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- Advent of Ascension 3 Changelog
- (+: Added; -: Removed; *: Modified)
- 3.2 (The Loot Update):
- The Loot Update:
- * Moved various loot crates onto json loot tables. This allows easy modification by other mods and compatibility with current forge standards
- * Moved all mobs onto json loot tables.
- * Numerous mobs now drop crafting components used to craft different weapons and armour throughout the mod
- * All normal mobs drop items from a 'world' table. This table is accessed by all mobs from a given dimension. These tables contain various supplies such as seeds, coins, tokens, crafting materials, etc.
- * All world tables now have the chance to access a 'rare loot' table. This table contains various valuable items that can be dropped on uncommon occasions. It also contains much more valuable rare drops.
- * Looting, and Luck now affect nearly all mob drops
- * All mobs have had their stats adjusted to scale properly with dimensional progress.
- * The realmstone system has been changed to a task-based system. A base realmstone can be obtained from corrupted travellers. Completing various tasks with this base realmstone will unlock realmstones for other dimensions.
- * A frame bench has been added in which converts scrap metal into frame items. These frames are the base templates for several weapon and armour item types.
- * Infusion has been reworked to be interacted with via a GUI from the infusion table. Infusion is now split into two parts: Infusing, and Imbuing. Numerous weapons and armour can now be infused on the infusion table from their frame item with various materials.
- There are just too many changes to list here! See the wiki page for a more in-depth list of changes: https://adventofascension.gamepedia.com/3.2
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