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  1. These settings are applied automatically by MEM once you make a game scan. They're optimized to get the most out of the relevant game's engine.
  2.  
  3. [ME1]
  4.     TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  5.     TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  6.     TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  7.     TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  8.     TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  9.     TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  10.     TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  11.     TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  12.     TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  13.     TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  14.     TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  15.     TEXTUREGROUP_GUI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  16.     TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  17.     TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  18.     TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  19.     TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  20.     TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  21.     TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  22.     TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  23.     TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  24.     TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  25.  
  26.     MaxShadowResolution=4096
  27.     MinShadowResolution=64
  28.     DynamicShadows=True
  29.     ShadowFilterQualityBias=2
  30.     ShadowFilterRadius=5
  31.     bEnableBranchingPCFShadows=True
  32.     MaxAnisotropy=16
  33.     TextureLODLevel=3
  34.     FilterLevel=2
  35.     Trilinear=False
  36.     MotionBlur=True
  37.     DepthOfField=True
  38.     Bloom=True
  39.     QualityBloom=True
  40.     ParticleLODBias=2
  41.  
  42. [ME2]
  43.     TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  44.     TEXTUREGROUP_RenderTarget=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  45.     TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  46.     TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  47.     TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  48.     TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  49.     TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  50.     TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  51.     TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  52.     TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  53.     TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  54.     TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  55.     TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  56.     TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  57.     TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  58.     TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  59.     TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  60.     TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  61.     TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  62.     TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  63.     TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  64.     TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  65.  
  66.     MaxShadowResolution=4096
  67.     MinShadowResolution=64
  68.     ShadowFilterQualityBias=2
  69.     ShadowFilterRadius=5
  70.     bEnableBranchingPCFShadows=True
  71.     MaxAnisotropy=16
  72.     Trilinear=False
  73.     MotionBlur=True
  74.     DepthOfField=True
  75.     Bloom=True
  76.     QualityBloom=True
  77.     ParticleLODBias=2
  78.  
  79. [ME3]
  80.     TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
  81.     TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  82.     TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  83.     TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  84.     TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  85.     TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  86.     TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  87.     TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  88.     TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  89.     TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
  90.     TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  91.     TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  92.     TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
  93.     TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  94.     TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
  95.     TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
  96.     TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
  97.     TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  98.     TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  99.     TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
  100.  
  101.     MaxShadowResolution=4096
  102.     MinShadowResolution=64
  103.     ShadowFilterQualityBias=2
  104.     ShadowFilterRadius=5
  105.     bEnableBranchingPCFShadows=True
  106.     MaxAnisotropy=16
  107.     Trilinear=False
  108.     MotionBlur=True
  109.     DepthOfField=True
  110.     Bloom=True
  111.     QualityBloom=True
  112.     ParticleLODBias=2
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