Sairaan

CV:HoD - Maxim Space Jump Transition

May 14th, 2014
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  1. This paste regards the trick of entering Dracula's chamber in the CV:HoD Maxim any% route.
  2.  
  3. Summary:
  4. -The window for screw attacking into the left transition is one or two frames depending on your horizontal position as soon as the screen scrolls. Having part of Maxim in the transition or having him further away is better than being close to the transition.
  5. -Being further away from the transition delays the window by a frame and may make it easier to react to the screen scrolling.
  6. -You want to hold down screw attack until you're in Dracula's chamber or else you'll get stuck in the skull door.
  7. ---
  8. Done on VBA 1.7.2, frame skip=0. No throttle.
  9.  
  10. Frame 0: Display of the grey vertical corridor room in which Maxim's feet outline isn't on screen until the next frame. Maxim's outline to the left edge of the screen is a 1 pixel gap.
  11.  
  12. It takes 27 frames for screen to scroll.
  13. Save stated at frame 26. (Referred to as Frame 0 from now on)
  14.  
  15. Screw attacking at frame:
  16. 0-1: Skeleton Cave
  17. 2: Dracula's chamber IF you hold down screw attack
  18. 3-5: blank softlock
  19. 6-10: Skeleton Cave
  20. 11-15: Luminous Caverns
  21.  
  22. Screw attack was generally held down for a couple of frames.
  23. Holding it entirely makes Frames 6-10 blank softlocks while less flicker for Frames 11-15.
  24.  
  25. Holding down jump when screw attacking for n frames on frame 2. When n=
  26. 1: blank softlock
  27. 2-10: Maxim crouches on the inner side of the skull door
  28. Screen becomes blank at Frame 10.
  29. Screen displayed Skeleton Cave on Frame 21 and becomes blank on Frame 23.
  30. Releasing jump on Frame 21 will place Maxim standing before skull door.
  31. Screen displayed skull door on Frame 33. (Save stated here)
  32. Maxim dropped below the jaws of the door on Frame 43. (10 frames from save state)
  33. Releasing jump here will make Maxim move foward, hit the left transition and place him stuck in door in Skeleton Cave
  34. Maxim hits bottom transition on Frame 57 (24 frames from save state)
  35. Releasing jump here places Maxim out of bounds in Dracula's chamber.
  36.  
  37. ---Start over---
  38.  
  39. Changed Maxim's initial falling horizontal position so that half of his arm is in (overall he's closer to) the screen transition
  40. Screw attacking at x frame from "Frame 26" in which next frame would start screen scrolling.
  41. 0: Skeleton Cave
  42. 1-2: Dracula's chamber
  43. 3: blank softlock
  44.  
  45. ---Start over---
  46.  
  47. Changed Maxim's initial falling horizontal position so that his outline is 3 pixels from the screen transition (overall he's further)
  48. Screw attacking at x frame from "Frame 26" in which next frame would start screen scrolling.
  49. 0-1: Skeleton Cave
  50. 2-3: Dracula's chamber
  51. 4: blank softlock
  52.  
  53. Disclaimer: This was my first time frame advancing.
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