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- These settings are applied automatically by MEM once you make a game scan. They're optimized to get the most out of the relevant game's engine.
- [ME1]
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_GUI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- MaxShadowResolution=4096
- MinShadowResolution=64
- DynamicShadows=True
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- TextureLODLevel=3
- FilterLevel=2
- Trilinear=False
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
- [ME2]
- TEXTUREGROUP_LightAndShadowMap=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_RenderTarget=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- MaxShadowResolution=4096
- MinShadowResolution=64
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- Trilinear=False
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
- [ME3]
- TEXTUREGROUP_Environment_64=(MinLODSize=128,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Environment_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_64=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_128=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_256=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_512=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_VFX_1024=(MinLODSize=32,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_128=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_256=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_512=(MinLODSize=1024,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_APL_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_UI=(MinLODSize=64,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Promotional=(MinLODSize=256,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_1024=(MinLODSize=2048,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Diff=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Norm=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- TEXTUREGROUP_Character_Spec=(MinLODSize=512,MaxLODSize=4096,LODBias=0)
- MaxShadowResolution=4096
- MinShadowResolution=64
- ShadowFilterQualityBias=2
- ShadowFilterRadius=5
- bEnableBranchingPCFShadows=True
- MaxAnisotropy=16
- Trilinear=False
- MotionBlur=True
- DepthOfField=True
- Bloom=True
- QualityBloom=True
- ParticleLODBias=2
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