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- TYPE EFFECTIVENESS
- - Mercury > Sun > Moon > Venus > Mercury
- - Mars > Jupiter > Saturn > Uranus > Pluto > Neptune > Mars
- IMPORTANT EARLY FUSIONS
- - Animal + Plant = Flower Wolf (1800/1400, Jupiter/Sun)
- - Animal + Pyro = Flame Cerebrus (2100/1800, Mars/Pluto)
- - Aqua + Any Kappa = Hyosube (1500/900, Neptune/Venus)
- - Beast + Winged Creature = Garvas (2000/1700, Jupiter/Pluto)
- - Dinosaur + Machine = Cyber Saurus (1800/1400, Uranus/Sun)
- - Elf + Dark = Dark Elf (2000/800, Mercury/Jupiter)
- - Female + Animal = Nekogal #2 (1900/2000, Jupiter/Pluto)
- - Female + Fairy = Dark Witch (1800/1700, Sun/Neptune)
- - Female + Plant = Queen of Autumn Leaves (1800/1500, Jupiter/Moon)
- - Female + Rock = Mystical Sand (2100/1700, Mercury/?)
- - Machine + Warrior = Cyber Soldier (1500/1700, Moon/Mars)
- DRAGON AND DRAGON-RELATED FUSIONS
- - Dragon (>1600) + Aqua = Spike Seadra (1600/1300, Pluto/Mercury)
- > + Aqua = Kairyu-Shin (1800/1500, Neptune/Mars)
- ~ + Spellcaster = Kaminari Attack (1900/1400, Pluto/Venus)
- * + Dragon = Twin-Headed Thunder Dragon (2800/2100, Pluto/Moon)
- ~ + Thunder = Twin-Headed Thunder Dragon
- ~ + Zombie = Curse of Dragon (2000/1500, Saturn/Pluto)
- * + Thunder = Twin-Headed Thunder Dragon
- > + Thunder = Twin-Headed Thunder Dragon
- > + Zombie = Skelgon (1700/1900, Moon/Pluto)
- ~ + Zombie = Curse of Dragon
- - Dragon (>1600) + Machine = Metal Dragon (1850/1700, Mars/Moon)
- > + Thunder = Twin-Headed Thunder Dragon
- > + Zombie = Curse of Dragon
- > + Thunder = Twin-Headed Thunder Dragon
- - Dragon (>1600) + Thunder = Thunder Dragon (1600/1500, Pluto/Jupiter)
- > + Dragon = Twin-Headed Thunder Dragon
- > + Thunder = Twin-Headed Thunder Dragon
- - Dragon (>1600) + Zombie = Dragon Zombie (1600/0, Moon/Pluto)
- > + Thunder = Twin-Headed Thunder Dragon
- > + Zombie = Skelgon (1700/1900, Moon/Pluto)
- ~ + Zombie = Curse of Dragon
- - Dragon (Any) + Plant = B. Dragon Jungle King (2100/1800, Jupiter/Neptune)
- > + Thunder = Twin-Headed Thunder Dragon
- - Dragon (Any) + Rock = Stone D. (2000/2300, Uranus/Mars)
- > + Thunder = Twin-Headed Thunder Dragon
- - Dragon (Any) + Time Wizard = Thousand Dragon (2400/2000, Mars/Mercury)
- > + Thunder = Twin-Headed Thunder Dragon
- NEW GAME
- - Select "A" as your name and advance
- - Hold Square and mash X to advance text fastest
- - Mash through first cutscene, head right one and down one to Card Shop
- > While screen is faded to black, can input directions
- - Check your deck (press select twice) for a minimum of the following:
- > One Dragon
- > One Thunder
- > Raigeki
- > One of the following equips
- ~ Beast Fangs
- ~ Invigoration
- ~ Dragon Treasure
- ~ Dark Energy
- ~ Horn of Light
- - Exit Card Shop, head up one and left one to the Palace
- - Decline Duel with Simon, then agree to go to your room
- > Both options are not default; mash with down arrow
- - Mash through cutscenes, then duel Heishin
- - Heishin:
- > Just lose. Lose a horrible death. Kill yourself. It's not worth it.
- - Mash with down arrow to shatter the puzzle
- WORLD TOURNAMENT
- - Save immediately. Duel Rex
- - Rex:
- > A/S POW can give Dragons, Thunders and Mountain
- > BCD POW can very rarely give Beast Fangs
- > Clown Zombie (1350 Attack) is a threat
- - After defeating Rex, save immediately and go to the Title Screen
- FARM 1
- - Farm duels against Rex
- > Read above to learn about Rex
- - One goal of Farm 1 is to remove all the Fiend/Bug cards; edit deck constantly
- - Grind to 110 Star Chips
- - Go to Passwords when done and put in the following:
- > 22702055 (Umi)
- > 76704943 (Yamatano Dragon Scroll)
- > 75356564 (Petit Dragon)
- - Once grind is done, to back to the Campaign and continue
- WORLD TOURNAMENT
- - Save immediately. Duel Weevil
- - Weevil:
- > Aim for S/A POW
- > Jirai Gumo (2200 Attack) is a threat
- > Flame Cerebrus in Mars or Cyber Soldier in Mars (in defense) are good
- - Save immediately. Duel Mai
- - Mai:
- > A/S POW can give Dragons or a Thunder
- > BCD POW can give Invisible Wire
- > Dark Elf (2000 Attack) is a threat
- > Flame Cerebrus and Mystical Sand are good
- - Save immediately. Duel Bandit Keith
- - Bandit Keith:
- > Aim for BCD POW
- > Zoa (2600 Attack) is a threat
- > Aim for 2000+ cards
- - Can skip save. Duel Shadi
- - Shadi:
- > Aim for BCD POW
- > Psychic Kappa is a... threat...
- - Save immediately. Duel Bakura
- - Bakura:
- > Aim for BCD POW
- > Labyrinth Wall (3000 Defense) is an issue
- > Play THTD in Moon and Mystical Sand in Saturn
- - Save immediately. Duel Pegasus
- - Pegasus:
- > Aim for BCD POW
- > Meteor B. Dragon (3500 Attack) is biggest threat
- > Also has Bickuribox and Meteor Dragon
- > A Venus (female symbol) in Defense is an Illusionist Faceless Mage (2200 Defense)
- > Play things in Moon
- - Save immediately. Duel Isis
- - Isis:
- > Aim for BCD POW
- > Black Skull Dragon (3200 Attack) is an issue
- > Everything put in Defense mode will have 2100 Defense or less
- > Play everything in Pluto. Avoid Mars.
- - Save immediately. Duel Kaiba
- - Kaiba:
- > Aim for BCD POW
- > Blue Eyes White Dragon (3000 Attack) is a threat
- > Mercury is good
- - Mash through cutscenes and return to original map
- PRE-FARM 2
- - Go left once to the King's Valley
- - Mash then select the second option, then select the third option
- - Once back on map, go right twice to Metropolis
- - Go to the Old Dueling Grounds (left once) and talk to Jono
- - Mash until he asks to duel, then decline
- - Exit and re-enter the Hidden Dueling Grounds to save
- - Exit again and go to the Palace (left once) and fight Mage Soldier
- - Mage Soldier:
- > Aim for BCD POW
- > Jirai Gumo (2200 Attack) is an issue
- > 1800+ in Mars/Pluto is usually enough
- - Go back to the Hidden Dueling Grounds (right one), save and head back to the Title Screen for Farm 2
- FARM 2
- - Farm duels against Isis
- > Aim for BCD POW
- ~ 27 or less cards, 5 fusions/magics/equips
- > Plutos for days against her
- - Farm until you have 2-3 total Equips, then buy what you can afford from the following:
- > 09430387 (25 chips, Lala Li Oon, Thunder)
- > 21817254 (30 chips, Mega Thunderball, Thunder)
- > 27324313 (30 chips, osc hero #2, Thunder)
- > 15510988 (30 chips, Kami, Thunder)
- > 50913601 (55 chips, Mountain)
- - Once done, return to the Campaign, back out to the map and head left twice to the King's Valley
- - After giving the map, go right five times to Metropolis go right once to the card shop
- - Save, back out to the map and head left twice to Mountain Shrine
- MOUNTAIN SHRINE
- - Mountain Mage:
- > Aim for S/A POW
- > This fight is easy
- - High Mage Atenza:
- > Aim for S/A POW
- > MBD/BSD are potential threats (BSD is in Moon?)
- > Utilize Pluto and Umi
- - Once on map, go left twice to Sea Shrine
- SEA SHRINE
- - Ocean Mage:
- > Aim for S/A POW
- > Utilize Thunders in Pluto
- - High Mage Secmeton:
- > Aim for S/A POW
- > Crab Turtle is a potential threat (3050 Attack)
- > Play one THTD in Moon incase of Labyrinth Wall (will be in up-arrow)
- - Once on map, go left twice (?) to Desert Shrine
- DESERT SHRINE
- - Desert Mage:
- > Aim for S/A POW
- > Utilize Moon
- > Mystical Sand and Stone D are powered up here
- - High Mage Martis:
- > Aim for S/A POW
- > Utilize Moon
- > Mystical Sand and Stone D are powered up here
- - Once on map, go to Metropolis, save at the Card Shop, then re-enter the Card Shop and go to the Dueling Ground
- LABYRINTH/SETO 2
- - Labyrinth Mage:
- > Aim for S/A POW
- > Gate Guardian (3750 Attack) exists...
- > THTD and Umi are your friends
- - After the duel, go Left, Left, Right, Left and fight Seto 2
- - Seto 2:
- > Aim for S/A POW
- > Gate Guardian again...
- > Utilize Pluto
- - Save after this, then head right once to Forest Shrine
- FOREST SHRINE
- - Forest Mage:
- > Aim for S/A POW
- > Mars/THTD are good
- - High Mage Anubisius
- > Aim for S/A POW
- > Perfectly Ultimate Great Moth (4000 Attack) is frightening
- > THTD is good
- - Save (right once, then up once), then head to left once to Meadow Shrine
- MEADOW SHRINE
- - Meadow Mage:
- > Aim for S/A POW
- > Millennium Shield (3000 Defense)
- > Make one of each (Pluto/Moon) THTD
- - High Mage Kepura:
- > Aim for S/A POW
- > Gate Guardian (4250 Attack because Meadow)
- > Utilize Pluto
- - Save, then go above Metropolis to the Vast Shrine
- FINAL 6
- - Guardian Sebek:
- > Utilize Moon (Sun if MBD, Neptune if Skull Night)
- > Try not to attack if trap is set and under 3000 Attack
- - Guardian Neku:
- > Utilize Moon (Mars if MBD)
- > Try not to attack if trap is set and under 3000 Attack?
- - Heishin 2:
- > Has Gate Guardian and MBD...
- > Avoid attacking with strongest monster if trap is played
- > Utilize Pluto
- - Seto 3:
- > Has BEUD :'(
- > Don't attack if traps are up, they're all Widespread Ruins
- > Use your own Widespread Ruins ASAP
- > Utilize Pluto
- - Darknite:
- > Traps are unpredictable, YOLO them
- > Play THTD in Moon
- - Nitemare:
- > He has no traps at all
- > Pluto, for the love of god, Pluto
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