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  1. These settings are applied automatically by MEM once you make a game scan. They're optimized to get the most out of the relevant game's engine.
  2.  
  3. [ME1]
  4. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  5. TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  6. TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  7. TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  8. TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  9. TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  10. TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  11. TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  12. TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  13. TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  14. TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  15. TEXTUREGROUP_GUI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  16. TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  17. TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  18. TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  19. TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  20. TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  21. TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  22. TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  23. TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  24. TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  25.  
  26. MaxShadowResolution=4096
  27. MinShadowResolution=64
  28. DynamicShadows=True
  29. ShadowFilterQualityBias=2
  30. ShadowFilterRadius=5
  31. bEnableBranchingPCFShadows=True
  32. MaxAnisotropy=16
  33. TextureLODLevel=3
  34. FilterLevel=2
  35. Trilinear=False
  36. MotionBlur=True
  37. DepthOfField=True
  38. Bloom=True
  39. QualityBloom=True
  40. ParticleLODBias=2
  41.  
  42. [ME2]
  43. TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  44. TEXTUREGROUP_RenderTarget=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  45. TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  46. TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  47. TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  48. TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  49. TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  50. TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  51. TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  52. TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  53. TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  54. TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  55. TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  56. TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  57. TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  58. TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  59. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  60. TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  61. TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  62. TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  63. TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  64. TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  65.  
  66. MaxShadowResolution=4096
  67. MinShadowResolution=64
  68. ShadowFilterQualityBias=2
  69. ShadowFilterRadius=5
  70. bEnableBranchingPCFShadows=True
  71. MaxAnisotropy=16
  72. Trilinear=False
  73. MotionBlur=True
  74. DepthOfField=True
  75. Bloom=True
  76. QualityBloom=True
  77. ParticleLODBias=2
  78.  
  79. [ME3]
  80. TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  81. TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  82. TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  83. TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  84. TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  85. TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  86. TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  87. TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  88. TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  89. TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  90. TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  91. TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  92. TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  93. TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  94. TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  95. TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  96. TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  97. TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  98. TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  99. TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  100.  
  101. MaxShadowResolution=4096
  102. MinShadowResolution=64
  103. ShadowFilterQualityBias=2
  104. ShadowFilterRadius=5
  105. bEnableBranchingPCFShadows=True
  106. MaxAnisotropy=16
  107. Trilinear=False
  108. MotionBlur=True
  109. DepthOfField=True
  110. Bloom=True
  111. QualityBloom=True
  112. ParticleLODBias=2
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