "Damn dude, I should have expected that.<br><i>I'm getting the... [insert a word that rhymes with bread here]</i>"
- *whoaa16
- unlocks at 1e200 whoa
- named MILESTONE THREE
- "QUIT YELLING!!!!!!!<br><i>WHY DON'T YOU???????</i>"
- *whoaa17
- unlocks at 1e210 whoa
- named extra flavor
- "you know you were both yelling right?<br><i>Fine, I guess we were...</i>"
- *whoaa18
- unlocks at 1e250 whoa
- named radioactive split
- "Try not vomiting while trying it!<br><i>Why would you vomit?<br>Because radioactivity makes people vomit!</i>"
- *whoaa19
- unlocks at 1e300 whoa
- named YOU DOOD IT!
- "You did it! Give yourself a pat on the back.<br><i>But wait, there's more!</i>"
- *whoaa20
- unlocks at 1.4e308 whoa
- named Infinity squared.
- "Or something close to that.<br><i>Thank you for playing!</i><br><b>For completing the game, you unlocked a special prize!<br><br>Full credits:<br>MasterSparky: Main idea, various other ideas, lots of bugfixing<br>1234abcdcba4321: Everything else"
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