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- bool l_Teleported = false;
- if (GroupPtr l_Group = p_Player->GetGroup())
- {
- if (l_Group->isLFGGroup() && p_Player->GetMap()->IsDungeon())
- {
- l_Teleported = p_Player->TeleportToBGEntryPoint();
- }
- }
- if (!l_Teleported)
- p_Player->TeleportTo(eSafeLocs::LocExit);
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