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wave segment

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Aug 23rd, 2020
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  1. Arena.ResizeImmediate(75, 75)
  2. cover = CreateProjectile("green/cover",0,0)
  3. fakearena = CreateProjectile("green/fakearena",0,105)
  4. shield = CreateProjectile("green/shield",0,105)
  5. bullets = {}
  6. damage = GetGlobal('damage')
  7. hitTimer = -2
  8. shielddir = 1
  9. spawnTimer = 0
  10. donetimes = 0
  11. times = math.random(20,32)
  12. Encounter["wavetimer"] = 500
  13. bulletTracking = true -- Determines weather or not the closest arrow will be red
  14.  
  15. bulletSpeed = -- this is where I wanna put that (even tho in this case is 1 or 12, the 1 or 4 was an example)
  16.  
  17. function Update()
  18. --Bullet Creation
  19. if times >= donetimes then
  20. if spawnTimer == 15 then
  21. bulletDirection = math.random(0,3)
  22. CreateBullet()
  23. donetimes = donetimes + 1
  24. spawnTimer = 0
  25. end
  26. spawnTimer = spawnTimer + 1
  27. end
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