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  1. --//====================================================\\--
  2. --|| Monika edit by deivis97
  3. --\\====================================================//--
  4. local UIS = game:GetService'UserInputService'
  5. if script.Parent:FindFirstChild("Humanoid") then
  6. Player = game.Players:FindFirstChild(script.Parent.Name)
  7. elseif script.Parent.Name == "Torso" then
  8. Player = game.Players:FindFirstChild(script.Parent.Parent.Name)
  9. end
  10.  
  11. wait(1 / 60)
  12.  
  13. print("Local Monika is "..Player.Name)
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. char = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. Humanoid.MaxHealth = "inf"
  35. Humanoid.Health = "inf"
  36. Humanoid.JumpPower = 100
  37.  
  38. ----------------------------------------------------------------------
  39.  
  40. local Orin = "http://www.roblox.com/asset/?id=301558913"
  41. Head.face.Texture = Orin
  42. function weld(a, b, acf)
  43. local w = Instance.new("Weld", a)
  44. w.Part0 = a
  45. w.Part1 = b
  46. w.C0 = acf
  47. end
  48.  
  49. local Hair = Instance.new("Part")
  50. Hair.Parent = char
  51. Hair.Name = "Hair"
  52. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  53. Hair.CFrame = char.Head.CFrame
  54. Hair:BreakJoints()
  55. Hair.CanCollide = false
  56. Hair.BrickColor = BrickColor.new("New Yeller")
  57. Hair.TopSurface = "Smooth"
  58. Hair.BottomSurface = "Smooth"
  59. Weld = Instance.new("Weld")
  60. Weld.Name = "Weld"
  61. Weld.Part0 = char.Head
  62. Weld.Part1 = Hair
  63. Weld.Parent = char.Head
  64. Weld.C0 = CFrame.new(-0.1, -0.71, 0.8)*CFrame.fromEulerAnglesXYZ(0, 3, 0)
  65. Mesh = Instance.new("SpecialMesh")
  66. Mesh.Parent = Hair
  67. Mesh.MeshId = "rbxassetid://886288384"
  68. Mesh.TextureId = "http://www.roblox.com/asset/?id=886289004"
  69. Mesh.Scale = Vector3.new(0.25, 0.21, 0.2)
  70.  
  71. local Shirt = "rbxassetid://536831523"
  72. local Pants = "rbxassetid://547264976"
  73.  
  74. ypcall(function()
  75. shirt = Instance.new("Shirt", char)
  76. shirt.Name = "Shirt"
  77. pants = Instance.new("Pants", char)
  78. pants.Name = "Pants"
  79. char.Shirt.ShirtTemplate = Shirt
  80. char.Pants.PantsTemplate = Pants
  81. end)
  82.  
  83. c = "White"
  84.  
  85. vt=Vector3.new
  86. cf=CFrame.new
  87. euler=CFrame.fromEulerAnglesXYZ
  88. angles=CFrame.Angles
  89.  
  90. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  91. local fp=Instance.new("Part")
  92. fp.formFactor=formfactor
  93. fp.Parent=parent
  94. fp.Reflectance=reflectance
  95. fp.Transparency=transparency
  96. fp.CanCollide=false
  97. fp.Locked=true
  98. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  99. fp.Name=name
  100. fp.Size=size
  101. fp.Position=Character.Torso.Position
  102. fp.Material=material
  103. fp:BreakJoints()
  104. return fp
  105. end
  106.  
  107. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  108. local mesh=Instance.new(Mesh)
  109. mesh.Parent=part
  110. if Mesh=="SpecialMesh" then
  111. mesh.MeshType=meshtype
  112. mesh.MeshId=meshid
  113. end
  114. mesh.Offset=offset
  115. mesh.Scale=scale
  116. return mesh
  117. end
  118.  
  119. function BreakEffect(brickcolor,cframe,x1,y1,z1,Color)
  120. local prt=part("Custom",workspace,"Neon",0,0,Color,"Effect",vt(0.5,0.5,0.5))
  121. prt.Anchored=true
  122. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  123. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  124. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  125. CF=Part.CFrame
  126. Numbb=0
  127. randnumb=math.random()-math.random()
  128. for i=0,1,0.05 do
  129. wait()
  130. CF=CF*cf(0,1,0)
  131. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  132. Part.CFrame=CF*euler(Numbb,0,0)
  133. Part.Transparency=i
  134. Numbb=Numbb+randnumb
  135. end
  136. Part.Parent=nil
  137. end),prt)
  138. end
  139.  
  140.  
  141. --------------------------------------------------------------------------------
  142.  
  143.  
  144. Humanoid.DisplayDistanceType = "None"
  145. if Character:FindFirstChild("Granted") == nil then
  146. kkk = Instance.new("Sound",Character)
  147. kkk.Volume = 1
  148. kkk.PlaybackSpeed = 1
  149. kkk.Pitch = 1
  150. kkk.SoundId = "rbxassetid://958321852"
  151. kkk:Play()
  152. kkk.Name = "BackgroundMusic"
  153. kkk.Looped = true
  154. local naeeym2 = Instance.new("BillboardGui",Character)
  155. naeeym2.AlwaysOnTop = true
  156. naeeym2.Size = UDim2.new(0,100,0,40)
  157. naeeym2.StudsOffset = Vector3.new(0,3,0)
  158. naeeym2.Adornee = Character.Head
  159. naeeym2.Name = "TalkingBillBoard"
  160. local tecks2 = Instance.new("TextLabel",naeeym2)
  161. tecks2.BackgroundTransparency = 1
  162. tecks2.BorderSizePixel = 0
  163. tecks2.Text = "Monika"
  164. tecks2.Font = "Cartoon"
  165. tecks2.TextSize = 30
  166. tecks2.TextStrokeTransparency = 0
  167. tecks2.TextColor3 = Color3.new(255,0,245)
  168. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  169. tecks2.Size = UDim2.new(1,0,0.5,0)
  170. tecks2.Parent = naeeym2
  171. elseif Character:FindFirstChild("Granted") then
  172. local naeeym2 = Instance.new("BillboardGui",Character)
  173. naeeym2.AlwaysOnTop = true
  174. naeeym2.Size = UDim2.new(0,100,0,40)
  175. naeeym2.StudsOffset = Vector3.new(0,3,0)
  176. naeeym2.Adornee = Character.Head
  177. naeeym2.Name = "TalkingBillBoard"
  178. local tecks2 = Instance.new("TextLabel",naeeym2)
  179. tecks2.BackgroundTransparency = 1
  180. tecks2.BorderSizePixel = 0
  181. tecks2.Text = "Student " .. Character.Name
  182. tecks2.Font = "Bodoni"
  183. tecks2.TextSize = 30
  184. tecks2.TextStrokeTransparency = 0
  185. tecks2.TextColor3 = Color3.new(0,0,0)
  186. tecks2.TextStrokeColor3 = Color3.new(1,1,1)
  187. tecks2.Size = UDim2.new(1,0,0.5,0)
  188. tecks2.Parent = naeeym2
  189. end
  190.  
  191. IT = Instance.new
  192. CF = CFrame.new
  193. VT = Vector3.new
  194. RAD = math.rad
  195. C3 = Color3.new
  196. UD2 = UDim2.new
  197. BRICKC = BrickColor.new
  198. ANGLES = CFrame.Angles
  199. EULER = CFrame.fromEulerAnglesXYZ
  200. COS = math.cos
  201. ACOS = math.acos
  202. SIN = math.sin
  203. ASIN = math.asin
  204. ABS = math.abs
  205. MRANDOM = math.random
  206. FLOOR = math.floor
  207.  
  208.  
  209.  
  210.  
  211.  
  212. --//=================================\\
  213. --|| CUSTOMIZATION
  214. --\\=================================//
  215.  
  216. Class_Name = "Monika edit"
  217. Weapon_Name = "Just monika"
  218.  
  219. Custom_Colors = {
  220. Custom_Color_1 = BRICKC("Gold"); --1st color for the weapon.
  221. Custom_Color_2 = BRICKC("Gold"); --2nd color for the weapon.
  222.  
  223. Custom_Color_3 = BRICKC("Gold"); --Color for the abilities.
  224. Custom_Color_4 = BRICKC("Gold"); --Color for the secondary bar.
  225. Custom_Color_5 = BRICKC("Gold"); --Color for the mana bar.
  226. Custom_Color_6 = BRICKC("Gold"); --Color for the health bar.
  227. Custom_Color_7 = BRICKC("Gold"); --Color for the stun bar.
  228.  
  229. Custom_Color_8 = BRICKC("Gold"); --Background for the mana bar.
  230. Custom_Color_9 = BRICKC("Gold"); --Background for the secondary mana bar.
  231. Custom_Color_10 = BRICKC("Gold"); --Background for the stun bar.
  232. Custom_Color_11 = BRICKC("Gold"); --Background for the health bar.
  233. Custom_Color_12 = BRICKC("Gold"); --Background for the abilities.
  234. }
  235.  
  236. Mana_Bar_Background_Transparency = 0 --Transparency for the background of the mana bar.
  237. Secondary_Mana_Bar_Background_Transparency = 0 --Transparency for the background of the secondary mana bar.
  238. Health_Bar_Background_Transparency = 0 --Transparency for the background of the health bar.
  239. Stun_Bar_Background_Transparency = 0 --Transparency for the background of the stun bar.
  240. Ability_Background_Transparency = 0 --Transparency for the background of the abilities.
  241. Stat_Background_Transparency = 0 --Transparency for the background of the stats.
  242.  
  243. Player_Size = 1 --Size of the player.
  244. Animation_Speed = 6
  245. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  246.  
  247. Enable_Gui = false --Enables or disables the Weapon Gui. Also functions as hiding or showing the Gui.
  248. Enable_Stats = false --Enables or disables stats.
  249. Put_Stats_In_Character = false --Places stats in Character.
  250. Enable_Stagger_Hit = false --Enables or disables staggering when hitting a hitbox of some sort.
  251. Play_Hitbox_Hit_Sound = true --Plays a hit sound when hitting a hitbox of some sort.
  252. Enable_Stagger = false --Enables or disables staggering.
  253. Enable_Stun = false --Enables or disables the stun mechanic.
  254. Enable_Abilities = false --Enables abilites with cooldowns and mana costs.
  255. Enable_Secondary_Bar = false --Enables the secondary mana bar, if true.
  256.  
  257. Start_Equipped = false --Starts the player equipped with their weapon.
  258. Start_Equipped_With_Equipped_Animation = false --Used in conjunction with the above option. Starts your equip animation.
  259. Can_Equip_Or_Unequip = true --Enables or disables the ability to unequip or equip your weapon.
  260. Disable_Animator = true --Disables the Animator in the humanoid.
  261. Disable_Animate = true --Disables the Animate script in the monicter.
  262. Disable_Moving_Arms = false --Keeps the arms from moving around.
  263. Use_Motors_Instead_Of_Welds = false --Uses motors instead of welds to disable moving arms.
  264. Walkspeed_Depends_On_Movement_Value = false --Walkspeed depends on movement value. Self-explanatory.
  265. Disable_Jump = false --Disables jumping.
  266. Use_HopperBin = true --Uses a hopperbin to do things.
  267.  
  268. Cooldown_1 = 0 --Cooldowns for abilites.
  269. Cooldown_2 = 0
  270. Cooldown_3 = 0
  271. Cooldown_4 = 0
  272. Skill_1_Mana_Cost = 0 --How much mana is required to use the skill.
  273. Skill_2_Mana_Cost = 0
  274. Skill_3_Mana_Cost = 0
  275. Skill_4_Mana_Cost = 0
  276. Max_Mana = 0 --Maximum amount of mana you can have.
  277. Max_Secondary_Mana = 0 --Maximum amount of secondary mana you can have.
  278. Mana_Name = "Mana" --Name for the mana bar.
  279. Secondary_Mana_Name = "Block" --Name for the secondary mana bar.
  280. Max_Stun = 1 --Maximum amount of stun you can have.
  281. Recover_Mana = 0 --How much mana you gain.
  282. Mana_Regen_Mode = "1" --Basically switches from one mana regen system to another.
  283. Secondary_Mana_Regen_Mode = "1" --Basically switches from one secondary mana regen system to another.
  284. Stun_Lose_Mode = "1" --Basically switches from one secondary stun loss system to another.
  285. Recover_Secondary_Mana = 0 --How much secondary mana you gain.
  286. Lose_Stun = 0 --How much stun you lose.
  287. Stun_Wait = 0 --Delay between losing stun.
  288. Mana_Wait = 0 --Delay between gaining mana.
  289. Secondary_Mana_Wait = 0 --Delay between gaining secondary mana.
  290. Menu_Update_Speed = 0 --How fast the Weapon Gui will update.
  291. Constant_Update = false --Removes the delay between updating the Weapon GUI.
  292. Show_Stats = false --Hides or shows stats.
  293. Stat_Offset = 0.74 --For cosmetic purposes. {0.74, 0.78}
  294.  
  295. --//=================================\\
  296. --|| END OF CUSTOMIZATION
  297. --\\=================================//
  298.  
  299.  
  300.  
  301.  
  302.  
  303. --//=================================\\
  304. --|| USEFUL VALUES
  305. --\\=================================//
  306.  
  307. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  308. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  309. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  310. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  311. local CO1 = 0
  312. local CO2 = 0
  313. local CO3 = 0
  314. local CO4 = 0
  315. local CHANGEDEFENSE = 0
  316. local CHANGEDAMAGE = 0
  317. local CHANGEMOVEMENT = 0
  318. local ANIM = "Idle"
  319. local ATTACK = false
  320. local EQUIPPED = false
  321. local HOLD = false
  322. local COMBO = 1
  323. local LASTPOINT = nil
  324. local BLCF = nil
  325. local SCFR = nil
  326. local STAGGERHITANIM = false
  327. local STAGGERANIM = false
  328. local STUNANIM = false
  329. local CRITCHANCENUMBER = 0
  330. local IDLENUMBER = 0
  331. local DONUMBER = 0
  332. local HANDIDLE = false
  333. local SINE = 0
  334. local CHANGE = 2 / Animation_Speed
  335. local WALKINGANIM = false
  336. local WALK = 0
  337. local DISABLEJUMPING = false
  338. local HASBEENBLOCKED = false
  339. local STUNDELAYNUMBER = 0
  340. local MANADELAYNUMBER = 0
  341. local SECONDARYMANADELAYNUMBER = 0
  342. local ROBLOXIDLEANIMATION = IT("Animation")
  343. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  344. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  345. --ROBLOXIDLEANIMATION.Parent = Humanoid
  346. local WEAPONGUI = IT("ScreenGui", nil)
  347. WEAPONGUI.Name = "Weapon GUI"
  348. local WEAPONTOOL = IT("HopperBin", nil)
  349. WEAPONTOOL.Name = Weapon_Name
  350. local Weapon = IT("Model")
  351. Weapon.Name = Weapon_Name
  352. local Effects = IT("Folder", Weapon)
  353. Effects.Name = "Effects"
  354. local ANIMATOR = Humanoid.Animator
  355. local ANIMATE = Character.Animate
  356. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  357. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  358. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  359. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  360.  
  361. --//=================================\\
  362. --\\=================================//
  363.  
  364.  
  365.  
  366.  
  367.  
  368. --//=================================\\
  369. --|| STATS
  370. --\\=================================//
  371.  
  372. if Character:FindFirstChild("Stats") ~= nil then
  373. Character:FindFirstChild("Stats").Parent = nil
  374. end
  375.  
  376. local Stats = IT("Folder", nil)
  377. Stats.Name = "Stats"
  378. local ChangeStat = IT("Folder", Stats)
  379. ChangeStat.Name = "ChangeStat"
  380. local Defense = IT("NumberValue", Stats)
  381. Defense.Name = "Defense"
  382. Defense.Value = 1
  383. local Movement = IT("NumberValue", Stats)
  384. Movement.Name = "Movement"
  385. Movement.Value = 1
  386. local Damage = IT("NumberValue", Stats)
  387. Damage.Name = "Damage"
  388. Damage.Value = 1
  389. local Mana = IT("NumberValue", Stats)
  390. Mana.Name = "Mana"
  391. Mana.Value = 0
  392. local SecondaryMana = IT("NumberValue", Stats)
  393. SecondaryMana.Name = "SecondaryMana"
  394. SecondaryMana.Value = 0
  395. local CanCrit = IT("BoolValue", Stats)
  396. CanCrit.Name = "CanCrit"
  397. CanCrit.Value = false
  398. local CritChance = IT("NumberValue", Stats)
  399. CritChance.Name = "CritChance"
  400. CritChance.Value = 20
  401. local CanPenetrateArmor = IT("BoolValue", Stats)
  402. CanPenetrateArmor.Name = "CanPenetrateArmor"
  403. CanPenetrateArmor.Value = false
  404. local AntiTeamKill = IT("BoolValue", Stats)
  405. AntiTeamKill.Name = "AntiTeamKill"
  406. AntiTeamKill.Value = false
  407. local Rooted = IT("BoolValue", Stats)
  408. Rooted.Name = "Rooted"
  409. Rooted.Value = false
  410. local Block = IT("BoolValue", Stats)
  411. Block.Name = "Block"
  412. Block.Value = false
  413. local RecentEnemy = IT("ObjectValue", Stats)
  414. RecentEnemy.Name = "RecentEnemy"
  415. RecentEnemy.Value = nil
  416. local StaggerHit = IT("BoolValue", Stats)
  417. StaggerHit.Name = "StaggerHit"
  418. StaggerHit.Value = false
  419. local Stagger = IT("BoolValue", Stats)
  420. Stagger.Name = "Stagger"
  421. Stagger.Value = false
  422. local Stun = IT("BoolValue", Stats)
  423. Stun.Name = "Stun"
  424. Stun.Value = false
  425. local StunValue = IT("NumberValue", Stats)
  426. StunValue.Name = "StunValue"
  427. StunValue.Value = 0
  428.  
  429. if Enable_Stats == true and Put_Stats_In_Character == true then
  430. Stats.Parent = Character
  431. end
  432.  
  433. --//=================================\\
  434. --\\=================================//
  435.  
  436.  
  437.  
  438.  
  439.  
  440. --//=================================\\
  441. --|| DEBUFFS / BUFFS
  442. --\\=================================//
  443.  
  444. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  445. DEFENSECHANGE1.Name = "ChangeDefense"
  446. DEFENSECHANGE1.Value = 0
  447.  
  448. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  449. MOVEMENTCHANGE1.Name = "ChangeMovement"
  450. MOVEMENTCHANGE1.Value = 0
  451.  
  452. --//=================================\\
  453. --\\=================================//
  454.  
  455.  
  456.  
  457.  
  458.  
  459. --//=================================\\
  460. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  461. --\\=================================//
  462.  
  463. ArtificialHB = Instance.new("BindableEvent", script)
  464. ArtificialHB.Name = "ArtificialHB"
  465.  
  466. script:WaitForChild("ArtificialHB")
  467.  
  468. frame = Frame_Speed
  469. tf = 0
  470. allowframeloss = false
  471. tossremainder = false
  472. lastframe = tick()
  473. script.ArtificialHB:Fire()
  474.  
  475. game:GetService("RunService").Heartbeat:connect(function(s, p)
  476. tf = tf + s
  477. if tf >= frame then
  478. if allowframeloss then
  479. script.ArtificialHB:Fire()
  480. lastframe = tick()
  481. else
  482. for i = 1, math.floor(tf / frame) do
  483. script.ArtificialHB:Fire()
  484. end
  485. lastframe = tick()
  486. end
  487. if tossremainder then
  488. tf = 0
  489. else
  490. tf = tf - frame * math.floor(tf / frame)
  491. end
  492. end
  493. end)
  494.  
  495. --//=================================\\
  496. --\\=================================//
  497.  
  498.  
  499.  
  500.  
  501.  
  502. --//=================================\\
  503. --|| SOME FUNCTIONS
  504. --\\=================================//
  505.  
  506. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  507. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  508. end
  509.  
  510. function PositiveAngle(NUMBER)
  511. if NUMBER >= 0 then
  512. NUMBER = 0
  513. end
  514. return NUMBER
  515. end
  516.  
  517. function NegativeAngle(NUMBER)
  518. if NUMBER <= 0 then
  519. NUMBER = 0
  520. end
  521. return NUMBER
  522. end
  523.  
  524. function Swait(NUMBER)
  525. if NUMBER == 0 or NUMBER == nil then
  526. ArtificialHB.Event:wait()
  527. else
  528. for i = 1, NUMBER do
  529. ArtificialHB.Event:wait()
  530. end
  531. end
  532. end
  533.  
  534. function QuaternionFromCFrame(cf)
  535. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  536. local trace = m00 + m11 + m22
  537. if trace > 0 then
  538. local s = math.sqrt(1 + trace)
  539. local recip = 0.5 / s
  540. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  541. else
  542. local i = 0
  543. if m11 > m00 then
  544. i = 1
  545. end
  546. if m22 > (i == 0 and m00 or m11) then
  547. i = 2
  548. end
  549. if i == 0 then
  550. local s = math.sqrt(m00 - m11 - m22 + 1)
  551. local recip = 0.5 / s
  552. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  553. elseif i == 1 then
  554. local s = math.sqrt(m11 - m22 - m00 + 1)
  555. local recip = 0.5 / s
  556. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  557. elseif i == 2 then
  558. local s = math.sqrt(m22 - m00 - m11 + 1)
  559. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  560. end
  561. end
  562. end
  563.  
  564. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  565. local xs, ys, zs = x + x, y + y, z + z
  566. local wx, wy, wz = w * xs, w * ys, w * zs
  567. local xx = x * xs
  568. local xy = x * ys
  569. local xz = x * zs
  570. local yy = y * ys
  571. local yz = y * zs
  572. local zz = z * zs
  573. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  574. end
  575.  
  576. function QuaternionSlerp(a, b, t)
  577. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  578. local startInterp, finishInterp;
  579. if cosTheta >= 0.0001 then
  580. if (1 - cosTheta) > 0.0001 then
  581. local theta = ACOS(cosTheta)
  582. local invSinTheta = 1 / SIN(theta)
  583. startInterp = SIN((1 - t) * theta) * invSinTheta
  584. finishInterp = SIN(t * theta) * invSinTheta
  585. else
  586. startInterp = 1 - t
  587. finishInterp = t
  588. end
  589. else
  590. if (1 + cosTheta) > 0.0001 then
  591. local theta = ACOS(-cosTheta)
  592. local invSinTheta = 1 / SIN(theta)
  593. startInterp = SIN((t - 1) * theta) * invSinTheta
  594. finishInterp = SIN(t * theta) * invSinTheta
  595. else
  596. startInterp = t - 1
  597. finishInterp = t
  598. end
  599. end
  600. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  601. end
  602.  
  603. function Clerp(a, b, t)
  604. local qa = {QuaternionFromCFrame(a)}
  605. local qb = {QuaternionFromCFrame(b)}
  606. local ax, ay, az = a.x, a.y, a.z
  607. local bx, by, bz = b.x, b.y, b.z
  608. local _t = 1 - t
  609. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  610. end
  611.  
  612. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  613. local frame = IT("Frame")
  614. frame.BackgroundTransparency = TRANSPARENCY
  615. frame.BorderSizePixel = BORDERSIZEPIXEL
  616. frame.Position = POSITION
  617. frame.Size = SIZE
  618. frame.BackgroundColor3 = COLOR
  619. frame.BorderColor3 = BORDERCOLOR
  620. frame.Name = NAME
  621. frame.Parent = PARENT
  622. return frame
  623. end
  624.  
  625. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  626. local label = IT("TextLabel")
  627. label.BackgroundTransparency = 1
  628. label.Size = UD2(1, 0, 1, 0)
  629. label.Position = UD2(0, 0, 0, 0)
  630. label.TextColor3 = C3(255, 255, 255)
  631. label.TextStrokeTransparency = STROKETRANSPARENCY
  632. label.TextTransparency = TRANSPARENCY
  633. label.FontSize = TEXTFONTSIZE
  634. label.Font = TEXTFONT
  635. label.BorderSizePixel = BORDERSIZEPIXEL
  636. label.TextScaled = true
  637. label.Text = TEXT
  638. label.Name = NAME
  639. label.Parent = PARENT
  640. return label
  641. end
  642.  
  643. function NoOutlines(PART)
  644. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  645. end
  646.  
  647. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  648. local NEWPART = IT("Part")
  649. NEWPART.formFactor = FORMFACTOR
  650. NEWPART.Reflectance = REFLECTANCE
  651. NEWPART.Transparency = TRANSPARENCY
  652. NEWPART.CanCollide = false
  653. NEWPART.Locked = true
  654. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  655. NEWPART.Name = NAME
  656. NEWPART.Size = SIZE
  657. NEWPART.Position = Torso.Position
  658. NoOutlines(NEWPART)
  659. NEWPART.Material = MATERIAL
  660. NEWPART:BreakJoints()
  661. NEWPART.Parent = PARENT
  662. return NEWPART
  663. end
  664.  
  665. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  666. local NEWMESH = IT(MESH)
  667. if MESH == "SpecialMesh" then
  668. NEWMESH.MeshType = MESHTYPE
  669. if MESHID ~= "nil" and MESHID ~= "" then
  670. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  671. end
  672. end
  673. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  674. NEWMESH.Scale = Vector3.new(1,1,1)
  675. NEWMESH.Parent = PARENT
  676. PARENT.Reflectance = 1
  677. PARENT.Transparency = 1
  678. return NEWMESH
  679. end
  680.  
  681. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  682. local NEWWELD = IT(TYPE)
  683. NEWWELD.Part0 = PART0
  684. NEWWELD.Part1 = PART1
  685. NEWWELD.C0 = C0
  686. NEWWELD.C1 = C1
  687. NEWWELD.Parent = PARENT
  688. return NEWWELD
  689. end
  690.  
  691. function CreateSound(ID, PARENT, VOLUME, PITCH)
  692. coroutine.resume(coroutine.create(function()
  693. local NEWSOUND = IT("Sound", PARENT)
  694. NEWSOUND.Volume = VOLUME
  695. NEWSOUND.Pitch = PITCH
  696. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  697. Swait()
  698. NEWSOUND:play()
  699. game:GetService("Debris"):AddItem(NEWSOUND, 100)
  700. end))
  701. end
  702.  
  703. function CFrameFromTopBack(at, top, back)
  704. local right = top:Cross(back)
  705. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  706. end
  707.  
  708. function Lightning(POSITION1, POSITION2, MULTIPLIERTIME, LIGHTNINGDELAY, OFFSET, BRICKCOLOR, MATERIAL, SIZE, TRANSPARENCY, LASTINGTIME)
  709. local MAGNITUDE = (POSITION1 - POSITION2).magnitude
  710. local CURRENTPOSITION = POSITION1
  711. local LIGHTNINGOFFSET = {-OFFSET, OFFSET}
  712. coroutine.resume(coroutine.create(function()
  713. for i = 1, MULTIPLIERTIME do
  714. local LIGHTNINGPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR,"Effect", VT(SIZE * Player_Size, SIZE * Player_Size, MAGNITUDE / MULTIPLIERTIME))
  715. LIGHTNINGPART.Anchored = true
  716. local LIGHTNINGOFFSET2 = VT(LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)], LIGHTNINGOFFSET[MRANDOM(1, 2)])
  717. local LIGHTNINGPOSITION1 = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME).p + LIGHTNINGOFFSET2
  718. if MULTIPLIERTIME == i then
  719. local LIGHTNINGMAGNITUDE1 = (CURRENTPOSITION - POSITION2).magnitude
  720. LIGHTNINGPART.Size = VT(SIZE * Player_Size, SIZE * Player_Size, LIGHTNINGMAGNITUDE1)
  721. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, POSITION2) * CF(0, 0, -LIGHTNINGMAGNITUDE1 / 2)
  722. else
  723. LIGHTNINGPART.CFrame = CF(CURRENTPOSITION, LIGHTNINGPOSITION1) * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2)
  724. end
  725. CURRENTPOSITION=LIGHTNINGPART.CFrame * CF(0, 0, MAGNITUDE / MULTIPLIERTIME / 2).p
  726. game.Debris:AddItem(LIGHTNINGPART, LASTINGTIME)
  727. coroutine.resume(coroutine.create(function()
  728. while LIGHTNINGPART.Transparency ~= 1 do
  729. --local StartTransparency = tra
  730. for i=0, 1, LASTINGTIME do
  731. Swait()
  732. LIGHTNINGPART.Transparency = LIGHTNINGPART.Transparency + (0.1 / LASTINGTIME)
  733. end
  734. end
  735. end))
  736. Swait(LIGHTNINGDELAY / Animation_Speed)
  737. end
  738. end))
  739. end
  740.  
  741. function MagicBlock(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  742. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  743. EFFECTPART.Anchored = true
  744. EFFECTPART.CFrame = CFRAME
  745. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  746. game:GetService("Debris"):AddItem(EFFECTPART, 50)
  747. coroutine.resume(coroutine.create(function(PART, MESH)
  748. for i = 0, 1, delay do
  749. Swait()
  750. PART.CFrame = PART.CFrame * ROTATION
  751. PART.Transparency = i
  752. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  753. end
  754. PART.Parent = nil
  755. end), EFFECTPART, EFFECTMESH)
  756. end
  757.  
  758. function MagicSphere(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  759. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  760. EFFECTPART.Anchored = true
  761. EFFECTPART.CFrame = CFRAME
  762. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Sphere", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  763. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  764. coroutine.resume(coroutine.create(function(PART, MESH)
  765. for i = 0, 1, delay do
  766. Swait()
  767. PART.CFrame = PART.CFrame * ROTATION
  768. PART.Transparency = i
  769. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  770. end
  771. PART.Parent = nil
  772. end), EFFECTPART, EFFECTMESH)
  773. end
  774.  
  775. function MagicCylinder(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  776. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  777. EFFECTPART.Anchored = true
  778. EFFECTPART.CFrame = CFRAME
  779. local EFFECTMESH = CreateMesh("CylinderMesh", EFFECTPART, "", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  780. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  781. coroutine.resume(coroutine.create(function(PART, MESH)
  782. for i = 0, 1, delay do
  783. Swait()
  784. PART.CFrame = PART.CFrame * ROTATION
  785. PART.Transparency = i
  786. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  787. end
  788. PART.Parent = nil
  789. end), EFFECTPART, EFFECTMESH)
  790. end
  791.  
  792. function MagicHead(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  793. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  794. EFFECTPART.Anchored = true
  795. EFFECTPART.CFrame = CFRAME
  796. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "Head", "", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  797. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  798. coroutine.resume(coroutine.create(function(PART, MESH)
  799. for i = 0, 1, delay do
  800. Swait()
  801. PART.CFrame = PART.CFrame * ROTATION
  802. PART.Transparency = i
  803. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  804. end
  805. PART.Parent = nil
  806. end), EFFECTPART, EFFECTMESH)
  807. end
  808.  
  809. function MagicRing(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  810. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  811. EFFECTPART.Anchored = true
  812. EFFECTPART.CFrame = CFRAME
  813. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "3270017", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  814. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  815. coroutine.resume(coroutine.create(function(PART, MESH)
  816. for i = 0, 1, delay do
  817. Swait()
  818. PART.CFrame = PART.CFrame * ROTATION
  819. PART.Transparency = i
  820. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  821. end
  822. PART.Parent = nil
  823. end), EFFECTPART, EFFECTMESH)
  824. end
  825.  
  826. function MagicWave(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  827. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  828. EFFECTPART.Anchored = true
  829. EFFECTPART.CFrame = CFRAME
  830. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "20329976", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), VT(0, 0, (-0.1 * Z1)) + (OFFSET * Player_Size))
  831. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  832. coroutine.resume(coroutine.create(function(PART, MESH)
  833. for i = 0, 1, delay do
  834. Swait()
  835. PART.CFrame = PART.CFrame * ROTATION
  836. PART.Transparency = i
  837. MESH.Offset = VT(0, 0, (-0.1 * MESH.Scale.Z))
  838. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  839. end
  840. PART.Parent = nil
  841. end), EFFECTPART, EFFECTMESH)
  842. end
  843.  
  844. function MagicCrystal(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  845. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  846. EFFECTPART.Anchored = true
  847. EFFECTPART.CFrame = CFRAME
  848. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "9756362", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  849. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  850. coroutine.resume(coroutine.create(function(PART, MESH)
  851. for i = 0, 1, delay do
  852. Swait()
  853. PART.CFrame = PART.CFrame * ROTATION
  854. PART.Transparency = i
  855. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  856. end
  857. PART.Parent = nil
  858. end), EFFECTPART, EFFECTMESH)
  859. end
  860.  
  861. function MagicSwirl(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  862. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  863. EFFECTPART.Anchored = true
  864. EFFECTPART.CFrame = CFRAME
  865. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1051557", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  866. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  867. coroutine.resume(coroutine.create(function(PART, MESH)
  868. for i = 0, 10, delay do
  869. Swait()
  870. PART.CFrame = PART.CFrame * Head.CFrame
  871. PART.Transparency = 0
  872. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  873. end
  874. --PART.Parent = nil
  875. end), EFFECTPART, EFFECTMESH)
  876. end
  877.  
  878. function MagicSharpCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  879. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  880. EFFECTPART.Anchored = true
  881. EFFECTPART.CFrame = CFRAME
  882. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1778999", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  883. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  884. coroutine.resume(coroutine.create(function(PART, MESH)
  885. for i = 0, 1, delay do
  886. Swait()
  887. PART.CFrame = PART.CFrame * ROTATION
  888. PART.Transparency = i
  889. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  890. end
  891. PART.Parent = nil
  892. end), EFFECTPART, EFFECTMESH)
  893. end
  894.  
  895. function MagicFlatCone(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  896. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  897. EFFECTPART.Anchored = true
  898. EFFECTPART.CFrame = CFRAME
  899. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1033714", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  900. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  901. coroutine.resume(coroutine.create(function(PART, MESH)
  902. for i = 0, 1, delay do
  903. Swait()
  904. PART.CFrame = PART.CFrame * Vector3.new(0,0,0)
  905. PART.Transparency = i
  906. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  907. end
  908. PART.Parent = nil
  909. end), EFFECTPART, EFFECTMESH)
  910. end
  911.  
  912. function MagicSpikedCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  913. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  914. EFFECTPART.Anchored = true
  915. EFFECTPART.CFrame = CFRAME
  916. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1323306", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  917. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  918. coroutine.resume(coroutine.create(function(PART, MESH)
  919. for i = 0, 1, delay do
  920. Swait()
  921. PART.CFrame = PART.CFrame * Head.CFrame
  922. PART.Transparency = i
  923. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  924. end
  925. PART.Parent = nil
  926. end), EFFECTPART, EFFECTMESH)
  927. end
  928.  
  929. function MagicFlatCrown(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  930. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  931. EFFECTPART.Anchored = true
  932. EFFECTPART.CFrame = CFRAME
  933. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "1078075", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  934. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  935. coroutine.resume(coroutine.create(function(PART, MESH)
  936. for i = 0, 1, delay do
  937. Swait()
  938. PART.CFrame = PART.CFrame * ROTATION
  939. PART.Transparency = i
  940. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  941. end
  942. PART.Parent = nil
  943. end), EFFECTPART, EFFECTMESH)
  944. end
  945.  
  946. function MagicSkull(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  947. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  948. EFFECTPART.Anchored = true
  949. EFFECTPART.CFrame = CFRAME
  950. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X1 * Player_Size, Y1 * Player_Size, Z1 * Player_Size), OFFSET * Player_Size)
  951. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  952. coroutine.resume(coroutine.create(function(PART, MESH)
  953. for i = 0, 1, delay do
  954. Swait()
  955. PART.CFrame = PART.CFrame * ROTATION
  956. PART.Transparency = i
  957. MESH.Scale = MESH.Scale + VT(X2 * Player_Size, Y2 * Player_Size, Z2 * Player_Size)
  958. end
  959. PART.Parent = nil
  960. end), EFFECTPART, EFFECTMESH)
  961. end
  962.  
  963. function ElectricEffect(BRICKCOLOR, MATERIAL, CFRAME, ROTATION, OFFSET, X, Y, Z, delay)
  964. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT())
  965. EFFECTPART.Anchored = true
  966. EFFECTPART.CFrame = CFRAME
  967. local EFFECTMESH = CreateMesh("SpecialMesh", EFFECTPART, "FileMesh", "4770583", "", VT(X * Player_Size, Y * Player_Size, Z * Player_Size), OFFSET * Player_Size)
  968. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  969. local XVALUE = MRANDOM()
  970. local YVALUE = MRANDOM()
  971. local ZVALUE = MRANDOM()
  972. coroutine.resume(coroutine.create(function(PART, MESH, THEXVALUE, THEYVALUE, THEZVALUE)
  973. for i = 0, 1, delay do
  974. Swait()
  975. PART.CFrame = PART.CFrame * ROTATION
  976. PART.Transparency = i
  977. THEXVALUE = THEXVALUE - 0.1 * (delay * 10)
  978. THEYVALUE = THEYVALUE - 0.1 * (delay * 10)
  979. THEZVALUE = THEZVALUE - 0.1 * (delay * 10)
  980. MESH.Scale = MESH.Scale + VT(THEXVALUE * Player_Size, THEYVALUE * Player_Size, THEZVALUE * Player_Size)
  981. end
  982. PART.Parent = nil
  983. end), EFFECTPART, EFFECTMESH, XVALUE, YVALUE, ZVALUE)
  984. end
  985.  
  986. function TrailEffect(BRICKCOLOR, MATERIAL, CURRENTCFRAME, OLDCFRAME, MESHTYPE, REFLECTANCE, SIZE, ROTATION, X, Y, Z, delay)
  987. local MAGNITUDECFRAME = (CURRENTCFRAME.p - OLDCFRAME.p).magnitude
  988. if MAGNITUDECFRAME > (1 / 100) then
  989. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 0, BRICKCOLOR, "Effect", VT(1, MAGNITUDECFRAME, 1))
  990. EFFECTPART.Anchored = true
  991. EFFECTPART.CFrame = CF((CURRENTCFRAME.p + OLDCFRAME.p) / 2, OLDCFRAME.p) * ANGLES(RAD(90), 0, 0)
  992. local THEMESHTYPE = "BlockMesh"
  993. if MESHTYPE == "Cylinder" then
  994. THEMESHTYPE = "CylinderMesh"
  995. end
  996. local EFFECTMESH = CreateMesh(THEMESHTYPE, EFFECTPART, "", "", "", VT(0 + SIZE * Player_Size, 1, 0 + SIZE * Player_Size), VT(0, 0, 0))
  997. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  998. coroutine.resume(coroutine.create(function(PART, MESH)
  999. for i = 0, 1, delay do
  1000. Swait()
  1001. PART.CFrame = PART.CFrame * ROTATION
  1002. PART.Transparency = i
  1003. MESH.Scale = MESH.Scale + VT(X * Player_Size, Y * Player_Size, Z * Player_Size)
  1004. end
  1005. PART.Parent = nil
  1006. end), EFFECTPART, EFFECTMESH)
  1007. end
  1008. end
  1009.  
  1010. function ClangEffect(BRICKCOLOR, MATERIAL, CFRAME, ANGLE, DURATION, SIZE, POWER, REFLECTANCE, X, Y, Z, delay)
  1011. local EFFECTPART = CreatePart(3, Effects, MATERIAL, 0, 1, BRICKCOLOR, "Effect", VT())
  1012. EFFECTPART.Anchored = true
  1013. EFFECTPART.CFrame = CFRAME
  1014. local EFFECTMESH = CreateMesh("BlockMesh", EFFECTPART, "", "", "", VT(0, 0, 0), VT(0, 0, 0))
  1015. game:GetService("Debris"):AddItem(EFFECTPART, 10)
  1016. local THELASTPOINT = CFRAME
  1017. coroutine.resume(coroutine.create(function(PART)
  1018. for i = 1, DURATION do
  1019. Swait()
  1020. PART.CFrame = PART.CFrame * ANGLES(RAD(ANGLE), 0, 0) * CF(0, POWER * Player_Size, 0)
  1021. TrailEffect(BRICKCOLOR, MATERIAL, PART.CFrame, THELASTPOINT, "Cylinder", REFLECTANCE, SIZE * Player_Size, ANGLES(0, 0, 0), X * Player_Size, Y * Player_Size, Z * Player_Size, delay)
  1022. THELASTPOINT = PART.CFrame
  1023. end
  1024. PART.Parent = nil
  1025. end), EFFECTPART)
  1026. end
  1027.  
  1028. --local list={}
  1029. function Triangle(Color, Material, a, b, c, delay)
  1030. local edge1 = (c - a):Dot((b - a).unit)
  1031. local edge2 = (a - b):Dot((c - b).unit)
  1032. local edge3 = (b - c):Dot((a - c).unit)
  1033. if edge1 <= (b - a).magnitude and edge1 >= 0 then
  1034. a, b, c=a, b, c
  1035. elseif edge2 <= (c - b).magnitude and edge2 >= 0 then
  1036. a, b, c=b, c, a
  1037. elseif edge3 <= (a - c).magnitude and edge3 >= 0 then
  1038. a, b, c=c, a, b
  1039. else
  1040. assert(false, "unreachable")
  1041. end
  1042. local len1 = (c - a):Dot((b - a).unit)
  1043. local len2 = (b - a).magnitude - len1
  1044. local width = (a + (b - a).unit * len1 - c).magnitude
  1045. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, - (b - a).unit)
  1046. if len1 > 1 / 100 then
  1047. local sz = VT(0.2, width, len1)
  1048. local w1 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1049. local sp = CreateMesh("SpecialMesh", w1, "Wedge", "", "", VT(0, 1, 1) * sz / w1.Size, VT(0, 0, 0))
  1050. w1.Anchored = true
  1051. w1.CFrame = maincf * ANGLES(math.pi, 0, math.pi / 2) * CF(0, width / 2, len1 / 2)
  1052. coroutine.resume(coroutine.create(function()
  1053. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1054. Swait()
  1055. w1.Transparency = i
  1056. end
  1057. w1.Parent = nil
  1058. end))
  1059. game:GetService("Debris"):AddItem(w1, 10)
  1060. --table.insert(list, w1)
  1061. end
  1062. if len2 > 1 / 100 then
  1063. local sz = VT(0.2, width, len2)
  1064. local w2 = CreatePart(3, Effects, Material, 0, 0.5, Color, "Trail", sz)
  1065. local sp = CreateMesh("SpecialMesh", w2, "Wedge", "", "", VT(0, 1, 1) * sz / w2.Size, VT(0, 0, 0))
  1066. w2.Anchored = true
  1067. w2.CFrame = maincf * ANGLES(math.pi, math.pi, -math.pi / 2) * CF(0, width / 2, -len1 - len2 / 2)
  1068. coroutine.resume(coroutine.create(function()
  1069. for i = 0.5, 1, delay * (2 / Animation_Speed) do
  1070. Swait()
  1071. w2.Transparency = i
  1072. end
  1073. w2.Parent = nil
  1074. end))
  1075. game:GetService("Debris"):AddItem(w2, 10)
  1076. --table.insert(list, w2)
  1077. end
  1078. --return unpack(list)
  1079. end
  1080.  
  1081. --[[Usage:
  1082. local Pos = Part
  1083. local Offset = Part.CFrame * CF(0, 0, 0)
  1084. local Color = "Institutional white"
  1085. local Material = "Neon"
  1086. local TheDelay = 0.01
  1087. local Height = 4
  1088. BLCF = Offset
  1089. if SCFR and (Pos.Position - SCFR.p).magnitude > 0.1 then
  1090. local a, b = Triangle(Color, Material, (SCFR * CF(0, Height / 2,0)).p, (SCFR * CF(0, -Height / 2, 0)).p, (BLCF * CF(0, Height / 2,0)).p, TheDelay)
  1091. if a then game:GetService("Debris"):AddItem(a, 1) end
  1092. if b then game:GetService("Debris"):AddItem(b, 1) end
  1093. local a, b = Triangle(Color, Material, (BLCF * CF(0, Height / 2, 0)).p, (BLCF * CF(0, -Height / 2, 0)).p, (SCFR * CF(0, -Height / 2, 0)).p, TheDelay)
  1094. if a then game:GetService("Debris"):AddItem(a, 1) end
  1095. if b then game:GetService("Debris"):AddItem(b, 1) end
  1096. SCFR = BLCF
  1097. elseif not SCFR then
  1098. SCFR = BLCF
  1099. end
  1100. --
  1101. BLCF = nil
  1102. SCFR = nil
  1103. --]]
  1104.  
  1105. --//=================================\\
  1106. --\\=================================//
  1107.  
  1108.  
  1109.  
  1110. local function weldBetween(a, b)
  1111. local weldd = Instance.new("ManualWeld")
  1112. weldd.Part0 = a
  1113. weldd.Part1 = b
  1114. weldd.C0 = CFrame.new()
  1115. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1116. weldd.Parent = a
  1117. return weldd
  1118. end
  1119.  
  1120.  
  1121. --//=================================\\
  1122. --|| RESIZE PLAYER
  1123. --\\=================================//
  1124.  
  1125. if Player_Size ~= 1 then
  1126. RootPart.Size = RootPart.Size * Player_Size
  1127. Torso.Size = Torso.Size * Player_Size
  1128. Head.Size = Head.Size * Player_Size
  1129. RightArm.Size = RightArm.Size * Player_Size
  1130. LeftArm.Size = LeftArm.Size * Player_Size
  1131. RightLeg.Size = RightLeg.Size * Player_Size
  1132. LeftLeg.Size = LeftLeg.Size * Player_Size
  1133. RootJoint.Parent = RootPart
  1134. Neck.Parent = Torso
  1135. RightShoulder.Parent = Torso
  1136. LeftShoulder.Parent = Torso
  1137. RightHip.Parent = Torso
  1138. LeftHip.Parent = Torso
  1139.  
  1140. RootJoint.C0 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1141. RootJoint.C1 = ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1142. Neck.C0 = NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1143. Neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180))
  1144. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0
  1145. LeftShoulder.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0
  1146. if Disable_Moving_Arms == false then
  1147. RightShoulder.C1 = ANGLES(0, RAD(90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1148. LeftShoulder.C1 = ANGLES(0, RAD(-90), 0) * CF(0 * Player_Size, 0.5 * Player_Size, -0.5)
  1149. else
  1150. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1151. LeftShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  1152. end
  1153. RightHip.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1154. LeftHip.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1155. RightHip.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1156. LeftHip.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0))
  1157. end
  1158.  
  1159.  
  1160. --//=================================\\
  1161. --\\=================================//
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167. --//=================================\\
  1168. --|| WEAPON CREATION
  1169. --\\=================================//
  1170.  
  1171. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Carnation pink", "Handle", VT(0, 0, 0))
  1172. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "93180676", VT(1, 1, 1), VT(0, 3.1 * Player_Size, 0))
  1173. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Torso, HandlePart, CF(2 * Player_Size, 2 * Player_Size, 0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
  1174.  
  1175. local HitboxPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Hitbox", VT(0, 0, 0))
  1176. local HitboxWeld = CreateWeldOrSnapOrMotor("Weld", HitboxPart, HandlePart, HitboxPart, CF(0 * Player_Size, 4 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1177.  
  1178. local EffectPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Carnation pink", "Effect Part", VT(0, 0, 0))
  1179. local EffectWeld = CreateWeldOrSnapOrMotor("Weld", EffectPart, HandlePart, EffectPart, CF(0 * Player_Size, 7 * Player_Size, 0 * Player_Size), CF(0, 0, 0))
  1180.  
  1181. if Player_Size ~= 1 then
  1182. for _, v in pairs (Weapon:GetChildren()) do
  1183. if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName == "Snap" then
  1184. local p1 = v.Part1
  1185. v.Part1 = nil
  1186. local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12 = v.C1:components()
  1187. v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 * Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
  1188. v.Part1 = p1
  1189. elseif v.ClassName == "Part" then
  1190. for _, b in pairs (v:GetChildren()) do
  1191. if b.ClassName == "SpecialMesh" or b.ClassName == "BlockMesh" then
  1192. b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y * Player_Size, b.Scale.z * Player_Size)
  1193. end
  1194. end
  1195. end
  1196. end
  1197. end
  1198.  
  1199. for _, c in pairs(Weapon:GetChildren()) do
  1200. if c.ClassName == "Part" then
  1201. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1202. end
  1203. end
  1204.  
  1205. if Start_Equipped == true and Start_Equipped_With_Equipped_Animation == false then
  1206. HandleWeld.Part0 = RightArm
  1207. HandleWeld.C0 = CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0))
  1208. end
  1209.  
  1210. Weapon.Parent = Character
  1211.  
  1212. Humanoid.Died:connect(function()
  1213. ATTACK = true
  1214. end)
  1215.  
  1216. print(Class_Name.." loaded.")
  1217.  
  1218. --//=================================\\
  1219. --\\=================================//
  1220.  
  1221.  
  1222.  
  1223.  
  1224.  
  1225. --//=================================\\
  1226. --|| DAMAGE FUNCTIONS
  1227. --\\=================================//
  1228.  
  1229. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1230. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1231. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1232. local BODYGYRO = IT("BodyGyro", STATPART)
  1233. local BODYPOSITION = IT("BodyPosition", STATPART)
  1234. BODYPOSITION.P = 2000
  1235. BODYPOSITION.D = 100
  1236. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1237. if LABELTYPE == "Normal" then
  1238. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1239. elseif LABELTYPE == "Debuff" then
  1240. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 8, MRANDOM(-2, 2))
  1241. elseif LABELTYPE == "Interruption" then
  1242. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2,2), 8, MRANDOM(-2, 2))
  1243. end
  1244. game:GetService("Debris"):AddItem(STATPART ,5)
  1245. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1246. BILLBOARDGUI.Adornee = STATPART
  1247. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1248. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1249. BILLBOARDGUI.AlwaysOnTop = false
  1250. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1251. TEXTLABEL.BackgroundTransparency = 1
  1252. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1253. TEXTLABEL.Text = TEXT
  1254. TEXTLABEL.Font = "SourceSans"
  1255. TEXTLABEL.FontSize="Size42"
  1256. TEXTLABEL.TextColor3 = COLOR
  1257. TEXTLABEL.TextStrokeTransparency = 0
  1258. TEXTLABEL.TextScaled = true
  1259. TEXTLABEL.TextWrapped = true
  1260. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1261. wait(0.2)
  1262. for i=1, 5 do
  1263. wait()
  1264. THEBODYPOSITION.Position = THEPART.Position - VT(0, 0.5 ,0)
  1265. end
  1266. wait(1.2)
  1267. for i=1, 5 do
  1268. wait()
  1269. THETEXTLABEL.TextTransparency = THETEXTLABEL.TextTransparency + 0.2
  1270. THETEXTLABEL.TextStrokeTransparency = THETEXTLABEL.TextStrokeTransparency + 0.2
  1271. THEBODYPOSITION.position = THEPART.Position + VT(0, 0.5, 0)
  1272. end
  1273. THEPART.Parent = nil
  1274. end),STATPART, BODYPOSITION, TEXTLABEL)
  1275. end
  1276.  
  1277. function IncreaseOrDecreaseStat(LOCATION, STAT, AMOUNT, DURATION, SHOWTHESTAT)
  1278. if LOCATION:FindFirstChild("Stats") ~= nil then
  1279. if LOCATION.Stats:FindFirstChild("Block") ~= nil then
  1280. if LOCATION.Stats:FindFirstChild("Block").Value == true then
  1281. return
  1282. end
  1283. end
  1284. if LOCATION.Stats:FindFirstChild("ChangeStat") ~= nil and LOCATION.Stats:FindFirstChild("Block").Value == false then
  1285. local NewStatChange = IT("NumberValue")
  1286. NewStatChange.Value = AMOUNT
  1287. if STAT == "Defense" then
  1288. NewStatChange.Name = "ChangeDefense"
  1289. elseif STAT == "Damage" then
  1290. NewStatChange.Name = "ChangeDamage"
  1291. elseif STAT == "Movement" then
  1292. NewStatChange.Name = "ChangeMovement"
  1293. end
  1294. if SHOWTHESTAT == true then
  1295. if AMOUNT < 0 then
  1296. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "-"..STAT, C3(1, 1, 1))
  1297. elseif AMOUNT > 0 then
  1298. StatLabel("Debuff", LOCATION.Head.CFrame * CF(0, 0 + (LOCATION.Head.Size.z - 1), 0), "+"..STAT, C3(1, 1, 1))
  1299. end
  1300. end
  1301. if DURATION ~= nil and DURATION ~= 0 then
  1302. local StatDuration = IT("NumberValue")
  1303. StatDuration.Name = "Duration"
  1304. StatDuration.Value = DURATION
  1305. StatDuration.Parent = NewStatChange
  1306. end
  1307. NewStatChange.Parent = LOCATION.Stats:FindFirstChild("ChangeStat")
  1308. end
  1309. end
  1310. end
  1311.  
  1312. --Usage: DamageFunction(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, hit, false, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1313. function DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HIT, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1314. if HIT.Parent == nil then
  1315. return
  1316. end
  1317. local HITHUMANOID = HIT.Parent:FindFirstChild("Humanoid")
  1318. for _, v in pairs(HIT.Parent:GetChildren()) do
  1319. if v:IsA("Humanoid") then
  1320. HITHUMANOID = v
  1321. end
  1322. end
  1323. if HIT.Name == "Hitbox" and RANGED ~= true and HIT.Parent ~= Weapon and Enable_Stagger_Hit == true then
  1324. StaggerHit.Value = true
  1325. if Play_Hitbox_Hit_Sound == true then
  1326. if HITWEAPONSOUND ~= "" and HITWEAPONSOUND ~= "nil" then
  1327. CreateSound(HITWEAPONSOUND, HIT, 1, HITWEAPONSOUNDPITCH)
  1328. end
  1329. end
  1330. return
  1331. end
  1332. if HIT.Parent.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent.Parent:FindFirstChild("UpperTorso") ~= nil then
  1333. HITHUMANOID = HIT.Parent.Parent:FindFirstChild("Humanoid")
  1334. end
  1335. if HIT.Parent.ClassName == "Hat" or HIT.ClassName == "Accessory" then
  1336. HIT = HIT.Parent.Parent:FindFirstChild("Head")
  1337. end
  1338. if HITHUMANOID ~= nil and HIT.Parent.Name ~= Character.Name and (HIT.Parent:FindFirstChild("Torso") ~= nil or HIT.Parent:FindFirstChild("UpperTorso") ~= nil) then
  1339. if HIT.Parent:FindFirstChild("DebounceHit") ~= nil then
  1340. if HIT.Parent.DebounceHit.Value == true then
  1341. return
  1342. end
  1343. end
  1344. if AntiTeamKill.Value == true then
  1345. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(HIT.Parent) ~= nil then
  1346. if game.Players:GetPlayerFromCharacter(HIT.Parent).TeamColor == Player.TeamColor then
  1347. return
  1348. end
  1349. end
  1350. end
  1351. if HITEVENWHENDEAD == false then
  1352. if HIT.Parent:FindFirstChild("Humanoid") ~= nil then
  1353. if HIT.Parent:FindFirstChild("Humanoid").Health <= 0 then
  1354. return
  1355. end
  1356. end
  1357. end
  1358. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1359. if HIT.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  1360. HIT.Parent.Stats:FindFirstChild("StunValue").Value = HIT.Parent.Stats:FindFirstChild("StunValue").Value + INCREASESTUN
  1361. end
  1362. end
  1363. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1364. if HIT.Parent.Stats:FindFirstChild("Stagger") ~= nil then
  1365. if STAGGER == true and Enable_Stagger == true then
  1366. HIT.Parent.Stats:FindFirstChild("Stagger").Value = true
  1367. end
  1368. end
  1369. end
  1370. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1371. if HIT.Parent.Stats:FindFirstChild("Block") ~= nil then
  1372. if HIT.Parent.Stats:FindFirstChild("Block").Value == true then
  1373. HASBEENBLOCKED = true
  1374. if HIT.Parent.Stats:FindFirstChild("Block"):FindFirstChild("BlockDebounce") == nil then
  1375. StatLabel("Interruption", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Blocked!", C3(0, 100 / 255, 255 / 255))
  1376. if RANGED ~= true then
  1377. if HITBLOCKSOUND ~= "" and HITBLOCKSOUND ~= "nil" then
  1378. CreateSound(HITBLOCKSOUND, HIT, 1, HITBLOCKSOUNDPITCH)
  1379. end
  1380. end
  1381. local BlockDebounce = IT("BoolValue", HIT.Parent.Stats:FindFirstChild("Block"))
  1382. BlockDebounce.Name = "BlockDebounce"
  1383. BlockDebounce.Value = true
  1384. if RANGED ~= true then
  1385. game:GetService("Debris"):AddItem(BlockDebounce, 0.5)
  1386. else
  1387. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  1388. end
  1389. end
  1390. if RANGED ~= true and Enable_Stagger == true then
  1391. HIT.Parent.Stats:FindFirstChild("Block").Value = false
  1392. Stagger.Value = true
  1393. end
  1394. return
  1395. end
  1396. end
  1397. end
  1398. if DECREASETHESTAT ~= nil then
  1399. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1400. IncreaseOrDecreaseStat(HIT.Parent, DECREASETHESTAT, DECREASEAMOUNT, DECREASEDURATION, SHOWDECREASEDSTAT)
  1401. end
  1402. end
  1403. local DAMAGE = MRANDOM(MINIMUMDAMAGE,MAXIMUMDAMAGE) * Damage.Value
  1404. if HIT.Parent:FindFirstChild("Stats") ~= nil then
  1405. if HIT.Parent.Stats:FindFirstChild("Defense") ~= nil then
  1406. if CanPenetrateArmor.Value == true then
  1407. DAMAGE = DAMAGE
  1408. else
  1409. DAMAGE = DAMAGE / HIT.Parent.Stats:FindFirstChild("Defense").Value
  1410. end
  1411. elseif HIT.Parent.Stats:FindFirstChild("Defense") == nil then
  1412. DAMAGE = DAMAGE
  1413. end
  1414. end
  1415. if CanCrit.Value == true then
  1416. CRITCHANCENUMBER = MRANDOM(1, CritChance.Value)
  1417. if CRITCHANCENUMBER == 1 then
  1418. DAMAGE = DAMAGE * 2
  1419. end
  1420. end
  1421. DAMAGE = math.floor(DAMAGE)
  1422. if DAMAGE <= 3 and HASBEENBLOCKED == false then
  1423. if STAGGERHIT == true and Enable_Stagger_Hit == true and RANGED ~= true then
  1424. StaggerHit.Value = true
  1425. end
  1426. if HITARMORSOUND ~= "" and HITARMORSOUND ~= "nil" then
  1427. end
  1428. elseif DAMAGE > 3 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1429. if HITPLAYERSOUND ~= "" and HITPLAYERSOUND ~= "nil" then
  1430. end
  1431. end
  1432. if DAMAGE > 3 and DAMAGE < 20 and HASBEENBLOCKED == false then
  1433. HITHUMANOID.MaxHealth = 100
  1434. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1435. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1436. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1437. else
  1438. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 220/255, 0))
  1439. end
  1440. elseif DAMAGE >= 20 and DAMAGE < 100 and HASBEENBLOCKED == false then
  1441. HITHUMANOID.MaxHealth = 100
  1442. HITHUMANOID.Health = HITHUMANOID.Health - DAMAGE
  1443. if CanCrit.Value == true and CRITCHANCENUMBER == 1 then
  1444. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Crit! \n"..DAMAGE, C3(200/255, 0, 0))
  1445. else
  1446. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), DAMAGE, C3(255/255, 0, 0))
  1447. end
  1448. elseif DAMAGE == 100 then
  1449. local part = Instance.new("Part")
  1450. part.Anchored = true
  1451. part.CanCollide = false
  1452. part.Transparency = 1
  1453. part.CFrame = HIT.CFrame
  1454. part.Parent = Effects
  1455. game:GetService("Debris"):AddItem(part, 5)
  1456. for i = 1, 15 do
  1457. BreakEffect(BrickColor.new("Black"),part.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("White"))
  1458. end
  1459. CreateSound("215395073", part, 1, 1)
  1460. StatLabel("Normal", part.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char deleted", C3(225/255, 0/255, 0/255))
  1461. HIT.Parent:remove()
  1462. elseif DAMAGE == 0 then
  1463. CreateSound("260433557", HIT, 1, 1)
  1464. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), "Script broken", C3(0/255, 0/255, 0/255))
  1465. h = HIT.Parent:GetChildren()
  1466. for i = 1, #h do
  1467. if h[i].ClassName == "Part" then
  1468. h[i].Anchored = true
  1469. elseif h[i].ClassName == "Script" then
  1470. h[i]:Destroy()
  1471. end
  1472. end
  1473. elseif DAMAGE == 1 then
  1474. StatLabel("Normal", HIT.Parent.Head.CFrame * CF(0, 0 + (HIT.Parent.Head.Size.z - 1), 0), ".char file backup", C3(0/255, 255/255, 0/255))
  1475. HITHUMANOID.MaxHealth = "inf"
  1476. HITHUMANOID.Health = "inf"
  1477. for i = 1, 5 do
  1478. BreakEffect(BrickColor.new("Black"),HIT.CFrame,0.5,math.random(5,20),0.5,BrickColor.new("Carnation pink"))
  1479. end
  1480. elseif DAMAGE == 2 then
  1481. if game.Players:FindFirstChild(HIT.Parent.Name) then
  1482. local granted = script:Clone()
  1483. HITHUMANOID.MaxHealth = "inf"
  1484. HITHUMANOID.Health = "inf"
  1485. g = Instance.new("Folder")
  1486. g.Parent = HIT.Parent
  1487. g.Name = "Granted"
  1488. granted.Parent = HIT.Parent.Torso
  1489. granted.Disabled = false
  1490. CreateSound("3264923", HIT, 1, 1)
  1491. CreateSound("814168787", HIT, 1, 1)
  1492. end
  1493. end
  1494. if TYPE == "Normal" then
  1495. local vp = IT("BodyVelocity")
  1496. vp.P=500
  1497. vp.maxForce = VT(math.huge, 0, math.huge)
  1498. if KNOCKBACKTYPE == 1 then
  1499. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK + PROPERTY.Velocity / 1.05
  1500. elseif KNOCKBACKTYPE == 2 then
  1501. vp.Velocity = PROPERTY.CFrame.lookVector * KNOCKBACK
  1502. end
  1503. if KNOCKBACK > 0 and HASBEENBLOCKED == false then
  1504. vp.Parent = HIT--.Parent.Torso
  1505. end
  1506. game:GetService("Debris"):AddItem(vp, 0.5)
  1507. end
  1508. HASBEENBLOCKED = false
  1509. RecentEnemy.Value = HIT.Parent
  1510. local DebounceHit = IT("BoolValue", HIT.Parent)
  1511. DebounceHit.Name = "DebounceHit"
  1512. DebounceHit.Value = true
  1513. game:GetService("Debris"):AddItem(DebounceHit, DELAY)
  1514. end
  1515. end
  1516.  
  1517. --Usage: MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Part, 5, true, 5, 10, MRANDOM(5, 10), "Normal", Part, 0.5, false, true, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  1518. function MagnitudeDamage(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, PART, MAGNITUDE, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1519. for _, c in pairs(workspace:GetChildren()) do
  1520. local HUMANOID = c:FindFirstChild("Humanoid")
  1521. local HEAD = nil
  1522. if HUMANOID ~= nil then
  1523. for _, d in pairs(c:GetChildren()) do
  1524. if d.ClassName == "Model" and RANGED ~= true then
  1525. HEAD = d:FindFirstChild("Hitbox")
  1526. if HEAD ~= nil then
  1527. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1528. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1529. if Play_Hitbox_Hit_Sound == true then
  1530. local HitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  1531. HitRefpart.Anchored = true
  1532. HitRefpart.CFrame = CF(HEAD.Position)
  1533. CreateSound(HITWEAPONSOUND, HitRefpart, 1, HITWEAPONSOUNDPITCH)
  1534. end
  1535. if Enable_Stagger_Hit == true then
  1536. StaggerHit.Value = true
  1537. end
  1538. end
  1539. end
  1540. elseif d:IsA"BasePart" then
  1541. HEAD = d
  1542. if HEAD ~= nil then
  1543. local THEMAGNITUDE = (HEAD.Position - PART.Position).magnitude
  1544. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1545. DamageFunction(HITWEAPONSOUND, HITARMORSOUND, HITBLOCKSOUND, HITPLAYERSOUND, HITWEAPONSOUNDPITCH, HITARMORSOUNDPITCH, HITBLOCKSOUNDPITCH, HITPLAYERSOUNDPITCH, HEAD, HITEVENWHENDEAD, MINIMUMDAMAGE, MAXIMUMDAMAGE, KNOCKBACK, TYPE, PROPERTY, DELAY, KNOCKBACKTYPE, INCREASESTUN, STAGGER, STAGGERHIT, RANGED, MAGNITUDEDECREASETHESTAT, MAGNITUDEDECREASEAMOUNT, MAGNITUDEDECREASEDURATION, MAGNITUDESHOWDECREASEDSTAT)
  1546. end
  1547. end
  1548. end
  1549. end
  1550. end
  1551. end
  1552. end
  1553.  
  1554. --Usage: MagnitudeBuffOrDebuff(Part, 5, "Defense", -0.1, 3, true, true)
  1555. function MagnitudeBuffOrDebuff(PART, MAGNITUDE, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF, APPLYTOOTHERSINSTEAD)
  1556. if Player.Neutral == true then
  1557. IncreaseOrDecreaseStat(Character, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1558. end
  1559. for _, c in pairs(workspace:GetChildren()) do
  1560. local HUMANOID = c:FindFirstChild("Humanoid")
  1561. local THEHEAD = nil
  1562. if HUMANOID ~= nil then
  1563. if c:FindFirstChild("Torso") ~= nil then
  1564. THEHEAD = c:FindFirstChild("Torso")
  1565. elseif c:FindFirstChild("UpperTorso") ~= nil then
  1566. THEHEAD = c:FindFirstChild("UpperTorso")
  1567. end
  1568. if THEHEAD ~= nil then
  1569. local THEMAGNITUDE = (THEHEAD.Position - PART.Position).magnitude
  1570. print("yes 1")
  1571. if APPLYTOOTHERSINSTEAD == true then
  1572. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) and c.Name ~= Player.Name then
  1573. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1574. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1575. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1576. end
  1577. end
  1578. end
  1579. elseif APPLYTOOTHERSINSTEAD == false then
  1580. if THEMAGNITUDE <= (MAGNITUDE * Player_Size) then
  1581. if Player.Neutral == false and game.Players:GetPlayerFromCharacter(THEHEAD.Parent) ~= nil then
  1582. if game.Players:GetPlayerFromCharacter(THEHEAD.Parent).TeamColor == Player.TeamColor then
  1583. IncreaseOrDecreaseStat(THEHEAD.Parent, STAT, AMOUNT, DURATION, SHOWBUFFORDEBUFF)
  1584. end
  1585. end
  1586. end
  1587. end
  1588. end
  1589. end
  1590. end
  1591. end
  1592.  
  1593. --//=================================\\
  1594. --\\=================================//
  1595.  
  1596.  
  1597.  
  1598.  
  1599.  
  1600. --//=================================\\
  1601. --|| WEAPON GUI
  1602. --\\=================================//
  1603.  
  1604. local MANABAR = CreateFrame(WEAPONGUI, Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_8.r, Custom_Colors.Custom_Color_8.g, Custom_Colors.Custom_Color_8.b), C3(0, 0, 0),"Mana Bar")
  1605. local MANACOVER = CreateFrame(MANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_5.r, Custom_Colors.Custom_Color_5.g, Custom_Colors.Custom_Color_5.b), C3(0, 0, 0),"Mana Cover")
  1606. local MANATEXT = CreateLabel(MANABAR, Mana_Name.." ["..FLOOR(Mana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Mana Text")
  1607.  
  1608. local HEALTHBAR = CreateFrame(WEAPONGUI, Health_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.82, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_11.r, Custom_Colors.Custom_Color_11.g, Custom_Colors.Custom_Color_11.b), C3(0, 0, 0), "Health Bar")
  1609. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 2,UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_6.r, Custom_Colors.Custom_Color_6.g, Custom_Colors.Custom_Color_6.b), C3(0, 0, 0), "Health Cover")
  1610. local HEALTHTEXT = CreateLabel(HEALTHBAR, "Health ["..FLOOR(Humanoid.Health).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Health Text")
  1611.  
  1612. local STUNFRAME = CreateFrame(nil, Stun_Bar_Background_Transparency, 2, UD2(0.5, 0, 0.78, 0),UD2(0.26, 0, 0, 0),C3(Custom_Colors.Custom_Color_10.r, Custom_Colors.Custom_Color_10.g, Custom_Colors.Custom_Color_10.b), C3(0, 0, 0), "Stun Frame")
  1613. local STUNBAR = CreateFrame(STUNFRAME, 0, 2, UD2(0, 0, 0, 0),UD2(0, 0, 1, 0),C3(Custom_Colors.Custom_Color_7.r, Custom_Colors.Custom_Color_7.g, Custom_Colors.Custom_Color_7.b), C3(0, 0, 0), "Stun Bar")
  1614. local STUNTEXT = CreateLabel(STUNFRAME, "Stun ["..FLOOR(StunValue.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Stun Text")
  1615.  
  1616. local SECONDARYMANABAR = CreateFrame(nil, Secondary_Mana_Bar_Background_Transparency, 2, UD2(0.23, 0, 0.78, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_9.r, Custom_Colors.Custom_Color_9.g, Custom_Colors.Custom_Color_9.b), C3(0, 0, 0),"Secondary Mana Bar")
  1617. local SECONDARYMANACOVER = CreateFrame(SECONDARYMANABAR, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_4.r, Custom_Colors.Custom_Color_4.g, Custom_Colors.Custom_Color_4.b), C3(0, 0, 0),"Secondary Mana Cover")
  1618. local SECONDARYMANATEXT = CreateLabel(SECONDARYMANABAR, Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Secondary Mana Text")
  1619.  
  1620. local DEFENSEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.23, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 100 / 255, 255 / 255), C3(0, 0, 0),"Defense Frame")
  1621. local DEFENSETEXT = CreateLabel(DEFENSEFRAME, "Defense ["..(Defense.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Defense Text")
  1622.  
  1623. local DAMAGEFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.456, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(255 / 255, 100 / 255, 100 / 255), C3(0, 0, 0),"Damage Frame")
  1624. local DAMAGETEXT = CreateLabel(DAMAGEFRAME, "Damage ["..(Damage.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Damage Text")
  1625.  
  1626. local MOVEMENTFRAME = CreateFrame(nil, Stat_Background_Transparency, 2, UD2(0.685, 0, Stat_Offset, 0), UD2(0.075, 0, 0, 0), C3(100 / 255, 255 / 255, 100 / 255), C3(0, 0, 0),"Movement Frame")
  1627. local MOVEMENTTEXT = CreateLabel(MOVEMENTFRAME, "Movement ["..(Movement.Value * 100).."%]", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Movement Text")
  1628.  
  1629. local SKILL1FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 1 Frame")
  1630. local SKILL2FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.86, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 2 Frame")
  1631. local SKILL3FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 3 Frame")
  1632. local SKILL4FRAME = CreateFrame(nil, Ability_Background_Transparency, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0, 0), C3(Custom_Colors.Custom_Color_12.r, Custom_Colors.Custom_Color_12.g, Custom_Colors.Custom_Color_12.b), C3(0, 0, 0), "Skill 4 Frame")
  1633.  
  1634. local SKILL1BAR = CreateFrame(SKILL1FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 1 Bar")
  1635. local SKILL2BAR = CreateFrame(SKILL2FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 2 Bar")
  1636. local SKILL3BAR = CreateFrame(SKILL3FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 3 Bar")
  1637. local SKILL4BAR = CreateFrame(SKILL4FRAME, 0, 2, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), C3(Custom_Colors.Custom_Color_3.r, Custom_Colors.Custom_Color_3.g, Custom_Colors.Custom_Color_3.b), C3(0, 0, 0), "Skill 4 Bar")
  1638.  
  1639. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Ability 1", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 1")
  1640. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[X] Ability 2", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 2")
  1641. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 3")
  1642. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", C3(1, 1, 1), "Size32", "Legacy", 1, 2, 1, "Text 4")
  1643.  
  1644. if Enable_Gui == true then
  1645. WEAPONGUI.Parent = PlayerGui
  1646. end
  1647.  
  1648. if Enable_Stats == true and Show_Stats == true then
  1649. DEFENSEFRAME.Parent = WEAPONGUI
  1650. DAMAGEFRAME.Parent = WEAPONGUI
  1651. MOVEMENTFRAME.Parent = WEAPONGUI
  1652. end
  1653.  
  1654. if Enable_Secondary_Bar == true then
  1655. SECONDARYMANABAR.Parent = WEAPONGUI
  1656. end
  1657.  
  1658. if Enable_Abilities == true then
  1659. SKILL1FRAME.Parent = WEAPONGUI
  1660. SKILL2FRAME.Parent = WEAPONGUI
  1661. SKILL3FRAME.Parent = WEAPONGUI
  1662. SKILL4FRAME.Parent = WEAPONGUI
  1663. end
  1664.  
  1665. if Enable_Stun == true then
  1666. STUNFRAME.Parent = WEAPONGUI
  1667. end
  1668.  
  1669. function UpdateGUI()
  1670. MANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1671. MANACOVER:TweenSize(UD2(1 * (Mana.Value / Max_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1672. MANATEXT.Text = Mana_Name.." ["..FLOOR(Mana.Value).."]"
  1673. HEALTHBAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1674. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1675. HEALTHTEXT.Text = "Health ["..FLOOR(Humanoid.Health).."]"
  1676. if Enable_Abilities == true then
  1677. SKILL1FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1678. SKILL2FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1679. SKILL3FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1680. SKILL4FRAME:TweenSize(UD2(0.26, 0, 0.06, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1681. SKILL1BAR:TweenSize(UD2(1 * (CO1 / Cooldown_1), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1682. SKILL2BAR:TweenSize(UD2(1 * (CO2 / Cooldown_2), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1683. SKILL3BAR:TweenSize(UD2(1 * (CO3 / Cooldown_3), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1684. SKILL4BAR:TweenSize(UD2(1 * (CO4 / Cooldown_4), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1685. end
  1686. if Enable_Stats == true and Show_Stats == true then
  1687. DEFENSEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1688. DEFENSETEXT.Text = "Defense ["..(Defense.Value * 100).."%]"
  1689. DAMAGEFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1690. DAMAGETEXT.Text = "Damage ["..(Damage.Value * 100).."%]"
  1691. MOVEMENTFRAME:TweenSize(UD2(0.075, 0, 0.03), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1692. MOVEMENTTEXT.Text = "Movement ["..(Movement.Value * 100).."%]"
  1693. end
  1694. if Enable_Stun == true then
  1695. STUNFRAME:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1696. STUNBAR:TweenSize(UD2(1 * (StunValue.Value / Max_Stun), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1697. STUNTEXT.Text = "Stun ["..FLOOR(StunValue.Value).."]"
  1698. end
  1699. if Enable_Secondary_Bar == true then
  1700. SECONDARYMANABAR:TweenSize(UD2(0.26, 0, 0.03, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1701. SECONDARYMANACOVER:TweenSize(UD2(1 * (SecondaryMana.Value / Max_Secondary_Mana), 0, 1, 0), "Out", "Quad", Menu_Update_Speed, Constant_Update)
  1702. SECONDARYMANATEXT.Text = Secondary_Mana_Name.." ["..FLOOR(SecondaryMana.Value).."]"
  1703. end
  1704. end
  1705.  
  1706. if Enable_Gui == true then
  1707. UpdateGUI()
  1708. for _, v in pairs (WEAPONGUI:GetChildren()) do
  1709. if v.ClassName == "Frame" then
  1710. for _, b in pairs (v:GetChildren()) do
  1711. if b.ClassName == "TextLabel" then
  1712. coroutine.resume(coroutine.create(function(THETEXTLABEL)
  1713. wait(Menu_Update_Speed)
  1714. for i = 1, 0, -0.1 do
  1715. Swait()
  1716. THETEXTLABEL.TextTransparency = i
  1717. THETEXTLABEL.TextStrokeTransparency = i
  1718. end
  1719. THETEXTLABEL.TextTransparency = 0
  1720. THETEXTLABEL.TextStrokeTransparency = 0
  1721. end), b)
  1722. end
  1723. end
  1724. end
  1725. end
  1726. end
  1727.  
  1728. --//=================================\\
  1729. --\\=================================//
  1730.  
  1731.  
  1732.  
  1733.  
  1734.  
  1735. --//=================================\\
  1736. --|| SKILL FUNCTIONS
  1737. --\\=================================//
  1738.  
  1739. function UpdateSkillsAndStuff()
  1740. if Mana_Regen_Mode == "1" then
  1741. if Mana.Value >= Max_Mana then
  1742. Mana.Value = Max_Mana
  1743. elseif Mana.Value < 0 then
  1744. Mana.Value = 0
  1745. else
  1746. if MANADELAYNUMBER <= Mana_Wait then
  1747. MANADELAYNUMBER = MANADELAYNUMBER + 1
  1748. else
  1749. MANADELAYNUMBER = 0
  1750. Mana.Value = Mana.Value + Recover_Mana
  1751. end
  1752. end
  1753. elseif Mana_Regen_Mode == "2" then
  1754. if Mana.Value <= Max_Mana then
  1755. Mana.Value = Mana.Value + (Recover_Mana / 30) / Animation_Speed
  1756. elseif Mana.Value >= Max_Mana then
  1757. Mana.Value = Max_Mana
  1758. elseif Mana.Value < 0 then
  1759. Mana.Value = 0
  1760. end
  1761. end
  1762. if Enable_Secondary_Bar == true then
  1763. if Secondary_Mana_Regen_Mode == "1" then
  1764. if SecondaryMana.Value >= Max_Secondary_Mana then
  1765. SecondaryMana.Value = Max_Secondary_Mana
  1766. elseif SecondaryMana.Value < 0 then
  1767. SecondaryMana.Value = 0
  1768. else
  1769. if SECONDARYMANADELAYNUMBER <= Secondary_Mana_Wait then
  1770. SECONDARYMANADELAYNUMBER = SECONDARYMANADELAYNUMBER + 1
  1771. else
  1772. SECONDARYMANADELAYNUMBER = 0
  1773. SecondaryMana.Value = SecondaryMana.Value + Recover_Secondary_Mana
  1774. end
  1775. end
  1776. elseif Secondary_Mana_Regen_Mode == "2" then
  1777. if SecondaryMana.Value <= Max_Secondary_Mana then
  1778. SecondaryMana.Value = SecondaryMana.Value + (Recover_Secondary_Mana / 30) / Animation_Speed
  1779. elseif SecondaryMana.Value >= Max_Secondary_Mana then
  1780. SecondaryMana.Value = Max_Secondary_Mana
  1781. elseif SecondaryMana.Value < 0 then
  1782. SecondaryMana.Value = 0
  1783. end
  1784. end
  1785. else
  1786. SecondaryMana.Value = 0
  1787. end
  1788. if Enable_Stun == true then
  1789. if Stun_Lose_Mode == "1" then
  1790. if StunValue.Value > Max_Stun then
  1791. StunValue.Value = Max_Stun
  1792. elseif StunValue.Value <= 0 then
  1793. StunValue.Value = 0
  1794. else
  1795. if STUNDELAYNUMBER <= Stun_Wait then
  1796. STUNDELAYNUMBER = STUNDELAYNUMBER + 1
  1797. else
  1798. STUNDELAYNUMBER = 0
  1799. StunValue.Value = StunValue.Value - Lose_Stun
  1800. end
  1801. end
  1802. elseif Stun_Lose_Mode == "2" then
  1803. if StunValue.Value <= Max_Stun and StunValue.Value > 0 then
  1804. StunValue.Value = StunValue.Value - (Lose_Stun / 30) / Animation_Speed
  1805. elseif StunValue.Value > Max_Stun then
  1806. StunValue.Value = Max_Stun
  1807. elseif StunValue.Value <= 0 then
  1808. StunValue.Value = 0
  1809. end
  1810. end
  1811. else
  1812. StunValue.Value = 0
  1813. end
  1814. if Enable_Abilities == true then
  1815. if CO1 <= Cooldown_1 then
  1816. CO1 = CO1 + (1 / 30) / Animation_Speed
  1817. elseif CO1 >= Cooldown_1 then
  1818. CO1 = Cooldown_1
  1819. end
  1820. if CO2 <= Cooldown_2 then
  1821. CO2 = CO2 + (1 / 30) / Animation_Speed
  1822. elseif CO2 >= Cooldown_2 then
  1823. CO2 = Cooldown_2
  1824. end
  1825. if CO3 <= Cooldown_3 then
  1826. CO3 = CO3 + (1 / 30) / Animation_Speed
  1827. elseif CO3 >= Cooldown_3 then
  1828. CO3 = Cooldown_3
  1829. end
  1830. if CO4 <= Cooldown_4 then
  1831. CO4 = CO4 + (1 / 30) / Animation_Speed
  1832. elseif CO4 >= Cooldown_4 then
  1833. CO4 = Cooldown_4
  1834. end
  1835. end
  1836. end
  1837.  
  1838. --//=================================\\
  1839. --\\=================================//
  1840.  
  1841.  
  1842. function NewEffect(cframe,name,colour,meshid,texture,scale)
  1843. local part = Instance.new("Part")
  1844. part.Size = Vector3.new(1,1,1)
  1845. part.CFrame = cframe
  1846. part.Name = "Part"
  1847. part.BrickColor = colour
  1848. part.Parent = Effects
  1849. part.Anchored = true
  1850. part.CanCollide = false
  1851. local emesh = Instance.new("SpecialMesh")
  1852. emesh.MeshId = meshid
  1853. emesh.TextureId = texture
  1854. emesh.Parent = part
  1855. emesh.Scale = scale
  1856. end
  1857.  
  1858.  
  1859. --//=================================\\
  1860. --|| ATTACK FUNCTIONS AND STUFF
  1861. --\\=================================//
  1862.  
  1863. function StaggerHitAnimation()
  1864. ATTACK = true
  1865. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1866. for i = 1, MRANDOM(2, 4) do
  1867. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1868. end
  1869. end
  1870. for i = 0, 1, 0.1 / Animation_Speed do
  1871. Swait()
  1872. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-30)), 0.3 / Animation_Speed)
  1873. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1874. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30), RAD(0), RAD(60)) * ANGLES(RAD(0), RAD(-30), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1875. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-20)) * ANGLES(RAD(0), RAD(20), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1876. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.9 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1877. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.3 / Animation_Speed)
  1878. if Stagger.Value == true or Stun.Value == true then
  1879. break
  1880. end
  1881. end
  1882. ATTACK = false
  1883. end
  1884.  
  1885. function StaggerAnimation()
  1886. ATTACK = true
  1887. if Weapon:FindFirstChild("Hitbox") ~= nil then
  1888. for i = 1, MRANDOM(2, 4) do
  1889. ClangEffect("Bright yellow", "Neon", CF(Weapon:FindFirstChild("Hitbox").Position) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), 20, 5, 0.2, MRANDOM(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1890. end
  1891. end
  1892. DISABLEJUMPING = true
  1893. COMBO = 1
  1894. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Staggered!", C3(255 / 255, 255 / 255, 0))
  1895. local STAGGERVELOCITY = Instance.new("BodyVelocity",Torso)
  1896. STAGGERVELOCITY.P = 500
  1897. STAGGERVELOCITY.maxForce = VT(math.huge, 0, math.huge)
  1898. if Rooted.Value == false then
  1899. STAGGERVELOCITY.Velocity = RootPart.CFrame.lookVector * -40
  1900. end
  1901. for i = 0, 1, 0.35 / Animation_Speed do
  1902. Swait()
  1903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(2.5), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size,0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1907. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size,0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.3 / Animation_Speed)
  1909. end
  1910. for i = 0, 1, 0.2 / Animation_Speed do
  1911. Swait()
  1912. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-25), RAD(0), RAD(-20)), 0.4 / Animation_Speed)
  1913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-7.5), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1916. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.4 / Animation_Speed)
  1918. end
  1919. STAGGERVELOCITY.Parent = nil
  1920. for i = 1, 50 * Animation_Speed do
  1921. Swait()
  1922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.8 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-20)) * ANGLES(RAD(-5), RAD(-5), RAD(0)), 0.3 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.3 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(20)) * ANGLES(RAD(0), RAD(-20), RAD(0)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-15), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.4 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)), 0.3 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, 0.5 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-10)), 0.3 / Animation_Speed)
  1928. end
  1929. DISABLEJUMPING = false
  1930. ATTACK = false
  1931. end
  1932.  
  1933. function StunAnimation()
  1934. ATTACK = true
  1935. DISABLEJUMPING = true
  1936. COMBO = 1
  1937. StatLabel("Interruption", Head.CFrame * CF(0, 0 + (Head.Size.z - 1), 0), "Stunned!", C3(255 / 255, 255 / 255, 0))
  1938. for i = 0, 1, 0.3 / Animation_Speed do
  1939. Swait()
  1940. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(-150)), 0.3 / Animation_Speed)
  1941. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(-20)), 0.3 / Animation_Speed)
  1942. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1943. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1944. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(30)), 0.3 / Animation_Speed)
  1945. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.3 / Animation_Speed)
  1946. end
  1947. for i = 0, 1, 0.3 / Animation_Speed do
  1948. Swait()
  1949. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.05 * Player_Size) * ANGLES(RAD(45), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1953. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(15)), 0.4 / Animation_Speed)
  1954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(50)), 0.4 / Animation_Speed)
  1955. end
  1956. for i = 0, 1, 0.3 / Animation_Speed do
  1957. Swait()
  1958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(75), RAD(0), RAD(-180)), 0.4 / Animation_Speed)
  1959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-60)), 0.4 / Animation_Speed)
  1960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-10), RAD(0), RAD(-80)) * ANGLES(RAD(0), RAD(-40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1962. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  1963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(80)), 0.4 / Animation_Speed)
  1964. end
  1965. for i = 1, 70 * Animation_Speed do
  1966. Swait()
  1967. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -2.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-180)), 0.3 / Animation_Speed)
  1968. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.3 / Animation_Speed)
  1969. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(-10), RAD(90)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  1970. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.3 / Animation_Speed)
  1971. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1972. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  1973. end
  1974. for i = 0, 1, 0.2 / Animation_Speed do
  1975. Swait()
  1976. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -1.5 * Player_Size) * ANGLES(RAD(20), RAD(0), RAD(100)), 0.4 / Animation_Speed)
  1977. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  1978. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(-10), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  1979. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(80), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  1980. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(70)), 0.4 / Animation_Speed)
  1981. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.25 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(20)), 0.4 / Animation_Speed)
  1982. end
  1983. DISABLEJUMPING = false
  1984. ATTACK = false
  1985. end
  1986.  
  1987. function EAbility()
  1988. ATTACK = true
  1989. ATTACK = false
  1990. end
  1991.  
  1992. function ShootFireball(POSITION1, POSITION2, SPEED, SIZE, DURATION, LOWDAMAGE, HIGHDAMAGE)
  1993. local POS1 = POSITION1
  1994. local POS2 = POSITION2
  1995. local MOUSELOOK = CF((POS1 + POS2) / 2, POS2)
  1996. local FIREBALLSPEED = SPEED * Player_Size
  1997. local FIREBALLDURATION = DURATION
  1998. local FIREBALLCOLORS = {"White", "Carnation pink"}
  1999. local FIREBALLHITSOUNDS = {"438666542"}
  2000. coroutine.resume(coroutine.create(function()
  2001. repeat
  2002. Swait()
  2003. local FIREBALLHIT, FIREBALLPOS = Raycast(POS1, MOUSELOOK.lookVector, FIREBALLSPEED, Character)
  2004. POS1 = POS1 + (MOUSELOOK.lookVector * FIREBALLSPEED)
  2005. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", CF(POS1) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 10, SIZE / 10, SIZE / 10, 0.1)
  2006. if FIREBALLHIT ~= nil or FIREBALLDURATION <= 0.1 then
  2007. FIREBALLDURATION = 0
  2008. local FireballHitRefpart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Carnation pink", "Effect", VT())
  2009. FireballHitRefpart.Anchored = true
  2010. FireballHitRefpart.CFrame = CF(FIREBALLPOS)
  2011. game:GetService("Debris"):AddItem(FireballHitRefpart, 5)
  2012. CreateSound(FIREBALLHITSOUNDS[MRANDOM(1, #FIREBALLHITSOUNDS)], FireballHitRefpart, 15, MRANDOM(14, 16) / 10)
  2013. for i = 1, MRANDOM(4, 8) do
  2014. MagicBlock(FIREBALLCOLORS[MRANDOM(1, #FIREBALLCOLORS)], "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360))), CF(0, MRANDOM(5, 7) / 10 * Player_Size, 0), VT(0, 0, 0), 5, 5, 5, 0, 0, 0, MRANDOM(3, 5) / 100)
  2015. end
  2016. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2017. MagicBlock("Carnation pink", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.5, SIZE * 0.5, SIZE * 0.5, SIZE / 4, SIZE / 4, SIZE / 4, 0.05)
  2018. MagicBlock("White", "Neon", FireballHitRefpart.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.25, SIZE * 0.25, SIZE * 0.25, SIZE / 5, SIZE / 5, SIZE / 5, 0.05)
  2019. MagnitudeDamage("", "", "", "", 1, 1, 1, 1, FireballHitRefpart, SIZE / 2, false, 45, 70, 0, "Normal", RootPart, 0, 1, MRANDOM(10, 15), nil, false, true, nil, 0, 0, false)
  2020. else
  2021. FIREBALLDURATION = FIREBALLDURATION - (1 / 30) / Animation_Speed
  2022. end
  2023. until FIREBALLHIT ~= nil or FIREBALLDURATION <= 0
  2024. end))
  2025. end
  2026.  
  2027. function project()
  2028. ATTACK = true
  2029. for i=0, 1, 0.1 / Animation_Speed do
  2030. Swait()
  2031. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2032. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2033. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2034. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2035. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2036. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2037. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2038. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2039. break
  2040. end
  2041. end
  2042. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2043. ShootFireball((CFrame.new(Head.Position.X + math.random(-12,12),Head.Position.Y + 12,Head.Position.Z + math.random(-12,12)) * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size)).p, Mouse.hit.p, 3, 70, 2.1, 5, 10)
  2044. for i=0, 1, 0.1 / Animation_Speed*5 do
  2045. Swait()
  2046. local Pos = HitboxPart
  2047. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2048. local Color = "Cyan"
  2049. local Material = "Neon"
  2050. local TheDelay = 0.01
  2051. local Height = 6.2 * Player_Size
  2052. BLCF = Offset
  2053. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2057. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2060. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2061. break
  2062. end
  2063. local FIREEFFECTCOLORS = {"White", "White"}
  2064. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2065. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2066. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2067. end
  2068. BLCF = nil
  2069. SCFR = nil
  2070. ATTACK = false
  2071. end
  2072.  
  2073. function serverbless()
  2074. Humanoid.WalkSpeed = 0
  2075. ATTACK = true
  2076. kkk:Pause()
  2077. for i=0, 1, 0.1 / Animation_Speed do
  2078. Swait()
  2079. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 60 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2080. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2081. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2082. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2083. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2084. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2085. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2086. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2087. break
  2088. end
  2089. end
  2090. CreateSound("146224091", Character, 10, 1)
  2091. wait(25)
  2092. SIZE = 25
  2093. MagicBlock("Sea green", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2094. MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2095. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 3000000000000000, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2096. CreateSound("971126018",workspace, 1.2, MRANDOM(7, 9) / 10)
  2097. for i=0, 1, 0.1 / Animation_Speed*5 do
  2098. Swait()
  2099. local Pos = HitboxPart
  2100. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2101. local Color = "Cyan"
  2102. local Material = "Neon"
  2103. local TheDelay = 0.01
  2104. local Height = 6.2 * Player_Size
  2105. BLCF = Offset
  2106. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2112. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2113. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2114. break
  2115. end
  2116. end
  2117. BLCF = nil
  2118. SCFR = nil
  2119. ATTACK = false
  2120. kkk:Play()
  2121. Humanoid.WalkSpeed = 20
  2122. end
  2123.  
  2124. function Attack1()
  2125. ATTACK = true
  2126. for i=0, 1, 0.1 / Animation_Speed do
  2127. Swait()
  2128. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2132. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2134. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2135. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2136. break
  2137. end
  2138. end
  2139. CreateSound("971125740",Head, 1.2, MRANDOM(7, 9) / 10)
  2140. for i=0, 1, 0.1 / Animation_Speed*5 do
  2141. Swait()
  2142. local Pos = HitboxPart
  2143. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2144. local Color = "Cyan"
  2145. local Material = "Neon"
  2146. local TheDelay = 0.01
  2147. local Height = 6.2 * Player_Size
  2148. BLCF = Offset
  2149. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2150. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2151. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2152. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2153. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2154. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2155. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2156. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2157. break
  2158. end
  2159. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2160. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 50, 70, 500, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2161. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2162. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2163. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2164. end
  2165. BLCF = nil
  2166. SCFR = nil
  2167. ATTACK = false
  2168. end
  2169.  
  2170. function Attack2()
  2171. ATTACK = true
  2172. for i=0, 1, 0.1 / Animation_Speed do
  2173. Swait()
  2174. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2180. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2181. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2182. break
  2183. end
  2184. end
  2185. CreateSound("971126018",Head, 1.2, MRANDOM(7, 9) / 10)
  2186. for i=0, 1, 0.1 / Animation_Speed*5 do
  2187. Swait()
  2188. local Pos = HitboxPart
  2189. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2190. local Color = "Cyan"
  2191. local Material = "Neon"
  2192. local TheDelay = 0.01
  2193. local Height = 6.2 * Player_Size
  2194. BLCF = Offset
  2195. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2201. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2202. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2203. break
  2204. end
  2205. local FIREEFFECTCOLORS = {"White", "Carnation pink"}
  2206. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 100, 100,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2207. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2208. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2209. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2210. end
  2211. BLCF = nil
  2212. SCFR = nil
  2213. ATTACK = false
  2214. end
  2215.  
  2216. function Attack3()
  2217. ATTACK = true
  2218. for i=0, 1, 0.1 / Animation_Speed do
  2219. Swait()
  2220. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2221. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2222. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2223. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2224. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2225. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2226. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2227. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2228. break
  2229. end
  2230. end
  2231. CreateSound("260433487",Head, 1.2, MRANDOM(7, 9) / 10)
  2232. for i=0, 1, 0.1 / Animation_Speed*5 do
  2233. Swait()
  2234. local Pos = HitboxPart
  2235. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2236. local Color = "Cyan"
  2237. local Material = "Neon"
  2238. local TheDelay = 0.01
  2239. local Height = 6.2 * Player_Size
  2240. BLCF = Offset
  2241. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2245. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2247. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2248. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2249. break
  2250. end
  2251. local FIREEFFECTCOLORS = {"Steel blue", "Carnation pink"}
  2252. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 0, 0,-5, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2253. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2254. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2255. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2256. end
  2257. BLCF = nil
  2258. SCFR = nil
  2259. ATTACK = false
  2260. end
  2261.  
  2262. function Attack4()
  2263. ATTACK = true
  2264. for i=0, 1, 0.1 / Animation_Speed do
  2265. Swait()
  2266. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2270. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2272. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2273. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2274. break
  2275. end
  2276. end
  2277. CreateSound("319467359",Head, 1.2, MRANDOM(7, 9) / 10)
  2278. for i=0, 1, 0.1 / Animation_Speed*5 do
  2279. Swait()
  2280. local Pos = HitboxPart
  2281. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2282. local Color = "Cyan"
  2283. local Material = "Neon"
  2284. local TheDelay = 0.01
  2285. local Height = 6.2 * Player_Size
  2286. BLCF = Offset
  2287. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2293. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2294. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2295. break
  2296. end
  2297. local FIREEFFECTCOLORS = {"Sea green", "Carnation pink"}
  2298. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 30, false, 1, 1, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2299. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2300. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2301. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2302. end
  2303. BLCF = nil
  2304. SCFR = nil
  2305. ATTACK = false
  2306. end
  2307.  
  2308. function grant()
  2309. ATTACK = true
  2310. for i=0, 1, 0.1 / Animation_Speed do
  2311. Swait()
  2312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2316. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2318. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2319. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2320. break
  2321. end
  2322. end
  2323. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2324. for i=0, 1, 0.1 / Animation_Speed*5 do
  2325. Swait()
  2326. local Pos = HitboxPart
  2327. local Offset = HitboxPart.CFrame * CF(0, 0.1 * Player_Size, 0)
  2328. local Color = "Cyan"
  2329. local Material = "Neon"
  2330. local TheDelay = 0.01
  2331. local Height = 6.2 * Player_Size
  2332. BLCF = Offset
  2333. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2334. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(0), RAD(-55), RAD(-100)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2337. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2339. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2340. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2341. break
  2342. end
  2343. local FIREEFFECTCOLORS = {"White", "White"}
  2344. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, Head, 10, false, 2, 2, 0, "Normal", RootPart, 0.5, 1, MRANDOM(50, 70), nil, true, false, nil, 0, 0, false)
  2345. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2346. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RightArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.065)
  2347. --MagicBlock("White", "Neon", Head.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), 1500, 1500, 1500, 30, 30, 30, 0.1)
  2348. end
  2349. BLCF = nil
  2350. SCFR = nil
  2351. ATTACK = false
  2352. end
  2353.  
  2354. function ray()
  2355. ATTACK = true
  2356. local FIREEFFECTCOLORS = {"Carnation pink", "White", "Maroon"}
  2357. for i=0, 1, 0.1 / Animation_Speed do
  2358. Swait()
  2359. MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", LeftArm.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2360. --MagicBlock(FIREEFFECTCOLORS[MRANDOM(1, #FIREEFFECTCOLORS)], "Neon", RootPart.CFrame * CF(0 * Player_Size, MRANDOM(-2, 2) * Player_Size, 0 * Player_Size) * ANGLES(0, RAD(MRANDOM(-360, 360)), 0), CF(0, MRANDOM(5, 10) / 100, 0) * ANGLES(0, RAD(MRANDOM(-10, 10)), 0), VT(MRANDOM(20, 40) / 10, 0, 0), 1, 1, 1, -0.05, -0.05, -0.05, 0.05)
  2361. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-40)), 0.4 / Animation_Speed)
  2362. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(35)) * ANGLES(RAD(2.5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2363. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2364. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.75 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(50)) * ANGLES(RAD(80), RAD(-20), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2365. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(-5)), 0.4 / Animation_Speed)
  2366. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-40), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-10)), 0.4 / Animation_Speed)
  2367. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2368. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2369. break
  2370. end
  2371. end
  2372. local framed = CFrame.new(Mouse.hit.p.X,Mouse.hit.p.Y+250,Mouse.hit.p.Z)
  2373. local cloud = NewEffect(framed,"Cloud",BrickColor.new("Dark stone grey"),"http://www.roblox.com/asset/?id=111820358","",Vector3.new(1000,150,1000))
  2374. CreateSound("199978087", workspace, 10, MRANDOM(9, 11) / 10)
  2375. MagicBlock("Carnation pink", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 5, 5, 5, 0.5, 0.5, 0.5, 0.05)
  2376. MagicBlock("White", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.05)
  2377. MagicBlock("Maroon", "Neon", LeftArm.CFrame * CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(0, 0, 0), VT(0, 0, 0), 0.05, 0.05, 0.05, 0.5, 0.5, 0.5, 0.05)
  2378. for i=0, 1, 0.1 / Animation_Speed do
  2379. Swait()
  2380. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(-30)), 0.4 / Animation_Speed)
  2381. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(25)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2382. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2383. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.25 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-20 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(70 + MRANDOM(-2.5, 2.5)), RAD(40), RAD(0)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2384. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(-7.5)), 0.4 / Animation_Speed)
  2385. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, 0.05 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5), RAD(0), RAD(-12.5)), 0.4 / Animation_Speed)
  2386. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)
  2387. --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(5), RAD(0), RAD(40)), 0.4 / Animation_Speed)
  2388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-10 + MRANDOM(-2.5, 2.5))) * ANGLES(RAD(40 + MRANDOM(-2.5, 2.5)), RAD(70), RAD(20)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2391. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(10)), 0.4 / Animation_Speed)
  2392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-7.5), RAD(0), RAD(5)), 0.4 / Animation_Speed)
  2393. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, -0.25 * Player_Size) * ANGLES(RAD(-20), RAD(90), RAD(0)), 0.4 / Animation_Speed)]]--
  2394. if StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true then
  2395. break
  2396. end
  2397. end
  2398. wait(1)
  2399. CreateSound("438666077", workspace, 10, MRANDOM(8, 12) / 10)
  2400. wait(0.3)
  2401. --CreateSound("444667859", workspace, 10, MRANDOM(4, 6) / 10)
  2402. local cm = Instance.new("CylinderMesh")
  2403. local cm2 = cm:Clone()
  2404. local death = Instance.new("Part")
  2405. death.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2406. death.Material = "Neon"
  2407. death.BrickColor = BrickColor.new("Carnation pink")
  2408. death.Size = Vector3.new(25,600,25)
  2409. death.Transparency = 0.25
  2410. death.Parent = Effects
  2411. death.CanCollide = false
  2412. death.Anchored = true
  2413. cm.Parent = death
  2414. local death2 = Instance.new("Part")
  2415. death2.CFrame = CFrame.new(framed.X,framed.Y-250,framed.Z)
  2416. death2.Material = "Neon"
  2417. death2.BrickColor = BrickColor.new("White")
  2418. death2.Size = Vector3.new(27,600,27)
  2419. death2.Parent = Effects
  2420. death2.CanCollide = false
  2421. death2.Anchored = true
  2422. cm2.Parent = death2
  2423. local exp = Instance.new("Part")
  2424. exp.Parent = Effects
  2425. exp.Size = Vector3.new(1,1,1)
  2426. exp.Anchored = true
  2427. exp.Transparency = 0
  2428. exp.CanCollide = false
  2429. exp.CFrame = death.CFrame
  2430. exp.BrickColor = BrickColor.new("Gold")
  2431. exp.Material = "Neon"
  2432. local meshe = Instance.new("SpecialMesh")
  2433. meshe.MeshType = "Sphere"
  2434. meshe.Parent = exp
  2435. meshe.Scale = Vector3.new(0.8,0.8,0.8)
  2436. local exp2 = Instance.new("Part")
  2437. exp2.Parent = Effects
  2438. exp2.Size = Vector3.new(1,1,1)
  2439. exp2.Anchored = true
  2440. exp2.Transparency = 0.25
  2441. exp2.CanCollide = false
  2442. exp2.CFrame = death.CFrame
  2443. exp2.BrickColor = BrickColor.new("White")
  2444. exp2.Material = "Neon"
  2445. local meshe2 = Instance.new("SpecialMesh")
  2446. meshe2.MeshType = "Sphere"
  2447. meshe2.Parent = exp2
  2448. meshe2.Scale = Vector3.new(1,1,1)
  2449. local shockwave = Instance.new("Part")
  2450. shockwave.CanCollide = false
  2451. shockwave.Anchored = true
  2452. shockwave.Parent = Effects
  2453. shockwave.BrickColor = BrickColor.new("Gold")
  2454. local meshg = Instance.new("SpecialMesh")
  2455. meshg.MeshId = "http://www.roblox.com/asset/?id=20329976"
  2456. meshg.Parent = shockwave
  2457. meshg.Scale = Vector3.new(3, 12, 3)
  2458. meshg.Offset = Vector3.new(0,0,-3)
  2459. shockwave.CFrame = death.CFrame
  2460. SIZE = 25
  2461. for size = 1, 45 do
  2462. MagnitudeDamage(HITWEAPONSOUNDS[MRANDOM(1, #HITWEAPONSOUNDS)], HITARMORSOUNDS[MRANDOM(1, #HITARMORSOUNDS)], HITBLOCKSOUNDS[MRANDOM(1, #HITBLOCKSOUNDS)], HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], 1, 1, 1, 1, exp, 120, false, 100, 100, MRANDOM(35, 50), "Normal", RootPart, 0.5, 1, MRANDOM(5, 10), nil, true, false, nil, 0, 0, false)
  2463. MagicBlock("White", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE, SIZE, SIZE, SIZE / 3, SIZE / 3, SIZE / 3, 0.05)
  2464. MagicBlock("Carnation pink", "Neon", death.CFrame * ANGLES(RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50)), RAD(MRANDOM(-50, 50))), ANGLES(RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5)), RAD(MRANDOM(-5, 5))), VT(0, 0, 0), SIZE * 0.75, SIZE * 0.75, SIZE * 0.75, 50, 50, 50, 0.05)
  2465. meshe.Scale = meshe.Scale + Vector3.new(6,6,6)
  2466. exp.Transparency = exp.Transparency + (1/45)
  2467. meshe2.Scale = meshe2.Scale + Vector3.new(6,6,6)
  2468. exp2.Transparency = exp2.Transparency + (1/45)
  2469. cm.Scale = cm.Scale - Vector3.new(1/45,0,1/45)
  2470. cm2.Scale = cm2.Scale - Vector3.new(1/45,0,1/45)
  2471. shockwave.Transparency = shockwave.Transparency + 1/45
  2472. meshg.Scale = meshg.Scale + Vector3.new(8,3,8)
  2473. wait(0.025)
  2474. end
  2475. exp:Destroy()
  2476. exp2:Destroy()
  2477. death:Destroy()
  2478. death2:Destroy()
  2479. wait(1.2)
  2480. Effects:ClearAllChildren()
  2481. ATTACK = false
  2482. end
  2483.  
  2484. function Move1()
  2485. ATTACK = true
  2486. ATTACK = false
  2487. end
  2488.  
  2489. function Move2()
  2490. ATTACK = true
  2491. ATTACK = false
  2492. end
  2493.  
  2494. function Move3()
  2495. ATTACK = true
  2496. ATTACK = false
  2497. end
  2498.  
  2499. function Move4()
  2500. ATTACK = true
  2501. ATTACK = false
  2502. end
  2503.  
  2504. --//=================================\\
  2505. --\\=================================//
  2506.  
  2507.  
  2508.  
  2509.  
  2510.  
  2511. --//=================================\\
  2512. --|| SET THINGS UP
  2513. --\\=================================//
  2514.  
  2515. if Start_Equipped == true then
  2516. ATTACK = true
  2517. EQUIPPED = true
  2518. if Disable_Animate == true then
  2519. ANIMATE.Parent = nil
  2520. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2521. IDLEANIMATION:Play()
  2522. end
  2523. if Disable_Animator == true then
  2524. ANIMATOR.Parent = nil
  2525. end
  2526. if Disable_Moving_Arms == true then
  2527. RSH = Torso["Right Shoulder"]
  2528. LSH = Torso["Left Shoulder"]
  2529. RSH.Parent = nil
  2530. LSH.Parent = nil
  2531. if Use_Motors_Instead_Of_Welds == true then
  2532. RightShoulder = IT("Motor")
  2533. LeftShoulder = IT("Motor")
  2534. else
  2535. RightShoulder = IT("Weld")
  2536. LeftShoulder = IT("Weld")
  2537. end
  2538. RightShoulder.Name = "Right Shoulder"
  2539. RightShoulder.Part0 = Torso
  2540. RightShoulder.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2541. RightShoulder.C1 = CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2542. RightShoulder.Part1 = Character["Right Arm"]
  2543. RightShoulder.Parent = Torso
  2544. LeftShoulder.Name = "Left Shoulder"
  2545. LeftShoulder.Part0 = Torso
  2546. LeftShoulder.C0=CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2547. LeftShoulder.C1=CF(0 * Player_Size, 0.5 * Player_Size, 0 * Player_Size)
  2548. LeftShoulder.Part1 = Character["Left Arm"]
  2549. LeftShoulder.Parent = Torso
  2550. RIGHTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2551. LEFTSHOULDERC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  2552. end
  2553. if Start_Equipped_With_Equipped_Animation == true then
  2554. Swait()
  2555. end
  2556. ATTACK = false
  2557. end
  2558.  
  2559. --//=================================\\
  2560. --\\=================================//
  2561.  
  2562.  
  2563.  
  2564.  
  2565.  
  2566. --//=================================\\
  2567. --|| ASSIGN THINGS TO KEYS
  2568. --\\=================================//
  2569.  
  2570. Humanoid.Changed:connect(function(Jump)
  2571. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  2572. Humanoid.Jump = false
  2573. end
  2574. end)
  2575.  
  2576. function MouseDown(Mouse)
  2577. if ATTACK == true or EQUIPPED == false then
  2578. return
  2579. end
  2580. HOLD = true
  2581. Attack1()
  2582. end
  2583. coroutine.resume(coroutine.create(function()
  2584. for i=1, 50 do
  2585. if ATTACK == false then
  2586. Swait()
  2587. end
  2588. end
  2589. if ATTACK == false then
  2590. COMBO = 1
  2591. end
  2592. end))
  2593.  
  2594. function unanchor()
  2595. g = Character:GetChildren()
  2596. for i = 1, #g do
  2597. if g[i].ClassName == "Part" then
  2598. g[i].Anchored = false
  2599. end
  2600. end
  2601. end
  2602.  
  2603. function MouseUp(Mouse)
  2604. HOLD = false
  2605. end
  2606.  
  2607. function KeyDown(Key)
  2608. if Key == "f" and Can_Equip_Or_Unequip == true and ATTACK == false then
  2609. ATTACK = true
  2610. COMBO = 1
  2611. if EQUIPPED == false then
  2612. EQUIPPED = true
  2613. if Disable_Animate == true then
  2614. ANIMATE.Parent = nil
  2615. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2616. IDLEANIMATION:Play()
  2617. end
  2618. if Disable_Animator == true then
  2619. ANIMATOR.Parent = nil
  2620. end
  2621. Swait()
  2622. elseif EQUIPPED == true then
  2623. end
  2624. ATTACK = false
  2625. end
  2626. if Key == "e" and EQUIPPED == true and ATTACK == false then
  2627. Attack2()
  2628. end
  2629. if Key == "z" and EQUIPPED == true and ATTACK == false and CO1 >= Cooldown_1 and Mana.Value >= Skill_1_Mana_Cost and Character:FindFirstChild("Granted") == nil then
  2630. ray()
  2631. end
  2632. if Key == "x" and EQUIPPED == true and ATTACK == false and CO2 >= Cooldown_2 and Mana.Value >= Skill_2_Mana_Cost then
  2633. Attack3()
  2634. end
  2635. if Key == "c" and EQUIPPED == true and ATTACK == false and CO3 >= Cooldown_3 and Mana.Value >= Skill_3_Mana_Cost then
  2636. project()
  2637. end
  2638. if Key == "v" and EQUIPPED == true and ATTACK == false and CO4 >= Cooldown_4 and Mana.Value >= Skill_4_Mana_Cost then
  2639. Attack4()
  2640. end
  2641. if Key == "q" and Character:FindFirstChild("Granted") == nil then
  2642. --grant()
  2643. end
  2644. if Key == "" then
  2645. CreateSound("1285760020", Head, 5, 1)
  2646. end
  2647. if Key == "6" then
  2648. serverbless()
  2649. end
  2650. if Key == "5" then
  2651. CreateSound("165487479", Head, 5, 0.9)
  2652. end
  2653. if Key == "4" then
  2654. CreateSound("660244878", Head, 5, 0.9)
  2655. end
  2656. if Key == "3" then
  2657. CreateSound("1285760020", Head, 5, 1)
  2658. end
  2659. if Key == "" then
  2660. CreateSound("907329044", Head, 5, 0.9)
  2661. end
  2662. if Key == "2" then
  2663. CreateSound("1035350628", Head, 5, 0.9)
  2664. end
  2665. if Key == "m" then
  2666. Humanoid.MaxHealth = "inf"
  2667. Humanoid.Health = "inf"
  2668. CreateSound("2800815",Head, 1.2, MRANDOM(7, 9) / 10)
  2669. unanchor()
  2670. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2671. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2672. MagicBlock(BrickColor.new("Lime green"), "Neon", Torso.CFrame * CF(0 * Player_Size, MRANDOM(-15, -10) / 10 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), 0, RAD(MRANDOM(-360, 360))), CF(0, 0, -0.1) * ANGLES(0, 0, RAD(MRANDOM(-20, 20))), VT(0, 1, 0), 50000, 50000, 50000, -1, -1, -1, 0.075)
  2673. end
  2674. end
  2675.  
  2676.  
  2677. function KeyUp(Key)
  2678. end
  2679.  
  2680. if Use_HopperBin == false then
  2681.  
  2682. Mouse.Button1Down:connect(function(NEWKEY)
  2683. MouseDown(NEWKEY)
  2684. end)
  2685. Mouse.Button1Up:connect(function(NEWKEY)
  2686. MouseUp(NEWKEY)
  2687. end)
  2688. Mouse.KeyDown:connect(function(NEWKEY)
  2689. KeyDown(NEWKEY)
  2690. end)
  2691. Mouse.KeyUp:connect(function(NEWKEY)
  2692. KeyUp(NEWKEY)
  2693. end)
  2694.  
  2695. elseif Use_HopperBin == true then
  2696. WEAPONTOOL.Parent = Backpack
  2697. script.Parent = WEAPONTOOL
  2698. function SelectTool(Mouse)
  2699. Mouse.Button1Down:connect(function()
  2700. MouseDown(Mouse)
  2701. end)
  2702. Mouse.Button1Up:connect(function()
  2703. MouseUp(Mouse)
  2704. end)
  2705. Mouse.KeyDown:connect(KeyDown)
  2706. Mouse.KeyUp:connect(KeyUp)
  2707. end
  2708. function DeselectTool(Mouse)
  2709. end
  2710. WEAPONTOOL.Selected:connect(SelectTool)
  2711. WEAPONTOOL.Deselected:connect(DeselectTool)
  2712. end
  2713.  
  2714. --//=================================\\
  2715. --\\=================================//
  2716.  
  2717.  
  2718.  
  2719. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  2720. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  2721.  
  2722. while true do
  2723. Swait()
  2724. if HitboxPart ~= nil and ATTACK == false and StaggerHit.Value == false and Stagger.Value == false and Stun.Value == false then
  2725. HitboxPart.Name = "NilHitbox"
  2726. else
  2727. HitboxPart.Name = "Hitbox"
  2728. end
  2729. if Enable_Gui == true then
  2730. UpdateGUI()
  2731. end
  2732. UpdateSkillsAndStuff()
  2733. if Walkspeed_Depends_On_Movement_Value == true then
  2734. if Movement.Value < 0 or StaggerHit.Value == true or Stagger.Value == true or Stun.Value == true or Rooted.Value == true then
  2735. Humanoid.WalkSpeed = 0
  2736. else
  2737. Humanoid.WalkSpeed = 16 * Movement.Value * Player_Size
  2738. end
  2739. end
  2740. if Enable_Stun == true and StunValue.Value >= Max_Stun then
  2741. StunValue.Value = 0
  2742. Stun.Value = true
  2743. end
  2744. if Enable_Stagger_Hit == true then
  2745. if StaggerHit.Value == true and STAGGERHITANIM == false then
  2746. coroutine.resume(coroutine.create(function()
  2747. STAGGERHITANIM = true
  2748. while ATTACK == true do
  2749. Swait()
  2750. end
  2751. StaggerHitAnimation()
  2752. StaggerHit.Value = false
  2753. STAGGERHITANIM = false
  2754. end))
  2755. end
  2756. else
  2757. StaggerHit.Value = false
  2758. end
  2759. if Enable_Stagger == true then
  2760. if Stagger.Value == true and STAGGERANIM == false then
  2761. coroutine.resume(coroutine.create(function()
  2762. STAGGERANIM = true
  2763. while ATTACK == true do
  2764. Swait()
  2765. end
  2766. StaggerAnimation()
  2767. Stagger.Value = false
  2768. STAGGERANIM = false
  2769. end))
  2770. end
  2771. else
  2772. Stagger.Value = false
  2773. end
  2774. if Enable_Stun == true then
  2775. if Stun.Value == true and STUNANIM == false then
  2776. coroutine.resume(coroutine.create(function()
  2777. StunValue.Value = 0
  2778. STUNANIM = true
  2779. while ATTACK == true do
  2780. Swait()
  2781. end
  2782. StunAnimation()
  2783. Stun.Value = false
  2784. STUNANIM = false
  2785. end))
  2786. end
  2787. else
  2788. StunValue.Value = 0
  2789. Stun.Value = false
  2790. end
  2791. if DONUMBER >= .5 then
  2792. HANDIDLE = true
  2793. elseif DONUMBER <= 0 then
  2794. HANDIDLE = false
  2795. end
  2796. if HANDIDLE == false then
  2797. DONUMBER = DONUMBER + 0.003 / Animation_Speed
  2798. else
  2799. DONUMBER = DONUMBER - 0.003 / Animation_Speed
  2800. end
  2801. if ATTACK == false then
  2802. IDLENUMBER = IDLENUMBER + 1
  2803. else
  2804. IDLENUMBER = 0
  2805. end
  2806. if Enable_Stats == true then
  2807. for _, v in pairs (ChangeStat:GetChildren()) do
  2808. if v:FindFirstChild("Duration") ~= nil then
  2809. v:FindFirstChild("Duration").Value = v:FindFirstChild("Duration").Value - (1 / 30) / Animation_Speed
  2810. if v:FindFirstChild("Duration").Value <= 0 then
  2811. v.Parent = nil
  2812. end
  2813. end
  2814. if v.Name == "ChangeDefense" then
  2815. CHANGEDEFENSE = CHANGEDEFENSE + v.Value
  2816. elseif v.Name == "ChangeDamage" then
  2817. CHANGEDAMAGE = CHANGEDAMAGE + v.Value
  2818. elseif v.Name == "ChangeMovement" then
  2819. CHANGEMOVEMENT = CHANGEMOVEMENT + v.Value
  2820. end
  2821. end
  2822. Defense.Value = 1 + (CHANGEDEFENSE)
  2823. if Defense.Value <= 0.01 then
  2824. Defense.Value = 0.01
  2825. end
  2826. Damage.Value = 1 + (CHANGEDAMAGE)
  2827. if Damage.Value <= 0 then
  2828. Damage.Value = 0
  2829. end
  2830. Movement.Value = 1 + (CHANGEMOVEMENT)
  2831. if Movement.Value <= 0 then
  2832. Movement.Value = 0
  2833. end
  2834. CHANGEDEFENSE = 0
  2835. CHANGEDAMAGE = 0
  2836. CHANGEMOVEMENT = 0
  2837. end
  2838. SINE = SINE + CHANGE
  2839. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2840. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2841. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2842. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2843. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2844. if ANIM == "Walk" and EQUIPPED == true and TORSOVELOCITY > 1 then
  2845. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2846. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2847. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2848. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2849. elseif (ANIM ~= "Walk" and EQUIPPED == true) or (TORSOVELOCITY < 1) then
  2850. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2851. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2852. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2853. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2854. end
  2855. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2856. ANIM = "Jump"
  2857. if EQUIPPED == true and ATTACK == false then
  2858. Humanoid.WalkSpeed = 150
  2859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2863. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2865. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2866. end
  2867. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2868. ANIM = "Fall"
  2869. if EQUIPPED == true and ATTACK == false then
  2870. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2871. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2872. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2873. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2874. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2875. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2876. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.2 / Animation_Speed)
  2877. end
  2878. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2879. ANIM = "Idle"
  2880. if EQUIPPED == true and ATTACK == false then
  2881. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1 + 0.02 * math.cos(SINE / 8)) * angles(math.rad(0), math.rad(1), math.rad(15)), 0.1)
  2882. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2883. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  2884. RightShoulder.C0 = Clerp(RightShoulder.C0, CFrame.new(.9, 0.7, -0.7) * angles(math.rad(90 - 1 * math.cos(SINE / 8)), math.rad(0), math.rad(-50)), 0.1)
  2885. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CFrame.new(-.9, 0.7, -0.5) * angles(math.rad(70 - 1 * math.cos(SINE / 8)), math.rad(-7), math.rad(70)), 0.1)
  2886. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.02 * math.cos(SINE / 8), 0) * RHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2887. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.02 * math.cos(SINE / 8), 0) * LHCF * angles(math.rad(-4), math.rad(0), math.rad(0 + 0.05 * math.cos(SINE / 25))), 0.1)
  2888. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-100), RAD(90), RAD(0)), 0.15 / Animation_Speed)
  2889. end
  2890. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2891. ANIM = "Walk"
  2892. WALK = WALK + 1 / Animation_Speed
  2893. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2894. WALK = 0
  2895. if WALKINGANIM == true then
  2896. WALKINGANIM = false
  2897. elseif WALKINGANIM == false then
  2898. WALKINGANIM = true
  2899. end
  2900. end
  2901. if EQUIPPED == true and ATTACK == false then
  2902. Humanoid.WalkSpeed = 20
  2903. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0.05 * COS(SINE / WALKSPEEDVALUE) * Player_Size, 0 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(10), RAD(0), RAD(-40)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0), RAD(0), RAD(40)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.25 * Player_Size, 0.5 * Player_Size, -1 * Player_Size) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 * Player_Size, 0.2 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(55)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2907. RightHip.C0 = Clerp(RightHip.C0, CF(0.95 * Player_Size, -1 * Player_Size, -0.5 * Player_Size) * ANGLES(RAD(0), RAD(130), RAD(0)) * ANGLES(RAD(-1.25 - 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.9 * Player_Size, 0.25 * Player_Size) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-2.5 + 2.5 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2909. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(90), RAD(0)), 0.15 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2910. end
  2911. end
  2912.  
  2913. end
  2914.  
  2915. player = game:GetService("Players").LocalPlayer
  2916. moni = player.Character
  2917.  
  2918. mo = moni:GetChildren()
  2919. for i = 1, #mo do
  2920. if mo[i].Name == "Torso" then
  2921. mo[i].roblox.Transparency = 0
  2922. elseif mo[i].Name == "Head" then
  2923. mo[i].face.Transparency = 0
  2924. mo[i].Transparency = 0
  2925. elseif mo[i].ClassName == "Accessory" or mo[i].ClassName == "Shirt" or mo[i].ClassName == "Pants" or mo[i].ClassName == "ShirtGraphic" then
  2926. mo[i]:Destroy()
  2927. end
  2928. end
  2929. moni.Humanoid.Died:connect(function()
  2930. local sky = Instance.new('Sky', game:GetService'Lighting')
  2931. sky.SkyboxBk = "rbxassetid://166574023"
  2932. sky.SkyboxDn = "rbxassetid://166574122"
  2933. sky.SkyboxFt = "rbxassetid://1340693961"
  2934. sky.SkyboxLf = "rbxassetid://166574084"
  2935. sky.SkyboxRt = "rbxassetid://166574092"
  2936. sky.SkyboxUp = "rbxassetid://166574066"
  2937. game.Lighting.OutdoorAmbient = Color3.new(0,0,0)
  2938. game.Lighting.TimeOfDay = "08:00:00"
  2939. game.Lighting.FogColor = Color3.new(0,0,0)
  2940. game.Lighting.FogEnd = 800
  2941. local ex = Instance.new("Explosion",game.Workspace)
  2942. ex.Position = moni.Torso.Position
  2943. ex.Visible = false
  2944. ex.BlastRadius = 999999999999999999999999
  2945. ex.BlastPressure = 9999999999999999999999999
  2946. end)
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