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- fps_max "241"
- rate "60000"
- r_shadows "0"
- tf_particles_disable_weather "1"
- mat_specular "0"
- bind "F11" "toggleconsole"
- con_enable 1
- chat_join dota2.de
- // Essas configurações otimizar seu ping um pouco. mas não usá-las se usar em um modem //56k
- cl_cmdrate 66
- cl_interp 0.0152
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_showfps 1
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66
- fps_max 0
- fps_max 60
- fps_modem 60
- rate 60000
- cl_showfps 0
- net_graph
- r_deferred 0
- r_renderoverlayfragment 0
- r_3dsky 0
- mat_reduceparticles 1
- mat_picmip 0
- r_deferred_additive_pass 0
- dota_disable_range_finder 0
- dota_unit_use_player_color 1
- dota_force_right_click_attack 1
- net_graph 1
- // Desabilitar sombras
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // Desativar características faciais
- r_eyes 0
- r_flex 0
- r_lod 2
- r_rootlod 2
- r_teeth 0
- // Desativar ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // Desativar gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- //--------------------------------------------
- // Graphical
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 0
- mat_bumpmap 0
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 2.2 // Controles de brilho, tente 1,8 ou 2.0 para clarear mais,
- // so funciona full screen
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip 2 // maior = mais mipmapping. Sem `sv_cheats 1 ', você está procurando
- // A uma gama de -1 a 2, -1 sendo a melhor qualidade, sendo a 2
- // Pior.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 0
- mat_trilinear 0
- mat_wateroverlaysize 1
- mp_decals 1
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 1
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 4
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1
- tracer_extra 0
- violence_ablood 0
- violence_hblood 0
- // ----------------------------------------------------------------------------
- // ++++++
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- mat_clipz 1
- mat_forcehardwaresync 0
- mat_levelflush 1
- mat_vsync 0
- r_fastzreject -1
- // ----------------------------------------------------------------------------
- // Som
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode 2
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- // ----------------------------------------------------------------------------
- //+++++
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- // ----------------------------------------------------------------------------
- // Print to console
- // ----------------------------------------------------------------------------
- clear
- echo "-------------------------------------------------------"
- echo " Chris' maxframes config loaded. "
- echo "-------------------------------------------------------"
- echo "Please direct all comments/queries/whatnot to"
- echo "#christf2 on QuakeNet."
- echo ""
- echo "-------------------------------------------------------"
- echo " Memory stats "
- echo "-------------------------------------------------------"
- memory
- echo ""
- echo "-------------------------------------------------------"
- echo " Code support "
- echo "-------------------------------------------------------"
- r_3dnow
- r_sse2
- echo "-------------------------------------------------------"
- // Isso forçar o sistema para pré-carregar os dados do jogo para a RAM. pode realmente
- // ajudar se vc tem picos de fps baixos por causa de recarregar os dados do jogo. mais
- // informações na parte inferior
- cl_forcepreload 1
- sv_forcepreload 1
- snd_mix_async 1
- //uma simples confi para a hora de avisar o time dos mis ou recuar
- bind "LEFTARROW" "say_team miss top"
- bind "RIGHTARROW" "say_team miss bottom"
- bind "DOWNARROW" "say_team miss mid"
- bind "UPARROW" "say_team re"
- echo "autoexec enabled!"
- / /apertar 'y' cria um anel em torno de si, que tem o alcance exato de uma torre.
- alias "+range" "dota_range_display 950"
- alias "-range" "dota_range_display 0"
- bind "y" "+range"
- // aperte 'x' e o courier ira ate vc com seus itens
- alias "quick_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 3; dota_ability_execute 4; +dota_camera_follow"
- bind "x" "quick_courier"
- //mais configuraçoes
- //------------------------------------------------------------------------
- cl_cmdrate "67"
- cl_interp "0.02"
- cl_interp_ratio "1"
- cl_lagcompensation "1"
- cl_pred_optimize "2"
- cl_smooth "0"
- cl_smoothtime "0.01"
- cl_updaterate "67"
- cl_timeout "90"
- cl_phys_props_enable "0"
- cl_phys_props_max "0"
- cl_playerspraydisable "1"
- cl_ragdoll_fade_time "0"
- cl_ragdoll_forcefade "1"
- cl_ragdoll_physics_enable "0"
- cl_clearhinthistory "1"
- cl_debugrumble "0"
- cl_rumblescale "0"
- cl_burninggibs "0"
- cl_detaildist "0"
- cl_detailfade "0"
- cl_drawmonitors "0"
- cl_ejectbrass "0"
- cl_muzzleflash_dlight_1st "0"
- cl_ragdoll_collide "0"
- cl_show_splashes "0"
- cl_predict "1"
- cl_predictweapons "1"
- cl_showfps "1"
- cl_showpluginmessages "0"
- cl_forcepreload "1"
- cl_soundemitter_flush "1"
- mat_queue_mode "-1"
- mat_shadowstate "0"
- mat_debugdepthval "0"
- mat_debugdepthvalmax "0"
- mat_debug_postprocessing_effects "0"
- mat_aaquality "0"
- mat_alphacoverage "0"
- mat_autoexposure_max "0"
- mat_autoexposure_min "0"
- mat_bloomscale "0"
- mat_bloom_scalefactor_scalar "0"
- mat_bumpmap "0"
- mat_colcorrection_disableentities "1"
- mat_colorcorrection "0"
- mat_compressedtextures "1"
- mat_disable_bloom "1"
- mat_disable_fancy_blending "1"
- mat_disable_lightwarp "1"
- mat_envmapsize "0"
- mat_envmaptgasize "0"
- mat_excludetextures "1"
- mat_fastnobump "0"
- mat_fastspecular "1"
- mat_filterlightmaps "0"
- mat_filtertextures "0"
- mat_forceaniso "0"
- mat_hdr_level "0"
- mat_max_worldmesh_vertices "0"
- mat_mipmaptextures "1"
- mat_monitorgamma "1.8"
- mat_motion_blur_enabled "0"
- mat_non_hdr_bloom_scalefactor "0"
- mat_parallaxmap "0"
- mat_picmip "2"
- mat_postprocess_x "0"
- mat_postprocess_y "0"
- mat_reducefillrate "1"
- mat_reduceparticles "1"
- mat_softwarelighting "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_blur_one_pixel_lines "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_strength_vgui "0"
- mat_software_aa_tap_offset "0"
- mat_software_aa_tap_offset "0"
- mat_trilinear "0"
- mat_wateroverlaysize "0"
- mp_usehwmmodels "0"
- mp_usehwmvcds "0"
- muzzleflash_light "0"
- mat_bufferprimitives "1"
- mat_clipz "1" // FX owners should set this to 0
- mat_disablehwmorph "0"
- mat_disable_ps_patch "1"
- mat_forcehardwaresync "0"
- mat_forcemanagedtextureintohardware "0"
- mat_framebuffercopyoverlaysize "0"
- mat_levelflush "0"
- mat_maxframelatency "0"
- mat_postprocessing_combine "1"
- mat_vsync "0"
- r_decals "0"
- r_spray_lifetime "0"
- r_shadowmaxrendered "12"
- r_shadowrendertotexture "1"
- blink_duration "0"
- r_eyes "0"
- r_flex "0"
- r_lod "2"
- r_rootlod "2"
- r_teeth "0"
- flex_rules "0"
- flex_smooth "0"
- r_3dsky "0"
- r_ambientboost "0"
- r_ambientfactor "0"
- r_ambientmin "0"
- r_avglight "0"
- r_bloomtintb "0"
- r_bloomtintexponent "0"
- r_bloomtintg "0"
- r_bloomtintr "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- r_decalstaticprops "0"
- r_decal_cullsize "0"
- r_dopixelvisibility "0"
- r_drawbatchdecals "0"
- r_drawdetailprops "0"
- r_drawflecks "0"
- r_drawmodeldecals "0"
- r_drawspecificstaticprop "0"
- r_dynamic "0"
- r_eyemove "0"
- r_flashlightdepthtexture "0"
- r_flashlightrendermodels "0"
- r_flashlightrenderworld "0"
- r_forcewaterleaf "1"
- r_lightaverage "0"
- r_maxdlights "0"
- r_maxmodeldecal "0"
- r_maxnewsamples "0"
- r_maxsampledist "0"
- r_minnewsamples "0"
- r_physpropstaticlighting "0"
- r_pixelfog "0"
- r_radiosity "0"
- r_renderoverlayfragment "0"
- r_ropetranslucent "0"
- r_staticprop_lod "4"
- r_updaterefracttexture "0"
- r_visualizeproplightcaching "1"
- r_waterdrawreflection "0"
- r_waterdrawrefraction "1"
- r_waterforceexpensive "0"
- r_waterforcereflectentities "0"
- r_worldlights "0"
- r_fastzreject "-1"
- r_hunkalloclightmaps "0"
- r_lightcache_zbuffercache "0"
- r_occlusion "1"
- r_unloadlightmaps "0"
- r_threaded_client_shadow_manager "1"
- r_threaded_particles "1"
- r_threaded_renderables "1"
- r_queued_decals "0"
- r_queued_post_processing "0"
- r_queued_ropes "1"
- r_propsmaxdist "1"
- g_ragdoll_fadespeed "0"
- g_ragdoll_lvfadespeed "0"
- ragdoll_sleepaftertime "0"
- props_break_max_pieces "0"
- violence_ablood "0"
- violence_agibs "0"
- violence_hblood "0"
- violence_hgibs "0"
- adsp_debug "0"
- func_break_max_pieces "0"
- glow_outline_effect_enable "0"
- lod_transitiondist "0"
- rope_averagelight "0"
- rope_collide "0"
- rope_rendersolid "0"
- rope_shake "0"
- rope_smooth "0"
- rope_smooth_enlarge "0"
- rope_smooth_maxalpha "0"
- rope_smooth_maxalphawidth "0"
- rope_smooth_minalpha "0"
- rope_smooth_minwidth "0"
- rope_solid_maxalpha "0"
- rope_solid_maxwidth "0"
- rope_solid_minalpha "0"
- rope_solid_minwidth "0"
- rope_subdiv "0"
- rope_wind_dist "0"
- soundscape_flush "1"
- dsp_enhance_stereo "0"
- dsp_slow_cpu "1"
- snd_async_fullyasync "1"
- snd_pitchquality "0"
- snd_spatialize_roundrobin "1"
- snd_musicvolume "0"
- cl_threaded_bone_setup "0"
- cl_threaded_client_leaf_system "0"
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