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Nov 15th, 2019
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  1. bool l_Teleported = false;
  2. if (GroupPtr l_Group = p_Player->GetGroup())
  3. {
  4. if (l_Group->isLFGGroup() && p_Player->GetMap()->IsDungeon())
  5. {
  6. l_Teleported = p_Player->TeleportToBGEntryPoint();
  7. }
  8. }
  9.  
  10. if (!l_Teleported)
  11. p_Player->TeleportTo(eSafeLocs::LocExit);
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