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- // Config by Wilku 1.2
- //////////////////
- ////~~Bindy~~////
- ////////////////
- alias "+jumpthrow2" "+jump;-attack;-attack2" // Jump Throw
- alias "-jumpthrow2" "-jump"
- bind "mouse3" "+jumpthrow2"
- bind "7" "use weapon_knife; use weapon_molotov;incgrenade" // Szybkie wyciąganie granatów
- bind "5" "use weapon_knife; use weapon_flashbang"
- bind "6" "use weapon_knife; use weapon_hegrenade"
- bind "4" "use weapon_knife; use weapon_smokegrenade"
- sensitivity 3.3866582 // Czulosc
- m_yaw 0.0165 // Komenda która na rozdzialce 4:3 rozciagniete zmienia os xy na 1:1 czulosci myszy (aby to zadzialalo mnozycie swoja rozdzielczosc przez 1,33333 i juz :)
- alias "+knife" "slot3" // Szybkie "Q"
- alias "-knife" "lastinv"
- bind "Q" "+knife"
- bind "R" "+reload; r_cleardecals" // Usuwanie krwi itd
- bind "shift" "+speed;r_cleardecals"
- bind "ctrl" "+duck;r_cleardecals"
- bind "w" "+forward; r_cleardecals"
- bind "s" "+back; r_cleardecals"
- bind "a" "+moveleft; r_cleardecals"
- bind "d" "+moveright; r_cleardecals"
- bind "p" "use weapon_c4;drop" // Szybkie wyrzucanie bomby
- developer 1 // Informacje o obrazeniach
- con_filter_enable 2
- con_filter_text_out "Player:"
- con_filter_text "damage given
- net_graph "1" // Wyświetlanie FPS'ów pod TAB
- net_graphheight "9999"
- bind "TAB" "+scorenet"
- alias "+scorenet" "+showscores; net_graphheight 0"
- alias "-scorenet" "-showscores; net_graphheight 9999"
- alias "+paka" "+use; gameinstructor_enable 1" // POKAZYWANIE MIEJSCA BOMBY, Nacisnięcie klawisza E wlacza podpowiedzi w grze - widac gdzie znajduje sie bomba.
- alias "-paka" "-use; gameinstructor_enable 0"
- bind "e" "+paka"
- alias "+jumpthrow2" "+jump;-attack;-attack2"
- alias "-jumpthrow2" "-jump"
- bind "mouse4" "+jumpthrow2"
- ////////////////////////////////////////////////////////////////////////////////////////////
- ////////////////////////////////////////RESZTA/////////////////////////////////////////////
- //////////////////////////////////////////////////////////////////////////////////////////
- // INNE KOMENDY
- cl_use_opens_buy_menu "0" // Wyłącza możliwość kupowania broni przyciskiem E (+use) Dzięki temu można podnieść broń.
- cl_disablehtmlmotd "0"
- cl_showhelp "0" // Wyłączenie podpowiedzi w grze
- cl_autowepswitch "0" // Wyłącza auto wybieranie broni która podnosimy
- cl_dm_buyrandomweapons "0" // Wyłączenie losowych broni na DM Valve.
- cl_showloadout "1" // Wyświetlanie ikon broni w prawym dolnym rogu.
- // Szybkie dawanie broni
- // Nie trzeba wpisywać w konsoli give weapon_nazwabroni, wystarczy wpisać tylko jej nazwe.
- alias "ak" "give weapon_ak47"
- alias "m4" "give weapon_m4a1"
- alias "m4s" "give weapon_m4a1_silencer"
- alias "galil" "give weapon_galilar"
- alias "famas" "give weapon_famas"
- alias "aug" "give weapon_aug"
- alias "sg" "give weapon_sg556"
- alias "tec" "give weapon_tec9"
- alias "fiveseven" "give weapon_fiveseven"
- alias "cz" "give weapon_cz75a"
- alias "beretki" "give weapon_elite"
- alias "dual" "give weapon_elite"
- alias "p2000" "give weapon_hkp2000"
- alias "usp" "give weapon_usp_silencer"
- alias "glock" "give weapon_glock"
- alias "deagle" "give weapon_deagle"
- alias "p250" "give weapon_p250"
- alias "mp9" "give weapon_mp9"
- alias "mac10" "give weapon_mac10"
- alias "uzi" "give weapon_mac10"
- alias "mp7" "give weapon_mp7"
- alias "bizon" "give weapon_bizon"
- alias "ump" "give weapon_ump45"
- alias "mag7" "give weapon_mag7"
- alias "swag7" "give weapon_mag7"
- alias "sawedoff" "give weapon_sawedoff"
- alias "sawnoff" "give weapon_sawedoff"
- alias "soff" "give weapon_sawedoff"
- alias "sawed" "give weapon_sawedoff"
- alias "sawn" "give weapon_sawedoff"
- alias "nova" "give weapon_nova"
- alias "xm" "give weapon_xm1014"
- alias "xm1014" "give weapon_xm1014"
- alias "awp" "give weapon_awp"
- alias "scout" "give weapon_ssg08"
- alias "scar" "give weapon_scar20"
- alias "scar20" "give weapon_scar20"
- alias "g3" "give weapon_g3sg1"
- alias "c4" "give weapon_c4"
- alias "paka" "give weapon_c4"
- alias "negev" "give weapon_negev"
- alias "m249" "give weapon_m249"
- alias "revolver" "give weapon_revolver"
- // MAPY
- alias "mirage" "map de_mirage"
- alias "nuke" "map de_nuke"
- alias "aztec" "map de_aztec "
- alias "cache" "map de_cache"
- alias "cobble" "map de_cbble"
- alias "dust" "map de_dust"
- alias "dust2" "map de_dust2"
- alias "inferno" "map de_inferno"
- alias "overpass" "map de_overpass"
- alias "season" "map de_season"
- alias "train" "map de_tain"
- alias "vertigo" "map de_vertigo"
- bind "c" "+smokecrosshair" // celownik do smoke
- alias "+smokecrosshair" "exec crosshair2"
- alias "-smokecrosshair" "exec crosshair1"
- snd_mixahead 0.004 // ustawienia dzwieku
- snd_mix_async 1
- snd_headphone_pan_exponent 1.0
- snd_headphone_pan_radial_weight 1.0
- snd_front_headphone_position 90.0
- snd_rear_headphone_position 90.0
- bind "x" "clutch_mode_toggle" // Wycisza innych graczy
- alias +shh "incrementvar volume 0 1 0.1;+speed" // Podglasnia gre kiedy chodzimy na shifcie
- alias -shh "incrementvar volume 0 1 -0.1;-speed"
- bind "shift" "+shh"
- bind "shift" "+speed" // cofa zmiany glosnosci na domyslne
- cl_crosshaircolor_b -50 // Dokladniejszy celownik w aug/sg
- cl_crosshaircolor_g -100
- cl_crosshaircolor_r -200
- cl_crosshair_friendly_warning 2 // Ostrzezenie kiedy wcelujemy sie w naszego
- rate 196608
- cl_updaterate 128
- cl_cmdrate 128
- cl_interp 0
- cl_interp_ratio 2
- cl_crosshair_drawoutline "0" // Celownik & View model
- cl_crosshair_dynamic_maxdist_splitratio "0"
- cl_crosshair_dynamic_splitalpha_innermod "1.000000"
- cl_crosshair_dynamic_splitalpha_outermod "0.3"
- cl_crosshair_dynamic_splitdist "3"
- cl_crosshair_friendly_warning "1"
- cl_crosshair_outlinethickness "1"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "4"
- cl_crosshaircolor_b "250"
- cl_crosshaircolor_g "250"
- cl_crosshaircolor_r "250"
- cl_crosshairdot "0"
- cl_crosshairgap "-2"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "3"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-4"
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- viewmodel_fov "68"
- viewmodel_offset_x "2.500000"
- viewmodel_offset_y "0"
- viewmodel_offset_z "-1.500000"
- viewmodel_presetpos "3"
- viewmodel_recoil "1.0"
- cl_bob_lower_amt "5"
- cl_bobamt_lat "0.100000"
- cl_bobamt_vert "0.100000"
- cl_bobcycle "0.980000"
- cl_hud_background_alpha "0.300000"
- cl_hud_bomb_under_radar "1"
- cl_hud_color "2"
- cl_hud_healthammo_style "0"
- cl_hud_playercount_pos "0"
- cl_hud_playercount_showcount "0"
- cl_hud_radar_scale "1.15"
- hud_scaling "0.950000"
- hud_showtargetid "1"
- cl_righthand "1"
- cl_color "3"
- cl_radar_always_centered "0"
- cl_radar_icon_scale_min "0.9"
- cl_radar_rotate "1"
- cl_radar_scale "0.4"
- cl_radar_square_with_scoreboard "1"
- // INFO W KONSOLI, ŻE AUTOEXEC SIĘ ZAŁADOWAŁ.
- echo " "
- echo " "
- echo "+---------------------------------------------------------------------------+"
- echo "| Wilku exec uploud 100% |"
- echo "+---------------------------------------------------------------------------+"
- echo " "
- echo " "
- // WAŻNA KOMENDA!
- // BEZ PONIŻSZEJ KOMEDY AUTOEXEC NIE URUCHOMI SIĘ!
- host_writeconfig
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