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  1. fps_max "241"
  2. rate "60000"
  3. r_shadows "0"
  4. tf_particles_disable_weather "1"
  5. mat_specular "0"
  6. bind "F11" "toggleconsole"
  7. con_enable 1
  8. chat_join dota2.de
  9.  
  10. // Essas configurações otimizar seu ping um pouco. mas não usá-las se usar em um modem //56k
  11.  
  12. cl_cmdrate 66
  13. cl_interp 0.0152
  14. cl_interp_ratio 1
  15. cl_lagcompensation 1
  16. cl_pred_optimize 2
  17. cl_showfps 1
  18. cl_smooth 0
  19. cl_smoothtime 0.01
  20. cl_updaterate 66
  21. fps_max 0
  22. fps_max 60
  23. fps_modem 60
  24. rate 60000
  25. cl_showfps 0
  26. net_graph
  27. r_deferred 0
  28. r_renderoverlayfragment 0
  29. r_3dsky 0
  30. mat_reduceparticles 1
  31. mat_picmip 0
  32. r_deferred_additive_pass 0
  33. dota_disable_range_finder 0
  34. dota_unit_use_player_color 1
  35. dota_force_right_click_attack 1
  36. net_graph 1
  37.  
  38. // Desabilitar sombras
  39.  
  40. mat_shadowstate 0
  41. r_shadowmaxrendered 0
  42. r_shadowrendertotexture 0
  43. r_shadows 0
  44.  
  45. // Desativar características faciais
  46.  
  47. r_eyes 0
  48. r_flex 0
  49. r_lod 2
  50. r_rootlod 2
  51. r_teeth 0
  52.  
  53. // Desativar ragdolls
  54.  
  55. cl_ragdoll_fade_time 0
  56. cl_ragdoll_forcefade 1
  57. cl_ragdoll_physics_enable 0
  58. g_ragdoll_fadespeed 0
  59. g_ragdoll_lvfadespeed 0
  60. ragdoll_sleepaftertime 0
  61.  
  62. // Desativar gibs
  63.  
  64. cl_phys_props_enable 0
  65. cl_phys_props_max 0
  66. props_break_max_pieces 0
  67. r_propsmaxdist 1
  68. violence_agibs 0
  69. violence_hgibs 0
  70.  
  71. //--------------------------------------------
  72. // Graphical
  73.  
  74. cl_detaildist 0
  75. cl_detailfade 0
  76. cl_drawmonitors 0
  77. cl_ejectbrass 0
  78. cl_new_impact_effects 0
  79. cl_show_splashes 0
  80. func_break_max_pieces 0
  81. glow_outline_effect_enable 0 // Cart glow effect.
  82. lod_transitiondist 0
  83. mat_antialias 0
  84. mat_bumpmap 0
  85. mat_colcorrection_disableentities 1
  86. mat_colorcorrection 0
  87. mat_disable_bloom 1
  88. mat_disable_fancy_blending 1
  89. mat_disable_lightwarp 1
  90. mat_envmapsize 8
  91. mat_envmaptgasize 8
  92. mat_filterlightmaps 0
  93. mat_filtertextures 0
  94. mat_forceaniso 1
  95. mat_hdr_level 0
  96. mat_max_worldmesh_vertices 512
  97. mat_monitorgamma 2.2 // Controles de brilho, tente 1,8 ou 2.0 para clarear mais,
  98. // so funciona full screen
  99. mat_motion_blur_enabled 0
  100. mat_parallaxmap 0
  101. mat_picmip 2 // maior = mais mipmapping. Sem `sv_cheats 1 ', você está procurando
  102. // A uma gama de -1 a 2, -1 sendo a melhor qualidade, sendo a 2
  103. // Pior.
  104. mat_reducefillrate 1
  105. mat_reduceparticles 1
  106. mat_specular 0
  107. mat_trilinear 0
  108. mat_wateroverlaysize 1
  109. mp_decals 1
  110. r_3dsky 0
  111. r_ambientboost 0
  112. r_ambientfactor 0
  113. r_ambientmin 0
  114. r_avglight 0
  115. r_cheapwaterend 1
  116. r_cheapwaterstart 1
  117. r_decals 1
  118. r_decalstaticprops 0
  119. r_decal_cullsize 15
  120. r_drawdetailprops 0
  121. r_drawmodeldecals 0
  122. r_drawflecks 0
  123. r_dynamic 0
  124. r_flashlightdepthtexture 0
  125. r_forcewaterleaf 1
  126. r_lightaverage 0
  127. r_maxnewsamples 2
  128. r_maxsampledist 1
  129. r_propsmaxdist 0
  130. r_renderoverlayfragment 0
  131. r_staticprop_lod 4
  132. r_waterdrawreflection 0
  133. r_waterdrawrefraction 1
  134. r_waterforceexpensive 0
  135. r_waterforcereflectentities 0
  136. rope_averagelight 0
  137. rope_collide 0
  138. rope_rendersolid 0
  139. rope_shake 0
  140. rope_smooth 0
  141. rope_subdiv 0
  142. rope_wind_dist 0
  143. tf_particles_disable_weather 1
  144. tracer_extra 0
  145. violence_ablood 0
  146. violence_hblood 0
  147.  
  148. // ----------------------------------------------------------------------------
  149. // ++++++
  150. // ----------------------------------------------------------------------------
  151. in_usekeyboardsampletime 0
  152. mat_clipz 1
  153. mat_forcehardwaresync 0
  154. mat_levelflush 1
  155. mat_vsync 0
  156. r_fastzreject -1
  157. // ----------------------------------------------------------------------------
  158. // Som
  159. // ----------------------------------------------------------------------------
  160.  
  161. dsp_enhance_stereo 0
  162. dsp_slow_cpu 1
  163. snd_async_fullyasync 1
  164. snd_pitchquality 0
  165. snd_spatialize_roundrobin 1
  166.  
  167. // ----------------------------------------------------------------------------
  168. // Threading
  169. // ----------------------------------------------------------------------------
  170. mat_queue_mode 2
  171.  
  172. cl_threaded_bone_setup 0
  173. cl_threaded_client_leaf_system 0
  174. r_queued_decals 0
  175. r_queued_ropes 1
  176. r_queued_post_processing 0
  177. r_threaded_client_shadow_manager 1
  178. r_threaded_particles 1
  179. r_threaded_renderables 1
  180.  
  181. // ----------------------------------------------------------------------------
  182. //+++++
  183. // ----------------------------------------------------------------------------
  184. cl_forcepreload 1 // Force preloading
  185.  
  186. // ----------------------------------------------------------------------------
  187. // Print to console
  188. // ----------------------------------------------------------------------------
  189. clear
  190. echo "-------------------------------------------------------"
  191. echo " Chris' maxframes config loaded. "
  192. echo "-------------------------------------------------------"
  193. echo "Please direct all comments/queries/whatnot to"
  194. echo "#christf2 on QuakeNet."
  195. echo ""
  196. echo "-------------------------------------------------------"
  197. echo " Memory stats "
  198. echo "-------------------------------------------------------"
  199. memory
  200. echo ""
  201. echo "-------------------------------------------------------"
  202. echo " Code support "
  203. echo "-------------------------------------------------------"
  204. r_3dnow
  205. r_sse2
  206. echo "-------------------------------------------------------"
  207.  
  208.  
  209.  
  210.  
  211. // Isso forçar o sistema para pré-carregar os dados do jogo para a RAM. pode realmente
  212. // ajudar se vc tem picos de fps baixos por causa de recarregar os dados do jogo. mais
  213. // informações na parte inferior
  214. cl_forcepreload 1
  215. sv_forcepreload 1
  216. snd_mix_async 1
  217.  
  218. //uma simples confi para a hora de avisar o time dos mis ou recuar
  219.  
  220. bind "LEFTARROW" "say_team miss top"
  221. bind "RIGHTARROW" "say_team miss bottom"
  222. bind "DOWNARROW" "say_team miss mid"
  223. bind "UPARROW" "say_team re"
  224. echo "autoexec enabled!"
  225.  
  226. / /apertar 'y' cria um anel em torno de si, que tem o alcance exato de uma torre.
  227.  
  228. alias "+range" "dota_range_display 950"
  229. alias "-range" "dota_range_display 0"
  230. bind "y" "+range"
  231.  
  232. // aperte 'x' e o courier ira ate vc com seus itens
  233.  
  234. alias "quick_courier" "dota_select_courier; dota_ability_execute 2; dota_ability_execute 3; dota_ability_execute 4; +dota_camera_follow"
  235. bind "x" "quick_courier"
  236.  
  237. //mais configuraçoes
  238.  
  239. //------------------------------------------------------------------------
  240. cl_cmdrate "67"
  241. cl_interp "0.02"
  242. cl_interp_ratio "1"
  243. cl_lagcompensation "1"
  244. cl_pred_optimize "2"
  245. cl_smooth "0"
  246. cl_smoothtime "0.01"
  247. cl_updaterate "67"
  248. cl_timeout "90"
  249. cl_phys_props_enable "0"
  250. cl_phys_props_max "0"
  251. cl_playerspraydisable "1"
  252. cl_ragdoll_fade_time "0"
  253. cl_ragdoll_forcefade "1"
  254. cl_ragdoll_physics_enable "0"
  255. cl_clearhinthistory "1"
  256. cl_debugrumble "0"
  257. cl_rumblescale "0"
  258. cl_burninggibs "0"
  259. cl_detaildist "0"
  260. cl_detailfade "0"
  261. cl_drawmonitors "0"
  262. cl_ejectbrass "0"
  263. cl_muzzleflash_dlight_1st "0"
  264. cl_ragdoll_collide "0"
  265. cl_show_splashes "0"
  266. cl_predict "1"
  267. cl_predictweapons "1"
  268. cl_showfps "1"
  269. cl_showpluginmessages "0"
  270. cl_forcepreload "1"
  271. cl_soundemitter_flush "1"
  272. mat_queue_mode "-1"
  273. mat_shadowstate "0"
  274. mat_debugdepthval "0"
  275. mat_debugdepthvalmax "0"
  276. mat_debug_postprocessing_effects "0"
  277. mat_aaquality "0"
  278. mat_alphacoverage "0"
  279. mat_autoexposure_max "0"
  280. mat_autoexposure_min "0"
  281. mat_bloomscale "0"
  282. mat_bloom_scalefactor_scalar "0"
  283. mat_bumpmap "0"
  284. mat_colcorrection_disableentities "1"
  285. mat_colorcorrection "0"
  286. mat_compressedtextures "1"
  287. mat_disable_bloom "1"
  288. mat_disable_fancy_blending "1"
  289. mat_disable_lightwarp "1"
  290. mat_envmapsize "0"
  291. mat_envmaptgasize "0"
  292. mat_excludetextures "1"
  293. mat_fastnobump "0"
  294. mat_fastspecular "1"
  295. mat_filterlightmaps "0"
  296. mat_filtertextures "0"
  297. mat_forceaniso "0"
  298. mat_hdr_level "0"
  299. mat_max_worldmesh_vertices "0"
  300. mat_mipmaptextures "1"
  301. mat_monitorgamma "1.8"
  302. mat_motion_blur_enabled "0"
  303. mat_non_hdr_bloom_scalefactor "0"
  304. mat_parallaxmap "0"
  305. mat_picmip "2"
  306. mat_postprocess_x "0"
  307. mat_postprocess_y "0"
  308. mat_reducefillrate "1"
  309. mat_reduceparticles "1"
  310. mat_softwarelighting "0"
  311. mat_software_aa_blur_one_pixel_lines "0"
  312. mat_software_aa_blur_one_pixel_lines "0"
  313. mat_software_aa_strength "0"
  314. mat_software_aa_strength "0"
  315. mat_software_aa_strength_vgui "0"
  316. mat_software_aa_strength_vgui "0"
  317. mat_software_aa_tap_offset "0"
  318. mat_software_aa_tap_offset "0"
  319. mat_trilinear "0"
  320. mat_wateroverlaysize "0"
  321. mp_usehwmmodels "0"
  322. mp_usehwmvcds "0"
  323. muzzleflash_light "0"
  324. mat_bufferprimitives "1"
  325. mat_clipz "1" // FX owners should set this to 0
  326. mat_disablehwmorph "0"
  327. mat_disable_ps_patch "1"
  328. mat_forcehardwaresync "0"
  329. mat_forcemanagedtextureintohardware "0"
  330. mat_framebuffercopyoverlaysize "0"
  331. mat_levelflush "0"
  332. mat_maxframelatency "0"
  333. mat_postprocessing_combine "1"
  334. mat_vsync "0"
  335. r_decals "0"
  336. r_spray_lifetime "0"
  337. r_shadowmaxrendered "12"
  338. r_shadowrendertotexture "1"
  339. blink_duration "0"
  340. r_eyes "0"
  341. r_flex "0"
  342. r_lod "2"
  343. r_rootlod "2"
  344. r_teeth "0"
  345. flex_rules "0"
  346. flex_smooth "0"
  347. r_3dsky "0"
  348. r_ambientboost "0"
  349. r_ambientfactor "0"
  350. r_ambientmin "0"
  351. r_avglight "0"
  352. r_bloomtintb "0"
  353. r_bloomtintexponent "0"
  354. r_bloomtintg "0"
  355. r_bloomtintr "0"
  356. r_cheapwaterend "1"
  357. r_cheapwaterstart "1"
  358. r_decalstaticprops "0"
  359. r_decal_cullsize "0"
  360. r_dopixelvisibility "0"
  361. r_drawbatchdecals "0"
  362. r_drawdetailprops "0"
  363. r_drawflecks "0"
  364. r_drawmodeldecals "0"
  365. r_drawspecificstaticprop "0"
  366. r_dynamic "0"
  367. r_eyemove "0"
  368. r_flashlightdepthtexture "0"
  369. r_flashlightrendermodels "0"
  370. r_flashlightrenderworld "0"
  371. r_forcewaterleaf "1"
  372. r_lightaverage "0"
  373. r_maxdlights "0"
  374. r_maxmodeldecal "0"
  375. r_maxnewsamples "0"
  376. r_maxsampledist "0"
  377. r_minnewsamples "0"
  378. r_physpropstaticlighting "0"
  379. r_pixelfog "0"
  380. r_radiosity "0"
  381. r_renderoverlayfragment "0"
  382. r_ropetranslucent "0"
  383. r_staticprop_lod "4"
  384. r_updaterefracttexture "0"
  385. r_visualizeproplightcaching "1"
  386. r_waterdrawreflection "0"
  387. r_waterdrawrefraction "1"
  388. r_waterforceexpensive "0"
  389. r_waterforcereflectentities "0"
  390. r_worldlights "0"
  391. r_fastzreject "-1"
  392. r_hunkalloclightmaps "0"
  393. r_lightcache_zbuffercache "0"
  394. r_occlusion "1"
  395. r_unloadlightmaps "0"
  396. r_threaded_client_shadow_manager "1"
  397. r_threaded_particles "1"
  398. r_threaded_renderables "1"
  399. r_queued_decals "0"
  400. r_queued_post_processing "0"
  401. r_queued_ropes "1"
  402. r_propsmaxdist "1"
  403. g_ragdoll_fadespeed "0"
  404. g_ragdoll_lvfadespeed "0"
  405. ragdoll_sleepaftertime "0"
  406. props_break_max_pieces "0"
  407. violence_ablood "0"
  408. violence_agibs "0"
  409. violence_hblood "0"
  410. violence_hgibs "0"
  411. adsp_debug "0"
  412. func_break_max_pieces "0"
  413. glow_outline_effect_enable "0"
  414. lod_transitiondist "0"
  415. rope_averagelight "0"
  416. rope_collide "0"
  417. rope_rendersolid "0"
  418. rope_shake "0"
  419. rope_smooth "0"
  420. rope_smooth_enlarge "0"
  421. rope_smooth_maxalpha "0"
  422. rope_smooth_maxalphawidth "0"
  423. rope_smooth_minalpha "0"
  424. rope_smooth_minwidth "0"
  425. rope_solid_maxalpha "0"
  426. rope_solid_maxwidth "0"
  427. rope_solid_minalpha "0"
  428. rope_solid_minwidth "0"
  429. rope_subdiv "0"
  430. rope_wind_dist "0"
  431. soundscape_flush "1"
  432. dsp_enhance_stereo "0"
  433. dsp_slow_cpu "1"
  434. snd_async_fullyasync "1"
  435. snd_pitchquality "0"
  436. snd_spatialize_roundrobin "1"
  437. snd_musicvolume "0"
  438. cl_threaded_bone_setup "0"
  439. cl_threaded_client_leaf_system "0"
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